In TvZ you should build the ghosts earlier, not the hellions. If you use your first 100 gas on the factory, then build the ghost academy and then build the tech lab on the barracks after the first marine and build the reactor on the factory and immediately go across the map with your first 2 hellions and your first ghost the build is much, much stronger. You might have to build 1 hellion from the factory before building the reactor, I don't remember exactly. First of all, you don't actually delay your hellion production this way because you actually have to cut 1 hellion to have the minerals to build the armory (assuming good macro) if you build the reactor on the barracks so even though your hellion production starts slightly slower, you end up with the same number of hellions at the same time when you build the first 4 (or 5 if you build 1 before the reactor). Second of all, having 2-3 hellions is enough to kill the first few lings and then having the ghost hit that early you can snipe the first 1-3 queens which leaves your hellbats uncontested on the ground. Ghosts are the primary unit you need to prioritize in this build, not hellions. Ghosts in sufficient numbers with just a few hellbats can easily combat large numbers of lings and then you have more snipe energy earlier to kill queens, roaches, and/or banelings. BeastyQT did this build a long time ago while he was still playing SC2 (although he did a macro version without the armory instead of an all-in version with the armory) and it was so strong when he rushed the ghost and sniped queens early on. If you wait too late to start sending ghosts across then you run into the problem of the Zerg having too many queens and snipe doesn't quite 1 shot the queens so they have time to transfuse before you can deal the last little bit of damage. If you hit before transfuse is an option your snipes are way more valuable because 1 snipe and 1 hit from anything else will kill the queen, where as if they transfuse it's either 2 snipes or 1 snipe and a ton of other hits to kill a queen. Prioritizing the ghosts is also incredibly valuable if the Zerg tries to respond with roaches because snipe 1 shots roaches and the Zerg can't build them fast enough to keep up with your snipe energy so long as your are producing ghosts early and often. Unlike the second game you played where the Zerg has way too many roaches for you to snipe them all.
Someone called RuFF for a while had a build where you'd make 4 ghosts an a medivac with BCs behind it on two base. The idea was that the ghosts could drop in, snipe queens, leave, and repeat until all queens were dead so the first BC would essentially be able to kill drones without any real resistence.
@@panzfaust9812 I remember having so much fun with that build back when Diamond in the RuFF was first coming out. Plat league zerg never saw it coming lmao. I still think it's pretty good tbf
@@Fenrir-ge6ss If they kill the medivac it's over. If the zerg builds like 10 spores so that the bc can't do any damage then y'know each of those spores took a drone to make so that's 10 less drones, zerg still take eco damage. In general though the build is very reliant on the ghosts doing a bunch of damage by killing queens and forcing alot of lings out, but it's still very fun nonetheless. I should try it to see if it's the same.
Harstem, when you are floating that much money and you have 15 hellions, GET BLUE FLAME! As a mech player, I was screaming at the screen for you to get blue flame. You would have won the game with the follow up push if you had had blue flame.
Barracks without supply depot? What were Blizzard smocking?! I mean you need overlord for lings and pylon for gateways. It was obviously OP to be able to rush marines!
uThermal played a similar build against serral, a 2-base ghost hellbat attack into (now here's the kicker) 2 port battlecruisers after sniping queens. HSC 13.
20:51 im 1 year older then you and yes you are correct, barects before supply depot was the build in wol. im also in plat so you can trust me on this info.
I love all ghost cheeses exactly for the reason they should not work but it's so wonderful and elegant when they do. I'm just too afraid to do it in TvT even though I've seen e.g. Beasty open some good ghost rushes vs Terran.
@@ConTrollFM I actually quit WoT and started playing SC2 few years ago, occasionally revisiting WoT too but. I love this game (I played some BW as a kid so this was kinda natural haha). Do you play SC2 yourself or do you just watch pros?
Game 1: ah we have too much gas
Game 2: oh that juicy rich gas
:D
In TvZ you should build the ghosts earlier, not the hellions. If you use your first 100 gas on the factory, then build the ghost academy and then build the tech lab on the barracks after the first marine and build the reactor on the factory and immediately go across the map with your first 2 hellions and your first ghost the build is much, much stronger. You might have to build 1 hellion from the factory before building the reactor, I don't remember exactly.
First of all, you don't actually delay your hellion production this way because you actually have to cut 1 hellion to have the minerals to build the armory (assuming good macro) if you build the reactor on the barracks so even though your hellion production starts slightly slower, you end up with the same number of hellions at the same time when you build the first 4 (or 5 if you build 1 before the reactor).
Second of all, having 2-3 hellions is enough to kill the first few lings and then having the ghost hit that early you can snipe the first 1-3 queens which leaves your hellbats uncontested on the ground. Ghosts are the primary unit you need to prioritize in this build, not hellions. Ghosts in sufficient numbers with just a few hellbats can easily combat large numbers of lings and then you have more snipe energy earlier to kill queens, roaches, and/or banelings.
