I’d love it if they added the trade authority kiosk being buildable at your base or allow you to build a traders lodge at your base so they can have traders randomly show up via ship and leave after a certain amount of time. Just to make a base more of a central location.
It would be nice to have a smugglers alliance or merchant/mining alliance that can introduce these gameplay mechanics. I do expect the Tracker’s Alliance to have more of a fleshed out quest line in the future that will let us use the brigs
Agree, I thought that they should use similar mechanic to the cargo links, but have one that we can just set up as a trade authority link. Where all the resources that get routed into that one get picked up by ships and sold. I'd be okay if it they sold for a 10th of the usual sale value. That way we could be mining resources and then selling them off in bulk
ANY traveling merchant ship interaction at outposts would be most welcome. The system just kinda serves no purpose as it is. Here's a fun idea: create a fueling module to be built at outposts and connect it to a designated trade landing platform. Now feed a supply Helium-3 into the fueling module. Presto, your outpost is now a gas station, earning you passive income. Increase the variety of resources you're mining, harvesting, and manufacturing to increase traffic and thereby your profits. Seriously, if any modder wants to implement this idea, go nuts.
I understand why they did what they did. They wanted to make traits really matter by limiting you to just three and making it so the only way to get them was at the beginning. It encourages multiple characters with different backgrounds and traits. But I really do agree that there should be a way to add some of the traits. Or perhaps allow traits to be changed during new game +
👍 I agree 100%. I would love it if we could. It might not make sense for “origin traits” like faction origins (it doesn’t make sense to be able to remove them either - either you grew up in the UC, Freestar, or Neon, or you didn’t), but changing religions or being able to buy the player house after the game has started would be great!
I picked the player house trait for my first playthough and didn't really vibe with it. So NG+ I removed the trait. It makes me wish there were some traits that could be picked up. I agree there need to be some you have to keep and encourage new playthroughs, but maybe a category of minor traits that can be picked up and dropped at any time
Along with what y'all mentioned, it'd be nice if they added in a "radio" to the game. They could get around the travel time of radio waves by making a fetch quest related to finding old earth music and doing it mix tape style like Star Lord. I'd also like to see more old earth items in the game. More weapons, nasa items, and earth/luna locations. I think there could be so much more to do in the Sol system.
It's not even terribly hard to justify radio service in context, and it actually blends well with the way radio content works in these games, just have the local faction set up beacons in systems they control that get updated by courier ships on a regular basis.
missed you guys. glad I'm not the only one. I love playing a scientist/explorer type, it's such a blast! so I look forward to your take on the build and role play of the character
i hope we get a bounty hunter DLC, new faction and stories, weponds and all that. i hate how there's EM weapons and theres holding cells in the game but there's no option of taking the targets in alive for extra pay or other benefits. i would like to be able to carry dead bodies to hide them and EM paralized targets back to my ship.
I love that you can hail other ships and sell your stuff to them. The high ship traffic outside popular worlds adds to the immersion, but the fact that you can sell to most of them including Trade Authority ships who will buy stolen and contraband stuff is useful. Once I discovered that I’ve never had serious issues selling stuff other than contraband, but The Den and Red Mile sort that out. Easier still if you get shielded cargo and a frequency jammer at Red Mile.
Glad to see another video from my favorite necromage glitch exploiters ;) Another great "hidden" location is the Neuradyne Botany Lab - less for rewards than for the INCREDIBLE environmental storytelling, it is absolutely gorgeous. Another fixed location, check it out!
About Vulture's Roost. In the "bedrooms" and another place or two, there is a lot of contraband, so as a smuggler or pirate you can go loot the place and then apparently when the place resets the contraband does too, so it's a perfect place to raid every so often to get a bunch of contraband at once. Also can't wait for the Scientist explorer. I recently did an exploration-focused Xenobiologist playthrough who, mostly, focused on quests without a combat focus, and only did surveying, transports, helping civilians and exploring. Kinda a Constellation build. I would use Photo Mode to take pics of creatures up close as a part of my Xenobiology background. Very fun playthrough. IMO. Also, I would do the quest/radiant quests in Cydonia where the Mining business guy who has you clean out heatleeches gives you things to liberate from hostiles, so he can sell, BUT I would use a Disruptor to knock everyone out and just grab the stuff. Non-lethal but still spiced things up. Tons of other things but you get the idea.
I wish I’d known constellation members can give quests other than just their companion quest. Barrett gave me a short quest called Worlds Apart that was a hoot. 😂
I wish I knew that you can use scanner to select fast-travel locations to go to. Like land on planet run to a location, unlock, then fire up scanner and fast travel back to ship. Works well in new Atlantis too.
What I'd really love to see is an option to partially re-make your character after each NG+. Change your appearance, name, traits and your background. The only backgrounds you can change to are the ones you already have the skills for. You take no skill penalties for choosing a new background. Also since this is a NG+ overhaul, add in new traits. Include an ability to get random traits assigned with each NG+ if you want to roll the dice and take a chance.
Excited to see you guys back and looking forward to your upcoming videos. I took a slight Starfield break recently and coming back... well the honeymoon period is over. 100 put into Starfield and I still love it but... I've got some issues. I'm interested to hear what you guys have to say!
Perfect name. You inspired to call mine Tears of the Sun..once I get it that is 😂. I’ve been weapon crate farming for a legendary one with extended mags past couple of days. All the legendary ones I’ve gotten don’t have extended and most have exterminator (which I thought was fitting). But I’ve been able to get Rapid, Hitman & Radioactive with extended mags, at least. All amazing sure..but I’m hungry for that legendary 😂
@@High_Key i just went unoriginal and named mine “scorched earth” lol. It’s still really fun whipin out a double barrel shotty just to have it shoot bombs
Chameleon doesn't stack with concealment, hence no help with staying hidden, but double Chameleon and concealment means 4x damage while hidden. There is another factor in stealth called gravitic composites available ONLY in armor research. This apparently does stack with concealment, but I still haven't found if it stacks with chameleon or not. It is a good substitute if you can't find chameleon gear.
I wish I’d known extensive exploring can bug out the temples. This latest run through I rushed the temples and it went so much smoother. Now I can take my time on everything else. 😃
Honestly, letting the PG handle the temples/artifacts was a mistake; they should have gone the Western Watchtower route: it exists, but isn't a Location until relevant.
