[PARTIAL SPOILERS] i totally agree with you guys, my delivery on the 1% revenue cut was poor looking back, think the fact i knew bryan didn’t receive a penny in the end made me over exaggerate 1% being a poor cut for bryan doing so little, if godus had done well, it would’ve been a nice share, sadly it didn’t pay off
Yeah, ~1% was the upper end of what I was expecting. I mean how many employees did he have? What about their investors? 15-20% would've likely had been the sum of Peter's own cut.
Commodore accidentally sending 10 computers to a baked bean company, and then that company actually developing the software they needed, is one of those things that makes me believe everyone in the 80s was on cocaine.
1% is still great, because let's say the game didnt flop and it gains just an income of 200k, you'd still have a nice 2k. But he didnt even get hecking money?
I think the issue with peter is that he gets a vision in his head, overestimates the ease with which it can be realized, talks it way up to himself and then others, and then when the end product ends up not being as great as he said it'd be he just sort of shrugs his shoulders and moves on without any sort of reflection about why it didn't work or meet expectations.
That can happen once, maybe twice, but after that you know what you're doing and you know you're selling impossible dreams. I really enjoyed the Fable games, but didn't follow gaming news back then. I only later found out everything he promised and didn't deliver. They were amazing games, but I'd feel cheated too if I knew the stuff he was spouting pre release.
What a life changing prize! Peter has spent his entire life hyping things up to the max and then delivering a vastly underwhelming product that flops, and this kid got the chance to get this experience personally with the legend himself in person. Many can say "Peter Molyneux promised us and failed to deliver" but only a few special people can say "Peter Molyneux promised me and failed to deliver"
I've actually played both Godus and The Trail and I had no idea about the whole cube thing or that they were even related. TBH, the games were both fine in my opinion.
I played Curiosity a long time ago and totally forgot about it until this video and was surprised to see it lol I was also surprised to find out I played The Trail at some point
1% could be pretty huge depending on the game, even indie games that get a decent niche following can get tens of millions in revenue, meaning 1% translates to hundreds of thousands. And if Godus had really popped off anything like the cube did, and one would suspect Molyneaux thought it would, he could have become a millionaire from this over time.
Time is actually an issue here - something the video didn't mention, he would only be the "god of gods" for one year, after that one of the Godus players would be chosen God of Gods, getting the same powers and 1%. So it all depends on how well the game did in its first year...of course, since they never officially considered the game "released", nobody got a dime...
With something like this and a somewhat bigger gaming company I wouldn't even have expected 1%. I was fully expecting him to get like 0.1% or even 0.01%, so 1% feels like a pretty nice deal. Just think of it like this, for every $100 they make, you get $1 of that. If they even only make $100,000 off of this game you're getting $1000. Of course I'm assuming the contract mentions that he gets 1% of what is left after all expenses, taxes, etc. so they can probably claim that they barely broke even after all that and not pay him anything. I feel like this guy needs to get himself a lawyer if he has a copy of the contract and it isn't too late already.
Yeah, really, damn your schedule, you just hauled this teenage boy out of his ordinary life to make him part of your game development lifecycle, the least you could do is sit down with him for an evening and chat.
Considering Peter publicly and personally made promises the prize would be life changing, even having Brian sign a contract for 1% of revenue he never received, Brian is well within his right to sue Peter for this nonsense... and honestly, he should. At least he'd finally get some of that money that was promised.
"life changing" is a nonsensical term that won't hold up in court very well, the 1% he should have been paid though but it also depends on the wording of the contract.
@@ravivandersalm4586 That's what I'm saying, loss or not doesn't matter if it's a cut of the revenue he was entitled to. That's why the wording is so important.
I actually remember playing Godus, but had never heard of curiosity. I was very surprised to hear Godus brought up. For anyone wondering, the game sucks. It fun for about 30 minutes and then you essentially hit a soft paywall.
Y'know the fact that I wouldn't have the fable series as a part of my childhood if a Beans salesman didn't accept 10 computers while knowingly under a case of mistaken identity is... I don't know what to say.
Also Populous and Black & White which basically gave birth to every RTS, City Sim, God Game, and MOBA. I'm torn on whether Molyneux is the smartest con artist that ever lived or a god of consumer software.
@@Paratet That's really overstating it. Now, Peter Molyneux should have credit for defining the "God Game" genre, which is impressive enough, but Citybuilders and RTS games existed before and were popularized by other games that either predated his games or were in development at the same time. The grand-daddy of city builders was called Utopia, but without question the genre-defining game there was SimCity which came out before anything by Bullfrog. RTSs were also in development from the early 80s and Populous was directly influenced by an earlier Sega game called Herzog Zwei. Herzog Zwei also served as the main influence for the _actual_ genre-defining early RTS that shaped the genre; Dune 2 by Westwood Studios (who went on to make the command and conquer series. That's the RTS tradition that MOBAs later grew out off. God games are their own little fusion of RTS and city builder and I love them to bits, but they're kind of their own little branch grown out of pre-existing genres. At most they represent an intriguing "what if" scenario since the genre never really took off beyond the original Bullfrog games.
I remembered a game like this existing on the app store, but couldn't find it or remember the name until today, so thank you for posting this and completing that corner of my brain that made me not sure if the game even existed. By the title, I thought the games itself was a scam, and the cube just literally kept going forever. I'm not sure if I feel less or more satisfied now knowing it was for some god game that didn't even do anything for the one person who got the last cube.
This was the same for me! As a child I played it every day.. imagining. One day I wanted to win. But when it disappeared I didn't know what the name was, years later researching "the box" or "what's inside the box" and nothing.. never finding anything. A year ago I found some videos and it drove me into joy!! I'm so happy to know what I loved was real.
I remember spending weeks on the game, huge thanks to the Yogscast for advertising it. I probably singlehandedly removed two layers worth of cubelets, since I had found a glitch and was able to use the biggest upgrade non-stop. It was neat.
I thought you were joking about the Middle Eastern baked bean export chapter of Peter Molyneux's life, but it's really true. He actually did start exporting baked beans to the Middle East.
From everything I've read about Peter Molyneux, it almost feels like he himself doesn't realize what he's doing. He's probably so wrapped up in his self image that he barely remembers that time he promised a Scottish kid whose now at least 27 that he'd change his life by giving him a cut of his game and a special superuser status.
Yeah this stuff happens all the time, I absolutely guarantee he didn't even know what the "prize" was going to be until someone won and they realized they needed to come up with something
Peter is every dad who wanted to see that look of excitement on his kid's face, so he promised he'd buy him that new bike for Christmas and teach him how to ride it at that baseball field next door... and then he'd already gotten that happy look of excitement and couldn't be arsed to get the kid any presents at all.
On the plus side, his lying has always been due to a genuine belief in his own and his team's ability to create what he promises, which for a long time he could to a large enough extent. It just didn't last, unfortunately, but I'd much rather be lied to by someone overconfident than someone lying with the intent of deception. In Molyneux' case it's simply not buying into his personal hype and hoping he'll provide what he believes he can provide. Which to be fair will probably never be the case again.
@@TheRavenofSin there's lots of good mobile games. unfortunately phones just make for an easy platform to target when you don't care about anything but economic gain, similarly to how Unity is used to pump out terrible games but can be used skillfully to produce something of high quality.
I'm kind of interesting how that happened as usually there would be some sort of contract involved making it more than just a lie, but fraud as well. It also means that Commodore didn't do any homework as to which company they were trying to contract to get the work done.
