cool vid, honestly having so much fun learning deadlock as my first moba, and I think the biggest reason is the whole 'there's nothing to play for yet'. It's easy to get mad when you misplay but it's just as easy to get lost in the intrinsics of why you died, since you're sat in death cam mode for 60 seconds anyway. It's great that the pressure is totally off, leaves much more room to breathe and improve your understanding of what you did wrong, unlike other games with big learning curves like OW even on launch, where everyone just wants to get to high MMR, whether it's hidden quick play MMR or high rank SR (rip)
i have discovered in the many hours of me playing deadlock is that i don't care about losing & getting outplayed and i genuinely enjoy the game even when i'm getting my shit pushed in or my team isn't the best. HOWEVER there is still one thing that tilts me off the face of the planet: people who DC! it ruins the game for everyone, even on the team that is winning/doesn't have the DC. since after x minutes you get the "it's now safe to abandon" and i've had games where i was on the non-dc team but people left anyway because there was no point any more. you getting your feefee's hurt bc you lost a 1v1 -> now you DC -> it essentially nullifying the match but more importantly everyone else's time = extremely aggravating
thankfully valve has started cracking down on this, i feel like i'm getting leavers in my games waaaay less than like a month ago - low priority queue working?
@@moe9times it's true it's happening less, hopefully in a continuing downward trend. i have been in the trenches of csgo competitive since 2014 so i know how to deal with toxic players but sadly due to the nature of how deadlock works, a bot you can control is not possible so the impact of someone leaving is just too big to overcome and i think that's why it tilts me so much lol but yeah other than that, it's so exciting to play a game like this so early. my roster is just literally everyone on low priority (with a comfort purple mcginnis pick once and a while)
As someone who DCed a few times due to internet/power outage, I can also say that it's one of the most infuriating things ever knowing you screwed over your team due to things outside of your control. :/
I definitely want the leaver/abandon penalty to be stronger. So many matches where I'm having fun experimenting or really putting my skills to use and winning fights or having close and contested team fights, all just to be invalidated because someone was salty and left, and then because of that once the "safe to abandon" pops up, everyone else starts slowly leaving until it becomes a 4v2 or something, and either stomping out the easy win or losing because of it feels so empty, and leaves a sour taste of "I wish we could've won/lost that match normally". It's definitely made me take a break from playing some days because I feel like I'm constantly being stripped of having fun and normal matches because one person can't handle getting outlaned by their matchup
There are only 4 things to consider at any given time in this game 1. Are you getting a significant souls income per minute. 2. Are you considerate of positioning that has a purpose: line of sight, quick rotation, ambush, warry of ambush, etc. 3.Are you or at least some people on the team taking care to do camps and objectives, and steal camps and objectives. 4. How much skill do you have mechanically to push for riskier plays with better potential gains. Extra: Communication, can you are your team manage communication to have the upperhand by reacting and planning moves that secure a lead. If you keep all these things in mind, and work on them individually and collectively, you'll win more often, or at least improve. The nice thing about Deadlock as it stands, is that it is forgiving enough to let one of those 5 things make up for the others if done correctly. However above all of these is: 0. CAN YOU NEVER GIVE UP, and ALWAYS TRY TO WIN? If you can just give up when things are going bad, log off and come back tomorrow, or play with friends that just want to try but don't feel pressured to succeed. That's all you need to know, enjoy the game!
Ye but in low/mid MMR you can't main a non meta character or ur losing 65 percent of your games, you have to pick haze dynamo bebop, infernus.. or else it kaput, I love paradoxe but most of the time things are out of my control
remember back when games used to bring joy?!??! obviously some matchmaking system should make things better it could balance out players based on their skill levels and stuff but on the other hand it shall also bring those MMR chasers who would even cheat and smurf in order to just rank up so it's only seems reasonable to play for fun too i mean sure it's rather hard to do in such competetive-based games and stuff but isn't that the thing we should all really strive for???
