Cinema 4D Tutorial - Create a Detailed Mars Landscape Using Octane Displacement

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  • Опубликовано: 26 окт 2024

Комментарии • 231

  • @sonoftheking2950
    @sonoftheking2950 5 лет назад +4

    Im just a Photoshop CC guy, but having skills like this to create environment, models and animations, using them all together, rendering them - that has got to be an amazing creative outlet and must be very rewarding

  • @ArgoBeats
    @ArgoBeats 6 лет назад +53

    What the hell, David! This was a life experience, not a tutorial, besides all so many useful tips and tricks, thank you so much!

    • @octanejesus
      @octanejesus 6 лет назад +2

      hahaha awesome... great to hear!!

    • @ArgoBeats
      @ArgoBeats 6 лет назад +1

      thanks, man, and btw in the Layer shader you can just duplicate noises by dragging up or down their thumbnails instead than copy>paste

    • @octanejesus
      @octanejesus 6 лет назад +1

      sweet, thanks for the tip! I felt like there was an easier way to do that, and maybe I knew it at one point but I'd forgotten it.

  • @netflixreview3104
    @netflixreview3104 6 лет назад +1

    The noise, Layer mask option is a game changer

  • @nicoantwerp9155
    @nicoantwerp9155 5 лет назад +4

    man, you are a diamond! (watched it all and I don't even have Octane, but how you explained stuff.. waw!)

  • @gufevisuals6733
    @gufevisuals6733 6 лет назад +22

    A little tip for making fog: if you guys have problem with fog and crashing you can put whole scene into null and change its size to 0.02 and than will default container be enough to cover whole area. And also cinema wont crash.

    • @Sleezy.Design
      @Sleezy.Design 6 лет назад +7

      You can simply change the scale of your project in the options menu

  • @swrcPATCH
    @swrcPATCH 6 лет назад +4

    It is crazy what Kind of results you get in a bit more than just 1 hour without even modeling one single asset.

    • @Lopata991
      @Lopata991 6 лет назад +1

      that is what makes it not crazy :)

  • @TulioSounds
    @TulioSounds 3 года назад +3

    this is crazy, how does one come up with these workflows. amazing

  • @asetone
    @asetone 3 года назад

    SOOOO useful, guys you almost made EVERYTHING for GSC, i don't know theyre talent exept commercial, but creatively speaking you are so much above, thank you very much man.

  • @WislerSnipes
    @WislerSnipes 5 лет назад +5

    Yes it would be great to see how you built the space scene.

  • @Slejdy
    @Slejdy 6 лет назад +2

    Nice one David! Ur PC is a beast... so smooth performance. Bunch of cool tips.

    • @octanejesus
      @octanejesus 6 лет назад +1

      Jan Sladecko thanks Jan!! It’s a good PC for sure but I edited out all the parts waiting for renders hahah

    • @Slejdy
      @Slejdy 6 лет назад

      haha :D

  • @ultron3853
    @ultron3853 6 лет назад +1

    Nice tutorial dude this helps a lot for someone who like to learn landscape modeling

  • @davidsawchak4575
    @davidsawchak4575 6 лет назад +1

    The tip about inverting Poliigon glossy maps for Octane roughness maps is gold

    • @octanejesus
      @octanejesus 6 лет назад

      Thanks Sawchak!!

    • @davidsawchak4575
      @davidsawchak4575 6 лет назад +1

      Also, just found this: help.poliigon.com/tools-and-add-ons/poliigon-material-converter-addon-for-cinema-4d

    • @octanejesus
      @octanejesus 6 лет назад

      oh wow I had no clue that existed! definite time saver!

  • @Schindelar3D
    @Schindelar3D 6 лет назад +3

    Really cool, bro.
    I love to see there is RD-Textures used in this awesome tutorial ;)
    Go on with your great work !!

    • @octanejesus
      @octanejesus 6 лет назад +1

      Thanks Cristoph!!

    • @adamtubak
      @adamtubak 6 лет назад +1

      Really great tut man, and I think you made Christoph really happy with it too. (He is basically RD-Textures himself!) ;)

  • @draven8560
    @draven8560 5 лет назад +2

    Yo thanks for the octane tutorials. Please drop the moon base tutorial!

  • @schoolofmotion
    @schoolofmotion 6 лет назад +26

    You're a mad genius David.

    • @octanejesus
      @octanejesus 6 лет назад +1

      hahaha thanks!! I love you guys.