Still 1% would be a decent chunk of change even if the game made 1 million in revenue, 10k would be pretty sweet (even life changing) for someone his age
I mean, I’d say it depends on the wage where he lives. For me, that’s a little over 4 months of work. That’s 1 out of 2 years of tuition paid. Still, “life changing” is too big of a word to assign to that.
man I remember that game, I had a friend who would spend all of recess just tapping away at those stupid blocks (to make matters worse I think I might have been another game that was just a bootleg copy of the original curiosity game)
welp that was stupidly funny. A bootleg of a stupid game. Reminds me of shitty minecraft bootleg that gets your annoying cousin excited or cheap angry bird ripoff
I just finished Zoe Bee’s video on the dark subtext of Willy Wonka, and I didn’t expect to be able to draw so many similarities between what she discussed and what happened here.
I feel like your reaction to 1% of revue was unduely harsh. That's REVENUE, not profit. If the game was popular and earned millions, tens of thousands of dollars is pretty fantastic for doing barely anything. But yeah, it was all a lie so it still sucks.
Yea, I don't know why anyone would expect a contest winner to get upwards of 10% of the revenue of a game he did nothing to help develop. I was honestly expecting maybe 0.1%. It would've genuinely been a life changing prize if it wasn't just a lie lol.
Yes, thank you! A percentage of revenue to begin with is almost groundbreaking in the realm of giveaways, and 1% is more than fair. Although, as you mentioned, it was all a lie and the game itself had no legs, so still shit. But yeah the guy in the video implying that 20% would be a fair prize... yikes.
Yes but it was said to be "life changing" not just "pretty fantastic". Tens of thousands is good but not really a life changing prize, especially with how expensive everything is now.
I've played Godus without knowing about the backstory. It was a very fun game until about an hour in, when I realized there wasn't going to be more content. The content that dies exist was intriguing enough that I downloaded it a few times over the past years, hoping there would be updates, but nada. It's more like a demo than a full game, stopping right at the point where you assume the real gameplay to start. Finding out how much of a desaster it was from the get go, explains a lot actually.
I used to play it when I was younger, and my standard of games was pretty low, but even I got bored with it eventually. It’s such a cool idea too, it’s a bit of a shame.
So so sad how everything was handled because to this day I really really really love the mobile Godus game and it's a shame that everything gets abandoned.
I used to love the PC version but then they turned it into mobile port and downgraded a lot of stuff (which why reviews dropped drastically, people didn't like that mobile game elements were introduced into their paid game)
1% of the revenue of a somewhat popular game is an INSANE amount of money, anyone who expected 10/15/20 (???) percent of the revenue is out of their mind lmao
Peter Molyneux is basically in the same boat as David Cage as game “developers” who are way too far up their own asses that they fail at the basic test of developing actually good games.
That not true whatsoever!! Dungeon keeper and the theme park series are critally beloved classics, populous is a incredibly important gaming milestone, andb back and white and fable are increbly beloved and well remembered, and peter Molyneux was the lead designer on all of them.
And whoever it was that made Spec Ops: The Line. Seriously, he released a book detailing the story of that game's development and it basically just SCREAMS "I'm smarter than the neckbeard nerds that play video games". Not sure what anyone expected from the dude that basically agreed with the suburban moms that think DOOM makes school shooters...
Man gaming journos were so.ething else back them My favorite interview of the past is jim stearling starying an interview with mysterio himself randy pitchford and the first question was "are you fucking insane?"
I was 17 in 2012 and have never heard of this. its crazy how something can be this huge event for some people and other people have no idea it even exists.
Oh my god I've been searching for this game wondering why I couldn't find it, I wish it still existed, even just as something you play on your own locally. Just chipping away at this massive cube eventually grinding it to nothing is pretty much all I want out of a mobile game
You know what would have been crazy? I'm a game developer - their origional game if they gave out a large sum of money to him. Then re-released again and again the same game with random small cash payouts to users cracking the layers. They would have created an infinite cash game where the users would put in money to crack layers until the large prize pool. I'm sure this would get shot down by gambling laws (for some reason).
"Peter promised that what lay at the heart of the cube was 'life-changingly amazing by any definition.'" Peter also promised virtual plants would grow, and we all know how that went.
Not just that they would grow, having them grow is relatively easy even back then. You leave the map the plant is in and it ticks to the next growth stage. Harvest Moon was out before Fable 1. Mr knew promised the plants would grow in real time, that you could sit there and watch it grow. Something that even now is difficult to do and is solely done in games dedicated solely to that like a terrarium game and even then it's still not great
@@hanakoisbestgirl4752 It doesn't sound that difficult, you'd need a random seed generated, which predictably dictates how each tick behaves, and procedurally generating a tree model for that. It's not simple but definitely doable. Perhaps not at the time... By the way, I agree @Hanako is best girl
@@minpegy I vaguely recall Peter saying in an interview that the team had coded the tree growth into the game, but it ended up using a huge percentage of the total computing power available so they scrapped it entirely.
Peter is an...interesting character because the business side of things actually bores him quite a lot. Hence why he never really sticks around long when put in a position that puts him away from developing. But at the same time, he's more interested in concepts and integrating new ideas than the actual groundwork of making them. He's a fascinating man to read about.
You just unlocked a memory that had been locked away for ten years I forgot how crazy people were going on about this game, getting their phones confiscated in class, and speculating what could possibly be inside I dont even think I heard the story of the winner when it happened, the internet probably moved on before the last block was chipped
Curiosity started out very tame, but got more complicated and mean-spirited as you got deeper. I mean, at one point they unlocked a microtransaction to *restore* cubes - meaning you could pay to undo people's work. A lot of people put many hours (and some money) into breaking into the center of the cube, and then the winner was someone who had just downloaded and tried it for a couple minutes for the first time :)
Meh, I think having someone who did not care at all, would have been better than someone who spent countless hours (and dollars) on the game being extremely disappointed at the prize.
The what's inside the cube stuff sounds like a science fiction story where like the winner would be the tester to some cool tech or something, and there would be some epic build up of people slowly chipping away the cube.
Peter Molyneux is that guy that was never taught not to count his chickens before they hatched, and regularly believes he *is* the goose that laid the golden egg
This game was the start of my massive distrust in video game company's. I realized you can bullshit about anything you want and sell trash and get away with it. Good lesson to learn. I took this to all aspects in my life and do my own research on topics that interest me.
The Brits know a thing or two about making a fool out of people, and getting money for nothing. When I hear a posh London accent, I hold tight to my wallet.
I always thought this game was a fever dream. No one would know what I was talking about when I brought it up and I could never remember the name of it. Thanks Joeseppi
So he went from game making, to baked bean selling to producing a networking software for a bunch of computers he randomly got sent? This guy is genuinely talented
@@Andy-hp4tf Omg no don’t take everything so literally 😭 It was a dumb RUclips comment written in 5 seconds I just admire his tenacity. Many people often learn one skill or skills within their career and they don’t venture out and try they hand at so many various things like this guy did
Its a little embellished, molyneux was in the 90s indie dev scene and had moderate success so its possible he could have been hired at a studio like many devs did back then
this game really is a fever dream, i remember playing it daily but had forgotten the name, and after it was removed from the app store i thought it didn’t even exist to begin with
Joeseppi is criminally underated, and it seems like every video gets even better than the last. How he combines comedy and really interesting stories makes him one of the best RUclipsrs out there.
Molyneux was also the mind behind Project Milo and the ridiculous over-hype of the so called 'AI' for the XBox Kinect, so this really isn't surprising at all
It's fascinating, really, how Molyneux created games like Dungeon Keeper, Black & White, Populous, and so on, and ex-Bullfrog devs went on to create studios like Mucky Foot and Media Molecule, and yet Molyneux also does stuff like this. Also, Godus sucked.I'm glad it's dead.
