And the Imperial Fists' homeworld is technically Terra, an honor bestowed upon them when the Emperor made the legion his praetorians. And also Phalanx is not a battle barge, but a mobile space station from the dark age of technology, the size of a small moon
Make a successor. Turn them into whoever you want them to be and claim they don't know who their progenitor is anymore, and use whatever rules you want.
I believe the whole point of this edition is that you can run anyone as anyone. So you could field Iron Hands that play using the "Ravenguard" Detachment, or Dark Angels that play like "Ultramarines" and no ones gonna bat an eye
@@mali5698yes, but having an unknown progenitor successor chapter you can use any named character because you are using them as whichever chapter you choose at the time
@@mali5698mainly because space marines themselves don’t spec that hard Raven guard will go for direct assault if it’s necessary Fists will do bike assaults White scars will take up defensive positions people get to caught up in their preferred way of fighting space marines will do anything to win
Not New but play them because they're cool. To be precise: I play Black Templars because the old Emperors Champion gripping his Sword in both hands is just so awesome.
You forgot to mention that Deathwatch have some really great options on the hobby side. You can also mix in chapter specific models and upgrade kits. For example I use the terminator librarian from space hulk (2014) as well as a primaris sword brethren as a captain.
There are two ways to go about this: - the game-y route (and honestly perfectly reasonable and perhaps the more logical) is to invent your own scheme and play any rules you like no matter what GW does in the future with paint determining rules (right now, I think that is absolutely the way to go and hope GW keeps up the “you don’t get locked into rules by paint job” - embracing the lore and theme so strongly you don’t care and you go for one chapter anyway. Neither is a wrong way to play space marines.
What if you like the custom characters (and transfers for that matter) of an established chapter but not the colour scheme? Is there no room for simply changing the paint scheme but applying the transfers for a particular chapter and saying they are just a different outfit of that chapter, wearing different coloured armour?
You don't need to do either of those things, the way the rules work in 10th any army can play any rules/detachment as long as you don't break keywords. You want to play Ultramarines as Space WOlves, you can as long as you don't take anything with an Ultramarine Keyword. Doesn't matter how you paint them.
I'd argue unique units like Sanguinary guard and deathwing terminators shouldn't be a thing and instead just make upgrade rules to make e.g a unit of vanguard vets feel like sanguinary guard instead. That way it makes it so that no matter what scheme you paint your models and don't feel like there is a wall. @@MrFiremagnet
Counterpoint having multiple units that have the exact same model kit would confuse people. Also you can't make decent Sanguinary guard using an upgrade sprue. You would be swapping so much out it may as well be it's own kit.
@@DT-ce1fb I'm not on about kit, I'm on about data sheet rules. You could just use wargear options on a vanguard vet datasheet that could be upgraded with things like artificer armour and inferno pistols and use those rules to represent a sanguinary guard unit rather than just using a separate datasheet and creating bloat within a codex. So you buy the sanguinary guard models but use the Vanguard vet datasheet to represent them.
Space Wolves! The Vlka Fenryka are definitely my favorite. I love them lore and style. I do also like how they very much how like they Primarch have convinced people they are more basic savages than they really are. Letting their foes underestimate them.
For those who aren't up on 10th, an army becomes a particular faction because it includes one of the named epic heroes because their rules prevent other chapters named characters being taken along side. For example, if you take Marneus Calgar, then your army is Ultramarines, and can no longer take Vulcan Hestan. This is for the main codex chapters, not divergent.
Homebrew chapter[s] all the way. Won't bore anyone with details about either of the two I've come up with over the years, I'll just note that I miss the days when you were assumed to be making *your* army rather than trying for some canon approximation.
Black Templars are the most fleshed out chapter at the moment. Plenty of unique primaris units (so not going away anytime soon), plenty of characters, great upgrade sprue, good Combat Patrol box. If you want to feel different and not simply a differently coloured Ultramarines with one or two characters and prefer primaris units, there is really no choice. Maybe the Dark Angels will soon be updated significantly, but until then, the BT are the most complete chapter.
13:20 just to clarify that The Phalanx isn’t the Imperial Fists home planet. Their home planet is called Inwit, however due to the planet being Tidal locked ( a phenomenon which the planet is locked around a sun, making one side permanently dark and the other permanently facing the sun ) and the planet being irradiated and frozen making it a death planet. A death planet being classed to be very difficult and deadly to live on. The Phalanx is a dark age of technology ship the size of a moon and IS THE biggest ship the imperium has. Making it a semi- mobile planet sized command centre.
