[Tutorial] Unity3d - 360 Virtual Tour

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  • Опубликовано: 26 окт 2024

Комментарии • 268

  • @MforMovesets
    @MforMovesets 3 года назад

    Okay this is the first tutorial of many that actually worked. That GoogleVR thing is a must have. Buttons not being clickable is the only issue (maybe a version issue) but "Mouse Exit" did the trick if you just want to learn.

  • @stefanbachrodt7072
    @stefanbachrodt7072 5 лет назад

    2 years later and STILL the best info on YT regarding this topic. Bloody well done! ;)

  • @Jettorikkusu
    @Jettorikkusu Год назад +1

    When will you come back to making tutorials like this? Your tutorials are very helpful for a college student like me.

  • @VinamraMehmi
    @VinamraMehmi 5 лет назад +1

    Thanks, Nicholas! This tutorial is just what I was looking for. Everything works perfectly - I tested the apk on a Samsung GearVR Headset. However, I couldn't get the object clicks to work in the Unity Editor view, but that's okay, I guess it doesn't work in the newer Unity versions.
    Unity: LTS 2017.4.17f1
    Headset: Samsung Galaxy/Gear VR (SMR322)
    Latest Android Studio
    JDK 8.0
    Latest Oculus integration plugin
    Latest Google VR SDK
    I had to make certain changes to get it to work on this headset. Changed Android Build System to Internal, generate the Oculus Signature File (osig) and place the file in: Project\Assets\Plugins\Android\assets. I adjusted the Fader wait period to 0.80sec. and changed the sphere scaling to 2.8.
    The next thing to do is add clickable points to reveal information in a floating panel. :)

    • @BdesignDe
      @BdesignDe 5 лет назад

      I'm having the same issue with the editor preview...

  • @Juleru
    @Juleru 3 года назад +3

    Is it okay if I use the "insideout" shader and the "SphereChanger" script in my app?
    Improvements/tips:
    1. Sometimes the fader didn't vanish for me and "FadeOut" was called directly after "FadeIn". I checked the fader's alpha and whenever that happened it actually got below 0 (e.g. -0,005504746), so "while(mat.color.a > 0.0f)" never triggered. That's why I now also set the alpha once again after the loop each time: To 0.0f for "FadeOut" and to 1.0f for "FadeIn".
    2. You forgot to use the "changing" bool in the dropbox code: Simply set it to "true" at the beginning of "FadeCamera" and to "false" at the end, then check the value in "ChangeSphere" to avoid double-clicks.
    3. The "sweet spot" for my fader is 0.3 when it's the same size as the sphere but I noticed that when you're looking up or down, you can see parts of the sphere while it's switching. That's why I replaced the quad with a cube. The script works the same way but everything's black, no matter where you look and when it's invisible, you can still click through it, like with the quad.
    4. It's possible to use this for desktop, so without the Google cardboard VR library, just add an EventSystem to the scene and a physics raycaster to the main camera and it'll work the same way.
    5. Why not use "yield return StartCoroutine(....)" instead of starting it ("StartCoroutine"), then waiting ("WaitForSeconds")? This still waits until the coroutine is done before it changes the camera's position but it's just one line and, correct me if I'm wrong, there won't be a slight offset like it could be when you're waiting exactly 0.75 seconds but do "Time.deltaTime / 0.75f", instead it'll just be done when it's done (around 0.75 seconds).

    • @mahendraaanjna2005
      @mahendraaanjna2005 2 года назад

      in which file can I make these changes? im also facing some problems

    • @Juleru
      @Juleru 2 года назад +1

      @@mahendraaanjna2005 It's been a while. Just use the search to find the right code.

    • @improper9027
      @improper9027 Год назад

      @@Juleru How can I contact you

    • @Juleru
      @Juleru Год назад

      @@improper9027 ? You just did.

  • @nakulbharadwajj
    @nakulbharadwajj 5 лет назад

    Thanks Nicholas, the project worked like a charm.
    All the procedures you showed perfectly worked.

  • @febriankamalrosyadi238
    @febriankamalrosyadi238 4 месяца назад

    EXCATLY WHAT I'M LOOKING FOR.... THANK YOU !!!

  • @stefanbachrodt7072
    @stefanbachrodt7072 6 лет назад

    Just another tip. An alternative to, "360 images" are HDRI images, these contain actual lighting and there are many platforms available to download them for free.

