Development Update with Ranger Archetype - 11AM PT Tuesday, December 19 2023

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  • Опубликовано: 22 окт 2024

Комментарии • 253

  • @MargaretKrohn
    @MargaretKrohn 10 месяцев назад +115

    Glorious Verrans! It has been an amazingly productive year for us at Intrepid Studios, and next year is going to be insanely fun as our Alpha Two users get to join us in-game. Thank you for your continued patience, support, and as always, your feedback. Due to your great feedback, we have continued to improve our combat…and it's not even in its final form! Please continue to share your thoughts with us. 💪❤🙏

    • @movros99
      @movros99 10 месяцев назад +1

      Merry Christmas and congratulations on your upcoming wedding!

    • @kappega
      @kappega 10 месяцев назад

      Please reconsider use of genAI in any artistic capacity
      Even if you use the technology ethically it just cheapens the experience

    • @wegbored
      @wegbored 10 месяцев назад

      Happy Holidays to everyone at Intrepid and everyone else, all around the world! 2023 was an amazing year filled with obnoxious amounts of hopium. You guys are building the mother of all snowballs in video game form and 2024 is gonna be even better!

    • @MacCity_
      @MacCity_ 10 месяцев назад

      Wish I could play alpha 2😢

    • @Saintphoenix86
      @Saintphoenix86 9 месяцев назад +1

      I've been in many games betas starting with WoWs BC patch beta to games like SWTOR and Elder Scrolls Online and non MMO's like World of Tanks and about a dozen or so others, I just couldn't justify spending $365aud to $548aud to join the alpha, I fully understand what testing phases in game development means and its an aspect of gaming I enjoy(helping devs find and squash bugs/fine tune gameplay). So yeah if a far more affordable way to enter the Alpha is possible I would jump at the chance. Also please have Aussie servers, so many game devs leave us out

  • @veil1792
    @veil1792 10 месяцев назад +33

    *Ranger looks great!*
    *I'll be very interested to see the Mage update next!*

    • @LuxuFoo
      @LuxuFoo 9 месяцев назад

      I'm frame 1 ranger frfr. Shit looks so fun.

  • @koralmma
    @koralmma 10 месяцев назад +22

    loving the art style you went for, that ranger's armour set looks badass! everything is looking amazing. Can't wait to play it.

    • @imjusttrolling7944
      @imjusttrolling7944 10 месяцев назад

      @@MelFright more realistic than what most fantasy mmo armor are. if it took a "true" realistic approach then it wouldnt be a fantasy mmo. imagine a "realistic" knight armor on someone then for some reason he can steal dash in and out swiftly, wouldnt be too realistic of an approach isnt it? thats why its more realistic for a knight armor to be not fully plated because it has a fantasy element which makes it more logical.

  • @itscoldbro5098
    @itscoldbro5098 10 месяцев назад +33

    I love stevens point about them not being a billion dollar company and that people who love games should be rooting for them because its for this exact reason that BG3 was amazing. an underdog company with nothing going for them rises above via innovation and drive and thats one small reason i love intrepid and am so psyched for this game. its not a money grab by a multi billion dollar company, its a dream of the devs to play a good game!

    • @itscoldbro5098
      @itscoldbro5098 10 месяцев назад +2

      also please include berserk related themes/skins/gear into the game holy ffff that would fulfil my giant warrior sword fantasy

    • @bennym1956
      @bennym1956 9 месяцев назад

      8 years and still waiting for Alpha.....

  • @Fedrnk
    @Fedrnk 10 месяцев назад +8

    never been a ranger player but the gameplay demo showed previously made me want to try! Beautiful work, love the progress and happy holidays!

  • @ThePatrikHartin
    @ThePatrikHartin 10 месяцев назад +5

    After seeing these abilities it looks like you've designed my dream class. Also, the music in this zone sound amazing, really immersive.

  • @joshuahfarrance772
    @joshuahfarrance772 10 месяцев назад +2

    The repositioning on Air Strike is far more than what we deserve. I loved its original design when it was released, and having aerial maneuvering just exceeds everything to a whole new level, and this is coming from a mobile dps fighter style player. I'm getting even more hyped for the Fighter / Cleric classes and augments after seeing this.

  • @blueknight8709
    @blueknight8709 10 месяцев назад +2

    I like the fact that I can fight with any weapons or armor that way I can choose class depending on what benefits or skills I like best that are not combat related. Like fighting with a sword and shield but can pick locks, find treasure, cast spells, make magical items, create potions that improve my stats or fight along with beast that I have tame. That way other can't be sure of what type of class is your real class until it to late. Hopefully you can acquire skills and perks of the weapon you use the most.

