Doom II (100%) Walkthrough (Map24: The Chasm)
HTML-код
- Опубликовано: 11 ноя 2024
- A playthrough of Map24 of Doom II (The Chasm) on the Ultra-Violence difficulty for the PC. This is played through ZDoom. 100% kills, 100% items, and 100% secrets.
Cod Japan: / thecodjapan
Have you ever worked as a tour guide at Jurassic Park?
justsignmeup911 I love this comment so much.
“If you look to your left, you’ll see a magnificent herd of imps. Kill them.”
Hold onto your butts!
*_-Clever girl...-_*
I know where the matrix got there green code thing from now
If you want the real definition of Hell on Earth, try doing this level on a Smartphone with just the touch screen
Someone will die on this trial of hell. Either me, or the phone.
how do you get Doom/Doom2 on a smartphone?
Android has some doom emulators. I am not sure about on Apple phones
For IOS, you have a Gameception, that allow you to load any wad file
how I get a doom emulator?
Gta players: i hate that stupid helicopter mission in vice city is so stressful
Doom players : *demonic laughs*
Taa
Tbh... Still worse than anything in commercial doom
Tbh I find heli mission from VC really harder than the chasm.
@@freedomlord9251 really? I guess they're just different kinds of difficult
I've done many Levels without Guide, but I watch every Episode of this Guide just because they're so entertaining!
You don't have to circle completely around the pits to raise the platforms. The first one will start raising once you pick up the Plasma Rifle. The second one will raise once you step in the middle. The third one with the Invulnerability what I do is I land next to the Invulnerability, but not grab it, I just make the platform to raise up and once it's up then I pick up the Invulnerability so I could acutally make a use of it. Also you don't need the blue key, from the start you can go to the far right, go through the door into the ledge room, drop down to the poison and then just go around the ledges and take a teleporter that will teleport you onto the platform with the Radiation Suit next to the Invulnerability. And also this map is one of the reasons why use source ports like GLBoom+ so you wouldn't have to kill Lost Souls and then deal with problems like the Lost Soul teleporting to the start of the map.
Wow, thanks for all this information, my friend. I didn't know about the platform with the Plasma Rifle, and I certainly didn't know about the Blue Key not being needed in this map. As far as Lost Souls counting as kills, it's one of the negatives of using ZDoom. They all count as kills.
Zdenda1990 I agree. When I am playing this map, for that secret, I stand next to the invulnerability but NOT grab it, so that it will raise up and so that there could be a purpose of the invulnerability. Also it's best to play through the original Doom II source port which Lost Souls do NOT count towards kills percentage.
Another pointer: In the final room (the one with the lost souls and ever-narrowing ledges), you might want to consider getting that floor to raise BEFORE getting the red key.
@@BigMacDavis I feel bad I did not realize... on the ps4 version lost souls will get stuck outside the map with the rocket launcher... If lost souls counted as kills for me.... it would be impossible!!
He sounds like he has had enough of this map.
Goji Games who hasn’t fuck this map
You think so? Why do you say that?
He is sick of all the muthafucking chain gunners in this muthafucking map!
Speedrunners. One of the best players in the world beat this in 32 seconds
@@maxwellmegagamer8535 as if
Speedruns of this map are wild.
Just watched one last night. crazy how fast they just walk over those ledges like it's no big deal.
@@timmahsanow1662 It might seem like it's no big deal to them but it is. You should check out some of the comments on the early speedruns of this map. The runners started going mad. Literally. Stuff like "I've learned to love the pits. And they love me" or some stuff like that. It's hilarious. And sad that they would put themselves through such torture on a troll map.
I'm definitely calling Lost Souls "Ass Souls" now. ^^
Ass Souls, Ass Holes, it doesn't matter. They're asses.
and don't forget their mama... the Pain-in-the-Ass Elemental. :D
if you shoot one with the pistol while it's charging you it will slowly float backwards with its mouth agape. This is especially hilarious on large maps.
I’ma tip my hat to you sirs
This map... it never ceases to amaze me. You pretty much hit the nail on the head by saying about how this map (well, particularly the last area) is like a giant middle finger. It's like they just give you all these really good maps, and then they throw this one at you as an attempt to just troll you. It's craziness. Regardless, you managed to pull through it just fine.
The rest of the map is average, and if they had just that for the entire map, I wouldn't mind it that much. But that last room. My, my.
The annoyed BMD is seriously funny though. "And then this crap raises up..." 😅 Really enjoying all your content!
I remember this map was insanely difficult for me when I first played as a child. The blue keycard room's acidic walls made it really confusing for me back then xD. Great memories.
Yes. Definitely.
