Blender Lighting Was Never This Good!

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  • Опубликовано: 4 июл 2024
  • Taking a look at my next Blender product.
    Get my Blender Tools: curtisholt.online/store
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    Get my Merch: curtisholt.online/merch
    Business Links: curtisholt.online/links
    Instagram: / curtisjamesholt
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    Second Channel: / @curtsstudio
    00:00- A New Product
    00:46 - Studio Environments
    02:28 - Light Cages
    06:18 - Interior Lighting
    09:32 - Other Techniques
    10:53 - (Extra) Material Previews
    12:41 - A Final Preview
    13:13 - Closing Thoughts
    #blender

Комментарии • 82

  • @CurtisHolt
    @CurtisHolt  4 месяца назад +7

    ℹ This video was supposed to be released a couple of weeks ago, but got delayed due to an eye injury.
    ❤ Join as a RUclips Member: ruclips.net/channel/UCzghqpGuEmk4YdVewxA79GAjoin
    👀 Track exclusive content here: curtisholt.online/members

  • @Turtyo
    @Turtyo 4 месяца назад +14

    I like that this did not feel like a "hey buy my product" but more "look what you can do"

  • @LonnonFoster
    @LonnonFoster 4 месяца назад +6

    💡 Afterglow is really coming together! Emissive lighting is a ton of fun to play with, and animateable emissive textures look like they can do an awful lot of heavy lifting for scenes that focus on a subject moving through an environment. Instead of modeling the entire environment (often impractical for long scenes or very fast subjects), using lighting tricks to imply motion is a time-honored effect in cinema, and having some prebuilt assets to work from looks like a huge time saver. Can’t wait to see more!

  • @mattempyre
    @mattempyre 4 месяца назад +3

    This is really cool to see. Many of the lights Weta Digital used when I worked there 10 years ago were emissive lights captured on set by the on set photographers. They would take HDRIs photos of the various lights up close and also a few hdri 360 panoramas. The artists would then use geometry to flag off light like you would do on set with flags and various other tools.

  • @femti
    @femti 4 месяца назад +13

    This is not a comment directly aimed at your work here, I think your experiments look awesome, but more in general. So much of the lighting related 3D content I see somehow approaches studio lighting as if it's a totally new science, when it is in fact a couple of hundred years old! The techniques used in photography is 100%, 1:1 applicable in 3D, and I never understood why there is so little cross-referencing within this category. Product visualization artists watch some studio photography tutorials!

    • @CurtisHolt
      @CurtisHolt  4 месяца назад +9

      I'm hoping to try and encourage more artists to try and play with lighting. There's an intersection point between real life (as you're saying) and digital tools that I think is asking for more exploration. In particular, I really like how (noted in the video) I can make emissive light sources invisible in 3D that surround a subject, and modify them with other shader-based effects. Choosing the ray visibility on a per-object basis allows for new lighting dynamics that might not have been obvious beforehand.

  • @boxesrotses
    @boxesrotses 4 месяца назад +3

    💡 I love using emissive shaders. They make more sense to me than lamps. I find it especially useful for things like surface lamps, where you'll never see the bulb. Why add a lamp for the bulb, when you can just make the shade emissive itself. Reduces the number of objects I need to worry about, and I find it easier to transfer materials between programs like SketchUp or Revit to blender for archviz stuff.

  • @Wendy3Dimensional
    @Wendy3Dimensional 4 месяца назад

    Taking the time to learn lighting can really make a huge difference in the vibe of a finished product. Hospital clean hallway or creepy corridor… all you gotta do adjust the lighting.

  • @KevinMerinoCreations
    @KevinMerinoCreations 4 месяца назад +4

    This does a great job of demonstrating the art of lighting. 💡 I agree that the subtle control that you are creating is very valuable. 👏👏👏

  • @MrMcSnuffyFluffy
    @MrMcSnuffyFluffy 4 месяца назад

    Your hallway was so good that I said "Mirror's Edge" and I've not actually played the game.

  • @slowlymakingsmoke
    @slowlymakingsmoke 4 месяца назад +1

    💡Gosh, I had forgotten about using material based lights. Can’t tell you why, maybe area lights were being particularly attention seeking😂. Must give it a go on my new pc, now that I have the power.

  • @WaterShowsProd
    @WaterShowsProd 4 месяца назад +2

    Very effective and intriguing lighting effects there. You could constrain the light cage to a moving object as well, and even give the cage its own animation as it follows that object around. 🚦

  • @-Belshazzar-
    @-Belshazzar- 4 месяца назад

    I like your soft light balls! Now seriously, awesome stuff!

