Amazing, much respect. I beat the "Normal" -mode without the SA-1 patch (so with slowdown) and then I thought I give the no-slowdown version a try. It kicked my ass big time, I suddenly sucked! Ive beaten it on Easy now, am progressing on Normal but d*mn this gets hard. I have the same attitude when it gets to being persistent and just learn & practice, but I know for sure that it will take a lot of time before beating this only on Normal (which is enough for me). I had a lot of fun playing through Gradius II on the famicom (=not Lifeforce on NES), can very much recommend it if you're looking for a challenge! Its by far my most fav schmup on the NES/FC. Some say its too hard, but for you that will not be the case ;) Cheers
This is literally mind-boggling. I've wanted to play pure SNES Gradius 3 since i was 8... I'm 39 now. It's amazing to see that folks are still exploring these old games & getting them to function better than they were ever imagined to. This might be under 30 minutes, but it's the craziest & funnest 30 minutes in all 16-bit space shooter history 🥰
A trade off. When you uses an emulator you are running the game on modern hardware. So it fixes the slowdown. But creates an inauthentic experience. It’s one of things I notice when people review Ultimate MK3. SNES Vs Genesis. Genesis version had noticeably less slowdown. Faster harder was one of the up sides to having the Sega port. But, with a good emulator both ports run at the same speed.
If the actual Gradius 3 was like this back then (as well with other games), it would throw the argument of Sega's "Blast Processing" out of the window.
The sound FX are correct, the emulators always make it weird. This looks like the real deal using the best setup to beat the game in 1 life. I can't believe I watched the entire thing, but it was interesting to see what strategy you used for the boss battles when you can't depend on the "slow down" to save you from getting hit by a million bullets or lasers shooting at you. It's about what I expected I would do, move around and never stay in one place, LOL. From one Gradius III master to another, well done.
If this is what the snes originally intended, this should be one of the hardest games in and of itself taking a big step towards the arcade difficulty although still far from it
@@SgtSega But ultimately....it didn't lol. It just showed Nintendo fans would literally buy anything which they put out, even games which run at almost half-speed for the larger percentage of game time.
I'm gonna have to learn how to patch so I can play this. I'm so used to Matrixing my way through some of that bullet hell that I genuinely don't know how I'd do anymore! That proper speed dragon looks like it'll be a nightmare for me Now if only there were a way to get rid of the sprite flicker (and perhaps, for this game, sprite limits if only for the cell balls that grow the arms in Stage 10)
It took me about a week (played for around 2-3 hours every day though). Most runs ended at the plant boss, boss rush and the first section of the last stage, so a lot of time was spent replaying the game to get to those parts and trying out new stuff. Once I started using 3 speed-ups instead of 2 and found a decent strategy for the end game, everything fell into place. To be honest, I haven't played the actual arcade version before, so I'm not sure how well I'd do at it, but I might give it a shot in the future.
I've gotten to the moai head stage once in the arcade (as you can guess, big core mk3 or somewhere in that stage is usually my end and I don't personally know anyone who can beat him and I only did it once)
@@tooawfullydifferent you must play shootemups a lot or just learn stuff very quick then. This game is surely for the grand champions only at arcade difficulty on SNES with no slowdown. Even the arcade version slows down so the SNES without slowdown on arcade difficulty is something I could do too if I had maybe 200 years in my lifespan hahaha. Are you good at games in general? Could you make Ninja sweat in a Fortnite match?
@@mr.4096 Thanks! I'm really awful at FPS and TPS, so Battle Royale isn't my thing, but I've always been somewhat decent Shmups, RTS, platformers and puzzle games, so I like to play those the most. I've never been super good at any genre though - I just practice a lot and try out lots of different strategies. In general, I think people tend to underestimate themselves when it comes to challenging games. Most would be surprised by how much they can beat with some practice, despite it looking impossible at first.