Funny thing about Vanguard Spearhead and Anvil Siege that they perform better if not used as intended. Phobos Units do not benefit from the detachment rule because they already have a Stealth keyword. And highly benefit from Anvil Siege because Eliminators, Sniper Scouts, Infiltrators and Scouts all have Heavy keyword and some form of Lone Operative, so can use detachment rule to the full potential. From the other side having tough units -1 to hit and one big clump of Aggressors, Eradicators or Terminators getting Infiltrator keyword is big. Urel Ventris can give another big clump Deep Strike keyword, until game finished. So you can pick up and strike again with unit if needed.
I'm strongly considering starting up a new Space Marines army, but I've been struggling to choose between Blood Angels and Salamanders. This video helped a lot!
As someone who is currently looking to main black templars, I appreciate how strong they are and how their looks match the amount of coolness they have on the battlefield.
I think Pedro Kantor is seriously underrated in 10th. I've been using him with sternguard and they have performed incredibly well every game. The +1 attack for a whole battle round is a great alpha strike and helps them surprisingly alot in melee and +1 to hit for the whole squad as soon as they lose 1 model is amazing. Pedro himself also has a great damage output in shooting and melee.
On my 3rd stint of 40k now. I always loved the dark angels as a kid then a young adult. Bought 9th starter set and my son chose blood angels for the marines. He gave up almost straight away I however ran with it and by the emperor I'm so happy with that choice now. We get Meph, need I say more
I find it a little annoying when you say things like 'imperial fists are a bit weak at moment' when the entire reason GW created these new detachments. Was to not punish players paint choices. Talking like that has the potential to really deflate new players. And can lead them into believing they have to use the Anvil force for the Imperial Fists etc. All the chapters can and do fight in different styles. If anything. A video doing a bit of thought experiment on how and why the chapters would use the detachments that don't follow their usual preferred way of war. Could help people wrap their heads around things in a lore themed way. (Imperial Fists vanguard force infiltrating sappers to mark and set demo charges ready for the main Anvil strike force to strike next day)
I love the Ravengaurd lore and themes and when I first got into the hobby the only reason I choose to start a Salamanders army instead of them is the stupid hair on Kayvaan and their upgrade sprue heads
I’ve been on a WH 40k lore deep dive for the past couple of months. I have zero interest (and money) to be playing this game. But I still found the video intriguing, definitely gonna watch more.
The key to Blood Angels is to use your Jump infantry as Calvary. The new Scouts work as a good forward force, Inferis with an LT or intercessors make a good anvil. Your Jumpers are your hammsr
I've been with the Blood Angels since I started in 3rd edition, and while they're near the bottom of the pile in 10th, I'm too far in not to stick with them. :)
I still cannot get over Tor Garadon being nerfed. Like you said hes usable but doesnt stand out now. He doesnt feel like a named character should. Why GW? WHy!?
U can only field one chapter now I think? Also it’s not good all flavour is gone and it’s just seemingly let’s make characters super powerful v average minis in damage output and make it all about re rolls
@@aguy607 you can only run one chapters epic heroes it doesn't matter what colour the rest of them are though, if I want half my army painted as Crimson fists and half as Raptors it doesn't really matter.
Also, one more thing: These chapters upfront are themed by real world cultures, but in truth they resemble WHFB cultures, as evident by the presence of the Blood Dragons in form of the Blood Angels, the Von Carstein in form of the Night Lords...and the Strigoi in form of the Raven Guard (instability turning them into abominations, check). Some resemble Cults rather than tribes, like Space Wolves -> Cult of Ulric, or Word Bearers -> Cult of Sigmar (gone wrong). The Lunar Wolves are Middenland, which is also the rival faction to the Emperor in WHFB. Many monogod chapters are just WYSIWYG, like Emperor's Children are just the Sigvald guys. Ultramarines are Tileans (look up Lorenzo Lupo), White Scars are Hung Chaos Barbarians... so a lot if shuffled around in its importance. So it all rhymes and I wouldn't be surprised if one of the missing primarchs accidentally was a woman based on the Lahmian. There's suggestion one was a tragedy and only the other was a traitor.
Blood angels with stormlance detatchment is really good Some strats don’t work as you won’t take mounted but the rest do ok and it means you just get to throw jump packs up board to get in a punch right away and move all over with 24” threat ranges for melee which is surprising ly pretty good with power fists in death company
Love the Salamanders, I have so much fun playing as them. One of these days I’ll start a second army I’m thinking Black Templars. Or perhaps Grey Knights.
I'm currently going imperial fists, sons of the phoenix subchapter. I'm not totally set on detachment yet, my subchapter is pretty varied so lore wise I could pick any of the codex detachments but i'm leaning anvil for casual
Space wolves here simply for the variety, I do like the dark angel models too. Wolves have my favourite lore however. It's a shame they are a bit weak with such a large base.
