Note: Some of you have mentioned the Cross Necklace and Brain synergy. Both actually synergize well. Cross doesn’t benefit Brain in any specific way, it just increases all i-frame timers by 40 frames. So, all normal hits become doubled to 80 frames, and dodges get 50% longer to 120 frames. Due to this the Cross Necklace actually benefits the Worm Scarf more than Brain. By the way, "Additive DR" is literally everything that isn't Solar Blaze, Beetle Endurance, Paladin's Shield, or Warmth.
@@RandomHandle837 Yeah, confusion alone wasn't worth it, but early game dodge chance and crit boost is very much worth. Saves me from having to argue with friends that crimson is better for sweaty terraria gameplay because ichor.
Even with DR stacking in mind, I prefer Brain because it also essentially doubles as "1/6 chance to negate knockback", which can indirectly reduce even more damage than if I was only using Worm Scarf and get hit multiple times in a bad spot.
@@Shyguymask Oh hey! its the guy who tried to shine a light on whips when everyone said they were bad, i commend you for that, anyways... Despite its crafting tree, Ankh Shield is VERY worth getting if you can manage it. The KB negation alone makes it really good, but about 10 debuffs being negated too? Its almost as important as Boots or Wings by that point in my opinion.
@@Terraw I always preferred Scarf/BoC, Star Veil and Charm of Myths over Obsidian Shield. Frozen Shield however is great and a priority if I can get it.
Do correct me if I'm wrong, but dodging a hit will not reset your regen timer, apply debuffs or knockback. If all of these are true, I'll remain on the brain side of the discussion
yeah i find the brain better in practice even though the scarf sounds good statistically. plus when you're too low health for a 17% damage reduction to make a difference a 1/6 dodge chance is infinitely better
Normally I’m a worm scarf lover, but the brain is way better in high difficulties. Taking zero damage from a source that will 3-shot you is pretty damn nice, especially if you’re playing a class other than melee and can’t benefit from all the extra DR.
Sure, but then you have a ~60% chance of not dodging any of those three hits. If the Worm Scarf makes you cross that breakpoint, and allows you to survive three hits, then it's a safer choice.
@@Nadiki there's also the factor that you know you're reducing a flat % of damage consistently instead leaving it up to chance and a cooldown, leaving nothing unexpected. That's something I prefer. the brain could either save your ass, help a bit, or not proc at all and be completely useless in your accessory slot for those 3-5 hits that kill you.
I always forget that additive is better than multiplicative for DR. I'm so used to playing games that don't have much DR, but do have a lot of damage buffs that I just default to "multiplicative is better" for any % increases
What about the decrease in health regen you'd suffer from taking a hit with the worm scarf rather than dodging with the brain? This effect probably isn't much but is still worth considering. It's also not the easiest to compare concretely considering that the value of it depends on how often you get hit
I was thinking the same! Glad someone pointed that out I believe you can start regenerating up to 9 times faster (minus stuff that does not get increased by it like regeneration potion) if you dont take damage for long time (caps at 60 seconds) +you need some time to even start regenerating
@@olixx1213 when you stand still its 1.25x (when moving its 0.5x tho) And you can get rid of 0.25 just by eating And you can increase base R pretty early with campfire and crimson armor Also not taking damage for about minute increases it by about 9x So you can have upto 135 health per minute when moving and up to 337,5 when standing still (without any buff other than eating anything) And up to 556 with crimson armor and campfire Not bad considering health potion gets you only 100 and (both are pre hardmode)
@@Kizen. Bruh I'm aware lol. Just saying that stacking DR also won't do anything against a 50k dmg attack (at least in vanilla Terraria, I have no idea what those crazy mods can do)
@@Randomness662 Any fucking tank accessory in the entire game is an absolute waste of slots to use during daytime eol, I am absolutely 100% always on BoC side and I still know that your argument is completely stupid
I prefer brain for 2 reasons: 1) Confusion debuff will force enemies to retreat for a bit, giving you space 2) Completely ignoring the damage can save from hits that otherwise would be lethal, and on higher difficulties a lot of stuff is likely to be lethal.
But there's another factor Knockback: the dodge makes you totally immune to any attack and knockback soo if you don't have any shields taking damage at the wrong might mess up your dodge pattern and might take few more hits Soo brain is better for duke fishron and eol night time fight because one mistake pretty much costs you the whole fight Not to mention the fact that worm scarf can't protect you when you are gonna die at the next hit of a boss(very low hp) when brain has a chance to dodge the attack completely and save you from dying Soo which's better? It actually depends on the play style
By the time you get to DF or EoL, you probably already have an Obsidian or Ankh Shield. That's considering that you even need the brain or scarf, there are better accessories at that point in the game. I'm sorry, but if you are using a Pre-HM accessory on a late game boss with no KB prevention, you either (Hopefully) have a very specific strategy in mind, or you aren't playing the game right. My apologies for being the shield that negates your knockback argument.
@@Ihazkirbro You can obtain it pre hardmode but that doesn't mean they're not meant to be used in hardmode, if you think soo then I'm really sorry but you're just totally misinformed, the brain+hallowed armour+master ninja gear is also very good combo, and worm scarf is used for most dmg reduction builds(it's pretty good for melee class)
@@Ihazkirbro And I don't use obsidian shield or ankh shield if I'm not melee. It's not worth for just kb prevention when you're just gonna focus on dodging attacks
@@Ihazkirbro there are 3 other classes aside from melee. If you expect everyone to use shields while playing summoner mage or ranger, just don't play the game And also if you think pre hm access shouldn't be used in hm, then why are you talking about ankh shield, and did you forget about shield of chuthulu? It's upto stats, not the fact that "it's obtainable in pre hardmode or hardmode"
Puke Pissron is meant to be fought post-plantera or post-golem if you're bad (L), and by then you have the ankh shield so point negated Empress of fight is literally post-plantera, meant to be fought post golem (or post-ml if you're really bad, take this L), so the ankh shield negates the point Wall of fresh - if you get hit, you're dead. You're too close to a boss, where when you do better, it moves faster. Sands - uh oh he has a point- *DOINK* nope if you get hit by the skull in the chase phase, then it probably just started (or there is no worry), and it moves FAST in the modes where it matters - too fast to escape without taking a second hit. Also, just git gud
I'm not sure this holds up well, actually. Like, sure, over the course of 100 billion hits with several buffs stacked, the Worm Scarf comes out on top... But the hardest challenges in the game will kill you in 2-3 hits, and Worm Scarf often won't get you to the next threshold - if you're getting hit for 600 damage, a 16% reduction still means you're dead, whereas a Brain will only be dead 84% of the time.
@@swian9440 okay not resetting regen means you've been hit for a lot - if you're fighting ml, then you're fucked when you get hit. if you're fighting golem, then you're trash if you die. If you're fighting plantera, ankh shield is available. If you're fighting skeletron prime, then the only attack that matters (big spinny skull) needs you to not get hit, cause it's fast. Either way, you die. If you're fighting any other mech, then just get good ig. If you're fighting wall of fresh, same thing with skeletron prime, you're fucked. If you're fighting sands, then you're fucked if you get hit - slow on hit or same problem with his older brother. So, against any fights that matter, the points don't matter (to a melee or mage player, ranger and summoner can go leave me they are NOT fun don't fight me i take debating)
This addresses an important aspect of any evaluation of tools in a game like this: context. Ultimately there's no correct answer to "which item is better" because there are hundreds of thousands of situations in which that question is being asked, which each may come to different conclusions. Different points of the game you're at, different supplementary equipments with different synergies, and different relevant thresholds at which different outcomes are either avoided or faced. I do tend to agree though that, in most of the circumstances I encounter in a typical playthrough, dodging the big scary hit that comes out of nowhere and does effectively infinite damage has a much larger actual and perceived impact than making all the chip damage leave me slightly less dangerously low on health.
@@cewla3348 this is one of the most pointless comments ive ever seen, and you should feel bad for writing it. you sound like one of the least pleasant humans on the planet.
17% could increase the 2 hits to three hits though. and In a fight with a boss that 3 hits you theres a pretty significant chance that you might never get a dodge in that whole fight
Yeah, but debuffs are typically nonexistent on tanks. Most bosses don't have debuffs, and the ones that do are either gutted by ankh shield, or dont really matter for the fight. Debuffs are really only an issue pre hardmode and pre plantera.
I don't really care about that though tbh. Correct me if I'm wrong, but there are no debuffs that get applied in high-risk situations (boss fights, timed events etc.) with the exception of queen bee (for which you should just use a bezoar, for either item) and spazmatism (who isn't that hard to dodge)
@@epicgamerchannel6230 duke fishron in expert+ applies feral bite, which can (if you're unlucky) give some very rough debuffs for the fight like weak, slow, confused or bleeding.
@@Kizen. for daytime EOL both items are pointless, wormscarf always was pointless, and brain of confusion and any kind of dodges after the uptade become pointless
@riber2233 Worm scarf was never useless. It's literally one of the most important items for tanking. You literally cannot play the role of tank without it. And if you think it makes no sense to run, you clearly have your tank built weird. It's always been the best option for tanks. Even on master mode. You can literally 1shot the empress of light or kill her in 10 Seconds IN DAYTIME. it's stupidly easy. Zenith alone destroys her.
