How to Centre And Merge Miner Outputs Perfectly in Satisfactory 1.0

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  • Опубликовано: 27 сен 2024
  • How to Centre And Merge Miner Outputs Perfectly in Satisfactory 1.0
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    Today we're breaking down how to setup a miner so it's output is perfectly centred and merges to the world grid.
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    About: Satisfactory
    Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Pioneering for FICSIT Incorporated means charting and exploiting an alien planet, battling alien lifeforms, creating multi-story factories, entering conveyor belt heaven, automating vehicles, and researching new technologies.
    This Factorio like game has heavy automation, with automated mining, crafting, and you can even automate movement!

Комментарии • 107

  • @TotalXclipse
    @TotalXclipse  2 дня назад +44

    I'm thinking about covering liquids and dealing with bi-products next. Let me know what you'd like me to cover in it next!

    • @ImKombo
      @ImKombo 2 дня назад +1

      Perfect timing for me!

    • @oldman1973
      @oldman1973 2 дня назад +2

      Yes please as they are a pita.

    • @gaetan5161
      @gaetan5161 2 дня назад +1

      Total, what do you think of some of the new alt receipes for ingots brought in 1.0 ? Ore ingots with sulfuric acid, quartz purification with disolved silica as by product, tempered ingots with petroluem coke, etc .... It seems there is a lot more options to produce ingots from raw ressources and with the new converter i feel a little overwhelmed by all the possibilities. It would be interesting to hear what you think about and how you plan to manage in you playthrougt. TY

  • @CsubAzUrmedve
    @CsubAzUrmedve 2 дня назад +173

    Basically the video:
    - How to centre it to the world grid?
    - You don't.

    • @MarijnRoorda
      @MarijnRoorda 2 дня назад +25

      Exactly, he sort of promised he would do that, and by the end of the video, he has not done that.

    • @xCriticalStrikex
      @xCriticalStrikex 2 дня назад +9

      Was about to post the exact same thing.

    • @tacklemcclean
      @tacklemcclean 2 дня назад +8

      This could've been a 10 second video

    • @LiLBitsDK
      @LiLBitsDK День назад

      Basically the video:
      - How to centre the miner on foundations (not world grid) read the TOPIC...
      -You do...

    • @UwasaWaya
      @UwasaWaya 22 часа назад +1

      I'm just happy I have a way to make it look clean. Obviously there was no way to move it without moving the entire resource node, this just fixes one of the few things that we couldn't really fix.

  • @fx_rin
    @fx_rin 2 дня назад +30

    everytime i build a miner, i make a little shed for it (or some sort of structure supporting it) and feed the belt into a conveyor wall, from there its aligned with the world grid and completely straight :)

    • @MikaMikaMika89
      @MikaMikaMika89 2 дня назад +2

      Same. Or, I'll make a mini factory at the node processing basic materials, ingots, wires etc before it gets shipped off.

  • @AmartharDrakestone
    @AmartharDrakestone 2 дня назад +26

    You're still not centering the miner on the foundation. You're centering the foundation on the miner.

    • @TotalXclipse
      @TotalXclipse  2 дня назад +6

      True, but having it on the same vertical axis as the world grid allows you to merge easily to it. 🙂

    • @whowantsmypants8888
      @whowantsmypants8888 День назад

      But you didn't show us how to put a miner on the world grid. Sure its the same Z axis, but theres two more axis that dont work ​@TotalXclipse . This is s complaint to CSS but you did say you'd "Show you how to put a miner on the world grid by the end of this video"

  • @Yama_1291
    @Yama_1291 2 дня назад +70

    I was pretty disappointed when I saw they didn't put nodes onto the world grid for 1.0.

    • @Spleensgaming
      @Spleensgaming 2 дня назад +14

      Yeah, seems like a lazy thing they did that a lot of people are not happy with. I’m still frustrated that you cannot pull items from the diminutional storage to the MAM or to the HAB

    • @whowantsmypants8888
      @whowantsmypants8888 2 дня назад

      The thing is, some of the new ones are. I was more frustrated by that. Keep me in the dark or show me the light. I don't want to peak if I cant have it lol

    • @marcbennett9232
      @marcbennett9232 2 дня назад +2

      Agree. The switch to 1.0 was the perfect time. I believe they didn't because they would also have to change the model for the miner. The current model lives up differently depending on how you rotate the miner.

