The game grindy nature and stamina mechanics make it a hard sell for anyone who doesn't want their game to feel like a second job. Important point -->Rotation battle : (For those who are new and have not yet faced the rotation battle system, its a battle system that requires you to have 15 geared and levelled heroes 90+ , there is 3 rounds and each round you can only use 5 heroes , you are not allowed to use the same heroes for the 2nd and the 3rd round , so in total you must have 15 unique heroes for these battles) Firstly, the requirement to level up a full team of 15 heroes to level +90 or above within a three-month season is a tall order for any player, but especially for those players with jobs, families, and other commitments. The repetitive grinding necessary to achieve this feat is exhausting and not enjoyable. The default stamina regeneration rate is too low, and the rewards for completing quests and battles do not provide enough stamina to make significant progress for end content. This results in players hitting a progression wall, where they cannot advance further in the game without spending real money. The decision to use a single stamina pool for all activities, including Goblin Lair (XP potions), gear farming dungeons (Armor gears), and rune farming , is a significant oversight. These three essential components of the game should have their separate stamina pools. The current setup makes no logical sense and only serves to exacerbate the game's grindy nature. The most significant drawbacks of the game is the substantial number of players who, due to the stamina issues, are most likely not going to be able to reach the end game content before the infamous season reset to zero. This essentially blocks a considerable portion of the player base from experiencing the game to its fullest, diminishing the overall enjoyment and satisfaction derived from playing. Another mechanic that particularly sticks out is the game's auto-battle feature. Its current speed feels tortuously slow. Introducing a x4 or even a x8 speed option for battles would greatly enhance user experience, ensuring that players can progress without feeling like they're watching paint dry. The game feels more like a job than a source of entertainment, and the progression bottleneck implemented to encourage the purchase of stamina is not a sustainable model for long-term player retention. The reset mechanism is the final straw that will likely result in a significant portion of the player base not returning for future season.
You just said EVERYTHING true about these eye-candy online gumball machines, man..Great work!! Unfortunately there'll still be enough morons feeding into this long before they shut down and another "ALL NEW" gumball game releases to continue the great distractions smfh🤦♀️
OMG so this is legendary rally team, so much damage. meanwhile I try hard with rare team. Amazing showcase thank you, but could you at least tell me what team you use for ancient battlefield?
I started liking the rally team after seeing your philto.! Hey Mac! I cant compete with you on raid! Looks like I'm keeping up with you on this game ! Thanks to the limitations :) haha . I appreciate you contents and it give me visions about potential of the my team. I just pulled Mithrasea this morning and still happy about it. Question - Should I use my dup legendries to empower champions or should I use it to buy some artifacts? Epic artifacts can surely finish all content in the game ( I know witch's Remains is a most have), and also slightly cheaper to upgrade to lvl 20. Empowering Legendary seem like a more suitable long term investment giving that your hero retain the empowerment after season is over.
Woah wtf. Haha like Iron Man ion cannon. Nice video man 🔥
The game grindy nature and stamina mechanics make it a hard sell for anyone who doesn't want their game to feel like a second job.
Important point -->Rotation battle : (For those who are new and have not yet faced the rotation battle system, its a battle system that requires you to have 15 geared and levelled heroes 90+ , there is 3 rounds and each round you can only use 5 heroes , you are not allowed to use the same heroes for the 2nd and the 3rd round , so in total you must have 15 unique heroes for these battles) Firstly, the requirement to level up a full team of 15 heroes to level +90 or above within a three-month season is a tall order for any player, but especially for those players with jobs, families, and other commitments. The repetitive grinding necessary to achieve this feat is exhausting and not enjoyable.
The default stamina regeneration rate is too low, and the rewards for completing quests and battles do not provide enough stamina to make significant progress for end content. This results in players hitting a progression wall, where they cannot advance further in the game without spending real money.
The decision to use a single stamina pool for all activities, including Goblin Lair (XP potions), gear farming dungeons (Armor gears), and rune farming , is a significant oversight. These three essential components of the game should have their separate stamina pools. The current setup makes no logical sense and only serves to exacerbate the game's grindy nature.
The most significant drawbacks of the game is the substantial number of players who, due to the stamina issues, are most likely not going to be able to reach the end game content before the infamous season reset to zero. This essentially blocks a considerable portion of the player base from experiencing the game to its fullest, diminishing the overall enjoyment and satisfaction derived from playing.
Another mechanic that particularly sticks out is the game's auto-battle feature. Its current speed feels tortuously slow. Introducing a x4 or even a x8 speed option for battles would greatly enhance user experience, ensuring that players can progress without feeling like they're watching paint dry.
The game feels more like a job than a source of entertainment, and the progression bottleneck implemented to encourage the purchase of stamina is not a sustainable model for long-term player retention. The reset mechanism is the final straw that will likely result in a significant portion of the player base not returning for future season.
You just said EVERYTHING true about these eye-candy online gumball machines, man..Great work!! Unfortunately there'll still be enough morons feeding into this long before they shut down and another "ALL NEW" gumball game releases to continue the great distractions smfh🤦♀️
Which is sad because it's actually a good game underneath all that.
welcomer back mate have fun with new game its ace
Thelendor is melee hero btw, but his ultimate hits everyone
OMG so this is legendary rally team, so much damage. meanwhile I try hard with rare team. Amazing showcase thank you, but could you at least tell me what team you use for ancient battlefield?
I started liking the rally team after seeing your philto.! Hey Mac! I cant compete with you on raid! Looks like I'm keeping up with you on this game ! Thanks to the limitations :) haha . I appreciate you contents and it give me visions about potential of the my team. I just pulled Mithrasea this morning and still happy about it. Question - Should I use my dup legendries to empower champions or should I use it to buy some artifacts? Epic artifacts can surely finish all content in the game ( I know witch's Remains is a most have), and also slightly cheaper to upgrade to lvl 20. Empowering Legendary seem like a more suitable long term investment giving that your hero retain the empowerment after season is over.
Artifact
have a team just use 1 legend philto?
What do you use in ancient battlefield 9 then?