Found Vultures Roost last night at level 47 playing on normal. It was nice to finally find a unique “dungeon” to explore. Up till then I had never sold any contraband. Had all mine stored at an outpost. But after the Vultures Roost fight I collected all my contraband and went to the Den. Just under 200,000 credits worth in total. Took a while sitting in the chair to reset the Den. So next time if I remember I’ll have to find this Parma planet vendor to try. That 200k credits will last ten minutes at the ship builder lol
Just worth noting the Hornets nest mod can only be added to the 3 weapons you mentioned, Coachman Shotgun, Negotiator Heavy and Bridger heavy. Shame really, it is absolutely my favourite mod and a game changer. You do need to be aware of splash radius or you will put yourself into a world of hurt, but my coachman is my absolute go to when clearing bases and boarded ships. Haven't been lucky enough find an extended mag one yet. I would say though as the skills and mods carry over with NG+ it is totally worth it to invest in maxing out your research for both weapon and armor mods given that both can turn what appears to be worthless items into something that can carry through with ease before you find that one elusive upgrade the RNG gods smiled on.
Thanks to this, I only just now realized I rid myself of the Neon Street Rat trait very early on. Talking to Madame Sauvage was one of the very first things I did, and I didn’t even realize I was deleting that trait with that dialogue option. . Now I’m considering starting over a 300h play through because I accidentally missed one of my favorite roleplaying traits this entire time.
A tip I've discovered but not shared yet: Scopes are BS for sniping because there is a built in 'wobble' effect that perks diminish. Much better to just use the scanner to line your crosshair up on the target's blue outline, don't move your aiming controller ( I use a keyboard and mouse ) and then switch to your weapon and take the shot 'off the hip' as it were. Works way better than any sights or scopes I've used. Very seldom is anything out of range for this technique, even for just pistols.
It would be nice and logical to be able to strip the mods off of weapons that you pick up and attach them to other ones they had that in fallout 4 so why'd they get rid of it
I did weapons modding / research as my first playthough as thats who I am, and I know people are missing out by not taking this branch. they think they can get best weapons from loot, but they're nowhere near
100% this. Not to mention the skill tree carries over into NG+ so no point is really wasted, and you might as well unlock something that gives you a major advantage for the duration of your characters play thru. A wise man once said "Boosts like a butterfly stings like a hornets nest weapons mod level 3, The Ecliptics can't hit what the eyes can't see"
Fudge Muppet are the best Starfield content creators. And I LOVE that Starfield doesn't hold your hand and people are still discovering all these features.
Fun melee combo I found, combat sliding towards enemies makes you hidden momentarily. Melee power attack in that brief moment and you get an easy sneak attack. I had rank 4 concealment by the time I found it so not sure if that's why it works. Also if you contact the enemy it won't count as a sneak attack, swords seemed more reliable their range makes it easier to strike without running into the enemy.
Welcome back, and looking forward to more of your great content to come! You guys are the first of the Starfield channels I watch or listen to that has addressed Vultures Roost. Excellent side quest/activity. Have played through it 4 different times on various characters. Each time I obtained the activity while doing a different bounty from one of the bounty boards. Top credit haul for all the gear, ship, and contraband I acquired was nearly $100k creds. Last time, on my most recent character, I played it at night, which was a different experience. It took 6 rest cycles at the Den to sell all my contraband. I happened to have the 4 shot hornet's nest coachman on that go. Made it almost too easy! Keep up the great content creation. Love your work!
It's actively painless and easy if you grab one or two ranks of Nuerostrikes first... The reason why is hitting knocked out enemies count as sneak crits, even if you are detected. So you can knock someone out, crouch, then spam punches til they die. Most of the time it will take multiple sneak crits to kill on unconscious enemy, so it just makes the requirement for Concealment fly by.
The only problem with the Concealment skill is leveling it, sure, you can cheese it, but even cheesing this is absolutely tedious. I can´t believe they made it a melee dependent skill when you have no melee skills and do not desire to melee at all, stealth should be dependent on all types of silenced and melee weapons.
I wish we could add legendary affects to our gear and weapons even if it costs a lot of materials Cause I’m not sure where I can fine legendary variants of my pirate gear and I’ve completed the Fleet quest line
The higher the level you are and the difficulty increase the chance of a drop but it's a pain in the arse even with save scumming. Take the Freestar bounty hunter missions for Crimson Fleet captains (you can still kill Crimson fleet even if you sided with them) Just take a legendary Crimson Fleet down to low health save, kill, curse the RNG gods and then reload, repeat until you think F-this!
Vultures Roost is actually a quest activity you can pick up, but it will still be there even if you dont have the quest yet. I forget where I found it though, its on a note I found. Also when you get to the club house section where the locked rooms are first look around that entire section for a locked Master chest. I saw a comment on another video that the chest is in the kitchen area but honestly I dont remember exactly wich chest it was.The keys for all the rooms are in one of those chests. If anyone wants to know I'll go back and find out exactly which chest it was. But if your thorough you'll find it. Just check everything before going to unlock those rooms. I found it after I already cleared the room's, lol.
Yeah the instance resets every 48 UT, so infinitely lootable and I found the keys in the kitchen. but other people have reported several spawn locations so it could be random, however they do seem to be somewhere related to the first floor bar area, kitchen, safe next to kitchen, walk in fridge etc.
Keep the keys at Vultures Roost so u can just open the doors and get the loot and contraband, ive done it a few times now and all up like 40k atleast ive gotten and sold.
If you are looking for that Vendor to sell stuff to and max out your landings, place an outpost down (at that landing spot) then remove it and it will remove that landing spot.
I've learned that one of the best ways to grind xp is actually to simply fly to every planet/moon in every system and dogfight every spacer and pirate you come across as you do it. Xp+piloting levels+credits.. it's my favorite new way to level my piloting to C-class, instead of using the UC flight simulator which quickly becomes so repetitive and pointless because you're not gaining xp or credits while you do it. I usually do this with the Razor leaf from the Mantis quest. Or simply purchase particle weapons for whatever ship you're using and you should be ok. You can get credits as rewards from UC and Freestar for the assist and by looting the wreckages.Also, every system is leveled, like alpha centauri-1, tau ceti-15.. in accordance to the average level of enemy encountered in each system.. the higher the level of system, the more xp for simply visiting it. I scan each planet/moon as well so I know which planet/moon I've already visited. Simply one of the most efficient level grinds with no exploits.
I wish there was a way to add perks like how skyrim does enchanting. Farming for gear especially low mid teir gear is really annoying. Still trying to find good superior corsair gear for my pirate.
A carryover from fallout 4 you can move extremely slowly by holding the aim button as you move. It seems to make you impossible to detect by sound, only by line of sight. This might be enough to keep cloaked but I will need to test it. This would also make it easier for people playing on mouse and keyboard.
