Gran Turismo 4 TRANSFORMED! HD HUD and U.I. Texture pack + DOWNLOAD
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- Опубликовано: 10 сен 2024
- Special Thanks to Nenkai for his Gran Turismo 4 save editor, this wouldn't have been possible without it.
Only compatible with the latest NIGHTLY builds of PCSX2. Aethersx2 and other variants of pcsx2 may work, not tested.
pcsx2.net/down...
(New) Blocky haze fix (32-Bit Color Depth Patch by Aero_)
Make sure to apply Aero_'s 32-Bit Color Depth Patch, required to fix color banding / blocky hazes.
Blending Accuracy no longer needs to be limited to Basic, it can be set as high as maximum without causing issues.
-- 32-Bit Color Depth Patch for NTSC-U/C Retail SCUS-97328 --
github.com/Aer...
-- 32-Bit Color Depth Patch for Online Beta SCUS-97436 --
github.com/Aer...
PAL Retail SCUS-51719 does not require a color depth patch.
-- Texture files Update (2.27.2024) --
drive.google.c...
HD HUD & UI Texture Pack Download link:
MEGA: mega.nz/file/R...
Google Drive: drive.google.c...
Colorful HUD "INDIGLO" Mod: • Gran Turismo 4 gets IN...
Silent's Cheat Codes: cookieplmonste...
Aero_'s Cheat Codes: github.com/Aer...
GT4 Retexture Mod: www.gtplanet.n...
** How to install: **
Drag and drop the "replacements" folder into your PCSX2's directory: PCSX2/textures/[GAME-ID]/replacements
(If the folders are not there, simply create them manually, or enable texture dumping for a brief moment while the game is running, and PCSX2 will generate that folder(s) for you.
This is only compatible with the latest nightly builds of PCSX2. Please update your emulator.
** Features: **
1. HD HUD and UI textures:
All menus, text, and the in-race HUD have been redone in much higher resolution. These textures have greatly improved the game's overall look when playing in HD on PCSX2. My goal with this texture pack was to give the game a 'remastered' look and I think it succeeds in achieving that. This was accomplished with a combination of fully redrawn/replaced textures from scratch, and ai upscales.
2. 16:9 aspect ratio-corrected UI textures:
All UI textures that were still 4:3 stretched when in 16:9 mode have now been 'squished' horizontally to make them display in their correct aspect ratio when in 16:9 mode. This was done by widening the horizontal canvas size of the textures by 33%, rather than simply squishing the actual visual data of the texture, as to not reduce the horizontal resolution.
3. Typo Corrections:
Due to some text being stored as a texture, I was able to correct a couple typos that Polyphony made.
1. GT Auto's "cleand" -- cleaned
2. Main menu's "EUROPIAN STREET" -- EUROPEAN STREET
4. Secret Menu instructions added to the options menu background:
The options menu now has instructions on how to access the secret menu on the right side of the screen.
5. Alternate textures:
Included in this pack are some alternate textures that you can replace if desired:
1. Blanked replay watermark textures:
These allow the viewing of replays without the "REPLAY" and the "Gran Turismo 4" watermark
from ever appearing. This may be preferable to some players that wish to watch/record replays
without the watermarks appearing.
2. Odd numbers in the 10,000 RPM and 12,000 RPM tachometers:
Two Alternate tachometer textures that have the odd numbers included.
6. End-user mods:
With all of the texture work already done and textures organized, end-users can easily modify the existing textures in this pack any way
they want using image editing software. End-users can make the UI/HUD look any way they desire. Alternate colors, designs,
etc. are now possible.
7. Compatible with ALL revisions/versions of Gran Turismo 4:
Tested Versions:
Gran Turismo 4 NTSC-U USA/Canadian release SCUS-97328
Gran Turismo 4 PAL UK/European release SCES-51719
Gran Turismo 4 Online Public Beta NTSC-U USA release SCUS-97436
Gran Turismo 4 NTSC-J Japanese release SCPS-17001
Gran Turismo 4 NTSC-J Korean release SCKA-30001
8. By sheer coincidence, a lot of textures in this pack also apply to Tourist trophy.
Community are starting to get deeper into the guts of this game, understanding how it works, and the modding is getting gradually more robust. I'm here for it.
maybe one day we might get new cars and even tracks added...!
@@UltimateSuperSaiyan im waiting for the day they just reverse engineer the game engine
And the great thing is that this is happening across all games (minus Sport and 7) in the series. It's a community effort.
