Was that lecture interesting to me? I used to teach this stuff at a college over ten years ago, and I was glued to the screen Andrey! Your clarity and animation of the concepts, comes together to make this a real gem for people struggling with this stuff. So well done. If I still had CG students, I'd have them all subscribed to your channel!
Can u please explain what does shooting the light into the scene exactly mean from where does computer shoot the light ? And where is exactly scene and camera?
The plant moving at 00:27 made me realize that you must prepare your scene for each video. Wow. You are on another level of RUclips content and I love it.
This is the most simple yet comprehensive explanation of this topic that I've seen yet! In fact, this is one of the best explanations about anything that I've seen. It's Amazing! You're Amazing! The visualization of the concepts being explained were a very big help, thank you for taking the time to explain this topic to us!
I was thinking why there is no one explaining this and then I came to your video. Give this man a medal, best video I watched on 3D light explaination.
Hi, i was making a video on ray tracing implementation in commercial games. Looking for reference animation and images, I stumbled here. Unbelievable man, those animations and the way you explained, TOP NOTCH!!!. I would be happy to use some of them over my commentary, if its okay with you and ofcourse with credit. The best explained, i have gone through almost all of them around.
I have watched dozens of videos explaining those concepts. This is the first time EVER that a single video explains Ray Tracing and Rendering Methods in a simple and clear way. Looking forward for the next one Andrey!
You are easily in the top 3 of my all time inspirations on youtube. I can see your passion in every bit of your videos which motivates me so much to push my limits as a self taught video producer. Thank you!
The production quality of this video is off the charts. I watch this guy to learn, but also to see what is the goal I am working towards. Absolutely inspiring stuff.
I am not an animator or a gamer. An old programmer. Just recently read/learned how 3D animation is done. I am absolutey blown away. Great video. thank you.
Your way of visualizing what you’re talking about with CG makes everything much less confusing. It’s much easier to stay focused when it’s done this way. Incredibly well done.
I knew only the very basics when a friend asked "Ray tracing?" when me and someone else talked about the 2080/2080 Ti performance and prices, so I found this and gave him. Such a great video to explain and shot how it works! Great work!
that scene you created at 8:08 just blew me away. You're videos just keep getting better and better! Thank you for all the effort you put behind your videos! You've really have given me the drive to dive further into VFX with every video! Thank you
That vizualisation is absolute genius. There is no better way of showing the rasterization process to people than this animation. I'm a graphics engineer and I guarantee every word in there is truenews. Absolutely correct. Witted is mentioned as the cornerstone person to revolutionize ray tracing in 1980; I shall complete the information by saying that the path-tracing method is by James Kajiya, in 1986. peace.
Love how you "effortless" made the glass sphere pop up reflecting your own environments, and the glass jar in the back with magic lights in it all through the video :D Informative and nice - and extra kudos for Doom clip :D
I was very sleepy and about to sleep but I thought I would watch this one last video. And I didn't realise the time until video got finished. Your lecture is top notch!
@@AndreyLebrov Can V-Ray use only Ray Tracing? From you explanation what I understood is that Brute Force is the path tracing of V-Ray and others GI methods are non path tracing. Is it right? Awesome video. And did know about ray casting and didn't know that was a predecessor of ray tracing.
Hi Andrey, Thank you so much. I have been fascinated by how little videos like this are on RUclips; videos about rendering and visualisation, videos about physics but in the CG practice
From what I know, a UV map is the exact same polygons you have in your mesh .. but in a 2D flat arrangement (hence U and V coordinates opposed to X, Y and Z). Of course this will always stretch/contort your polygons, since you can not properly display a 3D mesh flattened down to 2D (like topographic maps of the world). The trick is to select a projection method that works for you (from the top, "smart" etc). You can also manage it manually to move whatever vertices to your liking. You can usually also tell the 3D program to break up the 3D mesh at specific "seams" so you can more smartly get the 3D mesh into a 2d display (imagine cutting up a 3D model of a microphone with scissors, cutting off the cylinder below, then cutting up the sphere above along a proper line etc ... this helps the UV automatism to create nicely arranged 2D meshes of your 3D mesh. And finally, a 3D program will allow you to manage the texture of your material across the UV map, so you can decide where you put what image detail onto your mesh. In short: Imagine meshed kitchen sieve, your 3D mesh. Smash it with your fist into a flat thing without any overlaps, that's your UV map :)
UV Mapping and the unwrapping process. The basics of what UV mapping I don't find that hard, but when I come to unwrapping and manipulating, I get totally lost.
