idk i thought of a mission concept or somethin - Basic Overview Concept mission titled, "The Plane." As the name suggests, it is set in the air on a Halcyon remodeled Boeing 747. It takes place between The Withdrawal and The Scientist on 2016/10/18. The objectives are to: 1. Get info on Rivera. 2. Take out two Halcyon higher-ups, Edward Shenk and Anthony Franches. 3. Take down the Halcyon plane. There is no no kills bonus - Jackdaws Descriptions Plan A "We recently got contacted by a scientist who is defecting. However, we need more information. That is where this operation takes place. Halcyon thought that concealing a Boeing 747 would be an easy task, shockingly, it wasn't. So, your job is to infiltrate the airplane and steal information that is stored on the plane. There is also two Halycon higher ups on the plane that you will be taking out. We hope that the death of the two executives will scare the director into hiding somewhere secluded or a place that isn't infested with guards at every turn, making a much more easier target. This the last day AirHalcyon flies. Get to work. Plan B "Should things go loud, we have a backup plan. There is a saferoom in the plane for the Halcyon executives. You simply break in and kill the executives and steal the information after your done with that. Don't think it will be as easy as that though. Halcyon will send operatives to take you down. So, hit them hard and don't die/ - Objectives (+Dialogue) At the start, the Freelancer starts in a cargo container, already disguised as a guard. The current objective is to "Investigate the plane." Jackdaw starts talking, saying, "So, we don't know the entire build of the plane. You will have to investigate it a bit." The freelancer then says, "Seriously?" Jackdaw says, "What?" The freelancer says, "You said you had stolen a blueprint." Jackdaw says, "I mean- Nevermind,: After the player finds a door locked by a keypad, the freelancer then says, "Hey, there is a keypad door here." Jackdaw then says, "Hmm. Try to find info on it. Maybe the guards know something about it." The next objective is to "Interrogate the guards." If a regular guard is interrogated, they will give information on the Head of Security. If the head of security is interrogated, who is simply named "Guard" until after finding information on him from other guards, they will give the code. (Should the player interrogate a regular guard.) The freelancer says, "Alright, got some information. Apparently, the head of security has the code." Jackdaw then says, "Good, go ask him for the code." The objective then becomes "Interrogate the head of security." (Should the player interrogate the head of security.) The freelancer says, "Got the code." Jackdaw says, "Good. Open that door." After opening the door, the objective switches to "Investigate the new area." The player will need elite guard access to get to the workspace, so they can either knock out an elite guard in the workspace and drag them away into the cargo bay and disguise as them. They can also call an elite guard to the cargo bays control room with a radio. The dialogue when the player calls an elite guard: "Hey, we have a situation in the cargo bay control room. Need someone here." Jackdaw then says, "Smart." (scroll to bottom.) - Rooms - NPCs Guard: The guard is a basic, well, guard that patrols the upper and lower area cargo bay of the airplane. They wear "The Shadow" pants and shirt, classic shades, and wield an S97. They will detect at an average rate, and can be intimidated. Holding out while disguised as a guard will give the "Armed" status. Head of Security: The head of security is another guard that patrols the upper area of the cargo bay, and occasionally goes into a control room like area in the cargo bay, unlike other guards. They wear "The Shadow" pants and shirt classic shades, detect at an average rate, wield an S97, and can be intimidated. They are important in an objective. Elite Guard: The eite guard patrol the workplace on the plane. One can be called out using a radio found in the control room in the cargo bay. They have "The Kingpin" pants and shirt, and classic shades. They wield an S97 and cannot be intimidated. They can be disguised to gain access to the workplace, which an average guard cannot enter. Disguising as one allows you two hold out guns. Halcyon Executive: The halcyon executive are eight special NPCs that walk around the workplace. Six out of eight, female and male, wear the "Black Suit", which is clothing that can be found when creating a character They cannot be disguised as, will not detect the player, and can be intimidated. Hostaging an executive will, as long as the executive is conscious, force the executive to call a meeting, which makes all the executives go to the upper area of the workplace, which is a meeting room. This lures Edward and Anothony