Since Inspiring Cry is usable from any rank, and the person in Rank 2 can always throw out a Stun, it makes a pair of twin crusaders quite powerful. Even if the one in Rank 2 goes first, it can do normal crusader stuff while the one in Rank 3 attacks the backline. If the crusader in Rank 3 goes first, then you get to double attack the backline with a full damage and super high crit chance strike that obliterates unholy targets (Rank 5 weapons and rank 5 holy lance has a 14% crit chance before you even consider trinkets or buffs) If the backline is dead, the one in rank 3 can still throw out inspiring cries. It also works out with anyone else who really likes to use an advance 1 move from Rank 3 to rank 2, like say a Highway man who is built around using duelist's advance.
ZeRedSpy I like this strategy. I used a Jester also in position 1 for Solo/Finale, until the nerf. Only on Ruins though. Other areas this is less viable above lvl 3.
Yeah, that's really good. And once they kill 3 and 4, they're still good with the stress healing and and hitting 1 and 2. Plus it's a ton more HP sitting in positions 2 and 3 than you'll normally have.
Also works well with Highwaymen in the front. I know Filthy says it's useless to deal large amount of damage in the front rank. But stuff just melts so fast when there's two HWM continiously shooting point blank shots. Especially if it's a non standard mob formation like in Crimson Court. Bloodsuckers jump you? BLAM! DOUBLE REVOLVER BICH! Honorable mention for the Crusader rotation lance combo is the prophet boss fight, works very well there.
Hold on has he given a good yet? I've only heard average and weak. Also he forgot to include the meme power of 4 crusader line up lancing, smiting and accusing in the ruins.
My guess is that he will definitely give good to Plague doctor, Vestal, Houndmaster, Flagellant, and Hellion. And possibly to Occultist, Jester, Grave robber. That's quite a lot of heroes. We just need to wait patiently.
@@slkjvlkfsvnlsdfhgdght5447 Oh boy, where do I begin? One of the most versatile characters in the game, great damage (frontline characters have higher avg dmg than backline ones) that can be projected in any enemy rank. Holy lance is amazing and holy lance spam is both fun and viable. He sees most use in pos 1 or 2 and there’s not much competition going on. I would say that only helion has more damage and backline reach, but helion is more of a dps than a bruiser. Her hp is on par with hound’s and she can easily die w/o tank trinkets.
@@max7971 how is he so versatile? yeah, he has damage, healing and stress healing; but the latter 2 can be done better by other chracters. think of the oppurtinity cost what do you mean by "bruiser"? and how can the crusader's damage be projected to any rank? if he's in rank 1 or 2 he can only hit ranks 1 and 2 holy lance spam is interesting (revolving door with 2 crusaders), but you have to think about the oppurtinity cost: it requires you to take 2 charcters in order to get something like 1.5 good damage dealers, when you could take 2 full damage dealers, 1 damage dealer and a healer, etc. at first I thought that hy would be good for tanking, but the damage is pretty evenly distributed among all ranks, and he doesn't have any guard abilities. marking yourself is somewhat viable, but it's: A. unreliable: not all enemies have attacks that benefit from marking B. leaves your crusaders very vulnerable to high damage and crits. crits are especially problematic, since no matter how much damage they do, they raise stress for your entire party anyways, even though I'm disagreeing with you, I still wnat to thatnk for taking the time to answer me
Worth mentioning that a position 3 Crusader with the right comp can be viable, especially in the ruins where he can 1 shot the stress casters/bone arbalests in the back with his high damage and critical along with the +20% against unholy. Also he's quite useful against the Necromancer since the Necrosis summons skeletons constantly every round. The Crusader can usually 1/2 shot all the spawns that might act as a buffer for the boss
Also Filthy, I think you should have mentioned how strong the Crusader is in DD1. I consider him the strongest character you can bring in DD1 because he's tanky against the high damage and bleed, he can stun against the brawlers, he can stress heal easily saving you from bringing a squishy jester and saving your precious hounds for the other DDs, and his holy lance is so good against the Shuffling Horror
The bulwark ability is really good in boss fights, at the start of the battle just toss a permanent +40% PROT on the crusader and now you have 1 less hero to worry about. He probably wont get targetted by the boss often and the mark doesnt come into play, but having him be so tanky means you can focus on healing other characters. And he's pretty good in the necromancer fight, despite not being able to target the boss, he can clean up the skeletons pretty reliably.
I don't think you are doing the crusader justice as a damage dealer. You didn't entertain the fact that this character is best used from either position 3 or 4 using holy lance to deal damage to high priority backline enemies. I NEVER play the crusader from position 1 or 2. Just using him from position 1 or 2 as a stunner or stress healer i would have given him a weak score too but imo he is best utilized from position 4. Furthermore you can run two crusaders in position 2 and 3 leapfrogging holy lances on the enemy backline doing crazy amounts of damage.
Lou Lucas Bakker Position 1 and 2 I think he cannot be compared to Leper except for stunning However rank 3 and 4 He does crazy damage to the backline so I use 1 or 2 holy lances and then stress heal
Works really well in rank 2 in partnership with a Highwayman in 3. Highwayman lunge forward to activate Riposte and then the Crusader goes after to lunge forward with Holy Lance. Repeat until things are dead.
My favourite use for him is in this party: Grave robber, Ocultist, Crusader, Helion. In first round this party can do stupendous amounts of damage to back ranks. Grave robbers Lunge shuffles party so Crusader can use Holy lance and Helion has usual Iron Swan and If It Bleeds. Abbysal Artillery is there to finish off whatever survived.
How is a character, that you've said you need in the current meta of the game, weak? That doesn't make sense, regardless of how shitty he is otherwise.
Jacob L, he is talking about hardest difficulty: despite the lackluster moveset dude has a stress heal and is actually tanky enough to front line. Stun and then stress heal
5:17 WRONG! First, it's important to understand how marking yourself works. Then there are a number of monsters that ignore the norm and act in a different way. This is probably going to be a long post, so grab a snack. Most monsters use the default monster_brain AI. The default monster_brain comes in 3 varieties for the level 1, 3, and 5 dungeons as A, B and C respectively. The higher level AI generally favors attacking marked targets more (which can be more deadly when the enemy marks you and focuses all its attacks on just that character), but it also means that the lower level AI doesn't always make your self-marking as valuable. The 3 default AI types are: A - target_selection_desires random_target = 2 and marked_target = 2. There is a 50% chance of the enemy attacking your marked character as just choosing a random character to attack. B - target_selection_desires random_target = 2 and marked_target = 3 There is a 60% chance of the enemy attacking your marked character as just choosing a random character to attack. C - target_selection_desires random_target = 2 and marked_target = 4 There is a 66% chance of the enemy attacking your marked character as just choosing a random character to attack. Of note, is that even if the enemy decides to ignore the marked target, it can still choose the character that was marked when picking a random target. This means the odds will be slightly increased from the above, making it +12-25% more likely that they'll hit your marked character if they can. Which enemies use this AI? Glad you asked. Default AI enemies: (names used are how the game files refer to them, most are pretty easy to figure out) brigand_blood brigand_cuttthroat brigand_fusilier carrion_eater carrion_eater_big corpses (technically, although they have no skills and receive no actions each turn) crone cultist brawler fishman_crabby fishman_harpoon formless_guard formless_melee formless_ranged formless_weak fungal_artillery gargoyle ghoul jellyfish maggot necromancer pew_large/medium/small (like corpses, they have no skills and no actions) rabid_dog shambler_tentacle skeleton_arbalist skeleton_captain skeleton_common skeleton_courtier skeleton_defender skeleton_militia skeleton_spear snail_urchin swine_reaver swine_slasher swine_wretch Most of the other enemies simply ignore marking and attack randomly. Some notable exceptions include the Swine Prince boss who attacks marked ~95% of the time, Fungal Scratchers who attack marked ~99% of the time, Webbers who attack marked ~92% Props to RedAtMath at the darkest dungeon forum for finding this out.