I think they call this level "the chasm" becuse it makes you want to throw your pc off a chasm.
more like you wanna barge into Romero/Peterson/McGee's homes and throw _their_ PCs off a chasm for trolling us lol
@@bluebay0 Lmao
I have a feeling that this level might have been named "The Chasm" maybe is because of the thin ledges.
@@007Environment No Shit
The most politically correct voiceover for the most politically incorrect game (at the time)... :-))) Love this stuff!
I know he apologized because he said "that's what she said" then right after, ripped the guts out of a demon!
The “secret” to the secret invulnerability is to use the shielding suit on the nearby ledge. Teleport to the suit via the teleporter next to the megasphere, equip it, then drop into the lava pit surrounding the invulnerability. Start repeatedly activating the outside wall to raise the lava floor and repeat 13 times until the lava is even with platform on which the sphere sits. Race across the platform to pick it up, and continue activating the outside wall 4 times until you can proceed down either ledge. If you remain on the platform instead, the surrounding lava will raise automatically, and you must activate the lava wall to raise the platform up. The invulnerability lasts long enough to be useful in fighting off the lost soul ambush after teleporting into the final room. Just be quick navigating the ledges to the upside-down body teleporter.
Or you can just jump to the side of the platform where the invulnerability is rather than the middle and then just raise the platform up and take the invulnerability when it suits. Yes, I know this is three years late, I am always late to the party. :D
Doing my first playthrough in over 20 years and this is one of the few maps I still remember well. Back when I was 13 or so it took me forever to get past this. I got stuck in the first half for a long time before I found the second teleporter on the chasm floor that took me back to the top of the pillars and then figured out how to jump back onto the main path. Getting into the secret control room. Then there was falling into the poison pits. The use of height and scale is memorable - very new for games of the time, it's too bad they didn't use this more (the Circle uses it, another memorable level). I also like how it encourages literal tiptoeing around rather than charging into things. The color palette here is just very "Doom" to me. The music matches up pretty well too.
I wish the level were a bit longer and more interesting but then I remember when I used to make my own levels I would sometimes run into crashes when areas had lots of scale and also lots of detail. There were some hard limits on what could be visible.
i used to hate this level when i was little. with the thin walkways and poison down below and just the huge level design i could never get past it lol. but i have to say looking back on it now, it has its own look and vibe and i can appreciate it. im kinda hoping to see some levels like this in the next doom tbh . just big nonsensical rooms and pathways and monsters everywhere, i think that's the doom feel right there. gr8 walkthrough m8!
oh my god. i have giggled several times through your playthroughs, but when you said ass-soul. i fell off my chair. doom player from the beginning. love your commentaries. subscribed.
Hey, thanks, my friend. Glad you enjoy these videos. :)
The blue room feels like some sort of alien spaceship.
The music for this level is one of my favorite in the entire series.
"OK, you know what? Just die!".....lmao!.....
I love your comments while playing XD And also, congrats on doing 100% on every map, this is indeed a long and tedious work, figuring out how everything works, or even if you don't, and just watch/read playthroughs it is hard as hell to memorie, so great work! I love your videos :D
it's pretty neat that they have electric switches in hell
A BIG MID-FINGER TO THIS MAP AND MID-FINGER FOR THE INVULNERABILITY SECRET.
A big & to this map. :D
&
& &&&&
&&&&&&
&&&
theres this little hole by where you grab the shotgun and the cacodemons come out. you cant fall through it but never save your game while standing on it. when you reload you will fall through it and be stuck in a death loop and theres no way out.
That's the reason I came to this video 😵
I was hoping there was a way out, I've been looking online for a while now and it seems you're just doomed if you get stuck there.
Totally agree with you on this map Big Mac. Really don't like the narrow ledges; if I did I would play Super Mario Brothers or something similar.
You might have heard it a lot already but oh well..
I've never played Doom before and I'm trying to beat the first two games right now, making sure I watch your videos after every map clear (for any tips & tricks + secrets I missed).
Your videos are great man as other people said you're very thorough, your commentary is crystal clear, and also 10/10 personality idk sometimes you are funny and I don't think you were even trying to be lol.
Anyways I'm glad I found your videos, what a TREAT.
Haha, thanks! :)
This map would make you wish that you could look down.
"Your hate has made you powerful" Jeff, lol. This map is nonsense, chaotic and like you said, a "big middle finger", especially at those narrow ledges and platforms raising up after you pass them. That invulnerability was pointless too. In brief, this map explore the flaw in Doom at the time, the "fake" 3D enrironment, because Doom is actually 2.5D, so you can't use the Z-axis to look up and back that probably would help a little bit on this map. Anyway, nice job for beating it.
