FIXING STARFIELD - Top 5 Things They NEED To Fix

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  • Опубликовано: 29 сен 2024

Комментарии • 1,2 тыс.

  • @andyp5306
    @andyp5306 10 месяцев назад +697

    Starfield made me realize my favorite part of BGS games is seeing that quest marker in the distance and getting sidetracked by all the cool stuff between me and my objective. Starfield doesn't need to make the landing zone closer to the objective, they need to make the space between more interesting.

    • @ryguy1483
      @ryguy1483 10 месяцев назад +14

      Or just create space to travel....

    • @_Wombat
      @_Wombat 10 месяцев назад +34

      This is the same conclusion I have reached. You phrased it well. And it is the crux of setting your game in space. Which is primarily empty, cold, and boring.

    • @TheDarkAngel7777
      @TheDarkAngel7777 10 месяцев назад +22

      Exactly, finding things while on the way to a quest is what made exploration feel organic in their other games.

    • @leigel3
      @leigel3 10 месяцев назад +12

      @@ryguy1483 I prefer cutscenes, but I wish their was an option to have it show the landing cutscene everytime you land and not just the first time you land there.

    • @Below_Mediocre
      @Below_Mediocre 10 месяцев назад +6

      Couldn't have phrased it better myself- it's not about the destination, it's about the journey, with Bethesda games.

  • @jimmysharman2217
    @jimmysharman2217 10 месяцев назад +86

    I would really love to see more armors, and the ability to change the theme of different armors. I think customization is the name of the game when it comes to any role-playing game

    • @dianabarnett6886
      @dianabarnett6886 10 месяцев назад +9

      Customizing armor appearance would be awesome.

    • @sergeantsapient
      @sergeantsapient 10 месяцев назад +5

      I'm semi-expecting this probably as DLC. What I would prefer is being able to switch traits on equipment. As much as I love to see Space Adept on half of my drops, I could do very much without.

    • @caiooca5793
      @caiooca5793 10 месяцев назад +1

      Those red pirates kill me 😂. I'll end up like FO4, replacing all textures and models of the entire game.

    • @Beardkinggamer
      @Beardkinggamer 10 месяцев назад +1

      More sci fi alien tech armor and weapons please…with loads of customization‼️

  • @Kat-rg6in
    @Kat-rg6in 10 месяцев назад +33

    i wonder if eventually they will add a survival mode that the food related perks will be more important for. i love the food models in this game and have fun crafting all the different meals for rp purposes even if it doesn’t offer much benefit. survival mode would be so fun i think

    • @arnograbner4741
      @arnograbner4741 10 месяцев назад +2

      There are mods for that!

    • @yungaj8103
      @yungaj8103 10 месяцев назад +3

      a starfield chef ??

    • @Libertas_P77
      @Libertas_P77 10 месяцев назад +3

      They need both a survival and immersion mode for this game

  • @dischord1991
    @dischord1991 10 месяцев назад +18

    Bestiary for flora and fauna. More set unique locations (like only 1 on a specific planet that you see the icon for from space (like atlantis) or once youve activated a quest its involved with). Better outpost system (more like fallout 4 settlements). More item variety (weapons space suit clothes junk etc) 22:37

    • @MrOfcourseitsme
      @MrOfcourseitsme 10 месяцев назад +2

      yeah, outposts are pointless, unless you are the type who gets into building things for the sake of building.
      The only thing I like is the ship builder - but ship technicians are so easy to find/get to, that even that is unnecessary.
      But their resource management is unnecessary, putting crew there is unnecessary.

  • @mathieulevasseur4082
    @mathieulevasseur4082 10 месяцев назад +6

    -Survival mode
    -Animation skipping
    -Better inventory management
    -DLSS
    -Better resource tracking
    And yes I am fully aware most can be fixed with mods.

  • @GiveMeMarw
    @GiveMeMarw 10 месяцев назад

    What about a needs system? I weirdly had fun in Skyrim when I modded the need to eat/sleep into the game and like what was said here, the food in Starfield has very little impact. I have 2 ideas for it:
    1: A soft system) There are different "bars" for sleeping, eating and drinking. If you choose to not engage with them, nothing happens, you will play as you do now. If you do maintain them to a a given level(s) you gain buffs for a decent period of time.
    2: A harder system) Same bars but if you don't maintain them, you get negative affects, like you do for environmental effects. You could still get positive effects if you keep them filled.
    This one might not be suitable for how Starfield has been designed as empty planets might cause you to suffer without a suitable place to sleep for example. If it had been designed so that there was a land vehicle that you could sleep in then it could work, but this is getting into the lands of what ifs, and I find I have too many of them with the game.

  • @williamludwick77
    @williamludwick77 10 месяцев назад

    Two things really stick out for me:
    1. The lack of settlements and quantity of people in general.
    They call it thr "settled systems" but for being 200+ years in the future, even if only 1/6th or 1/7th the Earth's population made it off world. There would definitely be way more people out there. Also, there should be way more on individual planets in terms of population, cities (real cities not a few buildings) and urban/rural areas.
    Good example is the First Contact quest (Porrima II). The one option mentions about them being able to settle on the other side of the planet but "it's not an option" because reasons... Like really, do the developers live on Earth? We have 7-8 billion people here. Paradiso is but a small resort, the settlers could easily coexist on the same planet.
    2. Skills in general are kind of hit or miss.
    I like most of them, but one that kind of irks me is Stealth, not the skill or upgrades but rather how Stealth works in game.
    Like I'm sneaking around somewhere, moon or planet, that has no atmosphere of any kind (not just talking about vacuums but anywhere that you must wear a spacesuit). How can anyone hear anything without an atmosphere, let alone me walking around and "hearing" footsteps? Sure once i go thru an airlock then fine. But before that, no. Im willing to have it so that it's more realistic in that aspect and trade-off enemies never losing "warning" if they see a dead body until they're all dead.

  • @BlueBD
    @BlueBD 10 месяцев назад +2

    Considering there is Only 1 Variation for Every POI. You saying You Only ran into Duplicent Locations after 100hrs is just... Statistically Wrong unless you Purposefully avoided exploration or anything involving landing on a planet thats not a Unique Quest location.
    The POI system is flawed because there Is literally Only a small set of locations available
    There is no UC Listening post Model 1-10
    Its UC listening Post and Only UC listening Post. The only difference is Who occupies is.
    You want more proof?
    Every UC listening post Has a Artifact cave in it. But the wall is blocked, you can Glitch or Noclip into the cave at anytime and mine the resources.
    If you did NG+ Every Artifact Location Is the same. And If you find the Same outpost but outside the artifact quest the same cave is Still available inside.
    Your scraping the bottom here with your Explanation chapter. I made it to NG+11 and Level 93 Less than 100 hours Before reaching NG+11 I Scoured this game and I Noticed these issues with exploration Before i even Finished the main quest the first time.
    Without a Doubt the Exploration, and Planetside of this game is virtually non existent and it its Weakest part. And needs the most work.

  • @benvanderplas8585
    @benvanderplas8585 10 месяцев назад +1

    Id like to see an item/ resource filtering system for the Outposts. I've found it a bit annoying when most of my storage ends up getting filled by 1 resource that is acquired faster than others. Also larger outpost storage.

    • @FaonPage
      @FaonPage 10 месяцев назад

      yeah there is big problems around this aspect of the game, it's really undercooked :
      - transfer links dont always work
      - they will overflow in some obscure way
      - the clock of the transfer link is not the same as the clock of the gathering gears and crafting systems
      - simple Quality of life of having all the containers linked being one big container you can search through is not a thing
      - no filters as you said
      And I love the decoration but items just disappear for no reasons or fall into the floor, even in ships, WHYY ??? and actually using the ingame system to place them onto shelfs is horrible when it's just not simply impossible (talking about the scanner option that locks items into place intead of just dragging them arround with your character). This is the only game I can think of where you can pick up every pen, every plate, every coffee cup and when you do that and you spend hours decorating your home you really dont want that item persistance to fail TODD

  • @Z31Turbo
    @Z31Turbo 10 месяцев назад

    I think for exploration, they should do a less is more approach. Add a vehicle and make the POI further apart, not closer and make worlds more barren. It feels really weird going out to the outer rim of planets, landing on an unknown world, and then having there be 10 buildings already there.

  • @High_Key
    @High_Key 10 месяцев назад

    I absolutely love the game and I’ve never been hooked to a game like this before, but it does need quite a few gameplay mechanic additions and optimizations, especially to ship and outpost building, and exploration. I’m genuinely surprised that there’s no real bounty hunting system (even more so when there’s brigs for ships). I’m even more surprised that there’s no ability to generate income through your outpost via manufacturing or mining when backgrounds/skills suggest all of this. Enemy AI is very lacking and this is the first game that I’m playing on Very Hard too. We all know about the ProcGen issues and I’m almost certain that we will get more templates later on down the line. There’s just a long list of must-have and QoL improvements but the way I see it, if this is the floor for Starfield, then I’m definitely on board for its future.

  • @tyranus1111
    @tyranus1111 10 месяцев назад +1

    My favorite fallout 4 mod multiplies weakpoint damage by 12 makeing nearly all weakpoint shots an instakill... much more fun popping heads when it doesnt require a mag dump

  • @MrOfcourseitsme
    @MrOfcourseitsme 10 месяцев назад

    having factions actually mean something - sign up with the vanguard? freestar charge you money whenever you want to enter their cities, and vice-versa.
    Have questlines be unavailable, or at least harder to work, when the quest giver knows you worked with particular factions.
    If I've been running around killing pirates, the UC making me go under cover on the Key would be entirely different.