  • @apollogt5506
    @apollogt5506 2 года назад +1

    i'm just a beginner and this is so amazing! i hope one day i can be this good. thank you

  • @Chraller257
    @Chraller257 5 лет назад +6

    Amazing tutorial! I was considering C4D + Octane before, but this completely sold me on it. Thank you!

  • @maxstudiosalkesero
    @maxstudiosalkesero 6 лет назад +1

    Thank you ! I was searching for a proper Sand/rocky tutorial for months :D

  • @하나둘셋-x3y
    @하나둘셋-x3y 3 года назад +1

    god of cinema4D

  • @JWS1968
    @JWS1968 4 года назад +2

    Incredible stuff

  • @Handleneeds3ormorecharacters04
    @Handleneeds3ormorecharacters04 4 года назад +1

    Amazing tutorial

  • @Lesak2
    @Lesak2 6 лет назад +1

    Great video young Xavier!

  • @dvvvdvvv
    @dvvvdvvv 3 года назад

    This tutorial made me dream of being on a mars mission this night in the far future. It was quite strange looking at the landscapes outside of the strange windows onto a landscape that wasnt planet earth and just exisiting somewhere on Mars.

  • @travesty1989
    @travesty1989 6 лет назад +2

    I'm so pumped to watch this!

  • @fe_nicks
    @fe_nicks 6 лет назад +2

    Amazing tut as always! Keep on doing, David!..

  • @aeko
    @aeko 5 лет назад +1

    2:10 - This shot will always make the buildings look small because the angle is high and the also because the resolution of the textures should be MUCH higher. The surface wouldn't look that bumpy from so far away. Just smoothing it out or adding higher resolution textures would make a big difference to the scale.

  • @srbabsinth
    @srbabsinth 5 лет назад +3

    Absolutely awesome work David! A true masterpiece! Techniques used here are brilliant! Keep up with good work man!

  • @noskov5
    @noskov5 4 года назад +1

    awesome stuff mate!

  • @AramK
    @AramK 4 года назад +1

    fantastic work

  • @HeurtG
    @HeurtG 6 лет назад +4

    thats incredible.... gonna try that..

  • @izuix5629
    @izuix5629 6 лет назад +136

    I watched the entire thing
    And I don't even have C4D

    • @eyedesyn
      @eyedesyn  6 лет назад +22

      That's what I wanna hear! :)

  • @ShayanAhmadi
    @ShayanAhmadi 4 года назад +1

    Very very very nice!!!!

  • @topfive6090
    @topfive6090 6 лет назад +5

    Dave this was great, would love to see desert landscape next or what you'd be able to do with the Egyptian kit from Kitbash3d

  • @ameet21
    @ameet21 5 лет назад +2

    you are best octane tutorial person))
    can you please share with us your layout style?)
    it will be great while following this tutorial

  • @nmsaccell7159
    @nmsaccell7159 Год назад +1

    I love the way how your material reacts to the light. Is it only drove by the reflection channel ?

  • @Thatkidmjk
    @Thatkidmjk 4 года назад +1

    This is awesome!

  • @shermanjackson8519
    @shermanjackson8519 2 года назад

    Inspires me to create!

  • @azizeveda
    @azizeveda 6 лет назад +1

    OMG! Awesome tut man, thank you so much

  • @NorthGermanic
    @NorthGermanic 5 лет назад +1

    This is very inspiring! I primarily use 3dsmax, but your techniques are still usable. Although I have to admit I consider learning Cinema 4D.. The workflow and user interface seems easier and more intuitive on some aspects.

  • @DoctorDiscoCZ
    @DoctorDiscoCZ 6 лет назад +2

    I cant thank you enough for this. Its just unbelievable stuff you are teaching us. Helps so much, thanks :)

    • @octanejesus
      @octanejesus 6 лет назад

      thanks for the kind words, and really happy that it's so useful!!

  • @parvanehsaeid
    @parvanehsaeid 6 лет назад +2

    tnx man u are a truly savior

  • @vassilispanayiotou8146
    @vassilispanayiotou8146 6 лет назад +2

    This is absolutely amazing, thank you for doing this! Such a beatiful scene and tutorial.

    • @octanejesus
      @octanejesus 6 лет назад +1

      really glad to hear that!!

  • @DJWeekly
    @DJWeekly 2 года назад +1

    This is awesome and so helpful! Could you make a tutorial showing how to make blowing dust or sand that can interact with the landscape, or maybe some VDB smoke plumes in the background that aren't just comped in but are actually wrapping around geometry or interacting with the scene using dynamics? Is that possible?

