A quote that can never be underrated. I wonder how many fans of RWBY are going to drop off after vol 5 or 6 and be like "the earlier volumes were better" and then look back and say "Wait, shit, it was THIS bad?"
1/4 fans I assumed at the premiere, later on it going downhill slowly as it goes on. I had to say this since it been thinking on my mind. I appreciate on your thought about this, in honesty in order to truly fix this, a term goes "break eggs to make an omelet".
Did no one mention a Long Range class? 1-stationary target 2-moving target 3-stationary target while shooter is moving 4-moving target while shooter is moving
wouldn't that be better as a specialization of a general combat class? Something like an elective for Hunters who have long-range options to begin with (Jaune, for example, does not)
@@donkiwi4888 those classes can still be worked with none shooters. Like of they're the targets, learning what would be the best options if they find themselves in those situations.
I would also like to add the idea that the huntsman academies have a notable dropout rate. This, the ability to earn a license without attending an academy, and the oddballs coming out of the woodwork all serve to further the idea that there are a lot of significantly powered individuals in the world that are not accounted for. this would explain why a person like Junior or Neo would be able to go toe to toe with Yang and no one knowing who they are. If it weren't the case, any powerful criminal would be on a huntsman database somewhere as being a prior student and any guy who achieved that power without attending an academy would be so special they would be famous in their own right, painting a target on their back as one of a handful of people to do so. This would allow Torchwick to be famous for his wacky antics while Cinder, Mercury, Emerald and Neo would be obscure enough to disguise themselves as students or to not immediately be recognized as "those badass non-academic folk".
other than that, I'd say you have a solid foundation. It might be nitpicking, but i think this could have some merit to explore, like what drives the people to the hunt or the disheartening realization the class is dwindling quick (also makes less people to animate/ a reason to talk to upperclassmen). I rather enjoy the direction you are headed with this retooling of the lore and story. keep up the good work, mate. Also you saying my username aloud made me realize how terrible it is.
Please do. I have a lot to say on the topic of RWBY's story and will be sharing. From lore to narrative, design to scene composition. No subject is safe.
@@nnnnmhughuuhhjiijj9457 and have someone go something Iike "pfft, as if magic could be reaI, so ridiculous." Or "l wish l were a maiden, imagine what you could do with _reaI_ magic!"
RWBY is a problematic fave of mine. On the one hand, I love it to pieces. Monty did something truly amazing with what he had, and managed to create his own show. How many people can say that? On the other hand....it has ALOT of problems. That's partially why I think RWBY is so contentious. It's neither uniformly bad or uniformly good, but a strange mixture of the two. Amazing concepts are paired up with Bullshit concepts (see the much better developed Maidens as opposed to the Silver Eyes BS that has almost zero explanation). Amazing animation paired with pretty bad animation (Monty's fight scenes compared to Cinders roof run). It's inconsistent.
@@CelticPhoenix I have a question. How do firearms work in your version of rwby? Is gunpowder (like IRL) used or is dust used? How effective is dust as a ballistic propellant compared to gunpowder? What’s the average mass, muzzle velocity, etc of small arms bullets/rounds? Are guns in rwby less effective than IRL guns due to lower muzzle velocities, presumably lower masses, etc? How effective would IRL weapons like assault rifles be against Aura? As on screen bullets in rwby seem to have really low muzzle velocities. Slow enough to actually track its movement at medium to close range, slow enough to be dodged, “blocked” and even somehow be cut (?) mid air. Is maintenance of Hunter weapons taken into account? Ruby’s scythe would be a absolute pain to clean, repair and just generally maintain. How are the logistics of hunter gear taken into account? Custom parts, ammo, etc would cause many issues. Is there standard issue Hunter gear and weapons such as a sidearm? Maybe in weapon classes certain calibers, etc are recommended as it allows ammo comparability?
What if someone had aura control so high that they were able to turn off their aura shield and move it to their weapons to boost the power. The weapon would be tougher, denser and if the weapon has a blade then it wouldn't become dull. BUT you wouldn't have your shield which means if someone had a sniper rifle and used it like sniper rifle then you would be dead. Your aura would also go down faster.
one good thing to keep in mind is the classroom and how this is utilized for exposition. this is something the harry potter series did rather well, particularly in the prisoner of askaban. where snape teaches a surprise crash course on warewolves. this makes sense in two ways: 1, it establishes the idea of werewolves in the setting so its later presence doesn't come out of left field. 2, unbeknownst to everyone there's a freaken werewolf on the lose and snape wants the students prepared in the event of a worse case scenario. i think this type of setup would serve well in the narrative of rwby. but not too much, maybe sometimes an introduced topic would be important in the same episode but REALLY big stuff would have set up early on with little reminders through out the story before they're completion. so spacing it out would be my advice.
I always love when classroom scenes are used effectively for exposition! I remember an anime I watched, Gekidol (yes, that one) where the main character's history teacher is talking about how 2 years ago, a big chunk of the city just disappeared suddenly and left a crater. The main girl is bored out of her mind and looks out the window at the crater (which was HUGE) and doesn't even react. Gekidol was weird but I thought that scene did a fantastic job conveying how mundanely everyone thought about the lose of half the population and property in a major city.
I just want to thank you for this series. I'm frustrated with RWBY's low quality, but I still find myself drawn to it and want to take a shot at writing fan fic. I'll go back and use these videos as a jumping off point, since this does look at ways to build the lore into something consistent.
Oh you are assuredly welcome. As someone coming from the Fanfiction community, that was one of the key things I kept in mind while devising this whole schema, so it's nice to know it will go to its intended use!
What if infusing Dust within your body is harmful, so something like the Atlus military has made some sort of exo-suit, power armor, artificial body or SOMETHING to that extent to bypass the side effects? "To gain power, you must sacrifice something" in this case your body.....or maybe your memories to avoid the mental stress, maybe your humanity, your sanity? This could actually tie into the Faunus lore too. What if some ancient people decided to mess with dust infusion and somehow merged with animals/grew animalistic features that best represented them or something?
What I had in mind was, depending on the person or Semblance, using a Semblance depletes a certain amount of someone’s Aura. This would force characters, I think, to learn how to fight and use their Semblances in the most effective way possible without completely using up the Aura which protects them from physical harm. However, how much Aura a Semblance consumes depends on how “light” or “heavy” it is. For example, Ruby’s Speed and Pyhrra’s Magnetism are “light” Semblances and thus they are able to use them often without depleting a significant amount of their Aura, while Yang’s Damage Absorption and Nora’s Electricity Semblances are examples of “heavy” Semblances which require a significant amount of one’s Aura to use and are thus used usually as a last resort or such. Or something like that.
Daaaang having different types of aura sounds really cool. "Hard"/"soft", "fluid"/"solid", "durable"/"nimble". All seem like cool ways to describe aura. And for the most part it would explain why certain characters are more dodgy/swift while others are more planted and immovable
On Aura: I would have 3 factors as you said, but I would give them a very slightly different properties (maybe this is exactly what you meant and I simply misunderstood) Strength: How much damage an aura can absorb, before shutting down completely. Duration: How long a person can keep their aura running, from full to none. Hardness: How easily the aura can absorb concentrated damage. When hit the hardness of an aura decreases, as well as the remaining duration. When used over a long duration the hardness also decreases, same with semblance use etc. Sharp and pointy weapons can pierce weak or weakens auras (low hardness), which is why in tournaments you loss when your aura goes below a certain hardness. Huntsmen generally should have hard auras and you can also train to keep it hard for longer, by mental and physical exercise. Yang would have a very hard aura (maybe her semblance, since it boosts her vigor when hit, might also enable her to keep her hardness up for longer than most fighters) and also a very strong aura (since it did not break when hit by a mech !). Ruby probably has a bit softer aura, but sill hard enough to keep bullets and blades out when at full strength and of course her strength is much low (meaning her aura weakens and vanishes more quickly than Yangs). These would be the most important parameters, but you could also add some quirks to it (through showing them in action and maybe have characters mention them offhandedly in conversation). Maybe some auras activate more quickly than others etc.
Regarding the idea of dust inside of someone (or even just their clothes), I think that would need more concrete rules behind it if it were to be explored anymore. Mostly I mean that dust is a finite resource. It seems really inconvenient to sew dust into one single dress or infuse it into you via a tattoo unless it provides some very solid benefits to the user, because once you use up all that dust youre out until you can get your outfit/tattoo touched up. You'd also need to come up with a reason people wouldnt use those techniques all they please despite their combat benefits. Off the top of my head I could picture dust being used like this means its used in a more raw form, making it more powerful. The reason theyre rare techniques is because the extra power provides a lot of stress upon the users body (especially in the case of a tattoo) and that it's difficult and costly to upkeep dresses with a carefully sewn in dust hem after every outing which would mean the typical hunter wouldn't really bother. But if you're good with it, youre GOOD. It'd make cinder a little more threatening too.
This is a bit late, but maybe using dust is dangerous? Since we're working under the assumption that dust is a fuel source like gas or petroleum. Those burn, so maybe having dust in a tattoo or clothing or something fives benefits, but it can also potentially be harmful to the body. Having something like a weapon that uses dust would be like a gun. The chemical reaction that fires the bullet happens inside the metal body of the gun, so the user isn't in danger from that. Same with dust, the user is protected by the body of the weapon, while if it's worn in clothes or directly on the body in a tattoo, it's more directly able to cause harm to the user.
I once heard an interesting idea about the origins of dust, that it's a sort of fossil fuel. Made from the fossilized remains of humans past, or some such. I'd be interested in hearing your take on the origins of dust. It seems such a curious material, since it's stated to only work within Remnant's atmosphere.
Considering how little we know about the world as-is, I'm not comfortable going back quite THAT far in the lore.... but where did you hear that thing about the atmosphere?
It was mentioned in the World of Remnant about the CCT. I understand your hesitance. I'll just have to be patient in that case, until the show itself talks about dust some more.
I really like the idea of visual effects that show aura being hit, especially with the different kinds. Imagine Nora's aura sparking when she gets hit while Ruby's releases muted shockwaves of petals. Weiss's cracks, Yang's deforms and bounces. Tiny subtle, 1-2 frame embellishments that depict the aura in more complex ways
What you've pointed out in the start is why I prefer you over fatman. I respect his critique and ideas, but I get this feeling that he's being mean-spirited and spiteful towards RT, even before you even watch it in his video thumbnails. It may not be out of malice and just his blunt personality and in humour, but it feeds the droves of viewers who jump on the hate-bandwagon to just pile hate on RT for no reason, so I feel your general approach is more productive and idealistic for RWBY's future, which is what us fans want for this series.
The fact you put this amount of effort on this fixing rwby. This means how much you actually love the series. Dont let the lick spittle fools ghetto you my friend.
46:31 Thanks for clarifying your version of Semblances. And yeah, Nora's is a one-shot, the power depending on how much charge she gained. Wait, does that mean Adam Taurzan has the same Effect? But what I meant by, "Aura as a weapon" was, "Aura as a physical, solid object", like Koyama's gloves in Mob Psycho 100, or the spirit weapons from Yu Yu Hakusho. Making one would be like using a morph suit that you are wearing as a weapon, taking a sleeve off to slap someone with it. When your finished using that sleeve and dispel, it comes back on the arm it was on (or limb, if the "caster" is competent enough, like a fencer "exposing" his or her back leg to make a sword). A two-handed weapon like pole-arm would "cost" two limbs to make it. A stupidly big weapon would cost all four limbs. Inversly, one can "turtle up", retreating his/her Aura into the head, neck and torso to boost Durability in those areas but at the expense of *no* limb protection. Speaking of turtling and Aura being damage reduction, PUT SOME ARMOR ON! Pyrrha would benefit drastically from wearing a full suit of plate armor, able to manipulate her body to dodge, run, and other actions easier or faster, or to jump further or fly/glide. Yang would be more of a tank, Weiss won't be a one-hit kill anymore, and etc. Jaune's Volume 4 armor was slightly better than his previous one. Now all he needs is a helmet. Advanced Weapon Crafting would be a Year 2 course since Team Caffeine is in its second year, and since Coco's line to Velvet of, "You spent all semester building that. Don't waste it here." is, while stupid, implying that she is taking that course. Maybe Coco Pommel Adel is taking it alongside her, considering the *ridiculousness* of a *vehicle-mounted* gun with a *giant* drum magazine transforming into a *shoulder bag*... 55:56 Yang walked into a club for an information broker, left with a list of unconvicted charges. I made an escalating list with explanations if you are interested. Granted these only apply if she had been caught and tried. Disturbing the Peace: She started a fight in a pubic place, scaring away all of the customers. criminal.findlaw.com/criminal-charges/disturbing-the-peace.html Vandalism: Thousands/Tens of thousands of dollars/lien in property damage of Junior's club. The disco floor, the DJ turntables, various glass furniture, and windows. criminal.findlaw.com/criminal-charges/vandalism.html Aggravated Assault and Battery: She used her shotgun vambraces (they are not gauntlets, which are armor for the hand) for deadly effect in the fight. She injured the Malachite twins, and gave Junior a glass jaw by way of the Exploding Fist (that Aura technique she used thrice, the first on the dance floor, the next two on Junior). criminal.findlaw.com/criminal-charges/aggravated-assault.html 8 counts of Second Degree Murder: Assuming that the average Joe and henchman does not know about Aura and or has it unlocked, and only characters have their Aura unlocked, this means that the cannon fodder (White Fang, Junior's gang and maybe Atlesian infantry) are unprotected by it and can actually die, and have been dying. Yang ax-kicked the first goon so hard that he made a trench in the glass floor with his head, and she shotgunned the rest. criminal.findlaw.com/criminal-charges/second-degree-murder-overview.html Speaking of Huntsmen and how they are deployed by plane like a paratrooper (minus the chute), would it be plausible to call them a paramilitary organization (the Specialists of Atlas) or a private military company (G-COM: Grimm Combat Unit)? I have more to say about RWBY, like *what* the faunus are and that stupid RNG that is faunus conception, but I have tired the reader and myself with this comment. When the topics come up, I'll talk about them.
I'm planning on using the dust infusion idea as a way to power up a protagonist who can't use aura (it's a MHA/RWBY fanfic) but the idea is that there are tribes that used dust due to their weaker aura. The protagonist will try to befriend the tribe and learn their method to infuse it in thus throwing in a nice story arc and a bit of world-building.
So first off, yes. I am commenting 6 years after this video was posted. And next thing, YOU ARE A GENIUS. Your rework of everything is amazing. Also, i've seen all of the show, and therefore can see more of the holes in the show. And I have to say, you are right. Psycology seems to especially be a problem afte the Fall of Beacon. It's everywhere! Ruby broke down in vol 9, and Sun revealed emotional problems in the RWBY books. And sociology would have helped fix everything in vol 7 and 8. Everything you siad has merit, even in the god danged future.
I find the analogy of a racist to be very confusing because being racist IS something you can change. I used to be homophobic. 7 years, a few crushes, and many romance stories later, I'm openly gay. If I was able to change and outgrow my internalized prejudice, why couldn't the people of Remnant?
we've talked about aura in humans, but what about animals? i mean if we are lead to believe Zwei can be used as a living fireball, then he has a sense of Aura himself, so then is it possible normal wildlife in Remnant can also have Semblances too in which they are like boss creatures like a Red Stag using lightning bolts to protect a herd? I mean Grimm are starting to look a bit less like a threat and more of a nuisance since the Nuckelvee which i believe was meant to be built up like this great and powerful monster, to be taken down by freshmen is kinda making them less and less of a threat.
Yeah, I would assume anything with a soul would have an aura similar to how everything living thing in naruto has chakra or everything has ki in Dragonball they just don't necessarily know how to use it. I mean if animals don't have aura how are humans and faunas the only ones that can, how did they get it, why are they the only ones that can. Why can faunas use aura? If animals don't have aura are they not living things because they lack souls to use aura and is it possible for a person to be born without a semblance or aura.
Also regarding Aura just so I don't forget, is that there's probably a variant that holds up well against brute physical damage but is weak to Dust and the elements. And a question is: do you think that after an Aura is depleted, does it regenerate its duration slowly in a weakened state, or regenerate completely whole after a set time of rest? EDIT: Wow, I didn't realise you saw my comment! Cheers.
The type of element and the physical damage received generally coincide, so damage from, say, rock would be equivalent to blunt trauma, fire and lighting like slashing, wind and ice like piercing. There's occasional variance with each person, but in general you can assume that if someone is good against hammers, they can take a rock to the face, but cave when ice is involved. It regenerates slowly over time regardless what you do. There's a small cool down after taking damage (often a few seconds), and you recover more faster while actively (er... non-actively?) resting.
@@CelticPhoenix Two years late, I know, but I'm curious. Does this mean that if your aura breaks, but you're not completely out of the fight, you could re-deploy it as it's reforming, or is it inactive until it's fully restored?
@@jessiechen125 I do also see that having some pretty good battle applications too. Like your aura breaks, then your arm breaks. You can use your re-forming aura to heal the break while still dodging or parrying.
Adam Uhrynuk technically, yes. it will take longer to heal the broken arm but it will happen. although, it might make more sense for aura to not heal, just protect?? still, what you said is right.
I like to think of Aura as a RPG MP system and there are two types, Active and Passive, everyone does have a "pool" of Aura to draw upon and use for these two types. Passive Aura is what the force field around a person is, they don't consciously produce it but they can reinforce it re-actively when anticipating a blow, it requires very little Aura to manifest the force field but it's strength can be different from person to person depending on their Aura Pool and their Aura Control ability. Active Aura is when a person uses their Semblance or reinforces their "force field" when in combat. A persons Aura Pool can increased/strengthened with training just like how a persons body can get stronger when exercising, the more you use it the bigger it'll get or the less you'll use when using your semblance.
I just started watching hunterxhunter. rwby's aura should literally just be a simpler form of nen. nen and aura are quite similar it also helps that hxh is clever as fuck. but I really like what you did with power scaling. wish i could say that in the last video. and i hear you, i feel like i owe RT a lot, rvb got me through a rough patch that lasted years.
I'm late to the party but I agree with what you said at 35 minutes and my reasoning is basically the idea that you use your aura like a muscle and as you use it you are able to increase its strength maybe not dramatically but over time enough to be noticeable and useful.
