PART 5 - Blender 4.0 - From Zero to Hero! Quick Lighting Beginner Guide!
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- Опубликовано: 20 мар 2024
- PART 6: • PART 6 - Blender 4.0 -...
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In PART 2 we will start our first ever project and make our first ever 3D model!
LINKS 🔗
Blender Download: www.blender.org
Plaster Material: ambientcg.com/view?id=Concret...
Grass Material: ambientcg.com/view?id=Foliage001
Lawn 3D Model: shop.imeshh.com/product/unkem...
Chair 3D Model: shop.imeshh.com/product/fabri...
Climbing Plant: shop.imeshh.com/product/bouga...
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Thank you for watching, and see you in the next video! ✌️
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I love using sky texture aswell for my render but i always feels like the glass reflections looks a bit wrong for exterior renders if you don't have whats behind the camera modeled.
Is there a way to keep the skytexture lightning but add some HDRI reflections without having the HDRI background visible ?(i usualy put transparent on so i can later on add a sky on photoshop to have more control)
Just saw the most recent uploads, there goes my weekend 🥲💯
Haha good luck ☺️
can you share your pc components for that rendering? :D thx
I rendered this on a laptop with an rtx 3070 :)
we will get better light quality through hdri or sky texture?
HDRIs have a lot more detail in terms of clouds, trees, ground. which all add to realism.
However, the light levels may not be 100% accurate, depending on how well they took the photos.
The sky texture is very very accurate in terms of lighting levels but i think it would lack in realism from things like surrounding areas.
However, the more i use the nishita sky texture the more i'm ejoying the freedom to more easily get the lighting i want, allowing me to make better artistic choices which add to realism.
But starting out, if your sun height isn't so important, using HDRIs would more easily get more realistic results
@@imeshh thank you very much for your answer:)