@@ashlikesharks this level editor, known as Tundra is a early access version of it where only certain creators can access it, it will most likely release to the public when the full game is complete.
I love that this level further cements the idea that Heresy is a mostly normal, fully functioning society with working infrastructure, but everything is RED and DARK and GOTHIC and METAL and the residents just don't gaf anymore.
I’ve always wondered where the hell the souls are in Heresy since we never see them, but if this is actually how it actually is, I’m not complaining. That’s funny asf
I would like to remind you all that these tools have only so far been given to a small potion of the playerbase so far and we already have people making stuff like this.
THIS IS AMAZING. Stuff like this always makes me appreciate heresy’s aesthetics more somehow. Gotta love how all the normal map elements have been turned red (checkpoints, jump pads, etc.) really makes it more cohesive as a whole imo.
The Prime Sanctums are basically Ultrakill's DLC. Instead of going "hey give us your money and we'll give you a funky new level" they say "have this funky level, but you have to earn it."
absolutely LOVED the haunting quiet stillness of the ending eye. just staring down at you like it’s casting judgement- a demon in its boredom and you’re the entertainer. a whole “SHOW ME WHAT YOU CAN DO, MACHINE.” kind of thing was also really awesome to see Sharpshooter get to shine even more impeccably than usual- some of those shots were absolutely incredible! awesome map.
It’s very nice to see how well this level is balanced around the sharpshooter, especially that last room in the alternate route. Good to see more Heresy as well, such a nice looking layer that I wish had more levels in it.
@@januszpolak254 P-1 still had Gluttony's theming, in the case of the spinal staircase and the fleshy arena. Still, you are right in the case that P-2 is a whole gauntlet, therefore giving you more time to look at the Heresy theme.
im very glad to have been a part of this community for so long that this is the kind of thing people are pushing to create for non-official levels. i so wish this was playable
Bruh this level is absolutely evil, talking about that room with the lava ceiling lmao. I love the indoors sections, especially the radiant virtue room.
Very cool! The whole layout of the level almost reminds me of a more standard boomer shooter, with its tighter corridors and decoration. Plus, that final room that calls back to Gluttony is really cool!
I could imagine the final part of the alternate route having you slide down a blood duct like you fight on in the normal route, but in the V2 way. but instead of V2, its 5 mindflayers teleporting around you, and if you can loop sections like the V2 phase 2, that would be the best ending by far! and for the ending, you slide down off an edge and into a blood lake. and theres your exit in the floor
Fucking phenomenal. The secret path's level design gives me Ghostrunner vibes in the best way Heresy is by far my favorite level aesthetically and for something with no custom assets (i think?) this shit gets an A+ from me easy
More Heresy? More Altars of Apostasy? More RED? You're practically spoiling me. I'll be patiently waiting for when the level editor comes out to play this 👍
What if Heresy had 4 levels like the other layers instead of 2? Answer: Perfection. Now I wish that was the case... with this being the third level with the alternate paths kinda thing
imagine if at the end of every act after 3-2, 6-2 and 9-2 there is a level like this which transitions to the next act that you unlock in some specific way that is either unique to every act or the same throughout the game for every act
I love this. This fleshes out Heresy and the city of Dis even more! Though I have no idea how one would go about doing the challenge you gave this level.
I feel like there should be a way to gain reputation for when the ultrakill level editor finally releases, where high-repped level makers become certified and allow for players to filter for them. That way, you can keep playing levels with as much polish as these ones, rather than the "I put 900 mindflayers in a tiny room" level makers. That being said, that might inevitably create a space where once a group of certified level makers are made, people would be discouraged to try out other community levels altogether...