Hmmm, what about that the Maid powers are actually limitless and independent of someone stamina, but to actually fully control it requires a deep understanding of someone's self or something that isn't physical but more on the spiritual side
I must respectfully but vehemently disagree with the "core personality" theory. To say that a person never actually changes is simply absurd and painfully cringeworthy. A baby does not have a fully formed personality. Likewise, a personality is not a 'mask', because that implies it is static in some way, when it is instead continually evolving, or freely interchangeable. A person's 'personality' describes the conditioned responses of the brain to given situations. Barring certain genetically ingrained reactions like fear responses, the majority of those are learned through experience or observation of our peers. People are only racist or religious after they are taught to be so by others who already are, whether directly or indirectly. Likewise, people are entirely capable of forgetting or deliberately unlearning reactions, even unconscious ones. When you brought up the point of 'tempering your initial reaction', I could see where you're coming from, but I disagree with that sentiment on a few levels. First though, a clarification. When I am referring to 'personality', I am referring to the entirety of how a person reacts to a given situation and set of stimuli. So while a person's initial thoughts are certainly a part of that, that is only one layer; it also includes their reactions to their own thoughts, all the way up until action is actually decided and enacted. A person who speaks crudely has a notably different personality than someone who thinks the same thing but then does not voice it - the latter might be more considerate of others, or more calculating in portraying their persona (how others view them). Moreover, this naturally changes over time, especially during the younger years of development. I know that I am far more cynical than I was just two years ago, for example, because I was exposed to more new stimuli (mostly political) from new and different perspectives. Then there is the grisly reality of brain damage and other mental illness. Injury to or disease involving certain sections of the brain have been very well known to affect a personality, whether permanently or temporarily, sometimes to the point that their friends and family note that they are like completely different people. This is in direct conflict with the notion that a person's personality is somehow immutable at a fundamental level. The physical reality of the situation is instead that it is the result of an electric pattern in the brain, which is both adaptable to normal stimuli and vulnerable to direct damage or alteration. Also, last mention! Woot! And yes, that's a zero in my name.
It's lesson about having personally and more so being genetically predisposed to certain personality traits( the whole nature vs nature argument). It also more so talking about that idea in relation to rwby not so much the real world.
In RWBY a sembalence reflects a persons personallity, but personality itself changes freely. I guess what I would do to fix it would be to have a semblance not change dramaticly, but still have obvious changes that people can point out. Like a person who controls fire as a semblance goes from happy go lucky to a more pointed personallity and more closed off. Maybe have the fire they make go from orange to a cold and calculating blue that does more damage. Or maybe on a more subtle change like maybe how the sembalence is used. Using the fire sembalence again instead of fireing all over the place its now used more cautiously, a concentrated flame made to kill in one shot instead of flames fanning outward to slowly burn a enemy.(As you can see i have put waaay too much time in this idea, and yet shit like curriculum settings and political standpoints just die in my brain)
After watching this video, I would also like a massive revamp on the cultures of Remnant. So he we go. Let's start with the core tenets that each culture has, assuming that the Grimm existed since the Human-Beast Alliance War against the Gods if we are using my religion idea. Here are the core tenets that each of the kingdoms' cultures (EXCEPT FOR ATLAS) must adhere to in order to survive and thrive: -The culture must emphasize either the feeling of happiness or complete apathy to its people in everyday life. I know in the Fixing RWBY series, it is said that Grimm have a limited range when detecting emotions. But it is better safe than sorry, as the saying goes, so the belief you should always display happiness or indifference should be prevalent in Remnant. - In order to show anger or displeasement, the members of that culture shall address such emotions using roundabout methods such as sarcasm, passive aggressive manners of speaking, and left-handed compliments. People who are overly dramatic or blunt about things still exist, but their attitudes are often shunned upon by society. - In order to display negative emotions such as sadness and melancholy, the members of that culture should find other methods to relieve such stress from their lives. (More on that when I make my next comment specifying the cultures of each of the four kingdoms and maybe Menagerie.) That is all for the general beliefs that each of the kingdoms (and Menagerie and NOT ATLAS) should have. I'll specify more when I cover each kingdom individually in the comment replying to this one. Atlas has its own special stuff.
The Confederacy of Vale (Imagine something like the Confederacy of Switzerland): This kingdom emphasizes happiness through individuality above anything else. After all, they advocate for diversity since they host a wide range of people (like how Switzerland composes of French, Italian, and German peoples). They believe if happiness alone can repel the Grimm, what is the point of having a strong military and impregnable defenses at all? Their entire military composes of mercenary companies. These mercenary companies are often composed of hunters and huntresses that Vale schools train, so their loyalty will often fall to Vale. When the Great War hit, Vacuo enlisted a lot of companies from Vale to help them out. With the mountains to the east, blocking Mistral's advances and the coastal defenses protecting them from Atlas, Vale agreed to lend them some troops. At the Battle of Vacuo, the Vale mercenaries proved to be the deciding factor of the war. With the armies of Atlas and Mistral decimated, and the Kingdom of Vacuo heavily in debt to Vale's support, it left Vale on top of the world as its armies are still standing and its lands left unmolested. Vale made an ultimatum to all the other kingdoms to stop all ambitions of conquest with one another. Also to make some trade deals that would benefit Vale. The reason why Vale didn't annex all the other kingdoms was because that would cause unrest to other kingdoms' populations if they were occupied by foreign forces. Such unrest would cause the Grimm to migrate towards the upset citizenry, and Vale simply doesn't have the military forces or efficient government to combat the Grimm on a global scale. In modern day Vale, the kingdom still holds its beliefs of diversity and individuality. The government is comprised of a loose council of representatives that doesn't have too great of a power, when compared to Atlas or Mistral. But at least, to them, it is far more organized than Vacuo's. Happiness is an emotion often emphasized in this society. So the arts are core part everyday life, with everyone trying to entertain each other. Vale turns into a cultural powerhouse, from its wealthy lands and mass amount of entertainment. The displaying of sadness is often expressed through written poetry or literature, for negative words on a piece a paper cannot be detected by a Grimm (I think...). Often such literature works of such negativity are often burned or hidden. Which plays in a cultural dilemma of expressing yourself, but only in positive way. Which makes some Vale philosophers believe Vale is the exact opposite of what it so advocates for. I wish I could do more for Vale, but it is really long already and I want to cover Vacuo next.
The Vacuo Federation (of the Free Tribes): This kingdom emphasizes happiness through a stress free life. Although they have been experiencing some hardships after the Great War, with its lands filled with Atlas' industries polluting the place and making the deserts even less desireable and the massive debt the kingdom owes to Vale. Despite the hardships, they find ways to make themselves happy, and that is with the common connection they have to each other. And that connection, or rather the mentality they have is: "Hey. I am experiencing some hard times now, but I know everyone else is too. So why not help each other out and make all our lives easier. You scratch my back, and I scratch yours!" This "friendly neighborhood" mentality is quite prevalent in the kingdom. Its form of government is a council of tribes and clans. Several prominent families, although not as rich as other kingdoms' upper elites, run these councils and do all the statecraft. This aristocracy in Vacuo is based more on who trusts you more and the debt people owe to you, rather than how much money your family has or the strength of the army you own. Which makes Vacuo upper class more in tune with the common people than the other kingdoms' elites. The founding of Vacuo, from the WoR videos about this kingdom, I like enough to keep it as it is. As for how they deal with negativity, sadness, and stress. Well. By off chance the citizens of Vacuo do feel such emotions in their laxed way of life, they often deal with it by talking to other people and let their frustrations out. They never hold back anything negative, they just say whatever they feel. And they often find enjoyment from that, so that enjoyment overpowers sadness when the Grimm detects the emotions. This effect draws the Grimm somewhat closure to Vacuo, but they are quickly repelled when the satisfaction of relieving stress becomes overbearing to the Grimm. Next up, Atlas!
The Greater Republic of Atlas (Imagine Germany after WWI): Thanks to its harsh terrain and weather, the Grimm can never make it too far inland without freezing to death. Since Atlas is impossible for the Grimm to even step on, the citizens of Atlas are able to express any emotions they desire. Yes. Anger, sadness, envy, happiness, lust, arrogance, ... confusion. They can feel anything they want as if it were a normal free society in modern day Earth. That being said, they still focus only technological advances and military. That's because the Grimm may not kill them, but the weather certainly will. And as our history usually dictates, it is the military who gets to try out the new tech first. So the military, although not truly needed for defense, grew dramatically from the technological advances they acquired out of necessity. This in turn made Atlas' government into a Military Junta (pronounced: ˈho͝on(t)ə), after they took over the initial government in Mantel. The military now controls the school, the country, and of course their army. Of course, industrial companies, such as the Schnee Dust Company, has gained a lot of political clout in this Military Junta from selling lots of equipment to the armies. Now their aristocracy, as presented in Vol. 4, I do not like. They should not be comprised of decadent upper class snobs who reek of "new money". But rather rugged veteran generals from previous wars, charismatic commanders from prominent family lines that date back to when Mantel use to be the capital, and brilliant strategists and tacticians. With a light mix of savvy businessmen from the various industrial companies. That should be the upper class of Atlas. A strong militant country, ran by a strong militant government. Even more militant since they lost the Great War, and they're making significant efforts to bolster their forces to their former glory. So they stress more on mechanical units rather than hunters and huntresses. Although the hunter schools of Atlas are still strong because they pump out powerful warriors and brilliant commanders that are needed for their standing armies. They make up the elite forces of Atlas. Combined with the mech forces, Atlas is very much becoming the military powerhouse they once were. Up next: Mistral!
The Celestial Empire of Mistral (Fixed version): (God I'm slowly regretting doing all of these so in-depth. I'm having a massive headache too. But I already did three kingdoms! Might as well finish...) The kingdom adheres to apathy and indifference. Perfectionism and the idea of self-sustainability are core beliefs in Mistral's common population. One must try to achieve perfection in what they do in life while expecting no one to help them. In relations to the Grimm. Mistral's mentality may not repel the Grimm like Vale or Atlas, but they do produce extremely proficient fighters of their own that combat the Grimm. These hunters and huntresses, another product of the indifference and perfectionism Mistral advocates for, feel no stress when in danger and can eliminate such danger in an amount of time a warrior from another kingdom can yell out "Grimm!" The warriors of Mistral are often regarded as calm and tranquil, unphased by any turn of events. Now for the criminal underbelly that Mistral has. While the upper class in central Mistral produce culture, beauty, industry, and etc.; the criminal underbellies produced the largest black market that reaches all the other kingdoms in one way or another. It also produces a safe haven from criminals and shady organizations. Obviously, groups like the White Fang are stationed in these safe havens, as Mistral's authorities do not have a far reach in its more outer areas. Basically, what the WoR Mistral video said. I found it decent, so I suggest we keep that part in the fixing. And Menagerie... Well just mix Australian history with the state of the Cherokee nation post The Trail of Tears. That might be interesting. Call it, The Menagerie Commonwealth.
Well... There's one third of my next video written for me.... Thanks! I was moderately entertained! :D But yeah, seriously, I'll certainly take ALL of these into consideration.
You know watching this in *2019* and seeing where the show gose. It makes me feel sad when he taked about wanting the show to improve after watching volume 4 because I know it only got worse from there.
Lot of great points both here and in the lore video. RWBY has a lot of interesting ideas but the pieces haven't been put together in a cohesive way. I adore how many different aspects there are to combat in RWBY (aura, semblance, dust etc.). But I think it could have benefited from using the school setting to explain how the pieces fit together. For instance in my RWBY fanfiction, I had the potency of a dust attack as a math equation of Dust Surface Area X Aura Amount.
Oooh! I like that idea! It would be something that Ruby and Weiss can bicker over because it's hard math that Weiss finds easy, while she's baffled that Ruby can stomach all the fine tuning that comes with weapon design and long-range ballistics!
I didn't even think about it in terms of giving characters something to bicker over. It just made doing RWBY-esque fight scenes easier to manage in a text format.
15:15 I think you mean like guns and arrows. Done something like the dust infusion in writing. Removed it from the character due to.... Dust is already powerful by itself. I never bashed you; I'm glad you are doing this. *Though I wish you did look at my comment to take things into consideration.* Though I'd like to talk one on one with you on ideas.
You posted after I recorded this, so I'm sorry I didn't get a chance to reply to it. >~< Alright, I can't guarantee a good response time, but go ahead, shoot.
I'm going to copy paste what I said last video here. (I apologize if I seem... hard to understand, I sadly have autism.) ____ Honestly, I think the idea of Semblance and Aura are convoluted in itself no matter which way one can try to measure it. Your method basically adds mediclorians to it, and that isn't something I like... But I respect your stance on it as someone who is just as nitpicky as me when it comes to RWBY. Hmm... Problems with the Grimm thing... The Show can never decide when they are threatening or not, and tend to flipflop. If they are born and flourish from negative emotions. It kind of has a perplexed sense of entitled "They are just there to move plot as a backdrop rather than an actual threat." much like the Heartless of Kingdom Hearts. It is more of an artificial generic threat... That I don't think needs to be elaborated on. I mostly agree with you on the tower thing; and by the way Volume 4 was, I think they do to for the most part. The Hunters? I kinda disagree. I don't think history really benefits a group that basically just act as glorified security and super heros. RWBY is literally black and white with it's hunters. "Grimm Bad, me smash Grimm." Now if they are mercenaries? Fine, I guess, but wouldn't that more or less be an external training independent of that? That would greatly reduce the purpose of the title for a hunter. Mercenaries logically have no loyalty and only side with the money, thus why I am disagreeing in the first place. If anything, Hunters need more of meditation. Weapon's craft, field exercise, and physical sparring to get the most out of their ability, craft, and means to achieving victory. Hell, only extra thing I can think of is studying geography for the sake of understanding terrain, weather and so on.
I mean, concerning Semblance, Aura and Grimm we'll have to agree to disagree (though yeah, Grimm currently only really serve as a backdrop). As for Hunters, they ARE kind of mercenaries, but they end up basically licensed to do certain things legally and are instilled with a duty to protect people in the first place. And, in a modern setting, they still need skills and knowledge that will enable them to survive in a modern world.
I'm glad to have gotten a proper response. My huge gripe; friend I have sorta tries to rationalize it too (we chat on Skype by the way.) is that Hunter Academies are more for teaching them how to deal with the threat at hand rather than just be mercenaries. But... Where me and him differ is he thinks the academies for the hunters should act as glorified schools. My problem with that is "Then if they are just schools, then by your logic they civilians should be just as equally equipped since semblances and aura lay dormant in everyone else. This also is further attributed to the fact they are basically recovering from an apocalypse that are the Grimm." The implication of them being mercenaries means they'd be inclined to just do whatever they want without any real allegiance past a payment. That is generally why I disagree with you in the mercenary department. But the vagueness of what is allowed as a semblance as makes me question the point of measuring it. That is why I am less... in favor of such a measurement. But I'm not going to discredit you for trying. I have a lot of Problems with RWBY, but I want to see it's true potential.
odd question: how do you feel about the music in RWBY (the ones with lyrics) and how they are meant to relate to the story of the show? (example: Armed and Ready about Yang and her conquering her PTSD)
The first Volume and the Trailers had some amazing tracks that really aided in sucking me in as a fan. Volume 2, however, kinda faltered with only a few great songs... and since Volume 3 the music has just kinda... blended together into a big, unrecognizable hodgepoge. None of it stuck out to me while I was watching the volume, barring Vol 4's Weiss performance (which I'm on record saying was absolutely pointless and wasteful of a good song) and ending credits which, while good, still didn't quite reach the same levels as anything like 'This Will Be the Day'. And before you ask, no I've not listened to them individually. If they didn't stick out DURING the show, then I'm probably not going to track them down. So 'Armed and Ready'? I didn't even know that was a thing.
Aye thanks, main reason i wanted to ask is because of how music can add to the story if done well the lyrically written songs being often made to add onto the story if they werent inspired by anything else (Red like Roses pt2 being Ruby's struggle with her mom's loss interpreted by several while I May Fall was because of a Hobbit movie scene I believe) Plus some of the instrumentals can help show personality, such as the Fight with Tyrian before Qrow showed up. It was a very playful music and hope it was an intention play as it is setting up the villian isn't taking the fight seriously and toying with them. Its a small tibit but one gets curious
I know this video is old, and people might not see this, but had Hazel been introduced by the point this video had been made? The idea of "injecting" themself with dust is similar to how I think one would "infuse" themself with dust. EDIT: Nevermind, he said volume 4 had just ended, so Hazel hasn't been fully shown yet.
In my opinion, Grimm need to be more threatening and powerful because at the moment Grimm are just an inconvenience or a minor threat at best unless they are in massive hordes. Now I'm not saying make the Grimm so strong that an lone beowulf can trounce team RWBY but there should be stronger types/variants of Grimm that are shown to be powerful. Sure there are goliaths that are said to be powerful but we are just told and not shown. It would have been interesting in having team RWBY attempt to take on a single goliath without Obleck's knowledge and having some of their members almost die as a result along with having Obleck saving the team without attempting to combat the goliath. I mean hell even the Nuckelavee is taken down in the first battle with team RNJR which shows that the Nuckelavee isn't as strong as it let on or that team RNJR (bar Jaune) is composed of super badass prodigies who can handle any Grimm treat. This also includes the latter three members of team RWBY and Pyrrha (although it's been established that Pyrrha is extremely skilled). There's nothing wrong with having the main character's being powerful, it's just that I want the Grimm to actually be threatening to them as well. Moreover, they should have really hammered in just how powerful Grimm can get if they can live long enough, like for example showing how weak the young beowulves team RWBY are so use to fighting are, but then have RWBY encounter an elder alpha beowulf and having it be next to impossible to kill at team RWBY's current level (for example, their level during volume one).
I love the idea of people using their aura to make dust stronger. I think something worth pointing out, though, is that Coco's semblance, hype, does this exact thing. So if everyone is able to do that then she'll need her semblance tweaked. Maybe her semblance allows her to do this at a smaller cost to her aura, allowing her to have much stronger attacks than someone using the same amount of aura.