for an easy kill. However, one guard elite guard will stay inside the meeting room and one outside. The meeting will last for three meetings before all the executives leave. Holding out guns will give the "Armed" status. Dialogue by hostaged executive calling a meeting, which appears in cyan text. "Hey, uhh, I'm calling a meeting ASAP. This is urgent." The two targets, which are Edward Shenk and Anthony Franches, are also classified as Halcyon executives. Edwards wears the "Black Suit w Dark Grey Turtleneck" pants and shirt, by Tix Clothing. Anothony wears the "Classy Tuxedo Suit" pants and shirt, by Zombiefied. Edward and Anthonys clothing: www.roblox.com/catalog/7285343156/Black-Suit-w-Dark-Grey-Turtleneck www.roblox.com/catalog/7287476131/Black-Suit-w-Turtleneck www.roblox.com/catalog/210082048/Classy-Tuxedo-Suit www.roblox.com/catalog/210083295/Classy-Tuxedo-Suit-Pants hey im tired gonna finish this later lol
Protip: you can close blinds, and if you search the correct archives depending on RNG, rose will find the manager's schedule and will schedule a meeting in the conference room (right side of the bank), so enter the room, close the blinds, and hostage the manager. he/she will have the master keycard which will open every single door in the bank. P.S white is pro englesh. "I might die from *full* damage, but the cool thing is that this game doesn't have *full* damage"
Tip: the master keycard can open EVERY keycard door in the map (include normal keycard door, security keycard door and the master keycard door) and it's dropped from the manager in replace for the vault keycard
IK this video is old but ill still say something: some areas are with the normal white trespassing status, but some are red but still look like white. (EX:The right side of the bank, only if you don't have a disguise)
Some of the areas are not even complete yet, like the door near the carpark that requires a drill to enter and there's a staircase leading up to 2 random useless rooms
@@yaboil7774 Not that you need it, master keycard is only useful for opening manager's room and you can open it using skylight (or just shooting the skylight open)
I assume it was planned in early development, but cish prob couldn't get it to work because r o b l o x While its true there player ragdoll modules where after ragdoll, you can jump to get back up, NPCs is bit hard especially since EP Ragdolls are new instances instead of using existing NPC
This is the deposit 2.0 1:37 That's my avatar but with beard 2:03 To get the security card look for elite operatives who wear shades glass in the basement or if you managed to sneak into the control room of the elite operative near the vault
Let me guess, I wanted to know if this "caught trespassing" can appear in every mission. Also what would happen if that repeats 3 times whether you made mistake getting caught while in disguise? 4:48
yes it can appear in every mission, and i think after like 5 times being seen its final warning and if they see u again after that they instantly get detected
Side note: the "Caught tresspassing" only appear in some pre-determined zones, other zones, while still gives you the white tresspassing status (the status that trigger the "Caught tresspassing"), won't trigger the timer (The entire SCRS map falls in the 2nd category, as having white tresspassing is nothing different from having hostile zone in the map, another example is the archives room in the deposit, acessing it (Elite - Legend difficulty) will still give you the white tresspassing status but they won't trigger the timer, this also applies to (Rookie - Operative difficulty) if you are using guard disguise) Edit: add another example
ive search everywhere for what the code means in the concept and for some reason the lore in it is very interesting while i finish the mission the wiki comments are also trying to figure out what the truth or corupted message means and i think some theories will be solved soon im just saying lol
when i first played i literly just walked in went to the basement, killed all the basement guys then went to top cam room and kileld everyone there then i got into managers office through roof interogated the manager searched all the archives and found nothing that can help me
shouldve checked for more archives and the drilling spots arent risky they are both in basement also there is a master key only obtainable from manager
Kinda ez once u have done rookie first time u playing a mission is just trial and error first time i finished it took me 26 minutes then the next game i did only took me 15 once u have done it one time the other times get easier and easier
When I did it first, I had something playing in the background I am now compelled to keep using. Here: ruclips.net/video/yhuj6ixqsYA/видео.html I also had a white crye uniform for good measure. The effect is odd.