  • @SelphieTheNutter
    @SelphieTheNutter 10 месяцев назад +1

    I agree,the food skills are just not worth investing in,especially in the early stages, which is ironic considering thats the only really time its useful as a sill for something more than just role playing.
    I completely agree with everything you said in this video. Especially when it cones to the companions. I want to marry captain Mjong 😂 i was also very disappointed when it came to the marriage option. I married Sarah in my one playthrough but i eas very disappointed at the wedding. I was hoping for more interaction with her mother than what i got. I also wanted my parents to attend,sincei had the kids stuff perk but tgey wherent included.
    I get that Bathesda wanted to focus on the lone wanderer playstyle but wgats the point of having the leadership perk make companions heal you and pick tgemselves up if tgey dont also level up. Why add that if companions become obsolete in the long term gameplay. It should be a option to choose to eitger explore alone or with a companion in the long term.so if you do a new game plus your compainions arent a burden to your adventures.

  • @89dgoddard
    @89dgoddard 10 месяцев назад

    If they could reduce the EM resistance of all enemies by maybe 1/2 AND give unarmed attacks inherent EM damage. This could give unarmed a niche play style that still works and doesn’t focus on “kill it faster” mechanics.
    Also, for melee I think if the attacks ignored resistance and just did raw damage they wouldn’t need to add more tiers of weapons

  • @EnragedTofu
    @EnragedTofu 10 месяцев назад

    The terrible UI/menus, constant loading screens, lack of wit & charm, sterile designs, awful companion battle AI and lastly, the long walks with nothing of any interest between default location landing and POI finally broke me. It didn’t help that a major Cyberpunk update/DLC released and I was also neck deep in Baldur’s Gate 3. At 48 yrs old, my time is too precious to waste on a game that doesn’t value my time spent with it.

  • @bradyschow3564
    @bradyschow3564 10 месяцев назад

    I genuinely don’t think that reducing distances will feel much different. Logistically it would change things, but for the player it would feel very much the same. I do thing they should implement faster forms of travel. I would prefer vehicles, as they would be so fun to drive on the terrain.

  • @DocTraubo
    @DocTraubo 10 месяцев назад +3

    Now that's educated and constructive critique. I love it!
    This video is packed to the brim with excellent improvement ideas. Excellent! I genuinely hope Bethesda sees this.
    Such a breath of fresh air.
    Not that typical RUclips/Twitch streamer whine: 'This game is completely [ugly/broken/nothing like xy/shallow/boring]' after a few hours running around only searching for: something to shoot / cutscenes with swearing, explosions or boobs / uber-cool badass equip to brag with in front of their young male viewers that are always just split seconds away from clicking another TikTok video.

    • @prototype102010
      @prototype102010 10 месяцев назад +1

      Agreed! And that the ideas are radical game changing changes, but pretty simple and even with a few different ideas on how to impliment them. Just well rounded, very well thoughtout ideas by passionate and understanding fans.

    • @Geraduss
      @Geraduss 10 месяцев назад

      You know what they need to do? Just give all the assets and engine to a different studio and REMAKE the whole damn game, ala Obsidian in to New Vegas style.
      My wildcard suggestion would be Blizzard. Yeah those money grabbing bores. Why?
      STARCRAFT RPG! It's THE best setting for what the engine limitations and existing game assets can provide.
      Again, why? Larger enemy variety, universe lore and setting, with things like large variety of game factions, and yes I'm seeing you can only play as human(Terran).
      Ok, I'm rambling a bit. The reasoning for it so large its flying over everyone's head.
      Imagine, you're living in the Koprulu sector after the 2500ac's that's basically the size of star systems similar to StarFields, the time is just a few years maybe a decade or so after the end of StarCraft 2's campaign, the zerg who are a hive mind space bugs with mass variety of shapes and forms and can even infest humans, they have retreated back to their space but loads of renegade and disconnected groups infecting many abandoned colonies, space stations, drifting space platforms and space ships. So you'll have to fight and clear them again and again.
      After the many wars in the sector from the before mentioned zerg, to civil wars and rebellions within ands among the colonies, all of that would leave plenty of empty places to explore and discover, finding secrets and lost technologies. From Space marine Power armours such as we've had in Fallout4, so upgrading and tweaking it could be as expanded as it was IN FO4.
      Next the human factions would have the new teran Empire struggling to survive and stabilise, those who seek to destroy or reshape it, again pirates, spacers, mercenaries, fringe colonies seeking self determination, and the remnants of the United Earth Directorate fleet that arrived few decades prior and settles at the edge of the empire. And now you would even have the alien super advanced Protos with almost mystical technologies that could try and acquire and even fight as a type of boss enemies.
      And yes you could even be a psycher with mind powers similar to the Jedi from Star Wars, giving you that "StarBorne" powers without actually implementing them.

  • @Ahglock
    @Ahglock 10 месяцев назад +1

    I think the martial arts skill should turn your fists and weapons into calibrated/advanced etc tier weapons. The unarmed tree should both increase damage by its scaling %s but also the attack speed.

  • @RavnosRavenous
    @RavnosRavenous 10 месяцев назад

    the game needs a "stealth kill" system and a way to move or hide bodies. so those that invest can clear a room without getting every mob in the building to notice when your taking out people either out of view, or at least when there backs are turned.. at this point it feels like the only good point of stealth is when your a sniper taking out a base from afar.. and that only means there not constantly shooting at your location. also chameleon feels usless turning invisible should TURN YOU INVISABLE especially if you do it the hard way and get it at the end of concealment. sure make the suit powered versions half strength or something but it feels like even if your not moving and by all means are see though it should be able to let them stare right at you and not see you, as long as you dont move. so things like timing and moving when there back is turned are more viable. they should also make it so if you go stealth your companion finds cover and stays put. even if THEY have chameleon as well. i also notice aside from Andreja who has it from the get go, even if you give them armor with chameleon it doesnt seem to work. witch really makes you wonder why bothering given them anything at all outside of a dress up doll thing.

  • @avagame2067
    @avagame2067 10 месяцев назад

    The in-game economy needs reworking, it gets to a point late game where picking up loot is pointless because you cant sell it all without waiting for vendors to restock

  • @KnightTheKnight
    @KnightTheKnight 10 месяцев назад

    I do agree with many of these fixes thanks you for your time sir

  • @marsMayflower
    @marsMayflower 10 месяцев назад

    andyp5306 hits it on the mark. starfield needs dlc that includes a huge explorable area on just one planet where the player is free to just explore and take random quests as they find them

  • @bob-rogers
    @bob-rogers 10 месяцев назад

    Good wish list.
    Stealth is pretty OP if you use the space magic.

  • @tomsneary5091
    @tomsneary5091 10 месяцев назад

    I think having a fixed cost for ship registration could make reselling high value ships much more lucrative.

  • @corporalclegg5057
    @corporalclegg5057 10 месяцев назад +5

    My number 1 grief with this game is the bug when kaiser freezes at the door and Hadrian not following during the quest hostile intelligence

    • @WarlordRaven
      @WarlordRaven 10 месяцев назад

      When that bug happened to me, the only way to get Kaiser unstuck was to backtrack to outside the gate, and attacking a robot cat. Once you get it to aggro, slowly return to Kaiser. You have to make sure you are being followed by robots or soldiers, and Kaiser will attack them. As soon as he moves away from the door to attack the soldiers, holster your gun to de-aggro everyone. After that, Kaiser opens the door, and the mission can be finished as normal.

  • @woolenthreads
    @woolenthreads 10 месяцев назад

    I don't know I think something they need to consider is removing the Air Quality Debuff IF someone is wearing a f'ing Spacesuit....
    Also about companions. Telling the companions to STFU. The number of times I've smacked Barrett in the face for 'suggesting' I drop stuff, accept his crap food and calling me 'Dusty', the condescending Shite. The only reason I have him following me is to build up the affinity so that the F dies during That Quest.

  • @narvuntien
    @narvuntien 10 месяцев назад +1

    How did it take so long to find repeats? its really common for me, but yes I run into new places all the time and that is always exciting. But yeah, I agree Starfield has a really great core actually and it just needs some expansion to really get it to where it deserves to be.

  • @mattbodee6326
    @mattbodee6326 10 месяцев назад +3

    I really tried my best to like this game. Ignored the bugs and the popr optimization but it's too much now, at least on xbox. The bigger my save file gets, the worse the problems get. 10fps, crashing every 30 mins or so, ships bugging out and trapping me on a random moons. I've had to restart 50-60 hour saves twice now because of game breaking bugs preventing me from progressing. I just can't restart again. Skyrim was a bug free masterpiece on release compared to starfield.
    Aside from all the technical problems, the side quests, and even some faction questlines, are just plain boring. Half the time you're literally working regular jobs. I frequently found myself starved for any action whatsoever.

    • @luckyghost7777
      @luckyghost7777 10 месяцев назад +2

      …noo

    • @mattbodee6326
      @mattbodee6326 10 месяцев назад

      @@luckyghost7777 what do you mean no?