Thank you for noticing me Celtic Phoenix Sempai! But in all seriousness, if I came across as harsh, that's just because I have seen good world building in series before and this show is just lackluster in ways that make my head spin. To critique your critique so to speak, I like you ideas about Aura so to speak, and semblance, and Dust...individually. However, its all very complex, Aura especially, and taken together, it would get really convoluted for an audience really quickly, even in a long form show. Which is why I recommended throwing out most of the system entirely and just rewriting it effectively as a single system that meshed better. That being said, I do like most of your ideas on an individual level. But taken as a totality, it falls into another issue of being overly complex.
hey...me again... just thought of another thing you may want to address: Stereotypes, slurs and other general dividing behaviors Even without negative contexts, people naturally come to hold certain prejudiced ideas based on what others say and past experience (i.e. Asians are good at math, Americans are loud, or any of the real bad ones). In the show, people say there is hate for the faunus; for what though? What kind of things are associated with faunus? Hell, what is associated with the nations? Does the world think Minagerie is a Mad Max hellscape filled with killers and thieves? Are people from Mistral known to be overly frugal? Are Vale citizens all pretentious or naive? Do all horse faunus have big dicks? It's something to think about.
I'll... maybe not think about that last one... But the rest, yeah, I had some idea for going forward, but I didn't realize I was forgetting language in all this. There's so much to cover I hope I can remember when I finally get around to that history segment.
So Yang would have a soft type aura since she can walk off impacts but loses her arm to a single sword swing and Weiss would have a hard type aura since she gets knocked out by an impact but is unfazed by a chainsaw to the gut? Also, on an unrelated note, I've had some RWBY related thoughts and can't really think of a better place to share them. Since the Maidens weren't originally supposed to be a part of the story was Cinder's original goal to acquire Vale's relic? Because Salem's group doesn't really act like they're even aware the relics exist and it seems more likely that Qrow's just assuming they are. For example, when asked how Cinder failed Watts doesn't bring up the obvious in hindsight 'she failed to secure the relic.' Unless the relic isn't Ozpin's cane and she did secure it in which case the writers failed to inform the audience of that fact. If the cane is the relic I suppose that means the relics are weaker than Maiden powers since Maiden!Cinder beat Ozpin despite him having it. That would also suggest Cinder isn't aware the relics are a thing since she just left it after beating him. So that would mean the power rankings go Silver Eyes > Maiden Powers > Relic Powers. I guess when it's revealed that Summer Rose didn't really die, but just abandoned her family when she became the Summer Maiden she'll be super OP since she has Silver Eyes+Maiden powers. Finally I'll say that I think Ozpin is almost certainly the wizard who created the Maiden powers in the first place.
I think Salem overlooked Cinder not getting the relic due to the fact that her Grimm had Beacon on lockdown, the other likely case is that the relics were added into the story post Vol 3 and Pre-Vol 4. Correct me if I am wrong, but there was no mention of relics in Volumes 1-3. I'd also contend that Volume 3 did slip-up on the Maidens / Silver eyed warriors. A lot of people thought Ruby was a maiden, which of course was false. I think they should have sprinkled in more hints about Ruby's silver eye stuff so it felt less "out of nowhere". Speculation is fine with a show like this, but not when it's misleading it's audience.
But the forces of Vale retook Beacon at some point before Volume 4 Episode 4. So it's possible it was liberated by that scene in Episode 1. Besides even if Salem is unconcerned about the situation it doesn't make sense for Watts to not bring it up if he's trying to undermine Cinder. I'm pretty sure the relics weren't mentioned during V 1-3. But I was under the impression that they didn't come up with the Maidens until post-Volume 1. So if the relics weren't added until Volume 4 that leaves the question of what Cinder's original plan was. As for your second point, the ending of Season 1 was definitely a heinous deus ex machina. Even if the silver eyes were foreshadowed more (or at all really) resolving your major conflict by fading to white and having the main character wake up to find that the threat has been dealt with is just unsatisfying. Although that does make me wonder why the silver eyed warriors aren't common knowledge. Unlike the Maidens you don't have to worry about power hungry people hunting them down, you're either born with silver eyes or your not. So it doesn't make sense to eliminate knowledge of their existence.
Vale the city was liberated, but the academy is still crawling with Grimm since the grimm dragon keeps drawing in more. I guess in fairness to you, that is something he would bring up, given his disdain for Cinder. Especially since that is more relevant to being a failure than "oh no, silver eye girl blasted half your face off" Agreed on the silver-eyes bit. I honestly don't like that idea... Or rather how it was introduced and shown. If it had more exposition than just Ozpin making an observation, it'd feel less like a plot convenience.
Well RWBY in general could benefit from more exposition. They seem to have a bad habit of introducing story elements (ie. dust, aura, the Maidens, the silver eyes, the relics) and then not explaining them. Which isn't necessarily a bad thing, but the more you keep adding new stuff instead of exploring what you already have the more you give the impression that none of it's going to be addressed adequately. And considering that this series used to be a school drama it's not like it would be difficult to work in expository dialogue by having a school assignment as the starting point of an episode. For example, they could have to pick a former hunter to do a report on and have someone comment on how many famous hunters had silver eyes and maybe Ruby is destined for greatness. Or they have a report on the applications of dust and as the resident expert Weiss rambles off some technical aspects.
Oh yeah. I guess I have one more exceptionally belated comment for your videos. Among the classes for Huntsmen is almost certainly Ethics. Remnant is a world so steeped in violence that there are likely some distinct differences, or at least exaggerations to what we would normally consider to be baseline ethical standards, but even so, making certain that your nation's pinnacle warriors have a firm grounding in what behaviors are expected of them is probably really important, especially since these are people destined to be stuck in desperate, extreme scenarios. No one wants a bully like Cardin fully trained and released into the world with that same mindset.
I typically lump that in with Huntsman Law, but you're right that its probably an important enough subject to be considered mandatory on its own. Good catch.
Celtic Phoenix Productions I love that you reply even to these older videos ^_^ I've no one to talk to about this show and even just your liking my comments has made my week to have a bit of a dialogue on the world of the show ^_^
I don't know if I'm a little late, but have we established that Semblance affects your aura? Does it burn minutes of your aura, or is it just a byproduct of your aura and your ability to use it is on par with your ability to maintain consciousness?
It activates *with* aura, but does not run off of aura. It behaves like a muscle and simply exhausts when people overuse it. Like muscles, you can train it by using it repeatedly. You typically have to be conscious to *use* it, but some more passive semblances have effects that continue while asleep or unconscious; it's more variable in that particular aspect.
So since grim in your version are driven by seeing the prey as well as sensing negative emotions doesn't that make Rens semblance useless? because if he activates it the grim can still see him
I'll have to disagree that all semblances are unique because there's one big problem. it's a world filled with millions of people so the uniqueness would run out pretty quickly thus resulting that a wielder's semblance is not necessarily unique.
I mean... I say as much in my original video... There IS repetition, which is why I gave it two different visual/effective abilities that make a single user's semblance technically 'unique', even if it's applicability is the exact same as someone else's.
Celtic Phoenix Productions I get what you're saying like those two wielders' semblances have the same applicability but different visuals or effective abilities but like I said a world filled with millions of people having super powers, the uniqueness will run out eventually. applicability and visually/effectively. unless I'm missing something which I honestly kinda feel I am.
ResonantPilot hmmmm that's a good way to put it. correct me if I'm wrong or misunderstood you. so you mean that granted not every wielder's semblance is completely unique but if you try to find two same semblances it'll take forever? or am I missing something?
I still think the effect can sometimes play a major role. Like when Yang's semblance activates after taking hits, and she throws out a powerful fire punch and knocks out a wall of ice, then Nora could do the same, but her lightning-powered hit would work best against a person who has a water semblance.
There's another question I'd like to ask. I'm posting it at the top of the comments because I wasn't sure if you'd see it if I replied to your response to my last comment, something which I've tried a few times with fatmanfalling, and never got a response from So In response to your reply on the last comment I made here (it shouldn't be that difficult to find) Does that mean that the same rules in terms of Semblance limitations would also apply to passive semblances? I had to think about it for a minute, but I kinda like this idea of making semblances separate from the aura itself (in terms of it's power source). This implies one of two different things about passive semblances: Either its something that is always active and simply has limitations to it's extent or it can get "tired" like any normal semblance and needs to recharge before becoming passive again although I imagine the former is a bit more plausible, I just want clarification for something I've been thinking about. I imagine that for either case, assuming that passive semblances follow the same/similar rules to that of active ones, Yang's semblance has a limit to how much of an impact it can absorb. Or perhaps she has a limit to the damage which she can take to absorb, and some attacks are just too powerful for her to draw energy from. And as for Qrow, it would mean that his semblance isn't always bad luck all the time (even though I'm aware we're removing that, probably for the best. Though I still like the idea of a character akin to Lucky Abrams from Kekkai Sensen and the comedic possibilities it could bring) It's just something I've thought about for a while. In any case, I don't know if you're reading this, or if the first comment I posted that you responded to was just a fluke, but I thought I'd reach out again to satiate my curiosity. If these kinds of conversations are ones that happen frequently in your Tundra Discord server, I'd be more and more interested in possibly becoming a patron. I've been a fan of (the concept of) this series since the first damn trailer hit RUclips, and I'd love to play a part in the discussion about what could be done to improve it. I look forward to seeing your next video covering this topic. (hot damn that was a long comment :p)
I try to reply to everyone I can but sometimes I just don't have the time. As to your question, I never really thought about it. I hate to keep falling back on it, but it'd really depend on the passive semblance. I can see the rules bending both ways.
Thanks for your responses. I do think the biggest issue is that Monty's Rule of Cool Philosophy to powers and abilities hurt the series in the long run. Personally i think RWBY would have been better if it was like Yu Yu Hakusho,My Hero Academia and JoJos in that it's set in the real world but has unique aspects like Semblances,Aura and Grimm. That would have made world building far eaiser
All-in-all, it really would have. Honestly, there's a lot taken for granted in these settings that get radically changed by the unique world building. They really shouldn't have jumped into Tolkien-Scale world building until later in their careers.
I have to say, I didn't want to say it in Celtic Phoenix's original video, but its true. They should have just set the series in the real world if they weren't going to put the effort into going into depth with the world building. And it thematically would have worked better. I mean, with how they write the show now, with all the real world grammar and references, it just would have made more sense. I don't really see the reason why remnant just couldn't have been a near-future Earth. Honestly, Celtic Phoenix should probably just make that a thing in his actual video on the history, by just moving the plot to Earth. It would solve most of the consistency issues with the nations and make writing things like the wars easier, because now the audience can identify with the world.
Thing with world building, if we're using Tolkien as an example, is that Tolkien spent 20 years building his world. The writers of RWBY maybe spent a few weeks on it, then as they went on kept adding stuff to see what sticks. It's how we ended up with the maidens, which they admit to making up after volume 2. As for the supposed "Rule of Cool", the problem isn't doing cool things. I think we can all agree that we like seeing cool stuff. Rather, you make something cool, then you make it make sense, which is the problem. They're doing cool stuff for the sake of doing cool stuff without thinking on it too much. But even with a real world setting, it doesn't necessarily make world building easier, but having the story be more small scale would have helped immensely.
The reason we say it makes it easier is because you don't have to come up with nation names, continent names, world names, racial names, etc. The world, as we know it, is already here and waiting to be explored. And the audience is already familiar with the world as it is, so there is no need to introduce a world, flesh it out, make it make sense, etc. The audience doesn't have to be taught a whole new world, they only need to learn whatever new concepts the story introduces. Just setting the show in the U.S., for example, takes a huge load off the show writers because they can, literally, just write what they know. They could set it in Austin if they really wanted to make it easier on themselves. Just setting it on Earth means you don't have to spend 20 years building a world (note that Tolkien is an extreme example; many TV shows and movies also create amazing worlds while not necessarily requiring that much time investment from the creators).
I'm responding to a year old comment, but I like the idea of someone pulling a Gon Freeks and burning through their entire aura potential for one massive attack. Maybe make it so that's what Hazel does inside the whale, or something.
As far as Grimm go, I'd like to see a more Alpha male mentality to them. Aka the older more experienced ones get the attention of the lesser ones as they would look to them for survival. AKA having an Alpha lead a pack of Beowulfs(S1EP8 kind of implied that, but after that episode Grimm were just random assortments of creatures) Another aspect to this could be that when the alpha male is killed, most of the other Grimm would scatter and flee while some of the more experienced ones would stick around to try and kill the ones who killed the alpha-male and in turn assume their position. Orcs in LOTR and Warhammer Fantasy function in a similar manner. Hell, you even see it in games like Dragon Age with the Darkspawn. At times it feels like the Grimm are acting as both the walkers from TWD(background/enviornmental threat) and the White Walkers from GOT(The end all be all threat to all existence) They bounce between those as the plot dictates. S1 they felt like grinding enemies in an RPG, Seasons 2 and 3 made them a viable and real threat while in 4 they were virtually non-existent barring Mr. N. Trailer aside, Cinder killed more Grimm than RNJR, Weiss, Blake, Sun, Yang, or anyone else. RNJR was only ever in danger when it came to Tyrian. In a way I felt like Qrow should have let them engage the Grimm to keep them on their feet. Instead of killing all of them and basically putting their journey on easy mode.
Honestly Volume 4 was meh, but their were a lot of good things from it. The visuals were stunning at times and the animators did a very good job. The music/score is really awesome and I can not wait for the Volume 4 OST. The story telling got a lot better but I wish they were explained more like the "Tale of the Two Brothers" or "The Relics." Some fights were very well choreographed and felt like a fight and some intentions were high like the "Qrow vs Tyrian" but, the final fight was a HUGE let down and it could of been handled better but, if I recall the Nuckaleavee back when Rens parents were dead he was back in his prime and when he fights he grows stronger and you see that transpire in the final fight, so maybe the Nuckaleavee didn't fight for a very long time since their was no one ti fight besides Shion but even then before the final fight that was weeks ago. So I can see why the Nuckaleavee was taken down so easy because of those reasons and it does make since.
For me, The flow of the fight and what happened with it was fine with me. How everything happened was the issue. Ren's inner turmoil should have been the real thing to overcome, the Grimm should have just been the representation of that part of his inner conflict. They do show this, but only after Nora is hurt, while trying to save him, which was the last few minutes of the fight. His emotional rage should have led to Nora getting hurt as she tried to protect him as well as caused Ruby and Jaune to struggle more than they should. More or less, their fight should have been disjointed and Ren should have been either the primary or secondary reason they struggle against it. Nora is of course the one to bring him back to reality and make him realize that he's just going to get himself and/or others killed and he then gets that needed resolve to finally face and beat both the Grimm and his inner turmoil. Once they are able to collectively work together, then they should have been able to beat it. The win was emotional and it did feel good to see Ren avenge all the lives lost to the Nuckelavee, but it felt cheaply earned. The fight's payoff was also robbed by the "single footprint" they find in Shion and the one in EP9 as some people speculated this was Raven's tribe's symbol. So it led to some thinking we'd get a throw-down between the tribe and RNJR. The single foot print bothers me to no end as it makes no friggin sense for there to only be one.
I thought the visuals, besides the facial animation (which is more spot-on than any volume yet), was rather weak. The music was generic as all hell, especially the battle music which has seems to have lost the unique edge that made it good. 'Storytelling' as in nothing of major consequence happens, death is dangled in front of us and is horrifically weakened in narrative weight, and where the entire overarching plot of the volume was solved via deus ex machina. They traded out bad traits for bad traits. For them, when it rains, it pours... and when they try to change things, it's starts snowing, and becomes a blizzard.
All that talk about Semblance brought to my mind Quirks from My Hero Academia. Is basically the same with minor differences :P Also, what about including to Auras the ability to do something similar to an A.T. Field from Evangelion? They already mention that it is like a Force Field in the show, so why not go a step even further?
So for my point you said that combat is more about exploring your comfort zones and what you're good at, but how exactly does that apply to Velvet who is a mimic? A problem I still was at a loss at in my original problem
I probably wouldn't give Velvet the mimic ability in the first place, especially because I don't get the feeling that it was the original intention the creators had with her. Monty said she was very 'mage-like' and I don't think 'mimic' really reflects that, especially in the difference in stance she had with her box between volumes. Even still, if someone WAS a mimic, I think my setup would be the MOST valuable to them. They can safely observe and study MULTIPLE forms of combat styles and forms without any negative consequences and have time to practice with them.
the third aura classification you described sounds like you're trying to combine toughness and hardness into one measure. toughness is defined by the amount of energy that a material can absorb through deformation without rupturing. we take a pendulum and hit a sample with it. this deforms the material and the height of the pendulum's upswing tells us how much energy the material absorbed. Things that are pretty hard but don't fracture easily have very high toughness values, like a mild steel or something. Things that are soft and deform like rubber are a bit lower. Things like glass and diamond that are hard but brittle have abysmal toughness values. It ends up measuring in joules per cubic meter. hardness is a material's resistance to plastic deformation. we use a diamond tipped tool or a steel ball (depends on Vickers, Rockwell, or Brinell hardness test) and using constant pressure see how deep it penetrates the surface of a part to measure its hardness. These get converted to scales. Or you can use Mohs hardness for teh lolz. and since we're here defining everything: I'd say the letter grade durability directly correlates the percent of time removed from a person's aura duration by a standardized impact force like of 10N (essentially the force gravity would exert on a 1Kg mass.) With 20 letters on a log scale that's 100% for A and .00000000000000000001% for T. Considering how small 10N is, this is probably quite a reasonable scale. then, you'd have for the complete aura rating something like a duration, a letter, a hardness leading digit, a hardness exponent, and then just the toughness value. so 43-G-12105 would be a G type, 4300 minutes, 100 hardness (we'll say vickers, so that's about as hard as copper) and 105 Pa/m^3 of toughness. (because the above definition of the letter grade depends upon the total duration time, I moved it to after the duration. It makes sense, I swear) THEN, you never explain it in the show and just have it in the corner of student's physical files and other background things and show them getting hit with a very small hammer like doctors use for reflex testing once in sparring class and the characters in the show never mention that third part because it never comes up, and they just roll with "43-G" or "14-J".
@@bell7567 1: that was two years ago 2: uhhhhhhhhhhhhh hold on so.... understanding the system i seem to have proposed requires understanding the fundamental differences between different properties of materials but it looks like the final rating of someone's aura used here would encompass most parameters one would expect from a shield around someone. Two values are energy-related, and two are related to mechanical strength The first two are how long the aura shielding can last total, and the letter is how well it retains that duration if hit with a standard test energy. The second two are physical measures that exist in the real world now. 1st is just a hardness scale, second is a toughness measure. These relate to how a material behaves mechanically. Hardness is hardness as you are used to and toughness has to do with the amount of energy needed to deform something hard.