  • @fatinafiqah.y938
    @fatinafiqah.y938 5 лет назад +2

    how about the google sdk. It says that it does not support the 5.6 version again. May I know what are the other possible method to download the google sdk? Pls someone help me urgent i need to send my project next monday. tq

  • @ridamulyadi
    @ridamulyadi 4 года назад +2

    yes i did it... very thanks man , for this easy tutor.
    i build it for pc when i play the app. i can not move it.. even if i hit ALT..
    Q : how to add controller to the virtual tour for the pc application??

    • @alessandros208
      @alessandros208 4 года назад

      when I build, ATL + mouse or CTRL + mouse they no longer turn in the sphere, while in the unity editor it does. I have your same problem. how did you solve?

  • @bakersmanproductions
    @bakersmanproductions 6 лет назад

    To everyone having issues with the reticle, you need to select Main Camera and tag it as MainCamera. You'll want to leave "Override Pointer Camera" as none.

    • @shaonashraf
      @shaonashraf 5 лет назад

      Thanks, it worked after I changed the tag option for Main Camera to MainCamera.

  • @original9
    @original9 4 года назад +2

    HI T=there, can you create an updated version of this which includes transitions from one image to another which will mimic the transitions found in virtual tours like matterport etc?

  • @fabiusmuntean9573
    @fabiusmuntean9573 7 лет назад +1

    hey Nicholas, hows it going. Thank you so much for this tutorial. One question, I followed the steps over and over several times, i can not get the click to do anything, nor does the recticle change when the pointer is on the clickable object. i dont know what im doing wrong.Can you please send some advice?

  • @50Hz
    @50Hz 7 лет назад

    Thanks for keep posting videos, always love em

  • @andriawahyudi3506
    @andriawahyudi3506 6 лет назад

    Works well, easy to understand, and I have a good time while watching this tutorial . . Great. Thank You so Much. . .

    • @justinejaycanete8119
      @justinejaycanete8119 6 лет назад

      Andria Wahyudi sir, I have a problem on the event triggers function 'Sphere changer' is not showing on my project. Can you help me sir

  • @nuunphoto6271
    @nuunphoto6271 5 лет назад +1

    Hi Nicholas...why the images are distorted? how to arrange this? Best regards

  • @jomusanchez
    @jomusanchez 5 лет назад +2

    Hi Nicholas, thanks for this video is really helpful.
    Can one actually export the Virtual Tour onto a web browser? (like a Google St view, keeping the links - in this case the bird? )
    Thanks again

  • @p0mf47
    @p0mf47 6 лет назад +1

    aw the fader script mess up does not fade black, it fades if you click it again

  • @osbald0
    @osbald0 5 лет назад +1

    How do I remove the option to see with glasses please
    help me

  • @rolandslipenitis8837
    @rolandslipenitis8837 4 года назад

    Great tutorial! Why does the Fader freeze sometimes? It works just fine and then it doesn't go transparent. You can still look around but it won't go away.

    • @Juleru
      @Juleru 3 года назад

      I noticed that too, look at the comment I posted a couple of days ago. Short version: The alpha value sometimes slips below 0/above 1, so the loop never triggers to fade in/out.

  • @sniffy2614
    @sniffy2614 7 лет назад +3

    Thank you so much~!!!! so simple & straightforward ~!!!! Can you also do a short tutorial on timed gaze input to load a next scene, please???

    • @abdullahgideon9391
      @abdullahgideon9391 3 года назад

      I guess it's quite randomly asking but do anyone know of a good place to watch newly released tv shows online?

    • @keanudawson8657
      @keanudawson8657 3 года назад

      @Abdullah Gideon flixportal :D

    • @abdullahgideon9391
      @abdullahgideon9391 3 года назад

      @Keanu Dawson Thanks, I went there and it seems to work :) Appreciate it !!

    • @keanudawson8657
      @keanudawson8657 3 года назад

      @Abdullah Gideon happy to help =)

  • @stefanbachrodt7072
    @stefanbachrodt7072 6 лет назад

    Great tut Nicholas, quick and easy to follow along. I'm curious, would you mind showing us how to embed this onto a wix website?