omg this bit at 4:31 is so fucking radical!!!, the rebounding sharpshooter bullet hitting the coin and hitting what seems to be a streetcleaner oxigen tank (explosion+sound) is one of the coolest things ive ever seen, straight up like WHAT!!?? apologies for my rudeness i seem to have reverted back to 2014 with my lingo for a moment it will happen again
@@ULTRAROBIEHH i just caught a glimpse of it while watching and thought "no way that just happened", then i went back a few seconds and apparently "yes way that did happen" and suddenly cheered in amazement
absolutely incredible level here, can't wait to see what else the community is going to come up with I'm going to be playing around with this myself on release
In the dark corridors of the gate before the city of dist,Using the red skull you find an alternate wall... also 3:59 is just the gulag and thats amazing ok last edit:THAT SWITCH TO THE P-2 HALL SUPRISED ME SO MUCH LMAO
don't get me wrong, this is amazing and it fits the theme of the interiors of filler buildings in heresy very well, but i feel like if the rooms were a bit bigger it would contribute to the overall gameplay of the map a lot better
i also really wish you would turn around in the ending part of the normal route to show you coming out of this absolutely massive intricate citadel-like structure, i feel like that would be cool seeing as though the rest of the skybox is just red
After release ultrakill is gonna be like doom 1 or doom 2 even though doom1/2 don't have a lot of fans and are basically dead the modding community us still huge imagine what ultrakill is gonna be like
If this what we can get now for custom levels, I can't even imagine what kind of great stuff we will get after full release
custom prime sanctums is all i want
@@ImNotSimon_totallyhell yeah, i want PRIME // THIRD // ALL I CANT DO and all the other fan made prime souls to have their own sanctums
Wdym by full release? Im lost
@@ashlikesharks when the games has all of it's content done, that means, act 3, P-3, etc
@@ashlikesharks this level editor, known as Tundra is a early access version of it where only certain creators can access it, it will most likely release to the public when the full game is complete.
I love that this level further cements the idea that Heresy is a mostly normal, fully functioning society with working infrastructure, but everything is RED and DARK and GOTHIC and METAL and the residents just don't gaf anymore.
I’ve always wondered where the hell the souls are in Heresy since we never see them, but if this is actually how it actually is, I’m not complaining. That’s funny asf
@@freezerblade1156 Look in the burning tombs and churning gore-filled tubes. The heretics are in there.
Hoping that when the level editor fully releases we get a Workshop page for custom levels
we probably will, read description.
and game's code DLL has workshop mentions.
hopefully people are gonna be able to make full on acts with their own layers and levels
@@DamageMaximo im pretty sure level packs will be possible, and so will going from one level to another
there will be a workshop for custom levels yep
@@ImNotSimon_totallycustom campaigns will exist
I would like to remind you all that these tools have only so far been given to a small potion of the playerbase so far and we already have people making stuff like this.
THIS IS AMAZING. Stuff like this always makes me appreciate heresy’s aesthetics more somehow. Gotta love how all the normal map elements have been turned red (checkpoints, jump pads, etc.) really makes it more cohesive as a whole imo.
This is without a doubt the best ultrakill custom l've seen so far, this actually feels like a ultrakill dlc, like a 6-3 or something. Amazing work!
V2 dlc real, no way
it would be nice if(ever) hakita decided to add levels like this after you p ranked a layer and beat another layer after it
The Prime Sanctums are basically Ultrakill's DLC. Instead of going "hey give us your money and we'll give you a funky new level" they say "have this funky level, but you have to earn it."
I’d love to see fucking 3-3, 3-4, 6-3 and 6-4. Gluttony and Heresy got robbed fr
If there is no V2 DLC I will create it instead
absolutely LOVED the haunting quiet stillness of the ending eye. just staring down at you like it’s casting judgement- a demon in its boredom and you’re the entertainer. a whole “SHOW ME WHAT YOU CAN DO, MACHINE.” kind of thing
was also really awesome to see Sharpshooter get to shine even more impeccably than usual- some of those shots were absolutely incredible! awesome map.
It’s very nice to see how well this level is balanced around the sharpshooter, especially that last room in the alternate route. Good to see more Heresy as well, such a nice looking layer that I wish had more levels in it.
well, it had to follow the rule of "the layer with gabriel always has 2 levels only"
@@rendann It still got better deal out of it than Gluttony because at least it have P-2 as thrid "real" level.
@@januszpolak254 P-1 still had Gluttony's theming, in the case of the spinal staircase and the fleshy arena. Still, you are right in the case that P-2 is a whole gauntlet, therefore giving you more time to look at the Heresy theme.
im very glad to have been a part of this community for so long that this is the kind of thing people are pushing to create for non-official levels. i so wish this was playable
it will be downloadable once the level editor is released to the public
@@ChipAwesomeSauce (whenever that happens)
@@mechlow2669 probably few months after p-3
The sanded Idle is really creative. Usually there Used as full heals, but it adds to the difficulty of the room. Amazing work!
