There are secrets in this campaign that make it absurdly easier, like the first map that can go straight to saferoom right from the beginning... didn't you want to use it or just didn't know? nice gameplay!👍
this map iz really well make not gonna lie-but the random spawn in the tunnel some time a tank on (= team ded) and a witch on the letter (= dead 1 person) xD oh I didn't notice there Eye on the sky when you win the campagin
@@alexiscoutinho8078 i know, when 28 SIs and 4 survivor players presents, no more slots are left, so the tank and other SI can't be spawned, even other player can't connect to the server.
@@TwentyCat not only when 28 SI are alive, but also for some seconds after they die. have you thought about turning the mutation into hard27 to minimize these issues? because, otherwise the "28" part could take away from the challenge and be somewhat misleading. alternatively, I think it would be acceptable if you displayed your console log (which shows spawn fails) in the video, with the -dev launch option, for transparency with the viewers. ;)
what i can ensure is that the mutation scripts is correct, and i have tested it and it functions good. besides, server's console can't be shown directly to clients, i don't think it's necessary to prove that 28 SIs by showing console logs. by the way, i concern more about the reality of Hard 28 than you, cause these fu*ing community updates broke plugins and settings over and over again. if you think our Hard 28 is fake, then you can find evidence to prove it, or just stop watching our video. by lowering 28 SIs to 27 can't solve this problem, take chapter 3 final of snowden for example, if 27 SIs have spawned before the survivor rush out of the gate, then the map can just spawn 1 tank, instead of 4.
i love watching you play
ovo
There are secrets in this campaign that make it absurdly easier, like the first map that can go straight to saferoom right from the beginning... didn't you want to use it or just didn't know? nice gameplay!👍
thanks for telling me that secret :)
this map iz really well make not gonna lie-but the random spawn in the tunnel some time a tank on (= team ded) and a witch on the letter (= dead 1 person) xD oh I didn't notice there Eye on the sky when you win the campagin
what is ur nvidia settings to make ur game look like that?
video: 16x aniso, 0x aa, shader low, effect medium, mem low, page low
launch options: +mat_phong 1 +mat_queue_mode 2 +mat_dxlevel 100 +r_rootlod 1 +mat_picmip -1
using dxvk 2.4 dll
@@TwentyCat could i get the dxvk2.4 dll?
github.com/doitsujin/dxvk
@@TwentyCat ty
@@TwentyCat how do the the dlls work?
also what's ur spray
Are you using L4DToolZ?
yes, it's needed to enable 18+ slots
@@TwentyCat Great, but then are you aware that 28 S.I. can eat up Tank spawns and more?
@@alexiscoutinho8078 i know, when 28 SIs and 4 survivor players presents, no more slots are left, so the tank and other SI can't be spawned, even other player can't connect to the server.
@@TwentyCat not only when 28 SI are alive, but also for some seconds after they die. have you thought about turning the mutation into hard27 to minimize these issues? because, otherwise the "28" part could take away from the challenge and be somewhat misleading.
alternatively, I think it would be acceptable if you displayed your console log (which shows spawn fails) in the video, with the -dev launch option, for transparency with the viewers. ;)
what i can ensure is that the mutation scripts is correct, and i have tested it and it functions good. besides, server's console can't be shown directly to clients, i don't think it's necessary to prove that 28 SIs by showing console logs.
by the way, i concern more about the reality of Hard 28 than you, cause these fu*ing community updates broke plugins and settings over and over again. if you think our Hard 28 is fake, then you can find evidence to prove it, or just stop watching our video.
by lowering 28 SIs to 27 can't solve this problem, take chapter 3 final of snowden for example, if 27 SIs have spawned before the survivor rush out of the gate, then the map can just spawn 1 tank, instead of 4.
character sounds?
steamcommunity.com/sharedfiles/filedetails/?id=532240759
請問你知道怎麼解決 女巫 閃退問題嗎?
witch造成闪退一般是witch模型或者生还者模型精细度比较高,同时贴图没关闭血迹decal造成的,可以尝试修改下witch和生还的贴图vmt参数,所有涉及到的贴图vmt都加上一行$nodecal 1,来关掉witch和生还身上血迹的显示
@@TwentyCat 我試試看
@@TwentyCat 如果是這樣子的話 以後所有人物模型材質檔都得加上$nodecal 1囉?
@@TwentyCat 感謝
@@water19753 最好都加上,可以降低贴图闪退风险