No, unfortunately some of my strategies in loop 1 have to be adjusted for loop 2 (especially for boss rush), and once you die, recovery can be extremely difficult. I didn't have the patience to play through the whole game twice just to get another shot at boss rush loop 2. Better players who don't have to rely on setups as much as me probably have an easier time with it though. It's tough, but if you manage to beat loop 1, I think you can beat loop 2 as well.
@@falksi3182 while I agree the 2D sections were the highlight of the game, I thought the overheard ones were fun, and broke up the gameplay with some pretty cool looking pseudo 3D stages. I found it a lot more fresh than your average cave shmup, in which all the games seem to blend together with the same gameplay loops, bullet hell patterns, and powerups. Axelay was a novel shmup, and it was refreshing to see a developer at least try something different. That and the difficulty actually seemed manageable. Also, that soundtrack was banging. Just about anything Konami makes is great though. Even Thunder Cross was fun, despite being pretty average. But I wouldn't even call Axelay average, as I haven't seen any other dev adding in rotating pseudo 3D sections in their shmups.
really great run, seems like this weapon setup is really good for no slowdown clear
probably the best hack for snes, surely my favorite.
Amazing, much respect. I beat the "Normal" -mode without the SA-1 patch (so with slowdown) and then I thought I give the no-slowdown version a try. It kicked my ass big time, I suddenly sucked! Ive beaten it on Easy now, am progressing on Normal but d*mn this gets hard. I have the same attitude when it gets to being persistent and just learn & practice, but I know for sure that it will take a lot of time before beating this only on Normal (which is enough for me). I had a lot of fun playing through Gradius II on the famicom (=not Lifeforce on NES), can very much recommend it if you're looking for a challenge! Its by far my most fav schmup on the NES/FC. Some say its too hard, but for you that will not be the case ;) Cheers
This is literally mind-boggling. I've wanted to play pure SNES Gradius 3 since i was 8... I'm 39 now. It's amazing to see that folks are still exploring these old games & getting them to function better than they were ever imagined to. This might be under 30 minutes, but it's the craziest & funnest 30 minutes in all 16-bit space shooter history 🥰
It's so weird seeing so little slowdown. It's just... so alien.
A trade off. When you uses an emulator you are running the game on modern hardware. So it fixes the slowdown. But creates an inauthentic experience.
It’s one of things I notice when people review Ultimate MK3. SNES Vs Genesis. Genesis version had noticeably less slowdown. Faster harder was one of the up sides to having the Sega port. But, with a good emulator both ports run at the same speed.
If the actual Gradius 3 was like this back then (as well with other games), it would throw the argument of Sega's "Blast Processing" out of the window.
This is Gradius III on crack! O.O
This is amazing
The sound FX are correct, the emulators always make it weird. This looks like the real deal using the best setup to beat the game in 1 life. I can't believe I watched the entire thing, but it was interesting to see what strategy you used for the boss battles when you can't depend on the "slow down" to save you from getting hit by a million bullets or lasers shooting at you. It's about what I expected I would do, move around and never stay in one place, LOL. From one Gradius III master to another, well done.
The only way you could've possibly done this is by mastering the dark arts.
Or immense practice, but dark arts is more interesting.
Can I download the fixed version without slowdown and play it on my retropie?? Anyone who knows?
If this is what the snes originally intended, this should be one of the hardest games in and of itself taking a big step towards the arcade difficulty although still far from it
Definitely would have given Sega's shmups a run for their money.
@@SgtSega But ultimately....it didn't lol. It just showed Nintendo fans would literally buy anything which they put out, even games which run at almost half-speed for the larger percentage of game time.
@@falksi3182 Says the Sega Fanboy whose console is dead.
@@Kaimax61 Well in that case the Switch is dead too, because both systems not long had Demons of Asteborg released for them.
@@falksi3182 Why do you care what Nintendo fans buy? Guys like you take this console war crap way too serious.