    • @Anson_AKB
      @Anson_AKB 2 дня назад +1

      @@Spleensgaming yes, we can use items from storage for handcrafting, but not for the mam, etc
      on the other hand, we can not disable using the storage for handcrafting and thus very easily accidentally use items from storage while handcrafting. it would be nice to have a second option (besides "use inventory before storage") that can disable automatically taking anything from storage.
      related to that problem is also that i now get a list of almost all items in the game on the workbench since i am able to make almost everything when using the storage. having two options on the workbench would be nice: the current "show only craftable items" and an additional "allow storage to be used for crafting" (thzat applies to the shown list as well as to really using those items)

    • @Spleensgaming
      @Spleensgaming 2 дня назад +1

      @@marcbennett9232 they also made new nodes, so they have the capability to redo the old ones

  • @reznorms81
    @reznorms81 2 дня назад +15

    I mean, I hate miners not being centered but c'mon, a couple meters of belt and its centered again vs doing this... :D

    • @LiLBitsDK
      @LiLBitsDK День назад

      but now the belts ARE straight all the time and it looks good and merges nicely into the world grid. win win

  • @watchtowerdragon7098
    @watchtowerdragon7098 2 дня назад +8

    I like to 'break the cube' with my builds, and have never cared about building to the world grid. I was much happier with interconnecting my builds once I learned how to cleanly merge two separate grids using beams as the guide for foundations to meet, and the hologram and nudge tools have vastly improved the ease of building interesting structures and designs off-grid.

  • @1500Sachem
    @1500Sachem 2 дня назад +6

    Hello! Quick feedback I'm lovig the videos but could you add Episode numbers to the lets play like you did for the first one? I'd like to know when I'm getting into the lets play and when it's more of a showcase/guide video. Genuenly thought part 2 wasn't out yet lmao.

  • @noizy514
    @noizy514 2 дня назад +6

    enabling the OCD tendencies of Satisfactory players XD

  • @dubs3432
    @dubs3432 2 дня назад +1

    I was just thinking about this and couldn't remember the exact method, thank you.

  • @jimkid1392
    @jimkid1392 2 дня назад +1

    And my day is complete.

  • @TimmyTechTV
    @TimmyTechTV 2 дня назад +1

    Also drives me nuts.

  • @CacaBanga
    @CacaBanga 2 дня назад

    real

  • @kasterixprime
    @kasterixprime 2 дня назад +10

    The entire world grid 'discussion' has long been an utter joke, and has only gotten worse as of 1.0 with people running around acting like the devs personally came to their house and spat in their face because they didn't align resource nodes to the grid. It is truly some of the most entitled garbage I have EVER seen when it comes to video games.
    God forbid one ever has to alter their approach to interacting with something on the map, no instead everything must be altered to be cookie cutter and form fitting as to not to be even the most mild of an inconvenience.

  • @Riftrender
    @Riftrender 2 дня назад +6

    I hide it in a building with colors to blend in.

    • @xxRogueHuntressxx
      @xxRogueHuntressxx 2 дня назад

      Same, I build my factories on top of them, then I can hide my spaghetti conveyors under the floor, too 😅

  • @Abelius
    @Abelius 2 дня назад +2

    Okay, this is next-level OCD. Please, get help. 😂

  • @jabedoben
    @jabedoben 2 дня назад +3

    There are so many ways to manipulate the physics to make different shapes. This game is just too good.

  • @matteoperron5436
    @matteoperron5436 2 дня назад +3

    Ok but how do i put a miner centered on the world grid?

    • @LiLBitsDK
      @LiLBitsDK День назад

      you center the miner on the mining node... that's it... you get the output to go out to the world grid in a nice clean way

    • @BiggestBigBoy
      @BiggestBigBoy 4 часа назад

      You don't.
      Miners center on the resource node, and the resource nodes are not aligned with the world grid, so it is impossible to center miners to the world grid.