Even though it's not the same as wanted the trait, if you kill the dumbbrosky guy during the crimson fleet quest line, you become wanted by Gala Bank forever in that universe. Just like with the trait, the ecliptic show up every now and again and try to take you down.
I wish I knew more about outpost development. I probably wouldnt have waited to proceed the main story and go game plus to rebuild my base. Leveling takes forever at level 110 plus. Comm relays have been my method with marriage and food buff. Make outposts more meaningful with rgb legendary crafts on armor and weapons. Make trait finding more meaningful on planets and make outpost survival for zombies (terrormorphs.)
The bar in vultures Roost makes no sense because there is no airlock how are they supposed to drink alcohol, go to the bathroom and comfortably sleep in the bedrooms if they have to wear space suits the whole time?
It's because the vultures roost is nothing but a deserted ecliptic garrison, a procedural generated building but this one is named because it can be tied to a quest. Because this is nothing but copy and paste, in some planets not having an airlock makes sense
I just can't help but think about the awesome expansions Bethesda will add. I wouldn't be surprised if they at least add 4 or 5 story expansions to the game if their as serious about keeping people playing this game for as long as they've talked about
I also regret not being able to get new traits. I had the wanted trait and I dropped it, hoping I could get a new one. But I won't drop the other 2 traits I selected initially.
Honestly I went straight for weapon modification rank 4 and special projects rank 1. The AA-99 in semi-auto with a scope, suppressor, AP rounds, and an explosive effect is an absolute mid range monster. Especially with the stabilizing barrel and stock. The sway, even without the sniper perk, is next to nothing, and the reticle is perfect for headshots.
I found out a few weeks ago unfortunately that many of the best sneak attack ranged weapons gain 0 benefit from rank 1 or 2 of concealment. The X2.5 and X3 damage is a flat REPLACEMENT of your weapons built in hidden sneak attack damage multiplier value, this is normally X2 for guns and X3 for melee weapons. "Snipers" or semiautomatic scoped rifles have a base sneak attack multiplier of X3 to begin with, as do many good sniping pistols. That's why if you get this perk at rank 1 and make a melee sneak attack you don't deal 4x more damage than you were doing before, you deal 33% more damage. You increase X3 to X4, a solid 33% increase but you don't deal X12 the weapon damage. If it worked that way, at rank 4 you'd deal a whopping X30 damage which doesn't happen.
I made a combat medic who was an empath, introverted and a uc native. she spent years as a combat medic working with the UC and eventually joined the Vangaurd, bringing her scientific knowledge to the cause. upon dealing with vae victus and using her empath ability to discover his true nature he pointed out her hypocrisy of someone who has killed just as many in the path to save those from the terromorphs. after finishing her mission she returned to her medical vows of swearing to do no human harm, and now spends her days incapacitating her human foes with a nova disruptor, becoming a total pacifist and focusing on the cultivation of human outposts and scientific pursuits in zoology and Zeno science. I miss the xp from human kills but it's been the most rewarding role play experience yet, particularly with the empath trait dialogues and using introvert with Vasco as a companion
Best place to sell is trade authority in the well at New Atlantis. She has 11000 for you to sell you items and she takes contraband. Sit in the chair behind the desk, where she will be standing next to, and wait 22 hours and her inventory will refresh.
I got a legendary Maelstrom in the tutorial that has double ammo capacity, shoots poison and spreads like a shotgun. It turned into a full-auto shotgun that melts pirates.
Ignition Beams are bugged and don't work right. They do light enemies on fire, but the damage they do is low single digits, making the mod effectively useless. As far as I know, all the other weapon mods that do additional damage work like they should except ignition beams. Also, stealth in Starfield also includes audio detection. The heavier you are, the easier you are to detect. This includes items in your inventory, so if you're looking to be stealthy, it's best to clear out an enemy base first, and then go around looting after, as each item that adds weight makes you easier for enemies to detect.
I didn't go to the Vulture's roost until late in a play through either. I thought I remember there being a note or an overheard conversation about it some place.
In regards to the Chamilion Effect and Consealmenr, there's an annoying glitch that causes us to stay invisible if your crouched while going through a Load Door. Even while standing. Plus, sense Sneak is broken anyway, there's no benefit. Also, also unless you have a scoped weapon, it's super tough to get a beat on your targets while aiming, due to the Reflex and Iron Sites also being invisible. I also had an issue with the Highlight Effect of curtain sights not turning off. Even if I wasn't aiming. As someone that's Red-Green Color Blind that same effect made it difficult to see if targets were genuinely hidden behind cover. As on some maps the machines, clutter and floor textures often times seemed to be the same color, to me.
@@gork8468 You won't notice the shield bug unless you pay close attention to what is happening during space battles because the bug doesn't usually show up in the menu where that information is, it will either show what your shield number should be or could go as low as 1,600.
I didn't think Chameleon did much, but when I put 2 chameleon items on, whenever I sneak I turn invisible. So you can crouch in a crowd of people and start stealing stuff, right in front of them. I've also crouched in the middle of a firefight and the enemies suddenly wonder where I've gone. For real, it's totally OP.
4:14. Funny thing - I spoke to Madame Savage and managed to remove my Neon Street Rat trait without realizing it, so I didn’t notice until much later that it was gone and had to do research to figure out what I had done. Pretty silly, right? 😋
For selling items, there is 7+ merchants on neon, some have 11,000+ credits each, plus the kiosk at the spaceport, olus ships in orbit you can sell to.. so 60,000+ credits plus, with zero time sitting on a stool at all, and you can fast travel right into neon.. With the civilians outpost, you have to walk there, and would have to wait 11+ times IF they had 5000 credits... Plus even at level 30 i can mod guns to sell for more then 5000 each (value is 40,000+), so can't sell at an outpost.
'things i wish i knew' type videos make sense for the first month a game is out... but now it seems youtube content creators are stuck in a pattern... instead of real gameplay we get to gamble our time on clickbait...
The Chameleon effect is odd as here is the info from Skill fix mod. "The chameleon effect from armor is specifically coded to be less effective after you get the rank 3 Concealment skill. It gives 50 points of camouflage if you don't have the perk, and 20 points if you do. Concealment gives 50 points as well. 2 stacks of Chameleon without the perk would put you at 100 points, which is presumably total invisibility. 2 stacks with the perk would only put you at 90.
I spent about an hour looking for the $5k civilian outpost vendor last night between Bessel and Benus and had no luck. Tried an again and finally was able to find one on Bessel in about 20-30 min. Only problem is this vendor’s booth is wide and there’s 5 stools spanning it. Being in the middle won’t reach each end he randomly warps to after each hour reset so I have time get up from sitting every $10-15k or so. Totally fine but wondering if there’s one that’s better.
