Love the drum synthesis videos. Selfishly i want you to make a tutorial for all of these but i will settle for this awesome snapshots. Cheers man! Keep shredding!
Thanks! Would love to do more tutorials. My problem is I don’t often know where I’m going with an idea, then by the time I have figured it out, it’s finished. I might do one for this patch though as it is a very useful technique
It’s basically Karplus-Strong synthesis. I’ve implemented different audio processing for +ve and -ve signal values in the feedback loop, which creates non-linearity and resonances. The stuff from the book is only a resonant biquad filter, it’s used in the feedback loop of the Karplus Strong chain to shape the response and provide the tonal characteristics of the model. I don’t know if this is very scientific though - I am not an expert! I like how it sounds though ◡̈
You could try using a simple mix/history filter instead of the GO object, it won’t be exactly the same but it will help you to get to grips with how filtering the K-S feedback chain can affect the sound
@@ersatz_ben Thank you so much for the explanation! I finally got a chance to play around with this. Running the builtin svf~ filters into a delay with feedback seems to work about the same! This is the best drum synthesizing I've found
Love the drum synthesis videos. Selfishly i want you to make a tutorial for all of these but i will settle for this awesome snapshots. Cheers man! Keep shredding!
Thanks! Would love to do more tutorials. My problem is I don’t often know where I’m going with an idea, then by the time I have figured it out, it’s finished. I might do one for this patch though as it is a very useful technique
@@ersatz_ben I hear that, flow state kinda thing. I would really appreciate man! Looking forward to more of your work. Cheers!
very cool! absolutely love all your work on this channel
These sound great. Very cool indeed
Love the sound of this patch, and thanks for sharing it - a lot of fun to mess around with
Can you say anything about how the physical model works for people who don't have access to the book/package? This sounds great
It’s basically Karplus-Strong synthesis. I’ve implemented different audio processing for +ve and -ve signal values in the feedback loop, which creates non-linearity and resonances. The stuff from the book is only a resonant biquad filter, it’s used in the feedback loop of the Karplus Strong chain to shape the response and provide the tonal characteristics of the model. I don’t know if this is very scientific though - I am not an expert! I like how it sounds though ◡̈
You could try using a simple mix/history filter instead of the GO object, it won’t be exactly the same but it will help you to get to grips with how filtering the K-S feedback chain can affect the sound
@@ersatz_ben Thank you so much for the explanation! I finally got a chance to play around with this. Running the builtin svf~ filters into a delay with feedback seems to work about the same! This is the best drum synthesizing I've found
What’s the point here exactely?
To show the range of sounds you can get from a simple physical model - and to provide the source code so others can play with it