  • @allanhkhk3637
    @allanhkhk3637 2 года назад

    Hello, hope you can add tutorial how to switch spheres like interactive. thanks

  • @CalmingWinds
    @CalmingWinds 6 лет назад

    Is there a disadvantage to having the script change the picture/texture of the current sphere during the fade instead of moving the camera to another sphere? I am wanting to add some 3D elements without having to add them to all spheres.

  • @killua3939
    @killua3939 6 лет назад +6

    pointers NEXT to next sphere works perfect for more than 2 spheres, and I created another object for "BACK" sphere. same process and event trigger. but it only shows BLACK. Send help pls

    • @ArcaDigital
      @ArcaDigital 6 лет назад +3

      Give it more time for complete the fade in adding more time in the wait: line 46, change .75f to something like .80f: yield return new WaitForSeconds(0.80f);

    • @mjordan072
      @mjordan072 6 лет назад

      YES! Thank you so much! I knew it was a problem with the fader (since minimizing it shows you can still interact with the world behind it) but I wouldn't have guessed that just giving it more time solves the problem. You are a hero sir

    • @scotthughes8545
      @scotthughes8545 6 лет назад

      How do you minimize the fader? Are you still in "Play" on the emulator when you do this?

    • @StavrosMavrikis
      @StavrosMavrikis 5 лет назад +3

      Ok so i solved it! You change the line 81 in the second enumerator and set the expression value to while while (mat.color.a < 0.9f) no more bugs for me!!

    • @StavrosMavrikis
      @StavrosMavrikis 5 лет назад +1

      there will be a little difference in the transition though

  • @vrquest_realidadevirtual
    @vrquest_realidadevirtual 5 лет назад +1

    How do i set up to change spheres without press anything. I will do only with my phone.

  • @karolinne9116
    @karolinne9116 Год назад

    Why are the pictures getting distorted inside the sphere?

  • @shamrock31742
    @shamrock31742 5 лет назад

    Hello, I am actually having an issue with using a movie file as the texture. It worked previously but I believe unity may have deprecated this and I am wondering if there is a work around? Thank you

  • @СветланаКадышева-г5й

    In the second sphere, when you press Play, the label becomes invisible, maybe this is due to the fact that it has Runtime Only

  • @sajidhussain100
    @sajidhussain100 5 лет назад

    Nicholas click able pointer is not showing any pointer activity nor click able can plz suggest me why

  • @leonardoacrsilva
    @leonardoacrsilva 6 лет назад +1

    Great tutorial! Would you have any pointers on how to add a timed gaze input to transition between the spheres?

  • @cicadastudio3486
    @cicadastudio3486 5 лет назад +2

    Hi. Thanks very much for the tutorial and enjoyed following it.
    I wanted to ask if Is it possible to make the resolution of the 360's better as at the moment they look fairly pixelated even though the the size of the equirectangular image I'm using is 10059px X 5029px. Are there some settings in your script or with Unity that I can pump up the resolution?
    Also for some reason there's a fair amount of objects in the scene being bent and parts of the 360 view are almost wavy. Hope that makes sense?
    Cheers,
    Andrew

  • @krs-n3d
    @krs-n3d 7 месяцев назад

    How can we exit from scene or come back at menu area. Please explain if possible

  • @amolmali1891
    @amolmali1891 7 лет назад

    Thank u so much...Nic...
    Is this will be run with SteamVR or VR Simulator?

  • @VR360TV
    @VR360TV 7 лет назад

    Wow such a great tutorial, you made it look so easy, this will really come in handy. Can this be applied to youtube 360 videos, as I want to make a virtual tour of my 360 youtube content? Any advice would be really appreciated. : )

  • @nurulainiamirah879
    @nurulainiamirah879 4 года назад

    I try to follow this tutorial, instead of pictures I try it with 360 videos. It worked, thank you! But, the problem is that both videos with audio play at the same time. So the audio clash. How can I fix this? Instead of on the same scene, can we do it on different scenes? But how?

  • @CybrStreakr
    @CybrStreakr 6 лет назад

    fantastic video, thank you, you are a beautiful person/human being

  • @nataliaarias6390
    @nataliaarias6390 7 лет назад +2

    Hey man! What a great tutorial. I'm trying to build and run this on iOS without a cardboard or any headset, is there any way for this?

    • @samikshawarang7251
      @samikshawarang7251 3 года назад

      hey I am looking for the same thing, did you find anything?