An good option is to put the Crusader on 3rd rank, so he could start the fight by hitting the 3-4 enemy positions with Holy Lance. That could help to clean the fight faster, pretty helpful if the enemies are surprised.
I think you just are not using the cruader right. Or at the very least refuse to use him in a way you aren't normally comfortable with. Yes, he is very limited when he is restricted to be on the front line, but the power of holy lance should not be ignored. Your criticism of the cruader is that he lacks speed to properly use holy lance, but this can be negated rather easy with the proper quirks (on guard) or a quick draw charm. I know that you will not always be able to get the proper quirk to utilize him in this way but a quick draw charm is very easy to obtain. You may say well that is rather a waste of a trinket spot because opportunity cost, but the opportunity cost is rather minimal. The ability to get in a powerful first attack on a back row enemy while still being able to tank damage on the front row is extremely valuable. More valuable than a little more damage, minimal stun chance, or a little more hp. A quick draw charm and a moon/sun ring is adequate enough to do his job. He does not necessarily have to one shot things, he just needs to set up for other fast characters to 2 shot things. For example, a crusader combined with an occultist and grave robber can reliably holy lance + lunge + abysmall artillery to kill the back 2 characters. Those characters also have very good synergy together. Heck, you can even throw in a hellion if you want more backline damage. And the hellion can stun the front which helps the cruader stress heal more efficiently. He is basically acting as a back line dps, stress healer, and tank all in one. Only the houndmaster can reliably provide the same role but the crusader's stress heal is much better at focusing down a single ally's stress than the houndmaster, which is more important than aoe stress heal. And with the jester nerf to finale, the cruader's niche of being able to nuke then stress heal is even more valuable, trading a less powerful stress heal for more survivability. So compared to the characters who share the role as him, he certainly competes, which is the criteria of a good character.
I like to mix crusader in dancing parties, where two characters swap between positions 2&3 by using "forward 1" moves. For example, Plague Doctor + Highwayman + Crusader + Hellion. The low speed of the Crusader is actually an asset in this sort of build, as it ensures that the heroes in the central positions never act "out of order".
It's weird how you disparage the frontline damage abilities, based on 'you should be prioritizing the backline,' then disregard them as shit. You keep saying you want to keep the frontline alive so you can recover then kill them. But half the time they'll start critting you, making your recovery worthless, or you'll miss your final blow and reinforcements will get called and fuck you over, OR your team will freak out and ask why they're toying with the enemy and stress everyone. Maybe you mean you just want to use the final turn with three people healing/de-stressing and then finish him off. Fine, and thats exactly what heros like Crusader are for. He's slow as shit so he moves last, and Smite will obliterate most anything that doesn't have high protection in 1-2 shots, excluding the DD. The majority of the time there are high prot/tank enemies in the front line anyway, so having a frontline damage dealer to widdle them down the entire fight or keep them stunned is a huge plus. I don't want to kill the back three enemies then have a full health Brigand fatty standing there whipping the shit out of my team. You seem to just be focusing solely on 'does he stun/does he damage backline,' which in my opinion is a very, very poor way to judge characters. You have to take into account the roles the characters are supposed to play. Antiquarian is absolute garbage minus her dodge buff, but I still consider her extremely good considering she can net 4-5x as much gold just for slotting her in place of someone else.
Your post suggests that you don't understand how reinforcements work, perhaps that's why you see nothing wrong with killing the front line. It's not the "final turn" that you get to recover, it's an infinite number of turns. No matter how bad the early portion of a fight is, if I just kill the high threat guys AND leave two low threat guys alive, I can recover to 0 stress and full hp. Think about that, and then talk to me about the relative strength of characters that only interact with the front ranks.
Rob M but he is right, tho. On lower difficulties it doesn't matter what you do, basically. But the higher you get the more important all of this becomes. And if you follow his advise, I tell you, you will crush low difficulties easily
Yeah, sometimes I just want to get rid of the enemy frontliners as fast as possible, so that I won't get a ton of health damage and can actually finish the dungeon. Stress damage is usually worse yes, but it won't stop you from finishing a dungeon as long as it's under 200.
What does it say to suggest that lol? You're going into this strategy under the assumption that you can reliably control trash mobs, which you cannot do. The idea revolves around trying to stunlock enemies, which at a point becomes impossible due to stun resistance buffs. Letting even the weakest of enemies live is a mistake, because even spiders or bone club guys can get huge crits, which will need at least two turns of stress healing just to remove that excess stress. This opposed to outright killing the enemy, mitigating further damage, and then regrouping through camping or just through taking advantage of easy fights. Its weird, because you yourself said that on higher difficulties, even the weakest kinds of enemies are prone to huge damage because of crits, ESPECIALLY in Champion-tier dungeons. I guess if you want to sit in a fight for thirty minutes taking crits over and over then eventually healing all of it to null, so be it. I'd rather take a team that can kill enemies quickly and in single turns, and now have to blow through resources, depending on which dungeon I'm in.
Primo Zerajo that may be but take into the fact that i play lower difficulties 2 try out whatever strat i want and have fun doing so.I'm no stranger when it comes 2 meta gaming but turning everything into nothing more than a numbers game sucks the fun out of something that is meant 2 entertain and thats basically what hes doing.
I find the idea of a character being "weak but I take him all the time" to be a bit questionable. I get what you're basing your ratings on, you're very clear on what you value on a character.... however, if your rating scale leads to situations where a "weak" character is used frequently, there may be something wrong with it. The scarcity of stress heals indirectly improves the value of the crusader and is arguably reason enough to qualify him as "average" (not that the final rating is all that important compared to the analysis, with which I generally agree). I also feel like you might be undervaluing having a bulky frontline, given that in most dungeons, the way high-damage enemies distribute their attacks is fairly predictable.
I kind of disagree, because they're basically a "I have to bring them until I'm able to bring the others" kind of deal. Not having a choice doesn't make something better, it makes it a required burden, which really sucks if that member ends up dying due to a series of unfortunate events, which isn't uncommon in this game.
Prot buff on bosses is certainly quite good, especially on the high burst damage bosses. You can start him in the 3rd slot with another character who can shuffle between 2nd and 3rd without issue and start the first round with a high damage back row attack. With houndmaster being shifted you could use blackjack to stun the third row enemy, then shift the crusader in his slot with the holy lance, giving you a lot of first round damage on the 4th rank. You are right though his main function is stress healing. He's certainly closer to average than weak though. Shit heal or not, the battle heal can also pull someone off deaths door.