The fact that there’s no ranked or no mmr makes it that much more enjoyable! I also really appreciated and sort of liked when public matches were based on time from 10am to 3am. It sort of gave a sense of something to look forward to. Idk how to explain it, but it felt like that’s how some games should just be 😅
@@Whusker there’s ranked now as of like 3 or 4 days ago. And MMR may exist, yes.. but it doesn’t feel like it *shhh* let me believe it’s not in the game
I remember when i was learning tekken a while back, a video i watched mentioned the fact that there's a point in the learning process where you will lose more simply because we are pushing ourselves out of a comfort zone of what might work in the short term but doesn't teach you anything. Like learning how to parry or learning how to do a while rising punish, you'll never pull them off without failing it lots of times, but If we can learn those small things, despite losing a match, we have still improved as a player.
yeah absolutely!! i spent some time playing tekken recently, my first ever fighting game - and i really think i learnt a lot about having no natural ability in a game
One tricking is literally how you get good at any game from StarCraft to league to rocket league to overwatch to counter strike to deadlock so play every character early on sure but you should be converging on a specific hero pool Like when have you last seen a league pro flex between mid jungle and bottom or an ow player actually play every character in the roster? It doesn't happen as often as you would think when you actually follow player careers and the coaches of those players and teams
Ever since I started being the highest net worth in most matches I play I keep getting brain dead team mates. While the enemy team is either better or around my level.
My thought on any game either have rank or not (including the hidden rank). is that Who cares about lost steak, learning the game is actually fun either lose or won at the end of it. The only benchmark is yourown self, not other. So, you have healthy mindset at any time in any games. EZ Clap
I do love playing a game that is super sweaty with no ranked mode. Everyone is thrown into the same queue with hidden MMR. I feel like this is how all competitive games should work.
Great vid, underrated. I hope it reaches a lot of players who are new to the genre. I've mobas from smite and paragon, to league and dota 2. The things my friends aren't getting is how be situationally aware and how to counter certain enemies they struggle against. The way you laid it all out is very informative, I may link it to em cause they have verbally refused to buy anything that could make their game go smoother XD
After couple of first matches i thought i have 3 equal main heroes i comfortable with, but more i play, its more clearly for my, what are my top 3 heroes of all of them
This is an advice that basically apppies everywhere. It's what seperates a "pro" from an actual pro. You need to put your ego aside, instead of blaming the game. Something is op? Just ask yourself how to work against it first. This is a mindset I got after playing tf2. You should be always ready to adapt to anything. Because the game might never adapt to you. Taking a small L will let you get many, many Wins in the future. To reach, and maintain perfection is to know how to learn. You will never become perfect if you never improve, and you will not be able to defend it, If you give up when facing a challenge.
Thanks, very nice video. Im trying to not obsess too much over w/l ratio and just go with stuff. Yeah, losing can feel bad or when you try new character/build and letting down team feels very wrong, still, you need to get and try try try.
good video! i think a lot of this stuff is definitely applicable to learning new things in general, but people definitely dont take this approach to gaming enough. yes maybe ivy is a bit overpowered rn, but that doesnt mean i cant learn anything from my games!! i am still making mistakes and trying to grow :P
All fair and valid points, except I dont think it accounts for apathetic teammates and characters with raw, unrestrained, bullshit damage as early as the laning phase. Today I abandoned my first match in the 120+ hours I've played. I dont like to think i'll be penalized with worse queues fmoving forward, but I am too tired and frustrated to sit through yet another match where my team refuses to defend lanes or take advantage of my set-ups.
Nah but saying "play every hero" as good advice is so bad, you won't learn how to play any hero correctly in 10-20 game sample size, there is a lot of skill depth to each one in a deeper level however yes 10-20 games is good to familiarise yourself with how a hero could be played on the surface, not accouting for deeper mechancis that won't always be apparent from the small number of games. Limiting hero pool is better as it allows you to refine understanding more as opposed to trying to learn every hero. Good video aside from this keep it up.
