0:04 run cycle 0:20 elegir como corre 0:29 que comunica cuando corre 0:45 personaje/personalidad influencia el como corre 1:11 velocidad del ciclo 1:31 middle speed run 1:52 poses clave 1:58 extreme pose: down up push 2:19 straight leg 2:30 blocking 2:58 primer pose 3:05 bajar cadera acomodar, piernas y rotar cadera 3:18 rotar pies 3:22 acomodar pie que no toca el piso, rotar cadera 3:36 acomodar brazos 3:53 cerrar los dedos 3:57 dirigir la mirada 4:14 primer y ultimo keyframe 4:21 invertir pose 4:30 graph editor: de spline a linear 4:39 down/passing pose 4:47 pie plano rotar cadera torso y cabeza 5:07 push pose 5:17 explicacion del timing y estilo elegido para la animacion 5:46 como ajustar los tiempos de la animacion para pose push 6:05 acomodar las piernas 6:38 ajustar los tiempos de la animacion para pose up 6:46 acomodar cadera, piernas, hombros 6:57 espejar las poses 7:04 playblast del blocking 7:18 convertir curvas a spline, activar post y pre infinite cycle 7:27 ocultar todo menos una pierna 7:45 añadir keyframe antes de down pose 8:02 graph editor break tangent y acomodar curva 8:25 eliminar keyframe 8:30 explicacion de curva del eje Z cuenado el pie toca el piso (linear) 8:45 pulir las poses del pie en todo el ciclo 9:04 explicacion de como se dobla la planta del pie 9:15 vista frontal para rotacion pie (hacia adentro y afuera, plano cuando toca el piso) 9:38 cuidar la pose de las rodillas con stretch, deformers, controles 9:58 create editable motion trail y show en la vista 10:20 visualizacion de curva en pie y brazo 10:40 pulir las curvas en graph editor 10:55 espejar la animacion a la otra pierna y mover en la linea de tiempo 11:43 acomodar los keyframes en el graph editor para que respeten tiempo del ciclo 12:08 acomodar tangentes del principio y final 12:20 offset las rotaciones y pulir curvas del torso 12:43 pulir cuello y cabeza 13:04 offset las rotaciones y pulir curvas del brazo 13:22 espejar la animacion al otro brazo y mover en la linea de tiempo 13:25 agregar variacion en tiempo y rotacion del brazo 13:53 resultado final
Note: If you are doing a run cycle for game characters, do your self a favour and start the cycle in the passive pose right before jump up. It looks weird when starting a run cycle with widely spread legs.
The technical reason for starting with the passing pose is because its less of a lerp pop from the idle which typically has the legs planted near the origin and with the weight distributed on both legs.
thanks for the useful tutorial. Some advice: tangens for the step can be CLAMPED it's include linear and spline, so you don's need worry about floating heel on the ground
Great tutorial i guess better for a bit advanced players but still rly nice breakdown of important controls to manipulate at the right time. Thx for sharing your knowledge.
One thing I perhaps misses. How did you copy over the adjusted right leg animation over to the left leg. You did some adjusting of the foot and then toes. But i did t see how the complete animation was pasted over and flipped for the left side?
At about 4:30 you say to copy and mirror the values. Do you do this manually, bocy copy/pasting the values in the translations for each control, or is there a shortcut for doing this in Maya? This seems to take me a whole lot longer than you, even though the video is sped up, you only seem to be taking a few steps to do so. Great tutorial! Thank you!
Hi! I do that manually, just as you said, I copy/past the keys from an arm/leg to another. It takes a while (once you get used will be faster but it's still takes some time! I cut some parts in the video cause I repeat the same thing that's why seems faster :D! Btw, there are other time-saving different ways to do that by script, but I personally prefer the manual way (also adding a bit of asymmetry) ;)
You can also speed up this process by selecting all of the controls from one side in a specific order (eg. L_Shoulder, L_Arm, L_Wrist, L_Foot...), copy the frame, select all of the opposite controls in exactly the same order and paste. If you create a selection set for each side then you can mirror a pose in no time at all!
Excellent info, super video! Very illustrative for amateurs like me. Please keep doing like this. Thank you! Just a note: the audio needs a bit more volume, just a bit. Im suscribed now =)
Just curious at 4:25, I was able to get how you mirrored the feet but I didn't see where you mirrored the upper torso as well. Was there a quick way of doing that I didn't see or did you just use the same process as you did with the feet, you just didn't show it in the video?