Hey, fudge muppet I think i have an interesting es6 concept that I think you might find interesting that just came to my mind. I'm sorry, I know this is a starfield video, but I didn't want to forget it, lol. Anyways, I was thinking, what if es6 had the daggerfall covenant reformed, or their was a quest about aiding it to be reformed. Especially if it takes place in both hammerfell and highrock and if skyrim was still in the middle of a civil war or independent during the events of es6 it would certainly be an interesting aspect of the game and definitely a power house of tamriel. The only thing I thing about it is where idk if another daggerfall Covent could be reformed is the fact that the crowns and forebears are at odds again and idk if the orcs would go for it again but I would be interested to hear or see your thoughts on it
Ok, I'm officially obsessed with this game. I didn't have any expectations or feel the hype before it came out, but this is the best thing I've played in years. Top 5 games I ever played, hands down.
here’s something i haven’t seen anybody talk about. You can buy condos, earn a penthouse, buy one, and choose a home. But you have no way of decorating it besides manually placing miscellaneous items within it. Which takes up a fuck load of time and overall, isn’t worth it. I wish they would add something similar to fallout 3’s system where they had someone you could pay to interior decorate your home.
I only got vultures roost by clearing an abandoned hangar/weapons facility and reading some computers about who theyre selling the weapons too and then vultures roost comes up as an activity
You're example of a "reasonable" trait you should be able to add by talking to the Va'ruun prisoner literally could not be worse story wise XD. Va'ruun don't accept outsiders, you should do Andreja's companion quest.
Oh, and the most overpowered weapon has got to be the Advanced Urban Eagle. You can get that immediately. There is a guaranteed drop in the procedurally generated location of a helium refinery with three turrets, a computer that controls them, and a Master locked door in that room. You don’t need any lock picking to get the gun because you can go around to the other side. It’s inside the structure on a rock next to a health pack. You can get it immediately when you start the game and even though it’s not legendary it is a one hit kill for almost any enemy in the game in the early game even on very hard, though legendary enemies and big bads like terrormorphs will sponge up a couple rounds before biting the dust.
I honestly don't understand why you can add traits but not add them, literally no reason to remove them, hey gamers you know what's a fun mechanic removing small story traits for little too no reason they actually make the game less fun woo
Only thing i wish they had added, though may have been to complicated, was to have way more changes in NG+. Maybe they could have added a randomised thing to it so everyone has plays through the same game. Yet when you start NG+ alot of things are randomised so different gamers get a different experience.
It’s not a bug, the game allows only one status effect at a time; Rank 3 of concealment is more powerful than chameleon gear. Works same way in food/drug buffs
I just realized i removed my "wanted" trait because all the tracker said was that it was a unique bounty. Come on, that was like an hour into my playthrough. I had no idea what she was talking about.
A TIWIK video, you'll do better than your peers on the channel. But remember, it's not just about your name, you have quality, too, you are worthy. Never forget that, TIWIK video.
What I would love to see is when we get to game plus that since we are starting a new life and a new universe we could be a new person at least so far as traits and background go.
I hoping to find out some other things like is the vo for borealis really dawn anderson because her voice sounds amateur and i was hoping it is actually the dj/singer the character is a reference. Also why is the captain storage not unlimited. What was the point of it?
Is there a quest tied to Vulture's Roost.? I came across it and immediately left because it looked so cool. I didn't want to ruin a quest experience. If there is no quest associated with that place, then it's probably a remnant from cut content. Someone needs to mod that to be a player home.
The location is given to you by reading a pad in a specific type of Ecliptic controlled outpost (I think it's industrial - I've always found in on the desk of an office at the back of a large hanger), but there's no actual quest involving it.
Alright I have a question and I can't find anyone else looking into it and I don't have the resources in game to do it myself or the time to gather them. So, we know there are "special", ship parts like the White Dwarf 3015 with special modifiers that don't show up in the in game stats. What other special parts are there and what are their secret modifiers? Is it any part which has a series number ending in 5 when they usually end in 0? Is it parts that require level 4 Starship Design. Or is the White Dwarf 3015 the only one?
I’d love it if they added the trade authority kiosk being buildable at your base or allow you to build a traders lodge at your base so they can have traders randomly show up via ship and leave after a certain amount of time. Just to make a base more of a central location.
It would be nice to have a smugglers alliance or merchant/mining alliance that can introduce these gameplay mechanics. I do expect the Tracker’s Alliance to have more of a fleshed out quest line in the future that will let us use the brigs
I’d like a trade authority companion! Would be great if they had a special kiosk at your outpost you could assign them to.
There is a mod that adds this as a feature
Agree, I thought that they should use similar mechanic to the cargo links, but have one that we can just set up as a trade authority link. Where all the resources that get routed into that one get picked up by ships and sold. I'd be okay if it they sold for a 10th of the usual sale value. That way we could be mining resources and then selling them off in bulk
ANY traveling merchant ship interaction at outposts would be most welcome. The system just kinda serves no purpose as it is.
Here's a fun idea: create a fueling module to be built at outposts and connect it to a designated trade landing platform. Now feed a supply Helium-3 into the fueling module. Presto, your outpost is now a gas station, earning you passive income. Increase the variety of resources you're mining, harvesting, and manufacturing to increase traffic and thereby your profits.
Seriously, if any modder wants to implement this idea, go nuts.
It's so lame we have options to remove traits but not add them. If I want to embrace a religion, I should be able to do it normally, organically.
I understand why they did what they did. They wanted to make traits really matter by limiting you to just three and making it so the only way to get them was at the beginning. It encourages multiple characters with different backgrounds and traits. But I really do agree that there should be a way to add some of the traits. Or perhaps allow traits to be changed during new game +
👍 I agree 100%. I would love it if we could. It might not make sense for “origin traits” like faction origins (it doesn’t make sense to be able to remove them either - either you grew up in the UC, Freestar, or Neon, or you didn’t), but changing religions or being able to buy the player house after the game has started would be great!
I picked the player house trait for my first playthough and didn't really vibe with it. So NG+ I removed the trait.
It makes me wish there were some traits that could be picked up.
I agree there need to be some you have to keep and encourage new playthroughs, but maybe a category of minor traits that can be picked up and dropped at any time
@@tylerstimsonnew traits for new game + would have been a great compromise.
It would have made sense to have organic ways of getting traits, just as there for removing them.
Along with what y'all mentioned, it'd be nice if they added in a "radio" to the game. They could get around the travel time of radio waves by making a fetch quest related to finding old earth music and doing it mix tape style like Star Lord. I'd also like to see more old earth items in the game. More weapons, nasa items, and earth/luna locations. I think there could be so much more to do in the Sol system.