He is wrong. The crusader is actually a tank damage dealer stunner sweeper healer/stress healer and of course a reliable boss slayer. And he also knows how to prepare chicken wraps.
I never used the crusader with the lance nor the heals before. Always used him in the front lines as a tankish bruiser. And to no surprise, he does incredible amounts of damage while being strong to take a hit. Now that i came back to the game and decided to change the way i play. The lance and heals are "IMPRESSIVE" but not to main the lance at all.
The Crusader is a decent all-rounder class imo. He's got really good damage, really good HP, a stun and the second-best stress heal. If you pair him with someone who can move from rank 3 to rank 2 (Shieldbreaker with pierce, highwayman with duelist's advance, etc) you can easily use Holy Lance multiple times to delete the backline enemies. He can also stress heal from the front ranks unlike the Jester or Houndmaster. His speed and camping skills are pretty bad though. I pretty much only use zealous vigil with him, and even then only if I need the stress heal or don't have another ambush prevention skill.
I guess the reason the Crusader is considered "weak" because he doesn't real excel in anything. He has many uses he has a stun, an aoe damage for first two ranks, stress/torch/(abyssal) heal mix-up, a slightly better but still bad heal, protection buff with lighting(that mark thou I hate fungi men) and a damage skill that moves him up in case of a shuffle or push. Due to balancing he is rendered weak. He has a options but he falls into a stunner/stress heal because anything he can do others do better. But he fits into a a lot of comps due to him serving as a back-up support and a tank. He is well rounded in my opinion and my favorite to boot but... I greatly prefer bringing a Man and/or Arms and Hound master due to them having Guard AND tools that help them survive. Hound for a marking comp and the comp that includes 3 MaA and their grandkid of your choice.
When you moused over Inspiring Cry, it listed the heal and light buff, but did not display the stress heal. What is the magnitude of the stress heal, and is it party wide?
The stress heal goes from 6-10 depending on the skill's rank and it only hits one ally, but it can be any ally. The only hero who can stress heal the party is the Houndmaster, but there's a chance the stress heal won't work.
The crusader can do the same things that abominations can, but crusaders have more durability, the ability to stress heal, and they work well with religious classes like the vestel (best class in the game). The only drawback to crusaders is that they have less attack range, less speed, and slightly less damage. I'd say that crusaders are at least on par with abominations if not better.
tanks have low speed. he can hit hard and damn decent. the first crusader(obviously story character that is expendable) is not the best one, his personality is not up to par with his class(I keep him along for the charm of this quirk).
Wait what ability that prevents ambush is better than Zealous Vigil?? I consider ZV to be one of the best camping skills. -25 stress >> +20% surprise chance, easily.
I have been using the Crusader a lot, He is an incredible damage dealer. I see no reason to keep the front 2 enemies alive even when stress healing as long as your other units can take out the back 2 units quickly and stop the stressers from acting. The Unholy Damage is Great for Ruins and I will admit I only use Crusader in the Ruins but still he is great there.
You actually can remove an affliction during a dungeon when you manage to get a character back to 0 stress, which with the Crusaders Camping Ability, he can easily accomplish. In combination with him being able to mark himself he can take all the stress and all the damage and just not give a fuck when he camps later on.
Marks aren't guarantted to aggro the enemy though. I kinda gave up on having the MAA marking himself to attract enemy fire, they foten seem to ignore it completely.
Zealous Speech does affect the Crusader himself, but I feel they could buff it to 4 points, it isn't OP outside of Boss fights that revolve mostly around Stress.
On my filthy, casual, normal mode + full light run, I can bring 0 torches for inventory efficiency by running a crusader and using bulwark once per fight. Between that and what little stress healing you need in that game mode, you can keep 100 torch without bringing torches. Obviously this is a terrrrrrrible plan in blood moon or, obviously, low light runs.
I actually think Crusader would be better if Lance didn't move him. Being able to sit in position 3 stress healing and sniping 3 and 4s would actually be pretty cool, but Position 3 Crusader can only lance once before he gets shoved out of range.
Respectfully disagree with this assessment. Crusader is a strong character class. I'm not going to go through all of his abilities, but here are some highlights for me/my build for him. A. He can be positioned in spots 3, or 4 to inflict good to great backline damage (Pair him with mobile characters). B. Naturally provides good to excellent damage to spots 1, or 2. (Give damage trinket to improve). C. Has the ability to stun (Give him the Paralyzer Crest/other stun trinket, and stuns are especially dependable). D. Does extra damage to unholy, plus he's tanky as heck. E. One of his most important abilities, is his stress healing ability. So, while limited, its often the only stress heal available early, and only get better with level ups. Also, it heals, for minimal hp gain, but that 1, or 2 of hp can mean the difference between a character living, or dying in DD. This ability alone makes the class above weak status. Now, I agree, the character class is slow, but a combination of quirks, and trinkets can compensate for that. I build him for damage/stun/speed. For me, usually, mid to late game build = hopefully some sort of speed/damage quirks locked, Berserk Charm, and Paralyzer Crest. Playstyle = Positon so he can take out, or heavily damage backline, then damage/stress heal/stun as needed. So, I realize you stated some these strengths in the video, however you still concluded that the class is weak, when imho, its a strong class. And, again imo, by your standards the class should be at least considered average. Anyway, thanks for the video.
You say there are only 3 stress healers, so I guess you feel like the Flag isn't a stress healer? He may only have a next stress loss of 5, but stress on the Flag isn't as bad relatively speaking, so it is better than 5.
0 light bloodmoon means all your characters take 50% more stress. That multiplier applies to everything. You can read about it here: darkestdungeon.gamepedia.com/Light_Meter
You HAVE to have the crusader early game because he's the only front rank character in your beginner roster. It's even worse if RNG trolls you and doesn't give you another front rank character in week 2 or 3.
Well, I got a skill to change then, gotta get inspiring cry and lance! Speaking of the "tank" not in the front row, I was wondering if Guardian's Shield is worth using or should be sold right away, I had already tested it in an easy dungeon and it worked out that time.
If anybody was to make a really good mod, it needs to be one that adds Stress dealers to the front 2 enemies, that way sometimes the back two are pure damage dealers, and the front two deal stress, that way every class is useful and you'll have to keep your party varied. The more I watch these videos the less I want to play because it seems there's only a few actually good parties/classes and everything else is meh with the way the game currently works.
No no no, that's definetely not the case. Remember that these videos consider that you're playing in Hard mode with no torch (which also makes the game a LOT harder). Every class is viable otherwise, in Normal mode and torch on. This is strictly about the meta, and you don't have to follow the meta if you don't want to.