Bobby Fitzpatrick honestly I don't remember but I'm pretty sure I used the same method, btw in the blog you can find the step-by-step recap of the tutorial iwanttobeananimator.wordpress.com/2017/02/15/ref_run-cycle_02/
11:58 from that point i lost concentration i u did just goen above my head. u first key framed another leg but after that u just showed both legs are in same position and u moved timeline keys foreword that thing got me confused can u please explain in another video or by other medium .
Hi, are you planning to do some game animation tutorial in the future? For example like sword attack or something similar? I'm having trouble going from stepped to spline. How much do I do it in blocking stage, and what to leave for polishing, what to animate first, torso and head, then legs and arms? A good workflow would be appreciated. :)
Scrolled down my news feed and i see 7 videos from this channel, one after the next. Turns out this video is 3 years old. RUclips spamming hardcore. Really not sure why youtube think it is a good idea to spam this much video.
Hello, I have a question maybe not too related to the video. Whenever I try to copy keyframes of a hand to another, it doesn't work like how it should be when mirror keyframes of feets. Can you show me how to mirror keyframes for arm ?
the process is the same as for the feet! Keep attention to copy and mirror all the controls needed (wrist, elbow, shoulder, fingers etc.) and, depending on your local rot axis, you have to change the values of just the "left-right" movement from positive to negative (or from negative to positive)... Or...maybe you have some gimbal? If you have gimbal lock on the mirrored arm, just quickly fix it opening the graph editor, selecting the curve --> keys --> euler filter ;)
Just one question... I don't mean to be rude or arrogant here, the pelvis seems to rotate in opposite direction compared to the legs and by that I mean, as far as I know, if the right leg is in front then the right side of the pelvis will be forward but in this example its opposite. Was this a choice or am I missing something here?
saurabh dhamnaskar hi! I already explained this in a comment! You're right, the hip should follow the legs movement and the chest in the opposite direction, in this animation...I just forgot to animate the hip xD it has no animation at all :P I was rushing to post the video that I just forgot it! ;)
Oh, I didn't read through all the comments so I missed it. Thanks for clearing it again :) Love your videos. always looking forward to new ones. Cheers!!
for a beginner, this is kinda hard to follow since you don't mention some shortcuts and you don't explain about what you doing in the editor but overall it was a nice reference for a starter.
thank you guys :) ..i am just now getting a hold of the graph editor..i tend to delete some keys in editor which dont make a perfect curve is that right? ... or like in your tutorial above at 8:12 the curve is not that smooth..or thats how it should be?
Eduardo Ribeiro I do it manually, example: to copy the right foot pose on the left foot I first select the right foor ctrl and copy the value (move on the frame where you have the pose that you need, right-click on the timeline and copy) the select the left foot and past! Then on the channel box you have to morror the x value (so if for the right foot you have a value of 10, for the left foot you have to change it in -10) 😉
I Want to Be an Animator - Animation Tutorials. Thank you. Few days back I completed my graduation in animation. If I face any questions or doubts regarding animation I will ask you. please help me .You are explaining nicely Lot to learn from you
Can anyone shed the light on how she gets a single curve for each joint? I get seperate curve for location, rotation and scale on each keyframe for every bone, which means 9 curves for each bone on x,y, and z axis, making the work very intimidating.
The BEGINNERS yes you are right, should be in the opposite side but...as I already said to those who rightly noticed that.... that when I animated the cycle I totally forgot to animate the hip (it really has no animation at all) probably due to the design of the character or ‘cause I was recording the tutorial... but yeah😅 I forgot it! It was my second tutorial in my life so... I was a bit distracted probably 😄
I'm taking part in the Blender animation challenge 2019 by Grant Abbitt, who forwarded this link - and this tutorial is invaluable. Many thanks!