@@shamefuldisplay9692 Basic understanding =/= deeper understanding; I'm not saying surface level information on each Hero is bad, just that "playing everyone" is bad as it limits opportunity for you to understand how to play a character in a more in-depth focus.
Ever since I started being the highest net worth in most matches I play I keep getting brain dead team mates. While the enemy team is either better or around my level.
come through to the discord!!! discord.gg/psrYk4MVWX
what do you wanna see me talk about next?
Good video. Unfortunately after experimenting with newer characters and losing, I will be going back to Wraith and yelling at my teammates
can't help everyone.....
@@moe9times😂
cool vid, honestly having so much fun learning deadlock as my first moba, and I think the biggest reason is the whole 'there's nothing to play for yet'. It's easy to get mad when you misplay but it's just as easy to get lost in the intrinsics of why you died, since you're sat in death cam mode for 60 seconds anyway. It's great that the pressure is totally off, leaves much more room to breathe and improve your understanding of what you did wrong, unlike other games with big learning curves like OW even on launch, where everyone just wants to get to high MMR, whether it's hidden quick play MMR or high rank SR (rip)
so sick to hear you're having fun, sounds like you get it!
i have discovered in the many hours of me playing deadlock is that i don't care about losing & getting outplayed and i genuinely enjoy the game even when i'm getting my shit pushed in or my team isn't the best. HOWEVER
there is still one thing that tilts me off the face of the planet: people who DC! it ruins the game for everyone, even on the team that is winning/doesn't have the DC. since after x minutes you get the "it's now safe to abandon" and i've had games where i was on the non-dc team but people left anyway because there was no point any more. you getting your feefee's hurt bc you lost a 1v1 -> now you DC -> it essentially nullifying the match but more importantly everyone else's time = extremely aggravating
thankfully valve has started cracking down on this, i feel like i'm getting leavers in my games waaaay less than like a month ago - low priority queue working?
@@moe9times it's true it's happening less, hopefully in a continuing downward trend. i have been in the trenches of csgo competitive since 2014 so i know how to deal with toxic players but sadly due to the nature of how deadlock works, a bot you can control is not possible so the impact of someone leaving is just too big to overcome and i think that's why it tilts me so much lol
but yeah other than that, it's so exciting to play a game like this so early. my roster is just literally everyone on low priority (with a comfort purple mcginnis pick once and a while)
As someone who DCed a few times due to internet/power outage, I can also say that it's one of the most infuriating things ever knowing you screwed over your team due to things outside of your control. :/
Ah. The classic moba experience
I definitely want the leaver/abandon penalty to be stronger. So many matches where I'm having fun experimenting or really putting my skills to use and winning fights or having close and contested team fights, all just to be invalidated because someone was salty and left, and then because of that once the "safe to abandon" pops up, everyone else starts slowly leaving until it becomes a 4v2 or something, and either stomping out the easy win or losing because of it feels so empty, and leaves a sour taste of "I wish we could've won/lost that match normally".
It's definitely made me take a break from playing some days because I feel like I'm constantly being stripped of having fun and normal matches because one person can't handle getting outlaned by their matchup
Always love your SFX & music choices
There are only 4 things to consider at any given time in this game
1. Are you getting a significant souls income per minute.
2. Are you considerate of positioning that has a purpose: line of sight, quick rotation, ambush, warry of ambush, etc.
3.Are you or at least some people on the team taking care to do camps and objectives, and steal camps and objectives.
4. How much skill do you have mechanically to push for riskier plays with better potential gains.
Extra: Communication, can you are your team manage communication to have the upperhand by reacting and planning moves that secure a lead.
If you keep all these things in mind, and work on them individually and collectively, you'll win more often, or at least improve.