I know everything play is different but I don't know what this talk about the crusader being weak and only put him in the back two rows thing is about my crusader has been at the front of all his battles cleaving through people and mostly dodging every blow
This seems fairly biased towards Stalling Playstyles whereas the Damage on the front 2 is incredible especially in the Ruins for Teams that want to Kill all or specific enemies as fast as possible
One thought I have about this topic is that it seems like most characters meant to go in rank 1-2, or especially rank 1, are typically the weakest characters in the game, e.g. Leper, Crusader, sometimes Man-at-Arms, with the exception of Hellion. The problem, of course, is that you have to bring /someone/ in rank 1, but I guess because the Hellion exists, the rest of the frontline specialists just kind of suck by comparison. It seems like the frontliners either need a more diverse move pool to hit more ranks from more places, or they just need a flat numerical buff to make them feel like they're contributing despite having little flexibility.
I've watched literally all of these class videos, and I don't think he likes a single one. He doesn't really care about 60% of the in game mechanics, these class videos feel a lot more like "how well do these classes fit into my build?" Which is a really odd way to rank them
I have to disagree on this one. I would definitely rate the Crusader more highly than weak. He deserves at least an average rating. What other stress healer do we have that can take a punch and deal out damage like the Crusader can? He can even emergency heal a guy on death's door with that same stress heal skill. He can clutch heal, serve as a front line meat shield, stun and deal out decent damage. His camping skills are about average with Zealous Speech standing out as being the best of them.
I watched this vid and thought crusader was bad. He is one of the best classes. stun, stress heal, and a move forward deal damage to back rows ability is really good. I'd say 7 out of 10.
Not sure I agree with his assessment of the "weak" Crusader either. Everything that makes the character at least decent is his HP, his decent damage, his +Torch Light (two moves he has that does this), his heals are LAME BUT they can get you off of death's door, his single target stress heal AND he has a fairly decent stun move. I would at least give him an AVERAGE rating. Anyway, everyone's playstyle is different so, to each his own I guess. I assume he would prefer either the Flagellant/Hellion/Bounty Hunter in position 1 then? I would at least place him at better than the Bounty Hunter.
Im not terribly great at this game. Im also new to it. The Crusader is my favourite character so far. I still have the Crusdarer I began the game with. He just outlasted every other person. I never thought of using him as a healer dominately. . I also play on Radiant... So yeah...
You shouldn't value the characters so strictly to your own style of play... each character has different uses and perhaps your playstyle just doesn't fit with characters like the Leper and the Crusader. For one I myself really like the crusader as both a stress healer and a mass movement party (IE with grave robber and Jesters)
Patrick Tan His playstyle is optimized for the hardest difficulty, and playing it without torches. Those conditions are very limiting as to which strategies are effective. Hence the disclaimer at the start of the video. On easier settings there is more flexibility, so you can get away with more experimentation.
Great vid dawg! I've always had a soft spot for the crusader myself, but you're dead right about the speed: the guy's a snail. Invest in some lighter armor, buddy!
And you really like to play the game with only 1 strategy isnt that boring as fuck. I know that this is a good strategy but i rarely use it and instead risk a fail or two to have fun while playing
You should make a video detailing your strategy rather than meandering through the roster individually, since you have an extremely strict set of criteria and anything that falls outside of it is going to be rated weak.
I think you are overlooking the benefit of a slow healer. You say that in the emergency situation where you get a character Death Doored plus a DOT you want your healer to be faster than that character so they can go before your character next turn. But going last on THIS turn is even better in that situation imo.
the more i watch these the more i want DD to make this "leave the enemies in pos 1 and 2 alive and recover" unusable, as it seems to be the main problem for most characters and limits the game the most, as only few classes are really viable
Have you lost your mind? I have payed this game 100+ hours and I dont agree with you. Crusader is strong enough to take him in champion Ruins, Cove and even in Darkest Dungeon. But taking him in warrens or weald is not a good idea... Crusader has big amount of health, high damage, healing, stress healing, stun. Also his camping skills are decent Zealous speech and Stnd tall are the best ones. So I think crusader is one of the best classes in the game.
Filthy's faith is weak! 4 man crusader party best party, DEUS VULT!
R E M O V E K E B A B
CidGuerreiro1234 R E M O V E C O U R T I E R
*_WE MUST TAKE JERUSALEM BACK_*
JERUSALEM!
It says your a heretic !!!
Short answer: The crusader sucks because Reynauld is a klepto.
Dammit Reynauld
GOD DAMN IT REYNAULD, I CAN'T MAKE YOU PRAY IF YOU TAKE MY LOOT REEEEEEEEEEE
XavierPatrello Vismas is *A BEAST*
He protec
He attac
but most importantly
he kleptomaniac
My Reynauld doesn't even steal air anymore...
I need a mod where the Crusader yells *B E G O N E T H O T* on Zealous Accusation
This series should be entitled "How Bad are all the characters in the game" X)
It's been strange how the alphabetical order has interacted with strength.
+filthyrobot SPOILERS MAN! Amazing series. Extreme high quality content. Wish there was more like this in youtube.
...mmh
@@FilthyRobot aleper
Sometimes I run double crusaders in 2 and 3 in order to perform a revolving door strategy with Holy Lance
That's pretty cool actually.
Since Inspiring Cry is usable from any rank, and the person in Rank 2 can always throw out a Stun, it makes a pair of twin crusaders quite powerful. Even if the one in Rank 2 goes first, it can do normal crusader stuff while the one in Rank 3 attacks the backline. If the crusader in Rank 3 goes first, then you get to double attack the backline with a full damage and super high crit chance strike that obliterates unholy targets (Rank 5 weapons and rank 5 holy lance has a 14% crit chance before you even consider trinkets or buffs)
If the backline is dead, the one in rank 3 can still throw out inspiring cries.
It also works out with anyone else who really likes to use an advance 1 move from Rank 3 to rank 2, like say a Highway man who is built around using duelist's advance.
ZeRedSpy I like this strategy. I used a Jester also in position 1 for Solo/Finale, until the nerf. Only on Ruins though. Other areas this is less viable above lvl 3.
Yeah, that's really good. And once they kill 3 and 4, they're still good with the stress healing and and hitting 1 and 2. Plus it's a ton more HP sitting in positions 2 and 3 than you'll normally have.
Also works well with Highwaymen in the front. I know Filthy says it's useless to deal large amount of damage in the front rank. But stuff just melts so fast when there's two HWM continiously shooting point blank shots. Especially if it's a non standard mob formation like in Crimson Court. Bloodsuckers jump you? BLAM! DOUBLE REVOLVER BICH!
Honorable mention for the Crusader rotation lance combo is the prophet boss fight, works very well there.
Hold on has he given a good yet? I've only heard average and weak. Also he forgot to include the meme power of 4 crusader line up lancing, smiting and accusing in the ruins.
D E U S V U L T
some of the best ones, like vestal, are still not released, I am almost sure he will give vestal a good rating, possibly call her the strongest
He rated the Abomination "average to good", saying it would be good if you could pair him with religious characters, i.e. the Vestal.
My guess is that he will definitely give good to Plague doctor, Vestal, Houndmaster, Flagellant, and Hellion. And possibly to Occultist, Jester, Grave robber. That's quite a lot of heroes. We just need to wait patiently.
And I thought necessary does not make a character strong...
*FAITH IS PUREST WHEN IT IS UNQUESTIONING*
As a high-health stress healer with a stun, the Crusader is definitely not weak. Not the best, but not weak.
I believe his main reasoning to label characters as "weak" is that to bring those character you have to give up on better characters.
