- Видео 248
- Просмотров 99 143
20Cat
Добавлен 31 май 2017
Left 4 Dead 2 Player & Modder (Since 2013), plays Hard 28 Expert. (Modified Mutation4 Script)
L4D2 | Deal With Destiny | Hard 28 Expert (1000 travel distance)
Map: steamcommunity.com/sharedfiles/filedetails/?id=3285366206
Просмотров: 296
Видео
L4D2 | The Day After | Hard 28 Expert
Просмотров 373Месяц назад
Map: steamcommunity.com/sharedfiles/filedetails/?id=2966819690
L4D2 | The Happyfice | Hard 28 Expert
Просмотров 307Месяц назад
Was very unhappy. Map: steamcommunity.com/sharedfiles/filedetails/?id=3303511798
L4D2 | Mission Improbable 1.1 | Hard 28 Expert
Просмотров 408Месяц назад
The map created by our Chinese community, reproduces Half-Life 2 scenes. There're still lots of work to make this map perfect. Map: steamcommunity.com/sharedfiles/filedetails/?id=3303352195
L4D2 | L4PT2 | Hard 28 Expert
Просмотров 236Месяц назад
Map: steamcommunity.com/sharedfiles/filedetails/?id=3303857043 Played at my friend's server.
L4D2 | Codename : Cure | Hard 28 Expert | 1000 Travel Distance
Просмотров 290Месяц назад
Map: steamcommunity.com/sharedfiles/filedetails/?id=3293482521
L4D2 | Neon Prime 2069 | Hard 28 Expert
Просмотров 394Месяц назад
Map: steamcommunity.com/sharedfiles/filedetails/?id=3288654139
L4D2 | Hell Ride | Hard 28 Expert (1000 distance)
Просмотров 4902 месяца назад
Map: steamcommunity.com/sharedfiles/filedetails/?id=2845388648 Server log for debug: drive.google.com/file/d/11D7MtVsvMA55b_rT-AD-U_53B_CHrriH/view
L4D2 - Fire Starter - Hard 28 Expert (1000 distance)
Просмотров 3892 месяца назад
Map: steamcommunity.com/sharedfiles/filedetails/?id=3275791497
Left 4 Dead 2 - Dangerous Suburb - Hard 28 Expert (Part 2)
Просмотров 2052 месяца назад
Map: steamcommunity.com/sharedfiles/filedetails/?id=3274019681
Left 4 Dead 2 - Dangerous Suburb - Hard 28 Expert (Part 1)
Просмотров 1822 месяца назад
Map: steamcommunity.com/sharedfiles/filedetails/?id=3274019681
L4D2 - Pouring (Sanity) Down The Drain - Hard 28 Expert (1000 distance)
Просмотров 3012 месяца назад
Map: steamcommunity.com/sharedfiles/filedetails/?id=3274783750
L4D2 - Snow Den v2.0 - Hard 28 Expert
Просмотров 2882 месяца назад
Map: steamcommunity.com/sharedfiles/filedetails/?id=2752986405
L4D2 Addon - Particle for Shigure UI Healing (for 20Cat's Particle Manifest, xdR Slot 08)
Просмотров 3812 месяца назад
Workshop Link: steamcommunity.com/sharedfiles/filedetails/?id=3277974579
L4D2 - Cambalache 2 Total Remake - Hard 28 Expert
Просмотров 3782 месяца назад
Map: www.gamemaps.com/details/28532 Found issues for this map: 1. At 24:15, the top-left side tower's material is missing. 2. In Chapter 3, the map lighting seems broken at the beginning. 3. In Chapter 6, the console of server were flooded with errors: Checkpoint::GetSpawnPosition: Failed after many tries And it lagged the server severely time after time. 00:00 Chapter 1: Barrios 05:03 Chapter ...
