How to Centre And Merge Miner Outputs Perfectly in Satisfactory 1.0
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- Опубликовано: 27 сен 2024
- How to Centre And Merge Miner Outputs Perfectly in Satisfactory 1.0
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Today we're breaking down how to setup a miner so it's output is perfectly centred and merges to the world grid.
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About: Satisfactory
Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Pioneering for FICSIT Incorporated means charting and exploiting an alien planet, battling alien lifeforms, creating multi-story factories, entering conveyor belt heaven, automating vehicles, and researching new technologies.
This Factorio like game has heavy automation, with automated mining, crafting, and you can even automate movement!
I'm thinking about covering liquids and dealing with bi-products next. Let me know what you'd like me to cover in it next!
Perfect timing for me!
Yes please as they are a pita.
Total, what do you think of some of the new alt receipes for ingots brought in 1.0 ? Ore ingots with sulfuric acid, quartz purification with disolved silica as by product, tempered ingots with petroluem coke, etc .... It seems there is a lot more options to produce ingots from raw ressources and with the new converter i feel a little overwhelmed by all the possibilities. It would be interesting to hear what you think about and how you plan to manage in you playthrougt. TY
Basically the video:
- How to centre it to the world grid?
- You don't.
Exactly, he sort of promised he would do that, and by the end of the video, he has not done that.
Was about to post the exact same thing.
This could've been a 10 second video
Basically the video:
- How to centre the miner on foundations (not world grid) read the TOPIC...
-You do...
I'm just happy I have a way to make it look clean. Obviously there was no way to move it without moving the entire resource node, this just fixes one of the few things that we couldn't really fix.
everytime i build a miner, i make a little shed for it (or some sort of structure supporting it) and feed the belt into a conveyor wall, from there its aligned with the world grid and completely straight :)
Same. Or, I'll make a mini factory at the node processing basic materials, ingots, wires etc before it gets shipped off.
You're still not centering the miner on the foundation. You're centering the foundation on the miner.
True, but having it on the same vertical axis as the world grid allows you to merge easily to it. 🙂
But you didn't show us how to put a miner on the world grid. Sure its the same Z axis, but theres two more axis that dont work @TotalXclipse . This is s complaint to CSS but you did say you'd "Show you how to put a miner on the world grid by the end of this video"
I was pretty disappointed when I saw they didn't put nodes onto the world grid for 1.0.
Yeah, seems like a lazy thing they did that a lot of people are not happy with. I’m still frustrated that you cannot pull items from the diminutional storage to the MAM or to the HAB
The thing is, some of the new ones are. I was more frustrated by that. Keep me in the dark or show me the light. I don't want to peak if I cant have it lol
Agree. The switch to 1.0 was the perfect time. I believe they didn't because they would also have to change the model for the miner. The current model lives up differently depending on how you rotate the miner.
@@Spleensgaming yes, we can use items from storage for handcrafting, but not for the mam, etc
on the other hand, we can not disable using the storage for handcrafting and thus very easily accidentally use items from storage while handcrafting. it would be nice to have a second option (besides "use inventory before storage") that can disable automatically taking anything from storage.
related to that problem is also that i now get a list of almost all items in the game on the workbench since i am able to make almost everything when using the storage. having two options on the workbench would be nice: the current "show only craftable items" and an additional "allow storage to be used for crafting" (thzat applies to the shown list as well as to really using those items)
@@marcbennett9232 they also made new nodes, so they have the capability to redo the old ones
I mean, I hate miners not being centered but c'mon, a couple meters of belt and its centered again vs doing this... :D
but now the belts ARE straight all the time and it looks good and merges nicely into the world grid. win win
I like to 'break the cube' with my builds, and have never cared about building to the world grid. I was much happier with interconnecting my builds once I learned how to cleanly merge two separate grids using beams as the guide for foundations to meet, and the hologram and nudge tools have vastly improved the ease of building interesting structures and designs off-grid.
Hello! Quick feedback I'm lovig the videos but could you add Episode numbers to the lets play like you did for the first one? I'd like to know when I'm getting into the lets play and when it's more of a showcase/guide video. Genuenly thought part 2 wasn't out yet lmao.
enabling the OCD tendencies of Satisfactory players XD
I was just thinking about this and couldn't remember the exact method, thank you.
And my day is complete.