Bro I know this was a while ago but this is very good to this day but now they added two new keycards and more security If they add colors it would be Better!!!
can someone explain to me how i can disable a cam and when the guard comes that I make his radio not on his head idk how to explain I hope you get it (also sorry for my bad english, im Italian)
idk i thought of a mission concept or somethin
- Basic Overview
Concept mission titled, "The Plane." As the name suggests, it is set in the air on a Halcyon remodeled Boeing 747. It takes place between The Withdrawal and The Scientist on 2016/10/18. The objectives are to:
1. Get info on Rivera.
2. Take out two Halcyon higher-ups, Edward Shenk and Anthony Franches.
3. Take down the Halcyon plane.
There is no no kills bonus
- Jackdaws Descriptions
Plan A
"We recently got contacted by a scientist who is defecting. However, we need more information. That is where this operation takes place. Halcyon thought that concealing a Boeing 747 would be an easy task, shockingly, it wasn't. So, your job is to infiltrate the airplane and steal information that is stored on the plane. There is also two Halycon higher ups on the plane that you will be taking out. We hope that the death of the two executives will scare the director into hiding somewhere secluded or a place that isn't infested with guards at every turn, making a much more easier target. This the last day AirHalcyon flies. Get to work.
Plan B
"Should things go loud, we have a backup plan. There is a saferoom in the plane for the Halcyon executives. You simply break in and kill the executives and steal the information after your done with that. Don't think it will be as easy as that though. Halcyon will send operatives to take you down. So, hit them hard and don't die/
- Objectives (+Dialogue)
At the start, the Freelancer starts in a cargo container, already disguised as a guard.
The current objective is to "Investigate the plane."
Jackdaw starts talking, saying, "So, we don't know the entire build of the plane. You will have to investigate it a bit."
The freelancer then says, "Seriously?"
Jackdaw says, "What?"
The freelancer says, "You said you had stolen a blueprint."
Jackdaw says, "I mean- Nevermind,:
After the player finds a door locked by a keypad, the freelancer then says, "Hey, there is a keypad door here."
Jackdaw then says, "Hmm. Try to find info on it. Maybe the guards know something about it."
The next objective is to "Interrogate the guards." If a regular guard is interrogated, they will give information on the Head of Security. If the head of security is interrogated, who is simply named "Guard" until after finding information on him from other guards, they will give the code.
(Should the player interrogate a regular guard.)
The freelancer says, "Alright, got some information. Apparently, the head of security has the code."
Jackdaw then says, "Good, go ask him for the code."
The objective then becomes "Interrogate the head of security."
(Should the player interrogate the head of security.)
The freelancer says, "Got the code."
Jackdaw says, "Good. Open that door."
After opening the door, the objective switches to "Investigate the new area." The player will need elite guard access to get to the workspace, so they can either knock out an elite guard in the workspace and drag them away into the cargo bay and disguise as them. They can also call an elite guard to the cargo bays control room with a radio.
The dialogue when the player calls an elite guard: "Hey, we have a situation in the cargo bay control room. Need someone here."
Jackdaw then says, "Smart."
(scroll to bottom.)
- Rooms
- NPCs
Guard: The guard is a basic, well, guard that patrols the upper and lower area cargo bay of the airplane. They wear "The Shadow" pants and shirt, classic shades, and wield an S97. They will detect at an average rate, and can be intimidated. Holding out while disguised as a guard will give the "Armed" status.
Head of Security: The head of security is another guard that patrols the upper area of the cargo bay, and occasionally goes into a control room like area in the cargo bay, unlike other guards. They wear "The Shadow" pants and shirt classic shades, detect at an average rate, wield an S97, and can be intimidated. They are important in an objective.
Elite Guard: The eite guard patrol the workplace on the plane. One can be called out using a radio found in the control room in the cargo bay. They have "The Kingpin" pants and shirt, and classic shades. They wield an S97 and cannot be intimidated. They can be disguised to gain access to the workplace, which an average guard cannot enter. Disguising as one allows you two hold out guns.