L4D2 - City of the Dead Redux - Hard 28 Expert (1000 distance)
Просмотров 4683 месяца назад
L4D2 - City of the Dead Redux - Hard 28 Expert (1000 distance)
L4D2 - Dry County - Hard 28 Expert (1000 distance)
Просмотров 5024 месяца назад
L4D2 - Dry County - Hard 28 Expert (1000 distance)
L4D2 - Freezing Point DC - Hard 28 Expert
Просмотров 4055 месяцев назад
L4D2 - Freezing Point DC - Hard 28 Expert
L4D2 - Kimchi Zombie 2 - Hard 28 Expert
Просмотров 9327 месяцев назад
L4D2 - Kimchi Zombie 2 - Hard 28 Expert
Left 4 Dead 2 - Cold Front - Hard 27 Expert
Просмотров 7288 месяцев назад
Left 4 Dead 2 - Cold Front - Hard 27 Expert
Left 4 Dead 2 - Lost and Damned - Hard 28 Expert
Просмотров 5448 месяцев назад
Left 4 Dead 2 - Lost and Damned - Hard 28 Expert
Left 4 Dead 2 - Prague - Hard 28 Expert
Просмотров 5238 месяцев назад
Left 4 Dead 2 - Prague - Hard 28 Expert
Left 4 Dead 2 - Nanning, Guangxi - Hard 28 Expert (4k-120fps)
Просмотров 8539 месяцев назад
Left 4 Dead 2 - Nanning, Guangxi - Hard 28 Expert (4k-120fps)
Left 4 Dead 2 - Divine Cybermancy - Hard 28 Expert
Просмотров 6359 месяцев назад
Left 4 Dead 2 - Divine Cybermancy - Hard 28 Expert
Left 4 Dead 2 - Suicide Blitz 2 - Realism Hard 28 Expert
Просмотров 85510 месяцев назад
Left 4 Dead 2 - Suicide Blitz 2 - Realism Hard 28 Expert
Left 4 Dead 2 - Silent Hill: Otherside of Life - Hard 28 Expert
Просмотров 65310 месяцев назад
Left 4 Dead 2 - Silent Hill: Otherside of Life - Hard 28 Expert
Left 4 Dead 2 - 4 Sided Coin - Hard 28 Expert
Просмотров 45510 месяцев назад
Left 4 Dead 2 - 4 Sided Coin - Hard 28 Expert
Left 4 Dead 2 - Frozen - Hard 28 Expert
Просмотров 60211 месяцев назад
Left 4 Dead 2 - Frozen - Hard 28 Expert
Left 4 Dead 2 - Facility Bravo X6 - Hard 28 Expert
Просмотров 45511 месяцев назад
Left 4 Dead 2 - Facility Bravo X6 - Hard 28 Expert
請問你知道怎麼解決 女巫 閃退問題嗎?
witch造成闪退一般是witch模型或者生还者模型精细度比较高,同时贴图没关闭血迹decal造成的,可以尝试修改下witch和生还的贴图vmt参数,所有涉及到的贴图vmt都加上一行$nodecal 1,来关掉witch和生还身上血迹的显示
@@TwentyCat 我試試看
@@TwentyCat 如果是這樣子的話 以後所有人物模型材質檔都得加上$nodecal 1囉?
@@TwentyCat 感謝
@@water19753 最好都加上,可以降低贴图闪退风险
i don't know how vscript works with dedicated servers, but i've been having a blast playing these mutations with MANACAT's improved AI mods. you might want to take a look at those if you want to change things up a little also, what does "director_relax_max_flow_travel" change? i'm assuming that once the survivors move that far forward, the director is forced out of the relaxed state?
idk about manacat's scripts, we have been using modified official mutation4 scripts all the time. maybe his script is easier to achieve Hard XX, while we need l4dtoolz in dedicated server to unlock the max 18 players limit. that travel distance means how far the survivor can push forward before the director quits "RELAX" and turns into "BUILD_UP" stage (in BUILD_UP stage the SIs will spawn)
i run his improved ai scripts along with my hard xx mutation scripts and it works very well! thank you for the insight, the command seems really helpful
can i have your autoexec plz 😇
which part of cfg do you want to know about?
Network @@TwentyCat
@@vampire224 Network
cl_interp_ratio -2 cl_interp 0.0300 cl_updaterate 100 cl_cmdrate 100 rate 100000 net_splitpacket_maxrate 100000 network commands are usually decided by the server, not the client side
if the map has RelaxMaxFlowTravel set in its .nut files in vscripts folder, does it overwrite sm_cvar director_relax_max_flow_travel set in server.cfg?
yes, the priority is map vscripts > director based vscripts > server cfgs developer.valvesoftware.com/wiki/Left_4_Dead_2/Script_Functions/Director_Scripts
@@TwentyCat thanks. also, you don't have special spawn direction in front of survivors anymore?
spawn direction option never appears in our mutation4 script, neither the official's, it usually appears in map scripts.
how many attempts does it usually take you guys to beat a campaign?
don't know, we don't care about restarts, maybe depend on the difficulty of the map.
💪
Can i have add-on link of the Ammo pile?, thanks!
that addon is modified into ammo pile by me. steamcommunity.com/sharedfiles/filedetails/?id=3286363803
i mean that gnome is converted into ammo pile by myself, you can ask request for someone to convert it for you.
@@TwentyCat i've deleted the comment but... thank you for anwsering
@@katuri2505 you're welcome, sometimes ytb deletes comments for no reason :)
請問補包的模組名字是什麼???