  • @TomWDW1
    @TomWDW1 4 месяца назад

    💡 i heard you say "arch viz" [@12:30] and my ears perked up. There's not enough art and decor out there for us. I end up using a lot of the same arch viz models for my different works. I want more!! :-)

  • @Mikey-gs6jl
    @Mikey-gs6jl 4 месяца назад +2

    This is a pretty fantastic approach to lighting, can't wait to try it out. 💡

  • @AlanGordieJr
    @AlanGordieJr 4 месяца назад

    Thanks for the update, it's looking really good. Bright days ahead! 💡

  • @Xeranxies
    @Xeranxies 4 месяца назад

    Dude! This is amazing! Can't wait to see the end result.

  • @Lust4Machine
    @Lust4Machine 4 месяца назад

    Super cool! I need this in my workflow

  • @Burnout3D
    @Burnout3D 4 месяца назад

    Since you asked nicely, here's a bulb💡That lighting looks cool as hell. Certainly gave some of them statues a very artistic look. The mood all changed and kinda made them more fun to look at.

  • @IvanFlack
    @IvanFlack 4 месяца назад

    Another great production...thanks Curtis💡🔦

  • @shinnahu
    @shinnahu 4 месяца назад

    Amazing video as always. Waiting for the release💡

  • @fiveoneecho
    @fiveoneecho 4 месяца назад

    Holy cow I'm using that edge gradient idea for backlit glass... That looks so good! 💡

  • @spartan5760
    @spartan5760 4 месяца назад

    Im fully invested in in this future product 😁

  • @kaitoushadow
    @kaitoushadow 4 месяца назад

    💡 love the ad, love the walkthrough XD

  • @pascalruck2477
    @pascalruck2477 4 месяца назад +1

    That looks like a bright idea 💡

  • @CGPython
    @CGPython 4 месяца назад

    💡Can't wait to try this out!

  • @VertexRage
    @VertexRage 4 месяца назад

    💡 Cool ideas there, I'll have to try some experiments myself :D

  • @akoras3222
    @akoras3222 4 месяца назад

    Thanks for the inspiration :) 🚨

  • @davidbell6101
    @davidbell6101 4 месяца назад

    💡keep up the great work!

  • @chidorirasenganz
    @chidorirasenganz 4 месяца назад

    Great video 💡

  • @goomyz
    @goomyz 4 месяца назад

    Mirror's Edge had great design and light design. I like using emissive objects, but what bugs me is colorful emissive surfaces render much less saturated or even blown out to white when the intensity is high. I'd love if there's an easy solution, so the color of the "light" itself stays saturated.🏮

  • @guromenst4416
    @guromenst4416 4 месяца назад

    Amazing video and amazing voice 💡

  • @javadahmadi
    @javadahmadi 4 месяца назад

    Very interesting. I really like it.

  • @Just3DThings
    @Just3DThings 4 месяца назад

    loved this video : )💡

  • @VODYJOLMS
    @VODYJOLMS 4 месяца назад

    this is pretty lit 💡

  • @andirox2740
    @andirox2740 4 месяца назад

    please make a details video in sora!!

  • @orbatos
    @orbatos 4 месяца назад

    To start with, this is a good idea, but it's not remotely new, even for CG systems. The main reason these techniques aren't often used directly is due to processing overhead and memory, two issues that are much less of a problem now than even a few years ago. GI, texture based emission and area lights are easier to use now so they should be, but tuning this usage and knowing when *not* to use them, or to restrict how they operate (like with portals) will improve workflow.
    As another comment mentions, using traditional lighting concepts in computer graphics is a conceptual space everyone should be trying for already.

  • @Wendy3Dimensional
    @Wendy3Dimensional 4 месяца назад

    Skyward Sword doesn’t get enough love.

  • @andreasnoutschmidt9964
    @andreasnoutschmidt9964 4 месяца назад

    good stuffs.

  • @BobSmith-pn5mo
    @BobSmith-pn5mo 4 месяца назад

    woot!💡

  • @kankudominique939
    @kankudominique939 4 месяца назад

    I want it 💡

  • @Sayuru
    @Sayuru 4 месяца назад

    💡

  • @FedericoFaure
    @FedericoFaure 4 месяца назад

    That´s better than an hdri?

  • @sreliata
    @sreliata 4 месяца назад

    Gosh! ;_; I can't even begin to tell you how much I wish addons like this were developed for eevee, or even for emissive objects to just work in eevee to begin with.. (I'm a eevee user mainly)! 💡

    • @CurtisHolt
      @CurtisHolt  4 месяца назад

      I agree, I've always said that I wish there was some sample-interoperability between Cycles and EEVEE (for Cycles to run some virtual samples parallel to EEVEE to give it accurate bounce lighting and reflections). But that doesn't seem on the table. Screen space solutions seem to be on the way but I'll have to wait and see whether there would be any compatibility with the assets I'm making.