  • @eliasseldon1644
    @eliasseldon1644 2 дня назад +1

    Not aligning the nodes to the world grid for 1.0 is very unsatisfactory. I expected better.

  • @claudiasteynberg3011
    @claudiasteynberg3011 2 дня назад +1

    Being an interface designer there is nothing that annoys me more than misalignment XD Thanks for sharing all your satisfactory insights!

  • @Loan--Wolf
    @Loan--Wolf 2 дня назад +1

    all those foundations like that would drive me nuts

  • @Euphorya
    @Euphorya 2 дня назад +1

    I always hated the look of miners on foundations. It looks so weird to me. But I really like this "foundation line" look.

    • @andrewhooper7603
      @andrewhooper7603 День назад

      Some sort of mining foundation would have been nice. make it two foundations wide and only allow it on nodes, with a cutout in the center.

  • @shanelongest9326
    @shanelongest9326 2 дня назад +1

    "THAT IS NOT THE WORLD GRID!" 😂

  • @nwilbur95
    @nwilbur95 2 дня назад +1

    A good tip for the neat freaks, but not at all worth the hassle for the lazy bones like me. IMO, jumping through all those hoops is more annoying to me than a slightly off-center belt at the initial output of a miner.

    • @LiLBitsDK
      @LiLBitsDK День назад

      some enjoy the spaghetti or are too lazy to make it look nice... to each his own

  • @reznovvazileski3193
    @reznovvazileski3193 4 минуты назад

    If you're going to do the 90 degree angle way to fix it best to do the old school way with default mode. Pole, 2 snaps in x direction, 2 snaps in y direction, another pole. Then delete poles as you see fit. By doing it using straight mode it sometimes inherits some of the wonky angle and it will not run straight on your world grid. By doing it using the oldfashioned 90 degree angle way once at the first 90 degree turn, straight mode will get the hint ever after. The very same trick also works straight at the miner's location on a world grid snapped foundation if you place the miner at a 90 degree angle from where you want to go, instead of a conveyor pole just pretend the miner is your first pole and go 2x, 2y, pole. Not always possible to get that kinda clearance on the miner, but if possible at all it's way quicker to set up.

  • @frostycab
    @frostycab 4 часа назад

    Nice vid. May I make one suggestion for the future though? With a tutorial like this I think it would be much clearer if you were to record it using fly mode so we get a better overview of exactly what you're doing. Just a personal preference.

  • @SchunGaming
    @SchunGaming День назад

    I watched a lot of videos now and thanks for the tips. But videos like this feel like they've been stretched out unnecessarily. Just to stretch a topic that can be covered in 2 minutes without talking quickly into a 10 minute video.

  • @SinkingLotus
    @SinkingLotus 22 часа назад

    Found a nice trick with the road barrier to wall swap. I've been making blueprints of the production machines, attaching a wall connector to them so I can daisy chain them (nothing new). But sometimes it's a pain to get the exact position even with nudging. But I found a way to move it 1/4th the distance of a nudge.
    Place one road barrier. Place a second on top but tilt it once. Place a third on top of the second, but nudge it once. Place a third, tilt it back so it's straight again. Rinse and repeat.

  • @XiYen
    @XiYen 10 часов назад

    All my friends *will* be jealous, because 100% of 0 is 0, so technically they're all already jealous. 😎

  • @Misimpa
    @Misimpa День назад

    Shame and sadness. You can’t.
    I personally hoped that some nudge mode for miners but no.
    One thing I can try is map editor and “align to the world grid” option but I want to have “clean” my save

  • @damsen978
    @damsen978 2 дня назад

    You can just hold the snap button when placing the belt from the miner, that way it goes straight no problem. You also have straight mode to help with that. No need for foundations and what not. And it makes no difference if its straighten up or not anyway, the only things that matter are belt speeds (Mk 1, 2, 3, etc). Resources are infinite anyway so the time they take to reach their destination isn't a problem. (Something that does matter in other games like Factorio)

  • @gunjitkumar
    @gunjitkumar День назад

    I have played for almost a 80 hours now, but I do not understand the buzz about the world grid.
    Can someone explain why is it really that important that many people start losing their minds over it ?

