Bug Fables--520 Damage Against Single Target in One Round (530 Total)
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- Опубликовано: 11 сен 2024
- I dealt 520 damage to a single target in one round. I also dealt 10 damage to another target, bringing the total to 530.
I've been working on a damage calculation guide for Bug Fables. It describes how to calculate the amount of damage dealt by all the party's attacks. The guide is now complete and can be found here:
gamefaqs.games...
After finishing most of the guide, I decided to put my newfound knowledge to work by taking on this challenge. A few others have also tried their hand at it:
RareBeeph (246 damage; older version of the game):
• 246 Single Target Dama...
Mr.Fruitman 7 (256 damage):
• *Final Boss Spoilers!*...
RullianTheSkunk (351 damage):
• [Former Record] 351 Si...
My strategy is most similar to RullianTheSkunk's in that the primary source of damage is Frost Relay. I discovered its massive damage-dealing potential while working on my guide. However, one of the crucial techniques in my strategy is something that I haven't seen anywhere else. After attacking a few times with Vi and Leif, I use Abombination to kill them, then use Miracle Shake to bring them back to life. This has two very beneficial effects. First, it resets their exhaustion to 0, thereby greatly increasing their attack power. Second, it sets their turn counts to 1, giving me a total of 2 more turns. As a bonus, Abombination deals 10 damage and restores 12 TP.
Like the players listed above, I fight The Everlasting King because he has infinite health until he has finished his scripted healing.
In the first 6 rounds of battle, I prepare. There are many conditions I want to have in place when I launch my assault in round 7:
* Everyone is alive.
* All allies have red up arrows, raising their attack.
* All allies have 3x charge.
* Vi is in danger (HP less than or equal to 4) so that Last Attack takes effect.
* Vi is poisoned so that Poison Attacker takes effect.
* The king has a blue down arrow, reducing his defense.
* The king is burned so that he takes 3 damage.
* The king is poisoned so that he takes 2 damage.
* Kabbu has at least 11 HP so that he can survive Abombination.
* Chompy has Pretty Ribbon equipped so that she can deal the maximum amount of damage.
* Due to the use of Hustle Candies, Vi has 4 extra turns and Kabbu has 3.
It took quite a bit of planning to figure out how to do this and a fair amount of luck to make it happen. Once I finally got to round 7 with all the above conditions met, my strategy dealt the exact amount of damage I had predicted.
Now that I've described the key parts of my strategy, most of my actions in the battle should be self-explanatory, but I'll elaborate on a few points:
* I apply the same status effects repeatedly because the duration stacks.
* Kabbu has Status Mirror equipped. When the king tries to burn him, I deliberately fail to block, causing Kabbu to be burned. Due to Status Mirror, the king is also burned.
* At the beginning of the damage round, I select Do Nothing with Leif. It might appear that I'm wasting a turn and that it's better to do something, even if it only deals a little damage. But any attack or skill would increase Leif's exhaustion. Then, when I used Frost Relay, each of Leif's 6 hits would be weaker by 1 attack power. Multiply this by 4 uses of Frost Relay and the reduction in damage is large, so I would need to deal lots of damage with Leif's turn to compensate. Ice Rain can do so, but it's an expensive skill and I can't spare the TP. An offensive item like Longleg Summoner would be ideal because it doesn't increase exhaustion, but I'm already using all 15 item slots. The turn relay is more useful later on (and it isn't restored when someone is revived), so I don't use it here.
* I get the last Frost Relay action command prompt wrong on purpose because doing so increases attack power. The details are discussed in my guide (linked above).
* After bringing Vi back to life, I feed her an Abomihoney. This is the perfect item for the situation because it accomplishes three things at once: it puts her in danger (activating Last Attack), it poisons her because of Weak Stomach (activating Poison Attacker), and it restores 12 TP.
* Kabbu has Status Relay equipped, so when he turn relays to Vi, he transfers his red up arrow and 3x charge.
After exiting the battle and showing my setup, I go to the Cave of Trials to check my record. It says 530 instead of 520 because it's counting damage against all enemies. I dealt 10 damage to the floating key.
With so many options available, I wouldn't be surprised if it's possible to deal even more damage than this. One thing that might help is the charm system. If you received one or two TP-restoring charms, you might be able to squeeze in an Ice Rain with Leif, increasing damage slightly. However, this seems like it would require a large amount of luck, so I don't plan on attempting it.
