i remember when i was first introduced to the idea of automation, it was a sugarcane farm and an automatic wool farm. and the concept baffled me and that's what made me realise that even though minecraft seems like a basic block game on the surface, it actually has a lot of depth to it
That's one of my biggest gripes about it being called simple or "just a kid's game." It's very pixilated and made of cubes, but the complexity of the game and the freedom to do whatever makes it a game for everyone. You could simply farm and collect things by hand, or you could automate the entire thing. There's minigames, logic, skill, and even programming built in with the use of command blocks. There's just so much to this game especially nowadays that people seem to be unable to look past the "simple" game people think it is. It can be simple, but it could be very complex as well.
@@Gamer12666 It's funny how complex you can make very simple things. By simply being able to store and load from memory and perform the NAND operation, you have enough capability to create any computer program that's possible(some programs are not possible, no matter how advanced your capabilities, as Alan Turing proved). Conway's Game of Life has 4 rules and those rules provide enough depth that you can recreate conway's game of life *inside Conway's game of life*.
Way back in 2012 my friend showed me a very basic calculator he created with the primitive Redstone. That blew my mind at the time. Computational Redstone is what got me into minecraft
If you dont want to deal with minecarts you can plant sugarcane on mud blocks. You can put a hopper below the mud and it will suck up the sugarcane all the same. So just run a hopper line below the mudblocks and put glass in front of the sugarcane.
@@Ayush-id2vl Yes. Make sure the hoppers point into each other by shift-placing them on the previous hopper, starting with the collection chest, and working your way backward.
It's a great way to avoid using minecarts, but it might inadvertently add to any possible lag you might notice. Hoppers constantly check for entities above them, and using a ton can cause quite a bit of lag. Not a problem if using them sparingly or having them spread out, but once you've grown in your world enough it'll become very noticeable, even causing the game to crash if used excessively.
Something that I figured out myself is that you can plant sugar cane on mud, and just simply place a hopper under the mud, it'll pick up the items on the block because mud sinks down below one block. Just in case anyone doesn't know how to get mud without a mangrove swamp: interact with a piece of dirt with a water bottle
If you're worried abt lag or the noise and have a steady supply of iron you could the sugar cane farm in the same but plant the sugar cane on mud blocks and put hoppers below the mud. Mud blocks are slightly shorter than a full block so hoppers can pick up items through them. Idk if this helps anyone, but my PC is laggy enough as it is so it helps me a bit, hope it helps any of you
@@Faveis Hopper minecarts will produce lag by merely existing, regardless whether they move or not. And it takes a lot of hoppers to out-lag a hopper minecart. That said, neither of them actually produces any relevant amount of lag for a single player world or small server to care about in a farm of this size.
@@christianhohenstein1422 they do but, correct me if I'm wrong, only if they're active transferring items. Meanwhile minecarts are entities so they'll cause some lag as long as ghey are loaded
I hope one day you do a "Redstone Survival Guide". You have a gift for explaining things in general; but when it comes to explaining redstone in a way I can actually understand, you're the best by far. I've not seen anyone else even come close.
I love that you show variations on the simple sugar cane farm that you built, explaining why someone might want to use them and why you aren't. It leads into the thought of players figuring out how and why certain redstone contraptions work the way they do, and adapting for their specific situation and preferences, which is really helpful as a step beyond even a block-by-block tutorial.
12:12 Pixlriff: Redstone block is a little bit expensive, so I will use a lever instead Also Pixlriff: *used more than 12 powered rails which costs 12 golden ingots for the track that really needs one or two powered rail
I've been playing alongside this series and it has been really fun to do. I'm using the same seed, building the buildings you do and trying to keep pace. I built a path with lightposts to- and a boardwalk around- the lake where the fishing hut is. I also built a cave spider farm where the double spawner was in the cave, but that's the only stuff I have done out of sync with you. It's been nice holding myself back from racing to get to The End and simply enjoying the early game. I have liked needing to find the big iron ore veins for extra iron rather than racing to build an iron farm. I know those things will come later on in the series, so my plan is to wait and explore and enjoy this phase.
When i place the observer behind the piston and put redstone on the face, it powers the minecart but does not activate that specific piston. All others still go off. Basically piston will not extend with observer behind it.
I've been going through this entire series and Mojang just needs to hire you to do all their tutorial and "how-to" in general videos. The way you systematically go through and explain everything is just so great. I have learned SO much from you. I mean yeah, I figured out some of this stuff on my own, but you really do go into some depth and now I actually understand much better how things work because of how well you explain things and give examples. You really have just done a fabulous job here. This entire series really is a must watch for anyone at any experience level playing Minecraft.
This is an easy, reliable, and effective farm, and something like this has become one of my standards when setting up a new home and all the relevant farms.