I think it’s also worth noting that the brain is essentially luck based, so in a boss fight where you’re only getting hit a few times the worm scarf would be more consistent
how would this change with what Calamity does to those items (Worm Scarf gives 10% damage reduction instead of 17, Brain of Confusion dodge isn't random and is instead guaranteed every 90 seconds, same as all dodge accessories)
@@calluminati2426 i'd say it depends on how often you get hit, because if, hyperbolically, you're only getting hit once every 90 seconds, the worm scarf still reduces the damage you take by 10%, but the brain now reduces the damage you take by 100%, since it's guaranteed to activate when the 90 second cooldown is up by that, i guess you could say the brain is better unless you're getting hit more than once every 9 seconds, because that's the point where it'd be taking one in every 10 hits (a 10% reduction), except then the calculations from the video come in, and also the actual ingame situation, rather than just pure math but still, i think it's safe to say that with the calamity mod changes, the less you get hit the better brain of confusion (or any other guaranteed dodge every 90 seconds) is, while the worm scarf (or other DR per hit) becomes more valuable the more you get hit in comparison
@@DarkShard5728it's to turn dodge accessories into a consistent and predictable safety net for if you fail to avoid an attack, rather than something that occasionally prevents you from taking damage when you tank hits
i think it is for balancing purposes. for some people, they prefer the scourge of the corruptor over vampire knives, same goes for the dart guns (debatable), and although golden shower is great for its debuff, the cursed flames book still has impressive damage. generally most crimson items are better, but there are more annoying enemies such as floaty gross that mess with my fishing spots, and those weird jellyfish that 1 shot you it all comes down to preference, really, but if you can't decide, just hop on drunk world and do both.
The power difference between corruption and crimson items is not that big, and they have differing mechanics which means that the preferred item may depend on the situation. Like ichor being a high dps increase for fast-firing low damage weapons like the dart pistol, but cursed flames giving more dps with slow-firing heavy hitters like the dart rifle. Corrupt monsters are statistically slightly weaker than crimson creatures, while having higher defense stats than them. Corruption fishing also gives access to wrath potions, which makes it better for summoners specifically as crimson's rage potions do nothing for summoners due to summon weapons being unable to crit. Wrath is also better in the late game when you have maxed crit chance (happens with post-golem ranger most often). I think that the crimson and corruption are very even, and I would even argue that the corruption provides better early game items from the shadow orbs, while hardmode crimson items being a bit better than their corruption counterparts. But I think that it ultimately comes down to personal preference, I personally just pick the world evil that I did not have in my last play-through and make an artificial biome of the other evil in hardmode.
I feel like you made the question into "Which is better 1/6 dodge chance or increasing your damage reduction." It's still interesting to see how the damage reduction stacks and works - and how mixing and matching consequentially doesn't work - but I feel like it's been proven through tests that a Dodge build works better than a Damage Reduction build. A more honest comparison would have been something like Brain, Hallowed Armor, Master Ninja Gear vs Damage Reduction buffs.
The point of the video is that in isolation, Worm Scarf can be better than Brain of Confusion. I always hear people saying "they're about the same, and since Brain also offers Cerebral Mindtrick, it's better!" (which is plainly wrong). I don't disagree that dodge builds are better, and it's what I prefer.
My opinion on the Worm Scarf is that in higher difficulties where damage dealt to us is insane, the worm scarf doesn't reduce enough damage to give us another hit's worth of health. However, the brain has a chance to give us one or more extra hits worth of health. Think of it like this: Worm scarf: you die in 4 hits regardless because not enough damage is removed Brain of Confusion: you die in 4 hits but sometimes 5 or more because of the dodge
Only thing I can say is that consistent damage reduction beats random chance 9 times out of 10. In a game like terraria I'd prefer to have the least amount of random luck possible. In most scenarios where people talk about taking too much damage to be able to survive any extra hits is simply not true. If something theoretically 5 shots you but you have scarf, there is a possibility of living a 6th hit assuming the game doesn't swing the damage numbers into the upper 25% as well as having solid regen. With the brain you die every time assuming for consistency sake, every 6th hit is blocked. The brain doesn't get a chance to save you cause you died in the 5th hit not the 6th. Obviously this is all under the assumption that the brain isn't luck based so my argument could mostly be pointless. But I think this scenario depicts perfectly why flat damage reduction and consistency win a majority of the time. And sure, you could get 6 blocks in a row or get 15 hits with no blocks which is why this is such a hard choice. But that's why I'd prefer my consistency thank you very much. And I understand the whole "paint a scenario based to make your argument look good and the opposing argument bad" But here's the catch, it's luck. That's all there is too it. You can't make any realistic scenarios since its completely luck based. Sure you COULD block 6 hits in a row and take no damage. But is that realistic to what's going to happen in game? No.
I really only ever saw the Worm Scarf as better than the brain of confusion before the latter was buffed with a dodge ability. Prior to that, you really were better off getting the worm scarf, since 13% damage reduction is great in comparison to potentially confusing enemies that have already hit you - which is all the brain used to do. Now however, I'd say they're about equal. Dodge is really powerful but so is damage reduction, rather than one being strictly better than the other they each have areas they''re good in. It's a good change and one I'm quite fond of.
What you’ve effectively done here is give a standalone item the best case scenario and hard buff it with other items, while entirely disregarding the best case scenario for its competition. You never once mentioned other dodging/immunity items, all of which stack with and add on to the brain of confusion; yet _did_ decide to focus all your effort on making the worm scarf look better than it actually is.
nah brain of confusion is the better pick on higher difficulties. the complete damage negation you can get is a life saver at times when something can 2 shot you. and the confusion debuff is a nice breath of relief when you’re getting swarmed by enemies
I usually use the brain with the cross neckles and/or master ninja gear and in my OPINION, it's the second best accesory in the game with the frist being the shield of cthulhu. (I haven't seen it a lot, and not sure if it can happen, but the brain can activate even with the dodge form the hallowed armor)
All these people can’t live with the dopamine rush of dodging an attack, DR just feels better to me as a tank main because you learn to appreciate the lower damage number
You make a 'The Brain O' Confusion is better*' vid if you were to also apply accessories and armour that make it better; if you add hallowed armour, master ninja gear and a cross necklace, you have a dodge setup that allow 1/3 dodges with 2-4 seconds invincibility frames, depending on which item allows you to dodge. And when you add the mobility of the MNG with the confusion effect, you can easily escape hoard situations. Though all of this depends on you play style. You do you! :)
I feel like one of the biggest downsides of the brain is smaller damage sources triggering the dodge, leaving you open to big hits once the s are gone. This would be particularly prevalent when fighting event bosses like the saucer.
hard to say. on the other hand, the brain can by chance fully prevent a big hit, in a situation where the scarf wouldnt change the hit killing in 1 or 2 hits. but mostly in more squishy builds like summoners
I think the main place where the consistent damage reduction makes a difference is hardcore. Otherwise, since most players probably play Crimson and have a harder time getting Worm Scarf, the Brain is usually better
I also like Brain, due to the confusion effect, that can help a lot in e.g. early hm or when you are swarmed. But the main point for me is just that it is crimson, since crimson is just much better overall, even if brain was significantly worse I would still prefer it (I know that you can make artificial Evils, but im too lazy for that)
I wouldn't say crimson is much better, it has benefits but corruption items are quite good as well and don't make the game much harder. Also, the vibe of the corruption is just so much better than the crimson. The colour style and the music alone make me just play corruption.
I don't think you talked about it but brain of confusion has the big advantage, if wearing hallowed armor set (which is what i use for non melee Hardcore legendary runs), the dodge can, and will pretty often activate before holy dodge, effectively preotecting your immunity buff. I can also add that i've been hit more than once for 380 plus damage while wearing worm scarf which would have killed me. No more boulder one shot from full hp on master is kinda sweet. If you can't chose just make a graveyard in hardmode for opposite evil and just get both lol
Also correct me if I'm wrong but when the brain activates it's dodge you also don't affected by knockback if you don't use shields, debuffs that came from the attack you dodged, and the regen timer thing does not get reset because you dodge the attack, so yeah 😊
Once you’ve hit a certain health, the worm will not stop you from dying to an enemy that deals enough damage. No matter what health you are at with the brain however there is always that chance of dodging an attack. Plus not getting hit is better because it allows passive regen to kick in allowing the player to heal more health than they would from the scarf
To be fair, I think the brain is perceived as a little better than it actually is because whenever the brain activates, you KNOW it activated. Think about it this way. If you have 90 health and the boss does 100 damage but because of the worm scarf you have 7 hp left, the worm scarf saved you but you don’t know about it (unless you know exactly how much damage the boss does) because the worm scarf isn’t “visible”. However, if the brain saves you, it makes a flashy effect and you KNOW the brain worked. So, there’s a bit of bias in that you see the brain saving you, while you don’t see the scarf.
As someone who exclusively plays high difficulties, it’s hard to find use out of the worm scarf since you die in like three hits from anything anyways. The brain is nice because it gives you a chance to just not take any damage. Also, if you’re at low health, the worm scarf becomes completely worthless if you take damage and die anyways. The brain gives you a chance to survive that hit no matter what.
There are many other, significantly better ways to dodge hits than the brain (including just not getting hit in the first place), there are basically no other ways to get significant DR for classes other than melee That is the main reason why I consider the worm scarf better because it’s not replaceable while the brain is
my man counted external items for scarf, but not for the brain. it stack really well with hallow armor and master ninja gear giving ~49% chance to dodge 2 hits instead of 1(my math may be waaay off bc participated in same argument years ago)
No way it gives 49%, but it still stacks amazingly. Should be 16.7+10=26.7, meaning you ignore every fourth hit. This also means that every fourth hit would not break your hallowed armor buff, meanwhile scarf does jack to help your hallowed armor
@@tcoren1 this does not stack additively. Correct calculation: as we have 1 guaranteed dodge(holy armor) and brain+tabi activates before that - we have two instances and brain goes first therefore: chance of not dodging= ((1-16.7)*(1-10))^2=0.51 => chance of dodging=1-0.51=0.49=49% Take note that calculation is not precise, but this is made according to Theory of probability
@@nikoros2d232 first of all, if the chance is mulplicative rather than additive, we're worst off, as we only have a 25.03% to dodge an attack, rather than an 26.7% one. Secondly, I guess your number is accurate in the sense of "what is the chance to take 0 damage from exactly two attacks", but that number is not very meaningful, e.g. it tells us nothing about how much damage we will take if we take 4 hits every hallowed armor window. It is a lot more accurate to just say, "we have a guaranteed dodge, a 25%/26.7% chance to dodge every hit, and that chance can save a use of the guaranteed dodge", contrasting it with a 25% DR which cannot save us a use of the hallowed dodge.