  • @reynoldstamaria3733
    @reynoldstamaria3733 7 лет назад

    Hi there .
    Thanks, but does Vr rotations works on your Smartphone too ? For me it works on unity but not my phone. Also screen aren´t divided.
    I also have gyroscope sensor.

  • @scotthughes8545
    @scotthughes8545 6 лет назад

    How can I change the starting view of each of the spheres? I'd like to rotate the starting view of "Sphere1" and I'd like to know how to modify the starting views of subsequent spheres that you SphereChange into.

  • @manthonymontoya
    @manthonymontoya 6 лет назад

    Do you have the completed project available for download so we can see what you've done on our end?

  • @belo727
    @belo727 5 лет назад

    Hi I've added the Sprite in the sphere but every time I play or build project I can't see the Sprite any suggestions why?

  • @josemariamartinezbustamant4200
    @josemariamartinezbustamant4200 2 года назад

    Could you tell me how can export to webGL, i can´t move the reticle pointer :(

  • @evanmcminn5110
    @evanmcminn5110 5 лет назад

    Would following these instruction work if I will be using an HTC VIVE headset for VR interaction with the "game"? Thanks.

    • @lychoo6213
      @lychoo6213 5 лет назад +1

      I would probably use SteamVR camera asset

  • @pixed_tech711
    @pixed_tech711 7 лет назад

    very very good tutorial, and very good teacher, I understand easily how it works, i like this.
    more and more tutorials plz

  • @Ax436
    @Ax436 7 лет назад

    Hello and Thanks for the Great Tutorial, I follow your video, however when I want to make the shader to be "Insideout" I canot find that in my list? What do you think I missed? Thanks

  • @toryip
    @toryip 6 лет назад +1

    Hi Nicholas , thanks for this tutorial , its really cool can you create a video movie sphere so that when you click on the bird the other sphere is a 360 video ?
    Many thanks Tor :)

  • @nicolasmatte2173
    @nicolasmatte2173 6 лет назад +1

    Hi ! Thank you for this tutorial. When i point the pointer on the bird nothing happens :( Can you help me ?

    • @Salamanderr
      @Salamanderr 5 лет назад +1

      having the same problem, did you solve it?

    • @Anthony-ig6ds
      @Anthony-ig6ds 3 года назад

      @@Salamanderr @Nicolas Matte either of you found a solution yet??

  • @khousikasuresh1657
    @khousikasuresh1657 5 лет назад

    How to do the same for oculus go with ray cast...please help me out

  • @Zizoo601
    @Zizoo601 6 лет назад

    Thanks for the tutorial, but if we want to export our virtual tour, in which format will export it ?

  • @kenmcqueen5992
    @kenmcqueen5992 7 лет назад +1

    I have followed the video several times, but when I place my image from the Sprite folder I am unable to see it. Everything else seems to work. Please Help

  • @gurumoorthynadar4518
    @gurumoorthynadar4518 7 месяцев назад

    iam not getting virtual reality option in player setting of android how to resolve this problem

  • @dediprasetiyo2339
    @dediprasetiyo2339 6 лет назад

    how to use gif object to change place ? i mean you're using bird but with gif format, when you play the VR the gif not working only image. sorry for bad english.

  • @JoshyHJoshy
    @JoshyHJoshy 6 лет назад

    Excellent Tutorial. Many Thanks!

  • @zismat
    @zismat 7 лет назад

    Thanks for the tutorial I was really informative.
    But I have an issues. When I build for android device I get a black screen after the unity logo.
    Of course I have imported the scene before I build. Any tip?

  • @sinanarts
    @sinanarts 7 лет назад

    Hi Nicholas, Thank you for this great tut.
    I proceed without any problems up until the step where you finish creating the second Sphere.. I do as. But my pointer does not change shape or I can not jump to the second sphere.. What might be wrong..? %100 sure that I do as mentioned...

    • @NicholasDingle
      @NicholasDingle  7 лет назад

      +Sinemaya Creative It's hard to say what's going wrong really. Do you get any errors down the bottom?

    • @sinanarts
      @sinanarts 7 лет назад

      Figured it out thank you.. My fault for applying wrong script as not reading the description correctly.. Name alike scripts can cause this mistake so beware fellas.. :) Thank you for response

    • @NicholasDingle
      @NicholasDingle  7 лет назад

      +Sinemaya Creative Glad you worked it out. I have a habit of naming things similarly, my students hate it.

