How to do Massive Damage | Super Robot Wars 30
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- Опубликовано: 8 сен 2024
- A guide explaining my general setup for huge damage to one shot things. There's tons of other factors to push damage further, but this will get you over 200k easily for Super Robot Wars 30. Same principles apply to SRW V/X/T also.
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Some things to keep in mind when applying to the rest of VXT:
-T & 30 have the higher damage caps due to higher caps on stats and upgrades.
-V & X do not have percentage-based attack buffs, so the most that can be attained is +300 per part from Infight/Gunfight Supporter & Spiral Effector (T outclasses them with +500 from Escudo Shard: +100 per ExC level up to 5, and the presence of percentage buffs)
-As for non-percentage-based buffs in 30, the strongest is indeed the AOS Arnaments mentioned in the video, along with Comeback Attack at +600, Crystal Heart, Escudo Shard and both Extra Arms X & Omega for 500, though suboptimal for damage since that's a +500 increase for the cost of two power parts, and Battle Code: SSSS for +400 that only applies to Gridman)
-30 is the only one to have a maximum of five power parts for certain units.
-V & X do not have Victory Turn and Miracle Mark (Strongest Spirit Command consumable casts Bravery, but X's Dogma Command allows for the casting of Soul to anyone)
-Supporters do not have passive effects in T, but Lisa's effect is stronger for an extra +200 in weapon attack.
-V does not have the Stats Up Ex Order.
-X is the only game besides 30 to have Lelouch and his Tactical Command. 30 is obviously better because of Zealous Trigger and Ogami and Shinjiro.
Excellent breakdown for VXT! The damage disparities between V/X and T/30 are pretty wild
@@RevoSKL Thanks! It's nice to have some info on what to experiment with to do all sorts of crazy stuff. Can't wait for the cap raise to utterly blow T out of the water.
Also bare in mind that 20 Bar upgrades and a new difficulty are dropping with DLC 2, so the possibility of hitting the damage cap is higher
@@BassGSothertype yup, I'm hoping to hit 1 million when that happens!
Whe you showed off all those skills on the Main character in the beginning i had no idea you could give that many skills to a character.
it made me realize i was really gimping my playthrough.
That’s a lot of Damage! That’s A Lot of Damage!
Aska and Carlos (once he's awake) are also good sources of daunt if people need more.
Highest damage would be Shin Dragon, did on small size enemy, in space terain. So you dont need S terain adapter part, replace with any booster attack part.
How much damage was it?
i don't think the stats bonus from Ogami and Taiga will stack each other because the effect of Captain command it's not stackable. But there is another way to boost a little more stats, that you equipped the Zealous Trigger on Gekkoi Sui and use double Tactical Command with other effect. Then total you will get bonus +170 for all stats
You are correct, Captain Command's override each other. Lelouch's however do stack, so his ace bonus + Zealous Trigger is pretty crazy for stat and ExC increases at the beginning of the stage
That's a lot of damage
With rumors of the next few dlc mechs one of which we know is going to be getter robo degeneration (possible getter emperor) I mean they let us use ttgl one of the few mechs in emperors area of power(barley but still) but this is a neat strat I didn't know some of this stuff so I will try to add them I to my usual combat now cheers
Nice
Definitely Need to try this out.
Sorry for the sudden question but i really dunno how to Google this: do we not get a Super Robot for the protagonist, in SRW30? I Ask so that i can play with peace of mind, as i'm Mostly rushing to see if i can get One, not a big fan of Real Robots aside for the classics.
There is no super robot original in SRW30, but you can get the other protagonist after you get the Huckebein 30th upgrade. Sadly there is no option for the Huckebein 30th to make it more like a super robot, kinda like the Vangray from V
If you REALLY want to rub salt into wound, you could max out the SKL on the pilot doing the one shotting and give them second attack and have the supporter that increases support attacks to 75% as a passive.
That is… quite the setup.
So do we know how strong Morale impacts damage? Dependin on how strong, it might be a better idea to replace the Brave Police part with a Soldiers Medal (was that its name? Cant check right now.) for 30 adfitional Max Morale (Max 230).
Alternatively one could remove the flight unit on Huckebein 30th in this case to have both BPB and the 230 Morale.
I couldn't find any details online about how exactly morale increases damage, just a few threads theorizing it. I may run a test on the +30 morale vs a 10% part and see what happens.