@@tcoren1 let's say more practical: my calculations works if you want to survive two daytime EOL hits. I wrote that in the og comment. Also its not guaranteed for you to dodge 1 in 4 attacks with 25% chance. This is not how chances work) for example: rod of discord rarely drops in the first 1000 despite having 0.1%. calculations here would be 1-(1-0.25)^4~60%.
@@nikoros2d232 I never said it was guaranteed, I only said 1 in 4 to put the numbers in perspective. The guaranteed dodge is the hallowed armor. You did specify what you meant in the original comment, I just misread it. I think my point still stands though, that is not the most useful metric to present, especially now that the empress has been buffed to ignore all dodge chances
Worm scarf has no rng. Brain can suck if you dodge some low dmg attack and then have to wait/luck out to dodge some heavier hitting attack, but the opposite also applies.
This is exactly why I use worm scarf on hardcore (still have crimson evil and change it in hardmode but don't use the brain). You can say BoC is better for this but it doesn't always work. It can not stop you from a giant tortoise guaranteely but the scarf can. I prefer consistency more than random; it's better if I die to explosives and learn lessons and get new experience than just get lucky and even ignore and forget that.
Against larger instances of damage (such as Master mode deathray, 450 damage) you take a whopping 1.5 less damage without any buffs, with endurance + beetle armor you take 25.5 less damage, or 5% of the base damage This ignores boosted duration from brain and the dps increase from it too, so the worm scarf is better but only if you only care about numbers of damage you're taking
If you play tank you dont choose betwen those two, you take both. Also i really like to use boc with hallow armor because boc can prevent consuming holy protection buff which is significant for survability.
In a vacuum, the scarf may reduce damage more. However, I believe that the brain still has better damage reducing potential in 2 cases. Firstly, if a hit would kill you whether or not a 17% reduction would change the difference, you are much better off with the brain; but if a hit would kill you without the scarf but not with it, you are better off with the scarf. There are far more possible cases of the former than the later though, making the brain come out ahead. Secondly, many hits in Terraria inflict negative statuses which can be completely negated by the brain's dodge.
I use to use the scarf but then saw a video about brain and changed to it and honestly I think its better having bonus damage and just no knock back with extra s can get you out of tough spots
Ah yes, maths I understood anything, but, as a summoner main I use more the brain of confusion for the dodges and combining it to the cross necklace/star necklace helps a ton as I'm mostly just running away and hitting from the distance. I've tried the scarf to play like this and it doesn't really helped a lot tbh, but I'm trying to play melee in a new world so I might as well try a tanky composition using the scarf and give it a try
NERRRRRRRD But in all seriousness, I usually only use WS when I play melee. For a no guns range playthrough I did, I used brain, star veil, sweetheart necklace, ranger emblem, terraspark, and wings for early hardmode accessories. The goal was for maneuverability, dodge change, and Crits.
@@Kizen. Why would you assume someone to always have a fully built tank setup every time they're playing the game? Also, why would you assume that and then not assume them to be fighting the most damaging enemies? Like, sorry, but what the fuck is wrong with some of the people in this comment section?
@crayfishfuture Because master mode is then not a good metric, as melee/true melee is essentially the hardest class to play and ranged classes have an advantage, and dodging is inherently better for those classes??? You're using a bad metric. "Ah yes, what about on the gimmick difficulty where instakills like wall of flesh's body and etc exist, which solely gimp melee and not using a full build" Sure, you can complain about the comment section but nobody is here arguing about the usefulness about brain on fresh worlds in master. People are arguing about which item is better period. And brain of confusion is the weaker item for melee and tanks. It just quite simply is. Master mode was literally made as a new game + type difficulty, arguments for fresh characters on fresh master worlds are stupid, those are considered challenge runs, same with legendary mode. Expert was the true intended way to play the game, hence the lack of gimmick mechanics, and hence all expert mode loot being extremely useful. Master mode also has unique loot that isn't truly useful and is more for completionist trophies. If you think everyone else is the problem, and not yourself, I don't know what to tell you.
@@Kizen. This person was talking about Master mode. Therefore Master mode is the topic of discussion, so your first point is completely, well, pointless. They weren't talking about other modes where things are different. I don't care if you want to have a cry about Master mode being stupid and unbalanced. That doesn't mean it can't be discussed. And, if you weren't talking about it, and instead were talking about the easier difficulties, why were you replying to this comment about it? Also, are you suggesting that people only play Master mode with their already endgame characters? What would the point of that be, when you can literally demolish anything in the game using post-Moon Lord gear, even in Master mode? A fresh character on a fresh world is almost certainly how most people play the game, otherwise there isn't much game to be had, correct me if I'm wrong? Also, I certainly didn't suggest that everyone else is the problem ("...wrong with some of the people..."), just that I saw some very braindead arguments being put forth in my scroll through these comments. You don't need to attack me for things I didn't say, although that seems to be what you do, judging by your 2 comments here. I trust that you can be better than that, though.
@crayfishfuture Master mode fresh is a challenge run, or for those who havent yet beaten moonlord/do not have post moonlord weapons, or those around golem. The enemies and bosses have hp/mechanics/damage around the same values that players with that gear level would find proportionate. However, again, reminder. Master Mode was designed as a "Post game" content mode. That's why things like slimes have around 100-200 damage on hit. The most basic enemies hitting for what endgame enemies hit on normal/expert difficulty. Legendary difficulty would make more sense if you have something like the zenith and post moonlord gear. But again, expert mode is the intended difficulty and progression, master mode was always intended as a post game thing as it changes enemy behavior and adds only cosmetic loot/worse mounts than things attainable in expert. If it was a proper difficulty that was meant for fresh characters, it would have further balancing (as even world seeds have different balancing on weapons and etc) yet master mode just scales enemies up and scales penalties higher/debuffs up. It was intended to be ng+ We have legendary mode now for that proper ng+ experience.
I see it as, if you're playing tank you're going for brain anyway. Getting a crimson world is crucial for tank as you need flesh knuckles and you already do enough grinding as a minmaxer tank. If you wanna casually tank then yeah you can take the extra steps to farm for the scarf in hardmode but most of the time I do not find it in my set ups nor do I ever feel like it's worth going for especially if I'm already in hardmode.
Eh. Fleshknuckles are actually not great at deciding which world to pick, the better argument is the biome chests. As a tank, it's preferred to go crimson solely for vampire knives. Flesh knuckles can be obtained in a crimson biome no matter what. But worm scarf is pretty mandatory for a maxed tank build. Celestial shell, Ice Shield, Worm Scarf, Ankh Shield, Star Veil, and Charm of Myths. 3 of which are swappable. But really, which are you picking to swap? Best option is star veil, as charm of myths is almost mandatory on tank. Berserker glove swapped in should probably only replace star veil, and for that, you are choosing 8 defense and a bit larger melee over more Iframes and piercing damage stars + light. 17% damage reduction is much better than 8 defense. Pre mech bosses is a big ole "?" considering tanking doesnt matter. All you do against mech bosses is run in a straight line and spam, or use Daedalus stormbow and spam until its over with.
Even if the worm scarf wasn't better in any capacity, I generally just prefer the consistency and, of course, the cosmetic value. Oh wait, I play on drunk seeds. It doesn't matter since I can just get both anyways without having to make an artificial biome!
You know that DR is calculated after defense. So if you have 50 defense and get hit by a 100 damage attack, the damage reduction is only being applied to the remaining 50 damage you would have received, where as a dodge from the brain would negate the whole thing.
I still prefer brain because, even though its mathematically better, with the scarf theres a good chance it wont increase your effective health (since you rarely die to the exact damage that you have in health). even if it does give you an extra hit or 2, you only have to get lucky with the brain once to win a boss fight where 2 dodges would still give you an advantage since it gives you the extra damage, doesnt slow your health regeneration rate, prevents knockback and gives decent i-frames - and if you do get lucky, you may dodge the really devastating attacks. Even out of boss fights I think its better because the confusion makes most crowds a non issue for a good amount of time. on top of this, the scarfs effectiveness over the brain increases towards late game when you get more DR, at a time when a lot of people may have dropped it for other accessories. overall the issue is with chance. the brain can theoretically be op or useless, but I think the odds are just good enough that with the nature of repeating boss fights, it will always be stronger in some situation. The only time I would use scarf is for facetanking which I really dont like and generally is a bad strategy without a super specific setup. I imagine speedrunners hate it for the lack of consistency though :)
To put it in more simple terms, when the brain of confusion activates, none of the other damage reducing items you have are taken into consideration. this effectively "wastes" some damage reduction. The worm scarf on the other hand, adds to this damage reduction every hit. If you were to use ONLY the brain or only the scarf, than yes, the brain is better, however if you have defense, or any of the other calculated damage reducing factors, the scarf is better.
The only thing i can add is the fact what the worm scarf isn't a plane item like the brain, because the damage reduced can change a lot. Wich means fact like: the scarf is waay more useful in master mode than expert, you only have benefits once you get damaged and how often do you get damaged, tank is subjetive concept and not necesarly a life stile meaning what using the worm scarf while being mage for example of it's low defence is a smart move, you get the idea.
Oh and i like more the scarf btw, mostly because of the part of (thank auditor) the damage reduced goes first in the calculation, meaning the buff will never be bad.
The way i see the worm scarf as being better overall is the brain entirely revolves around getting lucky. People tend to focus on the buffs it gives and overlook that it could just not activate. It's also just more practical against invasions or any horde of enemy. I like the brain but it is entirely situational plus it does't have a cool visual like the scarf.
