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Thank you so much for such an easy to follow tutorial. I am newbie in AR/VR research, so it was really helpful for me. I had a question, would you know if there are other more emotional hight quality 360 videos to use in VR/Unity? I specifically need the type of videos that arouse specific emotions (especially fear and joyful). Also, how can we add multiple of such videos in the same scene?
Great tutorial, clear and concise... I want to know can I do this with a scene from Blender and be able to move around within the scene when I put on my headsets?
Sorry for the late reply. If you mean that when you try this you are too close to the video, you might try as a workaround to create a sphere and assign the video as a material of the sphere, then make the sphere bigger so that is more distant from your location in Unity. Or you can play around with the camera settings in Unity (clipping plane or propertiers like that in te Inspector of the camera object). I didn't try to do these workarounds but I guess they can be an option. These are workarounds and they assume that you can't go for the better way that is re-creating the 360 videos
Whats the point in downloading a 360 video just to put it into unity? Why not just watch the video using a vr video player app? I'm confused how are you creating a 360 experience when the video itself is already like that using vr player?
This tutorial is actually very useful for me because I want to create a VR audio with my audio mix (in ambix). I think it's meant for people who want to expand the assets of a VR video (like adding audio or even graphics) instead of just watching it
you can create a VR application in Unity using the 360 video and then install it in a VR headset. Far more immersive than a 360 video on a 2D screen. Also, you can customize the experience in unity with some coding
The field of view is usually an hardware property of the VR headset, so I would say no. The term field of view can be associated with the Unity camera as well, in that case you have to check in the Unity Inspector the properties of the camera. I guess you mean one of these two things by field of view?
move back and forth in the depth >> the video is a video, you can't go in depth inside the video. But you can change the position of your camera in Unity which will look like zooming in. dynamics objects within the video >> no, but you can overlay objects over the video (positioning them between you and the video) and make those interactive. You'll have to use the Unity timeline too to make them appear/disappear at a specific time
It should, but haven't try it yet. For Quest 2 you'll have to build the application for Android (see Unity player settings), but the setup of the 360 video in Unity should be the same
That's a generic question.. you can use an Oculus headeset yes and create simulators for that headset yes, if that is what you mean. This video tutorial is just for a 360 videoy not a complex simulator, you record a video in 360 mode then visualize it with a headset. A simulator is usually more complex although it might include videos in it
Checkout more videos on my RUclips Channel: www.youtube.com/@irenoyd
Connect with me on:
💼LinkedIn: www.linkedin.com/company/irenoyd/
🎨Instagram: instagram.com/irenoyd/
☕Buy me a coffee! www.buymeacoffee.com/irenoyd
👤Facebook: facebook.com/irenoyd
🎥TikTok: @irenoyd
Your support would greatly help in keeping me motivated to create new videos in my free time!
Thank you so much for such an easy to follow tutorial. I am newbie in AR/VR research, so it was really helpful for me. I had a question, would you know if there are other more emotional hight quality 360 videos to use in VR/Unity? I specifically need the type of videos that arouse specific emotions (especially fear and joyful). Also, how can we add multiple of such videos in the same scene?
you tube must promote these type of videos
Great tutorial, clear and concise... I want to know can I do this with a scene from Blender and be able to move around within the scene when I put on my headsets?
I have tried with my oculus rift, and the camera shows black shade in the video once play mode.
Hey it is brillant. One question ; I have video rush in 180 from a fish eye lens, could it work by doing the same thing, but on a half sphere ? Cheers
May I ask, why does my 360 video split the screen when downloaded?
Brilliant thank you 🙏
Amazing, nice video. I don´t have vr googles, how could I make a 360 view to watch in my PC? Thank you
peferct !! good joob sorry mi english i am from brasilian!!
Hello, is there any chance that we can view zoomed out version of 360 videos using this way? Or is that even possible? Thanks!
Sorry for the late reply. If you mean that when you try this you are too close to the video, you might try as a workaround to create a sphere and assign the video as a material of the sphere, then make the sphere bigger so that is more distant from your location in Unity. Or you can play around with the camera settings in Unity (clipping plane or propertiers like that in te Inspector of the camera object). I didn't try to do these workarounds but I guess they can be an option.
These are workarounds and they assume that you can't go for the better way that is re-creating the 360 videos
Thank you!
Whats the point in downloading a 360 video just to put it into unity? Why not just watch the video using a vr video player app? I'm confused how are you creating a 360 experience when the video itself is already like that using vr player?
This tutorial is actually very useful for me because I want to create a VR audio with my audio mix (in ambix). I think it's meant for people who want to expand the assets of a VR video (like adding audio or even graphics) instead of just watching it
you can create a VR application in Unity using the 360 video and then install it in a VR headset. Far more immersive than a 360 video on a 2D screen. Also, you can customize the experience in unity with some coding
will its webgl build work the same in browser?
After getting the 360 video into the sphere can you increase the field of view?
The field of view is usually an hardware property of the VR headset, so I would say no.
The term field of view can be associated with the Unity camera as well, in that case you have to check in the Unity Inspector the properties of the camera.
I guess you mean one of these two things by field of view?
Great tutorial thank you!
Sei super!!!! Grazieeeee
How to move back and forth in the depth of the video ? can we put dynamic objects within the video and make it interactive ?
move back and forth in the depth >> the video is a video, you can't go in depth inside the video. But you can change the position of your camera in Unity which will look like zooming in.
dynamics objects within the video >> no, but you can overlay objects over the video (positioning them between you and the video) and make those interactive. You'll have to use the Unity timeline too to make them appear/disappear at a specific time
@@irenoyd Thank you
Thanks !
Does it work with Oculus Quest 2?
It should, but haven't try it yet. For Quest 2 you'll have to build the application for Android (see Unity player settings), but the setup of the 360 video in Unity should be the same
Excelent video Thank you very much!!!
Thanks! Please subscribe :)
Thanks for the tutorial
can I use a simulator for the oculus?
That's a generic question.. you can use an Oculus headeset yes and create simulators for that headset yes, if that is what you mean. This video tutorial is just for a 360 videoy not a complex simulator, you record a video in 360 mode then visualize it with a headset. A simulator is usually more complex although it might include videos in it
@@irenoyd Thank you very much indeed
Can anyone send me this project can you help thank you
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Awesome !
i love you