The Legend Of Zelda: Oracle Of Seasons (2001) #6 - Full Game Walkthrough (GBC) - The Final Battles
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- Опубликовано: 8 фев 2025
- The Legend of Zelda: Oracle of Seasons[a] and The Legend of Zelda: Oracle of Ages[b] are 2001 action-adventure games in the Legend of Zelda series. They were developed by Flagship (a subsidiary of Capcom) and published by Nintendo for the Game Boy Color.
The Legend Of Zelda
#1 - The Legend Of Zelda - 1986 - NES
#2 - Zelda II: The Adventure Of Link - 1987 - NES
#3 - A Link To The Past - 1991 - SNES
#4 - Link's Awakening - 1993 - GB
#5 - Ocarina Of Time - 1998 - N64
#6 - Majora's Mask - 2000 - N64
#7 - Oracle Of Seasons - 2001 - GBC
The player controls Link from an overhead perspective. In Seasons, the Triforce transports Link to the land of Holodrum, where he sees Onox kidnap Din, the Oracle of Seasons. In Ages, the Triforce transports Link to Labrynna, where Veran possesses Nayru. The main plot is revealed once the player finishes both games. Link is armed with a sword and shield as well as a variety of secondary weapons and items for battling enemies and solving puzzles. The central items are the Rod of Seasons, which controls the seasons in Holodrum, and the Harp of Ages, which lets Link travel through time in Labrynna. Before he can infiltrate Onox's castle and Veran's tower, Link must collect the eight Essences of Nature and the eight Essences of Time, which are hidden in dungeons and guarded by bosses.
After experimenting with porting the original Legend of Zelda to the Game Boy Color, the Flagship team, supervised by Yoshiki Okamoto, began developing three interconnected Zelda games that could be played in any order. The complexity of this system led the team to cancel one game. Both Seasons and Ages were a critical success, and sold 3.96 million units each. Critics complimented the gameplay, colorful designs and graphic quality, but criticized the inconsistent sound quality.
The gameplay of Oracle of Seasons and Ages is similar to that of Link's Awakening (1993) for Game Boy, copying basic controls, graphics, and sounds.[4][5] Like most Legend of Zelda games, exploration and combat take place from an overhead perspective. Link uses a sword for his primary attack, complemented by secondary weapons and items. Basic items such as bombs and a boomerang are common to both games. Other items are exclusive to one game, with a counterpart in the other (e.g., the slingshot in Seasons and the seed shooter in Ages both shoot seeds, while the magnetic gloves in Seasons and the switch hook in Ages are used to access otherwise unreachable areas). Unlike most Zelda games, a sword and shield is not always equipped when the player possesses them; they can be assigned like any other item into either of two available slots. Most of each of the games is spent finding the eight Essences hidden in dungeons-large, usually underground, areas containing enemies and puzzles. Each dungeon culminates with a boss that guards the Essence.
When not in a dungeon, Link explores the overworld. In Seasons, the overworld consists of Holodrum and the subterranean world of Subrosia inhabited by the dwarf-like Subrosian people. The two worlds are linked by several portals. In Ages, Link travels between present-day Labrynna and the past, connected by Time Holes. In either game, some areas of one world are accessible only from portals from the other and vice versa. Holodrum, Subrosia, and Labrynna contain optional side quests and upgrades for Link and his equipment. One such side quest is ring collection. Rings provide Link with various bonuses and abilities, such as improved defense. Other rings have no practical uses or effects, e.g. rings that weaken Link's attack or defense, or transform Link into an enemy creature. Another side quest is the optional trading game, in which Link receives and delivers special items to certain people throughout the land. Once completed, Link receives an upgraded sword. In both games, there are many circumstances when a previous item can be upgraded into a more useful form. The latter three dungeons in both games will hold a more powerful version of an item received earlier in the game. Both the sword's offensive power and the shield's defensive abilities can be upgraded twice.
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