Hi Joe! I‘ve seen the „Tow capable“ attribute in another video of yours and I‘m curios how it works. Is it some kinda passive ability, so bogged down units can be unstuck again? Do you need to give a specific order to recover vehicles or do the crews resolve issues on their own, provided friendly vehicles are around?
The developers are planning on expanding engineer operations. The editor has drones, but they don't work yet. It used to have drones. Towing and plowing are not in the game yet.
@@TacticsWithJoe Alright, gotcha! Keep the videos coming, you‘re nice to listen to and I like the variety between you tackling scenarios and also teaching things from time to time!^^
Hi Joe! I‘ve seen the „Tow capable“ attribute in another video of yours and I‘m curios how it works. Is it some kinda passive ability, so bogged down units can be unstuck again? Do you need to give a specific order to recover vehicles or do the crews resolve issues on their own, provided friendly vehicles are around?
The developers are planning on expanding engineer operations.
The editor has drones, but they don't work yet. It used to have drones.
Towing and plowing are not in the game yet.
@@TacticsWithJoe Alright, gotcha! Keep the videos coming, you‘re nice to listen to and I like the variety between you tackling scenarios and also teaching things from time to time!^^
Where can I get the game?
On sale here: www.slitherine.com/game/flashpoint-campaigns-southern-storm
Or full price on steam.