2:06 "Then, you have to choose a *home* *country* naval facility that has sufficient capacity for that particular unit [you are lend-leasing]..." I want to emphasize that the originating naval facility where the lend-leased unit embarks must be in home country in order to conduct lend-lease delivery via sea.
Perceptive question! Yes, think of it as a progressively constricting Venn diagram. In the middle ring are ports. The next bigger ring is dockyards, which are also ports, but not shipyards. The biggest ring is shipyards. Shipyards act as dockyards and ports, as well as allowing for ship construction.
Great video, but I'm still quite confused about the lend-lease with multi-stage units, such as capital ships. Can I lend-lease a CV or BB to other nations? Also, if I'm lend-leasing a base with multi-stage, is it built in the recipient's land zone or mine before being completed?
Great question! You may lend-lease multi-stage ships to other nations as long as they do not require technology to unlock (large ship construction). If you are lend-leasing a multi-stage unit, you start building it and announce that it is designated for the purpose of lend-lease, but you do NOT have to specify what nation will end up receiving it, only that it will be lend-leased. It sits on the build queue, advancing stage by stage. When you complete the construction of the ship, at that point you announce where it will be delivered. It is produced on that last turn at an eligible shipyard in the home country of the sending nation, then it follows a supply path to the receiving nation. It may be either delivered to a sea zone adjacent to an eligible naval facility located in the home country of the receiving nation, or in port at an eligible major naval facility located in the home country of the receiving nation.
@@GW36_Enthusiast Thank for your reply! This seems to be a powerful strategy. Suppose that Germany player lend-leases his starting uncompleted BB to Italy or Japan, breaking the navy balance between Axis and British or USA.
@@creepingcreeper2763 Note that ships on the build queue must be placed there designated they will be lend-leased. You can't change a "normal" ship on the build queue to be designated as being for lend-lease. They have to be started that way. It would be too powerful to be able to change your mind mid-build. So the German player cannot lend-lease the battleship he starts the game with on the build queue because it wasn't started as designated for lend-lease. But you are right that this could be a powerful strategy. Silk likes to start a battleship designated for lend-lease as USA, then decide on the last turn which nation he's going to send it to. If he lend-leases it to Sydney, that affects Japan's ability to have Kido Butai, just as you were saying.
I thought I had read somewhere that only certain ports can receive certain lend lease like minors may only receive infinity or militia upgrades but not sure if that was an older version or something else. That a thing?
That was an older version. Now, you have to trace lend-lease from port to port in a daisy chain of supply paths, until you reach your destination. But you aren't limited to 4 IPP for minor ports the way you used to be. I like this change. You can interdict supply paths along the chain and it makes locations like Madagascar important.
Hello, I know that its rarely the case, but lets say, what if the home factory did not have a naval port or shipyard? Could the leand lease travel by land to a home port??
Greetings! Great question! You don't have to build specifically at a factory that has a naval facility in the same land zone. For example, you could build a unit for Lend-lease in Moscow, rail it to Leningrad to embark, then travel by sea to Catalonia to debark.
So you don't have to deliver to the receiving country's port that is closest to the sending country's port, but once you designate the two ports you have to take the shortest possible route between them, and that route is the one you examine for interdiction? You can't avoid interdiction by charting a very long route that wanders all over the place between the two ports. Really thankful for your RUclips wars and all of your educational content on the game. Separate question - is there a primer or guide to getting and setting up the TableTop simulator for the G1936 v4? Thanks!
Greetings! You have it correct about Lend-lease. You name the embarking home country naval facility, the destination debarking naval facility, then you have to trace the shortest path between those two. I'm not sure if there is a place for TTS instructions. Note that HBG does not sanction the use of TTS.
@@GW36_Enthusiast They also do not clarify what to do if you have a route that is equal in distance but can be interdicted in one route my group does the shortest route, and then the sender just picks which short route to take.
@@dmj284 Good luck with your gaming weekend! Unfortunately, I'll be out of town this weekend, so I won't be able to answer questions for you! I'd ask Silk or MadManDan. They are extremely knowledgeable with the rules.
Do not forget that you can ship Lend Lease via rail and/or river so I always ask France as Germany to ship units through them to get them to Basque if it's still Nationalist, I usually get denied but that territory is still gold so I always ask.
Greetings! Our group was a playtest group for v4.1, so we were granted an advanced copy of the v4.1 rules. HBG is just about to release v4.1, within the month, but I don't think they'll come out this weekend. HBG authorized our group to "preview" v4.1, but it's not yet officially out. 😥
Hey another question, not sure if you know but was wondering can the commonwealth only receive one lend lease a turn in 4.2.1 couldn’t seem to find anything about that in the current rulebook as well when it comes to lend lease arriving in home country if you are playing with the Netherlands expansion and the Netherlands has already fallen are they unable to accept lend lease since they have no home country? Thanks!