0:04 run cycle
0:20 elegir como corre
0:29 que comunica cuando corre
0:45 personaje/personalidad influencia el como corre
1:11 velocidad del ciclo
1:31 middle speed run
1:52 poses clave
1:58 extreme pose: down up push
2:19 straight leg
2:30 blocking
2:58 primer pose
3:05 bajar cadera acomodar, piernas y rotar cadera
3:18 rotar pies
3:22 acomodar pie que no toca el piso, rotar cadera
3:36 acomodar brazos
3:53 cerrar los dedos
3:57 dirigir la mirada
4:14 primer y ultimo keyframe
4:21 invertir pose
4:30 graph editor: de spline a linear
4:39 down/passing pose
4:47 pie plano rotar cadera torso y cabeza
5:07 push pose
5:17 explicacion del timing y estilo elegido para la animacion
5:46 como ajustar los tiempos de la animacion para pose push
6:05 acomodar las piernas
6:38 ajustar los tiempos de la animacion para pose up
6:46 acomodar cadera, piernas, hombros
6:57 espejar las poses
7:04 playblast del blocking
7:18 convertir curvas a spline, activar post y pre infinite cycle
7:27 ocultar todo menos una pierna
7:45 añadir keyframe antes de down pose
8:02 graph editor break tangent y acomodar curva
8:25 eliminar keyframe
8:30 explicacion de curva del eje Z cuenado el pie toca el piso (linear)
8:45 pulir las poses del pie en todo el ciclo
9:04 explicacion de como se dobla la planta del pie
9:15 vista frontal para rotacion pie (hacia adentro y afuera, plano cuando toca el piso)
9:38 cuidar la pose de las rodillas con stretch, deformers, controles
9:58 create editable motion trail y show en la vista
10:20 visualizacion de curva en pie y brazo
10:40 pulir las curvas en graph editor
10:55 espejar la animacion a la otra pierna y mover en la linea de tiempo
11:43 acomodar los keyframes en el graph editor para que respeten tiempo del ciclo
12:08 acomodar tangentes del principio y final
12:20 offset las rotaciones y pulir curvas del torso
12:43 pulir cuello y cabeza
13:04 offset las rotaciones y pulir curvas del brazo
13:22 espejar la animacion al otro brazo y mover en la linea de tiempo
13:25 agregar variacion en tiempo y rotacion del brazo
13:53 resultado final
Very well explained,thank you so much,i hate tutorials where they repeat the same things over and over,but you go directly to the point of every step
Note: If you are doing a run cycle for game characters, do your self a favour and start the cycle in the passive pose right before jump up. It looks weird when starting a run cycle with widely spread legs.
The technical reason for starting with the passing pose is because its less of a lerp pop from the idle which typically has the legs planted near the origin and with the weight distributed on both legs.
@@meeplearts3118 bRU
Wow! I'm going to binge watch these tutorials, they're golden!
You're one of the greatest animators/tutors there are :) we need content creators like you!
Vin Chau eheh ..too kind! But..thanks! 😊
i got really frustrated until i find you.. subscribed 🙏
My favorite run cycle tutorial so far! Thanks so much!
Thanks! :)
Result is super. But you explain so fast and doing sometimes without explaining
Slick demonstration. This is good inspiration as I create my own 2D animation tutorials.
I really wantto be an animator anymore :).. awsome result. thanks for video
I love you channel
thanks for the useful tutorial. Some advice: tangens for the step can be CLAMPED it's include linear and spline, so you don's need worry about floating heel on the ground
super tutorial animation for maya
Great tutorial i guess better for a bit advanced players but still rly nice breakdown of important controls to manipulate at the right time. Thx for sharing your knowledge.
One thing I perhaps misses. How did you copy over the adjusted right leg animation over to the left leg. You did some adjusting of the foot and then toes. But i did t see how the complete animation was pasted over and flipped for the left side?
Awesome tutorial 👍👌👏✌💐🌷
Thanks! This is awsome!
Fantastic!! super clear!
At about 4:30 you say to copy and mirror the values. Do you do this manually, bocy copy/pasting the values in the translations for each control, or is there a shortcut for doing this in Maya? This seems to take me a whole lot longer than you, even though the video is sped up, you only seem to be taking a few steps to do so.
Great tutorial! Thank you!
Hi! I do that manually, just as you said, I copy/past the keys from an arm/leg to another. It takes a while (once you get used will be faster but it's still takes some time! I cut some parts in the video cause I repeat the same thing that's why seems faster :D! Btw, there are other time-saving different ways to do that by script, but I personally prefer the manual way (also adding a bit of asymmetry) ;)
You can also speed up this process by selecting all of the controls from one side in a specific order (eg. L_Shoulder, L_Arm, L_Wrist, L_Foot...), copy the frame, select all of the opposite controls in exactly the same order and paste. If you create a selection set for each side then you can mirror a pose in no time at all!