Thank you for the video. I just came back to the game after many years and opted for a white scars successor - astral bears. Have the iconography down and wanted to find a detachment that supported both heavy and assault, joining the theme of a savage and burly polar bear in appearance and effect. Terminators with lightning claws, hellblasters maybe heavy intercessors or desolators / devastators, for the theme but without jump packs and fliers - fast and heavy prob means landraiders and impulsors. gladius would prob work well from the outline above. But a bear mounted cavalry would tip towards stormlance.....
Im thinking on making my own chapter, but i want to use the BT miniatures, can i do that?, i really like space marines with robes and swords, i even started in thinking their lore 🥲
Asuspex Tactics are you a mind reader? Been debating starting a new Space Marien army for a while since I finish my Custodes so this is absolutely perfect timing.
@utarefson9 fair question, simply put I just really like both armies, mainly from a lore perspective but from a model perspective as well. Also truth be told, if I wanted to go something completely different I'd have to go with a hoard army, and I'm far too slow of a painter to commit to an army that requires loads of models.
A couple of details wrong here, like the Iron Hands homeworld being Medusa, not Deliverance and the Grey Knights with Titan being one of Saturns' moons not Jupiter.
Thanks to the Imperium magazine, I had a load of Marines and wasn't sure who to run them as, as my friends had just started all the chapters I was interested in. There was a reddit post on most divergent from their founding Chapter Successors, and the Death Spectres, with their stupid die and resurrect yourself to get promoted" rituals managed to sound even more silly and edgy then the Raven Guard, so I went with them.
Using Dark Angels with Iron Spear just for the dark shroud is kinda fun 😂. You can get 2k pts all within the lethal hits aura and stealth aura, rather easily. It’s even more ridiculous in 1k matches.
i am Rolling my Dark Angels as The Risen led by pap Lion himself in Unforgiven Task Force and it is bretty fun for me as my friends get really frustrated as i get easily in battleshock thanks to their armies
@@no-nonseplayer6612 I am not a fan of that detachment at all lol. I like the Lion in smaller matches but he has been getting wiped in bigger matches to quickly by big guns. Only takes a couple or few bad save rolls and he’s dead.
@@ValyaLoona Deepstrike my man deepstrike wit Lion of Goodliness and start mid fucking with you opponents because they dont know hen or where will lion pop out and wef contemptor dreds to help Lion and your opponents are wondering when Lion pop up well turn 3 is best time to get out lion from hiding
@@no-nonseplayer6612 yeah he still gets beamed. I’ve only ever deep strike him. He’s been good vs melee armies but that’s about it. He’s just to expensive for having no shooting. There’s so many more uses from 380 pts that are more valuable in game.
I'm so stuck between the blood angels and dark angels, I know what color I want to paint them honestly means nothing at all due to there being successor chapters in every color scheme or if you just wanna create your own successor of whatever chapter you can... but still as like my base I'm stuck between the two because I love both chapters... but with the new terminators and dark Angel special units coming out I wanna do dark angels...
space sharks are the best, there is no other answer, everyone should play space sharks, maybe then we'll get some actual unique rules for one of the most unique space marine chapters.
I wonder why everybody still mentiones ,,codex-complient" and even in space marines codex it is mention, while in lore Guilliman after his return stated that codex astartes is no longer up-to-date and primaris marines and their units are litelary out of codex astartes. Its really confusing, and with primaris and firstborn combined chapters looks like small version of legions more than a classoc codex astartes chapters
Korsarro Khan on a bike could maybe kitbashed with the White Scar character from the Kill Team Cassius box. I collect Blood Angels since 2nd edition. However, if I would start out today, I am not sure if I would take them anymore. Not only because of the strength (they are now far more melee oriented then they were in 2nd edition) but the lore has changed a lot too through the years. I recently started to build up a Deathwatch army, they seem to be interesting.
I started collecting Blood Angles as my first army this year, and I'm really interested in hearing your view of them as a long time collector and how the lore has changed over time.