    • @eyedesyn
      @eyedesyn  2 года назад +1

      Great suggestion! There are plenty of VDB tutorials out there on how to bring those into Octane, I'd check those out and then you can just plop those VDBs into the scene for exactly what you're asking!

    • @DJWeekly
      @DJWeekly 2 года назад

      @@eyedesyn thanks! I've been messing with the dust preset in ember gen, and it seems like in order to get dust interacting with the geometry you have to bring in your models as colliders in ember gen and then re export the vdbs. Although I'm still confused on how to line it all back up perfectly with position and scale. I'll keep at it. Thanks for the reply!

  • @MDMZ
    @MDMZ 4 года назад +2

    SO excited to follow this thru as I just started learning C4D, am unable to copy paste the shader tho, it's a bit different on R21, when I hit paste nothing happens, any idea why this could happen?

  • @Marcaureleotto
    @Marcaureleotto 3 года назад

    Just amazing

  • @RUFFENSTEINT
    @RUFFENSTEINT 6 лет назад +1

    if only i could afford octane now.... :thinking: Amazing tutorial and great resource description!

    • @RichieMotion
      @RichieMotion 6 лет назад +3

      its just 20$ per month, go grab it!

    • @eyedesyn
      @eyedesyn  6 лет назад

      Yep, and the demo is free!

    • @RUFFENSTEINT
      @RUFFENSTEINT 6 лет назад

      yoo good looks guys. I didn't know about the subscription options at all

  • @milhouse777
    @milhouse777 6 лет назад +1

    Brilliant, thanks for share you knowledge David!

  • @somnianwave1442
    @somnianwave1442 4 года назад +2

    David, you've made a very great tut, but 200 dollars is too much for me, so I couldn't use kitbash models. Maybe you can show us how to create this models?

    • @octanejesus
      @octanejesus 4 года назад

      I'd honestly have no idea how to create these models as my modelling skills are pretty garbage. KB3D is wayyyy cheaper than if you were to buy all the buildings individually on something like turbosquid. Adding assets like this into the budget is part of being a 3D artist, especially if you want to deliver in any kind of realistic deadline.

  • @crazyone5415
    @crazyone5415 2 года назад

    Amazing. Great. To the Point. What a guy you are bro... thank you so much

  • @slimesunday9351
    @slimesunday9351 5 лет назад +1

    This tutorial is amazing. Enough said.

  • @ZeyuRen
    @ZeyuRen 6 лет назад +7

    We would want the moon tutorial!

    • @prymexxxx
      @prymexxxx 5 лет назад

      thx for giving me an idea for my next render, haha

  • @yangray6400
    @yangray6400 4 года назад

    Thank you very much for this.

  • @zhaohaozhang3697
    @zhaohaozhang3697 6 лет назад +3

    I will say that too : I never miss any of David's tuts

  • @puyakhalili
    @puyakhalili 3 года назад

    Amazing stuff!

  • @adriendavy5303
    @adriendavy5303 3 года назад

    Man... This is so dope !! Thanks for sharing your knowledges =)

  • @abelarabian3895
    @abelarabian3895 3 года назад

    Thank you so much for the tut... i really learnt a lot!

    • @eyedesyn
      @eyedesyn  3 года назад +1

      Glad to hear that!

  • @CGImagine
    @CGImagine 6 лет назад +1

    Great tut as always! Thanks!!!

  • @denilssonzunigamac5255
    @denilssonzunigamac5255 Год назад +1

    2018 amazing to see this in 2023

  • @peddas8561
    @peddas8561 4 года назад

    awesome video. Thanks!

  • @zitegiste
    @zitegiste 6 лет назад +2

    This is amazing, thanks a lot!

  • @shadostorm8375
    @shadostorm8375 5 лет назад +1

    Beast tutorial!

  • @lilitbeglarian7942
    @lilitbeglarian7942 5 лет назад +1

    Thank you so much for this!

  • @jimjamran
    @jimjamran 3 года назад

    This is awesome! Thank you very much :)

  • @momarkmoproblem
    @momarkmoproblem 5 лет назад +2

    great tutorials! Really appreciate these.

  • @danielyeh1627
    @danielyeh1627 5 лет назад +2

    *this , this is crazy*

  • @ArnoldVeeman
    @ArnoldVeeman 4 года назад

    16:48 I knew it was possible! (didn't know how anymore though)

  • @SGprod
    @SGprod 6 лет назад

    My computer can barely handle watching this video right now. Holy shit that's a lot of polygons.