Если честно, то поражает сам подход с объяснению. Отрендерить все эти анимированные сцены с наглядной демонстрацией каждого из методов. Сколько труда вы вкладываете в свои ролики. Представляю, насколько вы выкладываетесь, выполняя свою основую работу.
Historically, raycasting didn't use an array of millions of rays, it only used one for each horizontal pixel, and textures were stored as vertical lines, which were stretched depending on their distance from the "camera". In DOOM, there was also a height map which determined how high up the screen the textures would be drawn. This is why you cannot look up or down in DOOM or Wolfenstein 3D, but it allowed early 3D games to be made and was much easier than early rasterisation techniques.
hey Andrey, can u make a separate video on how you make transitions in between your videos just like one at 2:30 . i really wanted to learn how to do that. thanks and great video 🙌
wahou ! The best ever explanation about eveything on the net ! insane video quality ! you're ten levels aways from anything i've seen on RUclips man !!!! Love it !!!
I've been reading and watching a lot about rendering for years, but this is different. I never felt it's that easy. Your examples are awesome and got it all. Man you are a great reference. Keep it up.
The greatest the most valuable video ever that explains in the most simple style and language, the best demonstration of anything I've ever heard in the whole industry, Andrey, RUclips без тебя - ничто !
Best explaining video I have ever seen. I have been confusued about so-called the terms like ray tracing and path tracing and want to know the exactly relations between the principles and the actual visual effects shown in render engines. You clearly explain them and even present it by using 3d samples. This is amazing. Thanks Andrey, now I become your big fan!
your videos initially got me to c4d and octane,and to see the level of clarity in your latest uploads is just nuts,so far this is the best set of videos on my learning playlist, good job andrey
Wow, mad props for taking the time creating something this well produced with really beautiful visuals and very clear on point explanations as well, and also making it available for free. For sure want more of this type of content , I'm currently working on creating my own path tracing rendering engine and have been struggling with a bug in the code for a few days,and this ended up being some really good needed motivation and inspiration to keep working at it.
love those 3d illustrations. you already explain things very well, but this production quality brings it to a whole new level. looking forward to see more of that
Wow. It is impressive how much effort you've invested in this video! Also I love how easy you explain this kind of topic and not over complicate the details. I will share this video with my renderslaves at work. :)
Thanks for the video lecture. I have no skills in computer graphics development but I love studying it. This video is a great resource for giving curious people a good overview of the various rendering solutions used throughout the years!
bro you're awesome, i mean I had a small background about ray tracing and how 3d works, but your explanation just rearanged them in a neat way in my brain, and understood how these things way better!
Wow you went quite in depth. My biggest eureka moment as a VFX artist trying to understand rendering was discovering all the many types of distributed effects there are. Instead of you camera being a single point in space, you randomly distribute the rays you cast across the area of the lens, thus bokeh. Or distribute them across time for motion blur, or around the reflection or refraction angle for roughness, or all around in a hemisphere above the shading point for indirect lighting (global illumination). Or of course, across the area of a light for soft shadows like you mentioned. I fuckin love modern renderers.
Well, this one is super duper in depth: ruclips.net/video/lnrMWVjxGMM/видео.html. At 16:30 he talks about depth of field and then motion blur. This paper is also good: graphics.stanford.edu/~boulos/papers/cook_tr.pdf
I just had my own eureka moment. Thanks for sharing! Before the original paper I used those lecture slides to get an overview: cglab.gist.ac.kr/courses/2018_spring_cg/2018_05_21_Distributed_Ray_Tracing.pdf
The visualization of 3D rasterization was really something else. It's so trippy when I watch this and think to myself "but my laptop screen is just 2D ... so is it possible that a visualization of a 3D object can show me how it's 2D, on a 2D screen..."