So in regards to using the noteblocks to break the sugarcane individually, it's slightly more beneficial than just maybe preventing something from growing while the piston is extended. Sugarcane goes through several growth stages before it actually grows, so if you break all of the 2 tall sugarcane when one of them grows to 3 tall, you actually do lose out on some of the growth stages that may have already happened
You're the guy that I first learned how to play minecraft from many many years ago. I started learning from your playthroughs. I would watch a couple of episodes and then follow what you did in your episodes similarly on my world. Now I found your channel again by chance. It must've been at least 6 years ago
I like alternating between redstone and blocks to powet the pistons and it only activates around 3 at a time. Its a way to save on redstone and increase the efficiency of the farm. Great video, keep up the high quality laid back content!
I have to say never say you can't learn something new even as a long term player. As simple as it is, doing that design for the manual sugar cane was so nice for when I restarted my world for 1.20. That's was a really good compact method.
I REMEMBER this from way back when!!! It works great! Thanks loads Pixl. I'm gonna do some more planning on my base!!! :-) I may be 74 but I do enjoy my Minecraft!
Always an interesting video! Built this with additional rows for bamboo, melons and pumpkins. I used the mud trick to avoid minecarts and keep with hopper chains. The hopper lines in this farm are short enough to not worry about MST loss from hoppers checking for inventories above them. A hopper minecart entity has more impact than 8-16 hoppers. Fun fact: you can rename a pair of chests in an anvil and when you place them down, you will get a renamed double chest. So you can track that you have open the sugar cane chest, melons chest, etc. This doesn't work with Ender Chests, though, just chests and barrels.
Its occasions like this that im happy to be a bedrocker. 1 piston, 2 repeaters, a dispenser full of bone meal and a few bits of redstone and ive got an insane amount of sugar cane in just a few minutes
I was just about to comment about it! As long as you've got bonemeal, it's an overpowered farm! But honestly, it can be even cheaper! 2 observers, 1 piston, 1 dispenser, 1 redstone dust, 1 building block and the bonemeal!
Shhhh. Javanites see this and they'll turn it in as a "bug". Honestly starting to think some of the latest bedrock feature losses are java players hating on bedrock players. (E.g.- cobweb to string parity update in 1.20.10)
@@devil8975 eh, just get Foxy's version switcher and refrain from updating. Or build a split density mob farm. Ive got more string than i know what to do with. I really wish theyd put back the furnace xp glitch. Not the original, but the one where you replace a stack with a single ingot repeatedly. It was amazing.
@@M4st3r0fN0n3 I mean it's only 2 quartz and 2 redstone dust plus the cobblestone, repeaters are using 1 redstone dust, 2 redstone torches and 3 stones, in my mind, if you went to the Nether before in that world, it makes it cheaper! But I see where you're coming from!
Its always nice getting simple explanations for redstone stuff. My brain cant figure out some of that stuff so the step by step explanation is very helpful
An alternative for the noteblock method is placing a solid block 1 block lower where you would put the noteblock. Place redstone on those blocks just like normal and place solid blocks on top of the redstone line so they connect to the output of the observers. Somehow this will only trigger the piston below the activated observer. So much cheaper than using noteblocks. Of course with this method you can't use pixs minecart trigger mechanism. you would have to use the cheap method that uses 1 powered rails on both sides that keeps the minecart swinging from left to right.
I feel like something worth mentioning is that if you're using hopper minecarts, try to limit the number of chunks (16x16 areas visible with with hitting F3 and G at the same time) that it traverses. Minecarts can occasionally have funky behavior if they cross from a loaded chunk into an unloaded chunk that can occasionally break farms. This is less of a problem than it used to be, but absolutely can still happen. It's also much less likely to happen with a design like this that has the minecart stationary most of the time, but honestly that just makes it more annoying when it *does* happen.
@19:26 it's also a good idea to light up the area around redstone to reduce lag. Not that this specific farm will produce much lag, but on a SMP or Realm it can build up over time with thr myriad of farms that eventually get created. Even on a single player world, its still a good idea to be conscience of lag build up.
I like using mud blocks on a hopper line. Hoppers pull items through mud and sugarcane can be planted on it. Expensive on the iron side but you can make it lossless and not have to hear a minecart running.
I like to use a light block for the bottom row of blocks (where you have the planks) like glowstone, sea lanterns, or my new favourite, froglight. That often only works on SMPs with shopping districts though, or if you get a LOT of glowstone at your nether spawn area
Farming Shroomlights is pretty easy, and once you have a good source of emerald income, it's not hard to get endless amounts of Glowstone from several clerics.
With the addition of mud blocks, which sugar cane also grows on, I've stopped using the rail collection method in favor of hoppers under the mud. Everything is collected, and I don't have to mess with rails. Either way works though, and it doesn't take much to adjust any kind of sugar cane farm to work with bamboo as well.
Crops will grow faster if bees fly over them. It is an interesting cane farm, but I think it would be better with the pistons on the outside pushing toward a single central collection system.
hi pix! just so you know, you don't need note blocks to individualy power the piston. All you need is to invert the redstone with the oak plank. that means the redstone line will be behind the pistons and the oak planks will be behind the observers.
One problem to keep in mind with minecarts: they can stop midway when you unload the chunk they are in. That's why for single player words hoppers are better (you can use mud blocks so they pick all)
I normally go with a water stream for collection and use glass panes above the water. Allowing me to collect from 2 rows of sugarcane facing each other. I might have to try it with note blocks next time. I might give this one a go in the future. It is an neat idea using rails to collect.
