I don’t think you can create a game within Godot as fast as within the Unity. I don’t think that you can achieve the same quality of 3D rendering. I don’t think that sevices and tools support Godot as much as Unity. Analytics, Advertising, Remote Configs, multiplayer solutions. Understand me correctly, I really want Godot to grow and probably switch to it some day. But I will do it only when Godot pair with Unity. Now its not.
Remember, Blender was also made fun of for how bad it was compared to other paid software. Now, it is basically an industry standard. Those of us who use Godot are the ones funding and helping its growth into something that could be truly remarkable. The point is: Although Godot is currently inferior to Unity, it is the engine with the most potential for growth, while Unity is just making dumb mistakes and people who uses are not feeling it will get so much better. I believe that in the not-so-distant future, the main game engines will be Godot (for indie games in general, such as 2D games and lightweight 3D games) and Unreal for truly AAA games. We should praise Godot users and developers for maintaining a software that serves as a soft spot when engine companies make anti-consumer decisions. Having FOSS software as an alternative is always a healthy thing.
All Oscar winning movies since 1990 have used autodesk Maya (if applicable ), how does that make blender and industry standard. That and about all major companies use Maya, never heard a big studio using blender till now lol.
"Inferior" is very relative. For example, in 2D I find Godot superior to Unity. I can run scenes almost instantly and have none of that strange positioning issues that are caused by Unity's 2D being actually 3D with locked Z axis. Unity had me struggling with implementing basic features like singletons, which Godot supports out of the box.
@@Korn1holio I think, he was comparing the 2 more generally. Godot is great for 2D, I agree, but unity overall would definitely be a way better choice for a large project( since you would definitely find more resources )
The problem is that Unity is failing, they fired 1800 employees and it's no longer a reliable company. I'm a Unity asset store developer, if I open a ticket I have to wait months to get a response. I have to wait weeks before I can publish on the asset store and I'm still waiting for a lot of money they say they sent me but I have never received (I cannot reach them to discuss this issue because they do not respond).
Basically Unity is run by unreliable and untrustworthy people. It would've been better if Unity simply was abandoned and stayed the same for years without updates. Like Microsoft FNA, it's old from 2003, but people still use it because it's reliable and battle tested.
i think switching mid project does not make sense, espacially in 3d , godot 3d is just becoming better and better , but it is till very fresh, but i think if you start new with game dev , godot would be the right decision
Depends on your goals, if you creating for fun - then yes. But if you want to build a business or receive a job - then I would still recommend starting from Unity
@@taphubgames idk, the growth of popular FOSS sotware are always very stable. Most of whom alreadly work with Unity are not switching anyways, but people who are becoming gamedevs just now are starting either with Godot or Unreal. I think that Godot can really be industry stardad in a not so distant future, like Blender. Companies pays to use Unity, then if a open source engine reaches the same level as Unity, why would companies still use it? I think we need to think in long term here
I love how well Godot integrates with my ecosystem, Linux Unity has been on and off for the last 10 years with support. Godot is the kind of company, if I made any profit, I would be inclined to sponsor/donate in good will, Not corporate greed. Being a server maintainer &/ ISP, I do wish Godot had better ways of making server applications to integrate with a game, unity has a few.
Godot is the Linux of game engines. Sure it may lack some features but overtime it will get popular & popular until it's as good if not better than the competation
I respect all Godot developers, their community, and believe it might become a better engine than Unity one day. But again, if we talk about commercial development, Unity provides more. And it's the only point that I wanted to highlight in this video. Plus, I was shocked by Brackeys move =)
Say it all studios that has created their games using Unity. More than half of mobile market are Unity games. I would be happy switch to Godot and rely on open-source instead. But only when game engine could cover my development needs. Currently, it’s not. Later - maybe
@@taphubgames I would gladly tell them 😅 Corporations will turn on their customers sooner or later. Unity has revealed that it will do this by making their customer pay runtime installation fees. Food for thought
@@pistrie8198 corporation can do this until they have no competition. I believe that fast development of Godot will be beneficial for Unity devs too. Risks that developers migrate to Godot won’t allow Unity to be as aggressive as before. You completely right. But for my work Godot is ready yet.