I'm gonna have to learn how to patch so I can play this. I'm so used to Matrixing my way through some of that bullet hell that I genuinely don't know how I'd do anymore! That proper speed dragon looks like it'll be a nightmare for me
Now if only there were a way to get rid of the sprite flicker (and perhaps, for this game, sprite limits if only for the cell balls that grow the arms in Stage 10)
what
how many hours did it take you to do this?
Now can you beat the actual arcade version of Gradius 3 set to hardest difficulty?
It took me about a week (played for around 2-3 hours every day though). Most runs ended at the plant boss, boss rush and the first section of the last stage, so a lot of time was spent replaying the game to get to those parts and trying out new stuff. Once I started using 3 speed-ups instead of 2 and found a decent strategy for the end game, everything fell into place.
To be honest, I haven't played the actual arcade version before, so I'm not sure how well I'd do at it, but I might give it a shot in the future.
I thought you were talking about the arcade and I was like HOW IS BIG CORE MK3 NOT A PLACE WHERE YOUR RUNS ENDED 😂😂
I've gotten to the moai head stage once in the arcade (as you can guess, big core mk3 or somewhere in that stage is usually my end and I don't personally know anyone who can beat him and I only did it once)
@@tooawfullydifferent you must play shootemups a lot or just learn stuff very quick then. This game is surely for the grand champions only at arcade difficulty on SNES with no slowdown. Even the arcade version slows down so the SNES without slowdown on arcade difficulty is something I could do too if I had maybe 200 years in my lifespan hahaha. Are you good at games in general? Could you make Ninja sweat in a Fortnite match?
@@mr.4096 Thanks! I'm really awful at FPS and TPS, so Battle Royale isn't my thing, but I've always been somewhat decent Shmups, RTS, platformers and puzzle games, so I like to play those the most.
I've never been super good at any genre though - I just practice a lot and try out lots of different strategies. In general, I think people tend to underestimate themselves when it comes to challenging games. Most would be surprised by how much they can beat with some practice, despite it looking impossible at first.
Did you do more than one loop?
No, unfortunately some of my strategies in loop 1 have to be adjusted for loop 2 (especially for boss rush), and once you die, recovery can be extremely difficult. I didn't have the patience to play through the whole game twice just to get another shot at boss rush loop 2.
Better players who don't have to rely on setups as much as me probably have an easier time with it though. It's tough, but if you manage to beat loop 1, I think you can beat loop 2 as well.
Damn, 30 years and Nintendo finally get a SHMUP worthy of being on SEGA.
Think you need to look a bit harder, Axelay, Macross, Spriggan powered, Super Aleste, Rtype 3.
@@waynecuff3140 All pretty average games apart from R-Type 3 IMO.
@@falksi3182Axelay, average? Stop the cap
@@AltairEgo1 Axelay is bang average. Good side-scrolling stages, woeful overhead ones.
@@falksi3182 while I agree the 2D sections were the highlight of the game, I thought the overheard ones were fun, and broke up the gameplay with some pretty cool looking pseudo 3D stages.
I found it a lot more fresh than your average cave shmup, in which all the games seem to blend together with the same gameplay loops, bullet hell patterns, and powerups.
Axelay was a novel shmup, and it was refreshing to see a developer at least try something different. That and the difficulty actually seemed manageable. Also, that soundtrack was banging.
Just about anything Konami makes is great though. Even Thunder Cross was fun, despite being pretty average. But I wouldn't even call Axelay average, as I haven't seen any other dev adding in rotating pseudo 3D sections in their shmups.
Is Gopher saying anything at the end? Go certainly can’t make it out if he is.
That's not Gopher, that's Bacterion, his higher up
動物と人を大切しろ!愛新持栄隊総館超久保田勉ゲーム新大臣!会社行政改革大臣!仕事対策大臣!規制緩和大臣!安全・自殺対策大臣!平和維持❤
its so FAST!