Also drives me nuts.
real
The entire world grid 'discussion' has long been an utter joke, and has only gotten worse as of 1.0 with people running around acting like the devs personally came to their house and spat in their face because they didn't align resource nodes to the grid. It is truly some of the most entitled garbage I have EVER seen when it comes to video games.
God forbid one ever has to alter their approach to interacting with something on the map, no instead everything must be altered to be cookie cutter and form fitting as to not to be even the most mild of an inconvenience.
I hide it in a building with colors to blend in.
Same, I build my factories on top of them, then I can hide my spaghetti conveyors under the floor, too 😅
Okay, this is next-level OCD. Please, get help. 😂
There are so many ways to manipulate the physics to make different shapes. This game is just too good.
Ok but how do i put a miner centered on the world grid?
you center the miner on the mining node... that's it... you get the output to go out to the world grid in a nice clean way
You don't.
Miners center on the resource node, and the resource nodes are not aligned with the world grid, so it is impossible to center miners to the world grid.
Not aligning the nodes to the world grid for 1.0 is very unsatisfactory. I expected better.
Being an interface designer there is nothing that annoys me more than misalignment XD Thanks for sharing all your satisfactory insights!
all those foundations like that would drive me nuts
I always hated the look of miners on foundations. It looks so weird to me. But I really like this "foundation line" look.
Some sort of mining foundation would have been nice. make it two foundations wide and only allow it on nodes, with a cutout in the center.
"THAT IS NOT THE WORLD GRID!" 😂
A good tip for the neat freaks, but not at all worth the hassle for the lazy bones like me. IMO, jumping through all those hoops is more annoying to me than a slightly off-center belt at the initial output of a miner.
some enjoy the spaghetti or are too lazy to make it look nice... to each his own
If you're going to do the 90 degree angle way to fix it best to do the old school way with default mode. Pole, 2 snaps in x direction, 2 snaps in y direction, another pole. Then delete poles as you see fit. By doing it using straight mode it sometimes inherits some of the wonky angle and it will not run straight on your world grid. By doing it using the oldfashioned 90 degree angle way once at the first 90 degree turn, straight mode will get the hint ever after. The very same trick also works straight at the miner's location on a world grid snapped foundation if you place the miner at a 90 degree angle from where you want to go, instead of a conveyor pole just pretend the miner is your first pole and go 2x, 2y, pole. Not always possible to get that kinda clearance on the miner, but if possible at all it's way quicker to set up.
Nice vid. May I make one suggestion for the future though? With a tutorial like this I think it would be much clearer if you were to record it using fly mode so we get a better overview of exactly what you're doing. Just a personal preference.
I watched a lot of videos now and thanks for the tips. But videos like this feel like they've been stretched out unnecessarily. Just to stretch a topic that can be covered in 2 minutes without talking quickly into a 10 minute video.
Found a nice trick with the road barrier to wall swap. I've been making blueprints of the production machines, attaching a wall connector to them so I can daisy chain them (nothing new). But sometimes it's a pain to get the exact position even with nudging. But I found a way to move it 1/4th the distance of a nudge.
Place one road barrier. Place a second on top but tilt it once. Place a third on top of the second, but nudge it once. Place a third, tilt it back so it's straight again. Rinse and repeat.
All my friends *will* be jealous, because 100% of 0 is 0, so technically they're all already jealous. 😎
Shame and sadness. You can’t.
I personally hoped that some nudge mode for miners but no.
One thing I can try is map editor and “align to the world grid” option but I want to have “clean” my save
You can just hold the snap button when placing the belt from the miner, that way it goes straight no problem. You also have straight mode to help with that. No need for foundations and what not. And it makes no difference if its straighten up or not anyway, the only things that matter are belt speeds (Mk 1, 2, 3, etc). Resources are infinite anyway so the time they take to reach their destination isn't a problem. (Something that does matter in other games like Factorio)
I have played for almost a 80 hours now, but I do not understand the buzz about the world grid.
Can someone explain why is it really that important that many people start losing their minds over it ?
My favourite solution to this, is to build it on foundations as normal, then house it a structure with a conveyor wall at the front of the miner, however the housing unit is off centre from the world grid, but your foundations are not, a better solution for myself and maybe others :) Great video as usual though dude!
So, with people glitching stuff like this, I wonder why they never added more granularity to the building system.