以前在工坊有,现在作者删了,我提供不了
好的,感謝
I didn't know about the Stumbling Tank trick. Thanks for showing it off!
stay back each time when the tank attacks, or you will get punched even when the tank is stumbed :)
I love the new input overlay
How do i play hard 28?
Amazing
👍
Hello, I've been a viewer for about bit but would you ever try Manacats's "Hard Mode?" Its on the workshop it's very challenging
that isn't hard 28 mode
could i get the cat20 caption tools pls?
Another great video
20Cat, Can you share your network setup please?
connected to local dedicated server at home: cpu: intel i7-3770k oc 4.4g ram: g.skill ddr3 8gb x2 mb: asus p8z77-v
Thanks for the very detailed log! In this run there doesn't appear to have been any failed spawn attempts. :)
it proved that the tank will be delayed in the rescue, when 28 SIs is alive, until there's free slot for the tank.
@@TwentyCat this example doesn't really prove anything. if there were no player slot errors, then there was no need to delay any spawn. they all spawned fine first try, which can happen as long as the Tank doesn't try to spawn in a bad time. we need a bigger sample size. therefore I would encourage us to examine more runs. if you prefer to send the logs through steam that's fine too. going back to the delayed spawn, the best way to test this is directly, i.e. force spawning specials near first THREAT areas. i plan to do this one of these days. if I manage to reproduce, then I'll tell you the procedure that's most efficient to objectively test it ;)
@@alexiscoutinho8078 "create fake client errors" were shown in my server console at this run, not in the log that I provided.
@@TwentyCat lol wtf xD
你能分享一下你的带有音效的武器皮肤收藏吗?谢谢!
Do u use the 4k mods in the workshop to improve the materials?
Also what is the plugin for the weapons on the ladder
nope, you should not use too many 4k addons, they will very easily cause your game to crash.
forums.alliedmods.net/showthread.php?p=2738865
Great video!
its amazing! can do PokeDance next?
How many hours do u have in l4d2?
piracy for about 3000h, 7972h in steam.
@@TwentyCat love how 'everyone' started playing l4d2 pirated, but since the game is so good they ended up buying anyways :)
Forgot to ask previously, but is this a dedicated or lobby server? ;)
my windows server at home
@@TwentyCat humm, that justifies your previous comment about the console not being forwarded to clients. i thought you were the host when I suggested for you to use -dev. a client console indeed doesn't help. do you know how to forward the server console to your screen like -dev does? perhaps via a plugin?
haven't heard of this kind of plugins or commands😂what content do you want to see in console? just have -condebug enabled and next time i played i will give it to you.
@@TwentyCat I've asked for smod help in a Discord group. I should also point out that I seek for a generic solution to this matter of verification. One day I would like to list and rank every run completed on these very difficult mutations. The ranking would involve comparing mutations for difficulty, realism hard 20 vs hard 20. Or hard 27 vs hard 28, etc. As such I would need to know exactly what I'm working with for each run. I've thought about implementing vscript warning systems for these preset mutations (hard 13, 16, 20...) but also for LinGe's generic SI controller. However, a warning still wouldn't directly mean an error (failed spawn), even when the warnings were heavily constrained/filtered. That's why I'm seeking for ideal solutions, especially generic ones as they would apply not only in your case, but also for anyone who attempts to try these mutations close to the maxplayers limit (hard 13 for vanilla servers and hard27 & 28 for smod servers). We both know and acknowledge that hard 28 can skip Tank spawns in the worst case scenarion, but we don't know how often that happens, i.e. every run or every 10 runs. I'm very curious to find that out as it's very difficult to test without being in bulk. Btw, is there a specific reason why you use dedicated instead of local server? Is it for performance? ;)
Local server is a combination of server and client, when either server or client crashes, both of them will be gone, and the servers' SV is equal with the client's FPS(can be seen at top-right corner net_graph 4 of my video), so local server is less stable, less performance than the dedicated ones. In my server console, I commit that sometimes it pops out "create fake client errors" when playing some third-party maps, even in C2M1. When errors appears, I have check out "status" in console and confirm the number of SIs is corresponded with the Vscipts. So, if your l4dtoolz functions well, those "failed to spawn" errors can be safely ignored. As for the difficulty comparsion of mutation4, I assume the difficulty is highly decided by the gamestyle of your team, for example, if your team keep killing infecteds at far distance but without too much hurt or incap, the director stage will often keep at BUILD_UP, causing SIs never stop spawning or attacking. As for the tank spawns, assume that we're playing Hard 28, 4 survivors players and 28 SIs are present. If the director wants to successfully spawn a tank, it has to wait until 5 secs after one SI die (the dead SI get kicked after 5s ghost time, which will release 1 slot). If the survivors trigger tank spawn set by the map itself , a "create fake client errors" will appear in the server console, instead of tank spawn. idk if you can understand the differences between "Director Spawn" and "Map Spawn", we have lots of researches about mutation4 in our Chinese community, but I'm sorry that if you're interested with them, these're not in English but in Chinese🤣 My PC and L4D2 Server Spec & Config: www.bilibili.com/read/cv14277674/ Introduction of Mutation4: www.bilibili.com/read/cv3075802/
This map's final is a pain in Hard28 without glitch. x_x
yep, too many hordes, plus keep spawning SIs while tank has spawned.