I realiza this is an old video so I may not get a response but, about the infusing dust into oneself, what about tattoos infused with dust? If we look at dust infused clothes, the elemental force the dust gives off (Cinder's fire) doesn't seem to damage the clothes so it should stand to reason it wouldnt harm the user's body. If you think this is too OP for some reason, make it like a real tattoo that fades & you'd need a touch up to add dust back into it.
Having to touch them back up would be awesome, cause then you have that bit of "well, fire dust hasn't been doing much lately, lets go with ice this time." even if its OP, you can have the draw back that maybe they weaken your aura's protection around them so that the dust can actually be used, and if they tattoos themselves are damaged there could be massive consequences. Like, imagine a character using a Lightning Dust tattoo on their arm, in combat their opponent gets a good slash in and breaks the lines of the tattoo, the remaining dust goes off and fries the nerves in the arm, causing a lot of pain. So you basically become a glass cannon, you have to learn to protect yourself while still being good enough to get attacks in :D
@@StarPichu12 I like basically all your ideas except maybe the slicing the tattoo/ breaking the design causing it to backfire because by that logic any dust infused clothing if cut should have a similar effect. Everything else though, Hell yeah! I didn't even think about changing which dust is used in the tattoo when you get it touched up. Nice!
Personally, I think the biggest problem with RWBY is time. You and fatmanfalling have mentioned how this show has really good ideas, but doesn't explore them enough, and I believe the main reason why is that each season is far too short to flesh some of these ideas out without sacrificing other equally important content. This became really evident to me during Volume 4 due to the fact that the story was stretched to try and follow multiple different plot threads with several different characters. Whether the people in charge at Rooster Teeth aren't allowing an extension in production time or they're afraid of letting the fans down with an extended wait time, I feel a longer production time to create more episodes per volume would improve RWBY's quality by a pretty significant margin.
While typically I say "plan for the time you're aloted" I can recognize how a production schedule can cripple a show (case and point, Legend of Korra Seasons 1 and 2 where it was kneecapped after being promised a bigger budget and more episodes). The problem is they HAVE time with RWBY. That's the entire purpose of a Volume-by-Volume release schedule versus a Season-By-Season release schedule. Ultimately, their totaled seasons are longer than they would have been stand-alone and there's plenty of opportunity to expand on elements in the universe. The problem is, they're too focused on dumb shit, like Jaune's first two 'arcs', to actually do proper world building. I think, really, if you're intent on telling a good story, the biggest key is in what elements you focus on. If you're goal is to tell an action-adventure story, focusing on the comedic relief as a 'serious' character for half of your run time is just terrible planning.
Celtic Phoenix Productions Fair enough. I definitely get what your saying. I just thought that if Miles and Kerry had so many ideas that they wanted to flesh out, then they could add several episodes to each Volume, rather than skipping several weeks to even a month of RWBY's time at Beacon like they did back in Volume 1. Would it have been better if they simply focused on a few ideas instead? Absolutely! I just figured that if there was no way to convince them to do just that, then the least they could do is try to give themselves more time to justify having so many stories to tell.
Locutus Borg Honestly, I don't see what you're talking about. There have been instances of good and bad writing in RWBY, but it always felt like they have specific goals in mind as to where the story will go. I don't know if you have seen some of the behind the scenes footage, but Miles and Kerry do spend a lot of time planning out the story of each Volume before animating it. The plan may not be the best at times, but it's still a plan.
Locutus Borg From what I've seen, Monty already came up with the ending and has discussed it with Miles and Kerry, I'm referring to the quote where he said "It won't be a happy ending." Also, although I haven't seen some of the original sources, from what I've heard, they have up to Volume 15 to even Volume 20's main story planned out. The length of the show may very over the years (hopefully it doesn't go on for too long), but they have the core idea of what major story beats need to happen as well as how it's going to end. As for the in between stuff, some writers find that it's easier to do this part as you go because it can make the writing feel more natural.
So in other words less zombie horde mentality and more a xenomorph mentality. Point taken. Although at that point if a lone Grimm, like say a Beowolf, was match for one demi-god with a gun blade then what you got is similar to how Grimm are treated in the RWBY video game - damage sponges. Then again, if not Zombie, then Xenomorph. One is bad, but a horde is worse. Sliding to another point mentioned, I would recommend against infusing Dust into the human body. See, a while back i was doing some research on the magic systems for a RWBY tabletop I'm running currently using a fan-made system I found on the wiki so I can tweak and change if need be. What I found with Dust is that as a crystal it's very similar to Quartz, less in the producing fire in your hand and more in that they are both crystals capable of being crushed and refined into a powder. How they refine Dust to powder without it exploding in their face, let alone mining the stuff, I don't know. Probably a dangerous job that would require a lot of expendable workers but would work for minimum wage. Anyway, all Quartz is is silicone dioxide which is the last thing you want to be putting into your body. Worse still would to inhale the stuff as even a small amount can cause silicosis, tuberculosis and/ or lung cancer. It's not safe stuff. But all the same, someone using it in an extreme situation and suffering the consequences later could be interesting to see. Thoughts?
@@bell7567 If you try searching 'rwby tabletop rpg' online, you should be able to find a reddit link to the 'unoffical rwby tabletop rpg' Not sure what version they are currently on, but a good way to tell is to give it a read and see if the system uses 2 d10 as the standard dice for it.
Grimm: Go the cliche route. Grimm are not attracted to negative feelings but souls. Specifically strong souls. Grimm actually consume souls as per their creator's directive. One god made things with souls, the other one got jealous and made things specifically to destroy things with souls because if your brother made a sand castle you are too inept to recreate or surpass, you kick it down. Grimm consume souls in 2 ways: actively and passively. Grimm actively feed when they attack people while merely coexisting alongside things with souls(animals?) allow them to feed passively. Unless a Grimm is starving or voracious by nature for souls, they won't attack a settlement. I agree grimm should leave remains and the bones are a good way to do that. I also like the idea that they adapt to the world around them like animals. But also to add to the idea that as they grow older they evolve into advanced forms maybe integrate how they eat souls and the more souls they eat(active or passive) they are able to evolve and even grow new limbs/features. And Grimm aren't just labeled by lethality pending on what type of grimm they are but also how old they are. Like a system where you have normal danger scale of yellow to red, then estimated number of years of age. Like a 1000 year old beowulf is probably more dangerous than a decade old nevermore. This would also be helpful because freelance hunters can actually gauge a target's difficulty and the pay they receive this way. Aura: I would keep the idea that Aura is the manifestation of one's soul, but take that at more face value. Aura depletes when you use dust or take damage. Semblance: Semblance is not defined in show so I just define it as the form your aura/soul takes. Aura is just your soul making its presence known, while semblance is what your soul is. Character personalities and their semblance are not directly linked but more distant. The semblance is like the origin of the person, closest to being the ID in terms of psychology. It is what they are, not what they think they are, what they believe they are, nor what they know they are. Ofcourse an origin is not absolute as it does not necessarily control the final personality. It's just they have the strongest tie to it out of all the facets they have, their go to escape when it's fight or flight. If you treat it like a tree, all the facades, all the ideas and personalities are branching out from the core. But the core is a branch of the origin concept. So semblances don't actually tax your aura, but instead are treated as a physical act and actually drain stamina instead. Semblance is how your aura innately interacts with the world around you. What form it automatically takes beyond the pure energy that it normally is. So it can really be anything so long as it's you interacting with some element of the world in a unique way. In my version also, semblances can change. For better, for worse, or even just completely different. If something actually changes the character so fundamentally that there is literally no return to what or who they were, or even if there was but their origin no longer applies then their semblance may mutate or totally be replaced. Interestingly enough this might actually make Ozpin somewhat credible as a powerhouse since he is technically multiple souls in one as he reincarnates alongside other souls so he would probably exhibit multiple semblances instead of a change in semblance.
You know watching you meticulously cover these topics and explain the whys and hows of your rewrite, something occurred to me. Miles, as a writer, lacks discipline. This handily explains the copious retcons the show has and how every volume seems to contradict something from the previous one. Miles cares only for what he's writing in the moment and doesn't want to be bothered with thinking about possible restrictions. It also explains why he's so insistent on keeping so many aspects of the world, setting and timeline vague. The less well defined his world is the less he must consider when writing within it. He'd never abide by what you're doing here. This kind of detail work is anathema to his creative process.
I believe a person can change, there just has to be a catalyst that always existed, like shame. When you change your beliefs, you do not die but you probably wont forget who you used to be and it will effect how you treat people. As for semblances they evolve within the confines of their own theme.
Aura is the imprint of the souls leanght of reincarnation but you can also improve your soul in your lifetime also much like how in place is grown throughout time
I imagine training someone with unique aura abilities would be similar to hunter x hunter where there is a base technique, like aura projection, shielding etc. and then you work off from their or something until you can train and improve your special individual skill by applying what you learned to more complicated abilities. Like if let's say Yang focused all her aura power to her fist and used it alongside her semblance to launch it like projectile/gon's paper jajenken. And the ways techniques can be used gets even broader when you add dust to it so now yang could give her aura fire or ice like properties like what Blake did with her clones in that one train fight, for example Yang has her aura act almost the exact same way but now as she gets takes more damage the fire from the dust she is using gets hotter or vice versa for ice dust where it gets colder.
When did you leave yours? I recorded this on Wednesday (I had issues with video transfer, which is why it took so long to get up), so if you commented after then, I didn't see it. Even then, RUclips doesn't show me ALL of the comments sometimes, or I otherwise thought I covered the subject matter in what I had already discussed.
I honestly can't remember, and RUclips won't tell me beyond "Two Weeks Ago," but it was definitely soon after the video uploaded. It was the one about aura only reducing pain, not stopping it, and allowing for the use of strikes to specific point (I.E. the jawline) to knock someone who has full aura out. It was so obvious to me that I was sure that was how Neo beat Yang until I went back and watched the fight.
How do you think Semblances get to pass down from generations to generations like Wiess semblance? Hers is passed down from her family but Other semblances match the user personality so do think the personality part of it just gets bypass or what?
That's an interesting observation, but maybe it's a reflection of the personality of the original semblance-owner. In such a way that their personality was driven to have full control over their offspring and it overwrote the offspring's semblance? Something like that, perhaps, and it makes the Schnee lineage all that more sinister.
What do you say to people who argue that you're just not buying the premise to the show when you critisise it? I know that's a bad argument, but Im having a hard time explaining to people why that's a bad argument.
No matter what, be kind and do what you can to explain your point. If instead it is disproving a faulty argument of theirs, ask very calm, articulate questions until the faulty logic they're using naturally collapses. If all else fails, agree to disagree and move on amicably. Sometimes people don't want to hear the truth, and that's unfortunate, but there is not much you can do at that point. Just make sure you come out of the conversation a good person and not a flamer, hater or troll. Be the better person, *always*.
@@CelticPhoenix Thanks! This helps a lot. I'm new to discussing shows with people and I accidentally got into a debate about RWBY with them. It started by showing them your part 1 video funnily enough! While i felt definitely unprepared for a mock debate it was fun. That was just one question I still had on my mind. I love all of your videos, and i'm looking forward to your continuation of this Fixing RWBY series! Thanks a bunch!
Hey just wanted to say thanks again for the advice. I ended up getting into another debate (in this case it was defending my position while they tried to disprove mine) and your advice helped me so much. It was really interesting to me while the debate was going on and rereading it I find it to be extremely fun. Thanks again!
If you take the idea the younger brother made animals then after they both left they made one last project together and it was the beast god you don't like and then he didn't go behind the brothers back when he brought oz back
Hey Celtic I'm confuse on how Semblance are use. I know you need aura to use Semblance, but Miles said are Semblance are fueled by aura. Yet we have some some Semblance that don't require aura. So do some Semblance require Stamina.
In the Fixing series, my explanations trump what Miles and Kerry said. They have proven themselves incapable of maintaining consistency with almost every plot point. When it comes to F:RWBY (an acronym I just realized existed... oops), Semblances are activated in tandem with aura, but other than that do not interact with aura unless specified by the power of the semblance (such as, say, Jaune's current cannon semblance to supercharge other people's aura). 9 times out of 10, they go off the user's stamina.
While you did introduce different rules and stipulations for dust semblance and aura you're going to run into a similar problem that the show did if you don't come up with distinct narrative reason for each.
hey man,im an artist and not sure if Fatman mentioned me,he kinda helped me out with my channel,so if you need anyone to illustrate anything i would be willing to help.you know "one hand washes the other and two hands washes the ass"
I'm still trying to figure out where does the Faunus come from and why do they exist. For instance, does the Faunus and humans have a missing link (primordial origin) because they can procreate with each other even though (according to Qrow's Rwby lore) they are two different species? If they did come from an origin, did they just evolve within the Remnant timeline?
i have his headcanon/theory that ozpin created faunus because they were supposed to be his warriors (they have extra traits yk) but they were all like "no we refuse to fight your war" and went on to become the faunus race. basically, it's magic.
Celtic Phoenix Productions fair point. thought it could make a more interesting character giving the people around her. raven, for example, she could have a small facet of the disdain for her for leaving Yang at such a young age and given she's a mother herself, she either can't understand why she would do that or looks at it as a betrayal. maybe she could feel humbled that Crow with stick around and help out with Yang and Ruby well also sometimes scolding him for drinking in front of them as a bad influence. just thoughts.
You don't 'train your Aura', you train _yourself_; to strengthen your resolve is to strengthen you Durability; a healthy mind will have a greater Duration than an unhealthy one (looking at you, Blake); your experience could affect how your Aura protects you (for example, I can see Ruby having good resistance to Bludgeoning damage but being easily dispatched by a dagger to the back where as Ozpin, used as he is to betrayal, could shrug off such a blow easily); and, finally, personality influences Semblance. I could see Alchemy playing an important role in the World of Remnant. Dust makes for a perfect Alchemical Reagent that would need Aura to be used to it's full effect and, thus, Aura is tied to the more 'philosophical' aspects of Alchemy; similar to real world Alchemist's search for enlightenment and immortality. Individuals with a 'stronger', or perhaps more 'enlightened', Soul (though not necessarily larger, so it doesn't contradict the 'smaller, more honest soul' bit) may get greater use out of Dust; more 'full efficiency' so to speak and sustain less damage from just _shoving_ full inside their Soul. Sadly, I'm a couple years too late to contribute, but I still felt like leaving this here.
in the show, Pyrrha specifically mentions during her training with Jaune that she wants to do aura training after they do a bit of training with swords. Also, "I do these exercises to get stronger aura" would become a part of who someone is if they did it regularly, just like how any habit becomes a part of the person who does it. There is a scene in the show where Winter compares training with glyphs to physical exercise, specifically in how it benefits from being done habitually and with focus on areas where the trainee needs to improve. But I do like the idea that some semblances could be acquired by disciplining the self through various esoteric practices. I could imagine Mercury's dad made sure to have his son do very particular things so as to acquire a particular kind of semblance.
"Never underestimate your audience. They're generally sensitive, intelligent people who respond positively to quality entertainment." - Stargate SG-1
A quote that can never be underrated. I wonder how many fans of RWBY are going to drop off after vol 5 or 6 and be like "the earlier volumes were better" and then look back and say "Wait, shit, it was THIS bad?"
1/4 fans I assumed at the premiere, later on it going downhill slowly as it goes on. I had to say this since it been thinking on my mind. I appreciate on your thought about this, in honesty in order to truly fix this, a term goes "break eggs to make an omelet".
@@CelticPhoenix
I dropped at season 5. I rewatched seasons 1-3 twice since and they ARE much better.
Cameron Mitchell had some good lines
Did no one mention a Long Range class?
1-stationary target
2-moving target
3-stationary target while shooter is moving
4-moving target while shooter is moving
wouldn't that be better as a specialization of a general combat class? Something like an elective for Hunters who have long-range options to begin with (Jaune, for example, does not)
@@donkiwi4888 those classes can still be worked with none shooters. Like of they're the targets, learning what would be the best options if they find themselves in those situations.
@@cameoshadowness7757 Late, but could work for the sake of improvisation, or that be a class on its own.
@@asdergold1 yes for both depending how serious it's taken.
Rewatching this in 2021: "God I hope they don't have Gundam." *Me remembering the giant Atlas mech suit, begins sweating profusely*
I would also like to add the idea that the huntsman academies have a notable dropout rate. This, the ability to earn a license without attending an academy, and the oddballs coming out of the woodwork all serve to further the idea that there are a lot of significantly powered individuals in the world that are not accounted for. this would explain why a person like Junior or Neo would be able to go toe to toe with Yang and no one knowing who they are. If it weren't the case, any powerful criminal would be on a huntsman database somewhere as being a prior student and any guy who achieved that power without attending an academy would be so special they would be famous in their own right, painting a target on their back as one of a handful of people to do so.
This would allow Torchwick to be famous for his wacky antics while Cinder, Mercury, Emerald and Neo would be obscure enough to disguise themselves as students or to not immediately be recognized as "those badass non-academic folk".
other than that, I'd say you have a solid foundation. It might be nitpicking, but i think this could have some merit to explore, like what drives the people to the hunt or the disheartening realization the class is dwindling quick (also makes less people to animate/ a reason to talk to upperclassmen).
I rather enjoy the direction you are headed with this retooling of the lore and story. keep up the good work, mate.
Also you saying my username aloud made me realize how terrible it is.
It's a humorous name, never change it XD
That said, yeah, those are some really good ideas. Totally stealing those! :D
Please do. I have a lot to say on the topic of RWBY's story and will be sharing. From lore to narrative, design to scene composition. No subject is safe.
My problem with the Maidens is that usually you define the rules before you throw a wrench in them.
I know, I'm late to reply, but isn't that something can be solved by Introducing Maidens fairy tale, beforehand?
@@nnnnmhughuuhhjiijj9457 yes
@@nnnnmhughuuhhjiijj9457 and have someone go something Iike "pfft, as if magic could be reaI, so ridiculous." Or "l wish l were a maiden, imagine what you could do with _reaI_ magic!"
