I'll like to deploy this to an IPhone and have it turn around when I move my camera. At the moment, it's just stuck on a view and doesn't move. Any idea how to do this?
Hi, I had a little problem. Could u solved it for me? It would be great. I had find some solutions but never came up to fix it, started with changing the scripts, the camera, the image and the player setting. My problem is when I try to build and run this project, on my desktop screen I can't moved it around like I did in the engine(Unity). Please help me to fix it.
@@paulks9771 no it doesn't crash.i found the solution.if u set player in Android mode it allows only 3840*2160.and if u select window or Mac. Then u can use 5760*2880 resolution as well.i have tried and it runs well.first check the player mode.otherwise it may crash.
@@aashutoshdabhade4325 I mean only on android build, is it max 4k or you managed to increase it? on Windows u can play whatever resolution you like i guess, tried 8k and it works fine
@@paulks9771 Android is supported only up to 4k.oculus quest is underutilized in unity since quest supports 5.7k. U will understand in detail from this link. headjack.io/blog/unity-video-formats-and-codecs-player-sdks-and-spatial-audio/
hello, i am new learner . i was doing same what you are doing but here in unity i dont have option for custome shader to get flip shader.. what can i do?
awesome. I am a student in your inline courses. thank you.
I'll like to deploy this to an IPhone and have it turn around when I move my camera. At the moment, it's just stuck on a view and doesn't move. Any idea how to do this?
I need to ask if i can import to Unity from any 360 grad camera footage like Garmin Virb or Fusion? I know ThetaV works .. Great info!! thanks!
Hey man, thanks for the video, everything worked perfectly!
hi yr video is great but can you share how you make the 2d images pop up above the dinosaur
Hi, I had a little problem. Could u solved it for me? It would be great. I had find some solutions but never came up to fix it, started with changing the scripts, the camera, the image and the player setting. My problem is when I try to build and run this project, on my desktop screen I can't moved it around like I did in the engine(Unity). Please help me to fix it.
Thanks god I'm fixed it. Just need to erase that Unity_Editor. I love u so much, *kiss*.
@@fajriard3504 Sir from where?
@@Rehankhan-eu5dh What did you mean?
Can we play 5.7k resolution videos in Android mode? if not then what is the maximum limit for the android platform in Unity?
hey, prob 4k ? anything more than that and unity crashes, anyone can tell something?
@@paulks9771 no it doesn't crash.i found the solution.if u set player in Android mode it allows only 3840*2160.and if u select window or Mac. Then u can use 5760*2880 resolution as well.i have tried and it runs well.first check the player mode.otherwise it may crash.
@@aashutoshdabhade4325 I mean only on android build, is it max 4k or you managed to increase it? on Windows u can play whatever resolution you like i guess, tried 8k and it works fine
@@paulks9771 Android is supported only up to 4k.oculus quest is underutilized in unity since quest supports 5.7k.
U will understand in detail from this link.
headjack.io/blog/unity-video-formats-and-codecs-player-sdks-and-spatial-audio/
Thank you
hello,
i am new learner . i was doing same what you are doing but here in unity i dont have option for custome shader to get flip shader.. what can i do?
Maybe your Unity Version is too old. I used the most recent one and everything worked fine