That'd be great!
It's not even terribly hard to justify radio service in context, and it actually blends well with the way radio content works in these games, just have the local faction set up beacons in systems they control that get updated by courier ships on a regular basis.
That's a great idea. That was one of the coolest parts of GTA
As a non-melee guy it never occurred to me that there weren't any mods for the melee weapons. Seems like a pretty big, obvious oversight.
So agreed
That is just dumb, how would you mod a melee weapon, make it sharper?
missed you guys. glad I'm not the only one.
I love playing a scientist/explorer type, it's such a blast! so I look forward to your take on the build and role play of the character
i hope we get a bounty hunter DLC, new faction and stories, weponds and all that. i hate how there's EM weapons and theres holding cells in the game but there's no option of taking the targets in alive for extra pay or other benefits. i would like to be able to carry dead bodies to hide them and EM paralized targets back to my ship.
Vendor inventories change every 24 UT hours.
Vendor credits replenish every 48 UT hours.
Dungeon chests reset every 168 UT hours.
Thank you so much for this!
Hold up. I didn’t know about the dungeon chests resetting!?? Maybe it would worth revisiting the high level ones after an xp grind on bessel 3b
I love that you can hail other ships and sell your stuff to them. The high ship traffic outside popular worlds adds to the immersion, but the fact that you can sell to most of them including Trade Authority ships who will buy stolen and contraband stuff is useful. Once I discovered that I’ve never had serious issues selling stuff other than contraband, but The Den and Red Mile sort that out. Easier still if you get shielded cargo and a frequency jammer at Red Mile.
Glad to see another video from my favorite necromage glitch exploiters ;) Another great "hidden" location is the Neuradyne Botany Lab - less for rewards than for the INCREDIBLE environmental storytelling, it is absolutely gorgeous. Another fixed location, check it out!
About Vulture's Roost. In the "bedrooms" and another place or two, there is a lot of contraband, so as a smuggler or pirate you can go loot the place and then apparently when the place resets the contraband does too, so it's a perfect place to raid every so often to get a bunch of contraband at once. Also can't wait for the Scientist explorer. I recently did an exploration-focused Xenobiologist playthrough who, mostly, focused on quests without a combat focus, and only did surveying, transports, helping civilians and exploring. Kinda a Constellation build. I would use Photo Mode to take pics of creatures up close as a part of my Xenobiology background. Very fun playthrough. IMO. Also, I would do the quest/radiant quests in Cydonia where the Mining business guy who has you clean out heatleeches gives you things to liberate from hostiles, so he can sell, BUT I would use a Disruptor to knock everyone out and just grab the stuff. Non-lethal but still spiced things up. Tons of other things but you get the idea.
My first character was a Xenobiologist with Alien DNA. I didn't realize the real effectiveness of healing items, until a later playthrough.
Nice. @@panzer622
I wish I’d known constellation members can give quests other than just their companion quest. Barrett gave me a short quest called Worlds Apart that was a hoot. 😂
How!?
@@damiendemers7495 I’m not sure what triggered it. If he travels with you long enough he’ll ask you to help him get a power at a temple.
I wish I knew that you can use scanner to select fast-travel locations to go to. Like land on planet run to a location, unlock, then fire up scanner and fast travel back to ship. Works well in new Atlantis too.
They should eventually add in DLC or something not only replacing traits, but some new ones for variety.
What I'd really love to see is an option to partially re-make your character after each NG+. Change your appearance, name, traits and your background. The only backgrounds you can change to are the ones you already have the skills for. You take no skill penalties for choosing a new background. Also since this is a NG+ overhaul, add in new traits. Include an ability to get random traits assigned with each NG+ if you want to roll the dice and take a chance.
Excited to see you guys back and looking forward to your upcoming videos. I took a slight Starfield break recently and coming back... well the honeymoon period is over. 100 put into Starfield and I still love it but... I've got some issues. I'm interested to hear what you guys have to say!
I have an extended mag elemental skip shot coachman with hornets nest, I call it "Praise the Sun" and it has killed me a lot
Perfect name. You inspired to call mine Tears of the Sun..once I get it that is 😂. I’ve been weapon crate farming for a legendary one with extended mags past couple of days. All the legendary ones I’ve gotten don’t have extended and most have exterminator (which I thought was fitting). But I’ve been able to get Rapid, Hitman & Radioactive with extended mags, at least. All amazing sure..but I’m hungry for that legendary 😂
@@High_Key i just went unoriginal and named mine “scorched earth” lol. It’s still really fun whipin out a double barrel shotty just to have it shoot bombs
"I don't always die to explosions, but when 8 do it's because I used explosives."
Chameleon doesn't stack with concealment, hence no help with staying hidden, but double Chameleon and concealment means 4x damage while hidden. There is another factor in stealth called gravitic composites available ONLY in armor research. This apparently does stack with concealment, but I still haven't found if it stacks with chameleon or not. It is a good substitute if you can't find chameleon gear.
I got rid of my wanted trait because it was too tough at first, but now that I'm a force to be reckoned with, I'd love to be able to add it back. :(
I wish I’d known extensive exploring can bug out the temples. This latest run through I rushed the temples and it went so much smoother. Now I can take my time on everything else. 😃
Honestly, letting the PG handle the temples/artifacts was a mistake; they should have gone the Western Watchtower route: it exists, but isn't a Location until relevant.
Found Vultures Roost last night at level 47 playing on normal. It was nice to finally find a unique “dungeon” to explore. Up till then I had never sold any contraband. Had all mine stored at an outpost. But after the Vultures Roost fight I collected all my contraband and went to the Den. Just under 200,000 credits worth in total. Took a while sitting in the chair to reset the Den. So next time if I remember I’ll have to find this Parma planet vendor to try. That 200k credits will last ten minutes at the ship builder lol
Still loving Starfield. Started NG2 today.... Time to be EVIL
SAMEEEE AF
Same
Just worth noting the Hornets nest mod can only be added to the 3 weapons you mentioned, Coachman Shotgun, Negotiator Heavy and Bridger heavy.
Shame really, it is absolutely my favourite mod and a game changer. You do need to be aware of splash radius or you will put yourself into a world of hurt, but my coachman is my absolute go to when clearing bases and boarded ships. Haven't been lucky enough find an extended mag one yet.
I would say though as the skills and mods carry over with NG+ it is totally worth it to invest in maxing out your research for both weapon and armor mods given that both can turn what appears to be worthless items into something that can carry through with ease before you find that one elusive upgrade the RNG gods smiled on.