RWBY is a problematic fave of mine. On the one hand, I love it to pieces. Monty did something truly amazing with what he had, and managed to create his own show. How many people can say that? On the other hand....it has ALOT of problems. That's partially why I think RWBY is so contentious. It's neither uniformly bad or uniformly good, but a strange mixture of the two. Amazing concepts are paired up with Bullshit concepts (see the much better developed Maidens as opposed to the Silver Eyes BS that has almost zero explanation). Amazing animation paired with pretty bad animation (Monty's fight scenes compared to Cinders roof run). It's inconsistent.
Quality control is a must for this series and no one wants to do it.
Eh, slot concepts scream first draft.
@@CelticPhoenix I have a question. How do firearms work in your version of rwby? Is gunpowder (like IRL) used or is dust used? How effective is dust as a ballistic propellant compared to gunpowder? What’s the average mass, muzzle velocity, etc of small arms bullets/rounds? Are guns in rwby less effective than IRL guns due to lower muzzle velocities, presumably lower masses, etc? How effective would IRL weapons like assault rifles be against Aura?
As on screen bullets in rwby seem to have really low muzzle velocities. Slow enough to actually track its movement at medium to close range, slow enough to be dodged, “blocked” and even somehow be cut (?) mid air. Is maintenance of Hunter weapons taken into account? Ruby’s scythe would be a absolute pain to clean, repair and just generally maintain. How are the logistics of hunter gear taken into account? Custom parts, ammo, etc would cause many issues.
Is there standard issue Hunter gear and weapons such as a sidearm? Maybe in weapon classes certain calibers, etc are recommended as it allows ammo comparability?
What if someone had aura control so high that they were able to turn off their aura shield and move it to their weapons to boost the power. The weapon would be tougher, denser and if the weapon has a blade then it wouldn't become dull. BUT you wouldn't have your shield which means if someone had a sniper rifle and used it like sniper rifle then you would be dead. Your aura would also go down faster.
That seems perfectly plausible.
one good thing to keep in mind is the classroom and how this is utilized for exposition. this is something the harry potter series did rather well, particularly in the prisoner of askaban. where snape teaches a surprise crash course on warewolves. this makes sense in two ways:
1, it establishes the idea of werewolves in the setting so its later presence doesn't come out of left field.
2, unbeknownst to everyone there's a freaken werewolf on the lose and snape wants the students prepared in the event of a worse case scenario.
i think this type of setup would serve well in the narrative of rwby. but not too much, maybe sometimes an introduced topic would be important in the same episode but REALLY big stuff would have set up early on with little reminders through out the story before they're completion. so spacing it out would be my advice.
I always love when classroom scenes are used effectively for exposition! I remember an anime I watched, Gekidol (yes, that one) where the main character's history teacher is talking about how 2 years ago, a big chunk of the city just disappeared suddenly and left a crater. The main girl is bored out of her mind and looks out the window at the crater (which was HUGE) and doesn't even react.
Gekidol was weird but I thought that scene did a fantastic job conveying how mundanely everyone thought about the lose of half the population and property in a major city.
I just want to thank you for this series. I'm frustrated with RWBY's low quality, but I still find myself drawn to it and want to take a shot at writing fan fic. I'll go back and use these videos as a jumping off point, since this does look at ways to build the lore into something consistent.
Oh you are assuredly welcome. As someone coming from the Fanfiction community, that was one of the key things I kept in mind while devising this whole schema, so it's nice to know it will go to its intended use!
I hope he enjoyed Hazel ramming dust through his arms
What if infusing Dust within your body is harmful, so something like the Atlus military has made some sort of exo-suit, power armor, artificial body or SOMETHING to that extent to bypass the side effects?
"To gain power, you must sacrifice something" in this case your body.....or maybe your memories to avoid the mental stress, maybe your humanity, your sanity?
This could actually tie into the Faunus lore too. What if some ancient people decided to mess with dust infusion and somehow merged with animals/grew animalistic features that best represented them or something?
This reminds me of XCOM Enemy within the whole "sacrifice a part of your body to defeat bigger enemy"
What I had in mind was, depending on the person or Semblance, using a Semblance depletes a certain amount of someone’s Aura. This would force characters, I think, to learn how to fight and use their Semblances in the most effective way possible without completely using up the Aura which protects them from physical harm.
However, how much Aura a Semblance consumes depends on how “light” or “heavy” it is. For example, Ruby’s Speed and Pyhrra’s Magnetism are “light” Semblances and thus they are able to use them often without depleting a significant amount of their Aura, while Yang’s Damage Absorption and Nora’s Electricity Semblances are examples of “heavy” Semblances which require a significant amount of one’s Aura to use and are thus used usually as a last resort or such.
Or something like that.
Daaaang having different types of aura sounds really cool. "Hard"/"soft", "fluid"/"solid", "durable"/"nimble". All seem like cool ways to describe aura. And for the most part it would explain why certain characters are more dodgy/swift while others are more planted and immovable
On Aura:
I would have 3 factors as you said, but I would give them a very slightly different properties (maybe this is exactly what you meant and I simply misunderstood)
Strength:
How much damage an aura can absorb, before shutting down completely.
Duration:
How long a person can keep their aura running, from full to none.
Hardness:
How easily the aura can absorb concentrated damage.
When hit the hardness of an aura decreases, as well as the remaining duration. When used over a long duration the hardness also decreases, same with semblance use etc. Sharp and pointy weapons can pierce weak or weakens auras (low hardness), which is why in tournaments you loss when your aura goes below a certain hardness. Huntsmen generally should have hard auras and you can also train to keep it hard for longer, by mental and physical exercise.
Yang would have a very hard aura (maybe her semblance, since it boosts her vigor when hit, might also enable her to keep her hardness up for longer than most fighters) and also a very strong aura (since it did not break when hit by a mech !). Ruby probably has a bit softer aura, but sill hard enough to keep bullets and blades out when at full strength and of course her strength is much low (meaning her aura weakens and vanishes more quickly than Yangs).
These would be the most important parameters, but you could also add some quirks to it (through showing them in action and maybe have characters mention them offhandedly in conversation). Maybe some auras activate more quickly than others etc.
Regarding the idea of dust inside of someone (or even just their clothes), I think that would need more concrete rules behind it if it were to be explored anymore. Mostly I mean that dust is a finite resource. It seems really inconvenient to sew dust into one single dress or infuse it into you via a tattoo unless it provides some very solid benefits to the user, because once you use up all that dust youre out until you can get your outfit/tattoo touched up. You'd also need to come up with a reason people wouldnt use those techniques all they please despite their combat benefits.
Off the top of my head I could picture dust being used like this means its used in a more raw form, making it more powerful. The reason theyre rare techniques is because the extra power provides a lot of stress upon the users body (especially in the case of a tattoo) and that it's difficult and costly to upkeep dresses with a carefully sewn in dust hem after every outing which would mean the typical hunter wouldn't really bother. But if you're good with it, youre GOOD. It'd make cinder a little more threatening too.
This is a bit late, but maybe using dust is dangerous? Since we're working under the assumption that dust is a fuel source like gas or petroleum. Those burn, so maybe having dust in a tattoo or clothing or something fives benefits, but it can also potentially be harmful to the body.
Having something like a weapon that uses dust would be like a gun. The chemical reaction that fires the bullet happens inside the metal body of the gun, so the user isn't in danger from that. Same with dust, the user is protected by the body of the weapon, while if it's worn in clothes or directly on the body in a tattoo, it's more directly able to cause harm to the user.
I once heard an interesting idea about the origins of dust, that it's a sort of fossil fuel. Made from the fossilized remains of humans past, or some such.
I'd be interested in hearing your take on the origins of dust. It seems such a curious material, since it's stated to only work within Remnant's atmosphere.
Considering how little we know about the world as-is, I'm not comfortable going back quite THAT far in the lore.... but where did you hear that thing about the atmosphere?
It was mentioned in the World of Remnant about the CCT.
I understand your hesitance. I'll just have to be patient in that case, until the show itself talks about dust some more.
I really like the idea of visual effects that show aura being hit, especially with the different kinds. Imagine Nora's aura sparking when she gets hit while Ruby's releases muted shockwaves of petals. Weiss's cracks, Yang's deforms and bounces. Tiny subtle, 1-2 frame embellishments that depict the aura in more complex ways
What you've pointed out in the start is why I prefer you over fatman. I respect his critique and ideas, but I get this feeling that he's being mean-spirited and spiteful towards RT, even before you even watch it in his video thumbnails. It may not be out of malice and just his blunt personality and in humour, but it feeds the droves of viewers who jump on the hate-bandwagon to just pile hate on RT for no reason, so I feel your general approach is more productive and idealistic for RWBY's future, which is what us fans want for this series.
The fact you put this amount of effort on this fixing rwby. This means how much you actually love the series. Dont let the lick spittle fools ghetto you my friend.
46:31 Thanks for clarifying your version of Semblances. And yeah, Nora's is a one-shot, the power depending on how much charge she gained. Wait, does that mean Adam Taurzan has the same Effect? But what I meant by, "Aura as a weapon" was, "Aura as a physical, solid object", like Koyama's gloves in Mob Psycho 100, or the spirit weapons from Yu Yu Hakusho. Making one would be like using a morph suit that you are wearing as a weapon, taking a sleeve off to slap someone with it. When your finished using that sleeve and dispel, it comes back on the arm it was on (or limb, if the "caster" is competent enough, like a fencer "exposing" his or her back leg to make a sword). A two-handed weapon like pole-arm would "cost" two limbs to make it. A stupidly big weapon would cost all four limbs. Inversly, one can "turtle up", retreating his/her Aura into the head, neck and torso to boost Durability in those areas but at the expense of *no* limb protection.
Speaking of turtling and Aura being damage reduction, PUT SOME ARMOR ON! Pyrrha would benefit drastically from wearing a full suit of plate armor, able to manipulate her body to dodge, run, and other actions easier or faster, or to jump further or fly/glide. Yang would be more of a tank, Weiss won't be a one-hit kill anymore, and etc. Jaune's Volume 4 armor was slightly better than his previous one. Now all he needs is a helmet.
Advanced Weapon Crafting would be a Year 2 course since Team Caffeine is in its second year, and since Coco's line to Velvet of, "You spent all semester building that. Don't waste it here." is, while stupid, implying that she is taking that course. Maybe Coco Pommel Adel is taking it alongside her, considering the *ridiculousness* of a *vehicle-mounted* gun with a *giant* drum magazine transforming into a *shoulder bag*...
55:56 Yang walked into a club for an information broker, left with a list of unconvicted charges. I made an escalating list with explanations if you are interested. Granted these only apply if she had been caught and tried.
Disturbing the Peace: She started a fight in a pubic place, scaring away all of the customers. criminal.findlaw.com/criminal-charges/disturbing-the-peace.html
Vandalism: Thousands/Tens of thousands of dollars/lien in property damage of Junior's club. The disco floor, the DJ turntables, various glass furniture, and windows. criminal.findlaw.com/criminal-charges/vandalism.html
Aggravated Assault and Battery: She used her shotgun vambraces (they are not gauntlets, which are armor for the hand) for deadly effect in the fight. She injured the Malachite twins, and gave Junior a glass jaw by way of the Exploding Fist (that Aura technique she used thrice, the first on the dance floor, the next two on Junior). criminal.findlaw.com/criminal-charges/aggravated-assault.html
8 counts of Second Degree Murder: Assuming that the average Joe and henchman does not know about Aura and or has it unlocked, and only characters have their Aura unlocked, this means that the cannon fodder (White Fang, Junior's gang and maybe Atlesian infantry) are unprotected by it and can actually die, and have been dying. Yang ax-kicked the first goon so hard that he made a trench in the glass floor with his head, and she shotgunned the rest. criminal.findlaw.com/criminal-charges/second-degree-murder-overview.html
Speaking of Huntsmen and how they are deployed by plane like a paratrooper (minus the chute), would it be plausible to call them a paramilitary organization (the Specialists of Atlas) or a private military company (G-COM: Grimm Combat Unit)?
I have more to say about RWBY, like *what* the faunus are and that stupid RNG that is faunus conception, but I have tired the reader and myself with this comment. When the topics come up, I'll talk about them.
I really liked the aura system you came up with. Do you mind if i use it for something i am currently writing?
Go nuts!
What was it that you wrote?
@@billyh2004 I guess we’ll never know
I'm planning on using the dust infusion idea as a way to power up a protagonist who can't use aura (it's a MHA/RWBY fanfic) but the idea is that there are tribes that used dust due to their weaker aura. The protagonist will try to befriend the tribe and learn their method to infuse it in thus throwing in a nice story arc and a bit of world-building.
6:50 beginning of his discussion
So first off, yes. I am commenting 6 years after this video was posted. And next thing, YOU ARE A GENIUS. Your rework of everything is amazing. Also, i've seen all of the show, and therefore can see more of the holes in the show. And I have to say, you are right. Psycology seems to especially be a problem afte the Fall of Beacon. It's everywhere! Ruby broke down in vol 9, and Sun revealed emotional problems in the RWBY books. And sociology would have helped fix everything in vol 7 and 8. Everything you siad has merit, even in the god danged future.
Idea: Grimm bones can be used to make aura replenishing potions (or something like that)
I find the analogy of a racist to be very confusing because being racist IS something you can change. I used to be homophobic. 7 years, a few crushes, and many romance stories later, I'm openly gay. If I was able to change and outgrow my internalized prejudice, why couldn't the people of Remnant?
we've talked about aura in humans, but what about animals? i mean if we are lead to believe Zwei can be used as a living fireball, then he has a sense of Aura himself, so then is it possible normal wildlife in Remnant can also have Semblances too in which they are like boss creatures like a Red Stag using lightning bolts to protect a herd?
I mean Grimm are starting to look a bit less like a threat and more of a nuisance since the Nuckelvee which i believe was meant to be built up like this great and powerful monster, to be taken down by freshmen is kinda making them less and less of a threat.
Animals do not have aura/semblance. I'm laying that down flat in my rendition here.
then a follow up in case you are asked this int he future: why are humans only able to have a/an aura/semblance?
No one knows, with the exception of Penny's 'Father', though I get the feeling not even he has a full-picture of how it works.
Yeah, I would assume anything with a soul would have an aura similar to how everything living thing in naruto has chakra or everything has ki in Dragonball they just don't necessarily know how to use it. I mean if animals don't have aura how are humans and faunas the only ones that can, how did they get it, why are they the only ones that can. Why can faunas use aura? If animals don't have aura are they not living things because they lack souls to use aura and is it possible for a person to be born without a semblance or aura.
Aura seems like a cross between haki and ki with an essence of magic thrown in there
Dude, it's just Nen with fewer steps.
Also regarding Aura just so I don't forget, is that there's probably a variant that holds up well against brute physical damage but is weak to Dust and the elements. And a question is: do you think that after an Aura is depleted, does it regenerate its duration slowly in a weakened state, or regenerate completely whole after a set time of rest?
EDIT: Wow, I didn't realise you saw my comment! Cheers.
The type of element and the physical damage received generally coincide, so damage from, say, rock would be equivalent to blunt trauma, fire and lighting like slashing, wind and ice like piercing. There's occasional variance with each person, but in general you can assume that if someone is good against hammers, they can take a rock to the face, but cave when ice is involved.
It regenerates slowly over time regardless what you do. There's a small cool down after taking damage (often a few seconds), and you recover more faster while actively (er... non-actively?) resting.
@@CelticPhoenix Two years late, I know, but I'm curious. Does this mean that if your aura breaks, but you're not completely out of the fight, you could re-deploy it as it's reforming, or is it inactive until it's fully restored?
@@littlekuribohimposte I'd say the former, probably would allow for some interesting battle tactics
@@jessiechen125 I do also see that having some pretty good battle applications too. Like your aura breaks, then your arm breaks. You can use your re-forming aura to heal the break while still dodging or parrying.
Adam Uhrynuk technically, yes. it will take longer to heal the broken arm but it will happen. although, it might make more sense for aura to not heal, just protect?? still, what you said is right.
I like to think of Aura as a RPG MP system and there are two types, Active and Passive, everyone does have a "pool" of Aura to draw upon and use for these two types. Passive Aura is what the force field around a person is, they don't consciously produce it but they can reinforce it re-actively when anticipating a blow, it requires very little Aura to manifest the force field but it's strength can be different from person to person depending on their Aura Pool and their Aura Control ability. Active Aura is when a person uses their Semblance or reinforces their "force field" when in combat. A persons Aura Pool can increased/strengthened with training just like how a persons body can get stronger when exercising, the more you use it the bigger it'll get or the less you'll use when using your semblance.
6:55 is when he actually gets into it
43:39 "God I hope they don't introduce Gundams."
*laughs in Vol 6*
I just started watching hunterxhunter. rwby's aura should literally just be a simpler form of nen. nen and aura are quite similar it also helps that hxh is clever as fuck. but I really like what you did with power scaling. wish i could say that in the last video. and i hear you, i feel like i owe RT a lot, rvb got me through a rough patch that lasted years.
I'm late to the party but I agree with what you said at 35 minutes and my reasoning is basically the idea that you use your aura like a muscle and as you use it you are able to increase its strength maybe not dramatically but over time enough to be noticeable and useful.
Hmmm, what about that the Maid powers are actually limitless and independent of someone stamina, but to actually fully control it requires a deep understanding of someone's self or something that isn't physical but more on the spiritual side
I must respectfully but vehemently disagree with the "core personality" theory. To say that a person never actually changes is simply absurd and painfully cringeworthy. A baby does not have a fully formed personality. Likewise, a personality is not a 'mask', because that implies it is static in some way, when it is instead continually evolving, or freely interchangeable.
A person's 'personality' describes the conditioned responses of the brain to given situations. Barring certain genetically ingrained reactions like fear responses, the majority of those are learned through experience or observation of our peers. People are only racist or religious after they are taught to be so by others who already are, whether directly or indirectly. Likewise, people are entirely capable of forgetting or deliberately unlearning reactions, even unconscious ones.