  • @andreytrukhachev7417
    @andreytrukhachev7417 4 года назад

    It was very interesting and inform. Thanks👍

  • @bertstare850
    @bertstare850 6 лет назад +8

    Great tutorial man, hopefully I'll be using some of these methods soon....
    Relevant question, but do you think the RTX 2080ti is going to have a significant improvement from what the 1080ti is? The whole ray-tracing focus sounds like a plus for 'content creators' But not sure if it's just Nvidia 'HYPE.' The reason I'm asking I'm in a 50/50 to purchase either the 1080ti or the RTX 2080ti.

    • @octanejesus
      @octanejesus 6 лет назад +2

      It's hard to say until I see actual OctaneBench scores. Some people are saying it's 2x faster, and others up to 6x faster. Either way, that's pretty crazy, so I'm excited, but it's gonna burn yet another hole in my wallet hahah...

    • @GuywithThoughts
      @GuywithThoughts 6 лет назад

      The raytracing focus is with regards to real-time game engines. There's a future with that technology, no doubt, but it's different than using Octane. The 2080Ti's have an improved architecture and more cuda cores than the 1080tis, so they'll give you faster render speeds.
      The 2080Ti is ~$450 more than a 1080Ti, currently. Who knows, maybe prices could drop further and you could get 2 1080Tis instead of just one 2080Ti. If your budget is limited in the short run, but you intend on investing more as time goes on, then maybe a 2080Ti could be a good choice (purchasing another when the funds become available) because, depending on the rest of your computer setup, you could be significantly throttled when going above 2 graphics cards.

  • @Gireshahid33
    @Gireshahid33 6 лет назад +1

    Awesome work.. love it.

  • @motiondude
    @motiondude 6 лет назад +1

    just what I needed

  • @whatevsimbulletproof
    @whatevsimbulletproof 4 года назад +1

    Awesome, thanks! What hotkey are you using to change camera angle? Could not find it in camera settings.

    • @octanejesus
      @octanejesus 4 года назад

      2 + right click allows you to dynamically zoom the focal length

  • @MORTONRICK
    @MORTONRICK 5 лет назад +1

    Great tutorial! But wish you used more of your screen for the viewport. Half the screen is a black box.

  • @乘风-g5k
    @乘风-g5k 6 лет назад +2

    Awesome!!!

  • @yunodite
    @yunodite 6 лет назад +2

    i just love this guy (no homo)
    he is so good at it

  • @zentriceggofficial
    @zentriceggofficial 6 лет назад +3

    I recognise the printer behind you and is that an octopus rift sensor on the desk? Great tutotrial.

  • @RichieMotion
    @RichieMotion 6 лет назад +3

    David may you can tell us how u made these ice carvern from your last video? I think you made them with xparticles and maybe some cubes but I cant get that smooth look! btw congrats with this tut, its just a gem!

    • @octanejesus
      @octanejesus 6 лет назад +1

      Thanks!! I did a breakdown on the ice caves video here: arievvisuals.com/tutorials#/walk-with-you-breakdown/

    • @RichieMotion
      @RichieMotion 6 лет назад +1

      Thank you so much dude! I've to tell that you are inspiring asf!

    • @octanejesus
      @octanejesus 6 лет назад +1

      Awesome to hear!

  • @cmm9557
    @cmm9557 6 лет назад +1

    amazing!

  • @AhmadBahram
    @AhmadBahram 6 лет назад +2

    lovely

  • @GamingwithTTfires
    @GamingwithTTfires 6 лет назад +1

    Can show us how u developed that city moon .. becoz I really want to know how u did it . That was good

  • @Andresastucas
    @Andresastucas 6 лет назад +2

    CG Jesus is back!

  • @nolteman2365
    @nolteman2365 6 лет назад +2

    Too much to learn, I'm happy just looking

  • @aleanaparra1672
    @aleanaparra1672 2 года назад

    Wonderful

    • @eyedesyn
      @eyedesyn  2 года назад +1

      Thank you! Cheers!

    • @aleanaparra1672
      @aleanaparra1672 2 года назад

      @@eyedesyn awesome tutorial!!! Thanks

  • @juanantonioecijacorrionero58
    @juanantonioecijacorrionero58 3 года назад +1

    WOW...!!!!!!!!!!!!

