this would be really cool gimmick for a FRAUD level/boss fight, or for TREACHERY, like one side is ice and the other is magma, and flipping between them would change the layout and hazards
Really cool concept, but i suspect the most we could see out of this is a similar trick they did in 2-2 THE BURNING WORLD since letting enemies and projectiles work through portals would be a sequel's worth of code
OK WAIT NOW IM THINKING walks into garden its the dark version past that walks into dark version turns around *light version is replaced. seamless level transition*
This would be a really cool concept for one of the fraud levels
Really neat concept! The portal leading to different places on each side reminds me of some of the levels in Antichamber
God, antichamber is such a classic.
this will be sick with interactive portals with different type of enemies inside them
probably wont work with enemies since pathing through portals is a nightmare to program
@@caps_lock They can probably be done with NavMeshLinks but that'd require additional coding which is not possible in the level editor.
@@ULTRAROBIEHHlevel editorr????
@@sploshsploosh what are you watching
@@ULTRAROBIEHH bepinex mods/plugins
Oh man I can't wait for the custom level tools. So many crazy things are already possible
this would be really cool gimmick for a FRAUD level/boss fight, or for TREACHERY, like one side is ice and the other is magma, and flipping between them would change the layout and hazards
So, basically the Core level from Celeste :D
This is so fucking cool, cant wait to see some really mind fucky custom levels with this
Really cool concept, but i suspect the most we could see out of this is a similar trick they did in 2-2 THE BURNING WORLD since letting enemies and projectiles work through portals would be a sequel's worth of code
Oooooo, Portals sound really cool
OK WAIT NOW IM THINKING
walks into garden
its the dark version past that
walks into dark version
turns around
*light version is replaced. seamless level transition*
The world was vanished after Euclid’s death
My house Ultrakill Edition
no that seems more like thinking with antichamber if you ask me
what happens when you toss a coin through
non-euclidean ultrakill?!?!?!
immersive portals is real
Neat idea
Damn, this would fit in Fraud ngl
absooute magic
NON EUCLIDEAN ULTRAKILL
Portal 3
Nooo you didn't use z buffer to prevent trees from going in front of the portal camera :(
Seriously tho amazing job ;)
please show me how you did this
so co ol
how's the Paradiso custom level coming?
Last official information was that there will be 4 levels per sphere instead of planned 3
Can you make a portal loop? You know exactly what I mean.
how 'd you get that nice gold color on pistol?
Is this a mod or something? Because Ultrakill needs more replayability.
Official level editor which is in beta-testing (you can't play it)
6-s
So how are you doing this exactly? I'm curious
Where can I download this?
You can't. Level editor is in beta-testing
yo how do you make custom levels?