Thanks for the great video. Although I’m not sure CC Immunity is even in the game yet as yesterday in a dungeon I was chain stunned, feared for like 60 seconds straight barely getting a few insta heals off before rinse and repeat.
@bilaltalhaozgur7639 flash wave is just far too powerful to ignore. Ranged is a must. The reason we go lite on magic is becaue their damage is not as bursty as melee and they also don't have ccs like melee. We can't really have it all, so we go lite vs the weakest damage profile
I’m curious as to why you don’t use healing touch and take the vitality specialization on natures blessing? You can get one stack of healing touch on two party members and then use natures blessing for a ~20k heal over time. Then use swift healing to chunk heal members that are being focused. The shared cooldown does suck but if you get used to the timing you hardly notice it anymore.
So 2 things here: 1) You can do this for pve, but for pvp, time to kill is way too high to risk having swift healing on CD. Also the regen over time is good, but again time to kill is way to high to get value out of it. There is far too much burst, and you really have to match burst with burst. 2)We still (kindof) have access to it with the dispel, so if you wanted to run blessing's specialization it you still can. However I've found that in the fights currently in game, you can cover aoe dmg with fountain, blessing, or clays just fine. Even a single tap of swift on each person will immediately top them off. Bonus 3)If you don't have a wand, and are only a bow dps, you should 100% run that combo. Healing touch + nature's blessing with specialization is insane healing for a non healer because it boosts base hp regen. I plan to put out a T2 build, and as we tackle more events I'll start posting some of those. We are currently 3 for 3 on castles, and heading to a new server today for more content.
Thanks for the great video. Although I’m not sure CC Immunity is even in the game yet as yesterday in a dungeon I was chain stunned, feared for like 60 seconds straight barely getting a few insta heals off before rinse and repeat.
CC immunity is only applied to PvP. If you are in PvE content, just gotta dodge or get dispelled. Sadly the trinket only works on PvP CCs also.
Thank you for the video. Why range endurance instead of Magic endu? Which one do you recommend and why?
@bilaltalhaozgur7639 flash wave is just far too powerful to ignore. Ranged is a must. The reason we go lite on magic is becaue their damage is not as bursty as melee and they also don't have ccs like melee. We can't really have it all, so we go lite vs the weakest damage profile
I’m curious as to why you don’t use healing touch and take the vitality specialization on natures blessing? You can get one stack of healing touch on two party members and then use natures blessing for a ~20k heal over time. Then use swift healing to chunk heal members that are being focused. The shared cooldown does suck but if you get used to the timing you hardly notice it anymore.
Also would love to see some build and skill breakdowns for different events, there isn’t much on YT for us healers lol
So 2 things here: 1) You can do this for pve, but for pvp, time to kill is way too high to risk having swift healing on CD. Also the regen over time is good, but again time to kill is way to high to get value out of it. There is far too much burst, and you really have to match burst with burst.
2)We still (kindof) have access to it with the dispel, so if you wanted to run blessing's specialization it you still can. However I've found that in the fights currently in game, you can cover aoe dmg with fountain, blessing, or clays just fine. Even a single tap of swift on each person will immediately top them off.
Bonus 3)If you don't have a wand, and are only a bow dps, you should 100% run that combo. Healing touch + nature's blessing with specialization is insane healing for a non healer because it boosts base hp regen.
I plan to put out a T2 build, and as we tackle more events I'll start posting some of those. We are currently 3 for 3 on castles, and heading to a new server today for more content.