He's a controversial over-promiser. I used to read rockpapershotgun and they got to interview him once. It was actually a hit piece, but he deserved a little bit of what they gave him.
Peter used to tell excitedly how users recreated 9/11 by drawing the towers and planes on the cube. He probably thought it was an act of honor and respect, guess he wasn't aware of all the 9/11 memes that floods the internet to this very day.
I was having a terrible day. Alarm never went off, was late to my meeting, hand got stuck under my car seat and broke my wrist watch yanking it out, drove 40 miles over the shitty roads imaginable, and had no toll money when a toll came up. But then I came home, saw that Joeseppi had uploaded, and my day is now spectacular.
i actually loved the game godus, i played for hours every day until i would hit random walls or world shattering glitches that made me start over (which happened like literally 3-4 times a week) but because the beginning was fun i didnt mind. i also really enjoyed the trail too. shame tho
Molyneux has a very long history of making grandiose promises early in his game development process (sometimes before a single line of code is typed) which turn out to be vastly overblown. While Fable ended up being a good game, it lacked dozens of features that Molynieux had publicly hyped to increase excitement about its eventual release. Ditto for Black and White.
You couldn't even change the cursor hand in "Black and White" to be left-handed. What god can't be ambidextrous? I also tried to find a mod for the game to do it but I never found one and then the game just drifted off my radar... never to be played again.
I wonder... The idea of a ton of people collaboratively chipping away at a cube to get at a mysterious prize in the center is really neat but came with some issues. Has anyone ever tried to do the opposite? Like instead of chipping away at a cube, you're collaboratively adding layers with tons of other people similar to something like r/place. Feel like that sort of thing would share a lot of the intrigue that curiosity had without most the flaws (more about collaboration to grow outward than competition to reach the center, no hard limit on when the game has to end, no impossible expectations to fill when the experiment does end, etc.)
Oh, my comment vanished, but yeah, something like this already exists, but with text instead of cubes it's called Your World of Text, look it up online =)
R/place was a subreddit/ social experiment where anyone with a registered Reddit account could add one pixel to a digital canvas every five minutes. It began on April 2017, and was recently revived on April fools. The 2022 edition was recently concluded.
I mean 15% would be a horrendously big cut. The 1% when you convert it into sales is acually really good. The game could have sold perhaps even 20 000 copies (judging from the 5 000 steam reviews) and that is some good cash, cash they inevitably used for salaries
I remember when he promised for fable 1 that "any trees you cut down in the game will slowly start growing back in real time." The game never had that system. And I've always wondered to myself "Who gives a shit about trees?"
I only give shit in like hyper realistic games and survivals about that stuff, because Hyper Realistic games are trying to sell themselves as being super realistic so I expect trees to function as actual trees do, at least physics wise. And Survival games are about feng shui most of the time, or they're also trying to be super realistic, for which point 1 applies. In any case, nobody would care about trees in a fucking 2000s RPG.
@@stankobarabata2406 That and in survival/sandbox games they're part of the core gameplay. If you need lumber for your core gameplay loop of gathering and building, you want the game mechanics to be balanced around that. In a RPG where chopping a tree only gives you some extra cash or material but your main gameplay is beating up baddies, why should one care?
*0:22**-**0:30* Wow, this is the World Record Speedrun of a person on RUclips mentioning two of my favorite puzzle games of all time (Angry Birds Space and World of Goo). Great job with fan service!
11:30 1%, just like on my phone when I've heard it. Well, 1% could be quite generous if the game was a success, actually. Some companies have thousands of employees that don't make even that. 10, 15, 20% looks fore like a fraud than a cut. But yeah, not paying that percent is also a fraud.
if anyone is wondering, the 32 bit signed integer limit is 2,147,483,647. and people went over that, causing an integer overflow back to zero. a simple fix would be raising the integer limit to the 64 bit version, or 9,223,372,036,854,775,807.
Honestly this was a really good concept and would have been an interesting experiment. Have a massive persistent multiplayer world like EVE or World of Warcraft but one single player having an account that's on creative mode. Hell each world could have had several god of god players and they could battle it out, using the masses of normal players aligned to them as chess pieces. Would have been a great experiment in itself.
jesus christ, i had almost nearly forgotten about this game, it had always existed in some part of the back of my head because my dad used to be a die hard fan of this game and i remember taking over clicking some cubes for him sometimes. but it was never something i had really thought to look up at any point. sucks to hear the end of it turned out to be this.
Honestly I still think about this game all the time. Weirdly enough my dad and I bonded over it because it was just fun to tap away at the cubes with the prospect of there being something bigger at the end. We had little competitions with each-other over who had more taps by the end of the day, it was just kinda fun on its own
I really like the concept of the cube game, hoping that somebody makes this game again without the bad parts, who knows, maybe it might end up being good this time around :o Cool video! :)
I had a lot of fun playing it (I’m very easily entertained lmao) and I’ve always wanted something similar that I can just play on my own (obviously not as massive as the original though cause that’d take years)
@@benfletcher8100 many big youtubers when their channel is dying use commenter bot that steals comments (same thing as all those verified mr beast bots do)
I never heard of Curiosity, but I was surprised to hear The trail mentioned. I played The Trail for a little while. It was actually a pretty interesting and fun game
I had bought the switch version, and it was buggy and slow. It's really too bad.. because I loved the atmosphere. The trail is actually very special to me.
Yeah, I remember playing Trail. It was a nice and relaxing experience. I have always put a lot of items on the shelves for other players to take. Especially after I found an item duplication bug and was able to get almost infinite money with carvings and duplicate enough materials to get my building to lvl 17 in a week or so. The game became less interesting once I reached the end of the trail.
That sucks because Godus Was actually a fun game. There's a portion of the game where you need to slowly chip away at a mountain, and it reveals a giant prize. Cool to know where that aspect came from
Great video! I remember playing this game on my tablet when I was like 6 or 7. I’m sure my parents loved it because it kept me busy all day. One day, I tried to play the game and it didn’t work. I asked my mom and she told me someone opened the box. I was pretty sad I couldn’t play anymore, but I got over it. I never found out what was in the box until now, because I had been trying to find this game for a while, but I could never find it. So thanks for bringing back some old memories!
Imagine the video was just Peter and he said "I was the one inside the cube, and now I am free, you fools." then he went back in time to accept his free computers and the cycle started again.
At least this time if Peter messages a random person saying you've won and offers an NFT, the person who's on the receiving end can simply use the ancient and wise method of screenshotting, capable of protecting you from the strongest of scam spells.
To be fair, that signed poster Brian got is a hilarious piece of video game history from the app-boom, I bet you should Brain want he could probably sell it off to a private collector for a pretty penny.
@@Insilencer 5 months later but hello. It's Vash the Stampede from Trigun, a late 90's anime set in a remote desert planet following the journey of a peaceful man with a massive bounty on his head due to his involvement in the absolute annihilation of an entire city. Was my first anime and is still my favorite anime to-date, I absolutely recommend it. If you like older action anime like Cowboy Bebop, it's a must-watch.
This is one of the most mythical game development stories I've heard of. Even when I was a snot-nosed kid reading about it in Game Informer, I thought it was absolutely fascinating. Good shit.
I remember hearing about Godus through gameinformer shortly after it was announced, and then absolutely NOTHING about it afterwards. I forgot it existed until recently. Really disappointing, but knowing Peter better than I did when I was like 10, not at all surprising.