Uzi mod?
it's not public on workshop
There are secrets in this campaign that make it absurdly easier, like the first map that can go straight to saferoom right from the beginning... didn't you want to use it or just didn't know? nice gameplay!👍
thanks for telling me that secret :)
what is ur nvidia settings to make ur game look like that?
video: 16x aniso, 0x aa, shader low, effect medium, mem low, page low launch options: +mat_phong 1 +mat_queue_mode 2 +mat_dxlevel 100 +r_rootlod 1 +mat_picmip -1 using dxvk 2.4 dll
@@TwentyCat could i get the dxvk2.4 dll?
github.com/doitsujin/dxvk
@@TwentyCat ty
@@TwentyCat how do the the dlls work?
these videos are awesome, please never quit
Keep up the grind dude!
gonna 500 sub, any event? xdd
Are you using L4DToolZ?
yes, it's needed to enable 18+ slots
@@TwentyCat Great, but then are you aware that 28 S.I. can eat up Tank spawns and more?
@@alexiscoutinho8078 i know, when 28 SIs and 4 survivor players presents, no more slots are left, so the tank and other SI can't be spawned, even other player can't connect to the server.
@@TwentyCat not only when 28 SI are alive, but also for some seconds after they die. have you thought about turning the mutation into hard27 to minimize these issues? because, otherwise the "28" part could take away from the challenge and be somewhat misleading. alternatively, I think it would be acceptable if you displayed your console log (which shows spawn fails) in the video, with the -dev launch option, for transparency with the viewers. ;)
what i can ensure is that the mutation scripts is correct, and i have tested it and it functions good. besides, server's console can't be shown directly to clients, i don't think it's necessary to prove that 28 SIs by showing console logs. by the way, i concern more about the reality of Hard 28 than you, cause these fu*ing community updates broke plugins and settings over and over again. if you think our Hard 28 is fake, then you can find evidence to prove it, or just stop watching our video. by lowering 28 SIs to 27 can't solve this problem, take chapter 3 final of snowden for example, if 27 SIs have spawned before the survivor rush out of the gate, then the map can just spawn 1 tank, instead of 4.
Can you guys do Anemoia Custom map hard 28
which map, can u provide its workshop link?
i love watching you play
ovo
this map iz really well make not gonna lie-but the random spawn in the tunnel some time a tank on (= team ded) and a witch on the letter (= dead 1 person) xD oh I didn't notice there Eye on the sky when you win the campagin
also what's ur spray
character sounds?
steamcommunity.com/sharedfiles/filedetails/?id=532240759
what are u character sounds?
steamcommunity.com/sharedfiles/filedetails/?id=532240759
what is 1000 travel distance distance?
by default, the director_relax_max_flow_travel is 3000, means that the director's build transit from RELAX TO BUILD_UP(SIs spawn) when the survivors push forward 3000 units, some of my videos changed this value to 1000, which results in more waves of SIs attacking.
20Cat, share me your loading saferoom background please ❤❤❤
you can ask the workshop author who made cs2 and genshin hud for help.
@@TwentyCat Thank you !😍
20Cat, Can you translate the server into English? I know you have a server but I'm not very good at Chinese
im afraid i can't, most of these server info are hard-coded into plugins. these are just regular game info and you could pay less attention to them.
@@TwentyCat Thank you!
This is better than the LGBTQ mods I've seen.
very cute! thanks for uploading <3
Res+ 20Cat
xD I think I will enjoys this
mp5 mod?
steam3260119112
5:28 neva see anyone bulli tank like this b4 xD very gud map
the truco melee in this map has the ability to stun the tank and witch
@@TwentyCat ya I notice it in some tank later
Always a pleasure to see your teams' gameplay ❤ I'm wondering, do you and your friend (that own the models you're using in this vidéo and the previous ones) plan to open an Afdian to share the mods for money? o:
no, they had quitted making addons.
@@TwentyCat Oh no sad :(
Haha, your loading background funny !!
What's the mod to see the infected health when you aim at them? And what's the name for the HUD you use? Is it in the workshop?
server-side plugin for displaying inf health this hud is my personal work and is not public. someone has done a hud that is similar to mine. steamcommunity.com/sharedfiles/filedetails/?id=3201167498