    • @luckyghost7777
      @luckyghost7777 10 месяцев назад

      How far after launch did you play Skyrim because the Skyrim I played in 2011 was probably the farthest thing from a bug free masterpiece then you can get and ran away worst then any part of Starfield ever did

    • @mattbodee6326
      @mattbodee6326 10 месяцев назад

      @@luckyghost7777 I played skyrim on launch on xbox. The bugs were bad but it rarely crashed, there was maybe a couple of side quests that bugged out but i never had to restart the whole game because of a game breaking bug. It's happened to me for the third time now with starfield, all with 60+ hours on each save, and without console commands my only option has been to start the whole game again. I tried going to bethesda support page which offered no help. I should at least be able to finish the main story.

    • @luckyghost7777
      @luckyghost7777 10 месяцев назад +1

      @@mattbodee6326 I guess just different then because everything your saying here is how Skyrim was when it first came out for me but literally the only bug I’ve had in Starfield is my companions can’t sleep right in a bed to save there like lol

  • @joshualankford2966
    @joshualankford2966 10 месяцев назад +6

    It’s the menus and load screens for exploration for me. Unlike the fluid free roam exploration of the other games, It makes the act of exploration a slow slog chore. I do t know how you would fix it though

    • @nBasedAce
      @nBasedAce 10 месяцев назад +1

      I totally agree. I would much rather travel for minutes between planets with nothing happening than getting to that planet in less than 15 seconds!

    • @BlueBD
      @BlueBD 10 месяцев назад

      What exactly do you mean?

    • @jarofpickles4057
      @jarofpickles4057 10 месяцев назад

      That's probably one of the most difficult things to change, unfortunately.

    • @evolab8983
      @evolab8983 10 месяцев назад

      @@nBasedAceThis just sounds like a worse loading screen.
      They could do a “super boost” that could get you from planet to planet within a system, but it would require some sort of lock-on you could engage that would auto orient your ship toward the planet you chose. Otherwise you could miss it by a (figurative) mile. However, the lock-on and super boost is kinda just another type of fast travel. Planets are just too far away from each other for there to be an easy way to do this.

  • @LBurhenn
    @LBurhenn 10 месяцев назад

    288 hours in myself. I agree with about half of what you said. Honestly I think melee and all related skills should just be removed from the game. They were obviously added as an after thought, and for good reason. Makes no sense to have melee in a future space combat game. I do wish that the skills were cut by 30% at least. Just too many and requires too much leveling, or going into NG+, which I may add just points out that the ONLY purpose of the MQ is to make you play the game over again. That's it, that's why there's a NG+. No other reason. You are not saving humanity, the galaxy isn't a better place, nothing you did even matters after you start NG+, it's just there to make you play again. A lot of minor things need improved and I agree with more random places to find to avoid repeats. I agree NPC's need a lot of work, shopkeepers a day/night cycle. And stop giving me quests whose only description is 'Speak To Joe". Who is Joe? Where was I when I heard this? Is this a quest I want to do? NOTHING, no information at all on where or who or what Joe wants. Not since Morrowind's original journal have I seen quests so poorly described.

  • @JDGenn
    @JDGenn 10 месяцев назад

    Nice coverage. I'm not sure I could limit my comments to 30 minutes. LOL
    I'd give the whole game a 6-7/10 score. BUT Starfield has 9 or 10 out of 10 moments mixed with absolute frustration. HA! I keep thinking "Boy, I wish these developers had played Fallout4." Or "How many modders have to add [x] to the game before you all do it yourselves?" :p
    Skills deep in the tree(?) that feel "Meh", melee builds without mobility skills (Blitz), lack of decent "help" system (All text help section?!?) . . . So many great ideas with very poor execution. Skills that stop working properly in NG+ (like the number of cargo links).
    I'm still working on getting to NG+10 -- with 20d played on one character and 800+ hours overall and still riding the "Oh cool" / "You've got to be kidding!" roller coaster.
    I'm in it for the long haul -- like every other game Bethesda has made. : )

  • @StarfieldWX-tb42
    @StarfieldWX-tb42 8 месяцев назад

    And if they aren't going to balance the busted skills, please build in a way to reset skill points so I can get rid of the junk I picked early that doesn't seem to do anything for me at all. I know it's possible to get every single skill leveling up enough, but that's not how a roleplay character works. If I'm a scientist and super into organic research and making foods and meds, I'm not going to be maxing out ship skills. That's not my area of expertise. When my melee Ronin started putting points into some of the physical skills, it became apparent real quick that things like Environmental Conditioning were useless when I already had a space suit to prevent most of the damage the environment may deal me. I wish I hadn't put all those points there.

  • @apitk7229
    @apitk7229 10 месяцев назад

    I think personally I expected to get a upgraded version of base building from Fallout 4, but base building was kind of meh.
    Also I was "unlucky" and started to run into repeated mission locations quite early. So I notices how the generation of maps and missions works fairly early, which was a bit of a bummer.

  • @teampower7820
    @teampower7820 10 месяцев назад +7

    The best role-playing is you guys pretending to enjoy Starfield.

  • @TheSellick
    @TheSellick 10 месяцев назад +3

    I just can’t get into it, it’s writing and voice acting alone is enough to put you to sleep

  • @nickcampbell5626
    @nickcampbell5626 10 месяцев назад

    With how much you have to walk and deal with loading screens between interactions, they made a massive NASA-punk Vivec city.

  • @JonoK79
    @JonoK79 9 месяцев назад

    This was my first Bethesda game to properly engage in. I played 70 hours.. went through the unity and I was too exhausted to play any further. I gave it a chance. As a business owner - my time is precious and i just dont have time for a game with mediocre, outdated, janky gameplay mechanics. For a game in development for so long and hyped so much - it does not live up to the expectations we were hyped to enjoy.
    Seeing the same abandoned cave with the exact same bodies in the exact same places - this is not immersive and once it becomes apparent that the expanse of the game is courtesy of random generation - it is work and I already work enough. I want to enjoy myself and experience some variety and it becomes evident too early on that repetition is the name of the game. The gameplay loop isnt compelling enough for me and obviously a lot of other gamers.
    I dont care that you cant land your ship. I understand why you cant fly between planets.. all of those game design choices make sense.. its the lavk of city maps, embarrassingly shallow melee combat, the shallow companions and their poor development... Its the plot armour that named NPCs have.. the janky character movement, no vehicles..
    Its the Bethesda apologists who blame other gamers for not having Stockholm Syndrome.
    You can like the game but you cannot deny that the game has problems that should have been addressed prior to launch.. but Bethesda wants you to accept their standard and want you to play while they finish their game.. by "they" i mean modders.

  • @UserName0043
    @UserName0043 10 месяцев назад +3

    Starfield sucks unfortunately

  • @dianabarnett6886
    @dianabarnett6886 10 месяцев назад +82

    I'd like more to do with my starship. The game needs more large-scale space combat. Makes me wish the game was set DURING the Colony War or Serpent's Crusade, instead of after all the interesting events.

    • @cassieudy5718
      @cassieudy5718 10 месяцев назад +19

      The world would have been much more interesting if they actually showed us big events instead of just telling us about them. I still can't believe there was no Mech bossfight during the Ranger questline. The game spends so much time hyping those banned mech military units up and then nothing.

    • @stuart4341
      @stuart4341 10 месяцев назад +6

      @@cassieudy5718 fallout and skyrim had this problem too but to a lesser extent, they talked so much about the "great war" in skyrim between the empire and aldmeri dominion, first battle of hoover dam in fallout nv, and others. I think the issue with this taking place during the colony war or serpent's crusade is that it would feel more like COD infinite warfare.

    • @Libertas_P77
      @Libertas_P77 10 месяцев назад +8

      A prime example is the brig on ships.. bounty hunting and taking prisoners was clearly intended, let’s hope Bethesda add things like that and hey how about time cooking a meal on the ship and eating it with your crew while in grav jump travel between systems in an immersion mode where it takes 10mins or more to get between the systems? Oh right.. no let’s just do a black load screen and make all distance irrelevant.

    • @dianabarnett6886
      @dianabarnett6886 10 месяцев назад

      @@Libertas_P77 It would actually give non-lethal weapons a purpose. Being able to capture bounties.

  • @falcorusticolus4360
    @falcorusticolus4360 10 месяцев назад +65

    21:50 I totally agree about the inaccessible ships. I was EXTREMELY disapointed when I boarded a ship and was denied access for no reason.

    • @RocketRenton
      @RocketRenton 10 месяцев назад +1

      Pilot level mght not be high enough but yes I had this even with Rank 4.
      I have had ghost ships inside my own ship despite changing and selling ships, only NG wiped it off and my companion dying during the main story.
      There's loads of bugged quests, in Skyrim and Oblivion if the quest bugged you could delete it or reset it, you can't currently in Starfield.
      Also they put too many missions in one place e.g main story for Crimson Fleet, you then go see the woman for Strikers, if you don't go upstairs, the door is locked, there is also a problem with Kumiho's slate not appearing during the Ryujin quests, and many more bugged quests.

  • @user-cl9re9wr9n
    @user-cl9re9wr9n 10 месяцев назад +269

    It's the exploration that is the major issue for me. Running into the exact same buildings and outposts with the same layouts down to the clutter is immersion breaking. I'm still enjoying the game a lot, I just hope they fix the procedural generation. I don't why they thought it would be a good idea to be like this. Loading screens get old after a while too, but at this point there's probably nothing that can be done about that.

    • @vinceely2906
      @vinceely2906 10 месяцев назад +13

      Agreed. I've actually stopped exploring planet markers and stopped doing mission boards as there are only so many times I can visit the same place.