This is the most impressive thing I've ever seen. Huge congrats! That idea with the Abombination + Miracle Shake is genius.
Seems we are now able to kill Mr. Tester.
Thanks. I haven't messed around in the Test Room, but I'd be interested to see what happens if you kill Mr. Tester.
@@cheeseoman Of course, no problem. I was actually experimenting with the Beserker medal in an attempt to raise the score when I saw this! I did end up getting a working strategy, which would have gotten a score in the four-hundred thirties in theory. Never got it to work in practice though. Makes me wonder if you had more MP you could somehow incorporate Beserker, as the extra damage it deals in Frost Relay is very apparent, though I have doubts since the Medal makes an ally about as useful as a potato.
But yeah, I'm gonna hang my hat up for this challenge for now. I was already getting quite burned out on this game when I made the 351 damage video and the challenge for me personally has gotten more frustrating than fun, but I'm still glad I was able to leave my mark in the history of this challenge. Good luck on future endeavors! Excited to see where this challenge goes from here.
@@rulliantheskunk2091 About killing Mr. Tester: I found the following video that shows how to get to the Test Room in version 1.1.1:
ruclips.net/video/pqEH_K6Bmnk/видео.html
I confirmed that the same method works in 1.1.2. But when I fought Mr. Tester, he had 5 defense instead of 0. I saw some websites saying that he has 0, so maybe that was changed at some point. Against 5 defense, the strategy in this video wouldn't do anywhere near 500 damage, so it may not be possible to kill him in the current version of the game.
@@cheeseoman Oh shit, wasn't aware that he had 5 defense to boot. Yeah that would be a major problem. Also, just thought of this now, extra damage is being dealt to The Everlasting King since he's weak to ice. Mr. Tester is not, so that's additional damage we're losing. However, I did just double check on the Wiki and Mr. Tester has 0% resistance to all status effects so I suppose you could just stun-lock him with fridgid coffin. It would take a while but you could eventually kill him that way. Just have to be wary about the resistance increase.
@@rulliantheskunk2091 Good idea. I tried it out and found that it's pretty easy to beat Mr. Tester that way. I made a video of it:
ruclips.net/video/fqZ36Ba7Ego/видео.html
I REFUSE TO BELIEVE STATUS MIRROR PLAYED A ROLE IN THIS
jokes aside, this is by far the most impressive thing I've seen been done in bug fables
This is amazing! I never thought i would be a referenced in the description for my vid but im glad i helped in anyway
That Abombination+Miracle Shake strat to reset exhaustion was huge. Also, how on earth did you flee from over a thousand battles??? 😂
When I wrote my damage calculation guide, I had to collect lots of data. I often fled from battles instead of winning them so that I could fight the same enemies again.
sorry wasp king but i dunno if 44 health is gonna make up for that,,,
Good stuff!
-If you relay Leif's turn to Vi right at the beginning of Turn 7, does the Abombination used by Kabbu later on reset the Relay usage? Because if so, I think that could allow for one more Frost Relay of damage, provided Charmy granted you extra TP.-
Shoulda checked the description early. Do you plan on making a guide specifically for damage dealt when missing attacks? Because I first thought that when Vi missed her basic attack, her attack power went down by 1, but I noticed that most of the time, a missed input results in 1 damage, but sometimes a missed input can deal 2 damage.
I probably won't expand the guide to cover imperfect action commands, unless there's another case like Frost Relay where doing the action command wrong increases attack power. Since the player usually wants to deal as much damage as possible, it doesn't seem worth the effort to cover all the ways to deal less than that.
@@cheeseoman Hmm... that's a fair point. It'd still be interesting, but I guess I'll just have to make it myself. IDK if I'd have the stamina to experiment close to 1000 times.
@@legendgames128 If you're still interested in an answer, loosely using the terminology of the guide, I'm pretty sure that, at least for basic attacks, conditional attack applies after whether the attack hits or misses is decided. Effectively, missing the attack sets unconditional attack to 1, and the rest of the calculation is unaffected. Probably the main culprit for you is just having the attack be at the front, but stuff like charge, the ATK up status effect, elemental advantages, the enemy being frozen and I think Last Attack and Poison Attacker all will increase the damage of missed attacks.
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