@@CruentusMessor Oh man, I wrote a really detailed answer and when I pressed enter, all was gone :( So, here my short answer. I like the minis and some of the lore today. However I don't like that GW pushed the Blood Angels into the "space vampire" corner. In the beginning in 2nd edition, when I started to collect BA, the rules for Blood Angels were like most of the other Space Marines. They were very versatile and not only melee oriented. The codex which came after 2nd edition "Angels of Death" introduced the Death Company, which was cool but it was exploited shortly after the codex was released. Suddenly you had whole armies consisting only of Death Company, which was nonsense from the lore perspective. Afterwards the Blood Angels were pushed further and further into the direction of space vampires and heavily melee oriented. I hope I could give you some insights. I still like most of the lore, but not all of it. The minis are very cool and I have nearly everything from BA, at least once. After a long hobby break from early 2000 until last year I planned to build up a 2000 points Blood Angels army, but now GW discarded all of the first born models. So I am not sure if I want to invest so much to get all Primaris stuff etc. p.s.: therefore I thought I will use the firstborn models for the Deathwatch army. At least I will try.
@@peters.9463 Interesting. I first became interested in the Blood Angels a long time ago when I walked past some people playing at my LGS and saw Astorath and the Sanguinor, so I've always loved the angelic theming as well as the contrast between that and the darker "vampire" side of them. I am a bit weary of buying the firstborne Death company and Sanguinary Guard models though
CORRECTION: Iron Hands are from MEDUSA not Deliverance. Sorry, my fleshy mind is clearly too weak!
Korsarro Khan also can't go with his bladeguard anymore... which sucks! I even gave them all round shields and curved swords!
@@andrewmartin2189 He can now! They fixed him and Adrax allowing them to go with their blade guard
It's okay man. We still love you.
And the Imperial Fists' homeworld is technically Terra, an honor bestowed upon them when the Emperor made the legion his praetorians. And also Phalanx is not a battle barge, but a mobile space station from the dark age of technology, the size of a small moon
@@obtainablespatula5389So you're saying that's no moon?
Make a successor. Turn them into whoever you want them to be and claim they don't know who their progenitor is anymore, and use whatever rules you want.
I believe the whole point of this edition is that you can run anyone as anyone. So you could field Iron Hands that play using the "Ravenguard" Detachment, or Dark Angels that play like "Ultramarines" and no ones gonna bat an eye
@@mali5698yes, but having an unknown progenitor successor chapter you can use any named character because you are using them as whichever chapter you choose at the time
@@mali5698mainly because space marines themselves don’t spec that hard Raven guard will go for direct assault if it’s necessary Fists will do bike assaults White scars will take up defensive positions people get to caught up in their preferred way of fighting space marines will do anything to win
@@venlocity2 You can still do that anyway as long as you don't break the detachment keyword rules.
This is a really really amazing video.
Who else is here is new to 40K, picked Black Templars just because they were cool… then finding out they are BEAST
I always like the lore and I’ve been reading the books but never play the tabletop game. It is my first choice to
Not New but play them because they're cool. To be precise: I play Black Templars because the old Emperors Champion gripping his Sword in both hands is just so awesome.
I started with the Fists. Eventually went Templars. I use both. One for when i wanna shoot, another for when i wanna beat face.
die hard crimson fists player herre!
Fellow Templar and crimson fist player here ✊
@@Morvox "I have dug my grave in this place! I will either triumph or I will die! No pity! No remorse! NO FEAR!"
Can you paint a standard combat patrol as black templars? I've been thinking about doing that.
Clearly raptors chapter since even geedubs has added transfers for them in boxes over founding chapters 😉
I hope raptors become a protagonist chapter like ultramarines, they're very marketable and very fit for the position
Yes! There's also potential for really fluffy and at least moderately competitive lists for the Raptors now as too.
Raptors are cool, don't get me wrong, but I get pissed every time since I use the RG iconography.
@@luckylarry71what are the raptors? Sounds pretty interesting. Im new and looking for a Chapter
If that happens nerds are gonna be seriously pissed lol
You forgot to mention that Deathwatch have some really great options on the hobby side. You can also mix in chapter specific models and upgrade kits. For example I use the terminator librarian from space hulk (2014) as well as a primaris sword brethren as a captain.
I'm sure Auspex tactics has a beef with DW, they're always back of the bus with him, thoughts?
@@Damnedlegion40k Deathwatch are cool but I think theyget ignored by virtue of the added cost of the shoulder pads
There are two ways to go about this:
- the game-y route (and honestly perfectly reasonable and perhaps the more logical) is to invent your own scheme and play any rules you like no matter what GW does in the future with paint determining rules (right now, I think that is absolutely the way to go and hope GW keeps up the “you don’t get locked into rules by paint job”
- embracing the lore and theme so strongly you don’t care and you go for one chapter anyway.
Neither is a wrong way to play space marines.
What if you like the custom characters (and transfers for that matter) of an established chapter but not the colour scheme? Is there no room for simply changing the paint scheme but applying the transfers for a particular chapter and saying they are just a different outfit of that chapter, wearing different coloured armour?