What a blast from the past I hadn't thought about this in years, the hype and conecpt was genuinely exciting at the time but after it was over younger me was none too impressed with the "prize" but I never knew it was THIS shit.
Yes, but unlike Carmack, he didn't seem to know when it was time to shift to something else and what it should be. One of the reasons why John Carmack is still such a legend is that he does spend the time to know about the things he's getting involved in.
yeah but he didn't actually make anything. The people working for him with actual talent and passion did. Its like crediting the head of a record label for a good album.
Honestly, if you're expecting tons of cash or something like that for just klicking on blocks and being lucky, a visit at a gaming studio that pulls you down from your high expectations, actually IS a "life changing price" because it teaches you to be less naive.
[PARTIAL SPOILERS] i totally agree with you guys, my delivery on the 1% revenue cut was poor looking back, think the fact i knew bryan didn’t receive a penny in the end made me over exaggerate 1% being a poor cut for bryan doing so little, if godus had done well, it would’ve been a nice share, sadly it didn’t pay off
was thinking the same👍
Did among us memes still exist?
E
Fartial Spoilers 💀
Yeah, ~1% was the upper end of what I was expecting. I mean how many employees did he have? What about their investors? 15-20% would've likely had been the sum of Peter's own cut.
Commodore accidentally sending 10 computers to a baked bean company, and then that company actually developing the software they needed, is one of those things that makes me believe everyone in the 80s was on cocaine.
I thought that was the best part of the story lol
also who the hell gets so sick of gamedev they go sell beans in the middle east, I mean, what was his thought process there?
@@innacrisis6991 it’s long hard and tiresome. He also failed first time so prob assumed it was over
as someone who wasn’t alive in the 80s i can confirm everyone there was on cocaine
Not to mention Commondore being fine with it when Peter's company came clean, and the fact that the software was relatively succesful.
I mean 1% was exactly what I had guessed. That just makes sense he's not a developer he's literally just the random guy who hit the last checkbox.
Yeah but he didnt even get 1%
It was supposed to be life changing though
If they had actually made a good game, 1% of its revenue would've been huge for someone who did literally nothing except get lucky.
1% is still great, because let's say the game didnt flop and it gains just an income of 200k, you'd still have a nice 2k. But he didnt even get hecking money?
but he got:
0.00$
I think the issue with peter is that he gets a vision in his head, overestimates the ease with which it can be realized, talks it way up to himself and then others, and then when the end product ends up not being as great as he said it'd be he just sort of shrugs his shoulders and moves on without any sort of reflection about why it didn't work or meet expectations.
meeting expectations doesn't matter as long as its good
@Safwaan peter not brian, there's even a joke about everyone in 22cans being named peter are you kidding me
@Safwaan (i feel like something flew over my head but i dont quite understand)
That can happen once, maybe twice, but after that you know what you're doing and you know you're selling impossible dreams. I really enjoyed the Fable games, but didn't follow gaming news back then. I only later found out everything he promised and didn't deliver. They were amazing games, but I'd feel cheated too if I knew the stuff he was spouting pre release.
@@TheRealAbraxas Are the two not related? Lol
What a life changing prize! Peter has spent his entire life hyping things up to the max and then delivering a vastly underwhelming product that flops, and this kid got the chance to get this experience personally with the legend himself in person. Many can say "Peter Molyneux promised us and failed to deliver" but only a few special people can say "Peter Molyneux promised me and failed to deliver"
At least it wasn't Spore...
why do you talk like its a good thhing that they were let down?
@@v3n71lat0r sarcasm
@@Ddday14 yeah that makes lots of sense thanks
He is Todd Howard on steriods
I've actually played both Godus and The Trail and I had no idea about the whole cube thing or that they were even related. TBH, the games were both fine in my opinion.
same
Ditto, I didn’t even know The Trail was made by 22 Cans until now, let alone involved in this whole situation.
Same
I played Curiosity a long time ago and totally forgot about it until this video and was surprised to see it lol
I was also surprised to find out I played The Trail at some point
even i have played godus and trial, but i never knew abt this
I was like wut?
i didnt even see it tht it was made by 22cans
1% could be pretty huge depending on the game, even indie games that get a decent niche following can get tens of millions in revenue, meaning 1% translates to hundreds of thousands. And if Godus had really popped off anything like the cube did, and one would suspect Molyneaux thought it would, he could have become a millionaire from this over time.
Time is actually an issue here - something the video didn't mention, he would only be the "god of gods" for one year, after that one of the Godus players would be chosen God of Gods, getting the same powers and 1%. So it all depends on how well the game did in its first year...of course, since they never officially considered the game "released", nobody got a dime...
i mean he didnt get any money they did make some so i doubt they woudlve given him shit
@@Dreamwriter4242 no he would still have his 1% the God of gods role doesn't mean you get 1% of the revenue when you beat him
With something like this and a somewhat bigger gaming company I wouldn't even have expected 1%. I was fully expecting him to get like 0.1% or even 0.01%, so 1% feels like a pretty nice deal. Just think of it like this, for every $100 they make, you get $1 of that. If they even only make $100,000 off of this game you're getting $1000. Of course I'm assuming the contract mentions that he gets 1% of what is left after all expenses, taxes, etc. so they can probably claim that they barely broke even after all that and not pay him anything. I feel like this guy needs to get himself a lawyer if he has a copy of the contract and it isn't too late already.
if a game made 1m that would be 10k. pretty good since you did basically nothing
The fact Molyneux couldn't even be bothered to hang out with the winner at the pub shows just what kind f person he is.
I can now see why Larry Bundy Jr and Slopes Game Room make fun of him all the time.
Oh yeah he's a well known jerk, super full of himself
a scumbag? they say to not judge book by its cover, but damn
@@ArinJager1 cover? There's thousand's of confirmed stories about him being a total douchebag, he's an open book at this point.
Yeah, really, damn your schedule, you just hauled this teenage boy out of his ordinary life to make him part of your game development lifecycle, the least you could do is sit down with him for an evening and chat.
Considering Peter publicly and personally made promises the prize would be life changing, even having Brian sign a contract for 1% of revenue he never received, Brian is well within his right to sue Peter for this nonsense... and honestly, he should.
At least he'd finally get some of that money that was promised.
they did mention how vaguely the contract was worded. i have no experience with uk law but that might not have been a winnable case
@@felixader You're thinking of profit lol
"life changing" is a nonsensical term that won't hold up in court very well, the 1% he should have been paid though but it also depends on the wording of the contract.
@@volundrfrey896 They probably made a loss on the game :/
@@ravivandersalm4586 That's what I'm saying, loss or not doesn't matter if it's a cut of the revenue he was entitled to. That's why the wording is so important.
I actually remember playing Godus, but had never heard of curiosity. I was very surprised to hear Godus brought up. For anyone wondering, the game sucks. It fun for about 30 minutes and then you essentially hit a soft paywall.
aw, I genuinely loved it, beat the entire game without spending a cent.
I think I'm too patient to be a gamer
@@reidleblanc3140 good for you! I'm glad you enjoyed it even if I could not
@@reidleblanc3140 hope you had fun!
@@reidleblanc3140 really loved the game it was sort of special memory with my brother, cute sound effects and Lovely graphics
wholesome comment section
Y'know the fact that I wouldn't have the fable series as a part of my childhood if a Beans salesman didn't accept 10 computers while knowingly under a case of mistaken identity is...
I don't know what to say.
For every Choice a Consequence
Also Populous and Black & White which basically gave birth to every RTS, City Sim, God Game, and MOBA. I'm torn on whether Molyneux is the smartest con artist that ever lived or a god of consumer software.