@@CidGuerreiro1234 well of course! all strength is relative!
@Black lives Matter Is a Terrorist organization how is he "the best"?
@@slkjvlkfsvnlsdfhgdght5447 Oh boy, where do I begin? One of the most versatile characters in the game, great damage (frontline characters have higher avg dmg than backline ones) that can be projected in any enemy rank. Holy lance is amazing and holy lance spam is both fun and viable. He sees most use in pos 1 or 2 and there’s not much competition going on. I would say that only helion has more damage and backline reach, but helion is more of a dps than a bruiser. Her hp is on par with hound’s and she can easily die w/o tank trinkets.
@@max7971
how is he so versatile? yeah, he has damage, healing and stress healing; but the latter 2 can be done better by other chracters. think of the oppurtinity cost
what do you mean by "bruiser"? and how can the crusader's damage be projected to any rank? if he's in rank 1 or 2 he can only hit ranks 1 and 2
holy lance spam is interesting (revolving door with 2 crusaders), but you have to think about the oppurtinity cost: it requires you to take 2 charcters in order to get something like 1.5 good damage dealers, when you could take 2 full damage dealers, 1 damage dealer and a healer, etc.
at first I thought that hy would be good for tanking, but the damage is pretty evenly distributed among all ranks, and he doesn't have any guard abilities. marking yourself is somewhat viable, but it's:
A. unreliable: not all enemies have attacks that benefit from marking
B. leaves your crusaders very vulnerable to high damage and crits. crits are especially problematic, since no matter how much damage they do, they raise stress for your entire party
anyways, even though I'm disagreeing with you, I still wnat to thatnk for taking the time to answer me
Worth mentioning that a position 3 Crusader with the right comp can be viable, especially in the ruins where he can 1 shot the stress casters/bone arbalests in the back with his high damage and critical along with the +20% against unholy.
Also he's quite useful against the Necromancer since the Necrosis summons skeletons constantly every round. The Crusader can usually 1/2 shot all the spawns that might act as a buffer for the boss
Also Filthy, I think you should have mentioned how strong the Crusader is in DD1. I consider him the strongest character you can bring in DD1 because he's tanky against the high damage and bleed, he can stun against the brawlers, he can stress heal easily saving you from bringing a squishy jester and saving your precious hounds for the other DDs, and his holy lance is so good against the Shuffling Horror
I use him regularly in DD1 as well.
crusader + witch doctor in the ruins =
Kevin Suurland A bond formed by bloodshed
What's DD1?
You forgot their best ability.
DEUS VULT: Retakes Jerusalem (Heals all stress from guaranteed heaven and gives a buff to loot chance)
The bulwark ability is really good in boss fights, at the start of the battle just toss a permanent +40% PROT on the crusader and now you have 1 less hero to worry about. He probably wont get targetted by the boss often and the mark doesnt come into play, but having him be so tanky means you can focus on healing other characters. And he's pretty good in the necromancer fight, despite not being able to target the boss, he can clean up the skeletons pretty reliably.
I don't think you are doing the crusader justice as a damage dealer. You didn't entertain the fact that this character is best used from either position 3 or 4 using holy lance to deal damage to high priority backline enemies. I NEVER play the crusader from position 1 or 2. Just using him from position 1 or 2 as a stunner or stress healer i would have given him a weak score too but imo he is best utilized from position 4. Furthermore you can run two crusaders in position 2 and 3 leapfrogging holy lances on the enemy backline doing crazy amounts of damage.
Lou Lucas Bakker Position 1 and 2 I think he cannot be compared to Leper except for stunning However rank 3 and 4 He does crazy damage to the backline so I use 1 or 2 holy lances and then stress heal
Works really well in rank 2 in partnership with a Highwayman in 3. Highwayman lunge forward to activate Riposte and then the Crusader goes after to lunge forward with Holy Lance. Repeat until things are dead.
Those 2-3 swapping work wonderful.
Until you get fcked by speed rolls.
OOooo... going to have to try that...
My favourite use for him is in this party:
Grave robber, Ocultist, Crusader, Helion.
In first round this party can do stupendous amounts of damage to back ranks. Grave robbers Lunge shuffles party so Crusader can use Holy lance and Helion has usual Iron Swan and If It Bleeds. Abbysal Artillery is there to finish off whatever survived.
Just started this game 3 days ago (starting to slowly get back into RPGs); your tutorials have been a tremendous help. Sub'd!
JERUSALEM
Omar Dawar *breathes heavily*
ALLAHU AKBAR
Reynauld's resolve is tested...
DEUS VULT(?)
Ancestor: is this madness? I am not sure anymore
How is a character, that you've said you need in the current meta of the game, weak?
That doesn't make sense, regardless of how shitty he is otherwise.
Jacob L, he is talking about hardest difficulty: despite the lackluster moveset dude has a stress heal and is actually tanky enough to front line. Stun and then stress heal
I really appreciate these thorough reviews of the classes and I look forward to seeing the rest in the future. Thanks Filthy!
5:17 WRONG!
First, it's important to understand how marking yourself works. Then there are a number of monsters that ignore the norm and act in a different way. This is probably going to be a long post, so grab a snack.
Most monsters use the default monster_brain AI. The default monster_brain comes in 3 varieties for the level 1, 3, and 5 dungeons as A, B and C respectively. The higher level AI generally favors attacking marked targets more (which can be more deadly when the enemy marks you and focuses all its attacks on just that character), but it also means that the lower level AI doesn't always make your self-marking as valuable.
The 3 default AI types are:
A - target_selection_desires random_target = 2 and marked_target = 2.
There is a 50% chance of the enemy attacking your marked character as just choosing a random character to attack.
B - target_selection_desires random_target = 2 and marked_target = 3
There is a 60% chance of the enemy attacking your marked character as just choosing a random character to attack.
C - target_selection_desires random_target = 2 and marked_target = 4
There is a 66% chance of the enemy attacking your marked character as just choosing a random character to attack.
Of note, is that even if the enemy decides to ignore the marked target, it can still choose the character that was marked when picking a random target. This means the odds will be slightly increased from the above, making it +12-25% more likely that they'll hit your marked character if they can.
Which enemies use this AI? Glad you asked.
Default AI enemies: (names used are how the game files refer to them, most are pretty easy to figure out)
brigand_blood
brigand_cuttthroat
brigand_fusilier
carrion_eater
carrion_eater_big
corpses (technically, although they have no skills and receive no actions each turn)
crone
cultist brawler
fishman_crabby
fishman_harpoon
formless_guard
formless_melee
formless_ranged
formless_weak
fungal_artillery
gargoyle
ghoul
jellyfish
maggot
necromancer
pew_large/medium/small (like corpses, they have no skills and no actions)
rabid_dog
shambler_tentacle
skeleton_arbalist
skeleton_captain
skeleton_common
skeleton_courtier
skeleton_defender
skeleton_militia
skeleton_spear
snail_urchin
swine_reaver
swine_slasher
swine_wretch
Most of the other enemies simply ignore marking and attack randomly. Some notable exceptions include the Swine Prince boss who attacks marked ~95% of the time, Fungal Scratchers who attack marked ~99% of the time, Webbers who attack marked ~92%
Props to RedAtMath at the darkest dungeon forum for finding this out.