I need so much help with minecarts and rails. Please can you create a separate episode covering all the techniques. I waited in vain for Season 2 to cover minecarts. Keeping my fingers crossed...
You can use the note block design but instead of the minecrart, use some mud under the sugarcane and a hopper underneath. Hoppers can pick up items onto of mud and sugarcane can be placed on mud
The noteblocks are not needed for the individually firing pistons - leave the solid blocks behind the observers, but then place a line of blocks below the pistons in back so that you can place a line of redstone behind the pistons. The pistons won't connect to the redstone line, but will get powered via quasi-connectivity from the block below the redstone. Much cheaper and easier than noteblocks.
Hey Pix, instead of using note blocks, you can put another building block one below where the note block would have been and some Redstone dust on top of that block. The increase in rates is actually fairly significant. It also allows you to build them back to back. It would prevent the collection system from working though, as you mentioned in the video (I really liked that idea for a collection system), but I just use powered rails across the entire system so that the hopper Minecraft is always running. Great video as always, I am always looking forward to your next video.
I agree that the rate increase is more significant than it sounded in the video. The reason is that sugarcane has internal grow stages (8 or 16 or something in that range), and harvesting the second block when it is almost ready to grow will reset the growth by a lot.
The note block version is more efficient than stated in the video. Sugar cane grows when it receives 16 random block ticks. If you break a two-tall stem because a nearby stem reached three-tall, you'll only get one sugar cane, even if it's on 15/16 random ticks (And it gets reset to 0/16 random ticks). That's roughly half a sugar cane lost per two-tall stem that you break. The note block does not have those losses.
Nice timing Pixlriffs. I was just thinking about making a couple basic, automated farms (sugar cane, bamboo) in my current world. (a bit overdue for me, honestly)
I've been playing in my world for about 5 months now, I've defeated the dragon several times, but I still don't have a sugar cane farm, thanks for the reminder
Hey Pixl, Thank so much for the eps and I really like the way you make the minecart get's send off. I have made my auto sugarcane farm with mud blocks and hoppers and also work's very good.
I find that the sugar cane grows best when it is properly lit so I usually put some sort of glowing block weather that be glowstone ,sea lantern, or froglight once you get them that is directly under the piston it also prevents mobs from spawning in there too
Sugar cane doesn’t need natural light to grow, but it’s probably good practice to light up your farms - prevents mob spawns and helps other types of crops grow
MAJOR UPGRADE TIP: Use only one observer and plant bamboo in front of it, that will trigger the piston every 408 seconds, ensuring you get maximum efficiency!
Honestly, I only like using beetroot as an aesthetic crop because if you like planting multiple fields it's nice to have beetroot fields as a pop of red that is still visible behind all the green.
That's all I use it for, though I didn't pay enough attention to know it could be made into a dye. I don't know if I will ever use it for that, but it's there.
@@Timelord79 To be fair, beetroot is slightly easier to make renewable than them; at least without bone meal. Just plant yet another field. So I honestly would use that instead of rose bushes for red dye if I ever needed it. Poppies are easily farmed in your iron farm, so those are still 'easier', but it's also a bit harder to get a functioning iron farm than just planting another field.
Two ideas: 1. I thought sugar cane does not grow in the dark and that's why you use glass? And 2. I really love that sugar cane can now be planted on mud as well, which is not a full block so no need for minecarts.
If you are worried about the water near your redstone you could always place it under the glass blocks on the other side of the sugar cane and if you don't like having water under the glass just place slabs there.
@Pixlriffs 1. Why does it matter if the redstone dust connects in the sugar canes farm? 2. Thank you for this series! I am learning a lot. I have found that I am a giant chicken and can't play with the mobs 😅 but I'm sure I'll get there.
The reason the noteblock way is more efficient is because sugarcane requires a certain number of random ticks to age up. If it's on stage 2 and gotten 4/7 random ticks updates and you break it, you've wasted more than 1/2 of a growth cycle.
You also light up your redstone to stop lighting updates. Redstone dust generates low levels of light. If you light the area above what the redstone could generate, the game does not have to calculate a new light level everytime the redstone updates.
Redstone dust does not create block light. This is a misconception. Moving redstone components (like pistons) can cause lighting updates to their surroundings when they move, but redstone dust does not affect light levels.
Is this bedrock or Java? because my bedrock farming's not working. The mechanics of the Pistons work but for some reason the sugarcane do spawns and not collected it's like it just vanishes from reality instead of staying in item that goes in the water and collects in my chest.