Andrew King 👍
Andrew King 👍
Very in-depth and helpful tutorial, cheers!
keep making videos like this ,and thanks so much for this video
I love your tutorials! Thank you and please keep making videos :)
This Is why I subscribe ur Channel, Amazing Tutorial truly Helpful Vid...cheers
excellent job...Thanks to you for the tutorial.. i learned a lot
Excellent info, super video! Very illustrative for amateurs like me. Please keep doing like this. Thank you!
Just a note: the audio needs a bit more volume, just a bit. Im suscribed now =)
Thanks for the audio feedback, I'll check it! ;)
you are supper great ,thank you
Nice👍👍👍
subscribed! awesome stuff and well explained
where did u learn to animate?? your animation is so REAL!!! i wish i could animate like you..
So nice, it helps me a lot... Please make a video on animal walk and run cycle for beginners. Really gonna help a lot. Thank u. 🙏
Just curious at 4:25, I was able to get how you mirrored the feet but I didn't see where you mirrored the upper torso as well. Was there a quick way of doing that I didn't see or did you just use the same process as you did with the feet, you just didn't show it in the video?
Bobby Fitzpatrick honestly I don't remember but I'm pretty sure I used the same method, btw in the blog you can find the step-by-step recap of the tutorial iwanttobeananimator.wordpress.com/2017/02/15/ref_run-cycle_02/
Great one
Awesome tutorial. I'm going to give this go!
Extremely helpful, thankyou very much
best tutorial ever. thanks you so much for making this tutorial. it helped me a alot
11:58 from that point i lost concentration i u did just goen above my head. u first key framed another leg but after that u just showed both legs are in same position and u moved timeline keys foreword that thing got me confused can u please explain in another video or by other medium .
thanks for the video, i like so much
this is the best tutorial!
Hi there, would request can you make one video on animating creature using bouncing ball...(the layout and blocking ) thankyou
how you did mirror pose start Frame12 untill end of frame? please
Very helpful, thanks!
Im confused, did you only mirror the legs for the second poses?
smooth
Hi, are you planning to do some game animation tutorial in the future? For example like sword attack or something similar? I'm having trouble going from stepped to spline. How much do I do it in blocking stage, and what to leave for polishing, what to animate first, torso and head, then legs and arms? A good workflow would be appreciated. :)
tnx so much!
Thanks A lot!! This really help me!!! :D
how to pose and paste it into invers pose(miror pose) , like in the Blender 3D ,so i dont hv to instal Studiolib for just making mirir pose
You can flip the copied pose with shift ctrl v
I love your accent!
You’re amazing!
Scrolled down my news feed and i see 7 videos from this channel, one after the next. Turns out this video is 3 years old. RUclips spamming hardcore. Really not sure why youtube think it is a good idea to spam this much video.
Tank youu
Thank you for these you're the best grill!
Thanks! :D
Hi ,I want to know how to make progressive run cycle
cool
Hello, I have a question maybe not too related to the video. Whenever I try to copy keyframes of a hand to another, it doesn't work like how it should be when mirror keyframes of feets. Can you show me how to mirror keyframes for arm ?
the process is the same as for the feet! Keep attention to copy and mirror all the controls needed (wrist, elbow, shoulder, fingers etc.) and, depending on your local rot axis, you have to change the values of just the "left-right" movement from positive to negative (or from negative to positive)... Or...maybe you have some gimbal? If you have gimbal lock on the mirrored arm, just quickly fix it opening the graph editor, selecting the curve --> keys --> euler filter ;)
why does the animation so smooth? I'm trying to do this but it is not that smooth:((( Need a whole proccess tutorial, pls:((
cool!