Nice post, thanks for sharing!
Np, that applies to the CC mobs too as far as i know. This was datamined before CC. But i would imagine that most of them would have the same AI.
Holy Lance leapfrogging intensifies.
An good option is to put the Crusader on 3rd rank, so he could start the fight by hitting the 3-4 enemy positions with Holy Lance. That could help to clean the fight faster, pretty helpful if the enemies are surprised.
I think you just are not using the cruader right. Or at the very least refuse to use him in a way you aren't normally comfortable with. Yes, he is very limited when he is restricted to be on the front line, but the power of holy lance should not be ignored. Your criticism of the cruader is that he lacks speed to properly use holy lance, but this can be negated rather easy with the proper quirks (on guard) or a quick draw charm. I know that you will not always be able to get the proper quirk to utilize him in this way but a quick draw charm is very easy to obtain. You may say well that is rather a waste of a trinket spot because opportunity cost, but the opportunity cost is rather minimal. The ability to get in a powerful first attack on a back row enemy while still being able to tank damage on the front row is extremely valuable. More valuable than a little more damage, minimal stun chance, or a little more hp.
A quick draw charm and a moon/sun ring is adequate enough to do his job. He does not necessarily have to one shot things, he just needs to set up for other fast characters to 2 shot things. For example, a crusader combined with an occultist and grave robber can reliably holy lance + lunge + abysmall artillery to kill the back 2 characters. Those characters also have very good synergy together. Heck, you can even throw in a hellion if you want more backline damage. And the hellion can stun the front which helps the cruader stress heal more efficiently.
He is basically acting as a back line dps, stress healer, and tank all in one. Only the houndmaster can reliably provide the same role but the crusader's stress heal is much better at focusing down a single ally's stress than the houndmaster, which is more important than aoe stress heal. And with the jester nerf to finale, the cruader's niche of being able to nuke then stress heal is even more valuable, trading a less powerful stress heal for more survivability. So compared to the characters who share the role as him, he certainly competes, which is the criteria of a good character.
I like to mix crusader in dancing parties, where two characters swap between positions 2&3 by using "forward 1" moves.
For example, Plague Doctor + Highwayman + Crusader + Hellion. The low speed of the Crusader is actually an asset in this sort of build, as it ensures that the heroes in the central positions never act "out of order".
The Wall. Protect the Vestal with the Man-at-Arms, Bulwark of Faith, Withstand. Then proceed to Rampart/Holy Lance them into oblivion.
I’ve done this with two Crusaders, a Vestal, and a MaA... It’s very entertaining
It's weird how you disparage the frontline damage abilities, based on 'you should be prioritizing the backline,' then disregard them as shit. You keep saying you want to keep the frontline alive so you can recover then kill them.
But half the time they'll start critting you, making your recovery worthless, or you'll miss your final blow and reinforcements will get called and fuck you over, OR your team will freak out and ask why they're toying with the enemy and stress everyone.
Maybe you mean you just want to use the final turn with three people healing/de-stressing and then finish him off. Fine, and thats exactly what heros like Crusader are for. He's slow as shit so he moves last, and Smite will obliterate most anything that doesn't have high protection in 1-2 shots, excluding the DD. The majority of the time there are high prot/tank enemies in the front line anyway, so having a frontline damage dealer to widdle them down the entire fight or keep them stunned is a huge plus. I don't want to kill the back three enemies then have a full health Brigand fatty standing there whipping the shit out of my team.
You seem to just be focusing solely on 'does he stun/does he damage backline,' which in my opinion is a very, very poor way to judge characters. You have to take into account the roles the characters are supposed to play. Antiquarian is absolute garbage minus her dodge buff, but I still consider her extremely good considering she can net 4-5x as much gold just for slotting her in place of someone else.
Your post suggests that you don't understand how reinforcements work, perhaps that's why you see nothing wrong with killing the front line. It's not the "final turn" that you get to recover, it's an infinite number of turns. No matter how bad the early portion of a fight is, if I just kill the high threat guys AND leave two low threat guys alive, I can recover to 0 stress and full hp. Think about that, and then talk to me about the relative strength of characters that only interact with the front ranks.
Rob M
but he is right, tho. On lower difficulties it doesn't matter what you do, basically. But the higher you get the more important all of this becomes. And if you follow his advise, I tell you, you will crush low difficulties easily
Yeah, sometimes I just want to get rid of the enemy frontliners as fast as possible, so that I won't get a ton of health damage and can actually finish the dungeon. Stress damage is usually worse yes, but it won't stop you from finishing a dungeon as long as it's under 200.
What does it say to suggest that lol?
You're going into this strategy under the assumption that you can reliably control trash mobs, which you cannot do. The idea revolves around trying to stunlock enemies, which at a point becomes impossible due to stun resistance buffs. Letting even the weakest of enemies live is a mistake, because even spiders or bone club guys can get huge crits, which will need at least two turns of stress healing just to remove that excess stress.
This opposed to outright killing the enemy, mitigating further damage, and then regrouping through camping or just through taking advantage of easy fights. Its weird, because you yourself said that on higher difficulties, even the weakest kinds of enemies are prone to huge damage because of crits, ESPECIALLY in Champion-tier dungeons.
I guess if you want to sit in a fight for thirty minutes taking crits over and over then eventually healing all of it to null, so be it. I'd rather take a team that can kill enemies quickly and in single turns, and now have to blow through resources, depending on which dungeon I'm in.
Primo Zerajo that may be but take into the fact that i play lower difficulties 2 try out whatever strat i want and have fun doing so.I'm no stranger when it comes 2 meta gaming but turning everything into nothing more than a numbers game sucks the fun out of something that is meant 2 entertain and thats basically what hes doing.
I find the idea of a character being "weak but I take him all the time" to be a bit questionable. I get what you're basing your ratings on, you're very clear on what you value on a character.... however, if your rating scale leads to situations where a "weak" character is used frequently, there may be something wrong with it. The scarcity of stress heals indirectly improves the value of the crusader and is arguably reason enough to qualify him as "average" (not that the final rating is all that important compared to the analysis, with which I generally agree).
I also feel like you might be undervaluing having a bulky frontline, given that in most dungeons, the way high-damage enemies distribute their attacks is fairly predictable.
I kind of disagree, because they're basically a "I have to bring them until I'm able to bring the others" kind of deal. Not having a choice doesn't make something better, it makes it a required burden, which really sucks if that member ends up dying due to a series of unfortunate events, which isn't uncommon in this game.
Prot buff on bosses is certainly quite good, especially on the high burst damage bosses. You can start him in the 3rd slot with another character who can shuffle between 2nd and 3rd without issue and start the first round with a high damage back row attack. With houndmaster being shifted you could use blackjack to stun the third row enemy, then shift the crusader in his slot with the holy lance, giving you a lot of first round damage on the 4th rank. You are right though his main function is stress healing. He's certainly closer to average than weak though. Shit heal or not, the battle heal can also pull someone off deaths door.
i would love it if you included the class items, aswell as the new sets, since these can also have a impact on how useful a charakter is in the end
@FilthyRobot- Please include the primary items you prefer on the classes, given what you think they are best at in the comp.