You don't need to do either of those things, the way the rules work in 10th any army can play any rules/detachment as long as you don't break keywords.
You want to play Ultramarines as Space WOlves, you can as long as you don't take anything with an Ultramarine Keyword.
Doesn't matter how you paint them.
It doesn't matter now. Anything plays as anything, and I'm here for it. Pick up the wackiest color scheme and roll with it.
Not really until non-codex compliant chapters get booted out from using codex compliant detachments 🤣
@@jacktbc3947 I'd argue that if one already knows they want to run wolves/angels/templars, there nothing that can stop them.
I'd argue unique units like Sanguinary guard and deathwing terminators shouldn't be a thing and instead just make upgrade rules to make e.g a unit of vanguard vets feel like sanguinary guard instead. That way it makes it so that no matter what scheme you paint your models and don't feel like there is a wall. @@MrFiremagnet
Counterpoint having multiple units that have the exact same model kit would confuse people. Also you can't make decent Sanguinary guard using an upgrade sprue. You would be swapping so much out it may as well be it's own kit.
@@DT-ce1fb I'm not on about kit, I'm on about data sheet rules. You could just use wargear options on a vanguard vet datasheet that could be upgraded with things like artificer armour and inferno pistols and use those rules to represent a sanguinary guard unit rather than just using a separate datasheet and creating bloat within a codex.
So you buy the sanguinary guard models but use the Vanguard vet datasheet to represent them.
When the Emperor made the raven guard, he must have been listening to Welcome to the Black Parade a lot.
Raptors Chapter, obviously. There is no need for debate. Okay reasonable debate maybe.
You speak nothing but the truth
You have the IH home world as Deliverance instead of Medusa. :P
Maybe one day I'll revive my Red Talons. One day.
Space Wolves! The Vlka Fenryka are definitely my favorite. I love them lore and style. I do also like how they very much how like they Primarch have convinced people they are more basic savages than they really are. Letting their foes underestimate them.
Raven Guard or Ultramarines for me. Both have great lore and aesthetics, so just comes down to playstyle. Been stuck on this for a year
For those who aren't up on 10th, an army becomes a particular faction because it includes one of the named epic heroes because their rules prevent other chapters named characters being taken along side. For example, if you take Marneus Calgar, then your army is Ultramarines, and can no longer take Vulcan Hestan. This is for the main codex chapters, not divergent.
Homebrew chapter[s] all the way.
Won't bore anyone with details about either of the two I've come up with over the years, I'll just note that I miss the days when you were assumed to be making *your* army rather than trying for some canon approximation.
I wish i could give this a hundred likes but alas one has to do.
Been a Magpie for 6 years, will always be a Magpie
Black Templars are the most fleshed out chapter at the moment. Plenty of unique primaris units (so not going away anytime soon), plenty of characters, great upgrade sprue, good Combat Patrol box. If you want to feel different and not simply a differently coloured Ultramarines with one or two characters and prefer primaris units, there is really no choice.
Maybe the Dark Angels will soon be updated significantly, but until then, the BT are the most complete chapter.
Wonder if BTs use the ranged Phobos/Gravis marines in lore?
@@milanmarkovic2721I hope not but probably yes seeing how much they have been ruined lorewise the last 8 years
@@utarefson9 Ruined? You talking about the "killing a Custodian" thing?
13:20 just to clarify that The Phalanx isn’t the Imperial Fists home planet. Their home planet is called Inwit, however due to the planet being Tidal locked ( a phenomenon which the planet is locked around a sun, making one side permanently dark and the other permanently facing the sun ) and the planet being irradiated and frozen making it a death planet. A death planet being classed to be very difficult and deadly to live on.
The Phalanx is a dark age of technology ship the size of a moon and IS THE biggest ship the imperium has. Making it a semi- mobile planet sized command centre.
Funny thing about Vanguard Spearhead and Anvil Siege that they perform better if not used as intended.
Phobos Units do not benefit from the detachment rule because they already have a Stealth keyword. And highly benefit from Anvil Siege because Eliminators, Sniper Scouts, Infiltrators and Scouts all have Heavy keyword and some form of Lone Operative, so can use detachment rule to the full potential.
From the other side having tough units -1 to hit and one big clump of Aggressors, Eradicators or Terminators getting Infiltrator keyword is big. Urel Ventris can give another big clump Deep Strike keyword, until game finished. So you can pick up and strike again with unit if needed.
I'm strongly considering starting up a new Space Marines army, but I've been struggling to choose between Blood Angels and Salamanders. This video helped a lot!