Just one question... I don't mean to be rude or arrogant here, the pelvis seems to rotate in opposite direction compared to the legs and by that I mean, as far as I know, if the right leg is in front then the right side of the pelvis will be forward but in this example its opposite. Was this a choice or am I missing something here?
saurabh dhamnaskar hi! I already explained this in a comment! You're right, the hip should follow the legs movement and the chest in the opposite direction, in this animation...I just forgot to animate the hip xD it has no animation at all :P I was rushing to post the video that I just forgot it! ;)
Oh, I didn't read through all the comments so I missed it. Thanks for clearing it again :) Love your videos. always looking forward to new ones. Cheers!!
hi ..
i would like to know what render set up and lighting setup you used to get this look and feel.. please help :)
Thank you, this video helpt me alot
hello your videos is awesome. could you make tutorial about transition from walk cycle to run cycle. thx)
How did you mirror the poses?
How to mirror the animation for the opposite body part? It has gone crazy when I copy and paste the key for the opposite body part:(((
awsme..........
for a beginner, this is kinda hard to follow since you don't mention some shortcuts and you don't explain about what you doing in the editor but overall it was a nice reference for a starter.
Finally I found Gold!
Thank you so much!
5:23
8:36
9:07
Hi, how you render your animation?
i think what axes of the root rotate when the foot up why you
reverse it!
What dose mean by cycle in blender??
thank you for this :) ...
Which software u used
how did you give that blurr effect? or thats how it comes once you animate it?
thank you so much tiago :)
yeah. He answered you :D
thank you guys :) ..i am just now getting a hold of the graph editor..i tend to delete some keys in editor which dont make a perfect curve is that right? ... or like in your tutorial above at 8:12 the curve is not that smooth..or thats how it should be?
woaahhooo ..thanks a lot man :) really helpful ..
Great tutorial! But how exactly do you mirror the values in 4:27? Thanks :)
Eduardo Ribeiro I do it manually, example: to copy the right foot pose on the left foot I first select the right foor ctrl and copy the value (move on the frame where you have the pose that you need, right-click on the timeline and copy) the select the left foot and past! Then on the channel box you have to morror the x value (so if for the right foot you have a value of 10, for the left foot you have to change it in -10) 😉
do you offset the head movement?
abdul fatah Ismail yes sure!
The hip does not work this way, there must be an opposition to the shoulders (twisting / inertia compensation) ..
Thanks for the tutors!!! subscribe!+
aidar davletshin as I said in other comments...I was in rush to finish the tutorial that I just....forgot to animate the hip 😉
Hi.. I have a doubt. Before starting Animation, do you keep auto tangents mode in animation settings?
Raghu Patnaik yes! Just while I'm creating the poses for the blocking, then I switch to stepped
I Want to Be an Animator - Animation Tutorials. Thank you. Few days back I completed my graduation in animation. If I face any questions or doubts regarding animation I will ask you. please help me .You are explaining nicely Lot to learn from you
love this tutorial, but i died at the polishing part :(
Hi i want to start from the beginner util professional?
Thank you for the tutorial! This is so well done and very informative. Please do more videos (*subscribed)
the docs you use in de explain tutorial can you put in one place to practice
Can anyone shed the light on how she gets a single curve for each joint? I get seperate curve for location, rotation and scale on each keyframe for every bone, which means 9 curves for each bone on x,y, and z axis, making the work very intimidating.
Can you show me the spacing, my animation is too fast need assistance
how do you step snap run cycle?
thanks !
Thank you
wait how do you do motion blur?
Can you please show how to make a skip cycle? 😊
A Ruiz I will definitely do that! 😉
how do you mirror the values? T-T I'm lost...
same, could you get it
The hips movement is inverted
as I said in other comments...I was in rush to finish the tutorial that I just....totally forgot to animate the hip 😉
thanks
from where i can the Rig?
Ty..
To be 3d animator is it necessary to do 2d animation ??
not necessarily. but it will help you understand the basics and is good to know.
at the point "...but this time I have to mirror the values" is very difficult to understand exactly what you did.
YOU SAID GO AT
hi can you make some tuts about setup rigg in skinning ?
Hi! Sorry but I just create contents for animation! :)
13:55
aren't the "HIPS" supposed to oppose the chest
The BEGINNERS yes you are right, should be in the opposite side but...as I already said to those who rightly noticed that.... that when I animated the cycle I totally forgot to animate the hip (it really has no animation at all) probably due to the design of the character or ‘cause I was recording the tutorial... but yeah😅 I forgot it! It was my second tutorial in my life so... I was a bit distracted probably 😄