You are incorrect as to why pistons being triggered individually by note blocks is only "slightly" more efficient. The reason is NOT that pistons triggered in unison will prevent 1-tall sugar cane from growing in that split second (or tick), but you are harvesting 2-tall sugar canes prematurely. Each sugar cane growth stage is based on *accumulation* of 16 random ticks (which can take ~15 mins), so by harvesting early you basically reset the clock on all the 2-tall sugar canes which have spent a lot of time accumulating random ticks but have yet to grow to 3 tall. The efficiency of the individually-triggered pistons is definitely not trivial, but yes for a starter farm it's probably not going to matter. But keep in mind that it's equally cheap to build the more efficient version (you don't need note blocks) - just put the redstone dust behind the piston and a solid block behind the observer! See this video for a much better explanation: ruclips.net/video/3l5SSVh-nms/видео.html
I... I'm not the best when it comes to minecraft lol. I'm too resource hording, I can't really craft beautiful buildings to save my life. But I was able to make this thing. I put it underground lol. Now it's hidden and it's always working while I am in my home.
Help? I built the first row of the farm and everything is working except the last piston (the one with the observer behind it) isn’t firing. I don’t know what I did wrong but that piston isn’t receiving power for some reason I’m a bedrock player does that have anything to do with it?
I'm having the same problem. Pretty sure the observer you placed to trigger the minecart is orientated the opposite way pixlriffs did it. I can't get it to orientate the same way no matter how I try.
I would have liked to see you explain how many powered rails are actually necessary for this to work for people who haven't just got loads of free powered rails from a mine shaft, since they can be expensive.
For me, everything works fine in the farm except from the first piston lane (the one that needs the extra observer). I don’t know why but it won’t activate at the same time as the others so that sugarcane part won’t be harvested. Any tips?
I'm playing on bedrock and having the same problem. I think I will switch to mud with hoppers. When I put a solid block behind that first piston instead of an observer the piston works. 🤷🏼♀️ I've skimmed the comments here and haven't seen another solution.
Mr. Pixlriffs I am from the United States I like your work and hope you continue so. I am wondering how often do you post New videos of Minecraft Survival Guide 3 during the work week?? I see you do not pot on the weekends. Thank you for reading this, and possibly reply back. 😀😀
This is an amazing tutorial! Tho I got a question, I did the sugar cane farm but for some reason, the piston where the 2nd observer (the one facing up with Redstone on top, 13:28 in video) doesn't activate when the other pistons do. So the sugar cane isn't being destroyed, I redid it and all the pistons work before adding the 2nd piston and after I've added it, the piston where the observer is, stops working. Why does that happen?
I’m a farmer in the us and you’re the only person I follow who posts early enough to watch over my breakfast, thank you :)
I bet you wished automatic farming in real life was as easily accessible! Imagine an auto harvesting system that moves all the crop into the silo 😂
@@Techdawg77 yeah man I’m in the mud pulling garlic out of the ground by hand lmao
@@pederw4900 a fellow garlic farmer! We just harvested ours over the weekend!
may I also suggest good mythical morning? they also post at the same time pix does in the morning :)
@@pederw4900do your sheep tend to run amok?
i remember when i was first introduced to the idea of automation, it was a sugarcane farm and an automatic wool farm. and the concept baffled me and that's what made me realise that even though minecraft seems like a basic block game on the surface, it actually has a lot of depth to it
That's one of my biggest gripes about it being called simple or "just a kid's game." It's very pixilated and made of cubes, but the complexity of the game and the freedom to do whatever makes it a game for everyone. You could simply farm and collect things by hand, or you could automate the entire thing. There's minigames, logic, skill, and even programming built in with the use of command blocks. There's just so much to this game especially nowadays that people seem to be unable to look past the "simple" game people think it is. It can be simple, but it could be very complex as well.
@@Gamer12666 It's funny how complex you can make very simple things. By simply being able to store and load from memory and perform the NAND operation, you have enough capability to create any computer program that's possible(some programs are not possible, no matter how advanced your capabilities, as Alan Turing proved). Conway's Game of Life has 4 rules and those rules provide enough depth that you can recreate conway's game of life *inside Conway's game of life*.
Way back in 2012 my friend showed me a very basic calculator he created with the primitive Redstone. That blew my mind at the time. Computational Redstone is what got me into minecraft
Minecraft redstone is a "closed system", meaning it has all the gates and regular computer has and, by extension, can make a computer
If you dont want to deal with minecarts you can plant sugarcane on mud blocks. You can put a hopper below the mud and it will suck up the sugarcane all the same. So just run a hopper line below the mudblocks and put glass in front of the sugarcane.
Thanks👍
So the lined up hoppers will transfer the content to the chest ultimately?
@@Ayush-id2vl That's right!
@Ayush-id2vl correct if the sugarcane is grown on mud blocks. Mudblocks are less then a full block in height.
@@Ayush-id2vl Yes. Make sure the hoppers point into each other by shift-placing them on the previous hopper, starting with the collection chest, and working your way backward.
It's a great way to avoid using minecarts, but it might inadvertently add to any possible lag you might notice. Hoppers constantly check for entities above them, and using a ton can cause quite a bit of lag. Not a problem if using them sparingly or having them spread out, but once you've grown in your world enough it'll become very noticeable, even causing the game to crash if used excessively.