  • @DavidPetty1
    @DavidPetty1 2 дня назад

    My favourite solution to this, is to build it on foundations as normal, then house it a structure with a conveyor wall at the front of the miner, however the housing unit is off centre from the world grid, but your foundations are not, a better solution for myself and maybe others :) Great video as usual though dude!

  • @marcelocasimiroqueirozecos5184
    @marcelocasimiroqueirozecos5184 2 дня назад

    So, with people glitching stuff like this, I wonder why they never added more granularity to the building system.

  • @Hazardius
    @Hazardius 2 дня назад

    OMG. Have I just left a comment about it on an older video about wanting to know how to do it? Amazing! Thank you!

  • @Jack_Sparrow_85
    @Jack_Sparrow_85 2 дня назад

    All i want from this game is for conveyor legs to be deleted when you delete the conveyor they were attached to, or a modifier key that deletes all entities attached to a conveyor circuit.

  • @sadsadsdad6934
    @sadsadsdad6934 2 дня назад

    Great video! If I want to add a second iron node it will be easier to make them together right? So you can create a main bus for example right?

  • @SlayTheSins
    @SlayTheSins 2 дня назад

    Haha I did this since the beginning of the grid xD
    But it was a lot more fiddly back then, with nudging its 10 times easier

  • @Jmann3659
    @Jmann3659 2 дня назад

    Thank you for the gift of my sanity back. I lost it when I learned about the world grid.

  • @jonwilkinson7474
    @jonwilkinson7474 2 дня назад

    personally i find that my build are more messy if i try and stay on the world grid so i dont build on it at all

  • @gabiesiren
    @gabiesiren 2 дня назад +1

    thanks for the tutorial, I will totally do that in the future !

  • @NastierNate
    @NastierNate 2 дня назад

    Building foundations off of the world grid is wayyyyy worse than a wiggle in the belt

  • @noahbannister3333
    @noahbannister3333 16 часов назад

    Just turn it 90 degrees to the desired belt direction and use straight mode.

  • @gaetan5161
    @gaetan5161 2 дня назад

    With the straight mode, i don't bother anymore to adjust the foundations.

  • @warriorsabe1792
    @warriorsabe1792 10 часов назад

    What's this reference to bracing train tracks?

  • @Warp9pnt9
    @Warp9pnt9 2 дня назад

    Solid tips. Used on global oil pipes and global bauxite belts.

  • @АндрейГолубев-ы5ы
    @АндрейГолубев-ы5ы День назад

    можно еще использовать редактор

  • @RamManRamsay
    @RamManRamsay 2 дня назад +3

    Why would you feel the need for miners to be on foundations?

    • @LiLBitsDK
      @LiLBitsDK День назад +1

      because some like the looks of clean belts and not a bowl spaghetti... others prefer them to stand on the ground and have belts flying all over the place

  • @Zn0ZY
    @Zn0ZY 2 дня назад

    THIS isnt a World grid! oh wait...

  • @jarrettpeterson227
    @jarrettpeterson227 День назад

    Need some meds for that ocd if this is an issue 😆

  • @marcussmorisha1738
    @marcussmorisha1738 День назад

    Misleading. There is no method!

  • @r2b289
    @r2b289 День назад

    I'm a bit disappointed with 1.0...
    That story part is too little...
    There are still too many bugs ...
    Bugs known for years...
    Bugs already corrected in previous patches...
    Don't get me wrong, the game is still awesome, but so much wait (I stopped playing 3 years ago) for not so much improvement...

    • @andrewhooper7603
      @andrewhooper7603 День назад

      in the dev's defense, they kinda just dropped "and anyways, the next update is 1.0" on everyone. feels like the runway was shortened for some reason.

  • @honestgoat
    @honestgoat 2 дня назад

    Realistically, Coffee Stain should have centered ore veins, geysers, gas vents and oil patches to the world grid for 1.0. They've done a bang up job otherwise. Other than pipes still being gimpy af.
    Also. We need adjustable splitters for proper ratio manifolds.