Heresy...
He is wrong. The crusader is actually a tank damage dealer stunner sweeper healer/stress healer and of course a reliable boss slayer. And he also knows how to prepare chicken wraps.
I'm really enjoying your videos as they give me a deeper understanding of the game's meta and why some classes are better than others.
I never used the crusader with the lance nor the heals before. Always used him in the front lines as a tankish bruiser. And to no surprise, he does incredible amounts of damage while being strong to take a hit. Now that i came back to the game and decided to change the way i play. The lance and heals are "IMPRESSIVE" but not to main the lance at all.
The Crusader is a decent all-rounder class imo. He's got really good damage, really good HP, a stun and the second-best stress heal. If you pair him with someone who can move from rank 3 to rank 2 (Shieldbreaker with pierce, highwayman with duelist's advance, etc) you can easily use Holy Lance multiple times to delete the backline enemies. He can also stress heal from the front ranks unlike the Jester or Houndmaster. His speed and camping skills are pretty bad though. I pretty much only use zealous vigil with him, and even then only if I need the stress heal or don't have another ambush prevention skill.
The crusader is the first stress healer you get. And if you get unlucky at the stagecoach he might be your only stress healer for a while.
I guess the reason the Crusader is considered "weak" because he doesn't real excel in anything. He has many uses he has a stun, an aoe damage for first two ranks, stress/torch/(abyssal) heal mix-up, a slightly better but still bad heal, protection buff with lighting(that mark thou I hate fungi men) and a damage skill that moves him up in case of a shuffle or push.
Due to balancing he is rendered weak. He has a options but he falls into a stunner/stress heal because anything he can do others do better. But he fits into a a lot of comps due to him serving as a back-up support and a tank.
He is well rounded in my opinion and my favorite to boot but... I greatly prefer bringing a Man and/or Arms and Hound master due to them having Guard AND tools that help them survive. Hound for a marking comp and the comp that includes 3 MaA and their grandkid of your choice.
When you moused over Inspiring Cry, it listed the heal and light buff, but did not display the stress heal. What is the magnitude of the stress heal, and is it party wide?
The stress heal goes from 6-10 depending on the skill's rank and it only hits one ally, but it can be any ally. The only hero who can stress heal the party is the Houndmaster, but there's a chance the stress heal won't work.
starts at -8 and goes up to -12 stress, If i remembered that correctly. single target
are you planning on making updated reviews?
Do you want the job done right or do you want it done fast
Crusader is a class I've always had a lot of luck with and does well. I guess it just depends on who you team him with.
I had no idea that the crusader was a stunner, I mostly use him as a tanker...
The crusader can do the same things that abominations can, but crusaders have more durability, the ability to stress heal, and they work well with religious classes like the vestel (best class in the game). The only drawback to crusaders is that they have less attack range, less speed, and slightly less damage. I'd say that crusaders are at least on par with abominations if not better.
tanks have low speed. he can hit hard and damn decent. the first crusader(obviously story character that is expendable) is not the best one, his personality is not up to par with his class(I keep him along for the charm of this quirk).
Wait what ability that prevents ambush is better than Zealous Vigil?? I consider ZV to be one of the best camping skills. -25 stress >> +20% surprise chance, easily.
you can make highwaymen pos 3 and crusader pos 2
then you can shuffle the crusader at the start of the fight back if you want to kill stress chars ...
I have been using the Crusader a lot, He is an incredible damage dealer. I see no reason to keep the front 2 enemies alive even when stress healing as long as your other units can take out the back 2 units quickly and stop the stressers from acting. The Unholy Damage is Great for Ruins and I will admit I only use Crusader in the Ruins but still he is great there.
10:05 he does get it himself
You actually can remove an affliction during a dungeon when you manage to get a character back to 0 stress, which with the Crusaders Camping Ability, he can easily accomplish. In combination with him being able to mark himself he can take all the stress and all the damage and just not give a fuck when he camps later on.
Marks aren't guarantted to aggro the enemy though. I kinda gave up on having the MAA marking himself to attract enemy fire, they foten seem to ignore it completely.
Zealous Speech does affect the Crusader himself, but I feel they could buff it to 4 points, it isn't OP outside of Boss fights that revolve mostly around Stress.
On my filthy, casual, normal mode + full light run, I can bring 0 torches for inventory efficiency by running a crusader and using bulwark once per fight. Between that and what little stress healing you need in that game mode, you can keep 100 torch without bringing torches. Obviously this is a terrrrrrrible plan in blood moon or, obviously, low light runs.
I actually think Crusader would be better if Lance didn't move him. Being able to sit in position 3 stress healing and sniping 3 and 4s would actually be pretty cool, but Position 3 Crusader can only lance once before he gets shoved out of range.
Respectfully disagree with this assessment. Crusader is a strong character class. I'm not going to go through all of his abilities, but here are some highlights for me/my build for him.
A. He can be positioned in spots 3, or 4 to inflict good to great backline damage (Pair him with mobile characters).
B. Naturally provides good to excellent damage to spots 1, or 2. (Give damage trinket to improve).
C. Has the ability to stun (Give him the Paralyzer Crest/other stun trinket, and stuns are especially dependable).
D. Does extra damage to unholy, plus he's tanky as heck.
E. One of his most important abilities, is his stress healing ability. So, while limited, its often the only stress heal available early, and only get better with level ups. Also, it heals, for minimal hp gain, but that 1, or 2 of hp can mean the difference between a character living, or dying in DD. This ability alone makes the class above weak status.
Now, I agree, the character class is slow, but a combination of quirks, and trinkets can compensate for that. I build him for damage/stun/speed. For me, usually, mid to late game build = hopefully some sort of speed/damage quirks locked, Berserk Charm, and Paralyzer Crest. Playstyle = Positon so he can take out, or heavily damage backline, then damage/stress heal/stun as needed.
So, I realize you stated some these strengths in the video, however you still concluded that the class is weak, when imho, its a strong class. And, again imo, by your standards the class should be at least considered average. Anyway, thanks for the video.
What about alternating Holy Lances with two crusaders? I use this against undead bosses and it just shreds through them.
It says here you're an infidel.
DEUS VULT!
You say there are only 3 stress healers, so I guess you feel like the Flag isn't a stress healer? He may only have a next stress loss of 5, but stress on the Flag isn't as bad relatively speaking, so it is better than 5.
You make almost no net gain in stress with 0 light. All it does is take stress off a hero to put it on your flagellant, at the cost of a turn.
Am I missing something here? I thought the net gain was 5, 12 healed and 7 gained. Useful for those free turns you get.
0 light bloodmoon means all your characters take 50% more stress. That multiplier applies to everything. You can read about it here: darkestdungeon.gamepedia.com/Light_Meter
I'm not going to say it's worth doing but even if it is a 0 net gain, the stress isn't as harmful on the flag as it is on another hero.
Zealous speech heals him as well.
just curious, how many hours you have on darkest dungeon?
you look like you know the game inside out!
keep these coming!
So, the crusader is like the antiquarian.
Weak, but fills a niche, as the only position 1/2 stress healer.