Thanks to this, I only just now realized I rid myself of the Neon Street Rat trait very early on. Talking to Madame Sauvage was one of the very first things I did, and I didn’t even realize I was deleting that trait with that dialogue option.
.
Now I’m considering starting over a 300h play through because I accidentally missed one of my favorite roleplaying traits this entire time.
I feel that. I gotta go check that I didn't accidentally remove the Wanted one
A tip I've discovered but not shared yet: Scopes are BS for sniping because there is a built in 'wobble' effect that perks diminish. Much better to just use the scanner to line your crosshair up on the target's blue outline, don't move your aiming controller ( I use a keyboard and mouse ) and then switch to your weapon and take the shot 'off the hip' as it were. Works way better than any sights or scopes I've used. Very seldom is anything out of range for this technique, even for just pistols.
You could also just hold your breath to steady the scope if you haven’t upgraded your scanner skill yet to get increased zoom.
That’s a bit tedious. Just hold your breath to stop the sway for a limited time
That sounds like a massive PITA. The only thing scopes need is the See Through Scopes mod from Fallout.
It would be nice and logical to be able to strip the mods off of weapons that you pick up and attach them to other ones they had that in fallout 4 so why'd they get rid of it
I did weapons modding / research as my first playthough as thats who I am, and I know people are missing out by not taking this branch. they think they can get best weapons from loot, but they're nowhere near
100% this.
Not to mention the skill tree carries over into NG+ so no point is really wasted, and you might as well unlock something that gives you a major advantage for the duration of your characters play thru.
A wise man once said "Boosts like a butterfly stings like a hornets nest weapons mod level 3, The Ecliptics can't hit what the eyes can't see"
I really want to see a space scoundrel/smuggler, Han Solo type build from you guys! I’m excited to see what you could come up with!
I’m building one now haha
Check out their playthrough video. That's the exact character build.
We've missed you
2ID what are you doing here 🧐
Well ya see, what had happened was.......
fr its been 2 weeks
Only so much meat riding you can do before you need a break.
@@AxethatGuy i hate this. you cant even like a video game with out it being called meat riding. if you dont like it, dont watch these vidoes
Fudge Muppet are the best Starfield content creators. And I LOVE that Starfield doesn't hold your hand and people are still discovering all these features.
Fun melee combo I found, combat sliding towards enemies makes you hidden momentarily. Melee power attack in that brief moment and you get an easy sneak attack. I had rank 4 concealment by the time I found it so not sure if that's why it works. Also if you contact the enemy it won't count as a sneak attack, swords seemed more reliable their range makes it easier to strike without running into the enemy.
Welcome back, and looking forward to more of your great content to come! You guys are the first of the Starfield channels I watch or listen to that has addressed Vultures Roost. Excellent side quest/activity. Have played through it 4 different times on various characters. Each time I obtained the activity while doing a different bounty from one of the bounty boards. Top credit haul for all the gear, ship, and contraband I acquired was nearly $100k creds. Last time, on my most recent character, I played it at night, which was a different experience. It took 6 rest cycles at the Den to sell all my contraband. I happened to have the 4 shot hornet's nest coachman on that go. Made it almost too easy! Keep up the great content creation. Love your work!
What opportunity cost is worth it?!
Mate, the amount of time I lost leveling up concealment is the worst.
That's time I'll never get back. Regrets. XD
It's actively painless and easy if you grab one or two ranks of Nuerostrikes first... The reason why is hitting knocked out enemies count as sneak crits, even if you are detected. So you can knock someone out, crouch, then spam punches til they die. Most of the time it will take multiple sneak crits to kill on unconscious enemy, so it just makes the requirement for Concealment fly by.
Talking about the chameleon effect the star power void form is another one that gets completely undone... They really need to patch that
The only problem with the Concealment skill is leveling it, sure, you can cheese it, but even cheesing this is absolutely tedious. I can´t believe they made it a melee dependent skill when you have no melee skills and do not desire to melee at all, stealth should be dependent on all types of silenced and melee weapons.
I personally think they should allow you to add traits the second you load up NG+. Makes sense to
I wish we could add legendary affects to our gear and weapons even if it costs a lot of materials
Cause I’m not sure where I can fine legendary variants of my pirate gear and I’ve completed the Fleet quest line
The higher the level you are and the difficulty increase the chance of a drop but it's a pain in the arse even with save scumming.
Take the Freestar bounty hunter missions for Crimson Fleet captains (you can still kill Crimson fleet even if you sided with them)
Just take a legendary Crimson Fleet down to low health save, kill, curse the RNG gods and then reload, repeat until you think F-this!
Vultures Roost is actually a quest activity you can pick up, but it will still be there even if you dont have the quest yet.
I forget where I found it though, its on a note I found.
Also when you get to the club house section where the locked rooms are first look around that entire section for a locked Master chest. I saw a comment on another video that the chest is in the kitchen area but honestly I dont remember exactly wich chest it was.The keys for all the rooms are in one of those chests. If anyone wants to know I'll go back and find out exactly which chest it was. But if your thorough you'll find it. Just check everything before going to unlock those rooms. I found it after I already cleared the room's, lol.
Yeah the instance resets every 48 UT, so infinitely lootable and I found the keys in the kitchen. but other people have reported several spawn locations so it could be random, however they do seem to be somewhere related to the first floor bar area, kitchen, safe next to kitchen, walk in fridge etc.
You call also find the same building with the same loot in countless planets, they are called deserted ecliptic garrison
Vultures roost was such a great random exploration encounter!
Keep the keys at Vultures Roost so u can just open the doors and get the loot and contraband, ive done it a few times now and all up like 40k atleast ive gotten and sold.
If you are looking for that Vendor to sell stuff to and max out your landings, place an outpost down (at that landing spot) then remove it and it will remove that landing spot.
I've learned that one of the best ways to grind xp is actually to simply fly to every planet/moon in every system and dogfight every spacer and pirate you come across as you do it. Xp+piloting levels+credits.. it's my favorite new way to level my piloting to C-class, instead of using the UC flight simulator which quickly becomes so repetitive and pointless because you're not gaining xp or credits while you do it. I usually do this with the Razor leaf from the Mantis quest. Or simply purchase particle weapons for whatever ship you're using and you should be ok. You can get credits as rewards from UC and Freestar for the assist and by looting the wreckages.Also, every system is leveled, like alpha centauri-1, tau ceti-15.. in accordance to the average level of enemy encountered in each system.. the higher the level of system, the more xp for simply visiting it. I scan each planet/moon as well so I know which planet/moon I've already visited. Simply one of the most efficient level grinds with no exploits.