    • @mlmii1933
      @mlmii1933 10 месяцев назад +28

      I agree, plus having every planet littered with human outposts makes me cringe ... I want to actually feel like I'm the first human to step foot on a planet.

    • @somebody6433
      @somebody6433 10 месяцев назад +16

      This. My imagination can be a band-aid on a lot of things but the landmarks and outposts being all the same is ridiculously immersion breaking.

    • @catbertz
      @catbertz 10 месяцев назад +1

      @@vinceely2906 Yeah I've stopped going into structures unless I'm bored and looking for a fight. I can almost walk through them with my eyes closed, no matter what planet lol.

    • @stirlinggerbic-forsyth3345
      @stirlinggerbic-forsyth3345 10 месяцев назад +23

      Exploration worked in their previous titles because it was all on one map. Going from point A to point B will make you pass by a bunch of map markers you may stumble on and choose to explore or not.
      It doesn't work for Starfield because the maps are self contained and procedural. You land and will have no POI between you and your chosen POI destination. There is no actual exploration.
      1000 planets and moons that are as deep as a sheen of water. The game would have been better with 5 hand designed planets.

  • @NathanSMS26
    @NathanSMS26 10 месяцев назад +102

    Selling stuff can be really tedious, I think the trade authority kiosks should have WAY more credits available. Its not like in Skyrim or Fallout where currency is physical and cumbersome, plus realistically such a large organization should have tons of credits available at any time

    • @Mephilis78
      @Mephilis78 10 месяцев назад +2

      Cumbersome? You know Skyrim and Fallout have weightless currency, right? The reason a buyer's money is limited isn't because the currency is "cumbersome". It's because it's unrealistic for a simple vender, or kiosk, to be a friggin millionaire. Maybe they could make an option where you can sell stuff to Walter Stroud, so you can literally sell billions at a time. Then maybe the whimps will stop whining.
      "Omg I can't sell all my stuff to a single NPC or Kiosk! It's pure torture! We're all gonna die! "

    • @skyriminspace
      @skyriminspace 10 месяцев назад

      Just dump your inventory on the trade authority's floor & console command what you think it's worth then.
      Kinda defeats the point of part of the game if you ask me.

    • @cookiepulse1336
      @cookiepulse1336 10 месяцев назад +3

      ​@Mephilis78 they meant cumbersome lorewise

    • @djstef4549
      @djstef4549 10 месяцев назад +4

      @@Mephilis78it’s a damn video game. It’s not like the vendors need to have millions of credits. However in terms of the lore trade authority should have way more than 11k. The fact that you bring up realism is fine but there needs to be a balance. It makes the experience better.

    • @Shadowpack95
      @Shadowpack95 10 месяцев назад +4

      @@Mephilis78 No but it shouldn't take me an hour real time to sell all of my loot from flying around the galaxy.

  • @DemonMankeyMan
    @DemonMankeyMan 10 месяцев назад +50

    Crew being able to act as vendors for medics/botanist/naturalist type materials when combined with certain Habs would have been a nice addition.
    Blunt weapons would be a nice addition too, the tearproof nature of space suits might not work as well at preventing blunt force trauma.
    Some of the faction outposts actually being staffed by the faction rather than spacer/Va'ruuun/pirate/ecliptic would be nice.
    And a few more space stations that act as self sufficient settlements with their own local quests and decisions to make.
    I do enjoy the Zen thing but on a planet with peaceful fauna then being able to tame a local beastie with the zoology skill to act as a mount would be a cool way to expand upon it.
    Faction retaliation for stealing ships would be neat yes. However if it was along the lines of legion hit squads from new vegas that ambush you on the ground as youve proven too difficult to take in space. Maybe a squad of 5/6 higher level characters that track you and attempt to ambush you planetside. Like the wanted trait but a bit more impactful, the Crimson Fleet being fed uo of you constantly jacking their ships to sell to the UC or Freestar as an example.

  • @Isaac-rz2hs
    @Isaac-rz2hs 10 месяцев назад +79

    I'm surprised you haven had as many repeat locations. I've had the same locations so many times, I can loot them with my eyes shut.

    • @jamesward6788
      @jamesward6788 10 месяцев назад +21

      Right down to the same corpses in the same spots

    • @merksmovies25
      @merksmovies25 10 месяцев назад +1

      I found an issue with that early on. But at level 45 i think more are added based on your level. I havent run into a double since maybe level 30

    • @Mzuka-Moto
      @Mzuka-Moto 10 месяцев назад +6

      Yeah it sounded like BS, I've seen so many of the same layouts over and over with same enemy placement, same loot, same locked doors etc. I can't believe the video narrator hasn't had duplication in 100-200 hours+...

    • @jmac79ers
      @jmac79ers 10 месяцев назад

      For sure, it seems like such an easy problem to fix. Especially how you can go directly from looting one place, then finding the exact same structure right away at the next planet. If it's random, why doesn't whichever assets you've explored most recently get bumped way down the list? Could even be made outright impossible to be generated for a while, say the next 10 discoveries or so.

    • @pracitus
      @pracitus 10 месяцев назад +4

      He sure did have repeated locations but he wants to be on BGS good graces when TES6 comes out, in other words .. he's a sellout

  • @Nerdvanna98
    @Nerdvanna98 10 месяцев назад +177

    There was a moment about 30 hours in of playing where I stumbled upon an abandoned mech facility while exploring a planet and after having a decent enough time clearing the area I moved onto the next nearest marker.... which I quickly found to be an identical mech facility to the one I had just cleared, down to the digipicks and all. It was at that moment for the first time I was hit with the realization that I just wasn't having fun in Starfield.

    • @RocketRenton
      @RocketRenton 10 месяцев назад +12

      I had two relay stations spawn next to each other on one planet, so they have a long way to go.

    • @axelhopfinger533
      @axelhopfinger533 10 месяцев назад

      No, you realized that Starfailed is a lazy, empty, generic and ultimately, pointless exercise in futility, designed to waste your time but not provide any genuine fun or accomplishment.
      It's the gaming equivalent of mediocre junk food. Not particularly tasty and bare any nutritional value. Pure bulk, no substance.

    • @lovelybitofsquirrel8272
      @lovelybitofsquirrel8272 10 месяцев назад +6

      My 1st planet I explored off my own back I had this happen! exact same layout, item placement, enemy spawns. the LOT.
      So I thought alright I will go do some "Natural" POI. the asteroid impacts had the exact same layout every time I went to one, even the resource nodes were in the exact same place every time.
      exploring is mind numbing in this game to point I decided I will only do quest locations and nothing more from now on, which is a shame as exploration is why I originally fell in love with Bethesda games.

  • @seattlenatalie
    @seattlenatalie 10 месяцев назад +49

    I know a ground vehicle would be tough to implement, but man would I love it. Some kind of moon rover thing that you'd have to install a special deployment module on your ship for, maybe a skill tree like for boost packs.

    • @cassieudy5718
      @cassieudy5718 10 месяцев назад +5

      Give me a Star Wars speeder bike that I can launch off hills and stuff, and equip thrusters on for strafing movements and little hops. Like an old arcade racing game. It can hover over terrain, nice and easy for the animators to implement.

    • @BattleBrotherCasten
      @BattleBrotherCasten 10 месяцев назад

      a moon rover wouldn't be hard..I really don't see how.@@cassieudy5718

    • @dontgivetwothwips3615
      @dontgivetwothwips3615 10 месяцев назад +3

      Exactly what I was thinking! Instead of just being a utilitarian thing to get from A to B, it should be fun to goof around on. Maybe make it customizable. It adds a whole new aspect to the game

    • @curtsuplex6855
      @curtsuplex6855 10 месяцев назад +5

      Yes. I'm not really buying the idea that the game's narrative and feel would be spoiled by having vehicles. Driving back to your ship in a space quad bike would do far less harm to the immersion than feeling compelled to fast travel back there. And the whole 'invisible barrier' thing turned out to be a non issue so we don't have to worry about that either.

    • @lulztr0n
      @lulztr0n 10 месяцев назад +1

      Mechs literally exist in the game. That's what we should get in like a DLC or something. Todd Howard's claims that vehicles would ruin the atmosphere is a lie. What vehicles would do is make afflictions and planetary conditions completely pointless, but I say add mechs you simply strap into. That you would still require a suit, but the mech gives you a mechanical advantage.

  • @prototype102010
    @prototype102010 10 месяцев назад +162

    I think a few other things I would want in Starfield would be some kind of Radiant AI again. Oblivion was incredible, with some characters visiting their friends in other towns, or doing religious pilgrimages on certain weeks. But it seems as we get further from Oblivion the more boring the AI becomes. Stores being open 24/7 (or... whatever the time is on the planet) really bothers me, like a lot more than I thought. I don't care if you have other shop keepers there at night or it's straight up closed, just... something. So much the game is built around immersion... except that.

    • @Legacyartist
      @Legacyartist 10 месяцев назад +30

      Hell I would take Skyrim level of AI at this point. Every named NPC outside the Lodge just stands in there designated spot 24/7 and it bugs me to no end.