  • @delula5389
    @delula5389 10 месяцев назад +4

    It became a habit to follow AoC's progress over the years. It's really cool to see the community grow as the game is being made. With Alpha 2 coming quite soon now, I want to send lots of love to the developers. If I were part of this project, I would 100% feel I have a responsibility to deliver something incredible. So I assume there will be a lot of pressure for all the teams during the year to come, as the public will start to put their hands on the game. Please take care everyone ! Happy holidays ! (btw, I don't usually like playing Ranger but you made me want to try it first, so you must be doing something right...)

    • @bennym1956
      @bennym1956 9 месяцев назад

      So when does it finally get to "Golden" stage, ready to play ??? zzzzzzzz

    • @isseihyoudou4872
      @isseihyoudou4872 9 месяцев назад

      ive been following for a very long time now it seems, i love that they are actually making all variations of classes, so 64 100% just as viable as one another but in all their own ways. if it ends up being as succesful as its looking all other games in the future are going to have a lot of work cut out for them to compare to this. its gonnna be great

  • @redtheturtle
    @redtheturtle 10 месяцев назад +1

    The Ranger update was absolutely phenomenal. There was so much to show and it all looked so nice for only being in alpha state. Seriously, this is absolutely insane how much progress you guys make. I'm so excited for the Alpha 2 to come and for you guys to REALLY get into the nitty gritty of testing and refinement for the core systems, classes, so on.
    The ranger's effects overall were pretty great, in all honesty. The varying effects and colors all looked so nice, and the nod to Neverwinter's archery skills really wowed me. The narrowing cone of spread shot, the homing missiles of rain of death was also really amazing. The effects of the debuffs and buffs to the opponent and ranger themselves were also really nice. Something for each situation, to deal with each kind of class. The only major thing that was repeating in my mind was mostly the player's animations themselves, for the buffs and debuffs. It makes me think of Guild Wars 2 and it's ranger class, there's a class where you enter certain animal 'stances' that buff you, and each stance makes you perform a specific animation with particles when activated, for flair.
    The character just 'flexing' or standing there seems so...dull. I'd like to suggest adding more flair, animation canceling is obviously a thing with this game but I personally think that the Ranger should do some kind of spinning throw to toss out the debuffs, and if they buff themselves with say...stance of the wolf, as an example. They would do some sort of crouch stance, or stance of the eagle? A spinning dodge in the air that signifies the eagle giving increased evasion. Barrage looked really good, and the skill tree for learning the skills and their passives, along with combo extenders also looked like it had made great progress. The last bit of feedback I'd like to give for the skills would probably be the evasion skill. I know this is all still being worked on and refined even more than it already is currently which is WONDERFUL, but perhaps have the evasion skill when you have it spec'd to be able to go in any direction, do a different animation for said direction. Since a backflip just snapping forwards or to the side seems so...odd. Take Black Desert Online's Ninja. Their evasive mid-air jump has different animations for forwards, sideways, and backwards directional inputs. So perhaps something similar to that to give the ability that true feeling of proper movement. A front flip for forward, a side twisting flip for sideways? And obviously the backflip as is now for...well, backwards. Though I think the flip itself could use a bit more animation polish.~
    It makes me even more curious to learn about the augment system and what that tree will look like for all the abilities. I'm so excited to see that section of gameplay get fleshed out, to see the kind of customization the classes can have to really make it your own custom class and not just a cookie cutter ranger. I hope you guys plan to have a lot of flexibility with skills. turning ranged skills to melee, different elements, etc. The sky is the limit, truly. I also can't wait to see the rogue, you say it's the most agile class, ranger being the second so I REALLY hope that you guys nail the flashyness and fluidity, mobility, etc of the rogue. It's a class that's near and dear to my heart so I hope you'll give it the same love and attention to detail as you have the other classes. Speedy, fast, flashy, rapid attacks, etc.
    Keep up the amazing work. You guys are amazing, the best.

  • @samgoff5289
    @samgoff5289 10 месяцев назад

    Always love seeing how much progress is made and hearing how excited you guys are about development, thanks as always for taking the time to show the community all the updates! Happy holidays hope you all get plenty of rest and come back super refreshed ready for 2024

  • @empire5235
    @empire5235 10 месяцев назад +1

    Showing some really good progress with the combat looks great. Really love the vistas Steven was looking at just makes me want to explore this huge world of Verra.

  • @isaacostlund
    @isaacostlund 10 месяцев назад +13

    The directed leap/flip is GOAT

  • @laughables9795
    @laughables9795 9 месяцев назад

    I have watched this video 6+ times! Yall are the dream team! Thank you for your innovations!