@@Paratet That's really overstating it. Now, Peter Molyneux should have credit for defining the "God Game" genre, which is impressive enough, but Citybuilders and RTS games existed before and were popularized by other games that either predated his games or were in development at the same time.
The grand-daddy of city builders was called Utopia, but without question the genre-defining game there was SimCity which came out before anything by Bullfrog. RTSs were also in development from the early 80s and Populous was directly influenced by an earlier Sega game called Herzog Zwei. Herzog Zwei also served as the main influence for the _actual_ genre-defining early RTS that shaped the genre; Dune 2 by Westwood Studios (who went on to make the command and conquer series. That's the RTS tradition that MOBAs later grew out off.
God games are their own little fusion of RTS and city builder and I love them to bits, but they're kind of their own little branch grown out of pre-existing genres. At most they represent an intriguing "what if" scenario since the genre never really took off beyond the original Bullfrog games.
It's hard to believe. Like a...like a fable!
@@lewisirwin5363 and the smallest consequence can roll into a bigger one as simply as the wind blows a leaf.
I remembered a game like this existing on the app store, but couldn't find it or remember the name until today, so thank you for posting this and completing that corner of my brain that made me not sure if the game even existed. By the title, I thought the games itself was a scam, and the cube just literally kept going forever. I'm not sure if I feel less or more satisfied now knowing it was for some god game that didn't even do anything for the one person who got the last cube.
I'm a windows XP
This was the same for me! As a child I played it every day.. imagining. One day I wanted to win. But when it disappeared I didn't know what the name was, years later researching "the box" or "what's inside the box" and nothing.. never finding anything. A year ago I found some videos and it drove me into joy!! I'm so happy to know what I loved was real.
i can't find the game :(
I was also thinking of this game just recently lol. I remember having it back in 2012ish hahaha
@@nicoelevadoados it has been deleted off the app store.
Even an official shirt that said, “I beat the Curiosity cube,” would’ve been sick, I mean just imagine flexing that shirt on everyone you know
"I beat the Curiosity cube and all I got was this lousy t-shirt"
@@poly_blanka it was about working with everyone that was fun
@@poly_blanka this joke feels so obscure yet so popular
@@belkYTwell the guy who won didnt even worked for it lol.
Bot printing sites seeing this comment
I remember spending weeks on the game, huge thanks to the Yogscast for advertising it. I probably singlehandedly removed two layers worth of cubelets, since I had found a glitch and was able to use the biggest upgrade non-stop. It was neat.
same thats how i started playing the game but as a kid and even now i wasnt huge on mobile games but it seemed cool
I thought I was the only one who did this lmao, kinda had forgot about the game.
I’m sure you did 🤦♂️
@@muffinconsumer4431they did, I saw it happen 🙂
This didn't hold up lol
I thought you were joking about the Middle Eastern baked bean export chapter of Peter Molyneux's life, but it's really true. He actually did start exporting baked beans to the Middle East.
Respect. He was chasing that bag.
@@vrrooooommmm123 Sigma beanset
@@autumnrain7626 A real human bean
He probably should've stayed in the bean industry.
As a middle eastern (saudi), that was his peak fr
From everything I've read about Peter Molyneux, it almost feels like he himself doesn't realize what he's doing. He's probably so wrapped up in his self image that he barely remembers that time he promised a Scottish kid whose now at least 27 that he'd change his life by giving him a cut of his game and a special superuser status.
Main character syndrome
Yeah this stuff happens all the time, I absolutely guarantee he didn't even know what the "prize" was going to be until someone won and they realized they needed to come up with something
👻💬
Peter is every dad who wanted to see that look of excitement on his kid's face, so he promised he'd buy him that new bike for Christmas and teach him how to ride it at that baseball field next door... and then he'd already gotten that happy look of excitement and couldn't be arsed to get the kid any presents at all.
@@ArchibaldClumpy I'm ngl dude this is very specific not sure this is a stereotype I'm familiar with
It's exceptionally Molyneux that his whole career started with lying to Commodore, blatantly lying to customers has been the hallmark of said career.
On the plus side, his lying has always been due to a genuine belief in his own and his team's ability to create what he promises, which for a long time he could to a large enough extent. It just didn't last, unfortunately, but I'd much rather be lied to by someone overconfident than someone lying with the intent of deception. In Molyneux' case it's simply not buying into his personal hype and hoping he'll provide what he believes he can provide. Which to be fair will probably never be the case again.
I have to admit that angry birds space was the most challenging game I've played as a child.
I loved the gravity mechanic
I played it on my nook 😭not much reading was done on that thing
@@classicpinball9873
omg same I played all my games on a nook lol.
It reminded me of Mario Galaxy, so I played the heck outta it as a kid!
Too bad is unavailable :(
"Curiosity's prize , to put it lightly is shit"
The most inspiring quote for not playing mobile games
if they came through with it, its actually a pretty damn fine prize, but they didnt get any cash lol
if Godus was succesful it wouldn't have been that shit, but since noone cared it was less than worthless
Depends on the game. Slay the spire is fun, but really it's a mobile port of a steam game, so...
@@TheRavenofSin there's lots of good mobile games. unfortunately phones just make for an easy platform to target when you don't care about anything but economic gain, similarly to how Unity is used to pump out terrible games but can be used skillfully to produce something of high quality.
That 1% makes sense tho. He's not a developer, just the random lucky guy that hit the last cube box
The fact that Molyneux's foot in the door came about because of yet another lie is pure poetry.
I'm kind of interesting how that happened as usually there would be some sort of contract involved making it more than just a lie, but fraud as well. It also means that Commodore didn't do any homework as to which company they were trying to contract to get the work done.
@SmallSpoonBrigade It's probably a lie too, I mean the dude's a pathological lier
Still 1% would be a decent chunk of change even if the game made 1 million in revenue, 10k would be pretty sweet (even life changing) for someone his age
1% is HUGE
I mean, I’d say it depends on the wage where he lives. For me, that’s a little over 4 months of work. That’s 1 out of 2 years of tuition paid. Still, “life changing” is too big of a word to assign to that.
@@user-sf9gs2pg1b Free money is free money, my dude
And yet he didn't receive a penny
@lahaan Then it's a terrible prize
man I remember that game, I had a friend who would spend all of recess just tapping away at those stupid blocks (to make matters worse I think I might have been another game that was just a bootleg copy of the original curiosity game)
*it instead of I, I think
*instead of “i might”, it might
What was this bootleg?
@@EpicTyphlosionTV Interest, probably.
welp that was stupidly funny. A bootleg of a stupid game. Reminds me of shitty minecraft bootleg that gets your annoying cousin excited or cheap angry bird ripoff
This is the closest we've ever come to someone winning Wonka's contest.
I just finished Zoe Bee’s video on the dark subtext of Willy Wonka, and I didn’t expect to be able to draw so many similarities between what she discussed and what happened here.
Except that in the end, Wonka said, "You get NOTHING! Good DAY sir!" And he actually meant it.
9:53
It was talking about when he was born so the clip makes sense
Dude same shit lol
I feel like your reaction to 1% of revue was unduely harsh. That's REVENUE, not profit. If the game was popular and earned millions, tens of thousands of dollars is pretty fantastic for doing barely anything.
But yeah, it was all a lie so it still sucks.
Yea, I don't know why anyone would expect a contest winner to get upwards of 10% of the revenue of a game he did nothing to help develop. I was honestly expecting maybe 0.1%. It would've genuinely been a life changing prize if it wasn't just a lie lol.