For me I've not had nearly enough playtime since 1.4 released on console to test them both to see which is better for me but right now I'm personally prefer in the brain of confusion over the worm scarf
The argument really boils down to this: Do you plan on taking damage? If yes, (Melee/Tank build) go with the Scarf for the more efficient damage reduction. If no, (anything that isn't built for high defense) go with the Brain for the occasional life saving dodge + extra damage output. The irony? Crimson worlds are typically better for Melee/Tank builds. Ichor Debuff, Flesh Knuckles, Panic Necklace, and Vampire Knives are incredibly strong for Melee. On the other hand, Corruption worlds are typically better for every other class. (minus Summoner due to Whips applying flask debuffs). Putrid Scent, Band of Starpower for Mages, Dart Rifle, and a set designed more for mobility than survivability. All in all, perfectly balanced.
I always thought scarf was better for tanking, since on more light armored classes it probably wont break a 1-2-3 shot threshold, while brain can theoretically save u about infinite times in a row (ig not counting 4 seconds kd), and in case of oneshots, just 1 is already huge
0:50 if you're showing code in a video at least remove all of the unnecessary casts from decompilation and rename the variables so the code is easier to understand Aside that, this is a fantastic video
Brain is inconsistent while scarf is, so brain really only really works better than the scarf against very low (negligible) or very high (oneshotting even with DR) amounts of damage. If an attack oneshots you with w/o scarf but doesn't oneshot you with scarf, then wearing brain instead of scarf is quite literally reverse russian roulette. That being said though, the situation is more complicated than that. The s with brain allows you to avoid knockback as well, so if you aren't going tank and hiding behind a bunch of shields, then that 1/6 of no knockback could save you from a "stunlocking" situation that would've been fatal even with a scarf. Brain is also better against swarms of small enemies since confusion is AoE and affects all of them, essentially guaranteeing that you won't get attacked for the next few seconds as well as bosses that like to stunlock you. Scarf is better against bosses that have relatively high damage but don't tend to stunlock you.
I thought brain worked just like Hallowed Armor and Black Belt worked, in a way that instead of deleting 16.7% of all damage it only had 16.7% _chance_ of deleting any random hit. So, if you used up your dodge on something like being hit by a blue slime and then moments later you got mauled by a jungle tortoise, it would effectively save you from 2 damage whilst getting mauled by 200. And vice versa, you might get lucky and dodge an extremely powerful hit and then get normally hit by a weak one, making the brain immensely helpful in that specific case. Whilst worm scarf would absorb that flat 17% from both the blue slime and the tortoise. Brain is more luck-dependent and can either do nothing or save you from imminent death, Worm is more flat and even on what it does and doesn't depend on luck. But the added things the brain has going for it still makes it better in my eyes, plus it can potentially save you from daytime Empress of Light.
I prefer a consistent reduce to my damage than blaming any of my deaths on 'luck'. If I die, I want it to be my fault so I can improve. There is no improving relying a luck-based item
nice video tho as an avid payday 2 player theres one thing i never see these kinds of maths take into acount, it does not dodge 16% percent of hits, it MIGHT dodge 16% of hits. it can also dodge more than that but if uwe ever played dodge in payday a bad streak of luck can also mean its completely wortheless, no damage, no dodge whereas the wormscarf WIL trigger in every single circumstance without exception
To sum this argument up: In theory, worm scarf is better In practice, no, there are too many small benefits with the BoC that make it better. no debuff, knockback, increased crit chance, confuses nearby enemies, ability to negate most otherwise lethal damage (MOST), and probably other stuff I'm forgetting.
Even if the worm scarf wasnt mathematically better. And both were equal in abstract. I think the consistency of the scarf is better for boss fights. To use a extreme but easy to understand example. If you have 100 health, and a attack deals 100 damage the worm scarf will save you 100% of the time, the brain saves you 17% of the time. If that attack deals 50 damage then the scarf still saves you 100% of the time while the brain only increases to 30%. If that attack deals 25 damage the scarf still saves you 100% brain now saves you 50%. If that attack deals 20 damage the scarf now saves you not once, but twice. you now require two extra hits to die. The brain now saves you from one hit 60% of the time. Basically the scarf is better for a handful of high damage hits, and it equals out with the brain as you get into more smaller damage hits. TLDR: For boss fights the scarf usually guarantees you take one or two extra hits to die. The brain only has a chance to do the same.
My stance is Worm Scarf for Expert Mode and Brain for Master Mode. If things 3 shot you, it's best left up to chance to dodge it than to still take 3 hits and die.
@CloutmasterPhluphyy Dodge builds are kinda rough these days outside cheesing some bosses. But now they have to do the cart cheese or trap cheese for EOL too.
i prefer worm scarf or both. speaking of endurance, i use permanent buffs like ironskin by having a stack of potions in my inventory, every time i click i get buffed. same with food and a few other potions.
As someone who played mostly during 1.3, hearing "the Brain of Confusion is usually preferred." is just incredible to me. I always went with Crimson anyways even in 1.3, so the fact that it's actually preferred now over the Worm Scarf is pretty great for me. If anyone who didn't play during 1.3 is wondering, before 1.4 the Brain of Confusion just had a chance to give enemies the Confused effect for a few seconds after getting hit. It didn't have the dodge chance or the extra crit and summon damage that comes with the dodge. Therefore, everyone preferred the Worm Scarf.
Dodging >>> DR. Let's say you get hit by a big attack. If you had on the Worm, you'd STILL need to use a potion. If you dodged, you wouldn't, and you'd get to save your potion cooldown for another hit. Therefore I always prefer the Brain. Most of the times I die in Terraria it's from big hits that do a third or more of my health, so I always am chugging potions the entire fight. Maybe that's more because I prefer Master though.
I have one argument though, when playing on a expert or master you more frequently take fatal hits. Brain could be more useful when it gives you a chance to survive such hits when with worm scarf you may have died even with damage reduction. Personally I do prefer Scarf, of course, even with said fatal hits, it does decrease the amount of hits that would be fatal to you. And I prefer the more consistent damage reduction over Brain's less reliable effect. Overall though I do think it's up to personal preference.
Honestly I prefer the Scarf primarily because I am sick and tired of the Brain causing enemies who I'm trying to farm to _run away_ from me one time this even caused a zombie merman that _was_ fighting me to turn around, run directly into the Dye Traders house and promptly beat him to death.
Note: Some of you have mentioned the Cross Necklace and Brain synergy. Both actually synergize well. Cross doesn’t benefit Brain in any specific way, it just increases all i-frame timers by 40 frames.
So, all normal hits become doubled to 80 frames, and dodges get 50% longer to 120 frames. Due to this the Cross Necklace actually benefits the Worm Scarf more than Brain.
By the way, "Additive DR" is literally everything that isn't Solar Blaze, Beetle Endurance, Paladin's Shield, or Warmth.
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Crazy considering how for 5 years BoC was extremely useless
@@RandomHandle837 Yeah, confusion alone wasn't worth it, but early game dodge chance and crit boost is very much worth. Saves me from having to argue with friends that crimson is better for sweaty terraria gameplay because ichor.
@@RandomHandle837
Even with DR stacking in mind, I prefer Brain because it also essentially doubles as "1/6 chance to negate knockback", which can indirectly reduce even more damage than if I was only using Worm Scarf and get hit multiple times in a bad spot.
dont you wear obsidian shield whole playthrough?
@@santisinferno No I don't.
Depends if you run tank or survivability or go more glass cannon
I suspect since ShyGuyMask is a summoner that he would be unlikely to use a shield
@@Shyguymask Oh hey! its the guy who tried to shine a light on whips when everyone said they were bad, i commend you for that, anyways...
Despite its crafting tree, Ankh Shield is VERY worth getting if you can manage it. The KB negation alone makes it really good, but about 10 debuffs being negated too? Its almost as important as Boots or Wings by that point in my opinion.
@@Terraw I always preferred Scarf/BoC, Star Veil and Charm of Myths over Obsidian Shield. Frozen Shield however is great and a priority if I can get it.
Do correct me if I'm wrong, but dodging a hit will not reset your regen timer, apply debuffs or knockback. If all of these are true, I'll remain on the brain side of the discussion
yeah i find the brain better in practice even though the scarf sounds good statistically. plus when you're too low health for a 17% damage reduction to make a difference a 1/6 dodge chance is infinitely better
Dodging a hit feels a lot nicer then taking damage reduction. It's more consistent I'll give it that but I like my dodge chance trinkets.
If I'm not DR stacking, I always prefer that nice burst of dodge to cap off a good run versus a 17% chance spread thin.
gamble is aways the correct opition
Man... Why that pfp I already saw it 4 times today on discord
@@Ilikebirds-sm7fd Lol what sorta discords are you getting yourself into?
@@Ilikebirds-sm7fd that says more about you than about Sir Pemberton S. Crevalius
Normally I’m a worm scarf lover, but the brain is way better in high difficulties. Taking zero damage from a source that will 3-shot you is pretty damn nice, especially if you’re playing a class other than melee and can’t benefit from all the extra DR.
Sure, but then you have a ~60% chance of not dodging any of those three hits. If the Worm Scarf makes you cross that breakpoint, and allows you to survive three hits, then it's a safer choice.
@@Mutaburasaurus if it lets you survive 1 extra hit, sure, but if not then the brain is the better choice, even if you need to get lucky
@@Nadiki there's also the factor that you know you're reducing a flat % of damage consistently instead leaving it up to chance and a cooldown, leaving nothing unexpected. That's something I prefer. the brain could either save your ass, help a bit, or not proc at all and be completely useless in your accessory slot for those 3-5 hits that kill you.