  • @Fantmx
    @Fantmx 10 месяцев назад +13

    A great way to finish the year. This has been an incredible 12 months. Hats off to everyone at Intrepid. I wish you all happy holidays and a great start to 2024. I can't wait to jump into that spot testing and hopefully sit down with Steven again sometime next year!

  • @Cal1bruh
    @Cal1bruh 10 месяцев назад +4

    Really wanting to see my class (Rogue), they've teased about the class plenty, but nvr seen a reveal of the class. Hope it's coming soon specially for the Alpha 2 testing.

  • @Tahiti02
    @Tahiti02 10 месяцев назад +1

    Watching your progress has been amazing. The visuals of the game are amazing, the vibe feels alive, and the systems are coming together. Your direction is perfect! Continue onwards and you will have a dedicated player for the foreseeable future!

    • @dfhayak
      @dfhayak 9 месяцев назад

      Amazing progress over 7 or 8 years now lol.... it's never gonna happen and when it does it won't live up to a 8 year hype train.

    • @Tahiti02
      @Tahiti02 9 месяцев назад

      @@dfhayak It's okay, when you get older you'll realize most mmos take 5-10 years to develop. Go be toxic somewhere else child.

  • @lolcat5303
    @lolcat5303 10 месяцев назад +2

    I don't even play rangers but this looked very good and polished. Looking forward to seeing mage revisited to implement the new features, and to alpha 2... bit later than I'd hoped but the game is making visible progress so I can't complain.

  • @jean2478
    @jean2478 9 месяцев назад +2

    A detail : the string on the bow of the ranger is fixed at the wrong place... it must be at the end of the bow and not before the "ears"

  • @larryfine5222
    @larryfine5222 9 месяцев назад

    Steven and Team, Stick to your guns. Please Don't let anything get in your way or change your philosophy. Ashes will be great and great things take time to build. Take all the time you need and put out a great product that will meet your standards and we will play it. It's not often you see a company bootstrapped by courage that still holds their original values after this many years, it's still refreshing. Thank you for daring to be different.

  • @ActuallyYepod
    @ActuallyYepod 10 месяцев назад

    46:07 I would love to see the possibility through "settings" or something alike it to be able to have "pop-up texts" that could be customizable. As an example, you're getting stunned and when that happens a text pops up saying "STUNNED!" if that is the text you wish to see pop up. This would help classes such as the fragile ones to stay on top of things when it gets messy. Would help other classes as well since it would be customizable. People usually use this through addons and such. Would love it without the hazzel of addons. Overall great steps in the right direction. Love coming back every other month or so and just see some clear improvements. Much love, keep it up! 🔥

  • @CatSnievans
    @CatSnievans 10 месяцев назад

    All the effects on the abilities were the perfect amount of flash and particle effects! Very awesome to see how far y’all have coke with the combat, love it!

  • @bernardo1814
    @bernardo1814 9 месяцев назад

    I love when the abilities have depth and enable player expression of skill! It's really cool to compare a noob player and a pro being able to use a skill on different ways. Some examples of this are the abilty that you're able to hold so it has a tighter angle, or Air Strike being also a mobility tool and Lightning Arrow being more effective at long range. I especially like Lightning Arrow, as it reinforces class identity in a very cool way. I hope to see more abilities like it on the future!

  • @aminon5437
    @aminon5437 10 месяцев назад

    Ranger looks very good! Aside from the belt fed Short Bow, It looks like it feels engaging and refreshing. Love the constant updates.

  • @TheYashakami
    @TheYashakami 10 месяцев назад

    I've had my eye on the ranger for a while. Great update! That cloak looks so cool, I absolutely love the ears on it.

  • @SayersTheArtist
    @SayersTheArtist 10 месяцев назад +1

    Has it already been asked, saving presets for builds before respec? ALSO, if skills/recipes acquired stay when changing the umm.. smithing and stuff. So you can drop smithing, then go back to it keeping all the previous unlocks/level?

  • @floridasurfersrule
    @floridasurfersrule 10 месяцев назад

    Absolutely pumped the more these updates get put out. The progress has been noticeable, and great.
    In regards to the boss gear drops, I think most MMO players like to flex the drops they get. With a more rarity for those drops, it definitely puts more weight on the feeling of accomplishment when you finally get a rare piece of gear.

  • @kimberlydobbins1551
    @kimberlydobbins1551 10 месяцев назад

    - really nice job making the effects seem randomized with where they land on the target. Left/Right Top/Center/Foot / Miss
    - still hard to tell if the roll being a crit/miss correlates to the land on the mark.