@@thatslegit Nenkai is doing that with GT6
I just recently got back into GT4 after many years, and it seems like my timing couldn’t have been better! It looks great in 4k with texture modding
the rendering is super clean 👍
I can't imagine the time spent to realize all this 👌
My PCSX2 technically recorded the time I spent making this, it clocked 287 hours of playtime between every version of the game by the time I was done with it
this is the texture pack of my dreams! I was working on upscaling some of the UI assets myself as a personal project, but seeing this makes me so glad there's already great stuff around!
That looks really clean 👍
The switch between low resolution textures to the high resolution textures really do something to me. I don't know what it is, but for real, I love sharp and crisp textures. In NFSU2 some mods really made the diffrence to really enjoy the game again on modern Displays.
As someone who also made an HD HUD mod mostly from scratch, I gotta say it looks great and you did a good job
Crispy 👀
im amazed how clear and crisp everything looks yall did a fantastic job!
You're doing God's work my guy.
It may seem small but this goes a LOOONG way to improve the game in general and make it look clean and modern. Great job.
Thanks so much for all your effort! Re-enjoying GT4 is so much fun 😀
this looks so good. it looks like a proper remaster now with the other retexture mod. both combine looks so beautiful.
これはすごい…
PCだから出来ることですね。
文字がよりクッキリとして見やすくなりました。
GT4のディスク探さなきゃ…
This is a real revolution with the secret menu 🤯, thanks for propose mods for the community of GT4 lovers ♥
i cant download the file anymore because appranlty the first time it got corrupted and the seconfd time it finshed but it says that the file is invaild
The menu is very pretty as well. Thanks for the work you've done!!!
Wow, it looks clean and crispy. 😮
I love this community, very appreciated
This year is the 20th anniversary guys. I can't believe that so much time has passed since the release.
PD should make these classic HUD's available in gt7
*FIXED THERE WAS AN UPDATE* As of 12/07/23 the textures make the game hard crash before just after the "Playstation 2" Logo Boot. On the latest update of PCSX2 v1.7.422
It started with the update at about 2 AM. I hope it’s an emulator bug.
@@tomasmardones111 It is fixed as of now new update
@@syygnisjust checked, thanks for letting me know!
What an amazing effort put into this game, I kneel
This is amazing thanks for your guys' hard work on this!
Wow, Thank you bro 👍
I can't seem to get the mod to work. I followed all instructions, but it still doesn't work.
Nice work, thanks by a lot!
You're freaking awesome dude.
Really wish this worked on slightly older PCSX2 builds. The ones that works with a wheel
The new versions still work with wheels. You can emulate the driving force pro and map anything to it, even a controller
Hi mate, have you discovered how to play with a wheel with this new version of the emulator?
@@logane1102 we need a tutorial...
Good to see. Hoping PCSX2 isn't as resource heavy as it was like 7 years ago.
Definitely gotten better lately but obviously still needs a decent gaming pc
3:16 NFSU2 :))
AWESOME WORK, SUPERLIKE
excellent work man
Awesome stuff!
Thanks cutie
Your efforts here are greatly appreciated and these textures were made very well! One of the best racing games was made even better.
I did have a questions though. I managed to get all this set up very easily, but I was wondering if there was any reason NOT to use PCSX2's built in deinterlacing, specifically Bob (Bottom Field First). The picture quality this way is clean and sharp, so it seems to yield the same results as Silent's patch.
Wow!, Awesome!!!
Have you used any of the HD textures from the GT HD Concept? It uses the same textures as the GT4 does, but it uses way higher resolution versions of those.
Is it possible to use this texture pack with AetherSX2? Or will it only work on PCSX2?
Hi Silent, can you give me a bit of help, the adjusted triggers sensibility cheat code seems to not be working for me(I made double sure download the file in .pnach format and put it in the cheats folder of the emulator),have the intended GT4 version for said cheat(NTSC-U) and have cheat enabled in settings, is it a problem with PCSX2 1.6.0 or there is something else im not aware of?
Hey there, new subscriber here, thanks for the mod, I still have the "Europian Street", everything else works, including the corrected typos in GT Auto, what could have happened? I got NTSC-U version.
Beautiful.
