An interesting and awesome technique! Sadly it's limited by the original geometry's indices/layout. In real rolling shutter a point could be captured multiple times on a single frame, which I don't think can occur here
It looks awesome and I am very grateful for having such a knowledge for free. However, there are plenty of ways of resolving that same effect with some little Kinefx effort. Why not just making a procedural rig of those cubes? By the way, I haven't tried yet but I think of with a more complex mesh it will not look so nice, just guessing.
This is also a great way to remove jittering from things like particle sims. You can smooth the Trail output to reduce jitter :)
Genius!!
Always great tips and tricks and ideas.
An interesting and awesome technique!
Sadly it's limited by the original geometry's indices/layout. In real rolling shutter a point could be captured multiple times on a single frame, which I don't think can occur here
do you think there might be as solution in animating something in 60 frames then re-rendering in 30 fps?
Thank you Entagma
Tried with a more complex mesh from Megascans but it becomes a mess. Is this only for simple geometry? Thx
you could maybe remesh it before timestretch and then pointdeform the hires to remove some ugly deformations
Hi, really nice effect. Never heard of the camera coordinate space before. Thanks for this tutorial.
It is called Normalised Device Coordinates, not a camera space. Camera space is quite a bit different thing. 😂
Super cool! :O
Using the trail output as a way to timeshift by attribute is an amazing idea!! 🤯
Thanks Chris, really cool!
great idea
This is insane
It looks awesome and I am very grateful for having such a knowledge for free. However, there are plenty of ways of resolving that same effect with some little Kinefx effort. Why not just making a procedural rig of those cubes? By the way, I haven't tried yet but I think of with a more complex mesh it will not look so nice, just guessing.
Is this channel being run by someone else?
No
@@orientaxis That no sounded suspiciously like you are the one running the channel
@@6alvez148 no
@@6alvez148 no
@@6alvez148 no