  • @derpataur1162
    @derpataur1162 10 месяцев назад

    I really hope to see lots more dev vs dev PvP for each class demonstrations. The ranger demonstration was fantastic -- REALLY looking forward to seeing warrior/rogue demonstrations.

  • @Jack_Wolfe
    @Jack_Wolfe 9 месяцев назад

    1:48:18
    IDEA/SUGGESTION: Artifact items
    - maybe have a "common" version of the weapon, (or dependent on the area its acquired from) like non pretty version. Artifact items could have more abilities and amazing effects per artifact.
    But if you run out of subscription/AFK for an extended period it should activate a timer for 96 hours (4 days) till the artifact is "returned" to where you acquired it, and being replaced with a "dull" version of its self.
    Maybe even having the DULL version allows you to skip to the boss/etc to attempt to obtain it quicker. But replaces the dull version by using it at the end of battle, or using the DULL version for the battle. So if you complete the battle with the DULL weapon you get to refresh it into the artifact.
    If the Event occurs where a player is near to finishing the full battle to get the artifact, (not skipped) and so is the DULL weapon player, the priority should be to the player who did the full dungeon without skipping.
    You could make it so if you fail with the DULL weapon, the DULL weapon is broken, and can not be used to SKIP again. Bit of a challenge for those wanting to speed run the artifact they previously had.
    If someone already has the artifact, the DULL would not be usable.

  • @Timmah200
    @Timmah200 10 месяцев назад +2

    As always, people see things and always think it's the final product no matter how many times the company says "this is still a work in progress" and "we are not in the balancing phase." Please, internet...go learn about game development from multiple, credible sources. Thank you.

  • @terminalvelocity4858
    @terminalvelocity4858 9 месяцев назад

    Amazing work!! AOC is going to be "THE MMO" to play. I cannot wait for release!!!

  • @AncientRunes
    @AncientRunes 9 месяцев назад

    Hot damn that Ranger armor is FIRE! Ranger Class is looking to be one of the best implementations since DAocs Scout class. LOVE IT. Best MMO dev team EVAR!

  • @unbekannt2898
    @unbekannt2898 10 месяцев назад

    Feels clear and organic and the sound it’s fantastic. I love it. I think it will be a good game

  • @WildFyreAshes
    @WildFyreAshes 10 месяцев назад

    I can already feel how immersing this game is going to be. I already can feel a band of rangers and rogues chilling in a red wood forest while a few scouts return to deliver Intel of a bunch of tricksters and bandits about to raid a high value caravan. In the chat we quickly discuss gear load out and then the rogue smoke bomb out and others mount up to handle business.
    The wait will be worth it.
    And this is coming from someone that met them at pax seattle years ago like O O WTF IS THIS?! Yea ... I'm here for it.
    @stevensharif happy new year!

  • @baska-
    @baska- 10 месяцев назад +1

    I hope Alpha 2 has multiple wipes and is not persistent. Increase EXP, lower EXP, focus on specific testing subjects, if dupes/bugs/etc. are found, then don't feel bad about wiping server(s). No testing phase needs to be persistent, what needs to be persistent is the improvement of the game.

    • @TheAieron
      @TheAieron 10 месяцев назад

      They've said A2 will have downtime/wipes when necessary for their purposes.

  • @klaus_01
    @klaus_01 10 месяцев назад +2

    Hi, i have a question: how many active abiities are equippable at once? i like it to be around 5-10...more than 10 is quite overwhelming for me cause no more buttons to press on keyboard easily and too much variables and combos, simple is better :)

  • @Benjamimic
    @Benjamimic 10 месяцев назад

    Love the ranger updates, but when it comes to movement based skill we really need to get our hands on it first in order to tell how it feels. Just based on how it worked previously though, steps in the right direction! I love high mobility classes and adding jumps that don't freakout when landing on different terrain is really important for the feel of a game. Can't wait to see how the ranger abilities will effect different archetypes in the future.

  • @kaelren4120
    @kaelren4120 4 месяца назад

    ranger look promising. you can either play around crit and aspd, or a heavy hitting sniper with armor penetration. also i assume the type of bows (shortbow/longbow) will affect the builds.

  • @Nyce-Gaming
    @Nyce-Gaming 9 месяцев назад

    What are the current plans and approach to make this summoner archetype different to what we’ve seen in previous MMOs?
    (This hasn’t been discussed much since December 2022 stream)

  • @sw0rdspell
    @sw0rdspell 10 месяцев назад

    Ranger is looking pretty solid so far! Great skill philosophy, variety, and effects.
    I think my only two criticisms personally are that 1. The basic attacks look like a machine gun man, I get it's a squishier, quicker class, but those attacks are SUPER fast. 2. It'd be nice to see more aiming required for the class (as a huge fan of action combat like BDO) instead of things homing as much.
    Keep up the great work guys!!