Yes, thank you! A percentage of revenue to begin with is almost groundbreaking in the realm of giveaways, and 1% is more than fair. Although, as you mentioned, it was all a lie and the game itself had no legs, so still shit. But yeah the guy in the video implying that 20% would be a fair prize... yikes.
Peter has a pretty significant ego so it wouldn't surprise me if he genuinely thought getting to meet him was a life changing experience.
Yes but it was said to be "life changing" not just "pretty fantastic". Tens of thousands is good but not really a life changing prize, especially with how expensive everything is now.
yeah i thought the 1% was fine. there's no way the company would offer anything over 5% as they need to pay their employees.
I've played Godus without knowing about the backstory. It was a very fun game until about an hour in, when I realized there wasn't going to be more content. The content that dies exist was intriguing enough that I downloaded it a few times over the past years, hoping there would be updates, but nada. It's more like a demo than a full game, stopping right at the point where you assume the real gameplay to start.
Finding out how much of a desaster it was from the get go, explains a lot actually.
yeah i started following 22 cans waiting for an update but It did not happen . Too bad
I used to play it when I was younger, and my standard of games was pretty low, but even I got bored with it eventually. It’s such a cool idea too, it’s a bit of a shame.
The exact same thing happened to me
I started playing the game but grew bored of it multiple times, it’s a great concept with cool graphics, but there isn’t enough to keep you going
So so sad how everything was handled because to this day I really really really love the mobile Godus game and it's a shame that everything gets abandoned.
Also the Trail was super cute but jdmsjdlsbfnsnfbk
godus got an update recently, made it so the astari cant convert when ur offline
It had a wonderful potential
the trail was a very unique game too, really cool world and interestinng gameplay mechanics but its dead now.
I used to love the PC version but then they turned it into mobile port and downgraded a lot of stuff (which why reviews dropped drastically, people didn't like that mobile game elements were introduced into their paid game)
1% of the revenue of a somewhat popular game is an INSANE amount of money, anyone who expected 10/15/20 (???) percent of the revenue is out of their mind lmao
Peter Molyneux is basically in the same boat as David Cage as game “developers” who are way too far up their own asses that they fail at the basic test of developing actually good games.
I liked Detroit Become Human and Heavy Rain though
@@ihaveagoddamnplanarthur At least Detroit got us the Connor and Hank buddy cop movie
@@chucklebutt4470 the game is thankfully great (i also really enjoyed beyond: two souls) but the dev is an absolute prick
That not true whatsoever!! Dungeon keeper and the theme park series are critally beloved classics, populous is a incredibly important gaming milestone, andb back and white and fable are increbly beloved and well remembered, and peter Molyneux was the lead designer on all of them.
And whoever it was that made Spec Ops: The Line. Seriously, he released a book detailing the story of that game's development and it basically just SCREAMS "I'm smarter than the neckbeard nerds that play video games". Not sure what anyone expected from the dude that basically agreed with the suburban moms that think DOOM makes school shooters...
Probably my favorite moment in this whole saga was the Rock Paper Shotgun interview that opened with asking Peter if he's a pathological liar
Man gaming journos were so.ething else back them
My favorite interview of the past is jim stearling starying an interview with mysterio himself randy pitchford and the first question was "are you fucking insane?"
I was 17 in 2012 and have never heard of this. its crazy how something can be this huge event for some people and other people have no idea it even exists.
Molyneux is basically if a game development had the mindset of a politician with all the false promises.
Oh my god I've been searching for this game wondering why I couldn't find it, I wish it still existed, even just as something you play on your own locally. Just chipping away at this massive cube eventually grinding it to nothing is pretty much all I want out of a mobile game
Man get a life
then use cookie clicker.. you are clearly the audience and what is wrong with the mobile gaming market and how it seeped into PC gaming.
Enjoy, peon.
Same I remember playing this every day on my dads iPad as a 9 year old
It was extremely satisfying for no reason. Just more proof that the children yearn for the mines.
You know what would have been crazy? I'm a game developer - their origional game if they gave out a large sum of money to him. Then re-released again and again the same game with random small cash payouts to users cracking the layers. They would have created an infinite cash game where the users would put in money to crack layers until the large prize pool. I'm sure this would get shot down by gambling laws (for some reason).
You just need to give the money inside a lootbox and its not gambling anymore.
I mean what you are describing is, quite literally, a lottery. You put in money with the prospect of getting more money back by chance.
@@mikamoschella3410 But it’s shaped like a CUBE!
"Peter promised that what lay at the heart of the cube was 'life-changingly amazing by any definition.'"
Peter also promised virtual plants would grow, and we all know how that went.
Not just that they would grow, having them grow is relatively easy even back then. You leave the map the plant is in and it ticks to the next growth stage. Harvest Moon was out before Fable 1. Mr knew promised the plants would grow in real time, that you could sit there and watch it grow. Something that even now is difficult to do and is solely done in games dedicated solely to that like a terrarium game and even then it's still not great
@@hanakoisbestgirl4752 It doesn't sound that difficult, you'd need a random seed generated, which predictably dictates how each tick behaves, and procedurally generating a tree model for that. It's not simple but definitely doable. Perhaps not at the time...
By the way, I agree @Hanako is best girl
@@minpegy I vaguely recall Peter saying in an interview that the team had coded the tree growth into the game, but it ended up using a huge percentage of the total computing power available so they scrapped it entirely.
Peter strikes me more as a heartless buisness man than a game developer
Agreed. It's always suspect whenever a studio head is happy to take most of the credit for a franchise doing well (Fable).
remember milo? that was him as well lol
He seems less heartless and more delusional and brainless to me.
@@wrathofkaneeighty8 One of the most blatant lies to ever "grace" viewers of the "next gen" capabilities
Peter is an...interesting character because the business side of things actually bores him quite a lot. Hence why he never really sticks around long when put in a position that puts him away from developing. But at the same time, he's more interested in concepts and integrating new ideas than the actual groundwork of making them. He's a fascinating man to read about.
You just unlocked a memory that had been locked away for ten years
I forgot how crazy people were going on about this game, getting their phones confiscated in class, and speculating what could possibly be inside
I dont even think I heard the story of the winner when it happened, the internet probably moved on before the last block was chipped
This is truly a confusing app that fooled people
Curiosity started out very tame, but got more complicated and mean-spirited as you got deeper. I mean, at one point they unlocked a microtransaction to *restore* cubes - meaning you could pay to undo people's work. A lot of people put many hours (and some money) into breaking into the center of the cube, and then the winner was someone who had just downloaded and tried it for a couple minutes for the first time :)
Meh, I think having someone who did not care at all, would have been better than someone who spent countless hours (and dollars) on the game being extremely disappointed at the prize.
Damn, P Molyneux is just some dude with ADHD who stops being excited about his huge projects halfway through. He's me.
Not necessarily ADHD lol.
As an ADHDer, I find this comment kinda interesting
@@jakkurinjactenderjakala4129 ADHDer isn't a term.
@@logicproblems3654 As a ADHDer I disagree lol
@@jeremyjimenez7858 That term pisses me off for some reason. This is some "gif is jif" type shit
The what's inside the cube stuff sounds like a science fiction story where like the winner would be the tester to some cool tech or something, and there would be some epic build up of people slowly chipping away the cube.
Yeah, as one of the early players, gotta say it really felt like that :)
6:07 r/place but before r/place even exists
FR
You know a businessman is serious when he has a bigger letterbox than you
Peter Molyneux is that guy that was never taught not to count his chickens before they hatched, and regularly believes he *is* the goose that laid the golden egg
Yes yes and YES
He is literally doing crypto scams now. He definitely doesnt know anything and lies about everything
This game was the start of my massive distrust in video game company's. I realized you can bullshit about anything you want and sell trash and get away with it. Good lesson to learn. I took this to all aspects in my life and do my own research on topics that interest me.