Something that I figured out myself is that you can plant sugar cane on mud, and just simply place a hopper under the mud, it'll pick up the items on the block because mud sinks down below one block. Just in case anyone doesn't know how to get mud without a mangrove swamp: interact with a piece of dirt with a water bottle
If you're worried abt lag or the noise and have a steady supply of iron you could the sugar cane farm in the same but plant the sugar cane on mud blocks and put hoppers below the mud. Mud blocks are slightly shorter than a full block so hoppers can pick up items through them.
Idk if this helps anyone, but my PC is laggy enough as it is so it helps me a bit, hope it helps any of you
Don't hoppers produce lag, too? I don't know how many hoppers you need to be worse than one minecart wich isn't even moving all the time.
No hate, but your hopper design actually produces more lag than this as in Pix's design the minecart only moves when the sugarcane is broken.
@@Faveis The same "lag reducer system" can be used for hoppers, making the hoppers locked by default and unlocking for a brief moment.
@@Faveis Hopper minecarts will produce lag by merely existing, regardless whether they move or not. And it takes a lot of hoppers to out-lag a hopper minecart.
That said, neither of them actually produces any relevant amount of lag for a single player world or small server to care about in a farm of this size.
@@christianhohenstein1422 they do but, correct me if I'm wrong, only if they're active transferring items. Meanwhile minecarts are entities so they'll cause some lag as long as ghey are loaded
I hope one day you do a "Redstone Survival Guide". You have a gift for explaining things in general; but when it comes to explaining redstone in a way I can actually understand, you're the best by far. I've not seen anyone else even come close.
Love your survival guide's slow approach, it gives everyone time to play alongside you, without being overwhelmed with information
Great for lunchtime!
lunch? I’m watching this at dinner time
@@LeMan12349lol im watching while eating breakfast
@@Harry_434 lol it's evening time and I am watching this while sipping my tea ☕
i watch while eating breakfast before walking into my job in the morning lol
Lunchtime for me
I love that you show variations on the simple sugar cane farm that you built, explaining why someone might want to use them and why you aren't. It leads into the thought of players figuring out how and why certain redstone contraptions work the way they do, and adapting for their specific situation and preferences, which is really helpful as a step beyond even a block-by-block tutorial.
12:12
Pixlriff: Redstone block is a little bit expensive, so I will use a lever instead
Also Pixlriff: *used more than 12 powered rails which costs 12 golden ingots for the track that really needs one or two powered rail
Yeah, I thought he went a bit overboard with the powered rails, too.
There's a lot fewer uses for gold (other than rails and Piglin bartering it's essentially useless) than for redstone dust, so whatever. :)
@@TheRealWormbo Sure as soon as you have a gold farm you don't have to care anymore. :D
And for redstone dust you can use clerics
@@christianhohenstein1422 Well, Pix has a badlands to mine in, but not that many clerics yet.
I've been playing alongside this series and it has been really fun to do. I'm using the same seed, building the buildings you do and trying to keep pace. I built a path with lightposts to- and a boardwalk around- the lake where the fishing hut is. I also built a cave spider farm where the double spawner was in the cave, but that's the only stuff I have done out of sync with you. It's been nice holding myself back from racing to get to The End and simply enjoying the early game. I have liked needing to find the big iron ore veins for extra iron rather than racing to build an iron farm. I know those things will come later on in the series, so my plan is to wait and explore and enjoy this phase.
When i place the observer behind the piston and put redstone on the face, it powers the minecart but does not activate that specific piston. All others still go off. Basically piston will not extend with observer behind it.
I've got this exact problem right now
Built mine rn and it works fine im on java tho
Wake up babe, new survival guide episode just dropped.
I've been going through this entire series and Mojang just needs to hire you to do all their tutorial and "how-to" in general videos. The way you systematically go through and explain everything is just so great. I have learned SO much from you. I mean yeah, I figured out some of this stuff on my own, but you really do go into some depth and now I actually understand much better how things work because of how well you explain things and give examples. You really have just done a fabulous job here. This entire series really is a must watch for anyone at any experience level playing Minecraft.
This is an easy, reliable, and effective farm, and something like this has become one of my standards when setting up a new home and all the relevant farms.
Was just checking if you uploaded, pretty good timing~
literally same
So in regards to using the noteblocks to break the sugarcane individually, it's slightly more beneficial than just maybe preventing something from growing while the piston is extended. Sugarcane goes through several growth stages before it actually grows, so if you break all of the 2 tall sugarcane when one of them grows to 3 tall, you actually do lose out on some of the growth stages that may have already happened
You're the guy that I first learned how to play minecraft from many many years ago. I started learning from your playthroughs. I would watch a couple of episodes and then follow what you did in your episodes similarly on my world.
Now I found your channel again by chance. It must've been at least 6 years ago
I like alternating between redstone and blocks to powet the pistons and it only activates around 3 at a time. Its a way to save on redstone and increase the efficiency of the farm. Great video, keep up the high quality laid back content!
I have to say never say you can't learn something new even as a long term player. As simple as it is, doing that design for the manual sugar cane was so nice for when I restarted my world for 1.20. That's was a really good compact method.