    • @bos7522
      @bos7522 10 месяцев назад

      The problem with aiming in pvp games that have ranger archetypes is that while aiming hopes to increase immersion, it actually serves to break immersion by creating degenerate gameplay. The gameplay that emerges to counter projectiles always defies physics and breaks immersion, so homing is always the best way to go and the most consistent for balance. That being said, not having at least a few skillshots would be a serious shame.

  • @Maczuga_
    @Maczuga_ 9 месяцев назад +1

    Game is running UE5, been in developement since like forever, already looks like game from 2013 or so. And I don't think we saw any kind of end-game content so far.
    Yup, looks like year 2040 release to me.

  • @blueknight8709
    @blueknight8709 10 месяцев назад +1

    On weapons and armour crafting will it be a option to get rid of any horns, spikes, nose guard and ability to change the cross gauard design. Like removing the spikes on the skeleton armor shoulder guard because if you don't you will get impaled by your own armor if you reach for the sky.

  • @helder1340
    @helder1340 10 месяцев назад

    the action is so damn important to the success of an rpg let alone mmorpg. I hope you continue to iterate the action to be the best-in-class and no less. I cheer for your success

  • @Gvlant1
    @Gvlant1 9 месяцев назад

    This has to be the some of the most transparent and consistent game development I’ve ever seen. Quite impressed, your team is doing the right thing, unlike Vawraek is doing for Quinfall or Fntastic did for The Day Before.

  • @blueknight8709
    @blueknight8709 10 месяцев назад +1

    I can see Archers using the scatter shot to move back from a opponent that is two close or help them to move in the air. I might regret this later being a Melee player and all. But are there any explosive arrow or elements arrows and are there Dragon, Phoenix, White Tiger marks.

  • @bfrick
    @bfrick 10 месяцев назад

    This looks amazing, I can't wait to play this game one day. As a designer, I recognize that all of this is not final, but I'm going to ignore that and give my 2¢. :) I would consider giving actions that are not magic a subtle, elemental tone to them, and reserve the vibrant effects for fire, frost etc. Sorry, just want to throw that in here. I really love the progress and spirit of the studio. Great work!

  • @ase_helheim
    @ase_helheim 10 месяцев назад

    I Like it that this beautiful Game run with every Stream smoother keep up your good work and pls Take your time you need dont push😊

  • @Fractal379
    @Fractal379 9 месяцев назад

    Been enjoying watching your development since the beginning & just wantd to buy you all a beer 🍺 🍻🍻🍺🍺🍻🍻🍺🍺🍻🍻🍻🍻🍺

  • @SuperDust0
    @SuperDust0 10 месяцев назад

    Great showcase !!
    As a main archer player, I hope that the AOC ranger will be able to finish off his enemies in close combat/melee, without being solely confined to his bow and that there will even be an interest in doing it (high risk high rewards , that’s philosophy, isn’t it?).
    The Mmorpg where the double arc specialization ranger sticks 30cm from the target to chain shots/combo while the enemy hits him with his heavy ax or other..., breaking the whole soul and spirit of the class. 🤮
    So either we give the ranger the tools to maintain the distance / dodge / regain the initiative, or we give him the tools to finish or respond minimally in close combat / melee.
    Thank you for your amazing job

  • @simplex4203
    @simplex4203 9 месяцев назад

    I'm curious how Intrepid are going to make items fun to look at and pick up. When looking at an item that a monster dropped, should I be looking at the affix's, the base type or rarity? How much can we modify dropped items?

  • @coughfee_beans
    @coughfee_beans 10 месяцев назад +22

    It's a shame that this is probably not gonna release for another 4+ years. It looks amazing. Can't wait to play it someday, if I don't die by then. Just make sure that cosmetics never get too insane wish sprites, flashy colors and just the typical JRPG rainbow puke everywhere causing seizures everywhere. Runescape 3 is a good example to avoid.

    • @DaralenManta
      @DaralenManta 9 месяцев назад

      The Alpha 2 goes live 3rd quarter this year. Progress is obviously happening.

    • @bennym1956
      @bennym1956 9 месяцев назад +3

      Been 8 years already........keep waiting !

    • @squicker
      @squicker 9 месяцев назад +1

      Rumour has it there is an alternative universe where this game does one day release.