I agree. Brain is nice in fights light daytime empress where getting hit at all is a bad idea
@@evnbdif you get hit enough for that 4 second cooldown to matter then you're already dead in master mode
I always forget that additive is better than multiplicative for DR. I'm so used to playing games that don't have much DR, but do have a lot of damage buffs that I just default to "multiplicative is better" for any % increases
Basically worm scarf is a defensive & steady consistent option, meanwhile brain of confusion is a chance based offensive nullifying option
True. It also avoids getting crushed in very few hits while luck is not on our side
What about the decrease in health regen you'd suffer from taking a hit with the worm scarf rather than dodging with the brain? This effect probably isn't much but is still worth considering. It's also not the easiest to compare concretely considering that the value of it depends on how often you get hit
I was thinking the same! Glad someone pointed that out
I believe you can start regenerating up to 9 times faster (minus stuff that does not get increased by it like regeneration potion) if you dont take damage for long time (caps at 60 seconds)
+you need some time to even start regenerating
@@ЕрікПокідькоtbf the base regen is really not anything significant
@@olixx1213 well it was good enough to carry me through FTW on master mode
@@ЕрікПокідько the issue is that at 400 HP the base regen is 0.5 per second x)
And 0.25 without any food buff
@@olixx1213 when you stand still its 1.25x (when moving its 0.5x tho)
And you can get rid of 0.25 just by eating
And you can increase base R pretty early with campfire and crimson armor
Also not taking damage for about minute increases it by about 9x
So you can have upto 135 health per minute when moving and up to 337,5 when standing still (without any buff other than eating anything)
And up to 556 with crimson armor and campfire
Not bad considering health potion gets you only 100 and (both are pre hardmode)
Thanks Terrasteel! I'm definitely gonna implement the Worm Scarf into my Daytime Empress fighting loadout!
Well dont use boc either
@@Terraw People seem to forget she doesn't care about dodge chance anymore.
@@Kizen. Bruh I'm aware lol. Just saying that stacking DR also won't do anything against a 50k dmg attack (at least in vanilla Terraria, I have no idea what those crazy mods can do)
@@Randomness662 I mean, yeah. But nobody should use empress of light as a metric. daylight EOL is a gimmick boss.
@@Randomness662 Any fucking tank accessory in the entire game is an absolute waste of slots to use during daytime eol, I am absolutely 100% always on BoC side and I still know that your argument is completely stupid
i always prefer the worm scarf just because of consistency. Looks super cool too
Agreed, but sometimes I wear the brain for bosses or wear both. The scarf is my all-around item
Im really bad at dodging so i prefer the worm scarf
>'cus it looks cool
*The only correct stance.*
I prefer brain for 2 reasons:
1) Confusion debuff will force enemies to retreat for a bit, giving you space
2) Completely ignoring the damage can save from hits that otherwise would be lethal, and on higher difficulties a lot of stuff is likely to be lethal.
But there's another factor
Knockback: the dodge makes you totally immune to any attack and knockback soo if you don't have any shields taking damage at the wrong might mess up your dodge pattern and might take few more hits
Soo brain is better for duke fishron and eol night time fight because one mistake pretty much costs you the whole fight
Not to mention the fact that worm scarf can't protect you when you are gonna die at the next hit of a boss(very low hp)
when brain has a chance to dodge the attack completely and save you from dying
Soo which's better? It actually depends on the play style
By the time you get to DF or EoL, you probably already have an Obsidian or Ankh Shield. That's considering that you even need the brain or scarf, there are better accessories at that point in the game.
I'm sorry, but if you are using a Pre-HM accessory on a late game boss with no KB prevention, you either (Hopefully) have a very specific strategy in mind, or you aren't playing the game right. My apologies for being the shield that negates your knockback argument.
@@Ihazkirbro
You can obtain it pre hardmode but that doesn't mean they're not meant to be used in hardmode, if you think soo then I'm really sorry but you're just totally misinformed, the brain+hallowed armour+master ninja gear is also very good combo, and worm scarf is used for most dmg reduction builds(it's pretty good for melee class)
@@Ihazkirbro And I don't use obsidian shield or ankh shield if I'm not melee. It's not worth for just kb prevention when you're just gonna focus on dodging attacks
@@Ihazkirbro there are 3 other classes aside from melee. If you expect everyone to use shields while playing summoner mage or ranger, just don't play the game
And also if you think pre hm access shouldn't be used in hm, then why are you talking about ankh shield, and did you forget about shield of chuthulu? It's upto stats, not the fact that "it's obtainable in pre hardmode or hardmode"
Puke Pissron is meant to be fought post-plantera or post-golem if you're bad (L), and by then you have the ankh shield so point negated
Empress of fight is literally post-plantera, meant to be fought post golem (or post-ml if you're really bad, take this L), so the ankh shield negates the point
Wall of fresh - if you get hit, you're dead. You're too close to a boss, where when you do better, it moves faster.
Sands - uh oh he has a point- *DOINK* nope if you get hit by the skull in the chase phase, then it probably just started (or there is no worry), and it moves FAST in the modes where it matters - too fast to escape without taking a second hit. Also, just git gud
I'm not sure this holds up well, actually. Like, sure, over the course of 100 billion hits with several buffs stacked, the Worm Scarf comes out on top... But the hardest challenges in the game will kill you in 2-3 hits, and Worm Scarf often won't get you to the next threshold - if you're getting hit for 600 damage, a 16% reduction still means you're dead, whereas a Brain will only be dead 84% of the time.
yep plus no knockback and not resetting regen makes the brain way better in practice imo
@@swian9440 okay
not resetting regen means you've been hit for a lot - if you're fighting ml, then you're fucked when you get hit. if you're fighting golem, then you're trash if you die. If you're fighting plantera, ankh shield is available. If you're fighting skeletron prime, then the only attack that matters (big spinny skull) needs you to not get hit, cause it's fast. Either way, you die. If you're fighting any other mech, then just get good ig. If you're fighting wall of fresh, same thing with skeletron prime, you're fucked. If you're fighting sands, then you're fucked if you get hit - slow on hit or same problem with his older brother.
So, against any fights that matter, the points don't matter (to a melee or mage player, ranger and summoner can go leave me they are NOT fun don't fight me i take debating)
This addresses an important aspect of any evaluation of tools in a game like this: context. Ultimately there's no correct answer to "which item is better" because there are hundreds of thousands of situations in which that question is being asked, which each may come to different conclusions. Different points of the game you're at, different supplementary equipments with different synergies, and different relevant thresholds at which different outcomes are either avoided or faced. I do tend to agree though that, in most of the circumstances I encounter in a typical playthrough, dodging the big scary hit that comes out of nowhere and does effectively infinite damage has a much larger actual and perceived impact than making all the chip damage leave me slightly less dangerously low on health.
@@cewla3348 this is one of the most pointless comments ive ever seen, and you should feel bad for writing it. you sound like one of the least pleasant humans on the planet.
17% could increase the 2 hits to three hits though. and In a fight with a boss that 3 hits you theres a pretty significant chance that you might never get a dodge in that whole fight
Brain of confusion has one more bonus and that is that attacks with debuffs don’t apply when dodged but still do with the worm scarf.
Yeah, but debuffs are typically nonexistent on tanks. Most bosses don't have debuffs, and the ones that do are either gutted by ankh shield, or dont really matter for the fight.
Debuffs are really only an issue pre hardmode and pre plantera.
@@Kizen.pre plantera is like half of the playthrough though
I don't really care about that though tbh. Correct me if I'm wrong, but there are no debuffs that get applied in high-risk situations (boss fights, timed events etc.) with the exception of queen bee (for which you should just use a bezoar, for either item) and spazmatism (who isn't that hard to dodge)
@@usernametaken017 Ehh. Most of the debuffs come from regular enemies and they are mostly ignorable
@@epicgamerchannel6230 duke fishron in expert+ applies feral bite, which can (if you're unlucky) give some very rough debuffs for the fight like weak, slow, confused or bleeding.
Healing 83 damage is also easier than healing 100 damage, even if only slightly, allowing for better recovery when you get hit(and cheaper)
im pro scarf but in this case the point is that you dont have to heal 100 dmg at all when using the brain 1/6th of the time
yeah, and not taking 320 damage at all is better than taking 250.
The Worm Scarf may be mathematically better... but it's not going to save you from an attack that would otherwise kill you, unlike the Brain's dodge.
The one that *might* save you 😅
@@epicjayjaysw8708 Depends on the boss. It doesn't save you on daytime EOL. She ignores dodges.
@@Kizen. for daytime EOL both items are pointless, wormscarf always was pointless, and brain of confusion and any kind of dodges after the uptade become pointless
@riber2233 Worm scarf was never useless. It's literally one of the most important items for tanking. You literally cannot play the role of tank without it. And if you think it makes no sense to run, you clearly have your tank built weird. It's always been the best option for tanks. Even on master mode. You can literally 1shot the empress of light or kill her in 10 Seconds IN DAYTIME. it's stupidly easy.
Zenith alone destroys her.
@@Kizen. they were saying worm scarf has always been useless for daytime eol silly goose
I think it’s also worth noting that the brain is essentially luck based, so in a boss fight where you’re only getting hit a few times the worm scarf would be more consistent
Brain avoids debuffs and knockback, technically lets you regen more, and also offensive bonuses and dodge stacking
how would this change with what Calamity does to those items (Worm Scarf gives 10% damage reduction instead of 17, Brain of Confusion dodge isn't random and is instead guaranteed every 90 seconds, same as all dodge accessories)
DR is also calculated differently in calamity for most DR items
I feel like brain would just be worse
@@calluminati2426 i'd say it depends on how often you get hit, because if, hyperbolically, you're only getting hit once every 90 seconds, the worm scarf still reduces the damage you take by 10%, but the brain now reduces the damage you take by 100%, since it's guaranteed to activate when the 90 second cooldown is up
by that, i guess you could say the brain is better unless you're getting hit more than once every 9 seconds, because that's the point where it'd be taking one in every 10 hits (a 10% reduction), except then the calculations from the video come in, and also the actual ingame situation, rather than just pure math
but still, i think it's safe to say that with the calamity mod changes, the less you get hit the better brain of confusion (or any other guaranteed dodge every 90 seconds) is, while the worm scarf (or other DR per hit) becomes more valuable the more you get hit in comparison
I really don't like that dodge mechanic. I don't know why. I don't even play calamity. I just despise it.