Greetings! I don't know the expansions or how any expansion rules work, but the Commonwealth countries (GB/FEC/ANZAC) can only receive one lend-lease unit per player turn. So USA can't send a fighter to Great Britain the same turn they send a submarine to ANZAC. But USSR could send Great Britain a fighter on USSR's turn, then USA could send another fighter on USA's turn.
Okay awesome makes sense and I guess just as a general rule u cannot lend lease to non home country territory’s other than militia upgrades ig? Thanks again!
@@pierceshelton2110 Note that FEC is an exception to the requirement to lend-lease to home country. FEC does not have a Home Country. It may receive lend-lease in Calcutta and Maharashtra.
Hi I know it’s unrelated, but you have been pretty helpful this far and I really appreciate it. Couldn’t find the answer I was looking for when it comes to upgrades and researched units. If you know can researched units like attack transports be upgraded from a regular transport or do all new advanced units have to be produced and may not be upgraded? Thanks again!
@@pierceshelton2110 Happy to help! Some technologies upgrade all your existing units as well as any new units you build. Examples of this are: Airborne Doctrine turns all existing Airborne Infantry into Elite Airborne Infantry, Long-range Aircraft gives +1 movement to all existing aircraft, ASW gives +2 attack to all existing seaplanes. Most technologies though only "unlock" your ability to build the new high tech units. Examples are: Advanced Mechanized Infantry, Advanced Artillery, Amphibious Doctrine (attack transports), Heavy Armor, Jet Fighters, Advanced Submarines, Large Ship Construction, Heavy Strategic Bombers, and Strategic Rockets.
2:06 "Then, you have to choose a *home* *country* naval facility that has sufficient capacity for that particular unit [you are lend-leasing]..." I want to emphasize that the originating naval facility where the lend-leased unit embarks must be in home country in order to conduct lend-lease delivery via sea.
Another great video clearly explaining a nuanced topic. Well done.
Is a shipyard always a port too? It seesm so. I find it very weird Italy has no ports on the Ionian Sea or on Sardinia.
Perceptive question! Yes, think of it as a progressively constricting Venn diagram. In the middle ring are ports. The next bigger ring is dockyards, which are also ports, but not shipyards. The biggest ring is shipyards. Shipyards act as dockyards and ports, as well as allowing for ship construction.
Great video, but I'm still quite confused about the lend-lease with multi-stage units, such as capital ships. Can I lend-lease a CV or BB to other nations? Also, if I'm lend-leasing a base with multi-stage, is it built in the recipient's land zone or mine before being completed?
Great question! You may lend-lease multi-stage ships to other nations as long as they do not require technology to unlock (large ship construction). If you are lend-leasing a multi-stage unit, you start building it and announce that it is designated for the purpose of lend-lease, but you do NOT have to specify what nation will end up receiving it, only that it will be lend-leased. It sits on the build queue, advancing stage by stage. When you complete the construction of the ship, at that point you announce where it will be delivered. It is produced on that last turn at an eligible shipyard in the home country of the sending nation, then it follows a supply path to the receiving nation. It may be either delivered to a sea zone adjacent to an eligible naval facility located in the home country of the receiving nation, or in port at an eligible major naval facility located in the home country of the receiving nation.
@@GW36_Enthusiast Thank for your reply! This seems to be a powerful strategy. Suppose that Germany player lend-leases his starting uncompleted BB to Italy or Japan, breaking the navy balance between Axis and British or USA.
@@creepingcreeper2763 Note that ships on the build queue must be placed there designated they will be lend-leased. You can't change a "normal" ship on the build queue to be designated as being for lend-lease. They have to be started that way. It would be too powerful to be able to change your mind mid-build. So the German player cannot lend-lease the battleship he starts the game with on the build queue because it wasn't started as designated for lend-lease. But you are right that this could be a powerful strategy. Silk likes to start a battleship designated for lend-lease as USA, then decide on the last turn which nation he's going to send it to. If he lend-leases it to Sydney, that affects Japan's ability to have Kido Butai, just as you were saying.
@@GW36_Enthusiast I'm new to this game, so I really appreciate your detailed correction. Looking forward to your new video!
@@creepingcreeper2763 Are you the one who requested a video on Understanding Dadao?
I thought I had read somewhere that only certain ports can receive certain lend lease like minors may only receive infinity or militia upgrades but not sure if that was an older version or something else. That a thing?