  • @noldz_malaza
    @noldz_malaza 6 лет назад

    Hi man, great tutorial!
    I just wanna ask about the SphereChanger.cs where is it located?
    I downloaded 360 Virtual Tour Assets, and I got the Insideout.shader and MouseLook.cs.
    There is no SphereChanger.cs in the folder and I just cant change between spheres.
    Please help me out :(

    • @lychoo6213
      @lychoo6213 5 лет назад

      its in the 360 Tour Assets in this video

  • @andregueta
    @andregueta 3 года назад

    Can i use this on a desktop application?

  • @justinejaycanete8119
    @justinejaycanete8119 7 лет назад

    When I run the app on my laptop it says googlevr cardboard not supported in the editor. How can I fix it?

  • @wryuoni
    @wryuoni 6 лет назад

    if i have 2 separate scene and i want to combine it . how do i do?
    i have been wondering to do it but it seems didn't workout.

  • @dawid9755
    @dawid9755 5 лет назад +1

    Can it un Virtual Tour on pc? Answer please that is very important

  • @scotthughes8545
    @scotthughes8545 6 лет назад

    Nicholas, Thanks for the tutorial. I've had a few issues, but I was able to work through them. Currently, when the reticle expands on the bird sprite, I mouse click... and then the screen fades black and stays black. I get the following console alert:
    NullReferenceException: Object reference not set to an instance of an object
    SphereChanger+c__Iterator0.MoveNext () (at Assets/Scripts/SphereChanger.cs:49)
    UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
    What can I check to resolve this error?
    I'm using Unity Version 2018.2.5f1

    • @scotthughes8545
      @scotthughes8545 6 лет назад

      Found the fix. I had to tag the Main Camera as "MainCamera" under the Main Camera Inspector
      imgur.com/6zcgai5

  • @reynardlennox7646
    @reynardlennox7646 5 лет назад

    Hey cool video! Is it possible to insert objects I can interact with in unity while having a 360 video playing as background?

  • @krs-n3d
    @krs-n3d Год назад

    Hi, i am using unity 2021.3.4f1 and facing this issue.
    Please help to resolve it.
    Assets\GoogleVR\Scripts\Headset\Internal\HeadsetProviders\EditorHeadsetProvider.cs(50,32): error CS0234: The type or namespace name 'Daydream' does not exist in the namespace 'UnityEditor.XR' (are you missing an assembly reference?)

    • @gurumoorthynadar4518
      @gurumoorthynadar4518 7 месяцев назад

      Did u resolve this problem

    • @gurumoorthynadar4518
      @gurumoorthynadar4518 7 месяцев назад

      And iam not getting virtual reality option in player setting of android please help me with this

  • @djscgi4377
    @djscgi4377 6 лет назад

    Hello. Firstly I have followed a few examples on how to create a 360 tour in unity and this seems the best/cleanest way yet. I am however having problems which I think are arising because of the newer version of Unity that is available since you originally created this. I've got it working so the Reticle is working but when I click on a hotspot, my fader fades in but does not fade out so it remains black on the screen. The camera also does not move to my second sphere. I have the following error : NullReferenceException: Object reference not set to an instance of an object
    SphereChanger+c__Iterator0.MoveNext () (at Assets/Scripts/SphereChanger.cs:49) which I assume is why the camera isn't moving. I'm not entirely sure what I need to change to make the camera move. I have also tried increasing the fadeIn fadeOut timings on the fader as per comments below to see if that fixes the fader issue, but it didn't work. Any suggestions greatly appreciated!

    • @ethelbenavidez8595
      @ethelbenavidez8595 6 лет назад +1

      Have you found a solution for this? I also have this problem.

    • @normal_media
      @normal_media 6 лет назад

      me too

    • @scotthughes8545
      @scotthughes8545 6 лет назад

      Did you find a solution to the NullReferenceException?