Black templars, "for the crusade", helsreach book good, etc
As someone who is currently looking to main black templars, I appreciate how strong they are and how their looks match the amount of coolness they have on the battlefield.
I think Pedro Kantor is seriously underrated in 10th. I've been using him with sternguard and they have performed incredibly well every game. The +1 attack for a whole battle round is a great alpha strike and helps them surprisingly alot in melee and +1 to hit for the whole squad as soon as they lose 1 model is amazing. Pedro himself also has a great damage output in shooting and melee.
Raven Guard, sneaky beakies
On my 3rd stint of 40k now. I always loved the dark angels as a kid then a young adult. Bought 9th starter set and my son chose blood angels for the marines. He gave up almost straight away I however ran with it and by the emperor I'm so happy with that choice now. We get Meph, need I say more
Raven Guard have been my boys for a while. Humanitarian like the Salamanders, doing their own thing, and birbs. What else needs to be said?
I just sat down to write up a new army list and wondered which chapter to base it on. Perfect timing! Keep up the good work :)
I find it a little annoying when you say things like 'imperial fists are a bit weak at moment' when the entire reason GW created these new detachments. Was to not punish players paint choices.
Talking like that has the potential to really deflate new players. And can lead them into believing they have to use the Anvil force for the Imperial Fists etc.
All the chapters can and do fight in different styles.
If anything. A video doing a bit of thought experiment on how and why the chapters would use the detachments that don't follow their usual preferred way of war. Could help people wrap their heads around things in a lore themed way. (Imperial Fists vanguard force infiltrating sappers to mark and set demo charges ready for the main Anvil strike force to strike next day)
Thanks for covering the crimson fists man 🙏
I love the Ravengaurd lore and themes and when I first got into the hobby the only reason I choose to start a Salamanders army instead of them is the stupid hair on Kayvaan and their upgrade sprue heads
This Lion dude seems pretty cool, I'll do that.
Custom Loyalist Iron Warriors Chapter "Disciples of Dantioch"
I’ve been on a WH 40k lore deep dive for the past couple of months. I have zero interest (and money) to be playing this game. But I still found the video intriguing, definitely gonna watch more.
The key to Blood Angels is to use your Jump infantry as Calvary. The new Scouts work as a good forward force, Inferis with an LT or intercessors make a good anvil.
Your Jumpers are your hammsr
Black templars is the answer you where looking for mr auspex
I've been with the Blood Angels since I started in 3rd edition, and while they're near the bottom of the pile in 10th, I'm too far in not to stick with them. :)
Raven Guard is my personal favorite chapter/ Legion. Blood Angels are a close second.
You must really love jump packs
@@joesheridan9451who doesn't?
Victorus aut Mortis
Started Ultramarines simply because every kit came with decals for that Chapter.
I just started painting, I've been painting the Dark Krakens. The purple and black is just too nice.
INTO THE FIRES OF BATTLE UNTO THE ANVIL OF WAR!
VULKAN LIVES! *STOMP STOMP*
You also have divergent successor chapters which follow the Codex. Like my army, the Blood Drinkers.
Gladius strike force is so good every other chapters detachment has to be weighed against it and unfortunately gladius tends to win out.
I still cannot get over Tor Garadon being nerfed. Like you said hes usable but doesnt stand out now. He doesnt feel like a named character should. Why GW? WHy!?
oh because hes head might be on chopping block literally every time gw nerfs some characters badly their gonna die in lore
Blood angels for me. These guys look great and I love their vampiric lore. Hopefully they get some more new updates models soon.
Lol, remember when you wished for this 😂
One of the best things about 10th edition is you can run alot of chapters alongside each other and theres no rules discrepancies.
U can only field one chapter now I think? Also it’s not good all flavour is gone and it’s just seemingly let’s make characters super powerful v average minis in damage output and make it all about re rolls
@@aguy607 you can only run one chapters epic heroes it doesn't matter what colour the rest of them are though, if I want half my army painted as Crimson fists and half as Raptors it doesn't really matter.
Also, one more thing: These chapters upfront are themed by real world cultures, but in truth they resemble WHFB cultures, as evident by the presence of the Blood Dragons in form of the Blood Angels, the Von Carstein in form of the Night Lords...and the Strigoi in form of the Raven Guard (instability turning them into abominations, check). Some resemble Cults rather than tribes, like Space Wolves -> Cult of Ulric, or Word Bearers -> Cult of Sigmar (gone wrong). The Lunar Wolves are Middenland, which is also the rival faction to the Emperor in WHFB. Many monogod chapters are just WYSIWYG, like Emperor's Children are just the Sigvald guys. Ultramarines are Tileans (look up Lorenzo Lupo), White Scars are Hung Chaos Barbarians... so a lot if shuffled around in its importance.