BeastyQT did this build a long time ago while he was still playing SC2 (although he did a macro version without the armory instead of an all-in version with the armory) and it was so strong when he rushed the ghost and sniped queens early on. If you wait too late to start sending ghosts across then you run into the problem of the Zerg having too many queens and snipe doesn't quite 1 shot the queens so they have time to transfuse before you can deal the last little bit of damage. If you hit before transfuse is an option your snipes are way more valuable because 1 snipe and 1 hit from anything else will kill the queen, where as if they transfuse it's either 2 snipes or 1 snipe and a ton of other hits to kill a queen.
Prioritizing the ghosts is also incredibly valuable if the Zerg tries to respond with roaches because snipe 1 shots roaches and the Zerg can't build them fast enough to keep up with your snipe energy so long as your are producing ghosts early and often. Unlike the second game you played where the Zerg has way too many roaches for you to snipe them all.
Someone called RuFF for a while had a build where you'd make 4 ghosts an a medivac with BCs behind it on two base. The idea was that the ghosts could drop in, snipe queens, leave, and repeat until all queens were dead so the first BC would essentially be able to kill drones without any real resistence.
It was bonkers when popped but got nerfed to ground
@@panzfaust9812 I remember having so much fun with that build back when Diamond in the RuFF was first coming out. Plat league zerg never saw it coming lmao. I still think it's pretty good tbf
What if they just killed the medivac or built spores since they probably will scout?
@@Fenrir-ge6ss If they kill the medivac it's over. If the zerg builds like 10 spores so that the bc can't do any damage then y'know each of those spores took a drone to make so that's 10 less drones, zerg still take eco damage.
In general though the build is very reliant on the ghosts doing a bunch of damage by killing queens and forcing alot of lings out, but it's still very fun nonetheless. I should try it to see if it's the same.
Harstem, when you are floating that much money and you have 15 hellions, GET BLUE FLAME! As a mech player, I was screaming at the screen for you to get blue flame. You would have won the game with the follow up push if you had had blue flame.
so should he get blue flame, or?
Tthe captain does it again.
Tthis
AnoTther HarsTtem clip!
Ghost cheese is when you burp and taste the cheese you ate earlier.
10:22 It's so funny how Harstems mouth and Harstems hands are two separate entities
Tthis was an amazing upload!
20:50 Wings of Liberty, patch 1.1.2 changed the Bracks to require a supply depot (it was only the command center) before
I see a harstem upload, i click.
Simp
Tthis was a great cheese!!
Grated cheese, even.
It's a terran cheese, it's going to work.
Barracks without supply depot? What were Blizzard smocking?! I mean you need overlord for lings and pylon for gateways. It was obviously OP to be able to rush marines!
uThermal played a similar build against serral, a 2-base ghost hellbat attack into (now here's the kicker) 2 port battlecruisers after sniping queens. HSC 13.
Ha! the Wings Of Liberty BratOK build
20:51 im 1 year older then you and yes you are correct, barects before supply depot was the build in wol. im also in plat so you can trust me on this info.
Its good to see you smile harstem.
Next time you do this you should make ghost sounds in the chat. scaring the opponent should also be important
Why does he mule the gold base though?
"Lets continue the harrasment" - Harstem 2024
Dude! Your upload quality looks amazing! What program do you use to record your gameplay?
Tthis is a good video captain.
The people love Harstem
I love all ghost cheeses exactly for the reason they should not work but it's so wonderful and elegant when they do. I'm just too afraid to do it in TvT even though I've seen e.g. Beasty open some good ghost rushes vs Terran.
amazing games well done
Probably should have gone banshees and not BCs in that second game
with a goldbase - shouldn`t you be able to afford a bunker? Never saw ghosts i abunker ^^
9:08 This is the dumbest game I've played in my life...
* wins the game *
Your videos are the best
Just do ghost hellion, more damage and micro potential, less waddling around.
hehe y ghost is the most op sc2 unit always was
5 cc opener
never
How are you going to build a million hellions and not get blue flame, you would have won with that in the first fight
who was here before he fixed the typo? 🙋♂️
It's been 4 hours and Tthis typo is still here.
Here so people don't say "first"
gz! you was first!
Ffirst
First…nm
52 worker losses to 0 in game 2 lol
Tthis
Tthis
Tthis
Tthis
Tthis
dude you also follow SC2? Wow :D
@@geuros I love SC2 :D
@@ConTrollFM I actually quit WoT and started playing SC2 few years ago, occasionally revisiting WoT too but. I love this game (I played some BW as a kid so this was kinda natural haha). Do you play SC2 yourself or do you just watch pros?
@@geuros I just watch, fell in love with it during sOs's reign!
Tthis