That was an older version. Now, you have to trace lend-lease from port to port in a daisy chain of supply paths, until you reach your destination. But you aren't limited to 4 IPP for minor ports the way you used to be. I like this change. You can interdict supply paths along the chain and it makes locations like Madagascar important.
Thanks for clarifying
Hello, I know that its rarely the case, but lets say, what if the home factory did not have a naval port or shipyard? Could the leand lease travel by land to a home port??
Greetings! Great question! You don't have to build specifically at a factory that has a naval facility in the same land zone. For example, you could build a unit for Lend-lease in Moscow, rail it to Leningrad to embark, then travel by sea to Catalonia to debark.
@@GW36_Enthusiast Ok, and dose it consume rail movement, or not?
@@QuintoRegimiento Lend-lease rail movement does not consume strategic rail movement capacity.
So you don't have to deliver to the receiving country's port that is closest to the sending country's port, but once you designate the two ports you have to take the shortest possible route between them, and that route is the one you examine for interdiction? You can't avoid interdiction by charting a very long route that wanders all over the place between the two ports. Really thankful for your RUclips wars and all of your educational content on the game.
Separate question - is there a primer or guide to getting and setting up the TableTop simulator for the G1936 v4? Thanks!
Greetings! You have it correct about Lend-lease. You name the embarking home country naval facility, the destination debarking naval facility, then you have to trace the shortest path between those two.
I'm not sure if there is a place for TTS instructions. Note that HBG does not sanction the use of TTS.
@@GW36_Enthusiast They also do not clarify what to do if you have a route that is equal in distance but can be interdicted in one route my group does the shortest route, and then the sender just picks which short route to take.
@@Seriona1 Concur with the way your group plays. Since the sender is controlling the delivery, as long as their route is tied, they can pick that one.
@@GW36_Enthusiast thanks very much for the information. I really appreciate it.
@@dmj284 Good luck with your gaming weekend! Unfortunately, I'll be out of town this weekend, so I won't be able to answer questions for you! I'd ask Silk or MadManDan. They are extremely knowledgeable with the rules.
Do not forget that you can ship Lend Lease via rail and/or river so I always ask France as Germany to ship units through them to get them to Basque if it's still Nationalist, I usually get denied but that territory is still gold so I always ask.
Brilliant!
Hi, are you saying in version 4.1? Is there a list of changes from version 4.0 somewhere?
Greetings! Our group was a playtest group for v4.1, so we were granted an advanced copy of the v4.1 rules. HBG is just about to release v4.1, within the month, but I don't think they'll come out this weekend. HBG authorized our group to "preview" v4.1, but it's not yet officially out. 😥
Hey another question, not sure if you know but was wondering can the commonwealth only receive one lend lease a turn in 4.2.1 couldn’t seem to find anything about that in the current rulebook as well when it comes to lend lease arriving in home country if you are playing with the Netherlands expansion and the Netherlands has already fallen are they unable to accept lend lease since they have no home country? Thanks!
Greetings! I don't know the expansions or how any expansion rules work, but the Commonwealth countries (GB/FEC/ANZAC) can only receive one lend-lease unit per player turn. So USA can't send a fighter to Great Britain the same turn they send a submarine to ANZAC. But USSR could send Great Britain a fighter on USSR's turn, then USA could send another fighter on USA's turn.
Okay awesome makes sense and I guess just as a general rule u cannot lend lease to non home country territory’s other than militia upgrades ig? Thanks again!
@@pierceshelton2110 Note that FEC is an exception to the requirement to lend-lease to home country. FEC does not have a Home Country. It may receive lend-lease in Calcutta and Maharashtra.
Hi I know it’s unrelated, but you have been pretty helpful this far and I really appreciate it. Couldn’t find the answer I was looking for when it comes to upgrades and researched units. If you know can researched units like attack transports be upgraded from a regular transport or do all new advanced units have to be produced and may not be upgraded? Thanks again!
@@pierceshelton2110 Happy to help! Some technologies upgrade all your existing units as well as any new units you build. Examples of this are: Airborne Doctrine turns all existing Airborne Infantry into Elite Airborne Infantry, Long-range Aircraft gives +1 movement to all existing aircraft, ASW gives +2 attack to all existing seaplanes. Most technologies though only "unlock" your ability to build the new high tech units. Examples are: Advanced Mechanized Infantry, Advanced Artillery, Amphibious Doctrine (attack transports), Heavy Armor, Jet Fighters, Advanced Submarines, Large Ship Construction, Heavy Strategic Bombers, and Strategic Rockets.