Regardless of the content which is very high quality and very well explained, I really love how you do the whole thing with true passion! The quality of the video and material used is over the top! Thank you, please keep going!
Awesome vid broski!!💯 I love your delivery and knowledge. Your delivery alone shows how much you know. I know that there's editing done, but nonetheless your demeanor, tone and expressions were in sync! Let's put it in a nutshell "You're someone we don't mind listening to" nobody's goin to sleep and everyone is leaving well-informed!💯
Goodies for you peeps. 13 High-Resolution decks textures used in this video: sellfy.com/p/mqFx/ :P
Bro u are so talented
*Please Tutorial firefly animated*
@@Ryan-ww1cx he is out of this world!
WOW Awesome You had put so much work to make us understand the process.
My eyes are full of tears on 8:59 points. I am clapping. 😍😍
Lovely demonstrations! Thanks for explaining it simply.
Wherever I go I see him (guru😁)
Omg hot blender boi, you're here
Andrew Price, thanks for all tutorials
The donut guy Pog
Probably the best explanation about anything ever on the internet! :D
404 likes
Perfectly balanced as all things should be
the production quality of this video is insane!
Was that lecture interesting to me? I used to teach this stuff at a college over ten years ago, and I was glued to the screen Andrey! Your clarity and animation of the concepts, comes together to make this a real gem for people struggling with this stuff. So well done. If I still had CG students, I'd have them all subscribed to your channel!
Thanks mate. Your my top supporter 😄 appreciate your comment 👊🏻🙏🏼
yes i think he has a talent for clarity, a student would be lucky to have a teacher this good.
@@DANTHETUBEMAN i'd second that. the way he breaks it down and the effort he puts into it is something all teachers can learn from :)
Can u please explain what does shooting the light into the scene exactly mean from where does computer shoot the light ? And where is exactly scene and camera?
very informative , the last CG scene seemed so realistic it SHOCKED ME !
except the mirror-like apple's surface...
@@webgpu wet apple
@@zhafranrama yeah
@@webgpu apples are getting more mirror like due to more and more waxing that is used to shine them up XD
The plant moving at 00:27 made me realize that you must prepare your scene for each video.
Wow.
You are on another level of RUclips content and I love it.
This is the most simple yet comprehensive explanation of this topic that I've seen yet! In fact, this is one of the best explanations about anything that I've seen. It's Amazing! You're Amazing!
The visualization of the concepts being explained were a very big help, thank you for taking the time to explain this topic to us!
I was thinking why there is no one explaining this and then I came to your video.
Give this man a medal, best video I watched on 3D light explaination.
Hi, i was making a video on ray tracing implementation in commercial games. Looking for reference animation and images, I stumbled here. Unbelievable man, those animations and the way you explained, TOP NOTCH!!!. I would be happy to use some of them over my commentary, if its okay with you and ofcourse with credit. The best explained, i have gone through almost all of them around.
On-screen credit as well as in description would be great, go for it mate
@@AndreyLebrov Thanks, i will do both.
Love from Bangladesh everyone......
I'm so admire the quality of demonstration graphic. It's the best.
I have watched dozens of videos explaining those concepts. This is the first time EVER that a single video explains Ray Tracing and Rendering Methods in a simple and clear way. Looking forward for the next one Andrey!
I just realized that those jars on the shelf with the floating lights are CG...
yeah he does like cg! and he's really good at it. I think that jar is present in of all his videos. cool channel
wow yes. didn't even see until you told it
Nooo ive been looking for ever to buy them somewhere
yeah me too
I am an engineering student and you explain this so calmly and with good examples! Thank you so much !
You are easily in the top 3 of my all time inspirations on youtube. I can see your passion in every bit of your videos which motivates me so much to push my limits as a self taught video producer. Thank you!
The production quality of this video is off the charts. I watch this guy to learn, but also to see what is the goal I am working towards. Absolutely inspiring stuff.
Amazing video, but the whole time the same question kept emerging.... how that warping effect was accomplished. That was beautiful!!!
probably a combination of masking and the Displace effect in AE
It's AMAZING how you ilustrate EVERYTHING you say with a high level detail and quality.