  • @anthonys6927
    @anthonys6927 10 месяцев назад

    I kickstarted this game, ive watched every development update (which I appreciate and enjoy), I look forward to playing alpha. But after the game launches will the monthly updates continue?

  • @laughables9795
    @laughables9795 9 месяцев назад

    ive got chills from this game! Literally gives me chills!

  • @Jack_Wolfe
    @Jack_Wolfe 9 месяцев назад

    1:33:58 OH yea! i'll say, the first few years were slow, the last two years has been SUPER PRODUCTIVE!
    Once all the chartacter classes etc are ready to go, i reckon another 2-ish years past that and the games gonna be perfect.
    The UE5 change over was well worth it! Especially for future proofing the game.

  • @RyveGenesis
    @RyveGenesis 9 месяцев назад

    How are you planning to make evasion and block chance stats work with active blocking?

  • @maxisham
    @maxisham 10 месяцев назад +1

    Hey Ashes! Absolutely love the progress so far and how the game is starting to look! I'm looking forward to getting lost in your glorious world, however since ashes is so RPG focused and rightly so, will there be any type of content that is very hard and mechanically challenging or is that out of the question since it's not a main focus of the game?

  • @ricardo_1989
    @ricardo_1989 9 месяцев назад

    awesome thanks for the update

  • @blueknight8709
    @blueknight8709 10 месяцев назад +1

    Well I believe that the best weapon and armor should be forged and enchanted and any other way to make them op because with the right material and the right enchantment it can become a divine artifact.

  • @IakovMinochkin
    @IakovMinochkin 10 месяцев назад

    Good luck!

  • @Adirtan
    @Adirtan 10 месяцев назад +1

    awesome preview! i love it so far.
    only thing i rlly dont like right now is Raining death animation... it does not feel as raining death, it does not looks impactful :) maybe try Rain of Arrow from D4 style? :)

  • @Alexcv215
    @Alexcv215 10 месяцев назад

    @ 1:48:00 it'd be pretty cool fun/funny if after a set time with the artifact, NPC's roam the map looking for the player with the artifact item and act as a hit squad attempting to reclaim the item. Popping up in dungeons or raids mid fight to take back the item when the player is vulnerable! lol Subsequently putting the artifact back into circulation for the server.

  • @cara738
    @cara738 10 месяцев назад

    I really like the fluid movement with the ranger class and would like it see it on a agility based melee character like the rogue or perhaps some kind of Brawler. As a follow up question has there been any talk of a brawler/monk/ or maybe a fist weapon class of weapon to fulfil my dreams of beating a dragon to death with my fists? I could also settle for diving into the deep and punching a kraken right in the beak. Just curious if there has been any talk confirming if there will be or wont be a way to uppercut a cyclops into oblivion.

  • @michagruzewski5592
    @michagruzewski5592 10 месяцев назад +1

    Is there/will there be a way of purchasing Alpha/Beta access withaout the cosmetics added to pre-order packs? I am interested in Alpha/Beta, and in supporting the game, but the cosmetics, and the currency in the pre-order packs are something im probably never use.
    I don't want them, and I'm therefore much less likely to invest my money in what im interested in. (Alpha/Beta acces)
    I'd be thrilled if there was a way to purchase items im interested in individually, even if that'd be less value per dolar.

  • @awildkiru
    @awildkiru 9 месяцев назад

    I might have missed this question before, although I've tried to be up to date-with the videos and stuff. But I have a question: In the action bar, will health potions and bombs be available? Or just the skills? Thank you so much for everything you guys have been doing, the game is looking amazing! I can't wait!🥰

  • @KHRON3434
    @KHRON3434 10 месяцев назад

    The ranger update looks exceptionally well. However, Interpid should retain one non tab target feature. That feature should be something like extended range for certain spells in action camera mode. That would increase the skill cap and still allow combat to remain mostly tab target and feel neutral.

  • @SageRites
    @SageRites 9 месяцев назад

    Please add a zone that reduces all cooldowns x2 when inside, but you have x2 reduced stats including attack and hp and all around if you can make a functional area like this it would be so fun to play

  • @skyrim654
    @skyrim654 10 месяцев назад

    Please, please please. Gib us gliders, everything so far has screamed a gliders paradise. One of my most loved features for movement from Archeage.