    • @sreliata
      @sreliata 4 месяца назад

      @@CurtisHolt Ahh! That makes absolute sense. Seeing things like this just makes me miss cycles all the more. I truly hope the screenspace that'll come (with eevee next if I remember right?) will be a hit and not too hard on our PC's.
      As someone who replicates ingame lighting, which is just easier to do with eevee, I am longing for the 'raytraced' look, but in real time. Why must there be compromises!! Gosh darn. When will ai make it so that we don't have a difference between the two anymore? Furthermore, when will ai make me a mililonaire with a super duper monster PC? (note, I'm being sarcastic xD).
      Either way, I'll remain a loyal supporter of all the things you do! ^_^♥

  • @H360ru
    @H360ru 4 месяца назад +1

    💡💡💡

  • @GermanFragEditing
    @GermanFragEditing 4 месяца назад

    put thos ringlights and glow spheres into the workspace addon♥

    • @CurtisHolt
      @CurtisHolt  4 месяца назад

      Any collection assets in the asset library of Afterglow will be compatible with the unpacking features of Modular Workspaces. But the content of Afterglow will be its own thing. There may be some more simplified light templates for Modular Workspaces in the fututre, but Afterglow will contain the most versatile lighting tools and assets I create.

    • @GermanFragEditing
      @GermanFragEditing 4 месяца назад

      @@CurtisHolt Okay sounds good!

  • @Aptass
    @Aptass 4 месяца назад

    💡 💡

  • @sveilien
    @sveilien 4 месяца назад

    🚦

  • @jasonvaughn1658
    @jasonvaughn1658 4 месяца назад

    💡😃

  • @bentontramell
    @bentontramell 4 месяца назад

    Surprised to hear that a pillar of the Blender community is on a 2080ti.

    • @CurtisHolt
      @CurtisHolt  4 месяца назад +1

      Funnily enough, I spoke about this in a recent video about whether you really need a good GPU to make the most of Blender. There are obviously a lot of caveats to the answer. I do have a 3090 but I choose not to use it for most of my regular work.
      ruclips.net/video/Iv6FyCS_GVs/видео.html

  • @IvoDanielBrito
    @IvoDanielBrito 4 месяца назад

    💡🔦

  • @grahamhurst6212
    @grahamhurst6212 4 месяца назад

    🚨🔦🕯 lol

  • @NPDan
    @NPDan 4 месяца назад

    🔦

  • @Stanisslayer
    @Stanisslayer 4 месяца назад

    interesting

  • @berternieartist
    @berternieartist 4 месяца назад

    💡💪🐒

  • @unicodePug
    @unicodePug 3 месяца назад

    🔦Am I doing it right?

  • @CarpeUniversum
    @CarpeUniversum 4 месяца назад

    But does the studio lighting have Waffle Party mode?

    • @CurtisHolt
      @CurtisHolt  4 месяца назад +2

      I'm open to requests 😏

  • @Wendy3Dimensional
    @Wendy3Dimensional 4 месяца назад

    💡

  • @somrender
    @somrender 4 месяца назад

    💡💡💡

  • @FesNaqvi
    @FesNaqvi 4 месяца назад

    💡

  • @Art_911
    @Art_911 4 месяца назад

    💡

  • @teatertt
    @teatertt 4 месяца назад

    💡

  • @alexb16
    @alexb16 4 месяца назад

    💡

  • @shaquilmaria8248
    @shaquilmaria8248 4 месяца назад

    💡

  • @josephhennessy2978
    @josephhennessy2978 4 месяца назад

    💡

  • @shmuelisrl
    @shmuelisrl 4 месяца назад

    💡

  • @ROBOTRIX_eu
    @ROBOTRIX_eu 4 месяца назад

    💡

  • @aadish_1999
    @aadish_1999 4 месяца назад

    💡

  • @joechapman8208
    @joechapman8208 4 месяца назад

    💡

  • @ayohbami
    @ayohbami 4 месяца назад

    💡

  • @juliah7492
    @juliah7492 4 месяца назад

    💡

  • @conorrennard8628
    @conorrennard8628 4 месяца назад

    💡

  • @nunoalexconceicao
    @nunoalexconceicao 4 месяца назад

    💡

  • @tewodrostafesse4151
    @tewodrostafesse4151 Месяц назад

    💡💡💡