Halcyon Executive: The halcyon executive are eight special NPCs that walk around the workplace. Six out of eight, female and male, wear the "Black Suit", which is clothing that can be found when creating a character They cannot be disguised as, will not detect the player, and can be intimidated. Hostaging an executive will, as long as the executive is conscious, force the executive to call a meeting, which makes all the executives go to the upper area of the workplace, which is a meeting room. This lures Edward and Anothony for an easy kill. However, one guard elite guard will stay inside the meeting room and one outside. The meeting will last for three meetings before all the executives leave. Holding out guns will give the "Armed" status.
Dialogue by hostaged executive calling a meeting, which appears in cyan text. "Hey, uhh, I'm calling a meeting ASAP. This is urgent."
The two targets, which are Edward Shenk and Anthony Franches, are also classified as Halcyon executives.
Edwards wears the "Black Suit w Dark Grey Turtleneck" pants and shirt, by Tix Clothing.
Anothony wears the "Classy Tuxedo Suit" pants and shirt, by Zombiefied.
Edward and Anthonys clothing:
www.roblox.com/catalog/7285343156/Black-Suit-w-Dark-Grey-Turtleneck
www.roblox.com/catalog/7287476131/Black-Suit-w-Turtleneck
www.roblox.com/catalog/210082048/Classy-Tuxedo-Suit
www.roblox.com/catalog/210083295/Classy-Tuxedo-Suit-Pants
hey im tired gonna finish this later lol
Chill out bro, holy.
bro
bro typed allat
Bro brain is lore
bro can you give me some of your free time?
2:22 that scared the living shit out of me-
entry point when someone uses the loud drill.
@@Birthday215lol_Official ikr
Yeah
Imagine if cish is actually gonna make this as the new deposit, with more colours. That would be epic.
Agreed
But that would be bad for speedrunners
@@Acousticmf123 tru
@@user-mz2wb3ll8j and tru
Hopefully not, would be nice having it show up occasionally in dailies though.
Just imagine the dev being funny to add daily challenge on this mission
I need to see it
well actually its the algorithm so it might happen
Its allready hard for me i need kills
Nah it wont come. the concept is out of the algorythm
loud daily challenge in the map
:trolled:
"the cool this is that this game doesnt have FULL damage"
editor 2021
7:20
🥸🥸🥸
I like how large the map is. Really hoping for more remakes like this or even mission creator
i hope you unlock things for the mission creator from completing a mission
OR you can create a mission but only you can play it
bro mission creator would be F U N
mission creator but parkour
@@rockystudiogaming It really would but would take a while to implement, and for people to make maps.
@@Zenvitic noted, but I was thinking the mission creator would be like GTA-5's.
Protip: you can close blinds, and if you search the correct archives depending on RNG, rose will find the manager's schedule and will schedule a meeting in the conference room (right side of the bank), so enter the room, close the blinds, and hostage the manager. he/she will have the master keycard which will open every single door in the bank.
P.S white is pro englesh. "I might die from *full* damage, but the cool thing is that this game doesn't have *full* damage"
To schedule the meeting you have to either hack the manager’s assistant’s computer or get the password from the assistant
Its not RNG you need to interrogate the manager assistant and you can interrogate the manager and such
Pretty good tip overall 10/10 map good
you can actually close the shutters for the windows, literally discovered it by accident lol
learned it the hard way...
Imagine if the concept mission will be available on daily
Edit:it's been a year now,thx for 88 likes
No god please no nooooo
Hello
15 minutes, takedown limit (6) and bloodless 💀
@@index996legit impossible in this map
when Deposit manager has more budget for the bank
Tip: the master keycard can open EVERY keycard door in the map (include normal keycard door, security keycard door and the master keycard door) and it's dropped from the manager in replace for the vault keycard
Maddox carried the deposit stealth runs so much they got an office upgrade
Maddox gray saves infiltrator’s job from reading library of bank
IK this video is old but ill still say something: some areas are with the normal white trespassing status, but some are red but still look like white. (EX:The right side of the bank, only if you don't have a disguise)
"you can roam aroun-"
Camera Operator: I'm abouta end this man's career
I just got scared and completely fell of the chair and my whole body is very damage
Some of the areas are not even complete yet, like the door near the carpark that requires a drill to enter and there's a staircase leading up to 2 random useless rooms
Also if you hack the assistants computer Rose says the manager will be waiting in a briefing room downstairs but this seemingly does nothing.