    • @andrewhooper7603
      @andrewhooper7603 День назад

      i think they were worried about bonking saves.
      a "preserve pre-1.0 node coordinates" option could have solved that, but i also don't develop large automation games for a living so idk.

  • @felinasays369
    @felinasays369 День назад

    Ah, okay. I never cared about the World Grid to be honest. Every factory is its own world. Why should nature/nodes align with a grid? That's called Minecraft in my opinion.

    • @UwasaWaya
      @UwasaWaya 22 часа назад

      When building a massive highway or railway system, the world grid ensures that no matter what, you're going to be able to cleanly connect them to other facilities. It's not needed, but it makes it a hell of a lot easier.
      I tend to use a combination of freestyle building with merging techniques like the one in the video to align it to my transport infrastructure.

  • @stuartthurstan
    @stuartthurstan 2 дня назад

    As a first time player in 1.0 I have to say that this "issue" is a bit of a non-issue for me. I just place my miners on the actual node and run a conveyor onto the nearest convenient foundation. As long as you build your foundations a short distance away, the misalignment is virtually unnoticeable. You can also greatly reduce the visual effect by having your conveyor make a 90 (or very nearly 90) degree turn. The human eye can detect non-straight items much more easily than "not quite" right angles.

    • @LiLBitsDK
      @LiLBitsDK День назад

      if you close your eye it all looks great :D

  • @OniNaito
    @OniNaito 2 дня назад

    Personally I prefer the first version you demonstrated. The 90 degree turn onto the world grid looks very clean.

    • @TotalXclipse
      @TotalXclipse  2 дня назад

      Absolutely, it's the easiest way to do it, hence showing it :) but if you're merging grids, there's a second option

  • @Poodz_
    @Poodz_ 2 дня назад

    I just rationalise it by accepting that Mining is a dirty job.

    • @andrewhooper7603
      @andrewhooper7603 День назад

      why i pretty much always just leave them outside, then feeding into smelters on a sort of patio before going indoors for further working.

  • @rhonin210
    @rhonin210 2 дня назад

    Way to complex Total, there is an easyer way. i can show you tomorrow in the live stream if you like.

    • @TotalXclipse
      @TotalXclipse  2 дня назад

      Complex? 😅 Sure would love to know 🙂

  • @FamiAoi
    @FamiAoi 2 дня назад

    Ew. I guess it's a way. I like mine. I immediately elevate it to another level high above the miner.

  • @sorrow_Sam
    @sorrow_Sam 2 дня назад

    you should make a video about pipes, i swear I can never figure out how they really work

    • @TotalXclipse
      @TotalXclipse  2 дня назад

      It's in the works. Just need time, a lot more time 😅

  • @JesseRosemec
    @JesseRosemec 2 дня назад

    bro, thank's !

  • @blx9670
    @blx9670 2 дня назад

    Umm, foundations snap to miners now, but you knew that, right?

    • @TotalXclipse
      @TotalXclipse  2 дня назад +1

      You know what I totally forgot that :D

  • @Gruggo
    @Gruggo 2 дня назад

    Can we stop thinking building on the world grid is the correct way to play?

    • @Anson_AKB
      @Anson_AKB 2 дня назад

      most easy to later connect different separate factories, have straight trainlines, etc : yes
      the only correct way, or calling it "correct" at all : NO

    • @TotalXclipse
      @TotalXclipse  2 дня назад

      Who said connecting to the world grids the correct way? Just something lots of people ask

  • @fuba1
    @fuba1 2 дня назад +1

    Well... It's still NOT on the World Grid and will not align "properly", no matter how often you do so...
    Just take a little "jump" to the REAL World Grid at the Miner and it's done properly.
    But the "Beam trick" is very nice for Clean Cut's at some point, thanks!

  • @LunaAzzurro
    @LunaAzzurro 2 дня назад

    Thank you thank you thank you thank you thank you thank you hank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you!!!!!!!! 😭