The Brits know a thing or two about making a fool out of people, and getting money for nothing. When I hear a posh London accent, I hold tight to my wallet.
I always thought this game was a fever dream. No one would know what I was talking about when I brought it up and I could never remember the name of it. Thanks Joeseppi
So he went from game making, to baked bean selling to producing a networking software for a bunch of computers he randomly got sent? This guy is genuinely talented
I'd say he knows how to keep afloat and that's it.
@@Andy-hp4tf most people can’t do anything. This guy had a go at all sorts of things. For that alone I give him credit
@@Andy-hp4tf Omg no don’t take everything so literally 😭 It was a dumb RUclips comment written in 5 seconds
I just admire his tenacity. Many people often learn one skill or skills within their career and they don’t venture out and try they hand at so many various things like this guy did
@@silvesta5027 agreed, it would take some balls to say fuck it, accept the computers and have a go trying to write some networking software.
@silvesta5027 what did Andy say ?
Why's it always hit me like a sledgehammer across the face whenever anyone mentions anything about the Yogscast despite their massive legacy
So basically if Commodore had just learned to proof read their letters before sending them, non of this would of ever happened?
Wonder how things would be different without Fable being a thing.
It was the butterfly effects of all butterfly effects
shit i didn't even realize it was a butterfly effect 'til this comment
Its a little embellished, molyneux was in the 90s indie dev scene and had moderate success so its possible he could have been hired at a studio like many devs did back then
@@nicholaspeters9919 I'd gladly sacrifice two pretty good games and a mediocre one to have him not in the game industry.
this game really is a fever dream, i remember playing it daily but had forgotten the name, and after it was removed from the app store i thought it didn’t even exist to begin with
Joeseppi is criminally underated, and it seems like every video gets even better than the last. How he combines comedy and really interesting stories makes him one of the best RUclipsrs out there.
I totally agree. bad cring channels like lanky box have millions of subscribers
500k subs is not underrated...
And that edits, man
What do you mean underated? He has over half a million subs and most of his videos have over a million views. How is that underrated?
He's awsome
Molyneux was also the mind behind Project Milo and the ridiculous over-hype of the so called 'AI' for the XBox Kinect, so this really isn't surprising at all
Bryan did get something cool out of this. He got a role as someone with god-like powers in the game "Not a hero". Pretty alright consolation prize
It's fascinating, really, how Molyneux created games like Dungeon Keeper, Black & White, Populous, and so on, and ex-Bullfrog devs went on to create studios like Mucky Foot and Media Molecule,
and yet Molyneux also does stuff like this.
Also, Godus sucked.I'm glad it's dead.
If he had stayed with any of his previous companies he’d be set for life
He's a controversial over-promiser. I used to read rockpapershotgun and they got to interview him once. It was actually a hit piece, but he deserved a little bit of what they gave him.
@@Milaaq302 My dad worked on black and white and really hated Peter for this reason, called him a dickhead the one time I mentioned fable lol
@@konkeydong8792 Tell him we want B&W3 😢
Is it weird that I don't remember ANYTHING Molyneux did APART FROM Godus?!
I loved this app so much, and I wish someone woulda brought another one out. Something satisfying about finishing the layers
Agreed
@@EpicTyphlosionTV same here, I never played it but it seems fun
I remember I was addicted to playing this... I want another one
@@TheKingsman11 I want one mainly because I missed out lol
Peter used to tell excitedly how users recreated 9/11 by drawing the towers and planes on the cube. He probably thought it was an act of honor and respect, guess he wasn't aware of all the 9/11 memes that floods the internet to this very day.
I was having a terrible day. Alarm never went off, was late to my meeting, hand got stuck under my car seat and broke my wrist watch yanking it out, drove 40 miles over the shitty roads imaginable, and had no toll money when a toll came up. But then I came home, saw that Joeseppi had uploaded, and my day is now spectacular.
Do care, did ask + i love you.
@@aldiascholarofthefirstsin1051 w comment
@@aldiascholarofthefirstsin1051 👍
i actually loved the game godus, i played for hours every day until i would hit random walls or world shattering glitches that made me start over (which happened like literally 3-4 times a week) but because the beginning was fun i didnt mind. i also really enjoyed the trail too. shame tho
Molyneux has a very long history of making grandiose promises early in his game development process (sometimes before a single line of code is typed) which turn out to be vastly overblown.
While Fable ended up being a good game, it lacked dozens of features that Molynieux had publicly hyped to increase excitement about its eventual release. Ditto for Black and White.
You couldn't even change the cursor hand in "Black and White" to be left-handed. What god can't be ambidextrous? I also tried to find a mod for the game to do it but I never found one and then the game just drifted off my radar... never to be played again.
@@xenxander That's what broke your immersion? Not the entire rest of the game?
@xenxander no God will ever be left handed, you Devil!
If 22 cans was so good why didn’t they make a 23 cans
I wonder...
The idea of a ton of people collaboratively chipping away at a cube to get at a mysterious prize in the center is really neat but came with some issues. Has anyone ever tried to do the opposite? Like instead of chipping away at a cube, you're collaboratively adding layers with tons of other people similar to something like r/place. Feel like that sort of thing would share a lot of the intrigue that curiosity had without most the flaws (more about collaboration to grow outward than competition to reach the center, no hard limit on when the game has to end, no impossible expectations to fill when the experiment does end, etc.)
Oh, my comment vanished, but yeah, something like this already exists, but with text instead of cubes
it's called Your World of Text, look it up online =)
I'm on Reddit, but I have no clue what r/place is. Any help?
R/place was a subreddit/ social experiment where anyone with a registered Reddit account could add one pixel to a digital canvas every five minutes. It began on April 2017, and was recently revived on April fools. The 2022 edition was recently concluded.
thats probably one of if not the worst idea i heard about the game
@@belkYT I mean I don't see how it could be worse than the game this video was about, lol
I mean 15% would be a horrendously big cut. The 1% when you convert it into sales is acually really good. The game could have sold perhaps even 20 000 copies (judging from the 5 000 steam reviews) and that is some good cash, cash they inevitably used for salaries
I remember when he promised for fable 1 that "any trees you cut down in the game will slowly start growing back in real time."
The game never had that system. And I've always wondered to myself
"Who gives a shit about trees?"
Makes a lame promise, then fails to keep it. Yep, that's his MO basically.
I only give shit in like hyper realistic games and survivals about that stuff, because Hyper Realistic games are trying to sell themselves as being super realistic so I expect trees to function as actual trees do, at least physics wise. And Survival games are about feng shui most of the time, or they're also trying to be super realistic, for which point 1 applies. In any case, nobody would care about trees in a fucking 2000s RPG.
The Lorax wants to know your position
@@stankobarabata2406 That and in survival/sandbox games they're part of the core gameplay. If you need lumber for your core gameplay loop of gathering and building, you want the game mechanics to be balanced around that. In a RPG where chopping a tree only gives you some extra cash or material but your main gameplay is beating up baddies, why should one care?
Every grandiose vision eventually bows to reality (budget, deadlines, technological hurdles etc.) ... that's just how it is.
*0:22**-**0:30* Wow, this is the World Record Speedrun of a person on RUclips mentioning two of my favorite puzzle games of all time (Angry Birds Space and World of Goo). Great job with fan service!