    • @AHungryHunky
      @AHungryHunky 10 месяцев назад +2

      I think the lack of AI might be due to the increase in NPC count and also the fact that every planet is on its own time, while I'm sure the game uses universal time for its basis on everything. So it could be 23:00 universal, but 14:00 Akila. If BGS could not separate Universal from AI schedules, that would mean walking into Akila mid day would be met with a bunch of sleeping people. It might have also just been annoying for playtesters to constantly have to wait when they leave Volii in the morning and arrive in New Atlantis at night.
      I'm not sure thr exact reasoning, and I would like it to return but I'm sure whatever reason it was cut was at least a sound one since it's been such a pride of theirs in the past.

    • @Legacyartist
      @Legacyartist 10 месяцев назад +8

      @@AHungryHunky Isn't that the biggest problem with the game as a whole? All the work arounds do to engine limitations. This is a good game but a lot of the games faults are tied to they tried to do more then what the engine allows. They game would be so much better if it was less No Man's Sky lite and more Mass Effect 2023.

    • @AHungryHunky
      @AHungryHunky 10 месяцев назад +1

      @Legacyartist Maybe. I don't know, I have just been playing their games for over a decade and seen what is and isn't possible via mods. I'm just making an educated guess, but it is still a guess. Like I said, it could have been down to something as simple as it being possible, but during playtesting people found jumping between different planetary times to be annoying so they decided to gut the schedule for that reason. I'm willing to bet it's tied to universal time though.

    • @TootXB
      @TootXB 10 месяцев назад +4

      This is a point I have seen from no-one else and I feel petty for feeling annoyed that shops are constantly open with the same people. You can also enter pretty much anywhere at any time without resistance which feels so silly. Employees only sign on the door? Go in anyway, nobody will do anything about it.

  • @omegavalwin
    @omegavalwin 10 месяцев назад +18

    Andreja clearly could have been a more morally gray companion but they give up on going all in on it

    • @KIager
      @KIager 8 месяцев назад +4

      [ANDREJA HATED THAT]

  • @L3RK
    @L3RK 10 месяцев назад +66

    I want more zero G encounters. Those were easily the highlights for me as far as combat encounters go. Also more immersive systems like hunger and making the many afflictions actually matter.

    • @nickchivers9029
      @nickchivers9029 10 месяцев назад +4

      Guaranteed they will do a survival mode at some point.

  • @almsivi123
    @almsivi123 10 месяцев назад +507

    Im enjoying it. But its the first big Bethesda release that doesnt feel ahead of its time. This game could have been released 8 years ago.
    EDIT: Since this comment blew up, let me update you. I've already stopped playing it, but I still play every TES and Fallout lol.
    Good for free on game pass, if you paid for it you were robbed.

    • @ryguy1483
      @ryguy1483 10 месяцев назад +13

      Love it when people have to proclaim that they love something RIGHT at the beginning of a comment lol. Like, okay, the comments could have existed without that tiny part at the beginning haha

    • @almsivi123
      @almsivi123 10 месяцев назад +107

      @@ryguy1483 but I am enjoying it? I'm making the point that despite it not rocking my world, it's still a good game. Making my pre-requisite entirely pertinent. Therefore making the comment you made the only pointless thing here.

    • @speedspeedy2615
      @speedspeedy2615 10 месяцев назад +63

      @@ryguy1483this comment section could’ve existed without your input but life goes on, don’t like it move on bro not that hard

    • @Bobby3OOO
      @Bobby3OOO 10 месяцев назад +4

      The zero g stuff and physics are novel - but you’re right

    • @mlmii1933
      @mlmii1933 10 месяцев назад +10

      ​@@ryguy1483...
      It's designed to fend off the rabid fanboys.

  • @reecewestmoreland6137
    @reecewestmoreland6137 10 месяцев назад +23

    I think a vehicle could be fun as a bit of DLC, like adding a rover bay hab to the ship were it can be modded, and upgraded

    • @SirCaco
      @SirCaco 10 месяцев назад

      The reason I don't think they wanna do that is because the playable area within the planets isn't actually all that big, and vehicles would make that all the more noticeable.

    • @prototype102010
      @prototype102010 10 месяцев назад +1

      @@SirCaco I think the best way around that is not making the vehicle a speederbike or anything FAST. Something slightly faster than your sprint but maybe give it gameplay. A sensor module to scan nearby ores and animals within 5 feet or something.
      The biggest issue for me is while I enjoyed the zen feeling of going POI to POI in the first few hours... 100 hours later I throw on autorun and play on my phone because I just want to get there. Give me something slightly faster a bit more gameplay (faster than sprint rover with a sensor module or cargo space) would be a decent fix I think. Or... anything that adds gameplay to that point A to point B.
      The problem with shinking the distance down like FM suggests is do you have more POI or more wasted space at the edge of the areas? I don't think there's a perfect solution but I'd take any change.

  • @JahyMoonwalker
    @JahyMoonwalker 10 месяцев назад +79

    1) inventory management
    2) unarmed/melee (quick swapping to fists and more melee options in general
    3) MORE SPACE MISSIONS
    4) Vendors need more credits on hand
    5) fix item modifier descriptions

    • @almsivi123
      @almsivi123 10 месяцев назад +8

      Why would Bethesda do all that work when modders will do it for free!!

    • @kaimagnus5760
      @kaimagnus5760 10 месяцев назад +10

      ​@@almsivi123And that is exactly why I don't care for them as a company. If I have to mod their games that hard just to enjoy/fix them then they weren't good games.

    • @GenericUsername-qp1ww
      @GenericUsername-qp1ww 10 месяцев назад

      they need to buff unarmed so its an actual viable method of combat. Fudgemuppet mentioned how bad unarmed is

    • @I-HAVE-A-BOMB
      @I-HAVE-A-BOMB 10 месяцев назад

      ​@TamrielicScholar sorry to disappoint but this isn't going to happen.

    • @yonghominale8884
      @yonghominale8884 10 месяцев назад +2

      @@almsivi123
      1. Half the player base is on Console . It's going to be a nightmare for PS5 players when the games get ported
      2. Modder can't do everything.

  • @SymbioteMullet
    @SymbioteMullet 10 месяцев назад +13

    Things i really want:
    Rare and legendary Cutters. I love those things.
    Properly unexplored planets. Everywhere seems to have abandoned facilites all flippin' over it. Why are they abandoned? And why do i need to survey these clearly explored planets?
    Separate difficulty settings for ship and foot combat.
    More and varied hats.
    Ship parts not being tied to level. That is _really_ griping me right now.
    There's probably more things, but this is what i thought of off the cuff.

    • @evanwhite2845
      @evanwhite2845 10 месяцев назад +3

      With the amounts of structures on every planet, you’d think that you’d be able to see all the lights from space on the night side of every planet.

    • @arnograbner4741
      @arnograbner4741 10 месяцев назад

      There is a mod for that cutters!

    • @SymbioteMullet
      @SymbioteMullet 10 месяцев назад

      @arnograbner4741 i figured, but i am sadly on eggsbocks. Got to wait to get ripped off with the creation club for that...

    • @st_cuthbert544
      @st_cuthbert544 9 месяцев назад +1

      Heh you are a Cut(-er) above the rest ^^

  • @Mads_DeKay
    @Mads_DeKay 10 месяцев назад +9

    Night and day cycles would be in my top five. Shops never close and most "dungeons" don't seem affected either with no sleeping people. There no real reason to sleep/wait outside xp boost or resetting vendors in my opinion.

    • @curtsuplex6855
      @curtsuplex6855 10 месяцев назад +3

      But there already are night/day cycles?

    • @Mads_DeKay
      @Mads_DeKay 10 месяцев назад +5

      @@curtsuplex6855 it becomes night and day, yes, but shops never close down, cities and dungeons never "go to sleep".

  • @mchandler4805
    @mchandler4805 10 месяцев назад +9

    I'm pretty sure everyone would prefer if we could choose how ship habs connect to one another.

  • @Brokenlance
    @Brokenlance 10 месяцев назад +12

    So I am of the mind that a vehicle wouldn’t ruin the exploration but only improve it for 2 reasons. 1. Each tile in Starfield is roughly the size of Skyrims map, and the horses definitely did not make the map feel too small. 2. Destiny is an example of a game with much smaller, limited zones, but the sparrows make the traversal much more fun.

    • @evanwhite2845
      @evanwhite2845 10 месяцев назад +1

      I disagree with you here for one because I think making POIs feel closer together by adding a vehicle would only highlight the issue of lackluster or repeated structures.
      Also, if I want to build an outpost on some random moon in the middle of nowhere, I’d rather it be further (much further) from all those random settlements than closer. As it is the thousands of random settlements covering every inch of every single planet is already very immersion breaking for me.

    • @mrheroprimes
      @mrheroprimes 10 месяцев назад

      @@evanwhite2845 No I don't think that would be the case a vehicle would speed up the amount of time it takes to get to those points of interest, Depending on the distance of the points of interest it can take upwards of a few minutes to get from one end to the other and that's hoping you don't run into wildlife that gets you killed meaning you have to redo all that work all over again. Wouldn't be to surprised if everyone just goes to the planet for the temple and just leaves afterwards because it's just too much of a hassle to explore all the points of interest.

  • @oke518
    @oke518 10 месяцев назад +7

    One of my big problems is how they handle ship inventory if I set up a ship with loose objects weapons armor and put things in the storage containers if I swap the ship change guns or change the paint Scheme it shouldn't strip all of that down and put it in the ship storage that has stopped me from playing around with multiple ships

    • @KIager
      @KIager 8 месяцев назад

      Crazy that they didn't make a miniature "settlement" thing for your ship, so you can decorate it.
      After finding out it all gets reset, I never did it again.
      Borderlands 3 has more and better "decoration" options, and it's just 4 things you can hang along with some weapon racks.