GT4 is gonna be better looking than GT6 in a few years with some more modding
I've been using that ui for 2-3 weeks now and I like it. Thanks. One question I have, the custom HUD that Toyta PRIUS has (as its hybrid), in the bottom of the screen, when you use the standard transmission, it is not included on the mod, correct? Or I did something wrong?
which is strange i've just bought forza 5 and installed it, but idk why my mind is going to installing the latest pcsx2 build (which is more smoother framesrate) and crusing down the japan championship again with my fairlady z haha love this game, such a timeless masterpiece
Honestly the community should gather to decompile this gem of a game and make a pc port like the zelda community as been doing for the last couple of years
the best time to play or replay GT4 is now. Since 7 is a lackluster game barely worth your money if you NOT into online races.
i bet in a few yeas we can enjoy GT6 with better HD Graphics on PC too
Gt4s online is pretty good all things considered
@@skythewolf5329 never played online
@@HolyDemon1988 you gotta try it it’s fun and somthing I never thought I’d see gt4 do
HEY! I tried it on the Online Public Beta but it did not replace right away! It just stops replaceling, leaving the original graphics including the software demo sample image. please hkelp m,e
For some reason my lap counter, best/last lap, and split times don’t have fully transparent backgrounds, so they are sitting in slightly translucent boxes. Why might that be? I’m using latest nightly with settings per the video. I’m using NTSC version of GT4.
Just an emulation bug. Make sure blending accuracy is set to basic for vulkan renderer to keep that to a minimum. Increasing blending accuracy makes that worse
tried with 1.7.3467 but doesnt load sadly, only version to work with my fanatec wheel correctly
This hud is great, but the numbers in the in-race hud have faint boxes around them. Is there some setting I need to change?
I think you said it perfectly yourself: This is the missing piece of the puzzle for GT4 emulation. Even without the texture pack, GT4 still looks amazing in a high resolution, and now the UI, which we spend all the time staring at, has the quality to match!
The only thing I've noticed is that the lap counter seems to have a very slight opacity in its background, leading to a grey box around the lap number - you can see this at 3:06 in the video. The file in replacements/text files jap kor usa pal shared/4d9e0d...png (numbers with a black outline) seems to be the issue, but the file _without_ the black outline doesn't have this problem so I ended up tweaking that file to look the same, then replacing the texture. Haven't extensively tested it, but I'm happy to send the file over.
But I mean... the fact that this is the level of nitpicking to find fault with this mod... fantastic stuff!
Tried this out on the EU version and I ove it great job! One question though, is that Should I switch versions of my GT4? I just wanna play career really. the online version looks cool but not sure how I feel about having all the cars and money at the start
You can switch to US version or you can switch to online, and then once you create your save ,you can immediately edit your save file with the GT4 save editor and take out the money and cars so it starts the same as retail versions.
@@logane1102 thanks for the tip I have the game save editor download but don't have any idea how to use, can I use it transfer my progress on my eu save to the us one?
for some reason when I installed this pack "european street" isn't fixed. very strange because everything else seems to work. any fixes anyone?
Great, great.
Me painting the hud in orange for make looks like the old gran turismo
Great work. thank you. I think the only 'bugs' are : The lap counter is not transparent and the grey background of the speed readout is a bit shorter than the original one. I wonder if this mod would easily be scalable to resize it for 21:9 ultra-wide monitors.
Hello,
Awesome pack but i still have the weird block in the gear number and the speed is too far on the left, how do i fix it? thank you in advance
How do you open the file? I've downloaded both versions and I get an error for trying to open or extract.
i got the same issue
Try to open it with winrar instead of the file explorer
@@Ausaradio yeah. I tried using 7zip. It didn't work.
This is so awesome, going to install it now. Does anyone know how you remove the irritating timer in the middle of the screen on this game? Love to be able to hide that.
Thank you so much..
I am unable to open the zip folder, whenever I'm trying to unpack the contents it writes "Folder zip called is invalid" :( Any ideas how to fix that? Can you check the uploaded files on your end?
gotta open with winrar
Hey! i was just wondering if you used the standard texture replacement techniques to do this or if i was to do this in GT3 would I have to do something different?
How do i get the game id folder? my textures folder is empty
mine too, any solutions yet ?
Wtf this game will never die 🙏 let me finish GT3 on PCSX2 first hehehe
Does anyone else get transparent boxes around everything in the HD UI in game?
has there been any changes to how its supposed to work? didnt change anything for me
Using the latest version of QT however, your files have different names to all of mine stored in the original replacements folder. Does this no longer work?
I noticed borders around some of the text assets (Such as the numbers on the lap counter). Is this something that is fixable? It is a bit distracting but otherwise I do really like this retexture.
After the latest update it just crashes
I'm having the exact same problem
Great mod really thanks for this however i have a slight issue. It seems on the pal version the hud is slightly stretched vertically any reason why this is happening? (im using latest nightly build)
This video caused much confusing as it DOENST tell how to put the mods.
Hi! Is there any way you could help? I'm stuck on ''HD and UI Activated'' or smth along those lines and cant continue... its stuck there..
Same bro...