I REMEMBER this from way back when!!! It works great! Thanks loads Pixl. I'm gonna do some more planning on my base!!! :-) I may be 74 but I do enjoy my Minecraft!
You are my favorite youtuber and mionecrafter, keep up the good work bro!
👍 Awesome farm from the creator of the David Copper Field.
Always an interesting video! Built this with additional rows for bamboo, melons and pumpkins. I used the mud trick to avoid minecarts and keep with hopper chains. The hopper lines in this farm are short enough to not worry about MST loss from hoppers checking for inventories above them. A hopper minecart entity has more impact than 8-16 hoppers.
Fun fact: you can rename a pair of chests in an anvil and when you place them down, you will get a renamed double chest. So you can track that you have open the sugar cane chest, melons chest, etc. This doesn't work with Ender Chests, though, just chests and barrels.
Its occasions like this that im happy to be a bedrocker. 1 piston, 2 repeaters, a dispenser full of bone meal and a few bits of redstone and ive got an insane amount of sugar cane in just a few minutes
I was just about to comment about it! As long as you've got bonemeal, it's an overpowered farm!
But honestly, it can be even cheaper! 2 observers, 1 piston, 1 dispenser, 1 redstone dust, 1 building block and the bonemeal!
Shhhh. Javanites see this and they'll turn it in as a "bug".
Honestly starting to think some of the latest bedrock feature losses are java players hating on bedrock players. (E.g.- cobweb to string parity update in 1.20.10)
@@devil8975 eh, just get Foxy's version switcher and refrain from updating. Or build a split density mob farm. Ive got more string than i know what to do with.
I really wish theyd put back the furnace xp glitch. Not the original, but the one where you replace a stack with a single ingot repeatedly. It was amazing.
@@donnanoble9772 the observers dont really make it cheaper lol but definitely more so than the java farms
@@M4st3r0fN0n3 I mean it's only 2 quartz and 2 redstone dust plus the cobblestone, repeaters are using 1 redstone dust, 2 redstone torches and 3 stones, in my mind, if you went to the Nether before in that world, it makes it cheaper! But I see where you're coming from!
Its always nice getting simple explanations for redstone stuff. My brain cant figure out some of that stuff so the step by step explanation is very helpful
Pix: quite small, because we’re early game
Also Pix: I’m using blaze rods as a fuel source
😅
An alternative for the noteblock method is placing a solid block 1 block lower where you would put the noteblock. Place redstone on those blocks just like normal and place solid blocks on top of the redstone line so they connect to the output of the observers. Somehow this will only trigger the piston below the activated observer. So much cheaper than using noteblocks.
Of course with this method you can't use pixs minecart trigger mechanism. you would have to use the cheap method that uses 1 powered rails on both sides that keeps the minecart swinging from left to right.
I feel like something worth mentioning is that if you're using hopper minecarts, try to limit the number of chunks (16x16 areas visible with with hitting F3 and G at the same time) that it traverses. Minecarts can occasionally have funky behavior if they cross from a loaded chunk into an unloaded chunk that can occasionally break farms. This is less of a problem than it used to be, but absolutely can still happen.
It's also much less likely to happen with a design like this that has the minecart stationary most of the time, but honestly that just makes it more annoying when it *does* happen.
@19:26 it's also a good idea to light up the area around redstone to reduce lag. Not that this specific farm will produce much lag, but on a SMP or Realm it can build up over time with thr myriad of farms that eventually get created. Even on a single player world, its still a good idea to be conscience of lag build up.
I like using mud blocks on a hopper line. Hoppers pull items through mud and sugarcane can be planted on it. Expensive on the iron side but you can make it lossless and not have to hear a minecart running.
I like to use a light block for the bottom row of blocks (where you have the planks) like glowstone, sea lanterns, or my new favourite, froglight. That often only works on SMPs with shopping districts though, or if you get a LOT of glowstone at your nether spawn area
Farming Shroomlights is pretty easy, and once you have a good source of emerald income, it's not hard to get endless amounts of Glowstone from several clerics.
That trigger design is genius; very nice and quiet
With the addition of mud blocks, which sugar cane also grows on, I've stopped using the rail collection method in favor of hoppers under the mud. Everything is collected, and I don't have to mess with rails. Either way works though, and it doesn't take much to adjust any kind of sugar cane farm to work with bamboo as well.
Love the pro's and con's way of looking at this 😍 Simple redstone is always best.
Crops will grow faster if bees fly over them. It is an interesting cane farm, but I think it would be better with the pistons on the outside pushing toward a single central collection system.
hi pix! just so you know, you don't need note blocks to individualy power the piston. All you need is to invert the redstone with the oak plank. that means the redstone line will be behind the pistons and the oak planks will be behind the observers.
One problem to keep in mind with minecarts: they can stop midway when you unload the chunk they are in. That's why for single player words hoppers are better (you can use mud blocks so they pick all)
used this today for my bamboo farm and it works perfectly as well!!! thank you@!
as well as 3 other sugarcane farms xDD
I normally go with a water stream for collection and use glass panes above the water. Allowing me to collect from 2 rows of sugarcane facing each other. I might have to try it with note blocks next time.