  • @Moraculous
    @Moraculous 6 лет назад +4

    i love you

    • @eyedesyn
      @eyedesyn  6 лет назад

      Right back at ya buddy!

  • @luisgonzalez4477
    @luisgonzalez4477 6 лет назад +2

    Thank you very mucho for share

  • @abuaysam6459
    @abuaysam6459 6 лет назад +1

    thanks bro very helpfull

  • @OTNOVSKY
    @OTNOVSKY 6 лет назад +122

    our lord and savior jesus is back

    • @majed9503
      @majed9503 6 лет назад +1

      HAHAHA made my day

    • @darkman5050
      @darkman5050 5 лет назад +1

      Your stupidity is outstanding...

    • @wrathford
      @wrathford 3 года назад

      ^ there are two kinds of people lmao

  • @INATIMELAPSE
    @INATIMELAPSE Год назад +1

    15:02 5/26 my study.. thanks! eyedesyn
    21:55 5/28 so hard..

  • @farshaxan
    @farshaxan 6 лет назад +1

    Great tutorial David! Was wondering about your PC specs if you can share?

    • @octanejesus
      @octanejesus 6 лет назад

      Thanks!! The PC I recorded on (I've got two of these builds) has 4 x 1080tis, 64 GB of Corsair DDR4 RAM, a 6 core i7 6850K CPU, Noctua Dual Tower CPU cooler, an ASUS ROG Rampage V Edition 10 motherboard, a 1300W G2 power supply, 1TB SSD, 8TB HDD, 3 front RGB LED fans with Corsair Link, 2 bottom fans, 2 at the top, and one at the back, and a Corsair Air 740 case.

    • @farshaxan
      @farshaxan 6 лет назад +1

      Thanks so much for getting back! Do you have water-blocks/hybrids for the 1080tis? I would imagine having 4 FE cards would generate quite a bit of noise. Really interesting that you use Noctua for CPU, I use the D15 cooler as well but most 3D builds these days that I've seen water-cool the CPU.

    • @octanejesus
      @octanejesus 6 лет назад +1

      adam yeah I don’t do any water cooling. I just use the blower design that stacks well. It’s not horribly noisy. I’ve heard that the hybrids are just as noisy, though they do keep temps way down.

    • @farshaxan
      @farshaxan 6 лет назад +1

      You are an absolute star David, many thanks for getting back and the great content!

  • @thegreaterconundrum
    @thegreaterconundrum 6 лет назад +1

    Hi David, great lesson as always! Around 28:45, how were you able to undo your camera movements like that? Thanks!

    • @octanejesus
      @octanejesus 6 лет назад +1

      John Roche control shift Z is undo view and control shift Y is redo view! Definitely a good one!

  • @tancor_m
    @tancor_m 27 дней назад

    SUPER

  • @HollyVanHart
    @HollyVanHart 6 лет назад +2

    ✔️ Appreciate your sharing! 🙌 😍 💖

    • @eyedesyn
      @eyedesyn  5 лет назад

      Thanks for watching!

  • @I_am_bhmgthelabel
    @I_am_bhmgthelabel 3 года назад

    Nice video, Jus watching you do this feels like I learned a lot...Hope you keep the videos coming..Subcribed too

  • @voodoorampager
    @voodoorampager 6 лет назад +2

    the Jesus has risen! ty david!

  • @倚剑飞天
    @倚剑飞天 3 года назад

    you are the hand of god

  • @duanjintong100
    @duanjintong100 2 года назад

    great tutorial you made! thanks a lot! Just wondering what computer you use for c4d rendering and modeling?

  • @capdponts8710
    @capdponts8710 5 лет назад +2

    wowww

  • @stereo_stan
    @stereo_stan 4 года назад +1

    So great. One question : Is there a version of world creator you reccommend? Can I use the most basic version?

  • @charlesbooth3176
    @charlesbooth3176 4 года назад

    noob question here. Why did you duplicate the actual geo to add different levels of texture displacement as opposed to blending the displacements with some sort of additive blending node in a single shader on a single piece of geo? Admittedly I don't know anything about octane and am kind of new to 3d generally, so apologies if that's a dumb question. But I've seen in various other demos for products like Arnold and/or redshift and even for developing textures in substance and the like--height maps get blended in a single shader. seems like doing it by duplicating the geo the way you are doing could potentially cause problems. It does however seem more straight forward and giving you additional controls on displacement values for each version of the geo/texture.