In general finding the formulas and calculations on how certain stats and mechanics work is really hard for SRW, so I'm always open to people telling me what's up lol
I'm assuming multiple 'Victorious Turn's' won't stack on top of each other, right? If I were to use three of them on the same unit it would just be +30% instead of +90%?
It actually won't let you use more than 1, it'll be grayed out
@@RevoSKL Ah I see. Clever B.B. Studio...
Wow great vid.. btw how many times did you finish the game?
Thanks! On my 5th playthrough now
@@RevoSKL damn and I am still on my 1st playthrough clearing all the onboard missions..
Can I apply the setup on Dygenguar? I have already maxed out his CQB stats and added Lisa as a support to use on Dygenguar.
Yup! Though with the 2nd DLC update, the stats capped at 999 so your damage will be much higher than this video lol
where and how did you get the replica spirit crystal?
The last DLC mission for the Sakura Wars characters
Now if only this game had giant enemy crabs.
hey quick question if anyone has any idea.. basically when we start a NG+ we get to "buy" stuff for that playthrough, spceifically the +1 Power Part, so my question is, do we get to buy it multiple times depending on number of playthrough? meaning can i "buy" it again the next playthrough so i have a total of +2 power part? TIA
I'm on my 5th playthrough, you only get the 1 bonus. So only 1 bonus power part for everyone, regardless of number of playthroughs. You can carry over as many items as you want though, as long as you have the points to buy them
@@RevoSKL so you cant get that much dmg on your first playthrough
@@petervickers911 you can if you invest credits and mainly pilot points into 999 RNG/CQB. Depending on how many side missions you do you can get a few units maxed out like that
@@RevoSKL revo just wondering since im really a beginner at this can you show me a link of your favorite units you use it would really help me
Chodenji bros with their combi attack got any chance of delivering the highest damage in the game?
Not sure, but definitely will be in the testing!
Does Van(ace bonus) have a higher multiplier on this setup if the unit attacks him?
Technically yes, but having the enemy surrounded by 4 allies makes it a bit unreliable since they'll probably attack one of them, getting rid of them reduces it by 10%. Dann also only has 4 power slots max, so another 10%. It'll be hard to get him to work
How do you get Replica Spirit Crystal?
The last stage of the Sakura Wars DLC
Guys I'm new to srw so what's the difference between super and real robots?
There's debate on it, but for SRW I use them as mechanical terms. Super robots are your big tanks, reals are your small dodgers. Stuff like Mazinger and Getter are your supers, Gundams and Knightmare Frames are reals
It has been explained, but traditionally, the big robots with a lot of Health and can hit of massive damage and consume a lot of EN but are slow and cannot dodge are the Super robots, smaller faster but don't do much damage and have lower HP are the real types, tho in the newer games the line is often blurred with the smaller units doing a lot of damage and some supers being dodgy, if you play something older like the SRW Alpha 1 it will be more noticeable. Also in the older games, the real robots had better accuracy and the super ones had poor accuracy.
Also, welcome to the SRW family :-)
And the Second Version is. Real Robot use Conventional-Near-Realistic-Possible Weapon. Example vulcan, machinegun, Railgun, Machete. Just like how we Modern Soldier Use it.
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And Super Robot use Unorthodox weapon sometimes. Example Using Yoyo to destroy Enemy or Use Magic.
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But there are some Borderline Robot between Real and Super, Example Like Zeta Gundam, It still use Conventional Weaporny but also can Channel energy of Dead People into an Attack but Required A Pilot that Has Telekinetic Thought Sometimes this new Kind of people called NewType.
How to get victorious turn?
One of the Showdown with the Unknown clears will give you one, and I think one of the DLC missions
@@RevoSKL thank you!
so yeah just get all that stuff and bam you set lol
What is SKL means?
The SKL part comes from Mazinkaiser SKL, which is basically shorthand for skull. It's also the shorthand for skill in SRW, they shorten it to SKL, like with CQB and RNG, so it has a double meaning in regards to the channel name
@@RevoSKL Thanks for answer but i mean the function of SKL in game. CQB for melee damage and RNG for range damage but what about SKL?
@@kiseyurah329 ah, SKL effects pilot skills that use it, so the Second Attack skill needs your pilots SKL to be atleast 30 SKL over the enemies. There's only a few pilot skills in the game that use it
@@RevoSKL so SKL Will only effect to the pilot that can attack 2 Times in one battle?
@@kiseyurah329 yes. There is a couple other skills that require SKL in the same way. Other than that, SKL doesn't increase other stats or anything
Senpai stonks again in srw