How to subtract solids, using sculpt | Autodesk Inventor
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- Опубликовано: 8 фев 2025
- A nifty tip on how to apply best practice to subtract one solid from another in an assembly, in Autodesk Inventor. Avoiding the need to create awkward and complicated projected sketches and fragile adaptivity. #Autodesk #Inventor #Tutorial #3DCAD #Design #Engineering #CAD
This is gold. Clear, helpful and I love the accent and the relaxed delivery. Thanks so much.
The only person that can deliver an INVENTOR SOLUTION AND NEW WAYS in a way that its clear and to the point. Well Done Sir .
At last! A clear and concise video for using this very powerful feature. Brilliant.
Dude when I see you I'm giving you a hug. I've been racking my brain and there you are in few mins, problem solve.
Learned how to use 3-4 new extremely useful commands, well worth the 7 minutes of video. Thanks so much for the help
PerpetualCubingMachine Subscribe and tell all your friends yo! ;-) You're welcome and thanks for the nice comment, glad I could help.
Been using Inventor for years but have not tried the copy object before. This is going to make modeling boxes with hardware 10 times faster at least. Many kudos! Thank you for this tutorial.
This video is raw power. Very very helpful, thanks Neil
Another great video. This is far superior to using a form on the face and extrude to remove material. I love the way it works live. Keep producing these videos, I think I can learn Inventor to a very good level from using your videos and designing my own products. Great work.
Thanks for the really clear Tutorials ,they have really helped me get back into Inventor after a bit of a break
I feel loads more confident now .Cheers Robb
Thanks for this tutorial. I just had this exact problem and found out about the sculpt command but didn't know about the delete solids command or the offset command to add tolerances. Great stuff. Cheers.
old instructions that are still relevent today. thanks!
Thank you man, this video saved me. I was stuck with a job with a glitchy model for molding, this method worked when nothing else did.
This is great for making counterpart threads. There is a video for solidworks but until now, none for Inventor. Thank you.
very useful, I was one of the people that would create another sketch to remove material. I will give it go with sculpt. thanks
Thank again! You don`t know how much rage and frustration just got off when i found this video
This is stunning!!! I was looking for that feature for months.
Second time I've watched this video. Each time about a different "problem" I had. Both times it was helpful to watch. Thank you for your time and effort to record and publish this video (I've made a few YT videos and I know it takes some time). Thanks again for the information and the effort. Good job.
Best Inventor Video Ever! Solved my problem!
This is a far better solution for fitting parts together. Been looking for Boolean type operation in Inventor..leave it to Autodesk to call it 'Sculpt'! Learned it and used it twice in one day!
Was looking for this solution for days!!!! Fantastic... THANK YOU!
I ran into a problem, i can't find the "copy object" command. I am using Inventor 2018. How did you find it?
And to be clear im trying to do this in an assembly file.
thank you so much!!!! I was trying to do this for a while and I did watch other videos doing the same but they do it too fast and without explanation, your video was the best!! thank you thank you thank youuuuu!!
Thx alot for the tips man! Best Inventor Tutorial/Tips Video i have watched so far! Usefull and exactly what i was looking for ;)
Thank you so much for this really easy to follow tutorial. I am starting to get more familiar with this process, and for me its such a time saver... Especially if there are edits to either part.
Thank you, I've been trying to do this for days using other videos and no luck. Your advice worked first time out.
Bruce Davies You're welcome and much appreciate the positive feedback! Thanks a bunch.
Would you be interested in doing some tutorials geared directly toward FIRST Robotics?
Bruce Davies Well I'm no engineer, I'm a software consultant specialising in Inventor & Vault but I can try and help out if it's within my capabilities. Do you have an example of what it is you're looking for?
Hi Neil, I am trying to check all your videos and working with Inventor 2017, I've realized that copy under .iam has been taken out. I would appreciate if you could make a short comment. Thanks !!!
Exactly what I needed! Well explained!
IMMENSE help! Thanks for creating this video!
I'm watching your video 6 years late. It's fantastic. =)
Just what i need figure out, Its a really good job
Very interesting, this will most certainly be useful for me in the future. Thanks for sharing.
Awesome. This is exactly what I was looking for.
It is very useful to me..... gud job
Thank you for being an awesome teacher!
Thanks man! You're helping science!
very clear. like your approach. thanks.
Thank very much, really clear tutorial, you are the best.
[Nephew of Ida] This video was very important for me! Thx for uploading.
Thank you for this great tutorial
brilliant bruv. you're the governor
THX! Learned a lot from this video!
great vid
Thank you for this lesson on sculpting. Question: Can you replace an existing sculpt reference when it becomes another part? I'd like to create a Generic Master that can be copied and altered into additional versions without creating each new iteration from scratch. Again, thanks. Alan
Great Video, as allways. Is there a way to sculpt two volume bodys within a single *.ipt? I kind of want to avoid deriving my volume bodys to seperate ipt's and open an extra iam.
Thats Very Nice....
Thank you!
Thank you very much , great work
many thanks!
You're a lifesaver. Hot damn. Thanks so much.
super cool
This is great!
want to press like button for 100 times. Too late to find this video. Thanks
great video, thanks mate
yup... helped me a lot.. thanks for upload
What do I do if I don't want the cut part to disappear when moving the part? I want the cut to stay even if I move the part
Thanks, this one is really helpful
This is fantastic. Thanks.