Well explained, easy to understand. Thank you.
I am not an animator or a gamer. An old programmer. Just recently read/learned how 3D animation is done. I am absolutey blown away. Great video. thank you.
you're such an expert! even ur demonstration is lit!
Your way of visualizing what you’re talking about with CG makes everything much less confusing. It’s much easier to stay focused when it’s done this way. Incredibly well done.
The beauty in your work gives me a lot of inspiration
I knew only the very basics when a friend asked "Ray tracing?" when me and someone else talked about the 2080/2080 Ti performance and prices, so I found this and gave him. Such a great video to explain and shot how it works! Great work!
Perfect, Andrey - you're an exceptionally gifted teacher, too.
the transition between him talking and the 3d scenes is stunning!
best rendering explanation on internet here
man I even sent this to my friends to watch, this is insane. One of best vids on the internet. Thank so much for the effort. subscribed
i cry from joy every time you upload!! Thank you for all the amazing content. You appreciate all of your videos!
that scene you created at 8:08 just blew me away. You're videos just keep getting better and better! Thank you for all the effort you put behind your videos! You've really have given me the drive to dive further into VFX with every video! Thank you
i'm too basic to understand any of it. i watch your videos because what you make is beautiful.
too much quality for a youtube tutorial! thanks for everything!
That vizualisation is absolute genius. There is no better way of showing the rasterization process to people than this animation.
I'm a graphics engineer and I guarantee every word in there is truenews. Absolutely correct.
Witted is mentioned as the cornerstone person to revolutionize ray tracing in 1980; I shall complete the information by saying that the path-tracing method is by James Kajiya, in 1986.
peace.
Love how you "effortless" made the glass sphere pop up reflecting your own environments, and the glass jar in the back with magic lights in it all through the video :D Informative and nice - and extra kudos for Doom clip :D
Where I can get the firefly bottle? 😳🥰
THAT TRANSITION U USED IS THE SICKEST ONE IVE SEEN SO FAR💯
Thank you so much for this. Production quality and great explanation! Keep up the great work!
I think this is by far the best video lectures in terms of visual explanation, excellent work man!
awesome production quality, thanks for so deep information!
I was very sleepy and about to sleep but I thought I would watch this one last video. And I didn't realise the time until video got finished. Your lecture is top notch!
best explanation about rendering methods.please explain about vray rendering method.
Vray initially was a Ray-tracer. Nowadays it offers both Ray-tracing and path-tracing methods.
okk.thank u.
@@AndreyLebrov Can V-Ray use only Ray Tracing? From you explanation what I understood is that Brute Force is the path tracing of V-Ray and others GI methods are non path tracing. Is it right?
Awesome video. And did know about ray casting and didn't know that was a predecessor of ray tracing.
Really enjoying your videos. Clear and concise without going too slow or fast.
Wow, im noob in 3d world, and this video blow my mind!!! ♥
Love this channel!
Hi Andrey, Thank you so much. I have been fascinated by how little videos like this are on RUclips; videos about rendering and visualisation, videos about physics but in the CG practice
Can you explain UV Mapping please? I am guessing most of us are really confused by the process involved.
Okay :) at some point I will
From what I know, a UV map is the exact same polygons you have in your mesh .. but in a 2D flat arrangement (hence U and V coordinates opposed to X, Y and Z). Of course this will always stretch/contort your polygons, since you can not properly display a 3D mesh flattened down to 2D (like topographic maps of the world). The trick is to select a projection method that works for you (from the top, "smart" etc). You can also manage it manually to move whatever vertices to your liking. You can usually also tell the 3D program to break up the 3D mesh at specific "seams" so you can more smartly get the 3D mesh into a 2d display (imagine cutting up a 3D model of a microphone with scissors, cutting off the cylinder below, then cutting up the sphere above along a proper line etc ... this helps the UV automatism to create nicely arranged 2D meshes of your 3D mesh. And finally, a 3D program will allow you to manage the texture of your material across the UV map, so you can decide where you put what image detail onto your mesh.