@@DoomscrollingHub I don't remember what I did to fix it but I think I removed any cheats I had
man, if my consoles still worked, I have plenty of goodies even for those versions to play with, now
did the texture repair pack for the cars and environments fix the bad taillight problem with the 03 Primera?
Why there is a grain filter on the Carreer Mode map?
Very nice, but in the pal version some letters don't appear like "é", someone have the soluce ?
I have an issue where the file I download, wherever it's from either of the links, it says it's corrupted
same, i tried downloading using my phone and it worked for some unknown reason
I can't open the folder, says it's not valid :(
finally
We really need a way to turn off or remove the noise of the tribune. They create a very unpleasant whistle that is annoying. And the whistle when installing a custom gearbox.
Looking at the settings screen on 4:21 you are using AetherSX2 on Mac? If so, do you manage to solve the split time issue? (I am not able to make split time work) Tqsm
No, is latest nightly QT build for windows
In my 'textures' folder for pcsx2, there are no game id folders. It's empty. What am I doing wrong?
Got it, went ahead and created my own folder to put it in, titled 'SCUS-97328' since that's my copy of the game. Nice mod!
@@richmusick4881 bro you might save my life wait a sec
@@richmusick4881 DUDE YOU SAVED MY LIFE I LOVE YOU THANKS MAN
Hola. Yo estoy jugando al gran turismo 4 en pcsx2 nightly última versión en direct3d 11 y se ve una línea vertical en la calle, y probé habilitando el manual render hardware y probando todo y nada. Alguna solución para este problema...
Hola bro, super random pero como hiciste para instalarlo bien ? yo pongo la carpeta replacements en la de textures y no pasa nada, como pudiste instalarlo ?
Hola bro. A mí tampoco me funciona lo de las texturas, yo pongo también en replacements texturas y nada pasa
CAPO ENCONTRE LA SOLUCION un loco en un video en ingles dijo que tenes que crear una carpeta con el nombre exacto de la version de tu juego, la carpeta con ese nombre la pones primero en textures y adentro de la carpeta que creaste recien va replacements, probalo y si anda me contas !
Otra cosa que me acuerdo justo jugando, si tenes la aplicacion reshade desactiva todas las tecnicas antidientes de sierra ( antialiasing tipo fxaa o smaa, el ultimo queda bien igual para mi asique proba si lo tenes ) nose porque pero el fxaa le hace ver aunque tengas las texturas hd como si estuviese de fabrica, nada mas eso.
No será la región del juego o la versión?
hey really love the mod but i got one question how do i remove the backrounds of the lap counter ?
Very good job on this mod! Just one question: How to remove the "penalty" text in rally events? I use a code to disable the penalty but the text still appear for 1 second and it's annoying. Thank you!
That's an emulator issue. Setting the EE camping mode to full solves the text remaining on screen, but it will make the game crash when entering a licence test. So switch to normal for licences
@@TWTFYC Thank you i will try
PAL version has physics bugs? Which ones?
Cars have more grip than they are supposed to, and tire life is lower than its supposed to be off the top of my head
could you do a mod that allows motorcycles from Tourist Trophy to race against cars from GT4?
I assume this doesn't work on aethersx2 on Android? Have treid it to no avail. Shame that project has been abandoned. Really wanted to try this
I can't find those folders anywhere, where exactly are they?
how do i get to the detail monitor settings on dont see that on my options screen
I don´t have a texture folder. Only have DOCS, LANGS, PLUGINS and SHADERS. I´ve been playing GT4 for 2 weeks now and i just find out about this mods. Can anyone help ? Thanks
Its in C:\Users\yourname\Documents\PCSX2
Is it compatible with the Spec II remastered mod?
Hey man loving this mod, my only issue is the annoying interlacing shaking in main menus and gt mode until you get into a race and it seems to disappear.
You should be using Bob bff setting in pcsx2, and 480p mode in-game
@@logane1102 Perfect thank you so much! now I wonder if I could remove all cars in my garage and revert starting credits to default amount on the online public beta iso.. I want that 16:9 with the gt mode grind..
This probably works with tourist trophy too
some of it does carry over to TT, try it
Hello, has anyone tried installing it in aethersx2? Could someone be so kind as to tell me how to install this emulator? Thanks
Where I can this hd textures for another games?
The zip is not working, gotta open with winrar instead
how well does this perform in the steam deck version of it?
PAL has physics bugs? What are they? Is there a list somewhere?
I'm just curious how this would affect performance because I don't want any slowdowns for gt4 online haha
texture replacement is not working for me, should i use a specific PCSX version?
Latest nightly QT build
@@logane1102 yeah its working now!
what difference between retexture and texture pack? thanks