OMG. Have I just left a comment about it on an older video about wanting to know how to do it? Amazing! Thank you!
All i want from this game is for conveyor legs to be deleted when you delete the conveyor they were attached to, or a modifier key that deletes all entities attached to a conveyor circuit.
Great video! If I want to add a second iron node it will be easier to make them together right? So you can create a main bus for example right?
Haha I did this since the beginning of the grid xD
But it was a lot more fiddly back then, with nudging its 10 times easier
Thank you for the gift of my sanity back. I lost it when I learned about the world grid.
personally i find that my build are more messy if i try and stay on the world grid so i dont build on it at all
thanks for the tutorial, I will totally do that in the future !
Building foundations off of the world grid is wayyyyy worse than a wiggle in the belt
Just turn it 90 degrees to the desired belt direction and use straight mode.
With the straight mode, i don't bother anymore to adjust the foundations.
What's this reference to bracing train tracks?
Solid tips. Used on global oil pipes and global bauxite belts.
можно еще использовать редактор
Why would you feel the need for miners to be on foundations?
because some like the looks of clean belts and not a bowl spaghetti... others prefer them to stand on the ground and have belts flying all over the place
THIS isnt a World grid! oh wait...
Need some meds for that ocd if this is an issue 😆
Misleading. There is no method!
I'm a bit disappointed with 1.0...
That story part is too little...
There are still too many bugs ...
Bugs known for years...
Bugs already corrected in previous patches...
Don't get me wrong, the game is still awesome, but so much wait (I stopped playing 3 years ago) for not so much improvement...
in the dev's defense, they kinda just dropped "and anyways, the next update is 1.0" on everyone. feels like the runway was shortened for some reason.
Realistically, Coffee Stain should have centered ore veins, geysers, gas vents and oil patches to the world grid for 1.0. They've done a bang up job otherwise. Other than pipes still being gimpy af.
Also. We need adjustable splitters for proper ratio manifolds.
i think they were worried about bonking saves.
a "preserve pre-1.0 node coordinates" option could have solved that, but i also don't develop large automation games for a living so idk.
Ah, okay. I never cared about the World Grid to be honest. Every factory is its own world. Why should nature/nodes align with a grid? That's called Minecraft in my opinion.
When building a massive highway or railway system, the world grid ensures that no matter what, you're going to be able to cleanly connect them to other facilities. It's not needed, but it makes it a hell of a lot easier.
I tend to use a combination of freestyle building with merging techniques like the one in the video to align it to my transport infrastructure.
As a first time player in 1.0 I have to say that this "issue" is a bit of a non-issue for me. I just place my miners on the actual node and run a conveyor onto the nearest convenient foundation. As long as you build your foundations a short distance away, the misalignment is virtually unnoticeable. You can also greatly reduce the visual effect by having your conveyor make a 90 (or very nearly 90) degree turn. The human eye can detect non-straight items much more easily than "not quite" right angles.
if you close your eye it all looks great :D
Personally I prefer the first version you demonstrated. The 90 degree turn onto the world grid looks very clean.
Absolutely, it's the easiest way to do it, hence showing it :) but if you're merging grids, there's a second option
I just rationalise it by accepting that Mining is a dirty job.
why i pretty much always just leave them outside, then feeding into smelters on a sort of patio before going indoors for further working.
Way to complex Total, there is an easyer way. i can show you tomorrow in the live stream if you like.
Complex? 😅 Sure would love to know 🙂
Ew. I guess it's a way. I like mine. I immediately elevate it to another level high above the miner.
eew
you should make a video about pipes, i swear I can never figure out how they really work
It's in the works. Just need time, a lot more time 😅
bro, thank's !
Umm, foundations snap to miners now, but you knew that, right?
You know what I totally forgot that :D
Can we stop thinking building on the world grid is the correct way to play?
most easy to later connect different separate factories, have straight trainlines, etc : yes
the only correct way, or calling it "correct" at all : NO
Who said connecting to the world grids the correct way? Just something lots of people ask
Well... It's still NOT on the World Grid and will not align "properly", no matter how often you do so...
Just take a little "jump" to the REAL World Grid at the Miner and it's done properly.
But the "Beam trick" is very nice for Clean Cut's at some point, thanks!
Thank you thank you thank you thank you thank you thank you hank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you!!!!!!!! 😭