In short: Imagine meshed kitchen sieve, your 3D mesh. Smash it with your fist into a flat thing without any overlaps, that's your UV map :)
UV Mapping and the unwrapping process. The basics of what UV mapping I don't find that hard, but when I come to unwrapping and manipulating, I get totally lost.
Check out flippednormals
Probably the best explanation possible about rendering methods ! Thanks dude.
Hey Andrey! Nvidia just released rtx cards!! Good video timing ahah
Если честно, то поражает сам подход с объяснению. Отрендерить все эти анимированные сцены с наглядной демонстрацией каждого из методов. Сколько труда вы вкладываете в свои ролики. Представляю, насколько вы выкладываетесь, выполняя свою основую работу.
Historically, raycasting didn't use an array of millions of rays, it only used one for each horizontal pixel, and textures were stored as vertical lines, which were stretched depending on their distance from the "camera". In DOOM, there was also a height map which determined how high up the screen the textures would be drawn. This is why you cannot look up or down in DOOM or Wolfenstein 3D, but it allowed early 3D games to be made and was much easier than early rasterisation techniques.
0:22 ".....the more you know about these deep processes.....the more control you have over everything".......instant two thumbs up.
Stop lying
It's all black magic
I thank the devil for my renders.
😂😂👌🏼
😂😂
😠😠😠😠
if devil is involved, your renders must be damn good, let's keep in touch.
You mean Davinci Resolve by Black Magic? That's a video editing software, not animation.
The transition effect and execution is amazing.
hey Andrey, can u make a separate video on how you make transitions in between your videos just like one at 2:30 . i really wanted to learn how to do that. thanks and great video 🙌
I was wondering that the transition too. Can you tell me which plugin did you use?
Nimal Taz yep i figured that out by myself.. its from motion factory
The Great Cheater do you know it's available for Da Vinci Resolve ?
@@NimalTaz yeah search handy seamless transition for da vinci.. it will be provided by motion array !
The way you demonstrated Ray and Path Tracing is wayyyy good.. Thank You
great information
wahou ! The best ever explanation about eveything on the net ! insane video quality !
you're ten levels aways from anything i've seen on RUclips man !!!!
Love it !!!
How do u made the transition effect? Like particles dissolving. It's awesome
This is from a transition preset pack, called Seamless Transitions (V5 or higher). The pack is for After Effects.
I enjoy your tutorials more than travel vlogs , period .
cool tutor, and cool particle transitions, is it AE or finalcut?
Andre Yurenkov I think It's Ae and Can be easily done with MotionBro transition packs
I've been reading and watching a lot about rendering for years, but this is different. I never felt it's that easy. Your examples are awesome and got it all.
Man you are a great reference. Keep it up.
Man just start a Udemy course even if its $1000 I'm in
Twain Van Hector he won't do it until he has reached enough people.
Really like the way you explain and visualize the difference between renderings.
What are you think about nividia GeForce RTX?
There is no such thing as GeForce RTX mate ))
Мужик, ты мой Кумир 💪🔥🔥🔥🔥🔥🔥😂
@@AndreyLebrov And now there is
Indeed ))
Andrey Lebrov ДА)!
oh man those renders are breath taking.. especially one comes during path tracing..
The greatest the most valuable video ever that explains in the most simple style and language, the best demonstration of anything I've ever heard in the whole industry, Andrey, RUclips без тебя - ничто !
Best explaining video I have ever seen. I have been confusued about so-called the terms like ray tracing and path tracing and want to know the exactly relations between the principles and the actual visual effects shown in render engines. You clearly explain them and even present it by using 3d samples. This is amazing. Thanks Andrey, now I become your big fan!
your videos initially got me to c4d and octane,and to see the level of clarity in your latest uploads is just nuts,so far this is the best set of videos on my learning playlist, good job andrey
Your visualizations are fantastic and the explanations so understandable - you are a real master
Wow, mad props for taking the time creating something this well produced with really beautiful visuals and very clear on point explanations as well, and also making it available for free. For sure want more of this type of content , I'm currently working on creating my own path tracing rendering engine and have been struggling with a bug in the code for a few days,and this ended up being some really good needed motivation and inspiration to keep working at it.