Imagine is the "Encore" type of levels for every layer, like a super hard opcional level that is accesed after a full completion of that layer.
i love that idea
once the level editor is available to everyone i might try that
prime sanctums:
Actual best custom levels, with how detailed they are and how fun they look to play.
my brother in christ this is just the tip of the iceberg, since the level editor will be public one day
Bruh this level is absolutely evil, talking about that room with the lava ceiling lmao. I love the indoors sections, especially the radiant virtue room.
Very cool! The whole layout of the level almost reminds me of a more standard boomer shooter, with its tighter corridors and decoration. Plus, that final room that calls back to Gluttony is really cool!
I could imagine the final part of the alternate route having you slide down a blood duct like you fight on in the normal route, but in the V2 way. but instead of V2, its 5 mindflayers teleporting around you, and if you can loop sections like the V2 phase 2, that would be the best ending by far! and for the ending, you slide down off an edge and into a blood lake. and theres your exit in the floor
@@entropyascending515 5 Mindflayers would be total bullshit, so probably not that. Something better would be like, 1-2 radiant mindflayers.
It really does feel like an official level-could've fooled me! Has Hakita seen this?
Fucking phenomenal. The secret path's level design gives me Ghostrunner vibes in the best way
Heresy is by far my favorite level aesthetically and for something with no custom assets (i think?) this shit gets an A+ from me easy
this level is a pleasure to play, great stuff. i gotta go back and get a faster alternate route time one of these days
More Heresy? More Altars of Apostasy? More RED? You're practically spoiling me. I'll be patiently waiting for when the level editor comes out to play this 👍
Holy shit this level looks BEAUTIFUL!, we are gonna be eating good when Custom Levels are out, this already looks incredible!
Someone should create an absolutely batshit insane room where you get 4 arms vs 5 levels worth of enemies
THIS IS SO GOOD. The details in the damn walls, the insane level design. It’s just sick
What if Heresy had 4 levels like the other layers instead of 2?
Answer: Perfection.
Now I wish that was the case... with this being the third level with the alternate paths kinda thing
imagine if at the end of every act after 3-2, 6-2 and 9-2 there is a level like this which transitions to the next act that you unlock in some specific way that is either unique to every act or the same throughout the game for every act
I love this. This fleshes out Heresy and the city of Dis even more!
Though I have no idea how one would go about doing the challenge you gave this level.
From what I've heard, the level editor didn't implement custom challenges yet, so "Kill 1 enemy" is just a placeholder (i think).
7:43 radiant hideous mass jumpscare
honestly I find it really funny to imagine that in the alternate route, V1 just goes "no fuck off" and breaks into P-2
Encore levels are getting attention in custom levels, love it!
As if I needed something to make me play Ultrakill more, Once the custom level maker comes out I’ll probably never get bored of the game
Honestly now Im thinking about like an "encore" dlc where every layer gets a p-2 difficulty extra level and now Im excited
that
was
AWESOME!
i knew hakita was going to make encore levels but GODDAMN THIS KNOCKED IT OUT OF THE PARK HOLY SHEEZUS
Basically P-2 if it was actually difficult. This is so fucken cool holy shit great job
"Man I feel good about my skill in ULTRAKILL!"
Random video of someone playing ULTRAKILL:
this is Hakita quality stuff! its amazing. i cant wait to play it once the level editor is out
3:00 whiplash room 🗣️🗣️🗣️🏳️
I feel like there should be a way to gain reputation for when the ultrakill level editor finally releases, where high-repped level makers become certified and allow for players to filter for them. That way, you can keep playing levels with as much polish as these ones, rather than the "I put 900 mindflayers in a tiny room" level makers.
That being said, that might inevitably create a space where once a group of certified level makers are made, people would be discouraged to try out other community levels altogether...
omg this bit at 4:31 is so fucking radical!!!, the rebounding sharpshooter bullet hitting the coin and hitting what seems to be a streetcleaner oxigen tank (explosion+sound) is one of the coolest things ive ever seen, straight up like WHAT!!??
apologies for my rudeness i seem to have reverted back to 2014 with my lingo for a moment it will happen again
lmao i didnt even notice that
@@ULTRAROBIEHH i just caught a glimpse of it while watching and thought "no way that just happened", then i went back a few seconds and apparently "yes way that did happen" and suddenly cheered in amazement
SO glad people are doing this type of layer-expansion levels
i cant wait for workshop support to make this game 10x longer with custom levels
absolutely incredible level here, can't wait to see what else the community is going to come up with
I'm going to be playing around with this myself on release
The secret route makes P2 look like a cakewalk. It just looks insane. I can't wait to have to suffer through that!