The nice thing about Deadlock as it stands, is that it is forgiving enough to let one of those 5 things make up for the others if done correctly.
However above all of these is:
0. CAN YOU NEVER GIVE UP, and ALWAYS TRY TO WIN?
If you can just give up when things are going bad, log off and come back tomorrow, or play with friends that just want to try but don't feel pressured to succeed.
That's all you need to know, enjoy the game!
90% of deadlockers quit right before they find their main (its ivy)
Ye but in low/mid MMR you can't main a non meta character or ur losing 65 percent of your games, you have to pick haze dynamo bebop, infernus.. or else it kaput, I love paradoxe but most of the time things are out of my control
don't listen to him, this guy only plays haze
NOT TRUE
Thank you! I needed this to help me cope through my 4th lost in a row
My overwatch understanding of good positioning transfered to deadlock and I can feel it, really helps.
Thanks for the vid
This is true for every game. It doesn't matter if there's a shiny medal to chase.
remember back when games used to bring joy?!??!
obviously some matchmaking system should make things better
it could balance out players based on their skill levels and stuff
but on the other hand it shall also bring those MMR chasers who would even cheat and smurf in order to just rank up
so it's only seems reasonable to play for fun too
i mean sure it's rather hard to do in such competetive-based games and stuff
but isn't that the thing we should all really strive for???
Your music choice is on point
i liike your editing style, subscribed hoping for more deadlock content
glory to the moe 9 times empire
finally some good faith and positivity
Sounds like I gotta start playing haze so I learn your weaknesses moe9times.
Deadlock is great win or lose you learn and experience things! It’s fun and amazing if your team has total cohesion
The fact that there’s no ranked or no mmr makes it that much more enjoyable! I also really appreciated and sort of liked when public matches were based on time from 10am to 3am. It sort of gave a sense of something to look forward to. Idk how to explain it, but it felt like that’s how some games should just be 😅
There's ranked and MMR, sorry bud.
@@Whusker there’s ranked now as of like 3 or 4 days ago. And MMR may exist, yes.. but it doesn’t feel like it *shhh* let me believe it’s not in the game
this music is frying me i feel like i'm watching an educational kids show on public broadcasting. kind of comforting though
"there is no ladder to climb" ladder is added within 10 days
I remember when i was learning tekken a while back, a video i watched mentioned the fact that there's a point in the learning process where you will lose more simply because we are pushing ourselves out of a comfort zone of what might work in the short term but doesn't teach you anything. Like learning how to parry or learning how to do a while rising punish, you'll never pull them off without failing it lots of times, but If we can learn those small things, despite losing a match, we have still improved as a player.
yeah absolutely!! i spent some time playing tekken recently, my first ever fighting game - and i really think i learnt a lot about having no natural ability in a game
@@yaeblan1488 explain.
more9times nice to see
One tricking is literally how you get good at any game from StarCraft to league to rocket league to overwatch to counter strike to deadlock so play every character early on sure but you should be converging on a specific hero pool
Like when have you last seen a league pro flex between mid jungle and bottom or an ow player actually play every character in the roster? It doesn't happen as often as you would think when you actually follow player careers and the coaches of those players and teams
thank you moe9times
Ever since I started being the highest net worth in most matches I play I keep getting brain dead team mates. While the enemy team is either better or around my level.
I think this video invoked the new ranked mode lmao, good fun though thank you :)
😅 great timing
(also i used to watch your sc stuff, hope you're well boss 🙏)
My thought on any game either have rank or not (including the hidden rank).
is that
Who cares about lost steak, learning the game is actually fun either lose or won at the end of it.
The only benchmark is yourown self, not other.
So, you have healthy mindset at any time in any games.
EZ Clap
I do love playing a game that is super sweaty with no ranked mode. Everyone is thrown into the same queue with hidden MMR. I feel like this is how all competitive games should work.
nan2Stuffed
Great vid, underrated. I hope it reaches a lot of players who are new to the genre. I've mobas from smite and paragon, to league and dota 2. The things my friends aren't getting is how be situationally aware and how to counter certain enemies they struggle against.