When you brought up the point of 'tempering your initial reaction', I could see where you're coming from, but I disagree with that sentiment on a few levels. First though, a clarification. When I am referring to 'personality', I am referring to the entirety of how a person reacts to a given situation and set of stimuli. So while a person's initial thoughts are certainly a part of that, that is only one layer; it also includes their reactions to their own thoughts, all the way up until action is actually decided and enacted. A person who speaks crudely has a notably different personality than someone who thinks the same thing but then does not voice it - the latter might be more considerate of others, or more calculating in portraying their persona (how others view them). Moreover, this naturally changes over time, especially during the younger years of development. I know that I am far more cynical than I was just two years ago, for example, because I was exposed to more new stimuli (mostly political) from new and different perspectives.
Then there is the grisly reality of brain damage and other mental illness. Injury to or disease involving certain sections of the brain have been very well known to affect a personality, whether permanently or temporarily, sometimes to the point that their friends and family note that they are like completely different people. This is in direct conflict with the notion that a person's personality is somehow immutable at a fundamental level. The physical reality of the situation is instead that it is the result of an electric pattern in the brain, which is both adaptable to normal stimuli and vulnerable to direct damage or alteration.
Also, last mention! Woot! And yes, that's a zero in my name.
It's lesson about having personally and more so being genetically predisposed to certain personality traits( the whole nature vs nature argument). It also more so talking about that idea in relation to rwby not so much the real world.
In RWBY a sembalence reflects a persons personallity, but personality itself changes freely. I guess what I would do to fix it would be to have a semblance not change dramaticly, but still have obvious changes that people can point out. Like a person who controls fire as a semblance goes from happy go lucky to a more pointed personallity and more closed off. Maybe have the fire they make go from orange to a cold and calculating blue that does more damage. Or maybe on a more subtle change like maybe how the sembalence is used. Using the fire sembalence again instead of fireing all over the place its now used more cautiously, a concentrated flame made to kill in one shot instead of flames fanning outward to slowly burn a enemy.(As you can see i have put waaay too much time in this idea, and yet shit like curriculum settings and political standpoints just die in my brain)
Agreed
The one thing I think could happen to change the semblance is a change of the core personality but that would take a TRAUMATIC event to change that.
After watching this video, I would also like a massive revamp on the cultures of Remnant. So he we go. Let's start with the core tenets that each culture has, assuming that the Grimm existed since the Human-Beast Alliance War against the Gods if we are using my religion idea.
Here are the core tenets that each of the kingdoms' cultures (EXCEPT FOR ATLAS) must adhere to in order to survive and thrive:
-The culture must emphasize either the feeling of happiness or complete apathy to its people in everyday life. I know in the Fixing RWBY series, it is said that Grimm have a limited range when detecting emotions. But it is better safe than sorry, as the saying goes, so the belief you should always display happiness or indifference should be prevalent in Remnant.
- In order to show anger or displeasement, the members of that culture shall address such emotions using roundabout methods such as sarcasm, passive aggressive manners of speaking, and left-handed compliments. People who are overly dramatic or blunt about things still exist, but their attitudes are often shunned upon by society.
- In order to display negative emotions such as sadness and melancholy, the members of that culture should find other methods to relieve such stress from their lives. (More on that when I make my next comment specifying the cultures of each of the four kingdoms and maybe Menagerie.)
That is all for the general beliefs that each of the kingdoms (and Menagerie and NOT ATLAS) should have. I'll specify more when I cover each kingdom individually in the comment replying to this one. Atlas has its own special stuff.
The Confederacy of Vale (Imagine something like the Confederacy of Switzerland):
This kingdom emphasizes happiness through individuality above anything else. After all, they advocate for diversity since they host a wide range of people (like how Switzerland composes of French, Italian, and German peoples). They believe if happiness alone can repel the Grimm, what is the point of having a strong military and impregnable defenses at all?
Their entire military composes of mercenary companies. These mercenary companies are often composed of hunters and huntresses that Vale schools train, so their loyalty will often fall to Vale. When the Great War hit, Vacuo enlisted a lot of companies from Vale to help them out. With the mountains to the east, blocking Mistral's advances and the coastal defenses protecting them from Atlas, Vale agreed to lend them some troops. At the Battle of Vacuo, the Vale mercenaries proved to be the deciding factor of the war. With the armies of Atlas and Mistral decimated, and the Kingdom of Vacuo heavily in debt to Vale's support, it left Vale on top of the world as its armies are still standing and its lands left unmolested. Vale made an ultimatum to all the other kingdoms to stop all ambitions of conquest with one another. Also to make some trade deals that would benefit Vale. The reason why Vale didn't annex all the other kingdoms was because that would cause unrest to other kingdoms' populations if they were occupied by foreign forces. Such unrest would cause the Grimm to migrate towards the upset citizenry, and Vale simply doesn't have the military forces or efficient government to combat the Grimm on a global scale.
In modern day Vale, the kingdom still holds its beliefs of diversity and individuality. The government is comprised of a loose council of representatives that doesn't have too great of a power, when compared to Atlas or Mistral. But at least, to them, it is far more organized than Vacuo's. Happiness is an emotion often emphasized in this society. So the arts are core part everyday life, with everyone trying to entertain each other. Vale turns into a cultural powerhouse, from its wealthy lands and mass amount of entertainment. The displaying of sadness is often expressed through written poetry or literature, for negative words on a piece a paper cannot be detected by a Grimm (I think...). Often such literature works of such negativity are often burned or hidden. Which plays in a cultural dilemma of expressing yourself, but only in positive way. Which makes some Vale philosophers believe Vale is the exact opposite of what it so advocates for.
I wish I could do more for Vale, but it is really long already and I want to cover Vacuo next.
The Vacuo Federation (of the Free Tribes):
This kingdom emphasizes happiness through a stress free life. Although they have been experiencing some hardships after the Great War, with its lands filled with Atlas' industries polluting the place and making the deserts even less desireable and the massive debt the kingdom owes to Vale. Despite the hardships, they find ways to make themselves happy, and that is with the common connection they have to each other. And that connection, or rather the mentality they have is: "Hey. I am experiencing some hard times now, but I know everyone else is too. So why not help each other out and make all our lives easier. You scratch my back, and I scratch yours!" This "friendly neighborhood" mentality is quite prevalent in the kingdom. Its form of government is a council of tribes and clans. Several prominent families, although not as rich as other kingdoms' upper elites, run these councils and do all the statecraft. This aristocracy in Vacuo is based more on who trusts you more and the debt people owe to you, rather than how much money your family has or the strength of the army you own. Which makes Vacuo upper class more in tune with the common people than the other kingdoms' elites.
The founding of Vacuo, from the WoR videos about this kingdom, I like enough to keep it as it is.
As for how they deal with negativity, sadness, and stress. Well. By off chance the citizens of Vacuo do feel such emotions in their laxed way of life, they often deal with it by talking to other people and let their frustrations out. They never hold back anything negative, they just say whatever they feel. And they often find enjoyment from that, so that enjoyment overpowers sadness when the Grimm detects the emotions. This effect draws the Grimm somewhat closure to Vacuo, but they are quickly repelled when the satisfaction of relieving stress becomes overbearing to the Grimm.
Next up, Atlas!
The Greater Republic of Atlas (Imagine Germany after WWI):
Thanks to its harsh terrain and weather, the Grimm can never make it too far inland without freezing to death. Since Atlas is impossible for the Grimm to even step on, the citizens of Atlas are able to express any emotions they desire. Yes. Anger, sadness, envy, happiness, lust, arrogance, ... confusion. They can feel anything they want as if it were a normal free society in modern day Earth.
That being said, they still focus only technological advances and military. That's because the Grimm may not kill them, but the weather certainly will. And as our history usually dictates, it is the military who gets to try out the new tech first. So the military, although not truly needed for defense, grew dramatically from the technological advances they acquired out of necessity. This in turn made Atlas' government into a Military Junta (pronounced: ˈho͝on(t)ə), after they took over the initial government in Mantel. The military now controls the school, the country, and of course their army. Of course, industrial companies, such as the Schnee Dust Company, has gained a lot of political clout in this Military Junta from selling lots of equipment to the armies. Now their aristocracy, as presented in Vol. 4, I do not like. They should not be comprised of decadent upper class snobs who reek of "new money". But rather rugged veteran generals from previous wars, charismatic commanders from prominent family lines that date back to when Mantel use to be the capital, and brilliant strategists and tacticians. With a light mix of savvy businessmen from the various industrial companies. That should be the upper class of Atlas. A strong militant country, ran by a strong militant government. Even more militant since they lost the Great War, and they're making significant efforts to bolster their forces to their former glory. So they stress more on mechanical units rather than hunters and huntresses. Although the hunter schools of Atlas are still strong because they pump out powerful warriors and brilliant commanders that are needed for their standing armies. They make up the elite forces of Atlas. Combined with the mech forces, Atlas is very much becoming the military powerhouse they once were.
Up next: Mistral!
The Celestial Empire of Mistral (Fixed version): (God I'm slowly regretting doing all of these so in-depth. I'm having a massive headache too. But I already did three kingdoms! Might as well finish...)
The kingdom adheres to apathy and indifference. Perfectionism and the idea of self-sustainability are core beliefs in Mistral's common population. One must try to achieve perfection in what they do in life while expecting no one to help them. In relations to the Grimm. Mistral's mentality may not repel the Grimm like Vale or Atlas, but they do produce extremely proficient fighters of their own that combat the Grimm. These hunters and huntresses, another product of the indifference and perfectionism Mistral advocates for, feel no stress when in danger and can eliminate such danger in an amount of time a warrior from another kingdom can yell out "Grimm!" The warriors of Mistral are often regarded as calm and tranquil, unphased by any turn of events.
Now for the criminal underbelly that Mistral has. While the upper class in central Mistral produce culture, beauty, industry, and etc.; the criminal underbellies produced the largest black market that reaches all the other kingdoms in one way or another. It also produces a safe haven from criminals and shady organizations. Obviously, groups like the White Fang are stationed in these safe havens, as Mistral's authorities do not have a far reach in its more outer areas. Basically, what the WoR Mistral video said. I found it decent, so I suggest we keep that part in the fixing.
And Menagerie... Well just mix Australian history with the state of the Cherokee nation post The Trail of Tears. That might be interesting. Call it, The Menagerie Commonwealth.
Well... There's one third of my next video written for me.... Thanks! I was moderately entertained! :D
But yeah, seriously, I'll certainly take ALL of these into consideration.
You know watching this in *2019* and seeing where the show gose. It makes me feel sad when he taked about wanting the show to improve after watching volume 4 because I know it only got worse from there.
"Willpower equals the durability or duration." Oh poor Weiss...
Even, he's teabagging her, and he doesn't even have Aura.
Does she have no willpower? Or is this in reference with Jocque?
Lot of great points both here and in the lore video. RWBY has a lot of interesting ideas but the pieces haven't been put together in a cohesive way. I adore how many different aspects there are to combat in RWBY (aura, semblance, dust etc.). But I think it could have benefited from using the school setting to explain how the pieces fit together.
For instance in my RWBY fanfiction, I had the potency of a dust attack as a math equation of Dust Surface Area X Aura Amount.
Oooh! I like that idea! It would be something that Ruby and Weiss can bicker over because it's hard math that Weiss finds easy, while she's baffled that Ruby can stomach all the fine tuning that comes with weapon design and long-range ballistics!
I didn't even think about it in terms of giving characters something to bicker over. It just made doing RWBY-esque fight scenes easier to manage in a text format.
What is name of your Rwby fanfiction?
"Who knows, maybe Gundams exist?"
*Me, who has watched volume 6:-* well... I have some news, that you should know.
I think Yang does use dust. That's what lets her gauntlets create an explosion effect.
15:15 I think you mean like guns and arrows.
Done something like the dust infusion in writing. Removed it from the character due to.... Dust is already powerful by itself.
I never bashed you; I'm glad you are doing this. *Though I wish you did look at my comment to take things into consideration.*
Though I'd like to talk one on one with you on ideas.
You posted after I recorded this, so I'm sorry I didn't get a chance to reply to it. >~<
Alright, I can't guarantee a good response time, but go ahead, shoot.
I'm going to copy paste what I said last video here. (I apologize if I seem... hard to understand, I sadly have autism.)
____
Honestly, I think the idea of Semblance and Aura are convoluted in itself no matter which way one can try to measure it.
Your method basically adds mediclorians to it, and that isn't something I like... But I respect your stance on it as someone who is just as nitpicky as me when it comes to RWBY.
Hmm... Problems with the Grimm thing... The Show can never decide when they are threatening or not, and tend to flipflop. If they are born and flourish from negative emotions. It kind of has a perplexed sense of entitled "They are just there to move plot as a backdrop rather than an actual threat." much like the Heartless of Kingdom Hearts. It is more of an artificial generic threat... That I don't think needs to be elaborated on.
I mostly agree with you on the tower thing; and by the way Volume 4 was, I think they do to for the most part.
The Hunters? I kinda disagree. I don't think history really benefits a group that basically just act as glorified security and super heros. RWBY is literally black and white with it's hunters. "Grimm Bad, me smash Grimm."
Now if they are mercenaries? Fine, I guess, but wouldn't that more or less be an external training independent of that? That would greatly reduce the purpose of the title for a hunter. Mercenaries logically have no loyalty and only side with the money, thus why I am disagreeing in the first place.
If anything, Hunters need more of meditation. Weapon's craft, field exercise, and physical sparring to get the most out of their ability, craft, and means to achieving victory. Hell, only extra thing I can think of is studying geography for the sake of understanding terrain, weather and so on.
I mean, concerning Semblance, Aura and Grimm we'll have to agree to disagree (though yeah, Grimm currently only really serve as a backdrop).
As for Hunters, they ARE kind of mercenaries, but they end up basically licensed to do certain things legally and are instilled with a duty to protect people in the first place. And, in a modern setting, they still need skills and knowledge that will enable them to survive in a modern world.
I'm glad to have gotten a proper response.
My huge gripe; friend I have sorta tries to rationalize it too (we chat on Skype by the way.) is that Hunter Academies are more for teaching them how to deal with the threat at hand rather than just be mercenaries. But... Where me and him differ is he thinks the academies for the hunters should act as glorified schools.
My problem with that is "Then if they are just schools, then by your logic they civilians should be just as equally equipped since semblances and aura lay dormant in everyone else. This also is further attributed to the fact they are basically recovering from an apocalypse that are the Grimm."
The implication of them being mercenaries means they'd be inclined to just do whatever they want without any real allegiance past a payment. That is generally why I disagree with you in the mercenary department.
But the vagueness of what is allowed as a semblance as makes me question the point of measuring it. That is why I am less... in favor of such a measurement. But I'm not going to discredit you for trying.
I have a lot of Problems with RWBY, but I want to see it's true potential.
odd question: how do you feel about the music in RWBY (the ones with
lyrics) and how they are meant to relate to the story of the show?
(example: Armed and Ready about Yang and her conquering her PTSD)
The first Volume and the Trailers had some amazing tracks that really aided in sucking me in as a fan. Volume 2, however, kinda faltered with only a few great songs... and since Volume 3 the music has just kinda... blended together into a big, unrecognizable hodgepoge. None of it stuck out to me while I was watching the volume, barring Vol 4's Weiss performance (which I'm on record saying was absolutely pointless and wasteful of a good song) and ending credits which, while good, still didn't quite reach the same levels as anything like 'This Will Be the Day'.
And before you ask, no I've not listened to them individually. If they didn't stick out DURING the show, then I'm probably not going to track them down. So 'Armed and Ready'? I didn't even know that was a thing.
Aye thanks, main reason i wanted to ask is because of how music can add to the story if done well the lyrically written songs being often made to add onto the story if they werent inspired by anything else (Red like Roses pt2 being Ruby's struggle with her mom's loss interpreted by several while I May Fall was because of a Hobbit movie scene I believe)
Plus some of the instrumentals can help show personality, such as the Fight with Tyrian before Qrow showed up. It was a very playful music and hope it was an intention play as it is setting up the villian isn't taking the fight seriously and toying with them.
Its a small tibit but one gets curious
I know this video is old, and people might not see this, but had Hazel been introduced by the point this video had been made?
The idea of "injecting" themself with dust is similar to how I think one would "infuse" themself with dust.
EDIT: Nevermind, he said volume 4 had just ended, so Hazel hasn't been fully shown yet.
That was low key killing me for the longest time. Now it makes sense why no one is talking about it. Problem with watching old videos.
Lmao. I want the "Down Under" semblance now where you feel warm during the winter and cold during the summer
Man, i'm not even in the fandom that much anymore and i want to make this character so bad, that's a hilarious idea
In my opinion, Grimm need to be more threatening and powerful because at the moment Grimm are just an inconvenience or a minor threat at best unless they are in massive hordes. Now I'm not saying make the Grimm so strong that an lone beowulf can trounce team RWBY but there should be stronger types/variants of Grimm that are shown to be powerful. Sure there are goliaths that are said to be powerful but we are just told and not shown. It would have been interesting in having team RWBY attempt to take on a single goliath without Obleck's knowledge and having some of their members almost die as a result along with having Obleck saving the team without attempting to combat the goliath. I mean hell even the Nuckelavee is taken down in the first battle with team RNJR which shows that the Nuckelavee isn't as strong as it let on or that team RNJR (bar Jaune) is composed of super badass prodigies who can handle any Grimm treat. This also includes the latter three members of team RWBY and Pyrrha (although it's been established that Pyrrha is extremely skilled). There's nothing wrong with having the main character's being powerful, it's just that I want the Grimm to actually be threatening to them as well.
Moreover, they should have really hammered in just how powerful Grimm can get if they can live long enough, like for example showing how weak the young beowulves team RWBY are so use to fighting are, but then have RWBY encounter an elder alpha beowulf and having it be next to impossible to kill at team RWBY's current level (for example, their level during volume one).
I love the idea of people using their aura to make dust stronger. I think something worth pointing out, though, is that Coco's semblance, hype, does this exact thing. So if everyone is able to do that then she'll need her semblance tweaked. Maybe her semblance allows her to do this at a smaller cost to her aura, allowing her to have much stronger attacks than someone using the same amount of aura.
Thank you for noticing me Celtic Phoenix Sempai! But in all seriousness, if I came across as harsh, that's just because I have seen good world building in series before and this show is just lackluster in ways that make my head spin. To critique your critique so to speak, I like you ideas about Aura so to speak, and semblance, and Dust...individually. However, its all very complex, Aura especially, and taken together, it would get really convoluted for an audience really quickly, even in a long form show. Which is why I recommended throwing out most of the system entirely and just rewriting it effectively as a single system that meshed better. That being said, I do like most of your ideas on an individual level. But taken as a totality, it falls into another issue of being overly complex.