@@VicoSotto. Godot doesn't suck though, unity has been here longer and has had more users and so many tutorials that make learning easier. Unity is definately currently better imo for 3d games. But for anyone making 2D games I highly recommend godot over unity because 1 it needs funding and 2 it has incredible potential, plus 2D projects are very trivial in godot so theres not as much advantage using unity for 2D. May as well support godot to help improve the gaming scene
Unity allows you to make HQ game. You can make banana's game with unity engine.. I'm pretty sure that it's a capable developer who makes a good game. In mobile, unity engine is the best to make adware game like voodoo did.
TLDR of this video: "I am used to unity and haven't used Godot as much so it's not as good cause I have no idea."
Yeah, because obviously people should just chase the trends instead of, you know, making games. /s
Not what they said, dude. If anything, Unity is the trendy choice.
@@KyleHarmieson oh my bad.
I don’t think you can create a game within Godot as fast as within the Unity.
I don’t think that you can achieve the same quality of 3D rendering.
I don’t think that sevices and tools support Godot as much as Unity. Analytics, Advertising, Remote Configs, multiplayer solutions.
Understand me correctly, I really want Godot to grow and probably switch to it some day. But I will do it only when Godot pair with Unity. Now its not.
@@gameplanr I meant to reply to "TehFr4ntic", sorry. I agree with you.
Remember, Blender was also made fun of for how bad it was compared to other paid software. Now, it is basically an industry standard. Those of us who use Godot are the ones funding and helping its growth into something that could be truly remarkable.
The point is: Although Godot is currently inferior to Unity, it is the engine with the most potential for growth, while Unity is just making dumb mistakes and people who uses are not feeling it will get so much better. I believe that in the not-so-distant future, the main game engines will be Godot (for indie games in general, such as 2D games and lightweight 3D games) and Unreal for truly AAA games. We should praise Godot users and developers for maintaining a software that serves as a soft spot when engine companies make anti-consumer decisions. Having FOSS software as an alternative is always a healthy thing.
All Oscar winning movies since 1990 have used autodesk Maya (if applicable ), how does that make blender and industry standard.
That and about all major companies use Maya, never heard a big studio using blender till now lol.
"Inferior" is very relative. For example, in 2D I find Godot superior to Unity. I can run scenes almost instantly and have none of that strange positioning issues that are caused by Unity's 2D being actually 3D with locked Z axis. Unity had me struggling with implementing basic features like singletons, which Godot supports out of the box.
@@Korn1holio I think, he was comparing the 2 more generally. Godot is great for 2D, I agree, but unity overall would definitely be a way better choice for a large project( since you would definitely find more resources )
Blender is not industry standard
though.. :D
Those of us using Godot will have higher chance of getting game dev jobs in the future, when more teams adopt Godot.
The problem is that Unity is failing, they fired 1800 employees and it's no longer a reliable company. I'm a Unity asset store developer, if I open a ticket I have to wait months to get a response. I have to wait weeks before I can publish on the asset store and I'm still waiting for a lot of money they say they sent me but I have never received (I cannot reach them to discuss this issue because they do not respond).
Basically Unity is run by unreliable and untrustworthy people.
It would've been better if Unity simply was abandoned and stayed the same for years without updates.
Like Microsoft FNA, it's old from 2003, but people still use it because it's reliable and battle tested.
Most gamedev studios don't care about all this shit until they can continue making games in way that they used to
@@il35215 they care when they change the rules retroactively demanding money for every installation
i think switching mid project does not make sense, espacially in 3d , godot 3d is just becoming better and better , but it is till very fresh, but i think if you start new with game dev , godot would be the right decision
Depends on your goals, if you creating for fun - then yes. But if you want to build a business or receive a job - then I would still recommend starting from Unity
@@taphubgames lbh for work u should start Unreal :D
@@taphubgames idk, the growth of popular FOSS sotware are always very stable. Most of whom alreadly work with Unity are not switching anyways, but people who are becoming gamedevs just now are starting either with Godot or Unreal. I think that Godot can really be industry stardad in a not so distant future, like Blender.