@@DarkShard5728it's to turn dodge accessories into a consistent and predictable safety net for if you fail to avoid an attack, rather than something that occasionally prevents you from taking damage when you tank hits
hate to see corruption items being always worse than their crimson counterparts, it gives no reason to choose corruption over crimson
Except sometimes Ichor, since it's just really nice.
otherwise, yeah, not much reason power wise
i think it is for balancing purposes. for some people, they prefer the scourge of the corruptor over vampire knives, same goes for the dart guns (debatable), and although golden shower is great for its debuff, the cursed flames book still has impressive damage. generally most crimson items are better, but there are more annoying enemies such as floaty gross that mess with my fishing spots, and those weird jellyfish that 1 shot you
it all comes down to preference, really, but if you can't decide, just hop on drunk world and do both.
The power difference between corruption and crimson items is not that big, and they have differing mechanics which means that the preferred item may depend on the situation. Like ichor being a high dps increase for fast-firing low damage weapons like the dart pistol, but cursed flames giving more dps with slow-firing heavy hitters like the dart rifle. Corrupt monsters are statistically slightly weaker than crimson creatures, while having higher defense stats than them. Corruption fishing also gives access to wrath potions, which makes it better for summoners specifically as crimson's rage potions do nothing for summoners due to summon weapons being unable to crit. Wrath is also better in the late game when you have maxed crit chance (happens with post-golem ranger most often). I think that the crimson and corruption are very even, and I would even argue that the corruption provides better early game items from the shadow orbs, while hardmode crimson items being a bit better than their corruption counterparts. But I think that it ultimately comes down to personal preference, I personally just pick the world evil that I did not have in my last play-through and make an artificial biome of the other evil in hardmode.
Calamity players with the Amalgamated Brain and Bloody Worm Scarf.
I feel like you made the question into "Which is better 1/6 dodge chance or increasing your damage reduction." It's still interesting to see how the damage reduction stacks and works - and how mixing and matching consequentially doesn't work - but I feel like it's been proven through tests that a Dodge build works better than a Damage Reduction build. A more honest comparison would have been something like Brain, Hallowed Armor, Master Ninja Gear vs Damage Reduction buffs.
The point of the video is that in isolation, Worm Scarf can be better than Brain of Confusion. I always hear people saying "they're about the same, and since Brain also offers Cerebral Mindtrick, it's better!" (which is plainly wrong).
I don't disagree that dodge builds are better, and it's what I prefer.
My opinion on the Worm Scarf is that in higher difficulties where damage dealt to us is insane, the worm scarf doesn't reduce enough damage to give us another hit's worth of health. However, the brain has a chance to give us one or more extra hits worth of health.
Think of it like this:
Worm scarf: you die in 4 hits regardless because not enough damage is removed
Brain of Confusion: you die in 4 hits but sometimes 5 or more because of the dodge
you might dodge all, it is never impossible
Only thing I can say is that consistent damage reduction beats random chance 9 times out of 10. In a game like terraria I'd prefer to have the least amount of random luck possible. In most scenarios where people talk about taking too much damage to be able to survive any extra hits is simply not true. If something theoretically 5 shots you but you have scarf, there is a possibility of living a 6th hit assuming the game doesn't swing the damage numbers into the upper 25% as well as having solid regen. With the brain you die every time assuming for consistency sake, every 6th hit is blocked. The brain doesn't get a chance to save you cause you died in the 5th hit not the 6th. Obviously this is all under the assumption that the brain isn't luck based so my argument could mostly be pointless. But I think this scenario depicts perfectly why flat damage reduction and consistency win a majority of the time. And sure, you could get 6 blocks in a row or get 15 hits with no blocks which is why this is such a hard choice. But that's why I'd prefer my consistency thank you very much. And I understand the whole "paint a scenario based to make your argument look good and the opposing argument bad" But here's the catch, it's luck. That's all there is too it. You can't make any realistic scenarios since its completely luck based. Sure you COULD block 6 hits in a row and take no damage. But is that realistic to what's going to happen in game? No.
I really only ever saw the Worm Scarf as better than the brain of confusion before the latter was buffed with a dodge ability. Prior to that, you really were better off getting the worm scarf, since 13% damage reduction is great in comparison to potentially confusing enemies that have already hit you - which is all the brain used to do.
Now however, I'd say they're about equal. Dodge is really powerful but so is damage reduction, rather than one being strictly better than the other they each have areas they''re good in. It's a good change and one I'm quite fond of.
What you’ve effectively done here is give a standalone item the best case scenario and hard buff it with other items, while entirely disregarding the best case scenario for its competition.
You never once mentioned other dodging/immunity items, all of which stack with and add on to the brain of confusion; yet _did_ decide to focus all your effort on making the worm scarf look better than it actually is.
Maybe it's because there's only 3 dodges in the game, one of which doesn't stack with the others.
nah brain of confusion is the better pick on higher difficulties. the complete damage negation you can get is a life saver at times when something can 2 shot you. and the confusion debuff is a nice breath of relief when you’re getting swarmed by enemies
I usually use the brain with the cross neckles and/or master ninja gear and in my OPINION, it's the second best accesory in the game with the frist being the shield of cthulhu.
(I haven't seen it a lot, and not sure if it can happen, but the brain can activate even with the dodge form the hallowed armor)
You had me at the beginning, I’m NGL. Throughout the whole video I was thinking “IDC, I’m a mage.” Well done video!
All these people can’t live with the dopamine rush of dodging an attack, DR just feels better to me as a tank main because you learn to appreciate the lower damage number
2:04 It's not that I don't believe your math, is just that I can't comprehend it 😭😭
You make a 'The Brain O' Confusion is better*' vid if you were to also apply accessories and armour that make it better; if you add hallowed armour, master ninja gear and a cross necklace, you have a dodge setup that allow 1/3 dodges with 2-4 seconds invincibility frames, depending on which item allows you to dodge. And when you add the mobility of the MNG with the confusion effect, you can easily escape hoard situations. Though all of this depends on you play style.
You do you! :)
I feel like one of the biggest downsides of the brain is smaller damage sources triggering the dodge, leaving you open to big hits once the s are gone. This would be particularly prevalent when fighting event bosses like the saucer.
hard to say. on the other hand, the brain can by chance fully prevent a big hit, in a situation where the scarf wouldnt change the hit killing in 1 or 2 hits. but mostly in more squishy builds like summoners
First time I see a multiplicative losses to additive in video game stats.
I think people should also consider that with the evil biomes you are also choosing either the cursed flame or ichor (without making artifical biome)
I honestly prefer corruption just because of the spell tome you can get with cursed flames, its one of my favorite early hardmode weapons
i will die on the hill that cursed flames is better than ichor
I choose corruption because of this, making an artificial crimson farm is so much better than the natural one.
I think the main place where the consistent damage reduction makes a difference is hardcore. Otherwise, since most players probably play Crimson and have a harder time getting Worm Scarf, the Brain is usually better
I also like Brain, due to the confusion effect, that can help a lot in e.g. early hm or when you are swarmed. But the main point for me is just that it is crimson, since crimson is just much better overall, even if brain was significantly worse I would still prefer it (I know that you can make artificial Evils, but im too lazy for that)
I wouldn't say crimson is much better, it has benefits but corruption items are quite good as well and don't make the game much harder.
Also, the vibe of the corruption is just so much better than the crimson. The colour style and the music alone make me just play corruption.
Nerdiest terrasteel video to date
Quality is high as ever. Awesome stuff.
I don't think you talked about it but brain of confusion has the big advantage, if wearing hallowed armor set (which is what i use for non melee Hardcore legendary runs), the dodge can, and will pretty often activate before holy dodge, effectively preotecting your immunity buff.
I can also add that i've been hit more than once for 380 plus damage while wearing worm scarf which would have killed me. No more boulder one shot from full hp on master is kinda sweet.
If you can't chose just make a graveyard in hardmode for opposite evil and just get both lol
Also correct me if I'm wrong but when the brain activates it's dodge you also don't affected by knockback if you don't use shields, debuffs that came from the attack you dodged, and the regen timer thing does not get reset because you dodge the attack, so yeah 😊
Once you’ve hit a certain health, the worm will not stop you from dying to an enemy that deals enough damage. No matter what health you are at with the brain however there is always that chance of dodging an attack. Plus not getting hit is better because it allows passive regen to kick in allowing the player to heal more health than they would from the scarf
I think most people just forgot that the brain of confusion got buffed so they favor worm scarf ever since it was introduced back in 1.3
To be fair, I think the brain is perceived as a little better than it actually is because whenever the brain activates, you KNOW it activated. Think about it this way. If you have 90 health and the boss does 100 damage but because of the worm scarf you have 7 hp left, the worm scarf saved you but you don’t know about it (unless you know exactly how much damage the boss does) because the worm scarf isn’t “visible”. However, if the brain saves you, it makes a flashy effect and you KNOW the brain worked. So, there’s a bit of bias in that you see the brain saving you, while you don’t see the scarf.
As someone who exclusively plays high difficulties, it’s hard to find use out of the worm scarf since you die in like three hits from anything anyways. The brain is nice because it gives you a chance to just not take any damage.
Also, if you’re at low health, the worm scarf becomes completely worthless if you take damage and die anyways. The brain gives you a chance to survive that hit no matter what.