I wish I knew about the snow globes easier. at least 2 are hidden in missions which you can't go back and get them.
Missed Mars Rover and St Louis one for same reason too.
Having #4 weapon modding makes the NG+ mode a lot easier. (You can buy the mats right on New Atlantis and start modding away.)
A couchman with hornets nest is so fun to use.
I would be sooo down for your take on a explorer type build! Can't wait!
I wish there was a way to add perks like how skyrim does enchanting. Farming for gear especially low mid teir gear is really annoying. Still trying to find good superior corsair gear for my pirate.
A carryover from fallout 4 you can move extremely slowly by holding the aim button as you move. It seems to make you impossible to detect by sound, only by line of sight. This might be enough to keep cloaked but I will need to test it.
This would also make it easier for people playing on mouse and keyboard.
Even though it's not the same as wanted the trait, if you kill the dumbbrosky guy during the crimson fleet quest line, you become wanted by Gala Bank forever in that universe. Just like with the trait, the ecliptic show up every now and again and try to take you down.
not true
Actually in Vulture's Roost there is a key card somewhere (sorry can't remember some office) that opens the four bedroom locks.
Would love more of the Scoundrel Let's Play.
I wish I knew more about outpost development. I probably wouldnt have waited to proceed the main story and go game plus to rebuild my base. Leveling takes forever at level 110 plus. Comm relays have been my method with marriage and food buff. Make outposts more meaningful with rgb legendary crafts on armor and weapons. Make trait finding more meaningful on planets and make outpost survival for zombies (terrormorphs.)
The bar in vultures Roost makes no sense because there is no airlock how are they supposed to drink alcohol, go to the bathroom and comfortably sleep in the bedrooms if they have to wear space suits the whole time?
It's because the vultures roost is nothing but a deserted ecliptic garrison, a procedural generated building but this one is named because it can be tied to a quest. Because this is nothing but copy and paste, in some planets not having an airlock makes sense
I just can't help but think about the awesome expansions Bethesda will add. I wouldn't be surprised if they at least add 4 or 5 story expansions to the game if their as serious about keeping people playing this game for as long as they've talked about
I thought something was wrong. Glad you're back
The trading post on neon is aces. The club across the way has tons of light weight goods that are easy to steal on the second floor.
Love the Eclipse w/deepseeker helm
I also regret not being able to get new traits. I had the wanted trait and I dropped it, hoping I could get a new one. But I won't drop the other 2 traits I selected initially.
As Hans Ohno I kindof like having the Wanted Trait. Makes me feel like he screwed over some big crime boss long ago in a galaxy far, far away...
Honestly I went straight for weapon modification rank 4 and special projects rank 1. The AA-99 in semi-auto with a scope, suppressor, AP rounds, and an explosive effect is an absolute mid range monster. Especially with the stabilizing barrel and stock. The sway, even without the sniper perk, is next to nothing, and the reticle is perfect for headshots.
I found out a few weeks ago unfortunately that many of the best sneak attack ranged weapons gain 0 benefit from rank 1 or 2 of concealment.
The X2.5 and X3 damage is a flat REPLACEMENT of your weapons built in hidden sneak attack damage multiplier value, this is normally X2 for guns and X3 for melee weapons.
"Snipers" or semiautomatic scoped rifles have a base sneak attack multiplier of X3 to begin with, as do many good sniping pistols.
That's why if you get this perk at rank 1 and make a melee sneak attack you don't deal 4x more damage than you were doing before, you deal 33% more damage.
You increase X3 to X4, a solid 33% increase but you don't deal X12 the weapon damage. If it worked that way, at rank 4 you'd deal a whopping X30 damage which doesn't happen.
I made a combat medic who was an empath, introverted and a uc native. she spent years as a combat medic working with the UC and eventually joined the Vangaurd, bringing her scientific knowledge to the cause. upon dealing with vae victus and using her empath ability to discover his true nature he pointed out her hypocrisy of someone who has killed just as many in the path to save those from the terromorphs. after finishing her mission she returned to her medical vows of swearing to do no human harm, and now spends her days incapacitating her human foes with a nova disruptor, becoming a total pacifist and focusing on the cultivation of human outposts and scientific pursuits in zoology and Zeno science. I miss the xp from human kills but it's been the most rewarding role play experience yet, particularly with the empath trait dialogues and using introvert with Vasco as a companion
Best place to sell is trade authority in the well at New Atlantis. She has 11000 for you to sell you items and she takes contraband. Sit in the chair behind the desk, where she will be standing next to, and wait 22 hours and her inventory will refresh.
I got a legendary Maelstrom in the tutorial that has double ammo capacity, shoots poison and spreads like a shotgun. It turned into a full-auto shotgun that melts pirates.
I love the weapon mods. You can make any weapon work for your play style which is just so nice
Ignition Beams are bugged and don't work right.
They do light enemies on fire, but the damage they do is low single digits, making the mod effectively useless.
As far as I know, all the other weapon mods that do additional damage work like they should except ignition beams.
Also, stealth in Starfield also includes audio detection. The heavier you are, the easier you are to detect.
This includes items in your inventory, so if you're looking to be stealthy, it's best to clear out an enemy base first, and then go around looting after, as each item that adds weight makes you easier for enemies to detect.
I didn't go to the Vulture's roost until late in a play through either. I thought I remember there being a note or an overheard conversation about it some place.
In regards to the Chamilion Effect and Consealmenr, there's an annoying glitch that causes us to stay invisible if your crouched while going through a Load Door. Even while standing. Plus, sense Sneak is broken anyway, there's no benefit.
Also, also unless you have a scoped weapon, it's super tough to get a beat on your targets while aiming, due to the Reflex and Iron Sites also being invisible.
I also had an issue with the Highlight Effect of curtain sights not turning off. Even if I wasn't aiming. As someone that's Red-Green Color Blind that same effect made it difficult to see if targets were genuinely hidden behind cover. As on some maps the machines, clutter and floor textures often times seemed to be the same color, to me.
Concealment*
Never save while on your ship, it may activate the shield bug that lowers them drastically.
I always save on the ship, so I have a save of HAVING a non-invisible and controllable ship. Guess I've been lucky about the shield bug.
@@gork8468 You won't notice the shield bug unless you pay close attention to what is happening during space battles because the bug doesn't usually show up in the menu where that information is, it will either show what your shield number should be or could go as low as 1,600.
Hornet Nest = hellfire
Hornet Nest + One Inch Punch = total annihilation
I didn't think Chameleon did much, but when I put 2 chameleon items on, whenever I sneak I turn invisible. So you can crouch in a crowd of people and start stealing stuff, right in front of them. I've also crouched in the middle of a firefight and the enemies suddenly wonder where I've gone. For real, it's totally OP.