Yeah, either you have to introduce them, well, into the series, or you have to make the use of that school setting.
rewatching this that gundam line becomes so much more hilarious and sad.
Future reference for myself (and anyone else that somehow sees this), the video is pre volume 5
hey...me again...
just thought of another thing you may want to address: Stereotypes, slurs and other general dividing behaviors
Even without negative contexts, people naturally come to hold certain prejudiced ideas based on what others say and past experience (i.e. Asians are good at math, Americans are loud, or any of the real bad ones). In the show, people say there is hate for the faunus; for what though? What kind of things are associated with faunus? Hell, what is associated with the nations? Does the world think Minagerie is a Mad Max hellscape filled with killers and thieves? Are people from Mistral known to be overly frugal? Are Vale citizens all pretentious or naive?
Do all horse faunus have big dicks?
It's something to think about.
I'll... maybe not think about that last one... But the rest, yeah, I had some idea for going forward, but I didn't realize I was forgetting language in all this. There's so much to cover I hope I can remember when I finally get around to that history segment.
So Yang would have a soft type aura since she can walk off impacts but loses her arm to a single sword swing and Weiss would have a hard type aura since she gets knocked out by an impact but is unfazed by a chainsaw to the gut?
Also, on an unrelated note, I've had some RWBY related thoughts and can't really think of a better place to share them. Since the Maidens weren't originally supposed to be a part of the story was Cinder's original goal to acquire Vale's relic? Because Salem's group doesn't really act like they're even aware the relics exist and it seems more likely that Qrow's just assuming they are.
For example, when asked how Cinder failed Watts doesn't bring up the obvious in hindsight 'she failed to secure the relic.' Unless the relic isn't Ozpin's cane and she did secure it in which case the writers failed to inform the audience of that fact.
If the cane is the relic I suppose that means the relics are weaker than Maiden powers since Maiden!Cinder beat Ozpin despite him having it. That would also suggest Cinder isn't aware the relics are a thing since she just left it after beating him.
So that would mean the power rankings go Silver Eyes > Maiden Powers > Relic Powers. I guess when it's revealed that Summer Rose didn't really die, but just abandoned her family when she became the Summer Maiden she'll be super OP since she has Silver Eyes+Maiden powers.
Finally I'll say that I think Ozpin is almost certainly the wizard who created the Maiden powers in the first place.
I think Salem overlooked Cinder not getting the relic due to the fact that her Grimm had Beacon on lockdown, the other likely case is that the relics were added into the story post Vol 3 and Pre-Vol 4. Correct me if I am wrong, but there was no mention of relics in Volumes 1-3.
I'd also contend that Volume 3 did slip-up on the Maidens / Silver eyed warriors. A lot of people thought Ruby was a maiden, which of course was false. I think they should have sprinkled in more hints about Ruby's silver eye stuff so it felt less "out of nowhere". Speculation is fine with a show like this, but not when it's misleading it's audience.
But the forces of Vale retook Beacon at some point before Volume 4 Episode 4. So it's possible it was liberated by that scene in Episode 1. Besides even if Salem is unconcerned about the situation it doesn't make sense for Watts to not bring it up if he's trying to undermine Cinder.
I'm pretty sure the relics weren't mentioned during V 1-3. But I was under the impression that they didn't come up with the Maidens until post-Volume 1. So if the relics weren't added until Volume 4 that leaves the question of what Cinder's original plan was.
As for your second point, the ending of Season 1 was definitely a heinous deus ex machina. Even if the silver eyes were foreshadowed more (or at all really) resolving your major conflict by fading to white and having the main character wake up to find that the threat has been dealt with is just unsatisfying.
Although that does make me wonder why the silver eyed warriors aren't common knowledge. Unlike the Maidens you don't have to worry about power hungry people hunting them down, you're either born with silver eyes or your not. So it doesn't make sense to eliminate knowledge of their existence.
Vale the city was liberated, but the academy is still crawling with Grimm since the grimm dragon keeps drawing in more. I guess in fairness to you, that is something he would bring up, given his disdain for Cinder. Especially since that is more relevant to being a failure than "oh no, silver eye girl blasted half your face off"
Agreed on the silver-eyes bit. I honestly don't like that idea... Or rather how it was introduced and shown. If it had more exposition than just Ozpin making an observation, it'd feel less like a plot convenience.
Well RWBY in general could benefit from more exposition. They seem to have a bad habit of introducing story elements (ie. dust, aura, the Maidens, the silver eyes, the relics) and then not explaining them. Which isn't necessarily a bad thing, but the more you keep adding new stuff instead of exploring what you already have the more you give the impression that none of it's going to be addressed adequately.
And considering that this series used to be a school drama it's not like it would be difficult to work in expository dialogue by having a school assignment as the starting point of an episode. For example, they could have to pick a former hunter to do a report on and have someone comment on how many famous hunters had silver eyes and maybe Ruby is destined for greatness. Or they have a report on the applications of dust and as the resident expert Weiss rambles off some technical aspects.
Oh yeah. I guess I have one more exceptionally belated comment for your videos.
Among the classes for Huntsmen is almost certainly Ethics. Remnant is a world so steeped in violence that there are likely some distinct differences, or at least exaggerations to what we would normally consider to be baseline ethical standards, but even so, making certain that your nation's pinnacle warriors have a firm grounding in what behaviors are expected of them is probably really important, especially since these are people destined to be stuck in desperate, extreme scenarios. No one wants a bully like Cardin fully trained and released into the world with that same mindset.
I typically lump that in with Huntsman Law, but you're right that its probably an important enough subject to be considered mandatory on its own. Good catch.
Celtic Phoenix Productions I love that you reply even to these older videos ^_^ I've no one to talk to about this show and even just your liking my comments has made my week to have a bit of a dialogue on the world of the show ^_^
It’s wild to see how old this series is, given the spiral the series has been going down further and further into not making sense
I don't know if I'm a little late, but have we established that Semblance affects your aura? Does it burn minutes of your aura, or is it just a byproduct of your aura and your ability to use it is on par with your ability to maintain consciousness?
It activates *with* aura, but does not run off of aura. It behaves like a muscle and simply exhausts when people overuse it. Like muscles, you can train it by using it repeatedly. You typically have to be conscious to *use* it, but some more passive semblances have effects that continue while asleep or unconscious; it's more variable in that particular aspect.
So since grim in your version are driven by seeing the prey as well as sensing negative emotions doesn't that make Rens semblance useless? because if he activates it the grim can still see him
I'd probably tweak it to be specifically tuned to all of the Grimm's senses. I mean, to be fair, Ren's Semblance is OP as is....
I'll have to disagree that all semblances are unique because there's one big problem. it's a world filled with millions of people so the uniqueness would run out pretty quickly thus resulting that a wielder's semblance is not necessarily unique.
I mean... I say as much in my original video... There IS repetition, which is why I gave it two different visual/effective abilities that make a single user's semblance technically 'unique', even if it's applicability is the exact same as someone else's.
Celtic Phoenix Productions I get what you're saying like those two wielders' semblances have the same applicability but different visuals or effective abilities but like I said a world filled with millions of people having super powers, the uniqueness will run out eventually. applicability and visually/effectively.
unless I'm missing something which I honestly kinda feel I am.
best they could go for uniqueness if like blieach swords
ResonantPilot hmmmm that's a good way to put it.
correct me if I'm wrong or misunderstood you.
so you mean that granted not every wielder's semblance is completely unique but if you try to find two same semblances it'll take forever? or am I missing something?
I still think the effect can sometimes play a major role. Like when Yang's semblance activates after taking hits, and she throws out a powerful fire punch and knocks out a wall of ice, then Nora could do the same, but her lightning-powered hit would work best against a person who has a water semblance.
There's another question I'd like to ask. I'm posting it at the top of the comments because I wasn't sure if you'd see it if I replied to your response to my last comment, something which I've tried a few times with fatmanfalling, and never got a response from
So In response to your reply on the last comment I made here (it shouldn't be that difficult to find) Does that mean that the same rules in terms of Semblance limitations would also apply to passive semblances?
I had to think about it for a minute, but I kinda like this idea of making semblances separate from the aura itself (in terms of it's power source). This implies one of two different things about passive semblances:
Either its something that is always active and simply has limitations to it's extent
or it can get "tired" like any normal semblance and needs to recharge before becoming passive again
although I imagine the former is a bit more plausible, I just want clarification for something I've been thinking about.
I imagine that for either case, assuming that passive semblances follow the same/similar rules to that of active ones, Yang's semblance has a limit to how much of an impact it can absorb. Or perhaps she has a limit to the damage which she can take to absorb, and some attacks are just too powerful for her to draw energy from. And as for Qrow, it would mean that his semblance isn't always bad luck all the time (even though I'm aware we're removing that, probably for the best. Though I still like the idea of a character akin to Lucky Abrams from Kekkai Sensen and the comedic possibilities it could bring) It's just something I've thought about for a while.
In any case, I don't know if you're reading this, or if the first comment I posted that you responded to was just a fluke, but I thought I'd reach out again to satiate my curiosity. If these kinds of conversations are ones that happen frequently in your Tundra Discord server, I'd be more and more interested in possibly becoming a patron. I've been a fan of (the concept of) this series since the first damn trailer hit RUclips, and I'd love to play a part in the discussion about what could be done to improve it.
I look forward to seeing your next video covering this topic. (hot damn that was a long comment :p)
I try to reply to everyone I can but sometimes I just don't have the time.
As to your question, I never really thought about it. I hate to keep falling back on it, but it'd really depend on the passive semblance. I can see the rules bending both ways.
Thanks for your responses. I do think the biggest issue is that Monty's Rule of Cool Philosophy to powers and abilities hurt the series in the long run. Personally i think RWBY would have been better if it was like Yu Yu Hakusho,My Hero Academia and JoJos in that it's set in the real world but has unique aspects like Semblances,Aura and Grimm. That would have made world building far eaiser
All-in-all, it really would have. Honestly, there's a lot taken for granted in these settings that get radically changed by the unique world building. They really shouldn't have jumped into Tolkien-Scale world building until later in their careers.
I also think it would have worked better thematically for the show.
I have to say, I didn't want to say it in Celtic Phoenix's original video, but its true. They should have just set the series in the real world if they weren't going to put the effort into going into depth with the world building. And it thematically would have worked better. I mean, with how they write the show now, with all the real world grammar and references, it just would have made more sense. I don't really see the reason why remnant just couldn't have been a near-future Earth. Honestly, Celtic Phoenix should probably just make that a thing in his actual video on the history, by just moving the plot to Earth. It would solve most of the consistency issues with the nations and make writing things like the wars easier, because now the audience can identify with the world.
Thing with world building, if we're using Tolkien as an example, is that Tolkien spent 20 years building his world. The writers of RWBY maybe spent a few weeks on it, then as they went on kept adding stuff to see what sticks. It's how we ended up with the maidens, which they admit to making up after volume 2.
As for the supposed "Rule of Cool", the problem isn't doing cool things. I think we can all agree that we like seeing cool stuff. Rather, you make something cool, then you make it make sense, which is the problem. They're doing cool stuff for the sake of doing cool stuff without thinking on it too much.
But even with a real world setting, it doesn't necessarily make world building easier, but having the story be more small scale would have helped immensely.
The reason we say it makes it easier is because you don't have to come up with nation names, continent names, world names, racial names, etc. The world, as we know it, is already here and waiting to be explored. And the audience is already familiar with the world as it is, so there is no need to introduce a world, flesh it out, make it make sense, etc. The audience doesn't have to be taught a whole new world, they only need to learn whatever new concepts the story introduces. Just setting the show in the U.S., for example, takes a huge load off the show writers because they can, literally, just write what they know. They could set it in Austin if they really wanted to make it easier on themselves. Just setting it on Earth means you don't have to spend 20 years building a world (note that Tolkien is an extreme example; many TV shows and movies also create amazing worlds while not necessarily requiring that much time investment from the creators).
@Celtic Phoenix Productions Is it possible to increase the durability and duration of Aura through training or some kind of trigger?
Training, probably, trigger? Probably not.
LOL, When you said distaste for how the series is written, I was literally thinking 2 seconds before 'distaste?'
It's the best work I could think of, though disappointment would probably also be pretty accurate.
Your version of aura sounds a lot like the brilliant power system in HxH called "nen". I'd recommend checking it out.
I'm responding to a year old comment, but I like the idea of someone pulling a Gon Freeks and burning through their entire aura potential for one massive attack. Maybe make it so that's what Hazel does inside the whale, or something.
As far as Grimm go, I'd like to see a more Alpha male mentality to them. Aka the older more experienced ones get the attention of the lesser ones as they would look to them for survival. AKA having an Alpha lead a pack of Beowulfs(S1EP8 kind of implied that, but after that episode Grimm were just random assortments of creatures)
Another aspect to this could be that when the alpha male is killed, most of the other Grimm would scatter and flee while some of the more experienced ones would stick around to try and kill the ones who killed the alpha-male and in turn assume their position. Orcs in LOTR and Warhammer Fantasy function in a similar manner. Hell, you even see it in games like Dragon Age with the Darkspawn. At times it feels like the Grimm are acting as both the walkers from TWD(background/enviornmental threat) and the White Walkers from GOT(The end all be all threat to all existence) They bounce between those as the plot dictates. S1 they felt like grinding enemies in an RPG, Seasons 2 and 3 made them a viable and real threat while in 4 they were virtually non-existent barring Mr. N. Trailer aside, Cinder killed more Grimm than RNJR, Weiss, Blake, Sun, Yang, or anyone else. RNJR was only ever in danger when it came to Tyrian. In a way I felt like Qrow should have let them engage the Grimm to keep them on their feet. Instead of killing all of them and basically putting their journey on easy mode.
I for the most part agree. I'll be integrating bits of this in the future!
Awesome =D
>Never watched hxh
Why even live?
Honestly Volume 4 was meh, but their were a lot of good things from it.
The visuals were stunning at times and the animators did a very good job.
The music/score is really awesome and I can not wait for the Volume 4 OST.
The story telling got a lot better but I wish they were explained more like the "Tale of the Two Brothers" or "The Relics."
Some fights were very well choreographed and felt like a fight and some intentions were high like the "Qrow vs Tyrian" but, the final fight was a HUGE let down and it could of been handled better but, if I recall the Nuckaleavee back when Rens parents were dead he was back in his prime and when he fights he grows stronger and you see that transpire in the final fight, so maybe the Nuckaleavee didn't fight for a very long time since their was no one ti fight besides Shion but even then before the final fight that was weeks ago. So I can see why the Nuckaleavee was taken down so easy because of those reasons and it does make since.
For me, The flow of the fight and what happened with it was fine with me. How everything happened was the issue. Ren's inner turmoil should have been the real thing to overcome, the Grimm should have just been the representation of that part of his inner conflict. They do show this, but only after Nora is hurt, while trying to save him, which was the last few minutes of the fight.
His emotional rage should have led to Nora getting hurt as she tried to protect him as well as caused Ruby and Jaune to struggle more than they should. More or less, their fight should have been disjointed and Ren should have been either the primary or secondary reason they struggle against it. Nora is of course the one to bring him back to reality and make him realize that he's just going to get himself and/or others killed and he then gets that needed resolve to finally face and beat both the Grimm and his inner turmoil. Once they are able to collectively work together, then they should have been able to beat it.
The win was emotional and it did feel good to see Ren avenge all the lives lost to the Nuckelavee, but it felt cheaply earned. The fight's payoff was also robbed by the "single footprint" they find in Shion and the one in EP9 as some people speculated this was Raven's tribe's symbol. So it led to some thinking we'd get a throw-down between the tribe and RNJR. The single foot print bothers me to no end as it makes no friggin sense for there to only be one.
I thought the visuals, besides the facial animation (which is more spot-on than any volume yet), was rather weak.
The music was generic as all hell, especially the battle music which has seems to have lost the unique edge that made it good.
'Storytelling' as in nothing of major consequence happens, death is dangled in front of us and is horrifically weakened in narrative weight, and where the entire overarching plot of the volume was solved via deus ex machina. They traded out bad traits for bad traits. For them, when it rains, it pours... and when they try to change things, it's starts snowing, and becomes a blizzard.
All that talk about Semblance brought to my mind Quirks from My Hero Academia. Is basically the same with minor differences :P
Also, what about including to Auras the ability to do something similar to an A.T. Field from Evangelion? They already mention that it is like a Force Field in the show, so why not go a step even further?
So for my point you said that combat is more about exploring your comfort zones and what you're good at, but how exactly does that apply to Velvet who is a mimic? A problem I still was at a loss at in my original problem
I probably wouldn't give Velvet the mimic ability in the first place, especially because I don't get the feeling that it was the original intention the creators had with her. Monty said she was very 'mage-like' and I don't think 'mimic' really reflects that, especially in the difference in stance she had with her box between volumes.
Even still, if someone WAS a mimic, I think my setup would be the MOST valuable to them. They can safely observe and study MULTIPLE forms of combat styles and forms without any negative consequences and have time to practice with them.
Oh dude this totally makes, I didn't even think of that.
Ooh! This just popped up five seconds ago!
I hope it's Averagely Amusing! :D
the third aura classification you described sounds like you're trying to combine toughness and hardness into one measure.
toughness is defined by the amount of energy that a material can absorb through deformation without rupturing. we take a pendulum and hit a sample with it. this deforms the material and the height of the pendulum's upswing tells us how much energy the material absorbed. Things that are pretty hard but don't fracture easily have very high toughness values, like a mild steel or something. Things that are soft and deform like rubber are a bit lower. Things like glass and diamond that are hard but brittle have abysmal toughness values. It ends up measuring in joules per cubic meter.
hardness is a material's resistance to plastic deformation. we use a diamond tipped tool or a steel ball (depends on Vickers, Rockwell, or Brinell hardness test) and using constant pressure see how deep it penetrates the surface of a part to measure its hardness. These get converted to scales. Or you can use Mohs hardness for teh lolz.
and since we're here defining everything: I'd say the letter grade durability directly correlates the percent of time removed from a person's aura duration by a standardized impact force like of 10N (essentially the force gravity would exert on a 1Kg mass.) With 20 letters on a log scale that's 100% for A and .00000000000000000001% for T. Considering how small 10N is, this is probably quite a reasonable scale.
then, you'd have for the complete aura rating something like a duration, a letter, a hardness leading digit, a hardness exponent, and then just the toughness value. so 43-G-12105 would be a G type, 4300 minutes, 100 hardness (we'll say vickers, so that's about as hard as copper) and 105 Pa/m^3 of toughness. (because the above definition of the letter grade depends upon the total duration time, I moved it to after the duration. It makes sense, I swear)
THEN, you never explain it in the show and just have it in the corner of student's physical files and other background things and show them getting hit with a very small hammer like doctors use for reflex testing once in sparring class and the characters in the show never mention that third part because it never comes up, and they just roll with "43-G" or "14-J".