    • @OwenCrawford84
      @OwenCrawford84 6 лет назад

      Hi all, I found that I was getting this error because I had set the "Override Pointer Camera" on the GvrReticlePointer (in order to fix the ray tracing issue some people mentioned). Setting this back to "None" and tagging the main camera as "main camera" resolved both issues

  • @CheBryanMartinez
    @CheBryanMartinez 5 лет назад +2

    Anybody here knows if I could build it for pc?
    I have build it for computer, but I can´t move the screen, idk if the sdk cant support the build for other plataforms, than just android

    • @felinecreature4374
      @felinecreature4374 5 лет назад

      did you hold down ctrl or alt?

    • @xinhelyu9621
      @xinhelyu9621 5 лет назад

      @@felinecreature4374 In gameview it works out perfect, but if I hit "build and run" for windows, I couldn't control it with any keys or mouse

    • @felinecreature4374
      @felinecreature4374 5 лет назад

      @@xinhelyu9621 i had the same problem just recently and apparently the only way to get away with it that I know of is that I copy the HelloVR scene (Assets>GoogleVR>Demos>Scenes) by saving it as another scene(save as) and then start from there.

  • @gianpaolo84spv
    @gianpaolo84spv 7 лет назад

    thank you very much Nicholas, very good job! :)

  • @scotthughes8545
    @scotthughes8545 6 лет назад

    When using the GvrEditorEmulator to test out the different spheres and hot spots that I'm adding, the screen stays black when transitioning between spheres. It's inconsistent. Sometimes it works fine. At other times (without changing anything in the scene) the screen locks up at the black transition/fade. Any thoughts?

    • @NicholasDingle
      @NicholasDingle  6 лет назад

      I've found that as well with the newer versions of Unity. I'll look into it soon.

    • @scotthughes8545
      @scotthughes8545 6 лет назад +2

      I found a fix in the comments below. I edited the SphereChanger script. "Give it more time for complete the fade in adding more time in the wait: line 46, change .75f to something like .80f." I changed mine to .90f. Works great.

  • @GerwaldJensRadsma
    @GerwaldJensRadsma 7 лет назад

    Thanks verry much! Any pointers (pun) on how to make a verry simple point and click story out of this?

  • @MinecraftPELord
    @MinecraftPELord 5 лет назад +1

    Hello! Thank you so much for this tutorial, it is very helpful. I have one thing that isn't working and that is that I dont switch spheres when I click on the sprite. The reticle expands and everything but it just doesn't switch. Ive repeated the video quite a few times to make sure I wasnt forgetting anything and Im pretty sure im not but who knows. Any help anyone can give is very appreciated!

    • @hanzilamubashar8429
      @hanzilamubashar8429 5 лет назад

      Have you found any solution?

    • @MinecraftPELord
      @MinecraftPELord 5 лет назад

      @@hanzilamubashar8429 nope :(

    • @craigellison758
      @craigellison758 5 лет назад

      Having the exact same problem. I'm trying to find a solution.

    • @BulletproofEggs28
      @BulletproofEggs28 5 лет назад

      I have the same problem. Im no expert in coding, but I have the feeling that the SphereChanger code that I downloaded from the github this week is only about the fader. Which I'm not even using btw. I could be wrong though

    • @BestOfTheGeek
      @BestOfTheGeek 5 лет назад

      Same problem here

  • @WufeiEntertainment
    @WufeiEntertainment 7 лет назад

    The link to the library 360 Tour Assets dose not exist anymore!

  • @jasongovender6833
    @jasongovender6833 6 лет назад

    hi when im clicking on the images to move to the next sphere it isnt moving to the next 1.....please help......??

  • @pabloxcont
    @pabloxcont 4 года назад

    Good job. How do I add more time to this point?

  • @ArendRaifsnider
    @ArendRaifsnider 6 лет назад

    Hi. I've tried yours and another tutorial with similar steps, and in both cases the reticle never changes when I mouse over the bird. Is it possible that something has changed in the Google VR script?

    • @jasongovender6833
      @jasongovender6833 6 лет назад

      hi make sure you have the gvrphysicsraycaster script on the main camera aswl as a sphere collider and event trigger on the bird

  • @sylvainroland9585
    @sylvainroland9585 6 лет назад

    Hi Nicholas and thank you so much for this tutorial... Awesome for total unity beginner like me, and it helps to understand how things work together in there. I just have one problem : I put 2 different videos on my spheres, but they both start at the same time ! any thoughts on that ?

    • @NicholasDingle
      @NicholasDingle  6 лет назад

      +Sylvain R Did you intend for there to be two videos? You should be able to untick the autostart (or whatever the name is) under the video properties.