4:14. Funny thing - I spoke to Madame Savage and managed to remove my Neon Street Rat trait without realizing it, so I didn’t notice until much later that it was gone and had to do research to figure out what I had done. Pretty silly, right? 😋
As of August 2024 you can add the same or different traits on your NG+ playthrough. You cannot change your background.
For selling items, there is 7+ merchants on neon, some have 11,000+ credits each, plus the kiosk at the spaceport, olus ships in orbit you can sell to.. so 60,000+ credits plus, with zero time sitting on a stool at all, and you can fast travel right into neon..
With the civilians outpost, you have to walk there, and would have to wait 11+ times IF they had 5000 credits... Plus even at level 30 i can mod guns to sell for more then 5000 each (value is 40,000+), so can't sell at an outpost.
'things i wish i knew' type videos make sense for the first month a game is out... but now it seems youtube content creators are stuck in a pattern... instead of real gameplay we get to gamble our time on clickbait...
The Chameleon effect is odd as here is the info from Skill fix mod. "The chameleon effect from armor is specifically coded to be less effective after you get the rank 3 Concealment skill. It gives 50 points of camouflage if you don't have the perk, and 20 points if you do. Concealment gives 50 points as well. 2 stacks of Chameleon without the perk would put you at 100 points, which is presumably total invisibility. 2 stacks with the perk would only put you at 90.
I spent about an hour looking for the $5k civilian outpost vendor last night between Bessel and Benus and had no luck. Tried an again and finally was able to find one on Bessel in about 20-30 min. Only problem is this vendor’s booth is wide and there’s 5 stools spanning it. Being in the middle won’t reach each end he randomly warps to after each hour reset so I have time get up from sitting every $10-15k or so. Totally fine but wondering if there’s one that’s better.
It would be great to see your take on an explorer build. I have one running right now and it is crazy how much xp you get from exploring.
Hey, fudge muppet I think i have an interesting es6 concept that I think you might find interesting that just came to my mind. I'm sorry, I know this is a starfield video, but I didn't want to forget it, lol. Anyways, I was thinking, what if es6 had the daggerfall covenant reformed, or their was a quest about aiding it to be reformed. Especially if it takes place in both hammerfell and highrock and if skyrim was still in the middle of a civil war or independent during the events of es6 it would certainly be an interesting aspect of the game and definitely a power house of tamriel. The only thing I thing about it is where idk if another daggerfall Covent could be reformed is the fact that the crowns and forebears are at odds again and idk if the orcs would go for it again but I would be interested to hear or see your thoughts on it
Ok, I'm officially obsessed with this game. I didn't have any expectations or feel the hype before it came out, but this is the best thing I've played in years. Top 5 games I ever played, hands down.
here’s something i haven’t seen anybody talk about. You can buy condos, earn a penthouse, buy one, and choose a home. But you have no way of decorating it besides manually placing miscellaneous items within it. Which takes up a fuck load of time and overall, isn’t worth it. I wish they would add something similar to fallout 3’s system where they had someone you could pay to interior decorate your home.
Bro i need that hornet nest mod in my life, abither great vid. Missed you guys
I only got vultures roost by clearing an abandoned hangar/weapons facility and reading some computers about who theyre selling the weapons too and then vultures roost comes up as an activity
Bada** channel and yeah missed yalls videos
You're example of a "reasonable" trait you should be able to add by talking to the Va'ruun prisoner literally could not be worse story wise XD. Va'ruun don't accept outsiders, you should do Andreja's companion quest.
Really hoping to see more of the play through. Loved the first episode and really waiting for another
Oh, and the most overpowered weapon has got to be the Advanced Urban Eagle. You can get that immediately. There is a guaranteed drop in the procedurally generated location of a helium refinery with three turrets, a computer that controls them, and a Master locked door in that room. You don’t need any lock picking to get the gun because you can go around to the other side. It’s inside the structure on a rock next to a health pack. You can get it immediately when you start the game and even though it’s not legendary it is a one hit kill for almost any enemy in the game in the early game even on very hard, though legendary enemies and big bads like terrormorphs will sponge up a couple rounds before biting the dust.
I honestly don't understand why you can add traits but not add them, literally no reason to remove them, hey gamers you know what's a fun mechanic removing small story traits for little too no reason they actually make the game less fun woo
The boys are back!
Only thing i wish they had added, though may have been to complicated, was to have way more changes in NG+. Maybe they could have added a randomised thing to it so everyone has plays through the same game. Yet when you start NG+ alot of things are randomised so different gamers get a different experience.
It’s not a bug, the game allows only one status effect at a time; Rank 3 of concealment is more powerful than chameleon gear. Works same way in food/drug buffs
Vultures roast was for sure supposed to be a quest place right?
Like I feel like whoever designed it intended you to have Ecliptic as a faction.
I just realized i removed my "wanted" trait because all the tracker said was that it was a unique bounty. Come on, that was like an hour into my playthrough. I had no idea what she was talking about.
A TIWIK video, you'll do better than your peers on the channel. But remember, it's not just about your name, you have quality, too, you are worthy. Never forget that, TIWIK video.
WELCOME BACK!!!
What I would love to see is when we get to game plus that since we are starting a new life and a new universe we could be a new person at least so far as traits and background go.
I hoping to find out some other things like is the vo for borealis really dawn anderson because her voice sounds amateur and i was hoping it is actually the dj/singer the character is a reference. Also why is the captain storage not unlimited. What was the point of it?
Is there a quest tied to Vulture's Roost.?
I came across it and immediately left because it looked so cool. I didn't want to ruin a quest experience.
If there is no quest associated with that place, then it's probably a remnant from cut content. Someone needs to mod that to be a player home.
The location is given to you by reading a pad in a specific type of Ecliptic controlled outpost (I think it's industrial - I've always found in on the desk of an office at the back of a large hanger), but there's no actual quest involving it.
0:26 bruh in every starfield video you play the song that goes like
duh duh, duh duh, duh duh duduh
Gangster background has 37 lines of dialogue vs say the usual 21 that Soldier or Industrialist has.
I prefer RP friendly choices vs buffs
Alright I have a question and I can't find anyone else looking into it and I don't have the resources in game to do it myself or the time to gather them. So, we know there are "special", ship parts like the White Dwarf 3015 with special modifiers that don't show up in the in game stats. What other special parts are there and what are their secret modifiers? Is it any part which has a series number ending in 5 when they usually end in 0? Is it parts that require level 4 Starship Design. Or is the White Dwarf 3015 the only one?