  • @victorb5
    @victorb5 10 месяцев назад +1

    Gameplay is looking better. I know you addressed a lot, but my 2 cents for areas that stand out to me are the character model interactions and environment outlines.
    The character models seem kind of floaty and have some overlap, such as when the spiders strike they kind of wave through the character model which lacks some "umph" or impact feel to me. As for the environment, it feels like all the models were overly "sharpened" which makes for crisp textures, but the outlines seem a bit too "edged". Both of these combine to make the gameplay interactions within the world look a bit rigid and hollow as there isn't a strong model interaction component.
    An example of good model interactions is BDO for me as the model actions feel very impactful/connected with their targets (but BDO environment interactions is super clunky). For environment interactions, I'd say GW2 feels pretty good about having the character interactions with the environment feel pretty seamless and non-rigid.
    Sorry for the lack of technical language, but hopefully it was constructive feedback in some way. Very much enjoying seeing all the progress for the game, fingers are still crossed for that elusive fun MMORPG.

    • @jesperburns
      @jesperburns 10 месяцев назад

      Better explained than I could have. I can't put my finger on it but it looks slightly off, especially compared to other Unreal games (4 or 5). Might just be the recording.

  • @Rat_Bonez
    @Rat_Bonez 8 месяцев назад

    Just a unique idea I had but not show if it could fit into a MMORPG/your game, have you guys ever thought about making one of the Rangers abilities' be a manual shot? In the sense that either the game zooms you in close in third person or even in first person (if its not too back and forth for the player or unimersive) and you have to actually charge and point your shot (but not like one of those AOE's). I know it seems kind of basic, however, I think its unique in this case because a lot of MMORPG's just use a button to trigger an ability that automatically targets and shoots an enemy.
    And to make this more unique than just a "why would I prefer to use this ability over my automatic ones," perhaps it does sinifigantly more damage as it also is a more hard to use method (maybe 3 shots per cool down and obviously you don't want to miss). The higher damage route could follow any way you interpret. Maybe next leading shots do exponential damage if you're still following the 3 shot cool down, or great damage with something like 75% crit shot, turn it into a pvp ability and it does higher PVP damage, or even per shot does a different status effect if you guys have those and missing a shot means you lost on a certain status. Even could change the ability inwhich normal mobs it does X but on larger mobs, presumably bosses, it does something a little different.
    I don't know, I just always do range classes in my games and thought there could be something here :)

  • @eon2330
    @eon2330 10 месяцев назад

    :D I can't wait to see and test summoner as a class if ranger looks this good :D

  • @eliteone6122
    @eliteone6122 10 месяцев назад

    I'm happy they are taking there time and making sure the game is good. Lots of mmos rush and or cut things to get the game out faster. The more In depth and interesting a game is people will play it for longer. Also look who they are going up against. Ff and wow I'm happy the devs are making sure they have everything dailed in. As fans we should be too. ❤

  • @emilfilipov169
    @emilfilipov169 10 месяцев назад

    Can't wait for the Summoner showcase!

  • @stress6992
    @stress6992 10 месяцев назад

    count me in!

  • @Jack_Wolfe
    @Jack_Wolfe 9 месяцев назад

    DAMMIT! even the "unfinished VFX" look amazing..

  • @pachi2800
    @pachi2800 10 месяцев назад +1

    Congratulations Margaret 🎉🎉🎉❤, so proud of yall, game looks amazing

  • @that1otherguy93
    @that1otherguy93 10 месяцев назад

    reminds me of that field of dreams quote "if you build it... they will come" for players by players

  • @JamesBlake1208
    @JamesBlake1208 10 месяцев назад

    I have a question about the possibility of mitigating fall damage through abilities. As you’re about to hit the ground from a big fall that would kill you, if you use airstrike, will it prevent the dmg?

  • @CurlsGames
    @CurlsGames 10 месяцев назад

    *Ranger* or *Archer* ?
    I hope you add in more ranger type things.
    Traps, marks, and the bows are cool. . . But I'd like to see some more thrown weapons (rocks, metal shards, blow darts, etc.)
    And some more damage over time ammunition. (Posions for health and/or stamina hinderance)
    I also hope to see more skills interacting with the environment. (I noticed this with the Mage showcase when i think Blizzard wasn't affecting the grass)

  • @thelawrence1970
    @thelawrence1970 10 месяцев назад

    How will Weapon skills play into a class + subclass? f.e. if i will play a cleric/rogue (i.e. Shadow disciple) who uses a dagger, will i be able to augment the active dagger skills too? If yes, how exactly will they be augmented. Since in my example with a shadow disciple, the augmentation solely happens via the rogue class. But Dagger + Rogue ist not "cleric"-ey. Will they be augmentable by the main archetype, or even both?

  • @laughables9795
    @laughables9795 9 месяцев назад

    You have nice visuals. Of course they will need improvement, but sound design brings "weight" to the combat and things happening in Verra which I am sure you know. Some sounds are great! Love the whistle of the arrows! Obviously creatures need to sound appropriate. But I do agree with Asmon that the lighting could improve. I have noticed the lighting does look pretty good in other areas. Could've just been in that ravine that things were looking a little dull. Love this stream though. Keep up the good work! Can't wait to play alpha 2!