One question I have, which may be related ,is the lip that you have on the top of the case. Is there some way to make a lip like that on a 3D surface. ie. you have the top of the case created with two surfaces, one at an angle to the other, and want the lip to be 1mm all the way round. Using a square sketch and sweep results in the tilted surface having a tilted lip. Any ideas?
excellent! thank you
Hi, Great video! Coming from a humble tinkercad background (im learning) this feels like a much better implementation. The tolerance adding is also really useful. 2 questions though;
- when you deleted the void lumps that were floating inside the larger and smaller cylinder, what happens if you move the grey AND black cylinders, would the new subtracted area have a new void lump or carry over the rule we create before?
- Same question with the face that received the .5mm tolerance; what happens when we move the larger black cylinder both on the X and the Z axis after applying the tolerance to a face, does it carry on?
thank you!
Very helpful, thank you.
Hi need advise on the best way to name parts for BOM breakdown to role up.
Great !
very useful,
Ta
@ 0:56 you go from assembly to 3D model. how did you do that?
Ah finally thank you I've bee stuck for days
I know this is a little late. However, I'm having an issue with this function. I'm using inventor 2020 so it might be different. But when I try to copy object it will not allow me to select associative. I get an error stating "the associative option cannot be enabled because not all necessary components can be made adaptive. Some components are already adaptive in another assembly". I have checked other assemblies nothing is adaptive. Inventor allows me to copy object without selecting associative however when I proceed to sculpt it doesn't remove all the faces i've selected. and it leaves the copied objects visible in that orange transparency. Any help would be greatly appreciated.
This will give a cut exactly as large as the parts. What when I want to have an offset?For example, I want to hav a play of 2 mm between an axle and the house.
Many a thanks, it's been days of bugging Prof. Google....now listed as favourite.
Thank you, Thank you
Really informative video, Do you think the same techniques could be used to remove material from a sheet metal part?
TheMattydski Thanks man, yea it works on sheet metal too. Just do the exact same thing as shown in the video, you'll find Sculpt on the "3D Model" tab in a sheet metal part, but once the sculpt cut is done you should still get a flat pattern.
CloudCAD Ltd Thanks..... got just the job for that!! :)
Is it possible to sculpt a moving part? That is: if a part is allowed to move with a driving constraint, is it possible to remove all the material (in one of the parts) that intersect (with the other part) at any point in the movement?
I use double part in assembly... now I want to change 1 of them and save it to spesific part.... can you guide me?
Thanks
Very informative and useful. Now I just have to learn (other videos of your) what a "pa - un" is. 😛😜
This video was so damn helpful, thank you!!
How does this work in invertor 17 and older? There is no sculpture command. And if I use combine it works to. But it doesnt move with the part when I move it.
[Nephew of Ida] 6:57 it doesn't work so in my INVENTOR student 2019. You have to make the composite in the Housing AND the assembly parts invisible, means uncheck "visibility".
Thanks for the great video. Will this also work with sheet metal? (I tried it but it seems, it delete the complete part were I want the cut-out.)
Great vid best part was the Teletubbies music 👍🏼
i always get this message: "cannot create associative copy of target part occurrence"
any ideas?
thankyou too
for some reason i can't edit the part in the Assembly. some part do some parts don't. do you know a fix for that?
This happens if your working on the part in another tab. Close the part out then you should be able to edit it within the assembly.
For some reason, using this command is giving me a unwanted constraint after the fact. Is there a tutorial on how to properly draw and constrain this "Gear box"?
+Marie Essence Is it?! There shouldn't be any constraints generated from doing a sculpt! What's it called, the constraint? Nah sorry there's no tutorial for this, these files are just leftovers from seminars I done years ago, random generic files that I just made up this for... all of my tutorials/tips are just made up as I go along.
Okay. I wish I could show you a picture. Its a mate between the black flange looking leice and the outside wall of the blue box. Are you on FB? Constraints are not my strong points so it could just be something I did wrong.
Is it possible to sculpt holes not bodys? So if you use Hole and thread Note command in 2D drawing then you have all information (Hole Diameter Depth and so one)
+Lauri Link For what situation would you need to do that? The answer is yes you can use this technique to create a hole, you'd need to apply a thread feature for the 2D note to work, but I'm just wondering when you'd do this as the 3D hole feature command should work in most scenarios...
Sometimes hole table not show quantity information for extruded holes. Situation is this, cabinet with shelf . Shelf have six holes and six dowels, And I want sculpt this six holes to the sideboard. So if I move Shelf location in assembly then Side holes moves also
Works fine, but it would've been much better if it was possible to create a separate body first (using sculpt) to, say, fill in voids etc. and then to be able to subtract volume (eliminating the need to delete lumps for example). 2019 and Inventor still vomits errors while trying to constrain the results of this workflow...
haha, oh he sounds so formal in his earlier videos compared to the rascal he is later.
You saved me :D
I was wondering why WoW was launching.
The volume of your intro is to loud and annoying when your are watching video to video... The video are very good and enjoying.....
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Sorry! I got distracted, so I missed the last part of the video.Please disregard my previously posted reaction.
+Gerard Vrught No worries! Thanks for watching :)
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