@@yaboil7774 no it actually does lure the manager to the conference room. You can find him downstairs in a room with a long table and blinds
@@parkertan8440 Oh neat when I tried it they were still just wandering around the building
@@yaboil7774 yeah, I was completely lost at first as well lol
@@yaboil7774 Not that you need it, master keycard is only useful for opening manager's room and you can open it using skylight (or just shooting the skylight open)
Wouldve been really cool to see how EP would turn out if it was more of a sandbox of interactivity like that
I think cish was experimenting with stealth so that's why the hitman-like stuff (e.g elite guards in vault area, multiple keycards, etc)
2:21 this part made me burst into laughter, I was not even expecting this
2:20 last words said before disaster
They should revamp deposit and withdrawal missions. Or add more extra's lol.
They won't be adding more missions, now. The game is over.
2:20 ptsd moment scared me to my very core i fell out of my chair
Elite Operators: Help, I'm being held up by a base guard!
Elite Guards and Agents: Pathetic.
2:22 white doing a video his friend: ima rekt this whole man's career
2:23
That scared me
WhiteGx u are my favorite entry point youtuber!+respect
You can toggle the blinds too, something I found out at the manager stage.
I love how you unlock new missions without playing them.
This map feels like the game called "glass" a game that cish also made
Except its entry point
True. Its all white lol
Me : In a bad mod
White : *Lets change that!*
I wonder if the unconscious npcs woke up after a 30 minute game
I assume it was planned in early development, but cish prob couldn't get it to work because r o b l o x
While its true there player ragdoll modules where after ragdoll, you can jump to get back up, NPCs is bit hard
especially since EP Ragdolls are new instances instead of using existing NPC
This is the deposit 2.0
1:37 That's my avatar but with beard
2:03 To get the security card look for elite operatives who wear shades glass in the basement or if you managed to sneak into the control room of the elite operative near the vault
but harder
White: You can roam aroun-
Everyone else: *ALARMS*
WhiteGXRoblox 2021 - in one places
imagine if the EP received an update and now we had community missions
0:36 henry stickmen reference i didnt notice?
0:40
As a person with the codename Dart and a hacker, I feel... weird when I hear this
this should’ve been the night heist cache map tbh
daily challenge: concept, loud (Mission info here)
Everybody: wait what
2:22 WHAT WAS THAT???
I hope Cish adds colour to this and also makes badges for this
4:58: a mercenary is useful on a stealth mission huh? Interesting.
the lock code is trust
0:40 for some reason, reminds me of mandela catalogue
wait can mercenary perk actually hold up le elites?
I was pleying the map then i saw your video lol i did not know it was a new map
i like how its exactly ten minutes
The moment you realize he's playing with one of the QA's:
Btw shutters work as shutters so if ur killing someone get window ded
I feel like the game must add alot of rewards when finishing this map because it kinda takes half an hour to finish.
agreed, finished it in around 20 minutes
Took me 26 mins the first time after that it only took me like 20 mins
4:57
juggernauts: am i finally *usefull?*
Let me guess, I wanted to know if this "caught trespassing" can appear in every mission. Also what would happen if that repeats 3 times whether you made mistake getting caught while in disguise? 4:48
yes it can appear in every mission, and i think after like 5 times being seen its final warning and if they see u again after that they instantly get detected
@@l_uminousss Okay so it only affects one npc when if that's repeats multiple times and not all npcs. right?