Companies pays to use Unity, then if a open source engine reaches the same level as Unity, why would companies still use it? I think we need to think in long term here
Godot has good potential but it need time to become better than unity.
Its opinions and general roadblocks, but not a "detailed comparison".
I love how well Godot integrates with my ecosystem, Linux Unity has been on and off for the last 10 years with support.
Godot is the kind of company, if I made any profit, I would be inclined to sponsor/donate in good will, Not corporate greed.
Being a server maintainer &/ ISP, I do wish Godot had better ways of making server applications to integrate with a game, unity has a few.
To answer your question in the title, yes, you must switch as quickly as possible. You'll thank me a few years later.
You will regreat your choice once they decide to change pricing again. You will see.
Bro got really mad for his decision lol
I use godot but this community really pisses me off...
You're angry because he chose he's personal preference😭
if u ar still choose which game engine is tap engine
Godot is the Linux of game engines.
Sure it may lack some features but overtime it will get popular & popular until it's as good if not better than the competation
thats honestly accurate
Godot is more like the Gimp of game engines
as someone one who atleast try to contribute in open source of godot i just loved this comment and sure is true
instructions unclear, installed unreal engine
🤣🤣🤣
How can I reach you in regards to an asset review?
I’ve seen your asset. Looks nice! Im busy for the next several months. I’o contact you if decide making review on your asset. Thanks!
Godot rules the world! Fuck yeah, let’s go!!!
Nice video, like it, same way like I like you! ❤
No, Unity rules the world!!! Thank you for watching braza!
@@taphubgames waiting for UE5 fans
actually developers rule the world, not the Engine
🤓
@@ze1st_ They are all Frotnite rat-kids fanboys of Epic for the "free" games...
The huge amount of dislikes shows the kind of community godot has. You did well by not switching
I respect all Godot developers, their community, and believe it might become a better engine than Unity one day.
But again, if we talk about commercial development, Unity provides more. And it's the only point that I wanted to highlight in this video.
Plus, I was shocked by Brackeys move =)
Very helpful vedio😊
yes
You'd be a fool to be dependent on a corporation, especially Unity
Say it all studios that has created their games using Unity. More than half of mobile market are Unity games.
I would be happy switch to Godot and rely on open-source instead. But only when game engine could cover my development needs. Currently, it’s not. Later - maybe
@@taphubgames I would gladly tell them 😅
Corporations will turn on their customers sooner or later. Unity has revealed that it will do this by making their customer pay runtime installation fees. Food for thought
@@pistrie8198 corporation can do this until they have no competition. I believe that fast development of Godot will be beneficial for Unity devs too. Risks that developers migrate to Godot won’t allow Unity to be as aggressive as before.
You completely right. But for my work Godot is ready yet.
Godot sucks...
"bUt cOrPoRaTiOn bAd.."
@@VicoSotto. Godot doesn't suck though, unity has been here longer and has had more users and so many tutorials that make learning easier. Unity is definately currently better imo for 3d games. But for anyone making 2D games I highly recommend godot over unity because 1 it needs funding and 2 it has incredible potential, plus 2D projects are very trivial in godot so theres not as much advantage using unity for 2D. May as well support godot to help improve the gaming scene
Mb later.
I agree 100%
Nice! I respect Brackeys' opinion, but for now, I don't plan on switching to Godot either. The snippets from Brackeys are just amazing!😂😍😍😍
Agree
Agree!
Agree!
He's just a typical youtuber dev, typical meaning most of them can't produce successful games and instead banking on tutorials for $$.
Unity for professionals. Asset library insane and industry standard and I struggled alot with godot to find tutorials.
Absolutely agree!
Unity allows you to make HQ game. You can make banana's game with unity engine.. I'm pretty sure that it's a capable developer who makes a good game. In mobile, unity engine is the best to make adware game like voodoo did.