TheSupremeOne wow that's.. a little bit confusing. do you think you could maybe.. simplify this??
@@bell7567 1: that was two years ago
2: uhhhhhhhhhhhhh
hold on
so.... understanding the system i seem to have proposed requires understanding the fundamental differences between different properties of materials
but it looks like the final rating of someone's aura used here would encompass most parameters one would expect from a shield around someone. Two values are energy-related, and two are related to mechanical strength
The first two are how long the aura shielding can last total, and the letter is how well it retains that duration if hit with a standard test energy.
The second two are physical measures that exist in the real world now. 1st is just a hardness scale, second is a toughness measure. These relate to how a material behaves mechanically. Hardness is hardness as you are used to and toughness has to do with the amount of energy needed to deform something hard.
TheSupremeOne ohhh ok
This is very enlightening for me. To write some more lore and simply make it fun.
I like the power point video that you made. It's help me see what you were talking about.
I'm glad, and that's the general style the more important of these videos will have in the future going forward. :D
I realiza this is an old video so I may not get a response but, about the infusing dust into oneself, what about tattoos infused with dust? If we look at dust infused clothes, the elemental force the dust gives off (Cinder's fire) doesn't seem to damage the clothes so it should stand to reason it wouldnt harm the user's body. If you think this is too OP for some reason, make it like a real tattoo that fades & you'd need a touch up to add dust back into it.
Having to touch them back up would be awesome, cause then you have that bit of "well, fire dust hasn't been doing much lately, lets go with ice this time." even if its OP, you can have the draw back that maybe they weaken your aura's protection around them so that the dust can actually be used, and if they tattoos themselves are damaged there could be massive consequences.
Like, imagine a character using a Lightning Dust tattoo on their arm, in combat their opponent gets a good slash in and breaks the lines of the tattoo, the remaining dust goes off and fries the nerves in the arm, causing a lot of pain.
So you basically become a glass cannon, you have to learn to protect yourself while still being good enough to get attacks in :D
@@StarPichu12 I like basically all your ideas except maybe the slicing the tattoo/ breaking the design causing it to backfire because by that logic any dust infused clothing if cut should have a similar effect.
Everything else though, Hell yeah! I didn't even think about changing which dust is used in the tattoo when you get it touched up. Nice!
Personally, I think the biggest problem with RWBY is time. You and fatmanfalling have mentioned how this show has really good ideas, but doesn't explore them enough, and I believe the main reason why is that each season is far too short to flesh some of these ideas out without sacrificing other equally important content. This became really evident to me during Volume 4 due to the fact that the story was stretched to try and follow multiple different plot threads with several different characters. Whether the people in charge at Rooster Teeth aren't allowing an extension in production time or they're afraid of letting the fans down with an extended wait time, I feel a longer production time to create more episodes per volume would improve RWBY's quality by a pretty significant margin.
While typically I say "plan for the time you're aloted" I can recognize how a production schedule can cripple a show (case and point, Legend of Korra Seasons 1 and 2 where it was kneecapped after being promised a bigger budget and more episodes).
The problem is they HAVE time with RWBY. That's the entire purpose of a Volume-by-Volume release schedule versus a Season-By-Season release schedule. Ultimately, their totaled seasons are longer than they would have been stand-alone and there's plenty of opportunity to expand on elements in the universe. The problem is, they're too focused on dumb shit, like Jaune's first two 'arcs', to actually do proper world building.
I think, really, if you're intent on telling a good story, the biggest key is in what elements you focus on. If you're goal is to tell an action-adventure story, focusing on the comedic relief as a 'serious' character for half of your run time is just terrible planning.
Celtic Phoenix Productions Fair enough. I definitely get what your saying. I just thought that if Miles and Kerry had so many ideas that they wanted to flesh out, then they could add several episodes to each Volume, rather than skipping several weeks to even a month of RWBY's time at Beacon like they did back in Volume 1. Would it have been better if they simply focused on a few ideas instead? Absolutely! I just figured that if there was no way to convince them to do just that, then the least they could do is try to give themselves more time to justify having so many stories to tell.
Locutus Borg Honestly, I don't see what you're talking about. There have been instances of good and bad writing in RWBY, but it always felt like they have specific goals in mind as to where the story will go. I don't know if you have seen some of the behind the scenes footage, but Miles and Kerry do spend a lot of time planning out the story of each Volume before animating it. The plan may not be the best at times, but it's still a plan.
Locutus Borg From what I've seen, Monty already came up with the ending and has discussed it with Miles and Kerry, I'm referring to the quote where he said "It won't be a happy ending." Also, although I haven't seen some of the original sources, from what I've heard, they have up to Volume 15 to even Volume 20's main story planned out. The length of the show may very over the years (hopefully it doesn't go on for too long), but they have the core idea of what major story beats need to happen as well as how it's going to end. As for the in between stuff, some writers find that it's easier to do this part as you go because it can make the writing feel more natural.
So in other words less zombie horde mentality and more a xenomorph mentality. Point taken. Although at that point if a lone Grimm, like say a Beowolf, was match for one demi-god with a gun blade then what you got is similar to how Grimm are treated in the RWBY video game - damage sponges. Then again, if not Zombie, then Xenomorph. One is bad, but a horde is worse.
Sliding to another point mentioned, I would recommend against infusing Dust into the human body. See, a while back i was doing some research on the magic systems for a RWBY tabletop I'm running currently using a fan-made system I found on the wiki so I can tweak and change if need be.
What I found with Dust is that as a crystal it's very similar to Quartz, less in the producing fire in your hand and more in that they are both crystals capable of being crushed and refined into a powder. How they refine Dust to powder without it exploding in their face, let alone mining the stuff, I don't know. Probably a dangerous job that would require a lot of expendable workers but would work for minimum wage.
Anyway, all Quartz is is silicone dioxide which is the last thing you want to be putting into your body. Worse still would to inhale the stuff as even a small amount can cause silicosis, tuberculosis and/ or lung cancer. It's not safe stuff.
But all the same, someone using it in an extreme situation and suffering the consequences later could be interesting to see.
Thoughts?
JackOfManyNames so where can i find the fanmade system??
@@bell7567 If you try searching 'rwby tabletop rpg' online, you should be able to find a reddit link to the 'unoffical rwby tabletop rpg'
Not sure what version they are currently on, but a good way to tell is to give it a read and see if the system uses 2 d10 as the standard dice for it.
JackOfManyNames wow thanks!! 🥰
@@bell7567 No worries. Depending on the version you uses, you might have to tweak the rules for Dust uses as the newer versions nerf them a bit much.
JackOfManyNames oh ok
tbh i tried to figure out some of this while tring to fit the world into a dnd setting it worked for a little while though before people just left :/
how are your videos so underrated
the fuck
So is dust still the same in that it cannot be used away from the planet?
i mean, they didn't change it so yeah probably
Grimm: Go the cliche route. Grimm are not attracted to negative feelings but souls. Specifically strong souls.
Grimm actually consume souls as per their creator's directive. One god made things with souls, the other one got jealous and made things specifically to destroy things with souls because if your brother made a sand castle you are too inept to recreate or surpass, you kick it down. Grimm consume souls in 2 ways: actively and passively. Grimm actively feed when they attack people while merely coexisting alongside things with souls(animals?) allow them to feed passively. Unless a Grimm is starving or voracious by nature for souls, they won't attack a settlement. I agree grimm should leave remains and the bones are a good way to do that. I also like the idea that they adapt to the world around them like animals. But also to add to the idea that as they grow older they evolve into advanced forms maybe integrate how they eat souls and the more souls they eat(active or passive) they are able to evolve and even grow new limbs/features. And Grimm aren't just labeled by lethality pending on what type of grimm they are but also how old they are. Like a system where you have normal danger scale of yellow to red, then estimated number of years of age. Like a 1000 year old beowulf is probably more dangerous than a decade old nevermore. This would also be helpful because freelance hunters can actually gauge a target's difficulty and the pay they receive this way.
Aura: I would keep the idea that Aura is the manifestation of one's soul, but take that at more face value. Aura depletes when you use dust or take damage.
Semblance: Semblance is not defined in show so I just define it as the form your aura/soul takes. Aura is just your soul making its presence known, while semblance is what your soul is. Character personalities and their semblance are not directly linked but more distant. The semblance is like the origin of the person, closest to being the ID in terms of psychology. It is what they are, not what they think they are, what they believe they are, nor what they know they are. Ofcourse an origin is not absolute as it does not necessarily control the final personality. It's just they have the strongest tie to it out of all the facets they have, their go to escape when it's fight or flight. If you treat it like a tree, all the facades, all the ideas and personalities are branching out from the core. But the core is a branch of the origin concept. So semblances don't actually tax your aura, but instead are treated as a physical act and actually drain stamina instead.
Semblance is how your aura innately interacts with the world around you. What form it automatically takes beyond the pure energy that it normally is. So it can really be anything so long as it's you interacting with some element of the world in a unique way.
In my version also, semblances can change. For better, for worse, or even just completely different. If something actually changes the character so fundamentally that there is literally no return to what or who they were, or even if there was but their origin no longer applies then their semblance may mutate or totally be replaced. Interestingly enough this might actually make Ozpin somewhat credible as a powerhouse since he is technically multiple souls in one as he reincarnates alongside other souls so he would probably exhibit multiple semblances instead of a change in semblance.
Also how does aura system differ from Nen? Just asking an obvious question.
You act like I've watched HxH.
You know watching you meticulously cover these topics and explain the whys and hows of your rewrite, something occurred to me. Miles, as a writer, lacks discipline. This handily explains the copious retcons the show has and how every volume seems to contradict something from the previous one. Miles cares only for what he's writing in the moment and doesn't want to be bothered with thinking about possible restrictions.
It also explains why he's so insistent on keeping so many aspects of the world, setting and timeline vague. The less well defined his world is the less he must consider when writing within it. He'd never abide by what you're doing here. This kind of detail work is anathema to his creative process.
I believe a person can change, there just has to be a catalyst that always existed, like shame. When you change your beliefs, you do not die but you probably wont forget who you used to be and it will effect how you treat people. As for semblances they evolve within the confines of their own theme.
Aura is the imprint of the souls leanght of reincarnation but you can also improve your soul in your lifetime also much like how in place is grown throughout time
I hope you get 1,000,000,000,000,000 for these kind of vids
I imagine training someone with unique aura abilities would be similar to hunter x hunter where there is a base technique, like aura projection, shielding etc. and then you work off from their or something until you can train and improve your special individual skill by applying what you learned to more complicated abilities. Like if let's say Yang focused all her aura power to her fist and used it alongside her semblance to launch it like projectile/gon's paper jajenken. And the ways techniques can be used gets even broader when you add dust to it so now yang could give her aura fire or ice like properties like what Blake did with her clones in that one train fight, for example Yang has her aura act almost the exact same way but now as she gets takes more damage the fire from the dust she is using gets hotter or vice versa for ice dust where it gets colder.
Weiss glyph actually uses dust for different effects
Love from a Vaush and Shark3ozero fan!
Did you answer mine? I'm not complaining if you didn't, just wondering because I got sidetracked a few times and I don't know if I just missed it.
When did you leave yours? I recorded this on Wednesday (I had issues with video transfer, which is why it took so long to get up), so if you commented after then, I didn't see it. Even then, RUclips doesn't show me ALL of the comments sometimes, or I otherwise thought I covered the subject matter in what I had already discussed.
I honestly can't remember, and RUclips won't tell me beyond "Two Weeks Ago," but it was definitely soon after the video uploaded. It was the one about aura only reducing pain, not stopping it, and allowing for the use of strikes to specific point (I.E. the jawline) to knock someone who has full aura out.
It was so obvious to me that I was sure that was how Neo beat Yang until I went back and watched the fight.
Yes, yes, I thought I covered that in the video, but I guess I missed it. What you proposed is, I think, perfectly legit within my system. :D
How do you think Semblances get to pass down from generations to generations like Wiess semblance? Hers is passed down from her family but Other semblances match the user personality so do think the personality part of it just gets bypass or what?
That's an interesting observation, but maybe it's a reflection of the personality of the original semblance-owner. In such a way that their personality was driven to have full control over their offspring and it overwrote the offspring's semblance? Something like that, perhaps, and it makes the Schnee lineage all that more sinister.
The real problem with RWBY, in my eye, is how much potential it wasted.
What do you say to people who argue that you're just not buying the premise to the show when you critisise it? I know that's a bad argument, but Im having a hard time explaining to people why that's a bad argument.
No matter what, be kind and do what you can to explain your point.
If instead it is disproving a faulty argument of theirs, ask very calm, articulate questions until the faulty logic they're using naturally collapses.
If all else fails, agree to disagree and move on amicably.
Sometimes people don't want to hear the truth, and that's unfortunate, but there is not much you can do at that point. Just make sure you come out of the conversation a good person and not a flamer, hater or troll. Be the better person, *always*.
@@CelticPhoenix Thanks! This helps a lot. I'm new to discussing shows with people and I accidentally got into a debate about RWBY with them. It started by showing them your part 1 video funnily enough! While i felt definitely unprepared for a mock debate it was fun. That was just one question I still had on my mind.
I love all of your videos, and i'm looking forward to your continuation of this Fixing RWBY series! Thanks a bunch!
Hey just wanted to say thanks again for the advice. I ended up getting into another debate (in this case it was defending my position while they tried to disprove mine) and your advice helped me so much. It was really interesting to me while the debate was going on and rereading it I find it to be extremely fun.
Thanks again!
If you take the idea the younger brother made animals then after they both left they made one last project together and it was the beast god you don't like and then he didn't go behind the brothers back when he brought oz back
Hey Celtic I'm confuse on how Semblance are use. I know you need aura to use Semblance, but Miles said are Semblance are fueled by aura. Yet we have some some Semblance that don't require aura. So do some Semblance require Stamina.
In the Fixing series, my explanations trump what Miles and Kerry said. They have proven themselves incapable of maintaining consistency with almost every plot point.
When it comes to F:RWBY (an acronym I just realized existed... oops), Semblances are activated in tandem with aura, but other than that do not interact with aura unless specified by the power of the semblance (such as, say, Jaune's current cannon semblance to supercharge other people's aura). 9 times out of 10, they go off the user's stamina.
@@CelticPhoenix Thank you that helps clear things up for me.
While you did introduce different rules and stipulations for dust semblance and aura you're going to run into a similar problem that the show did if you don't come up with distinct narrative reason for each.
hey man,im an artist and not sure if Fatman mentioned me,he kinda helped me out with my channel,so if you need anyone to illustrate anything i would be willing to help.you know "one hand washes the other and two hands washes the ass"
Uh... Well... I can see why you're an artist and not a word smith... XD
I'll consider it.
word smith,thats an interesting choice of words.
I'm still trying to figure out where does the Faunus come from and why do they exist. For instance, does the Faunus and humans have a missing link (primordial origin) because they can procreate with each other even though (according to Qrow's Rwby lore) they are two different species? If they did come from an origin, did they just evolve within the Remnant timeline?
I have a few theories.... but I'm not sure quite yet. Wait for my next video on Fixing RWBY to see what bullshit I come up with :P
i have his headcanon/theory that ozpin created faunus because they were supposed to be his warriors (they have extra traits yk) but they were all like "no we refuse to fight your war" and went on to become the faunus race. basically, it's magic.
Hey Celtic, here's an idea what if summer was the living parent and taiyang was the one who died?
Considering we know nothing about Summer beyond "Loving Mother"...? I have no clue how that would change things.
Celtic Phoenix Productions fair point. thought it could make a more interesting character giving the people around her. raven, for example, she could have a small facet of the disdain for her for leaving Yang at such a young age and given she's a mother herself, she either can't understand why she would do that or looks at it as a betrayal. maybe she could feel humbled that Crow with stick around and help out with Yang and Ruby well also sometimes scolding him for drinking in front of them as a bad influence. just thoughts.
You don't 'train your Aura', you train _yourself_; to strengthen your resolve is to strengthen you Durability; a healthy mind will have a greater Duration than an unhealthy one (looking at you, Blake); your experience could affect how your Aura protects you (for example, I can see Ruby having good resistance to Bludgeoning damage but being easily dispatched by a dagger to the back where as Ozpin, used as he is to betrayal, could shrug off such a blow easily); and, finally, personality influences Semblance.
I could see Alchemy playing an important role in the World of Remnant. Dust makes for a perfect Alchemical Reagent that would need Aura to be used to it's full effect and, thus, Aura is tied to the more 'philosophical' aspects of Alchemy; similar to real world Alchemist's search for enlightenment and immortality. Individuals with a 'stronger', or perhaps more 'enlightened', Soul (though not necessarily larger, so it doesn't contradict the 'smaller, more honest soul' bit) may get greater use out of Dust; more 'full efficiency' so to speak and sustain less damage from just _shoving_ full inside their Soul.
Sadly, I'm a couple years too late to contribute, but I still felt like leaving this here.
in the show, Pyrrha specifically mentions during her training with Jaune that she wants to do aura training after they do a bit of training with swords.
Also, "I do these exercises to get stronger aura" would become a part of who someone is if they did it regularly, just like how any habit becomes a part of the person who does it. There is a scene in the show where Winter compares training with glyphs to physical exercise, specifically in how it benefits from being done habitually and with focus on areas where the trainee needs to improve.
But I do like the idea that some semblances could be acquired by disciplining the self through various esoteric practices. I could imagine Mercury's dad made sure to have his son do very particular things so as to acquire a particular kind of semblance.
One hour hype