So it all rhymes and I wouldn't be surprised if one of the missing primarchs accidentally was a woman based on the Lahmian. There's suggestion one was a tragedy and only the other was a traitor.
Raptors.... oo
Hell yes
Never forget, never forgive
Repent for tomorow you will die (honestly we need a new battle cry after the recent lore developments with lion coming back)
Blood angels with stormlance detatchment is really good
Some strats don’t work as you won’t take mounted but the rest do ok and it means you just get to throw jump packs up board to get in a punch right away and move all over with 24” threat ranges for melee which is surprising ly pretty good with power fists in death company
Wish the old style of space marine helmet was a bit more common rather than the primaris variants.
Love the Salamanders, I have so much fun playing as them. One of these days I’ll start a second army I’m thinking Black Templars. Or perhaps Grey Knights.
Exorcist's now, Excorcist's forever!
Deathwatch! We need more players so GW will actually remember us for rules support! Please and thank you.
Always Salamanders, all the time
Big fan of White Scars, Raven guard comes in close second for favorite chapters
I'm currently going imperial fists, sons of the phoenix subchapter. I'm not totally set on detachment yet, my subchapter is pretty varied so lore wise I could pick any of the codex detachments but i'm leaning anvil for casual
Salamanders and grey knights are looking pretty nice.
No pity, No remorse, No fear
Space wolves here simply for the variety, I do like the dark angel models too. Wolves have my favourite lore however. It's a shame they are a bit weak with such a large base.
The issue I have is that I like most of the chapters lol. Makes it hard to choose one for my main army
Why not create your own successor chapter?
Deathwatch
Same. Stuck on Raven Guard and Ultramarines
Thank you for the video. I just came back to the game after many years and opted for a white scars successor - astral bears. Have the iconography down and wanted to find a detachment that supported both heavy and assault, joining the theme of a savage and burly polar bear in appearance and effect. Terminators with lightning claws, hellblasters maybe heavy intercessors or desolators / devastators, for the theme but without jump packs and fliers - fast and heavy prob means landraiders and impulsors. gladius would prob work well from the outline above. But a bear mounted cavalry would tip towards stormlance.....
The Grey Knights, for their work can never truly be done. The Great Enemy imperils all of us, no matter the banner.
Im thinking on making my own chapter, but i want to use the BT miniatures, can i do that?, i really like space marines with robes and swords, i even started in thinking their lore 🥲
Asuspex Tactics are you a mind reader? Been debating starting a new Space Marien army for a while since I finish my Custodes so this is absolutely perfect timing.
I'm curious. Why go from ultra elite to an elite army? Why not something much different from your first army?
@utarefson9 fair question, simply put I just really like both armies, mainly from a lore perspective but from a model perspective as well. Also truth be told, if I wanted to go something completely different I'd have to go with a hoard army, and I'm far too slow of a painter to commit to an army that requires loads of models.
Just realised Auspex chose three chapters for the thumbnail that have a RGB colour scheme, because they're the most distinct together.
The Wulfen are cool, and I'm tired of pretending they're not.
A couple of details wrong here, like the Iron Hands homeworld being Medusa, not Deliverance and the Grey Knights with Titan being one of Saturns' moons not Jupiter.
Raven Guard!! 🐦⬛
I'd love to see a video focusing on successor chapters!
Sanguinius will never be forgotten!
Silver Skulls forever! 🔥
Ultramarines!!!! ultramarines!!! ultramarines!!
Thanks to the Imperium magazine, I had a load of Marines and wasn't sure who to run them as, as my friends had just started all the chapters I was interested in. There was a reddit post on most divergent from their founding Chapter Successors, and the Death Spectres, with their stupid die and resurrect yourself to get promoted" rituals managed to sound even more silly and edgy then the Raven Guard, so I went with them.
*Imperial Fists being weaker at the moment." Yeeaaah..." the moment" being like 10 years.
Which space Marine you should collect, and why it is blood angels.
I’m probably gonna stick to playing gladius with my emperors spears, works perfectly for the balance between melee and shooting I’ve been going for
Who are the Emperors Spears? They sound cool.
Started out Space Wolves, but it’s all about the Minotaurs. Space Spartans for the win
Iron Hands
Blood Angels!!! Do I need to explain why?
My White Consuls army is very sad to receive no mention here. They even have a named character model and everything now!