  • @clintk4691
    @clintk4691 10 месяцев назад +5

    For the ship building, why can I put a brigg on my ship but not bring bounties back alive? I have an infirmary as well but no one to take care of my broken bones or infections. Or how about a cook for the mess hall?

  • @clintk4691
    @clintk4691 10 месяцев назад +16

    Even if selling stolen ships was extremely profitable, after joining the Vanguard and Constellation you get a decent chunk of starting cash and simply selling all the guns I come across in the first couple of hours provides me with more money than I possibly need. Credits have never been an issue.

    • @AdmiralKarelia
      @AdmiralKarelia 10 месяцев назад +6

      Someone hasn't been spending enough time in the ship builder.

    • @AHungryHunky
      @AHungryHunky 10 месяцев назад +1

      ​@@AdmiralKareliaI've made 2 C Class ships ground up, and I am constantly broke. When I get ship design 4 I will be even more broke as my ships will be due for better reactors and engines. I also want to build something smaller, but I might wait till my next round through.

    • @tomz6594
      @tomz6594 10 месяцев назад +3

      Selling things is so time consuming with the vendors having a pitiful amount of credits.

    • @someonesomewhere8805
      @someonesomewhere8805 10 месяцев назад

      @@tomz6594straight up. It’s a grind in itself.

    • @arnograbner4741
      @arnograbner4741 10 месяцев назад

      @@tomz6594there are several mods for that!

  • @MetalGamer666
    @MetalGamer666 10 месяцев назад +8

    Regarding unkillable NPCs: It's also immersion breaking that characters like Benjamin Bayu confront your character in a private location, while knowing your character is a bad ass killer, yet he takes no precautions at all. He should know there is a high chance the player character, known for solving problems by killing people, might turn violent when confronted, yet he does nothing for self preservation. He is not the only one either. A lot of important NPCs get mad at the player when they have no backup should the PC turn violent as a response. It's like they know they are unkillable, which doesn't make sense from an immersive perspective. Then they just look dumb.

    • @maerunderemite
      @maerunderemite 10 месяцев назад +4

      Many decisions in this game feel like they got no revision at all -- as if BGS was rushing to meet a deadline and had no time for revising.

  • @Axterix13
    @Axterix13 10 месяцев назад +7

    For me:
    1) UI. Maps for cities, as well as the ability to select points of interest and then be guided to them. And then just clean up and polish the UI in general. Many of its shortcomings are obvious (digipicks in the trash loot "misc" category, for example), and should not have made it to live. I also cannot flag things as "don't sell", so I could sell a category, but not sell off something I want to keep for whatever reason. There's also an overall lack of info to be found. What does having a crew member with shield skill do for you? Sure, that shield rank 3 guy gives you a bit of a green bar at the bottom of your shield, but, well, what exactly does that mean? And what does a rank 1 shield do, which doesn't have that green bar? So much stuff isn't explained, either through a well designed UI or through an in-game system like a computer aboard your ship. And lastly, let me register a ship without needing to make it my home ship first. Not like I cannot fast travel back to my ship and change that back when on planet, nor quickly dock with my regular ship while in space. So don't make me jump through pointless and stupid hurdles.
    2) Fix the ammo to enemy hp ratio. Barring some sniper rifles, most stock weapon usage consists of emptying magazine after magazine into enemies. It just makes the gun play feel like it lacks impact. They need to go play some Warframe, and see how that game has weak weapons, but they feel so much better. And as well as how that game has weapons that feel more different from each other. Heck, they could stand to go back and play some OG Doom, because a stock shotgun feels so much worse than the shotgun from freakin' Doom. Oh, and this also applies to melee weapons. With how slow melee weapons swing, how close you have to be, and the stagger factor when enemies melee you, melee weapons need their base damage massively cranked up. It should not be reliant upon bonuses from things like stealth. And when combined with stealth, well, again, they need to check out how stealth openers with melee weapons work in Warframe. The impact of a cool animation when doing that big stealth attack feels so, so much better than doing the same old swing but with higher damage.
    3) The vendor cash amount needs to change. It is immersion breaking that a vendor that's there to deal with incoming cargo ships cannot even afford to buy a single gun. It is stupid that a gun vendor can't afford to pay for a single gun. It is stupid that the people who deal in black market goods cannot afford to pay for said goods. Especially in a world with digital currency, where amounts are loaded onto credsticks. And, from the game play side, gee, you can just sit and restock the vendor. If players want the money, they'll get the money, so quit annoying us.
    4) Looks: Better cosmetics, and cosmetics broken down into more slots. Most of them are kinda meh. I want the ability to mix and match pants and shirts. Oh, and boots and gloves. Sure, some things can cover both slots, but give me freedom. And then let my dye that crap. And, of course, there's the character themselves. First, fix the character model so that the legs (at least on the female) aren't stumpy. Not playing a fantasy dwarf here, Bethesda. Then, add a random button in character creation. Ideally with the ability to lock certain aspects when we're happy, and then continue to randomize others. This is stuff done in many a game, an obvious design feature, yet somehow lacking in a game with an 8 year development cycle. Also, not looks related, but most of the character creation traits are kind of meh. They could be more interesting.
    5) Choices that actually matter in quests, and yeah, companions that differ in outlook.
    As far as the texture thing goes, they do have that with one situation. The underground labs have the same layout, but there's the cryo-frozen one and the regular one.
    For points of interest being closer together: This would require more points of interest per map, else you'd wind up with a cluster around the center, and nothing everywhere else. Or then you'd need more, to fill up the now empty space, which would leave you with PoIs that are far away again. You could make the map sections smaller, of course, but then people are more likely to find the edges of those maps. But honestly, who even bothers to go check the points out after a bit anyway? It's just the same points of interest, the same labs, abandoned facilities, and so on, stocked with the same pirates. There is no discovery/exploration. I'd say, if anything, there actually should be fewer points of interest on many of the maps, they should require you to be closer before you even know they are there, and they should be much more rewarding when you do find them. You should want that secret pirate base and get good loot from it, rather than grinding a known, set location base and then going to Venus to let some time pass, before clearing that base again. You should feel like you're exploring something new, not visiting a place that apparently had 6 billion bases established during the Colony War and subsequently abandoned.
    And yeah, agree on better/more variation for companions, and quests.

  • @Biomancy
    @Biomancy 10 месяцев назад +10

    It would be cool if getting new ranks of boxing/dueling gave new animations. In Oblivion getting to 25/50/75/100 in hand-to-hand, blade and blunt changed your power attack animations which I think is really cool

  • @skyless_moon
    @skyless_moon 10 месяцев назад +8

    I think it would be cool if we had a vehicle that was more like a horse in skyrim than an actual vehicle. Maybe taming the creatures on a planet, or mounting one of those quadruped robots.

  • @downix
    @downix 10 месяцев назад +12

    A few simple fixes I can think of:
    Adding a mission board to Red Mile, Neon Ebbside, and The Well, offering the same kind of theft and smuggling missions as you find at Kryx.
    Once you complete the Ranger or Vanguard questline, have the option to turn over contraband for a reward.
    And for your idea on Spacesuit and Weapon modification skills allowing us to upgrade, use the rank in them to gatekeep how far we can upgrade something. So, to get Legendary, you need to be rank 4. Or even require it plus that Special Research skill that I can't really figure out a use for.

  • @Ahglock
    @Ahglock 10 месяцев назад +10

    I thought of this for NG+ but it would just be generally useful. I think you need to be able to save templates of ships and bases. It takes a long time to build a base and doing it over again in NG+ especially multiple times is not that fun. I get why your stuff is gone, but a way to fast track getting it reestablished would be nice.

    • @CaptainAfterland
      @CaptainAfterland 10 месяцев назад +4

      I'd like a "work in progress" (or start from scratch) option in the ship building screen so you could work on a ship, adding parts as you find (or can afford) them without _having_ to make it spaceworthy before you can leave it. Having the ability to strip parts from one ship in your fleet to add to another would also be cool.

    • @FaonPage
      @FaonPage 10 месяцев назад

      the blueprint for the ships should 100% be a thing, but I don't see how it would work for bases, the terrain, the biomes and what building you can build for this biome or type of planet being different every time, this might never be possible. I would prefer if they fixed what already doesn't work for the factory types of outposts.

    • @Mephilis78
      @Mephilis78 10 месяцев назад

      In no mans sky there is something called a Base Salvage Capsule, and basically it contains all the materials from a base when you destroy it.
      What if, after starting NG+, you got to keep templates, and you could go find something like a Base Salvage Capsule, that has all the materials from your previous "life", so you don't need to do the grind, and you can even drop your old base onto a different planet.

  • @glennsandford9039
    @glennsandford9039 10 месяцев назад +13

    When you land in a Biome with the 'Coastal' tag, landing in sight of the water would be helpful. A journal of the systems and planets you have visited, preferably cross referenced to the resources you have discovered there would very helpful. I wonder if the 'random locations' will be one of the main mod making options? Your 50 new locations could easily be achieved by 50 modders.

    • @Sally4th_
      @Sally4th_ 10 месяцев назад +1

      Or at the very least a pointer or something on the map to say which way it is. I landed in one coastal biome that was covered in fog for 3 straight game days. Not unrealistic but I wandered round that landscape for what felt like forever, slept, wandered again and never managed to find it. I ended up taking off and landing again on the other side of the planet.