    • @sylvainroland9585
      @sylvainroland9585 6 лет назад

      Nicholas Dingle yes I want 2 spheres each one with a video (actually the final project needs more spheres and videos). I tried unticking the autostart but then the second video does not start at all...

    • @NicholasDingle
      @NicholasDingle  6 лет назад

      +Sylvain R You'd have to script when you want the second video to start, whether it be in a collision or after a certain amount of time.

  • @ayeshaiftikhar6123
    @ayeshaiftikhar6123 7 лет назад

    Great Job Nicholas

  • @Atta2k2
    @Atta2k2 4 месяца назад

    Can i do the same for 360 videos?

  • @marcelinobautistacruz3421
    @marcelinobautistacruz3421 5 лет назад

    Hi!
    I have in troubles the player menu it's empty on my unity. Do you know why? Thanks.

  • @StavrosMavrikis
    @StavrosMavrikis 5 лет назад +3

    Hey! Really helpful tutorial.. The tour has some bugs though. Sometimes when i change a sphere, the fader doesn't disappear all the way as it should be and stays black. This happens randomly.. Any solutions?
    Also I would like to ask you, how to export this apk as a windows application and run without needing the gyroscopes and accelerators of a mobile phone, but with using the alt key and mouse as in the simulator mode..
    I'm doing my thesis based on your work (of course you'll get a mention) and would be really grateful if you helped.. :)

    • @StavrosMavrikis
      @StavrosMavrikis 5 лет назад

      Ok so i solved it! You change the line 81 in the second enumerator and set the expression value to while while (mat.color.a < 0.9f) no more bugs for me!!

  • @felinecreature4374
    @felinecreature4374 5 лет назад

    big help thank you

  • @janrichard3831
    @janrichard3831 6 лет назад

    Hi, when I click the bird Icon, I want to navigate to a another scene. How can I do this? Thanks a lot!

  • @normal_media
    @normal_media 6 лет назад

    hmmm, redid this a few times and my clickable isnt doing anything when I click it. I am not getting the enlarged white dot either. I get the regular size white dot.

    • @ethelbenavidez8595
      @ethelbenavidez8595 6 лет назад +1

      This happened to me and I solved this by adding the camera to Override pointer camera.

    • @normal_media
      @normal_media 6 лет назад

      thanks. I think I see it now. ok I position over it and it fades but we dont go to the next sphere. it stays faded. getting "referenced object not an instance of an object"

    • @BestOfTheGeek
      @BestOfTheGeek 5 лет назад

      Ethel Benavidez can you explain?

  • @ethelbenavidez8595
    @ethelbenavidez8595 6 лет назад

    Hi, please help me. I might have missed something. After a number of attempts, I managed to make the reticle working but as soon as I click on the bird everything goes black and it give this error message. Thanks
    NullReferenceException: Object reference not set to an instance of an object
    SphereChanger+c__Iterator0.MoveNext () (at Assets/Scripts/SphereChanger.cs:49)
    UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)

    • @ethelbenavidez8595
      @ethelbenavidez8595 6 лет назад

      Upon reading the code, I discovered a comment saying that the camera should be tagged MainCamera and doing so will solve this error.

    • @scotthughes8545
      @scotthughes8545 6 лет назад

      Where do you tag the camera "MainCamera" ?

    • @scotthughes8545
      @scotthughes8545 6 лет назад

      Found it. Thanks for the idea. imgur.com/6zcgai5

  • @fabiusmuntean9573
    @fabiusmuntean9573 7 лет назад

    i just read the other person sinemaya creative had the same problem, so which script is wrong that you chose? I believe I am doing the exact same thing

    • @TheFJK3
      @TheFJK3 6 лет назад

      I have the same problem too. Did you figure it out?

  • @360Serbia
    @360Serbia 7 лет назад

    Thank you Nicholas

  • @hezroncortez8581
    @hezroncortez8581 7 лет назад

    Hi there! Your video really helped me on getting one step closer to finishing my thesis :) I have one bit of a problem though, when I install the apk on my phone, it doesn't seem to project 2 screens to simulate VR, instead its just one normal screen, even though I got the virtual reality supported checked and Cardboard added.