He used his red arm more than i use my arms
And i love that
this is probably the best custom level I've ever seen
In the dark corridors of the gate before the city of dist,Using the red skull you find an alternate wall...
also 3:59 is just the gulag and thats amazing
ok last edit:THAT SWITCH TO THE P-2 HALL SUPRISED ME SO MUCH LMAO
Damn, such a good design of level, i like it
best custom level available imo
great job
Oh man I can't wait to get my hands on the level editor
something wicked this way comes
This is so cool, I think it would fit right in to the base game.
i love that heresy is gonna become the longest layer because of you lmao
Honestly I hope hakita takes some of the community made levels and adds them into the main game as extra levels and such
Custom levels are gonna be so amazing when they are out
I’d like to imagine if 6-2 had entire level before you fight gabriel, this would be it
I can not wait any longer to play this and All Guts, No Glory. HAKITA PLEASE I NEED THESE MOD TOOLS
all guts and no glory has been ported to RUDE and you should be able to play it with angry level loader
Nice detail with the red ferryman
don't get me wrong, this is amazing and it fits the theme of the interiors of filler buildings in heresy very well, but i feel like if the rooms were a bit bigger it would contribute to the overall gameplay of the map a lot better
i also really wish you would turn around in the ending part of the normal route to show you coming out of this absolutely massive intricate citadel-like structure, i feel like that would be cool seeing as though the rest of the skybox is just red
this HAS to go viral so that every ultrakill player saw this
The last room is kind of what I expect for p-3, with 2 prime souls fighting you at once.
Tbh that would be pretty cool (and difficult)
The last room of the normal route
Imagine if there was Something Wicked as a constant threat
You killed it, was so much fun to play through
Wait, there's gonna be an *official* level editor!?
Can't wait to pour 5000 hours into this game over the next few years lmfao
The heresy we got: Boring
The heresy we want: this v i d e o
1:50 clean gameplay
I sear ULTRAKILL will be modded as much as Half life with the amount of content that community will give us
shit looks awesome! blown away by the alternate route
I feel like the map creator just wanted an excuse to use the best songs in the game again lol
as soon as custom levels get added, the game from me is going from 70 total playtime to 700
For a finale i’d hope it would like do the enemy patterns from prelude upto like a final boss room
After release ultrakill is gonna be like doom 1 or doom 2 even though doom1/2 don't have a lot of fans and are basically dead the modding community us still huge imagine what ultrakill is gonna be like
Damn, the alternate route wants you goddamn DEAD! They get you stuck in a lot of phone-booth-MMA with no fear for their own safety.
Now what we need is a custom enemy
AMAZING. YES! DELICIOUS!
no way it's amazing +RESPECT
Can't wait to give this a try.
In 2 years
@@serraramayfield9230 I'm cool with waiting. Looks fun, and I imagine it'll be better when it drops.
Bro, i really love this!!! Good job!
this level is just spamming with different enemies without any design idea, it's like going into cybergrind
I didn't know P-2 was remade lmao
Kinda dark, but great levels.
Damn you use the sharpshooter way too much lmao
missed opportunity to add Something Wicked in alt route
Hmmm now just to go to description and download the map
:clueless:
9:43 this made me laugh a bit
man what a great level! good job
Oooh man I wanna play this so bad
9:22 the cbt room
You really enjoy the new pistol Xd
We’ve got create your own pizza for pizza tower, now ultrakill?
Ultrakill level editor is like 2 years old, but it is in close beta testing
this whole level (alt) is a cybergrind wave
robi cooking🔥🔥🔥🔥🔥🔥🔥🔥
this will be FAITH in 2112
all roads lead to P2
FUCKING GORGEOUS.
Looks like it could be an actual level. My one issue is that theres no cover or structures in the final room of the normal route.
this is so sick
im not gonna P-rank the alternate route i swear
radiance filth 💀
this is so cool
I really waiting for moment, when ultrakill become to geometry dash
IM COOOOOMING
did they fix the purple shockwave glitch somehow? thought it was considered unfixable
Alternative p-2 be like