There are many other, significantly better ways to dodge hits than the brain (including just not getting hit in the first place), there are basically no other ways to get significant DR for classes other than melee
That is the main reason why I consider the worm scarf better because it’s not replaceable while the brain is
Brain of Confusion fans when I tell them about Black Belt or Master Ninja Gear
my man counted external items for scarf, but not for the brain. it stack really well with hallow armor and master ninja gear giving ~49% chance to dodge 2 hits instead of 1(my math may be waaay off bc participated in same argument years ago)
No way it gives 49%, but it still stacks amazingly.
Should be 16.7+10=26.7, meaning you ignore every fourth hit.
This also means that every fourth hit would not break your hallowed armor buff, meanwhile scarf does jack to help your hallowed armor
@@tcoren1 this does not stack additively. Correct calculation: as we have 1 guaranteed dodge(holy armor) and brain+tabi activates before that - we have two instances and brain goes first therefore: chance of not dodging= ((1-16.7)*(1-10))^2=0.51 => chance of dodging=1-0.51=0.49=49%
Take note that calculation is not precise, but this is made according to Theory of probability
@@nikoros2d232 first of all, if the chance is mulplicative rather than additive, we're worst off, as we only have a 25.03% to dodge an attack, rather than an 26.7% one.
Secondly, I guess your number is accurate in the sense of "what is the chance to take 0 damage from exactly two attacks", but that number is not very meaningful, e.g. it tells us nothing about how much damage we will take if we take 4 hits every hallowed armor window.
It is a lot more accurate to just say, "we have a guaranteed dodge, a 25%/26.7% chance to dodge every hit, and that chance can save a use of the guaranteed dodge", contrasting it with a 25% DR which cannot save us a use of the hallowed dodge.
@@tcoren1 let's say more practical: my calculations works if you want to survive two daytime EOL hits. I wrote that in the og comment.
Also its not guaranteed for you to dodge 1 in 4 attacks with 25% chance. This is not how chances work) for example: rod of discord rarely drops in the first 1000 despite having 0.1%. calculations here would be 1-(1-0.25)^4~60%.
@@nikoros2d232 I never said it was guaranteed, I only said 1 in 4 to put the numbers in perspective. The guaranteed dodge is the hallowed armor.
You did specify what you meant in the original comment, I just misread it. I think my point still stands though, that is not the most useful metric to present, especially now that the empress has been buffed to ignore all dodge chances
Worm scarf has no rng.
Brain can suck if you dodge some low dmg attack and then have to wait/luck out to dodge some heavier hitting attack, but the opposite also applies.
This is exactly why I use worm scarf on hardcore (still have crimson evil and change it in hardmode but don't use the brain). You can say BoC is better for this but it doesn't always work. It can not stop you from a giant tortoise guaranteely but the scarf can. I prefer consistency more than random; it's better if I die to explosives and learn lessons and get new experience than just get lucky and even ignore and forget that.
Against larger instances of damage (such as Master mode deathray, 450 damage) you take a whopping 1.5 less damage without any buffs, with endurance + beetle armor you take 25.5 less damage, or 5% of the base damage
This ignores boosted duration from brain and the dps increase from it too, so the worm scarf is better but only if you only care about numbers of damage you're taking
If you play tank you dont choose betwen those two, you take both. Also i really like to use boc with hallow armor because boc can prevent consuming holy protection buff which is significant for survability.
Dodge build tank goes hard ngl
In a vacuum, the scarf may reduce damage more. However, I believe that the brain still has better damage reducing potential in 2 cases.
Firstly, if a hit would kill you whether or not a 17% reduction would change the difference, you are much better off with the brain; but if a hit would kill you without the scarf but not with it, you are better off with the scarf. There are far more possible cases of the former than the later though, making the brain come out ahead.
Secondly, many hits in Terraria inflict negative statuses which can be completely negated by the brain's dodge.
Terraria players calculating the mass of the sun to prove that something is only 1.5255291 percent better instead of 1.5255292 percent.
I use to use the scarf but then saw a video about brain and changed to it and honestly I think its better having bonus damage and just no knock back with extra s can get you out of tough spots
Ah yes, maths
I understood anything, but, as a summoner main I use more the brain of confusion for the dodges and combining it to the cross necklace/star necklace helps a ton as I'm mostly just running away and hitting from the distance. I've tried the scarf to play like this and it doesn't really helped a lot tbh, but I'm trying to play melee in a new world so I might as well try a tanky composition using the scarf and give it a try
NERRRRRRRD
But in all seriousness, I usually only use WS when I play melee.
For a no guns range playthrough I did, I used brain, star veil, sweetheart necklace, ranger emblem, terraspark, and wings for early hardmode accessories. The goal was for maneuverability, dodge change, and Crits.
ah, yes, 20 less damage on a tank build. Truly the grea- *dies to a 200 damage master mode hit*
Sounds like a skill issue. Most attacks shouldnt be killing you on a fully built full tank build unless you are just standing there.
@@Kizen. Why would you assume someone to always have a fully built tank setup every time they're playing the game? Also, why would you assume that and then not assume them to be fighting the most damaging enemies? Like, sorry, but what the fuck is wrong with some of the people in this comment section?
@crayfishfuture Because master mode is then not a good metric, as melee/true melee is essentially the hardest class to play and ranged classes have an advantage, and dodging is inherently better for those classes???
You're using a bad metric. "Ah yes, what about on the gimmick difficulty where instakills like wall of flesh's body and etc exist, which solely gimp melee and not using a full build"
Sure, you can complain about the comment section but nobody is here arguing about the usefulness about brain on fresh worlds in master. People are arguing about which item is better period. And brain of confusion is the weaker item for melee and tanks. It just quite simply is.
Master mode was literally made as a new game + type difficulty, arguments for fresh characters on fresh master worlds are stupid, those are considered challenge runs, same with legendary mode. Expert was the true intended way to play the game, hence the lack of gimmick mechanics, and hence all expert mode loot being extremely useful. Master mode also has unique loot that isn't truly useful and is more for completionist trophies. If you think everyone else is the problem, and not yourself, I don't know what to tell you.
@@Kizen. This person was talking about Master mode. Therefore Master mode is the topic of discussion, so your first point is completely, well, pointless. They weren't talking about other modes where things are different.
I don't care if you want to have a cry about Master mode being stupid and unbalanced. That doesn't mean it can't be discussed. And, if you weren't talking about it, and instead were talking about the easier difficulties, why were you replying to this comment about it?
Also, are you suggesting that people only play Master mode with their already endgame characters? What would the point of that be, when you can literally demolish anything in the game using post-Moon Lord gear, even in Master mode? A fresh character on a fresh world is almost certainly how most people play the game, otherwise there isn't much game to be had, correct me if I'm wrong?
Also, I certainly didn't suggest that everyone else is the problem ("...wrong with some of the people..."), just that I saw some very braindead arguments being put forth in my scroll through these comments. You don't need to attack me for things I didn't say, although that seems to be what you do, judging by your 2 comments here. I trust that you can be better than that, though.
@crayfishfuture Master mode fresh is a challenge run, or for those who havent yet beaten moonlord/do not have post moonlord weapons, or those around golem. The enemies and bosses have hp/mechanics/damage around the same values that players with that gear level would find proportionate.
However, again, reminder. Master Mode was designed as a "Post game" content mode. That's why things like slimes have around 100-200 damage on hit.
The most basic enemies hitting for what endgame enemies hit on normal/expert difficulty.
Legendary difficulty would make more sense if you have something like the zenith and post moonlord gear.
But again, expert mode is the intended difficulty and progression, master mode was always intended as a post game thing as it changes enemy behavior and adds only cosmetic loot/worse mounts than things attainable in expert.
If it was a proper difficulty that was meant for fresh characters, it would have further balancing (as even world seeds have different balancing on weapons and etc) yet master mode just scales enemies up and scales penalties higher/debuffs up. It was intended to be ng+
We have legendary mode now for that proper ng+ experience.
I see it as, if you're playing tank you're going for brain anyway. Getting a crimson world is crucial for tank as you need flesh knuckles and you already do enough grinding as a minmaxer tank. If you wanna casually tank then yeah you can take the extra steps to farm for the scarf in hardmode but most of the time I do not find it in my set ups nor do I ever feel like it's worth going for especially if I'm already in hardmode.
Eh. Fleshknuckles are actually not great at deciding which world to pick, the better argument is the biome chests.
As a tank, it's preferred to go crimson solely for vampire knives. Flesh knuckles can be obtained in a crimson biome no matter what. But worm scarf is pretty mandatory for a maxed tank build.
Celestial shell, Ice Shield, Worm Scarf, Ankh Shield, Star Veil, and Charm of Myths.
3 of which are swappable. But really, which are you picking to swap? Best option is star veil, as charm of myths is almost mandatory on tank. Berserker glove swapped in should probably only replace star veil, and for that, you are choosing 8 defense and a bit larger melee over more Iframes and piercing damage stars + light. 17% damage reduction is much better than 8 defense.
Pre mech bosses is a big ole "?" considering tanking doesnt matter. All you do against mech bosses is run in a straight line and spam, or use Daedalus stormbow and spam until its over with.
I like the scarf because the difference is negligible, and the scarf is on of the few accessories that can look really nice visible on a character
The hidden factor, how does it help my characters DRIP
Me on my crimson master world: **Laughs in artificial corruption biome**
Even if the worm scarf wasn't better in any capacity, I generally just prefer the consistency and, of course, the cosmetic value.
Oh wait, I play on drunk seeds. It doesn't matter since I can just get both anyways without having to make an artificial biome!
You know that DR is calculated after defense. So if you have 50 defense and get hit by a 100 damage attack, the damage reduction is only being applied to the remaining 50 damage you would have received, where as a dodge from the brain would negate the whole thing.
Not every class has shield that can remove knockback so i prefer brain
I still prefer brain because, even though its mathematically better, with the scarf theres a good chance it wont increase your effective health (since you rarely die to the exact damage that you have in health).
even if it does give you an extra hit or 2, you only have to get lucky with the brain once to win a boss fight where 2 dodges would still give you an advantage since it gives you the extra damage, doesnt slow your health regeneration rate, prevents knockback and gives decent i-frames - and if you do get lucky, you may dodge the really devastating attacks.