I might give this one a go in the future. It is an neat idea using rails to collect.
I have been loving the pacing of this series so far!
I need so much help with minecarts and rails. Please can you create a separate episode covering all the techniques. I waited in vain for Season 2 to cover minecarts. Keeping my fingers crossed...
These actually calm me down way more than they should.
You can use the note block design but instead of the minecrart, use some mud under the sugarcane and a hopper underneath. Hoppers can pick up items onto of mud and sugarcane can be placed on mud
I am stressed at work, and it's only Wednesday, but hearing "Hello everyone my name is Pixlriffs..." is just a stress relieve. ❤
Great video. I’ve been trying to find a more efficient way to do a sugarcane farm. But for me, I feel like my manual farm produces quicker for me.
I didn't know the noteblock trick to make a single piston activate, thanks Pix
The noteblocks are not needed for the individually firing pistons - leave the solid blocks behind the observers, but then place a line of blocks below the pistons in back so that you can place a line of redstone behind the pistons. The pistons won't connect to the redstone line, but will get powered via quasi-connectivity from the block below the redstone. Much cheaper and easier than noteblocks.
Hey Pix, instead of using note blocks, you can put another building block one below where the note block would have been and some Redstone dust on top of that block. The increase in rates is actually fairly significant. It also allows you to build them back to back. It would prevent the collection system from working though, as you mentioned in the video (I really liked that idea for a collection system), but I just use powered rails across the entire system so that the hopper Minecraft is always running. Great video as always, I am always looking forward to your next video.
I agree that the rate increase is more significant than it sounded in the video. The reason is that sugarcane has internal grow stages (8 or 16 or something in that range), and harvesting the second block when it is almost ready to grow will reset the growth by a lot.
The note block version is more efficient than stated in the video.
Sugar cane grows when it receives 16 random block ticks. If you break a two-tall stem because a nearby stem reached three-tall, you'll only get one sugar cane, even if it's on 15/16 random ticks (And it gets reset to 0/16 random ticks).
That's roughly half a sugar cane lost per two-tall stem that you break. The note block does not have those losses.
Nice timing Pixlriffs.
I was just thinking about making a couple basic, automated farms (sugar cane, bamboo) in my current world. (a bit overdue for me, honestly)
EXTREMELY helpful and easy to follow tutorial!!
Btw pix just so you know the description ends with ',and'. Loving the series so far!!
I've been playing in my world for about 5 months now, I've defeated the dragon several times, but I still don't have a sugar cane farm, thanks for the reminder
I’ve always wanted a automatic sugarcane farm but honestly I just like farming it
Hey Pixl, Thank so much for the eps and I really like the way you make the minecart get's send off. I have made my auto sugarcane farm with mud blocks and hoppers and also work's very good.
Love it ! Great as usual Pix. Not as much playtime as patch 10.1.5 dropped for WoW. Looking forward to getting back to this though.
I find that the sugar cane grows best when it is properly lit so I usually put some sort of glowing block weather that be glowstone ,sea lantern, or froglight once you get them that is directly under the piston it also prevents mobs from spawning in there too
Sugar cane doesn’t need natural light to grow, but it’s probably good practice to light up your farms - prevents mob spawns and helps other types of crops grow
MAJOR UPGRADE TIP:
Use only one observer and plant bamboo in front of it, that will trigger the piston every 408 seconds, ensuring you get maximum efficiency!
Honestly, I only like using beetroot as an aesthetic crop because if you like planting multiple fields it's nice to have beetroot fields as a pop of red that is still visible behind all the green.
That's all I use it for, though I didn't pay enough attention to know it could be made into a dye. I don't know if I will ever use it for that, but it's there.
@@drg5352as long as poppies and rose bushes exist, probably not
@@Timelord79 To be fair, beetroot is slightly easier to make renewable than them; at least without bone meal. Just plant yet another field. So I honestly would use that instead of rose bushes for red dye if I ever needed it.
Poppies are easily farmed in your iron farm, so those are still 'easier', but it's also a bit harder to get a functioning iron farm than just planting another field.
fine...ill stay up for another 22:34min
Brand new to minecraft. Your channel has helped me heaps mate.
oh man! idk suddenly season 1 sugarcane farm nostalgia hit me so hard 🥲
Two ideas: 1. I thought sugar cane does not grow in the dark and that's why you use glass? And 2. I really love that sugar cane can now be planted on mud as well, which is not a full block so no need for minecarts.
Sugar cane grows in the dark.
Hey Pix, for a quiet lossless system you can plant sugarcane on mud and hoppers pick up through mud
Would be good to bring up on an episode about mud
I'd argue that the pistons are the noisy part of the system, not the minecart. And you need the pistons for harvesting.
@@TheRealWormboA "rather" lossless
@@kristajones7202 Oh, "quite", I see.
If you are worried about the water near your redstone you could always place it under the glass blocks on the other side of the sugar cane and if you don't like having water under the glass just place slabs there.