When you said he's developing a NFT game now I legit started laughing out loud and I couldn't stop for like 20 seconds
the worst part is he never even got a penny from 22 cans
ikr
11:30 1%, just like on my phone when I've heard it.
Well, 1% could be quite generous if the game was a success, actually. Some companies have thousands of employees that don't make even that. 10, 15, 20% looks fore like a fraud than a cut.
But yeah, not paying that percent is also a fraud.
22cans? He never let baked beans go?
The beans never bothered him anyway
"...so Peter did the reasonable thing and went from game designing to SELLING BAKED BEANS IN THE MIDDLE EAST."
My stomach hurts after that one
you probably ate some beans while watching that part of the video
if anyone is wondering, the 32 bit signed integer limit is 2,147,483,647. and people went over that, causing an integer overflow back to zero.
a simple fix would be raising the integer limit to the 64 bit version, or 9,223,372,036,854,775,807.
Honestly this was a really good concept and would have been an interesting experiment. Have a massive persistent multiplayer world like EVE or World of Warcraft but one single player having an account that's on creative mode. Hell each world could have had several god of god players and they could battle it out, using the masses of normal players aligned to them as chess pieces. Would have been a great experiment in itself.
Insane to think that *Commodore* literally launched this man’s whole career, unintentionally.
*DAMN!*
jesus christ, i had almost nearly forgotten about this game, it had always existed in some part of the back of my head because my dad used to be a die hard fan of this game and i remember taking over clicking some cubes for him sometimes. but it was never something i had really thought to look up at any point. sucks to hear the end of it turned out to be this.
Honestly I still think about this game all the time. Weirdly enough my dad and I bonded over it because it was just fun to tap away at the cubes with the prospect of there being something bigger at the end. We had little competitions with each-other over who had more taps by the end of the day, it was just kinda fun on its own
Weird that he transported beans in the Middle East and it somehow wrapped back around to him developing software and games.
I remember this damn cube. Also the unfulfilled prize in a nonexistent game.
This channel is the pinnacle of comedy
Yeah. Even his way of speaking is really funny.
I really like the concept of the cube game, hoping that somebody makes this game again without the bad parts, who knows, maybe it might end up being good this time around :o
Cool video! :)
I had a lot of fun playing it (I’m very easily entertained lmao) and I’ve always wanted something similar that I can just play on my own (obviously not as massive as the original though cause that’d take years)
i see you everywere (bot probably)
@@Mizai Uh... homie’s a real RUclipsr, check his channel
@@benfletcher8100 many big youtubers when their channel is dying use commenter bot that steals comments (same thing as all those verified mr beast bots do)
r/place Is kinda similar, giving its users a blank canvas and letting them place a pixel every few minutes.
I never heard of Curiosity, but I was surprised to hear The trail mentioned. I played The Trail for a little while. It was actually a pretty interesting and fun game
Right. I liked it a lot. For some reason I didn't get very far... maybe you had to play daily or something? idk
I had bought the switch version, and it was buggy and slow. It's really too bad.. because I loved the atmosphere. The trail is actually very special to me.
@@dourkeen7531 The Trail's on Switch?? Never knew
Yeah, I remember playing Trail. It was a nice and relaxing experience. I have always put a lot of items on the shelves for other players to take. Especially after I found an item duplication bug and was able to get almost infinite money with carvings and duplicate enough materials to get my building to lvl 17 in a week or so. The game became less interesting once I reached the end of the trail.
That sucks because Godus Was actually a fun game. There's a portion of the game where you need to slowly chip away at a mountain, and it reveals a giant prize. Cool to know where that aspect came from
It's shocking that this type of RUclipsr doesn't have million subscribers.
Great video! I remember playing this game on my tablet when I was like 6 or 7. I’m sure my parents loved it because it kept me busy all day. One day, I tried to play the game and it didn’t work. I asked my mom and she told me someone opened the box. I was pretty sad I couldn’t play anymore, but I got over it. I never found out what was in the box until now, because I had been trying to find this game for a while, but I could never find it. So thanks for bringing back some old memories!
SLIVER of a revenue? 1% of all revenue for free would still be fucking huge if the game was published
8:40 was actually a pretty legendary moment since Godus is in my opinion one of THE best mobile games from the 2010s
I revisited it a few months ago and it was fun (I even hacked it lol)
Ehhh… that’s ALOT of strep competition.
Would not have been surprised if Peter would have made a sequel called the pyramid.
I love the way he animates and edits his videos
13:26 graphic design is my passion
Okay
@@Zpr1zthey were making fun of the steam picture dumbass
Imagine the video was just Peter and he said
"I was the one inside the cube, and now I am free, you fools."
then he went back in time to accept his free computers and the cycle started again.
At least this time if Peter messages a random person saying you've won and offers an NFT, the person who's on the receiving end can simply use the ancient and wise method of screenshotting, capable of protecting you from the strongest of scam spells.
To be fair, that signed poster Brian got is a hilarious piece of video game history from the app-boom, I bet you should Brain want he could probably sell it off to a private collector for a pretty penny.
What's the name of the character in your profile?
Looks like an Anime I could watch.
@@Insilencer 5 months later but hello. It's Vash the Stampede from Trigun, a late 90's anime set in a remote desert planet following the journey of a peaceful man with a massive bounty on his head due to his involvement in the absolute annihilation of an entire city. Was my first anime and is still my favorite anime to-date, I absolutely recommend it. If you like older action anime like Cowboy Bebop, it's a must-watch.
This is one of the most mythical game development stories I've heard of. Even when I was a snot-nosed kid reading about it in Game Informer, I thought it was absolutely fascinating.
Good shit.
I remember hearing about Godus through gameinformer shortly after it was announced, and then absolutely NOTHING about it afterwards. I forgot it existed until recently. Really disappointing, but knowing Peter better than I did when I was like 10, not at all surprising.
"I broke the cube and all i got was this lousy tshirt"
ohhh my god i remember hearing about curiosity from a vsauce video and spending way too much time tapping away at it...
And now I'm reminded of that, too. I didn't have a phone that could run it at the time.
Good news, I think I found a game like it, I searched cube breaker and found a game called The Cube What’s Inside
Hi Sawprime
I actually remember playing goddus a long time ago without knowing what it was. It was fun until all my villagers went to my rival tribe for no reason
Bryan won a shirt, all for clicking on a box. So thats a W.
What a blast from the past I hadn't thought about this in years, the hype and conecpt was genuinely exciting at the time but after it was over younger me was none too impressed with the "prize" but I never knew it was THIS shit.
Finally when the world needed him the most he returned
He was only gone for a month
yes
@JojoGacha month is a long time tho
@@Chillhaaven To you because you’re impatient
@@abox1942 you prolly have no life so your days pass in the matter of seconds
0:30 you putting World of Goo as a classic gem just gives me tons of respect for you
they released it on the Wii as WiiWare
I have the Nintendo switch version
Say what you will about Peter, but things that he _did_ make in his gamemaking time were nothing short of iconic.
Yes, but unlike Carmack, he didn't seem to know when it was time to shift to something else and what it should be. One of the reasons why John Carmack is still such a legend is that he does spend the time to know about the things he's getting involved in.
yeah but he didn't actually make anything. The people working for him with actual talent and passion did. Its like crediting the head of a record label for a good album.
@@SissypheanCatboy I agree he is not all shine and rainbows, but you are downplaying his involvement in the series he is known for
Honestly, if you're expecting tons of cash or something like that for just klicking on blocks and being lucky, a visit at a gaming studio that pulls you down from your high expectations, actually IS a "life changing price" because it teaches you to be less naive.