@@CyberPodMark2 no, it happens with all npcs, even if 5 different ones saw you trespassing, itll still give you final warning
Side note: the "Caught tresspassing" only appear in some pre-determined zones, other zones, while still gives you the white tresspassing status (the status that trigger the "Caught tresspassing"), won't trigger the timer (The entire SCRS map falls in the 2nd category, as having white tresspassing is nothing different from having hostile zone in the map, another example is the archives room in the deposit, acessing it (Elite - Legend difficulty) will still give you the white tresspassing status but they won't trigger the timer, this also applies to (Rookie - Operative difficulty) if you are using guard disguise)
Edit: add another example
The only map were juggernaut can be useful for stealth.
ive search everywhere for what the code means in the concept and for some reason the lore in it is very interesting while i finish the mission the wiki comments are also trying to figure out what the truth or corupted message means and i think some theories will be solved soon
im just saying lol
To white: you went form multiplayer to solo.
a entry point in entry point 2:40
After 2 years in the KILLHOUSE its was time to go to deposit
This could be a mission in ep 2 if it had more color and cish dumbed it down a bit
when i first played i literly just walked in went to the basement, killed all the basement guys then went to top cam room and kileld everyone there then i got into managers office through roof interogated the manager searched all the archives and found nothing that can help me
u can shoot the windows at the left of the bank and close the blinds
deposit plus withdrawal looks pretty cool
2:21 there’s no jumpscare here
This would have been pretty cool as a finale like the last freelance heist mission.
Dude,atleast for now its just Concept revamp of Deposit so there is no connection with Freelance heists
I know that, but i meant that it would fit as a showstopper type map, like the Score.
can someone send a link to this discord server 0:00
2:18 map all of the sudden gets chicken pox
I just started doing concept and now I farm it on elite for money, it’s actually easy and broken for getting money. As long as you do it right..
maybe you should try the 'tryhard' challenge (you did this a while back on the other deposit) on this version
shouldve checked for more archives and the drilling spots arent risky they are both in basement also there is a master key only obtainable from manager
Looks like a superhot level
0:56 That name is Quang Tùng.
2:20 the scared me so bad
Day 1 of funniest White's words: "Wait where's my bag again, oh it's here... *NO THIS IS NOT MY BAG* "
“The Deposit”
“The Withdrawal”
“The No Colour Crisis”
1:16 you can jump fance !!!!!! this new map is sooooooooooooooooooooooo bug.
II finished those concept really hard
Kinda ez once u have done rookie first time u playing a mission is just trial and error first time i finished it took me 26 minutes then the next game i did only took me 15 once u have done it one time the other times get easier and easier
In the end, you seem to be trying to be as quick as possible
On rookie in the concept, We can hostage the elite guard, I will show it later, If Roblox is back
Mercenary can hold up the elite guard because they are good at combating and master weapons very fast, so they are sent to be working with it.
When I did it first, I had something playing in the background I am now compelled to keep using. Here: ruclips.net/video/yhuj6ixqsYA/видео.html
I also had a white crye uniform for good measure. The effect is odd.
It would be cool if swats rappel down from the skylight on loud
2:19 got me dead
fun fact: even with elite guard disguise ur just a normal guard
cish don't let us rob glasses
Dish should make a concept of the withdrawal.
When you forget supressor: 2:21
mitochondria
im so mentally insane i watched a dude explore a mission for 1 minutes
Bro I know this was a while ago but this is very good to this day but now they added two new keycards and more security If they add colors it would be Better!!!
Yes, mercs can hold up elites.
Maybe Cish will do the same to other missions
Cish should make this map with color that would make it better :)
2:22 how does one achieve this
7:22 the same thing happened to me
can someone explain to me how i can disable a cam and when the guard comes that I make his radio not on his head idk how to explain I hope you get it (also sorry for my bad english, im Italian)
How did you got other pose of aiming ?
dude, how did you get that skin for the gun
The entire omori community when you say something: 2:22
I like how you keep saying okay okay i see i see.
I see
Q: Will Cish stop updating the game now?
yes
I've actually managed to finish this mision. It was hard
Everytime one of my friends asks me if I wanna play this mision with him my response is: god no
Nice content
Noice effect and it’s… have a nice effects to my laptop and i ded
I mean i played it in the morning and it freezed🥶
Do you play payday 2 by any chances
dart you headass carry me next in concept loud!1!1!1!1
Whats funny the concept is easier than the normal one