    • @tomz6594
      @tomz6594 10 месяцев назад +1

      Yes that would be nice. I usually have to load the local map and guess where the coast is based on the terrain (and it is usually quite far).

    • @darronpreston2098
      @darronpreston2098 10 месяцев назад +1

      Agreed, some form of database for planets, moons etc would be very helpful. I mean it's not as if we dont have computers..

    • @Mzuka-Moto
      @Mzuka-Moto 10 месяцев назад

      Use the surface map and head to where it is completely flat

    • @tomz6594
      @tomz6594 10 месяцев назад

      @@Mzuka-Moto yes but we shouldn't have to. It is also always very far from the landing site.

  • @SirBlaze75
    @SirBlaze75 10 месяцев назад +6

    we need a lot more companion options, also i hate how a companion is called a specialist and only having 1 star in their skills i'm like how are you a specialist you're a novice man.
    i'd like to see a quad bike for travel since you are still limiting yourself in your immediate area from your ship landing as you might see stuff further out on the horizion but why visit as it becomes more and more foot travel.
    They need to make master locks more worth while unlocking as atm you can unlock it and come out with a single grenade :|
    Be able to paint your space suit
    Be able to build your own weapons and space suits

  • @colemclean1676
    @colemclean1676 10 месяцев назад +8

    The main thing they need to fix is optimizing. It baffles me that My computer can barely run it.

    • @vloqy
      @vloqy 10 месяцев назад

      what are your specs?

    • @colemclean1676
      @colemclean1676 10 месяцев назад +1

      AMD Ryzen 5 3400G with Radeon Vega Graphics
      3.70 GHz
      24.0
      64-bit operating system, x64-based processor

  • @CaedoGenesis
    @CaedoGenesis 10 месяцев назад +1

    Thanks for talking about unarmed again, I really want it to be viable too...instead of doubling the damage, I think we need it tied to gear or level in some way like other weapons. Armor value for example, take a quarter of your ballistic resist from the suit, and of then have your fists get modified further by skill? In an ideal world we just get fist weapons, and it's mind boggling that FIsts got so many skills, but zero equipment to help with it.
    As for lack of info, just like Fallout 4's AP, we actually have no readout on how much oxygen we have. None! We have multiple skills and traits that increase our oxygen amounts, but no actual feeedback on even how much we have to start with. To add on, magazine bonuses are also not shown anywhere besides the magazine description. So if you sell them, you lose that info, but keep the bonus.
    Finally my uniques complainta. They need some consistency badly. Some have names and just lots of mods, some have unique skins with no bonus effects, some have rarities with 1-2 bonus effects, some are just named. Freakin pick one! It would be nice to have Daedric Artifact level uniques again, but the procedural systems are making the handcrafted stuff markedly less special.

  • @landonewts
    @landonewts 10 месяцев назад +8

    I’d love a quick swap button for two favorite weapons. Also, some games allow you to re-spec your skill points when you get more of a feel for what’s useful, or want to tweak your play style. That would be fun.

    • @MrOfcourseitsme
      @MrOfcourseitsme 10 месяцев назад

      right - i spent a point on intimidation, tried it, and realized how stupid it is (for me). Gimme that point back. (I know in the long run it doesn't matter, since I have gotten so many points, but still).

  • @samiam4544
    @samiam4544 10 месяцев назад +5

    You should be able to ride alien animals with points invested in animal husbandry.

  • @PeterLSJ
    @PeterLSJ 10 месяцев назад +5

    CREW MANAGEMENT! That would be great to add. Give the (already present) workstations in habs a function, and be able to assign specific crew members to them to enhance values of your ship, depending on their skill level. Piloting in the Cockpit. Weapon/Shield stations in the control hab. Engineering/Repair stations in engineeringhab. Science for scanning, sciencehab. Medical for healing in medicalhab. Cargoboost and smuggling% in cargohab, and so forth. So now your crew is actually on station while in flight, and ship buffs only work if you actually assign crew. Furthermore, give crew names, even if they are generic crew. And provide a way to invest in them, training skills, and to lose them in battle or when not paid a weekly wage. And make that crew need beds assigned, just like in FA4. All these things should fit well within the existing framework, the habs even seem to be made for it, but now lack function.

  • @RocketRenton
    @RocketRenton 10 месяцев назад +12

    So many bugged quests in the game, they need to sort them out before anything else, some even stop you progressing Faction storylines which means you end up missing out a large part of the game.

    • @wardvandecotte9253
      @wardvandecotte9253 10 месяцев назад

      This game is boring shit, sorry but I couldn't go on after 40 hours.

  • @lando_rizing
    @lando_rizing 10 месяцев назад +9

    I still haven’t played it, but regardless of everything bad i read about it on the internet, i still cannot wait to finally play it.

    • @marknelson4856
      @marknelson4856 10 месяцев назад +4

      It's a fun game man I purposely didn't watch any videos or anything even leading up to its release cuz I didn't want to be jaded by other people's comments or opinions. Started watching videos on the game like last week and some of the overly critical criticism I think is unnecessary and it's just being said to complain about something.
      A lot of these crashes people talk about I never experienced and I've been having a great time with the game. Even now I'm reading about how people are playing the same outposts repetitively. I don't know if that stuff's based on RNG or what but I have run into the same outpost three times that I can remember.
      I have almost 8 full days of playtime. However three of which have been experience farming for levels if I were to guess. Still lots of hours into it. Pretty sure you'll enjoy it especially if you like other bethesda games 😎

    • @CorvoFG
      @CorvoFG 10 месяцев назад +4

      You’re the sort of person that pushes buttons, despite the big warning sign telling you not to, aren’t you.

    • @marknelson4856
      @marknelson4856 10 месяцев назад

      I do have one gripe I will say lol. Epic and legendary gear seems to always suck when you find it. It's under leveled and that's really irritating. I'll kill 40 enemies sometimes before I even find a rare when I do it's a shitty knife or a cool gun but 20 levels below what I am with shitty effects.

    • @vinceely2906
      @vinceely2906 10 месяцев назад +2

      There's definitely some fun to be had. The only thing for me is the exploration is not as much fun as Elder Scrolls/Fallouts. There you'd discover things on the way, with the possibility of being side-tracked. Now you just jump to a destination, do what's necessary and jump out again.

    • @FireFox64000000
      @FireFox64000000 10 месяцев назад +2

      Honestly I've been having fun. They've done a lot to improve their writing skills. Just bear in mind that the procedural generation has the same problems that procedural generation has always had.
      If you want to avoid most of the issues people are talking about just wait till the 1 year mark after release.

  • @angelmonroy7044
    @angelmonroy7044 10 месяцев назад +4

    I agree with all the fixes you propose, but they are very PC Master Race focused, yeah, everyone who plays the game will benefit from them, but if you play on Xbox (my experience with Xbox Series S) you know the unstable mess this game can be at times, I've had the game crash while saving, quick saving or auto saving, rendering the mechanic completely useless because I just lost progress for no apparent reason, I also have had the game crash after jumping between systems, I'm playing as a bounty hunter/ship stealer, so I jump a lot between systems and every now and then the game crashes either when landing on a planet or arriving to the system, I had to enable auto saving bc of how often I was losing progress due to this crashes, turns out the game crashes while saving too, go figure, and like that, there are many instances where the game crashes, when entering a chest, entering the ship building screen, fast traveling from a to b in a planet. I get that the Xbox Series S is the red headed ugly kid of the family, it has very little memory and some other short comings, but being an Xbox "exclusive" I would guess good optimization should be a given, It surprised me how unstable and poorly optimized the game was at launch, yes it has improved but still, the game just crashed too damn much, maybe on a big ass badass gaming pc with 32gb of ram the game runs perfect with no game crashing bugs, but I can't afford that, not now not in the near future, so my S will have to do, and it has had been enough, but this game is just not finished, stability should be a priority right now, gameplay means nothing when the game dies every three jumps or when I want to store the loot I said I was gonna sell but never did, I don't mind the 30fps, I really don't, I get that 30 is the best they can do on console, but come on.

  • @lazrustosadow5880
    @lazrustosadow5880 10 месяцев назад +4

    There needs to be a disassemble feature and shared storage like in fallout 4s settlement. I hate having 30 chests filled with resources and need to pick everything up or search through everything for the specific ingredients for a workbench

  • @Deathbringersora
    @Deathbringersora 10 месяцев назад +9

    Mechs and a Mech Bay for your ship that you can hire mechanic for so you can customize it. It can be somewhat similar to power armor in FO4, but larger and more mobile. Add Mech battles on some worlds too, maybe pirates having one making it dangerous to approach, or a large military base that has several thrown into random encounters.
    An extra background as a mech pilot would be awesome as well, and extra dialogues...

    • @SirCaco
      @SirCaco 9 месяцев назад

      You probably know this already, but sadly, mechs were outlawed after the war in Starfield, along with xenowarfare. Can't help but feel like they only put that in the lore because they knew we'd ask for mechs and pets.

    • @Deathbringersora
      @Deathbringersora 9 месяцев назад

      @@SirCaco Yeah, I knew that but why would people in space follow laws

    • @viroshanargiri4641
      @viroshanargiri4641 8 месяцев назад +1

      One of the dumbest thing Bethesda really did was building all the mechanic for F4 to power armor cust,mech building and throwing down it all down for some moronic lore reason. It's literally the same engine they used for F4 yet Bethesda can't bothered to implement it. Apart from shipbuilding what new mechanic they brought for starfield ?