    • @NicholasDingle
      @NicholasDingle  7 лет назад

      +Hezron Cortez Double check your phone is up to date and you selected the correct settings before building the apk

  • @sammiedevries2021
    @sammiedevries2021 6 лет назад

    Hee Nicholas,
    This tutorial is amazing! Thank you so much. I do have a question. The sprite keeps disappearing when I move the camera position even a little. How do I align the camera view in game with the sprite?

  • @p0mf47
    @p0mf47 6 лет назад

    black screen if reuse the spherechanger to go back to the sphere

  • @mgcastelberg
    @mgcastelberg 5 лет назад

    hello good tutorial, how get shader insideot?, isnt avalaible in my list of shaders

  • @kaushiksaha4397
    @kaushiksaha4397 6 лет назад

    Very easy tutorial. But I can't understand where shader is used. Please help.

    • @NicholasDingle
      @NicholasDingle  6 лет назад

      The shader is used to turn the spheres inside out

  • @xcode6137
    @xcode6137 6 лет назад

    My reticle isn't reacting to the sprite, therefore not allowing the transition to the next sphere. Do you know what could have gone awry? There is an error message at the bottom that states: Cannot calculate ray because pointer.PointerCamera is null.To fix this, either tag a Camera as "MainCamera" or set overridePointerCamera. However, I do not know what this means.

    • @ArdaKazanci
      @ArdaKazanci 6 лет назад

      Have you found a solution?

    • @xcode6137
      @xcode6137 6 лет назад

      Arda K I was experimenting and I found out how to fix my reticle, yet a new problem arose. My fader fades in but not out, and the tripod doesn't bring the main camera to the next sphere. Three result is a black screen with an active card reticle that you can't move. I have the event trigger, but I may have missed something anyway. Thanks for responding! :)

    • @ethelbenavidez8595
      @ethelbenavidez8595 6 лет назад

      have you found an answer for the black screen problem with the fader?

    • @xcode6137
      @xcode6137 6 лет назад

      Ethel Benavidez No, not yet. Do you have any ideas?

  • @justinejaycanete8119
    @justinejaycanete8119 6 лет назад

    What's the error if I don't have the sphere changer ?

  • @JoshYates
    @JoshYates 7 лет назад

    great job. thanks for the video.

  • @jasondeleon7534
    @jasondeleon7534 6 лет назад

    Hi, can you please help me sir I'm having this trouble for weeks, whenever I download the google vr sdk it always displays error in my unity, can you please help me, my version is 2017.3.0f3, it would be much appreciated.

  • @dawid9755
    @dawid9755 5 лет назад

    How can I launch app after exploring in device or html? Please help that's very important

  • @JPuurree
    @JPuurree 6 лет назад

    I received this message how to solve it please can you help me. Thank you!
    "VRDevice cardboard not supported in Editor Mode. Please run on target device."

  • @berlayschronicles
    @berlayschronicles 6 лет назад

    How do I put my navigation tools in my virtual tour?

  • @shamtkhin3803
    @shamtkhin3803 6 лет назад

    When i remove the directional lighting, my whole game view is dark. no light. Only black.

  • @sweatylumpia9257
    @sweatylumpia9257 6 лет назад

    Hi just wondering if it's possible to implement this to vb.net?

  • @АртемВоронин-д2т
    @АртемВоронин-д2т 7 лет назад +1

    Thank you for this Tutorial! So I have a problem, and I don't no how to fix it... my textures in the spheres are very distorted and curved, is there any solution?

    • @sylvainroland9585
      @sylvainroland9585 6 лет назад

      Try changing the sphere size and/or the camera FOV

    • @nguwusic
      @nguwusic 6 лет назад

      Hum I have the same problem too. The sphere size or FOV doesn't change the distortion. I think it's more how the texture is applied on the sphere. It doesn't stich well. But I really don't know how to solve it

    • @gwinnc
      @gwinnc 6 лет назад

      I had to increase the max size if the texture. My image was much bigger than the default Max Size in the Inspector panel for the Texture. There are some other resize and algorithm setting.

    • @SXJ81
      @SXJ81 6 лет назад

      Same problem. anyone solved it now?

    • @joaquinninoortega8023
      @joaquinninoortega8023 4 года назад

      by default unity sphere isn't perfect in UV that ur texture doesnt meet in midle top/bottom.
      So if you have 3d application that can make sphere export it to unity.