Using Dark Angels with Iron Spear just for the dark shroud is kinda fun 😂. You can get 2k pts all within the lethal hits aura and stealth aura, rather easily. It’s even more ridiculous in 1k matches.
i am Rolling my Dark Angels as The Risen led by pap Lion himself in Unforgiven Task Force and it is bretty fun for me as my friends get really frustrated as i get easily in battleshock thanks to their armies
@@no-nonseplayer6612 I am not a fan of that detachment at all lol. I like the Lion in smaller matches but he has been getting wiped in bigger matches to quickly by big guns. Only takes a couple or few bad save rolls and he’s dead.
@@ValyaLoona Deepstrike my man deepstrike wit Lion of Goodliness and start mid fucking with you opponents because they dont know hen or where will lion pop out and wef contemptor dreds to help Lion and your opponents are wondering when Lion pop up well turn 3 is best time to get out lion from hiding
@@no-nonseplayer6612 yeah he still gets beamed. I’ve only ever deep strike him. He’s been good vs melee armies but that’s about it. He’s just to expensive for having no shooting. There’s so many more uses from 380 pts that are more valuable in game.
Sticking to my 11th Legion I think :)
Love the dark angels for the terminators and bikes
I chose Blood Angels because I wanted to paint red and Sangiunius is my favouite Primarch!
I'm so stuck between the blood angels and dark angels, I know what color I want to paint them honestly means nothing at all due to there being successor chapters in every color scheme or if you just wanna create your own successor of whatever chapter you can... but still as like my base I'm stuck between the two because I love both chapters... but with the new terminators and dark Angel special units coming out I wanna do dark angels...
Raptors. The reasonable marines.
space sharks are the best, there is no other answer, everyone should play space sharks, maybe then we'll get some actual unique rules for one of the most unique space marine chapters.
I chose Imperial Fists because I like Yellow
I'm going with Executioners
I wonder why everybody still mentiones ,,codex-complient" and even in space marines codex it is mention, while in lore Guilliman after his return stated that codex astartes is no longer up-to-date and primaris marines and their units are litelary out of codex astartes. Its really confusing, and with primaris and firstborn combined chapters looks like small version of legions more than a classoc codex astartes chapters
Astral Claws 😏
It is so odd that they would add a white scars themed Detachment but then remove the captain on a bike.
Gotta be remade soon hopefully
Play your own custom chapter and run them as whoever you want!
Can i use an army consisted of both GreyKinghts and any other chapter?
Blood Revans. They are my favorite space marine chapter.
Korsarro Khan on a bike could maybe kitbashed with the White Scar character from the Kill Team Cassius box. I collect Blood Angels since 2nd edition. However, if I would start out today, I am not sure if I would take them anymore. Not only because of the strength (they are now far more melee oriented then they were in 2nd edition) but the lore has changed a lot too through the years. I recently started to build up a Deathwatch army, they seem to be interesting.
I started collecting Blood Angles as my first army this year, and I'm really interested in hearing your view of them as a long time collector and how the lore has changed over time.
@@CruentusMessor Oh man, I wrote a really detailed answer and when I pressed enter, all was gone :(
So, here my short answer. I like the minis and some of the lore today. However I don't like that GW pushed the Blood Angels into the "space vampire" corner.
In the beginning in 2nd edition, when I started to collect BA, the rules for Blood Angels were like most of the other Space Marines. They were very versatile and not only melee oriented.
The codex which came after 2nd edition "Angels of Death" introduced the Death Company, which was cool but it was exploited shortly after the codex was released. Suddenly you had whole armies consisting only of Death Company, which was nonsense from the lore perspective.
Afterwards the Blood Angels were pushed further and further into the direction of space vampires and heavily melee oriented.
I hope I could give you some insights. I still like most of the lore, but not all of it. The minis are very cool and I have nearly everything from BA, at least once.
After a long hobby break from early 2000 until last year I planned to build up a 2000 points Blood Angels army, but now GW discarded all of the first born models. So I am not sure if I want to invest so much to get all Primaris stuff etc.
p.s.: therefore I thought I will use the firstborn models for the Deathwatch army. At least I will try.
@@peters.9463 Interesting. I first became interested in the Blood Angels a long time ago when I walked past some people playing at my LGS and saw Astorath and the Sanguinor, so I've always loved the angelic theming as well as the contrast between that and the darker "vampire" side of them. I am a bit weary of buying the firstborne Death company and Sanguinary Guard models though
which space marine chapter to choose and why is it dark angels
They have returned the bladeguard to kor'sarro, but the white scars have lost almost everything along the way from the 9th to the 10th. :(
So the one to pick ought to be Ultramarines?
Didn't see that coming....
Or did I?
Do they all have to be the same or can I have black Templar and untra marines in the same army