The way you laid it all out is very informative, I may link it to em cause they have verbally refused to buy anything that could make their game go smoother XD
it's such a hard concept to learn, good luck!
Ty
another banger video, thanks moe
00:38 already outdated.
R.I.P soul rebirth, my beloved
After couple of first matches i thought i have 3 equal main heroes i comfortable with, but more i play, its more clearly for my, what are my top 3 heroes of all of them
what is blud wafflin about
Listen carefully and maybe you'll understand
This is an advice that basically apppies everywhere. It's what seperates a "pro" from an actual pro. You need to put your ego aside, instead of blaming the game.
Something is op? Just ask yourself how to work against it first. This is a mindset I got after playing tf2. You should be always ready to adapt to anything. Because the game might never adapt to you. Taking a small L will let you get many, many Wins in the future. To reach, and maintain perfection is to know how to learn. You will never become perfect if you never improve, and you will not be able to defend it, If you give up when facing a challenge.
Thanks, very nice video. Im trying to not obsess too much over w/l ratio and just go with stuff. Yeah, losing can feel bad or when you try new character/build and letting down team feels very wrong, still, you need to get and try try try.
good video! i think a lot of this stuff is definitely applicable to learning new things in general, but people definitely dont take this approach to gaming enough. yes maybe ivy is a bit overpowered rn, but that doesnt mean i cant learn anything from my games!! i am still making mistakes and trying to grow :P
I'm the ultimate flex: I have every hero roulette selected.
powerful....
such good info and a good retrospective on how you should frame yourself on playing the game.
wait why is this video peak
🫄
"there is no ranked mode in Deadlock" that aged about as well as a smoker
valve put ranked in the game specifically to spite me
more deadlock content ? nice to see
😂😂😂😂😂😂😂😂😂
spuuky
All fair and valid points, except I dont think it accounts for apathetic teammates and characters with raw, unrestrained, bullshit damage as early as the laning phase.
Today I abandoned my first match in the 120+ hours I've played. I dont like to think i'll be penalized with worse queues fmoving forward, but I am too tired and frustrated to sit through yet another match where my team refuses to defend lanes or take advantage of my set-ups.
Great vid
Play pocket and enjoy the game is my motto
I LOVE PRESSING LOTS OF BUTTONS (also a pocket enjoyer)
Can't relate, I play Haze, Wraith, Mirage and Lash. I will never taste da feet.
First time playing a MOBA ever in my life. I have 16 games on deadlock right now, I’ve lost all of them 😂 I am bound to win sometime no?
i believe in you!
If you havn’t started winning I could help out with looking at a couple of games and give you some pointers
hmmm
Well this ages poorly
So much for that lol
Nah but saying "play every hero" as good advice is so bad, you won't learn how to play any hero correctly in 10-20 game sample size, there is a lot of skill depth to each one in a deeper level however yes 10-20 games is good to familiarise yourself with how a hero could be played on the surface, not accouting for deeper mechancis that won't always be apparent from the small number of games. Limiting hero pool is better as it allows you to refine understanding more as opposed to trying to learn every hero. Good video aside from this keep it up.
Don't agree many heroes are quite simple.
Trying every hero can be good to understand their kits on the most basic level. You don’t need to have in depth knowledge to benefit.
Lmao what are you talking about? Knowing what characters have in their back pockets is important and playing them helps.
@@shamefuldisplay9692 Basic understanding =/= deeper understanding; I'm not saying surface level information on each Hero is bad, just that "playing everyone" is bad as it limits opportunity for you to understand how to play a character in a more in-depth focus.
Ever since I started being the highest net worth in most matches I play I keep getting brain dead team mates. While the enemy team is either better or around my level.
🫃
🫃