  • @ctdaniels7049
    @ctdaniels7049 9 месяцев назад +4

    I feel kinda bad for Fallout/Elder Scrolls youtubers. So many years without a game, then finally Starfield is here and it's stripped-down, with a reliance on procedural generation. These lore-tubers need lore and setpieces!
    Maybe they should play more indie games while they're waiting. :P

  • @HolyReality891
    @HolyReality891 10 месяцев назад +4

    I got really burnt out in Starfield.
    So I went back to Skyrim. Just to compare the two
    Skyrim shits on this game. Hard.
    Honestly, the more I am away from Starfield, the more I think I will never touch it again. And I put over 300 hours in. This game is a monumental disappointment, and in my opinion from the ground up, is fundamentally flawed and antithetical to good gaming
    The main storyline is literally a fetch quest, that you are supposed to complete, because the game told you too, and no other reason. The world won't end if you don't. Your loved ones will actually be better off if you don't. In fact constellation, the entire city of new Atlantis etc. etc. everybody would be better off if you didn't look for those pieces, it's literally a game that is telling you low-key to not play it unless you are a sociopath
    And if you do it, you turn into a sociopath a killer who not only kills yourself, but effectively ends every relationship that you have and potentially upsets the balance of your universe just so that you can have more space magic? I think that's the definition of a sociopath. Someone who's willing to sacrifice family friends and livelihood for the sake of more power
    I'm going to enjoy watching your video on what you want them to fix, but I don't think it's going to change this into a good game 😔

  • @AttaMan
    @AttaMan 10 месяцев назад +3

    It’d also be cool if the price of bounty missions gradually increased with your level. Or at least give the option to take higher bounties with enemies that are substantially more difficult to kill.
    2000 credits is essentially worthless in the late game and I don’t see any incentive in doing them if I’m RPing as a bounty hunter

  • @prestonwinters9656
    @prestonwinters9656 10 месяцев назад +4

    I just don’t understand how you guys are so lenient on bethesda for this game, guys they fucked it up

  • @lance134679
    @lance134679 10 месяцев назад +5

    Gee, I can't disagree with any of these suggestions. I think you're onto something when it comes to random locations (abandoned, deserted, etc.), that there needs to be more of them and existing ones should have more randomization within them, instead of the exact same furniture, containers, NPC placement, etc. Like the Abandoned Hangar - the boss enemy is always on the interior landing pad, with the boss chest always in the same place on the landing pad. Change it up!

  • @dylanmahaffey8920
    @dylanmahaffey8920 10 месяцев назад +2

    I was very interested when I found a companion with the medical skill. "OH what's this mean? Will they sell me supplies? Will they heal me in combat?" Nope, nothing it meant nothing.

  • @rylanwalker442
    @rylanwalker442 10 месяцев назад +3

    I don't have hate for this. But it's no elder scrolls. Same feeling toward fallout. I try and play it but just wind up wishing I were playing ES
    Just not a fan of either setting. The factions are barely interesting and the setting seems too dry or something. Idk what it is but I really don't care about any of Bethesdas other ip's.
    This game is just time and resources that could've gone toward ES6.

  • @nickosmond
    @nickosmond 10 месяцев назад +6

    I find the problem with modern games is the people making request to developers that don’t know what they want. You have half the community just screeching about what bugs they want fixed first and fastest where is the other half of the community are actually fans of the game and are actually trying to give overall improvements knowing that the developers are going to be fixing the smaller bugs and little details in the coming months anyway I feel like a lot of people are just impatient nowadays, so they begg the developers to fix bugs as fast as they can, which takes them away from actually improving the game. Consistency is key. The same people claiming this game is shit gave cyberpunk two years to improve and now they’re saying it’s one of the best games ever

  • @iyziejane
    @iyziejane 10 месяцев назад +6

    I put 120 hours into the game over 2 months, liked it a lot, I've stopped playing for now but I don't consider that a bad thing. I remember November 2011, 100 hours into Skyrim that first month and then I stopped. Fallout 3/4 similar. My point is that the full value of the past BGS games showed itself over the years when I kept returning to them. Just watching this video made me hyped to play Starfield again already.

  • @novakai6668
    @novakai6668 10 месяцев назад +2

    The only bathesda game i have no interest in playing.

  • @josefnitervol6415
    @josefnitervol6415 10 месяцев назад +4

    Should be able to craft ammo, grenades and mines.

  • @broark88
    @broark88 10 месяцев назад +5

    They could calculate a Habitability Index (I've already formulated one) that determines how many orbital POIs would be on a planet; then dramatically reduce the number of POIs on random landing site maps, and increase the number and proximity on orbital marked site maps as though people settled the area for a reason.
    Location variants could also vary by occupant type, enemy-occupied, run down and occupied by hostile fauna, or normal operating civilian-occupied versions of locations that were previously only abandoned.

    • @rad666a
      @rad666a 10 месяцев назад +1

      I agree that there are WAY too many POIs on most planets.
      I get wanting to give players something to do, but it makes the limitations of the random POI system all the more glaring.

    • @lovelybitofsquirrel8272
      @lovelybitofsquirrel8272 10 месяцев назад +2

      I think that's where bethesda went wrong with their planets. they didn't to any world building at all. just made a bad randomizer and went "meh... that'll do i guess"
      there should be a REASON people decided to settle a planet and generate based off of that, make it all more central and less spread out

  • @silentgamer2434
    @silentgamer2434 10 месяцев назад +3

    One thing they need to fix urgently:
    The fucking game.

  • @frankallen3634
    @frankallen3634 9 месяцев назад +3

    I doubt they are going to do much work. Since they refuse to admit people's complaints are valid. And now modders are moving on to other titles Bethesda needs to do actual work

  • @adamhubbert8896
    @adamhubbert8896 10 месяцев назад +2

    Honestly the thing i would want the most is something like a mother ship type craft. Make it crazy expensive and non atmospheric but it is conected to your settlements and housing your other ships build an armalary get vendors (crappy ones for stuff like ammo/meds).

  • @lorddrakkon5336
    @lorddrakkon5336 10 месяцев назад +5

    Fixing the quest bugs would be nice

  • @CaptainAfterland
    @CaptainAfterland 10 месяцев назад +4

    Number one fix for me would actually be a revision of the cargo link system. At the moment it is so badly thought out that, now I've just started NG+, I'm not sure if I can be bothered to build an outpost. The idea that, in an interstellar economy, cargo haulers can only go between two planets or systems and you can't link outposts so that resources are shared like you could in Fallout 4 is so immersion breaking that I'd rather ignore it and buy or mine resources as I need them.

  • @Irivesper
    @Irivesper 3 месяца назад +2

    Making points of interest closer together I think would move the game further from the "final frontier" vibe of space than it already is. Todd said you'd have moments of isolation and solitude on some planets, but Ive yet to experience this. Everywhere you land on any planet there are 3-5 facilities in the general area which when you scale it up to the galaxy then abandoned buildings would outnumber occupied buildings by like 201 and the eccliptic and spacers would probably outnumber the population of all the cities combined.

  • @NotKelloggsCornflakes
    @NotKelloggsCornflakes 10 месяцев назад +5

    Starfield content for this channel dried up quick. Not just this channel but most seem to have ceased Starfield content or stopped uploads altogether. I remember the same RUclipsrs covering Fallout 4 for months, and some years of guides, builds, walkthroughs, lore, & discussion. And no explanation for why either, just moved on or are gone completely silent, like I missed a memo.
    Michael, Scott could I politely ask to hear your thoughts? Did life just get busy? Is the honeymoon phase over for you? Did the mixed reception of Starfield by gamers give you pause?
    Been a sub since Fallout 4 because you guys are passionate fans, are knowledgable, and appreciate you are genuine nice dudes. Would love to have my curiosity indulged but no worries, either way. Thank you for years of content. Love you both. See ya, when I see ya.

  • @DecanFrost
    @DecanFrost 10 месяцев назад +2

    500+ hours and i still find new stories no one has talked about yet
    i dont know whats wrong with those adhd kids, look at cod mw3, you get a 3 hour campaign, for the same price as 500+ hour starfield or Baldur's Gate......

  • @ashregriffin
    @ashregriffin 10 месяцев назад +3

    one thing I want with ship command is maybe when you reach rank 4 you can have as many crew as your ship can hold. I current have a ship that can hold 13 crew but I'm limit to only 8.

  • @squip7
    @squip7 10 месяцев назад +23

    Now that we're past the honeymoon phase of the game. It's definitely a mid-game at best compared to the other games Bethesda has put out over the years.

    • @jarofpickles4057
      @jarofpickles4057 10 месяцев назад +4

      Unfortunately I feel the same.

    • @_Wombat
      @_Wombat 10 месяцев назад

      Agree.

    • @samuelklar3133
      @samuelklar3133 10 месяцев назад +8

      Sry but it's definitely not a mid-game just because you feel like it is. At least many players don't think so given the record sales even after release lol.

    • @deiariuswatson8585
      @deiariuswatson8585 10 месяцев назад

      ​@samuelklar3133 HBO sock-pocket account, is that you? Now that we have confirmation that these exist, they are so obvious to see. Sales doesn't equate to quality.

    • @trenaceandblackmetal5621
      @trenaceandblackmetal5621 10 месяцев назад

      @@samuelklar3133consoom