Thiis is honestly one of the most informative and best explained videos in a long time good job bro!
is it only me who dont want others to know about this channel and keep this amazing knowledge to myself ?
love those 3d illustrations. you already explain things very well, but this production quality brings it to a whole new level. looking forward to see more of that
Finally someone actually explains in depth! Thanks man!
Wow. It is impressive how much effort you've invested in this video! Also I love how easy you explain this kind of topic and not over complicate the details. I will share this video with my renderslaves at work. :)
this is the best explanation about rendering methods i've ever watched, thank you
it feels amazing to know the tech behind all this magic
You're a seriously underrated youtuber man your videos are amazing and easy to follow thank you so much
Best technical presentation I have ever seen in my life!
Thanks for the video lecture. I have no skills in computer graphics development but I love studying it. This video is a great resource for giving curious people a good overview of the various rendering solutions used throughout the years!
Couldn't be more grateful for this amazing explanation. Appreciate all the work that went into this!
The Quality of rendering works you do even for a tutorial is too amazing.
Thank you Andrey. This is really the best video I've seen so far on different rendering methods!
I had to keep pausing and rewinding just to examine your gorgeous CGI scenes. Great job, you got a new sub!
bro you're awesome, i mean I had a small background about ray tracing and how 3d works, but your explanation just rearanged them in a neat way in my brain, and understood how these things way better!
Andrey...your are a very serious professional ..Big congrats!
Thank you much for sharing such a valuable content.
Dude, I've been watching your videos for 2 days straight, I learned a lot, thank you a lot!
Yo! new guest here!!! Respect !! I love you work, quality and clarity of the concepts explained.
Oh, man. Stopped the video halfway just to comment: those explanatory animations. o boy. Gracious.
The video quality and the effects are outstanding !! Man! You are amazing !!
This channel is pure gold
I love the way you explain everething! You make it seem so easy and interesting. Thank you from Argentina!
Wow you went quite in depth. My biggest eureka moment as a VFX artist trying to understand rendering was discovering all the many types of distributed effects there are. Instead of you camera being a single point in space, you randomly distribute the rays you cast across the area of the lens, thus bokeh. Or distribute them across time for motion blur, or around the reflection or refraction angle for roughness, or all around in a hemisphere above the shading point for indirect lighting (global illumination). Or of course, across the area of a light for soft shadows like you mentioned. I fuckin love modern renderers.
That is quite in depth as well. I did not understand all of the distribution concepts you explained but would love to. Any sources you can recommend?
Well, this one is super duper in depth: ruclips.net/video/lnrMWVjxGMM/видео.html. At 16:30 he talks about depth of field and then motion blur. This paper is also good: graphics.stanford.edu/~boulos/papers/cook_tr.pdf
I just had my own eureka moment. Thanks for sharing! Before the original paper I used those lecture slides to get an overview: cglab.gist.ac.kr/courses/2018_spring_cg/2018_05_21_Distributed_Ray_Tracing.pdf
This video is gonna save me so much time when people ask what the hek is raytracing n stuff. Incredible video.
The visualization of 3D rasterization was really something else. It's so trippy when I watch this and think to myself "but my laptop screen is just 2D ... so is it possible that a visualization of a 3D object can show me how it's 2D, on a 2D screen..."
you have always been my first preffered youtuber ..... love ur works and tuts......
Honestly the best explanation of rendering I've heard. Thank you!!!
Regardless of the content which is very high quality and very well explained, I really love how you do the whole thing with true passion! The quality of the video and material used is over the top! Thank you, please keep going!
Awesome vid broski!!💯 I love your delivery and knowledge. Your delivery alone shows how much you know. I know that there's editing done, but nonetheless your demeanor, tone and expressions were in sync!
Let's put it in a nutshell "You're someone we don't mind listening to" nobody's goin to sleep and everyone is leaving well-informed!💯
unreal explainer - your productions are next level.
The best explanation about anything ever on the internet! :D You have the best channel.
Oh my god this was awesome. Feeling like I hit the gold with the quality of your video. Thank you!
Анимация в ролике - космос! Более кропотливого урока не видел никогда. Спасибо