  • @Vadstax
    @Vadstax 10 месяцев назад

    Margaret becoming the terminator when hearing that second slack notification 8:01

  • @dioesiste600
    @dioesiste600 10 месяцев назад

    I tell you the truth, I've been following you for a short while, but from what I see the game is going in the right direction... Finally a combat system with a bit of mobility and that gives satisfaction.... It would be very nice if the equipment system /gear could be more "unique" I'll try to explain myself better, it would be nice to see equipment such as bows, armor, swords etc. with unique bonuses in the sense that with a small percentage of luck they are dropped by bosses or mobs with one or more particular bonuses and percentages different each time, to diversify the pg even more and make the gear upgrade and construction system more interesting and long-lived. I hope to see this too in the future... I wish you good work and happy holidays

  • @sofrazi2
    @sofrazi2 9 месяцев назад

    Wait…. So this is the last pre-order pack period? Or last pre-order pack that will have alpha key? I’m confused.😕😕

  • @takeshikov1041
    @takeshikov1041 10 месяцев назад +1

    Guys can you also make non target!?please!

  • @gdulheflljasduhdzccvm9926
    @gdulheflljasduhdzccvm9926 9 месяцев назад

    so excited for my grandchildren when they load their consicusness up into the metaverse they can tell me about how great this game is

  • @MrRipshadow122
    @MrRipshadow122 9 месяцев назад

    would be cool to see the animation shoot the ankles on the barb arrows

  • @DreamerTrain
    @DreamerTrain 9 месяцев назад +1

    dying for the Rogue update

  • @HalIOfFamer
    @HalIOfFamer 10 месяцев назад

    I was never a bow an arrow guy, in RPGs, ttRPGs, CRPGs. Doesn't matter I don't like bow. But this game makes it look amazing. I'll at least have an alt that used bows, to my main with be either a straight fighter or a paladin.

  • @hoofhearted4
    @hoofhearted4 10 месяцев назад

    I really think Buffs/Debuffs for the player should go right above the skill bar. i hate that i have to draw my eyes away from the center of the screen in order to see my buffs. (if this is customizable then perfect!)

  • @Behague
    @Behague 10 месяцев назад +1

    Will name reservation be coming before Alpha 2?

    • @xReaghan
      @xReaghan 10 месяцев назад

      Hope not wouldn't be fair.

  • @SuperWatru
    @SuperWatru 9 месяцев назад

    When will we see the action part of the combat?

  • @zerooskil7161
    @zerooskil7161 9 месяцев назад

    This looks really cool i was worried about cloth physics of all things, i notice games either dont have them or have them done wrong too jiggly too wobbly, mmos are guilty here and dont add environmental effects like seeing actual wind have effects on it, small details like that give hope to the design of everything, towns, combat, items, progression etc.

  • @lkhyorr1531
    @lkhyorr1531 9 месяцев назад

    valid 200% !

  • @a_angry_bunny
    @a_angry_bunny 8 месяцев назад

    I'm really curious how they expect us to set up bear trap before a fight when they only last for 30 seconds. Also, the current stun doesn't seem worth the time it takes to set the trap. I could be doing damage instead of setting a trap that doesn't hinder the opponent any longer than it takes to set the trap.

  • @Hedgeknight420
    @Hedgeknight420 9 месяцев назад +1

    Can’t wait to play the game a decade after star citizen finishes .

  • @elxaime
    @elxaime 9 месяцев назад

    The Legend of Gin Alley approves.

  • @leonardooliveira1218
    @leonardooliveira1218 9 месяцев назад

    Estou ansioso para esse jogo, espero q lance aqui no brasil

  • @carlmay3396
    @carlmay3396 10 месяцев назад

    The game looks great, best looking mmo game out there and best combat system!

  • @danceplaylist3481
    @danceplaylist3481 10 месяцев назад

    For me, I want them to take as much time as they need to create something special. Baldur's Gate 3 was possibly revolutionary/a positive influence on the genre. Possibly the quality of games in other genres too, made for us by any developer in the future. I think that is because the developers of BG3 were passionate about their product/game, and seemed to take the time needed for something special. From what I've seen and heard of AoC, the case seems similar. If I don't end up playing AoC because I have something going on in life that is a higher priority to me, or am dead ='), at the least others will have something to bring them joy, and the gaming industry will potentially be positively affected by its, wait for it, passionate cre-a-tion. =P tee-hee