Even out of boss fights I think its better because the confusion makes most crowds a non issue for a good amount of time.
on top of this, the scarfs effectiveness over the brain increases towards late game when you get more DR, at a time when a lot of people may have dropped it for other accessories.
overall the issue is with chance. the brain can theoretically be op or useless, but I think the odds are just good enough that with the nature of repeating boss fights, it will always be stronger in some situation. The only time I would use scarf is for facetanking which I really dont like and generally is a bad strategy without a super specific setup. I imagine speedrunners hate it for the lack of consistency though :)
Your hp regen speeds up with time if you don't take damage, so doging is better
Oh man i sure do love using the worm scarf in my calamity world
Scarf nerf: *insert chad face here*
To put it in more simple terms, when the brain of confusion activates, none of the other damage reducing items you have are taken into consideration. this effectively "wastes" some damage reduction. The worm scarf on the other hand, adds to this damage reduction every hit. If you were to use ONLY the brain or only the scarf, than yes, the brain is better, however if you have defense, or any of the other calculated damage reducing factors, the scarf is better.
The only thing i can add is the fact what the worm scarf isn't a plane item like the brain, because the damage reduced can change a lot. Wich means fact like:
the scarf is waay more useful in master mode than expert, you only have benefits once you get damaged and how often do you get damaged, tank is subjetive concept and not necesarly a life stile meaning what using the worm scarf while being mage for example of it's low defence is a smart move, you get the idea.
Oh and i like more the scarf btw, mostly because of the part of (thank auditor) the damage reduced goes first in the calculation, meaning the buff will never be bad.
me, who uses brain scarf mod: *big sip*
The way i see the worm scarf as being better overall is the brain entirely revolves around getting lucky. People tend to focus on the buffs it gives and overlook that it could just not activate. It's also just more practical against invasions or any horde of enemy. I like the brain but it is entirely situational plus it does't have a cool visual like the scarf.
For me I've not had nearly enough playtime since 1.4 released on console to test them both to see which is better for me but right now I'm personally prefer in the brain of confusion over the worm scarf
3:36
What he said: "a few percentage points."
My brain: "a few percent shmoints."
Never misheard something quite that badly before lol
The argument really boils down to this: Do you plan on taking damage? If yes, (Melee/Tank build) go with the Scarf for the more efficient damage reduction. If no, (anything that isn't built for high defense) go with the Brain for the occasional life saving dodge + extra damage output. The irony?
Crimson worlds are typically better for Melee/Tank builds. Ichor Debuff, Flesh Knuckles, Panic Necklace, and Vampire Knives are incredibly strong for Melee. On the other hand, Corruption worlds are typically better for every other class. (minus Summoner due to Whips applying flask debuffs). Putrid Scent, Band of Starpower for Mages, Dart Rifle, and a set designed more for mobility than survivability. All in all, perfectly balanced.
The TRUE INDEPTH Guide on both Brain of Confusion and Worm Scarf.
how that one friend you always play modded terraria with plays :
I always thought scarf was better for tanking, since on more light armored classes it probably wont break a 1-2-3 shot threshold, while brain can theoretically save u about infinite times in a row (ig not counting 4 seconds kd), and in case of oneshots, just 1 is already huge
0:50 if you're showing code in a video at least remove all of the unnecessary casts from decompilation and rename the variables so the code is easier to understand
Aside that, this is a fantastic video
Brain is inconsistent while scarf is, so brain really only really works better than the scarf against very low (negligible) or very high (oneshotting even with DR) amounts of damage. If an attack oneshots you with w/o scarf but doesn't oneshot you with scarf, then wearing brain instead of scarf is quite literally reverse russian roulette.
That being said though, the situation is more complicated than that. The s with brain allows you to avoid knockback as well, so if you aren't going tank and hiding behind a bunch of shields, then that 1/6 of no knockback could save you from a "stunlocking" situation that would've been fatal even with a scarf.
Brain is also better against swarms of small enemies since confusion is AoE and affects all of them, essentially guaranteeing that you won't get attacked for the next few seconds as well as bosses that like to stunlock you. Scarf is better against bosses that have relatively high damage but don't tend to stunlock you.
I thought brain worked just like Hallowed Armor and Black Belt worked, in a way that instead of deleting 16.7% of all damage it only had 16.7% _chance_ of deleting any random hit. So, if you used up your dodge on something like being hit by a blue slime and then moments later you got mauled by a jungle tortoise, it would effectively save you from 2 damage whilst getting mauled by 200. And vice versa, you might get lucky and dodge an extremely powerful hit and then get normally hit by a weak one, making the brain immensely helpful in that specific case. Whilst worm scarf would absorb that flat 17% from both the blue slime and the tortoise. Brain is more luck-dependent and can either do nothing or save you from imminent death, Worm is more flat and even on what it does and doesn't depend on luck. But the added things the brain has going for it still makes it better in my eyes, plus it can potentially save you from daytime Empress of Light.
This is just paydays dodge vs tank but in terraria
With beatle armor DR,25% for ice sheild,10 for potion and 17 for worm, melee experience would be a breeze knowing that melee has the weakest attack
I prefer a consistent reduce to my damage than blaming any of my deaths on 'luck'. If I die, I want it to be my fault so I can improve. There is no improving relying a luck-based item
The depth you went into for this project is quite impressive, congrats!
nice video tho as an avid payday 2 player theres one thing i never see these kinds of maths take into acount, it does not dodge 16% percent of hits, it MIGHT dodge 16% of hits. it can also dodge more than that but if uwe ever played dodge in payday a bad streak of luck can also mean its completely wortheless, no damage, no dodge whereas the wormscarf WIL trigger in every single circumstance without exception
To sum this argument up:
In theory, worm scarf is better
In practice, no, there are too many small benefits with the BoC that make it better. no debuff, knockback, increased crit chance, confuses nearby enemies, ability to negate most otherwise lethal damage (MOST), and probably other stuff I'm forgetting.
i barely understood the math, but you said the worm scarf was good so i 100% agree with everything you said
weeelllll, nobody's gonna stop you if you were to use both..
1:54 brain of confusion finna make me act up
The brain of confusion becomes a lot better if you use a cross necklace
Even if the worm scarf wasnt mathematically better. And both were equal in abstract. I think the consistency of the scarf is better for boss fights.
To use a extreme but easy to understand example. If you have 100 health, and a attack deals 100 damage the worm scarf will save you 100% of the time, the brain saves you 17% of the time. If that attack deals 50 damage then the scarf still saves you 100% of the time while the brain only increases to 30%. If that attack deals 25 damage the scarf still saves you 100% brain now saves you 50%. If that attack deals 20 damage the scarf now saves you not once, but twice. you now require two extra hits to die. The brain now saves you from one hit 60% of the time.
Basically the scarf is better for a handful of high damage hits, and it equals out with the brain as you get into more smaller damage hits.
TLDR: For boss fights the scarf usually guarantees you take one or two extra hits to die. The brain only has a chance to do the same.
ironically, my brain is confused by all this maths
My stance is Worm Scarf for Expert Mode and Brain for Master Mode. If things 3 shot you, it's best left up to chance to dodge it than to still take 3 hits and die.
Why get 3 hit when instead get defense and only lose like 10% of your damage but survive 3-7× more hits
I still think the Brain of confusion has more potential for whacky builds
I mean, yeah. Damage builds should always prioritize dodge chance, but tanks should always prioritize damage resistance.
mm, yes. Brain of confuck you your attacks dont work is the more whimsical one.
I mean, i wouldn't call most if not all DPS loadouts, and dodge builds that wacky
@CloutmasterPhluphyy Dodge builds are kinda rough these days outside cheesing some bosses. But now they have to do the cart cheese or trap cheese for EOL too.
i prefer worm scarf or both.
speaking of endurance, i use permanent buffs like ironskin by having a stack of potions in my inventory, every time i click i get buffed. same with food and a few other potions.
As someone who played mostly during 1.3, hearing "the Brain of Confusion is usually preferred." is just incredible to me. I always went with Crimson anyways even in 1.3, so the fact that it's actually preferred now over the Worm Scarf is pretty great for me.
If anyone who didn't play during 1.3 is wondering, before 1.4 the Brain of Confusion just had a chance to give enemies the Confused effect for a few seconds after getting hit. It didn't have the dodge chance or the extra crit and summon damage that comes with the dodge. Therefore, everyone preferred the Worm Scarf.
Originally the buff made brain of confusion op
Dodging >>> DR. Let's say you get hit by a big attack. If you had on the Worm, you'd STILL need to use a potion. If you dodged, you wouldn't, and you'd get to save your potion cooldown for another hit. Therefore I always prefer the Brain. Most of the times I die in Terraria it's from big hits that do a third or more of my health, so I always am chugging potions the entire fight. Maybe that's more because I prefer Master though.
Healthy debate regarding video games.. i love it lmao
I have one argument though, when playing on a expert or master you more frequently take fatal hits. Brain could be more useful when it gives you a chance to survive such hits when with worm scarf you may have died even with damage reduction. Personally I do prefer Scarf, of course, even with said fatal hits, it does decrease the amount of hits that would be fatal to you. And I prefer the more consistent damage reduction over Brain's less reliable effect. Overall though I do think it's up to personal preference.
Honestly I prefer the Scarf primarily because I am sick and tired of the Brain causing enemies who I'm trying to farm to _run away_ from me
one time this even caused a zombie merman that _was_ fighting me to turn around, run directly into the Dye Traders house and promptly beat him to death.
Daytime empress of light: Am I a joke to you?
Both instantly lose to daytime EoL
Because you take 66k+ damage & can't dodge it