You HAVE to have the crusader early game because he's the only front rank character in your beginner roster. It's even worse if RNG trolls you and doesn't give you another front rank character in week 2 or 3.
i think something went wrong in your sentence. Antiquarian position 1/2 stress healer? excuse me? LOL?
He was comparing the crusader to an antiquarian with the ability to stress heal.
EpicUltraKingSmizzy Of Course! Full Crit Antiquarian Dodge Tank is the new meta now :D
Well, I got a skill to change then, gotta get inspiring cry and lance! Speaking of the "tank" not in the front row, I was wondering if Guardian's Shield is worth using or should be sold right away, I had already tested it in an easy dungeon and it worked out that time.
I've seen: lepper grave robber abom arbaalest and this, dude, do you think any character is good at all?
Is there any character that you actually like?
Why you gotta do my man Reynauld like that..
If anybody was to make a really good mod, it needs to be one that adds Stress dealers to the front 2 enemies, that way sometimes the back two are pure damage dealers, and the front two deal stress, that way every class is useful and you'll have to keep your party varied. The more I watch these videos the less I want to play because it seems there's only a few actually good parties/classes and everything else is meh with the way the game currently works.
No no no, that's definetely not the case. Remember that these videos consider that you're playing in Hard mode with no torch (which also makes the game a LOT harder). Every class is viable otherwise, in Normal mode and torch on. This is strictly about the meta, and you don't have to follow the meta if you don't want to.
I know everything play is different but I don't know what this talk about the crusader being weak and only put him in the back two rows thing is about my crusader has been at the front of all his battles cleaving through people and mostly dodging every blow
This seems fairly biased towards Stalling Playstyles whereas the Damage on the front 2 is incredible especially in the Ruins for Teams that want to Kill all or specific enemies as fast as possible
But does he have stardust?
One thought I have about this topic is that it seems like most characters meant to go in rank 1-2, or especially rank 1, are typically the weakest characters in the game, e.g. Leper, Crusader, sometimes Man-at-Arms, with the exception of Hellion. The problem, of course, is that you have to bring /someone/ in rank 1, but I guess because the Hellion exists, the rest of the frontline specialists just kind of suck by comparison.
It seems like the frontliners either need a more diverse move pool to hit more ranks from more places, or they just need a flat numerical buff to make them feel like they're contributing despite having little flexibility.
the crusader is good because he is an unholy killer and a stress healer,thus it's normal that his abilities are a bit weaker
I've watched literally all of these class videos, and I don't think he likes a single one.
He doesn't really care about 60% of the in game mechanics, these class videos feel a lot more like "how well do these classes fit into my build?" Which is a really odd way to rank them
Can you focus on some of the stronger heroes, I'd like to know reasons why you think they are strong and ways to use their strengths
He's doing it alphabetically.
I have to disagree on this one. I would definitely rate the Crusader more highly than weak. He deserves at least an average rating. What other stress healer do we have that can take a punch and deal out damage like the Crusader can? He can even emergency heal a guy on death's door with that same stress heal skill. He can clutch heal, serve as a front line meat shield, stun and deal out decent damage. His camping skills are about average with Zealous Speech standing out as being the best of them.
7:34 huh neat
I watched this vid and thought crusader was bad. He is one of the best classes. stun, stress heal, and a move forward deal damage to back rows ability is really good. I'd say 7 out of 10.
Not sure I agree with his assessment of the "weak" Crusader either. Everything that makes the character at least decent is his HP, his decent damage, his +Torch Light (two moves he has that does this), his heals are LAME BUT they can get you off of death's door, his single target stress heal AND he has a fairly decent stun move. I would at least give him an AVERAGE rating.
Anyway, everyone's playstyle is different so, to each his own I guess. I assume he would prefer either the Flagellant/Hellion/Bounty Hunter in position 1 then? I would at least place him at better than the Bounty Hunter.
amazing video! keep going! :)
A crusader without Zealous Accusation wow
So is any class good in this game?
Yeah, they're just not at the front of the alphabet!
My guess would be Hellion, Highwayman, Houndmaster and Vestal.
He can damage enemies by showing a parchment. How op is that...?
YESSSS !
These guides are da bomb XD
Im not terribly great at this game. Im also new to it.
The Crusader is my favourite character so far. I still have the Crusdarer I began the game with.
He just outlasted every other person.
I never thought of using him as a healer dominately. .
I also play on Radiant... So yeah...
Anomander? Nice reference
You shouldn't value the characters so strictly to your own style of play... each character has different uses and perhaps your playstyle just doesn't fit with characters like the Leper and the Crusader. For one I myself really like the crusader as both a stress healer and a mass movement party (IE with grave robber and Jesters)
Patrick Tan His playstyle is optimized for the hardest difficulty, and playing it without torches. Those conditions are very limiting as to which strategies are effective. Hence the disclaimer at the start of the video. On easier settings there is more flexibility, so you can get away with more experimentation.
@@bumptiousbuffoon7824 playing without torches is a choice no?
Great vid dawg! I've always had a soft spot for the crusader myself, but you're dead right about the speed: the guy's a snail. Invest in some lighter armor, buddy!
*says he is stunner* *describes shitty aspect of stunner* dude he’s a bruiser
Zealous accusation, aka SHOPPING LIST! Thank Jesse Cox for that one :P
And you really like to play the game with only 1 strategy isnt that boring as fuck. I know that this is a good strategy but i rarely use it and instead risk a fail or two to have fun while playing
ty for your videos. nice work. waiting vestal.
You should make a video detailing your strategy rather than meandering through the roster individually, since you have an extremely strict set of criteria and anything that falls outside of it is going to be rated weak.
So only use Crusaders and wage Holy Crusades against the Heathens?
Crusader is amusing af.
I think you are overlooking the benefit of a slow healer. You say that in the emergency situation where you get a character Death Doored plus a DOT you want your healer to be faster than that character so they can go before your character next turn. But going last on THIS turn is even better in that situation imo.
My favourite tanky cheerleader!
Filthy, why don't you help make DD2? :D You have a deep knowledge of game mechanics, could probably teach the developers a thing or two
Anomander... Rake?
Do jester
THE DEUS VULT SHALL ALWAYS PROVAIL
You underestimate Holy Lance, his best move. Three Crusaders with a Vestal up the back chews.
the more i watch these the more i want DD to make this "leave the enemies in pos 1 and 2 alive and recover" unusable, as it seems to be the main problem for most characters and limits the game the most, as only few classes are really viable
Hence why I do challenge runs, to keep the content interesting for me by messing with the "optimal" strategies.
I think that only applies to Bloodmoon + No Light. Everything is viable otherwise.
Applicable.
Deus Vult, Non Nobis Domine!
Have you lost your mind? I have payed this game 100+ hours and I dont agree with you. Crusader is strong enough to take him in champion Ruins, Cove and even in Darkest Dungeon. But taking him in warrens or weald is not a good idea...
Crusader has big amount of health, high damage, healing, stress healing, stun. Also his camping skills are decent Zealous speech and Stnd tall are the best ones. So I think crusader is one of the best classes in the game.
and i absolutely agree with FilthyRobot regarding Crusader's strength overall.
I like the Crusa :D