@@williamking331this is for pre-game lobby, you can only see melee weapons and not the range weapon they are using. There is a mod you can use called ShowEquiped that fix this. It is pretty suck that currently you can't see what everyone are using for range weapon in pre-game. Helps alot to know what build people are running. Also it is bugged that if you change your loadout and build, the UI still show their previously equipped skill and blitz.
I genuinely can't get a grip on Rumbler. Is "sticky" blessing a must? Because without it - it's a sub par damage and grenades bouncing any direction except where you want them too. Direct shot + explosion does not kill a Gunner on Malice, at least it seems like that. What am I doing wrong?
Direct shots against a few enemy types like Maulers and Gunners will bounce out of range before the grenade detonates, true. You are probably better off arcing the grenade so that it lands at their feet and the explosion knocks them down. Adhesive Charge will let the grenade stick to Crushers, Bulwarks, Reapers and Monstrosities but nothing else. It's still a must-have blessing though in my opinion. You use the Rumbler to destroy hordes and squads of mid-tier enemies, direct impacts + Adhesive Charge against enemy Ogryns, and precision shots against enemy Specialists for countersniping.
@@hankjw_40k thank you for the answer! Any suggestion on how to get a blessing? Atm I figured you can buy a Rumbler blessed with Adhesive Charge from a shop (if there is any), or buy a basic version and upgrade it couple of times to get a random(?) blessing. Did I miss something? And excuse my silly questions, I'm new to Darktide )
@@MrEricozeThat's correct, along with two additional sources of blessings: Emperor's Gifts after you complete a mission (these come in Transcendant quality after you finish a Damnation mission and are a source of free Blessings for your collection) and the Requisitorium from Sire Melk, where you can spend ingots from weekly contracts on weapons that can also roll high tier Blessings. It's all very random, unfortunately, and currently the weakest part of the game. I hope it gets reworked as well.
I think it's awesome. I was part of the playtesting program and we've been refining it for months. Absolutely worth coming back to Darktide for if you stopped playing in the past.
That rock throw at 8:50 made me laugh, you just throw the rock and plop just ragdolls outta there haha
Woooooow they really put in work. It seemed like there was mostly one optimal skill tree for each class before, this looks amazing
Shoot rippa, hit with me club, throw big rocc, simple as~
You forgot to add, earn rations, protecc lil' 'uns
they added UI elements to see your team's skills, but no UI element to see their weapons? that's something people have been asking for
I think..... you can just look at their weapons in thier hands?
@williamking331 as it is right now, characters only have their melee out. I want to know what ranged weapon people bring to better plan things out
@@williamking331this is for pre-game lobby, you can only see
melee weapons and not the range weapon they are using. There is a mod you can use called ShowEquiped that fix this. It is pretty suck that currently you can't see what everyone are using for range weapon in pre-game. Helps alot to know what build people are running. Also it is bugged that if you change your loadout and build, the UI still show their previously equipped skill and blitz.
Nyeh I Subbed :3
Hail to the Void Brother
I genuinely can't get a grip on Rumbler. Is "sticky" blessing a must? Because without it - it's a sub par damage and grenades bouncing any direction except where you want them too. Direct shot + explosion does not kill a Gunner on Malice, at least it seems like that. What am I doing wrong?
Direct shots against a few enemy types like Maulers and Gunners will bounce out of range before the grenade detonates, true. You are probably better off arcing the grenade so that it lands at their feet and the explosion knocks them down.
Adhesive Charge will let the grenade stick to Crushers, Bulwarks, Reapers and Monstrosities but nothing else. It's still a must-have blessing though in my opinion.
You use the Rumbler to destroy hordes and squads of mid-tier enemies, direct impacts + Adhesive Charge against enemy Ogryns, and precision shots against enemy Specialists for countersniping.
@@hankjw_40k thank you for the answer! Any suggestion on how to get a blessing? Atm I figured you can buy a Rumbler blessed with Adhesive Charge from a shop (if there is any), or buy a basic version and upgrade it couple of times to get a random(?) blessing. Did I miss something? And excuse my silly questions, I'm new to Darktide )
@@MrEricozeThat's correct, along with two additional sources of blessings: Emperor's Gifts after you complete a mission (these come in Transcendant quality after you finish a Damnation mission and are a source of free Blessings for your collection) and the Requisitorium from Sire Melk, where you can spend ingots from weekly contracts on weapons that can also roll high tier Blessings. It's all very random, unfortunately, and currently the weakest part of the game. I hope it gets reworked as well.
What do you think of the patch??
I think it's awesome. I was part of the playtesting program and we've been refining it for months. Absolutely worth coming back to Darktide for if you stopped playing in the past.
Wait, the patch is already out?
Says preview build in top left corner