And you can use water logged leaves since they fully hold the water from all sides
@Pixlriffs
1. Why does it matter if the redstone dust connects in the sugar canes farm?
2. Thank you for this series! I am learning a lot. I have found that I am a giant chicken and can't play with the mobs 😅 but I'm sure I'll get there.
The reason the noteblock way is more efficient is because sugarcane requires a certain number of random ticks to age up. If it's on stage 2 and gotten 4/7 random ticks updates and you break it, you've wasted more than 1/2 of a growth cycle.
I always learn something from your videos!!
Thanks for sharing
I need to definitely try these automatic farm things on my Minecraft world sometime 😮
Makes me remember the days when sugarcane was a precious resource.
Another great and easy to follow video. Thank you!
You can use a redstone dust line instead of the noteblock and it's effectively the same thing and it's still similarly cheap.
I forgot about levers. Thank you PR.
Love your survival guide series!! ❤
By the way, sugar cane can also be planted on muddy mangrove roots, which is really funny to me.
First step to flight technology! Yay
I need help place the observer at 13:37…. No matter how I place it it wont work.
10 years I’ve played… I was today years old when Pix taught me beets make red dye…
Very good at explaining redstone👏🏻
You also light up your redstone to stop lighting updates.
Redstone dust generates low levels of light. If you light the area above what the redstone could generate, the game does not have to calculate a new light level everytime the redstone updates.
Redstone dust does not create block light. This is a misconception. Moving redstone components (like pistons) can cause lighting updates to their surroundings when they move, but redstone dust does not affect light levels.
@@Pixlriffs Thanks for the info.
Myth busted. :)
Just got up, and saw this notification 😂
I love that you say bee'roo' English glottle stop for the win.
I think I'll do it, Pix!
U like the design. Good job!
Use mud instead of dirt to grow sugarcane and you can replace hopperminecart system with regular hopper
Is this bedrock or Java? because my bedrock farming's not working. The mechanics of the Pistons work but for some reason the sugarcane do spawns and not collected it's like it just vanishes from reality instead of staying in item that goes in the water and collects in my chest.
Loving the new series Pix!
This is Great 👍
This design can easily use for bamboo also.
You are incorrect as to why pistons being triggered individually by note blocks is only "slightly" more efficient. The reason is NOT that pistons triggered in unison will prevent 1-tall sugar cane from growing in that split second (or tick), but you are harvesting 2-tall sugar canes prematurely. Each sugar cane growth stage is based on *accumulation* of 16 random ticks (which can take ~15 mins), so by harvesting early you basically reset the clock on all the 2-tall sugar canes which have spent a lot of time accumulating random ticks but have yet to grow to 3 tall.
The efficiency of the individually-triggered pistons is definitely not trivial, but yes for a starter farm it's probably not going to matter. But keep in mind that it's equally cheap to build the more efficient version (you don't need note blocks) - just put the redstone dust behind the piston and a solid block behind the observer!
See this video for a much better explanation: ruclips.net/video/3l5SSVh-nms/видео.html
I’m having such a hard time mining diamonds in this world. I’ll be rocking the iron armor into the nether this week. Wish me luck!
I... I'm not the best when it comes to minecraft lol. I'm too resource hording, I can't really craft beautiful buildings to save my life.
But I was able to make this thing. I put it underground lol. Now it's hidden and it's always working while I am in my home.
Help? I built the first row of the farm and everything is working except the last piston (the one with the observer behind it) isn’t firing. I don’t know what I did wrong but that piston isn’t receiving power for some reason I’m a bedrock player does that have anything to do with it?
Same hope someone comes along
I'm having the same problem. Pretty sure the observer you placed to trigger the minecart is orientated the opposite way pixlriffs did it. I can't get it to orientate the same way no matter how I try.
there's also no harm in just using a repeater and firing your pistons on a cycle. old school but it works
I would have liked to see you explain how many powered rails are actually necessary for this to work for people who haven't just got loads of free powered rails from a mine shaft, since they can be expensive.
I hope you build more this season like the first one
For me, everything works fine in the farm except from the first piston lane (the one that needs the extra observer). I don’t know why but it won’t activate at the same time as the others so that sugarcane part won’t be harvested. Any tips?
I'm playing on bedrock and having the same problem. I think I will switch to mud with hoppers. When I put a solid block behind that first piston instead of an observer the piston works. 🤷🏼♀️ I've skimmed the comments here and haven't seen another solution.
Technically can u "save space" by eater loging the rails now, i thought I heard that's a thing that was added in an update or 2 ago
Mr. Pixlriffs
I am from the United States
I like your work and hope you continue so.
I am wondering how often do you post New videos of Minecraft Survival Guide 3 during the work week?? I see you do not pot on the weekends.
Thank you for reading this, and possibly reply back.
😀😀
This is an amazing tutorial! Tho I got a question, I did the sugar cane farm but for some reason, the piston where the 2nd observer (the one facing up with Redstone on top, 13:28 in video) doesn't activate when the other pistons do. So the sugar cane isn't being destroyed, I redid it and all the pistons work before adding the 2nd piston and after I've added it, the piston where the observer is, stops working. Why does that happen?
I'm having this issue too