Haha, thanks. I felt the dark side creeping up on me there. I almost became a Sith Lord. But it's passed - I have given up my emotions. Anyway, as far as this map goes, it sucks. At least the last room does.
Being able to move around a 2d image is still 3d in my opinion.
Despite all the comments I really liked this map when I was exploring it for the first time. Especially red steps and blue water room, because those are the things we never see in any other map of any of Doom series. It's interesting to see something new you know.
NOT POINTLESS SECRET. If you just land on the platform and don't pick up the sphere, the side platform will raise up and then you pick up the sphere and kill the lost souls. Love the series though I've been playing along thanks.
Or could have grab the radiation suit, jump into the poison and keep pressing on the sides of the wall to raise the floor until you can grab the invulnerable sphere.
I don't know why, but this is my favourite map. Really. Greets from Poland. Good luck!
I hate this map. I am also from Poland
11:30 just don't grab it. Land on the platform (without grabbing the invulnerability), wait for the platform around you to raise, then drop off and press space on both the middle and outer portion to raise everything to the same level. Then grab the invulnerability and run over to the next area with hell knights and mancubi.
My favourite part is when the lost soul teleports; especially since you had just called them ass souls. They might as well live up to the name.
I imagine the trololol song beginning every time a platform raisis up after the narrow ledges XD
Yes, that song comes into mind.
Hi BMD.
So ridiculous this level is. The video you made of it is very entertaining and it is THE video that brought me to your channel. Back in the days I played doom and doom 2 and final doom just on the original playstation. And while looking for the creepy soundtrack of Aubrey Hodges for this games who did an amazing job to create such a tight atmosphere by the way, your video of this map came on. I didn't know the map because it was one of many the psx-version not have in it. So I watched it and was infected. Thank you. You do an amazing job not only on doom.👍❤
Cool story, my friend, and thank you. :)
This map is really outstanding so I want to say a couple of words about it.
Overall I like this map. It's definitely one of the hardest in doom2 but it's very interesting at the same time. It keeps you concentrated and pushes to think.
Also I'd like to give some tips.
In the area with slime near exit I usually make one shot from BFG when coming from teleporter for the first time. That way most of lost souls will be killed and there will be only couple of distant lost souls remaining. You can easily kill them via supershotgun or chaingun.
As for the secret with invulnerability I've found a way to take this without waiting. You just need to lend on one of the borders of the platform with invulnerability. You need to go there standing little left or right from the center. Probably it's easier to do from the area with the suit and the box of rockets. So you''ll be on the platform but you won't pick up invulnerability instantly. Then bigger part of platform will begin rising. You should take a step to right or left to fall on the rising floor. And then rise it to maximum level. Invulnerability now will be lower than you. And then you should take a little step down from one of the corner to center area with invulnerability. You'll be there without picking it again. And then turn to the wall and press Use button on keyboard couple of times. Center area will rise step by step until it will became big flat square area. Then you can make a step from invulnerability to left it for later or pick it up and run to do whatever you want. And so you can use full time of invunerability bonus.
However it took some time for me to do this. So you probably will need to make saves before the secret and before the area near exit.
15:34-18:50 I felt your pain BigMac. This is truly the monopoly of gaming pain. You honestly made this map look easy. That is a feat which has previously been impossible to me. I knew you were awesome, but this just proves it. I now really want to become your first disciple.
Haha, thanks. It's probably because I play extremely slowly in hopes of not making a bad mistake. Even in my own personal playthroughs of video games, I always am playing very slow. But thank you! :D
Despite the very critisism of what doom 2 fans have over this level of the chasm I actually enjoy the whole entire exploration process of the map itself although to quiet and spooky sometimes but like the musical tone
After you grab the useless invulnerablity, if you keep pressing use instead of getting out when the lift is level with the platform around, you can continue to rise it up until the ceiling
This is such a funny, but precise narration. The best there is!
I love the aesthetics and the design of this map but I agree, those ledges are an absolute pain. If they put teleports in the poison, it wouldn't be too bad. Inescapable pits are one of the worst parts of doom 2.
Can't say I'm a fan of this map either. I admire you going back for that Lost Soul that teleported. I'd have left him.
Oh, they die with so delicious sound, those big red tomatoes! :)
I agree. It's delightful.
Personally I Don’t Care What Other People Think Of This Particular Level And That I Actually Enjoy it To Be Honest With You And That it’s All Because Of The Fact I Strongly Consider It One Of The Most Laid Back And Quietest Levels That There Is In Doom 2 To Be Exact And That The Musical Track In The Dark Always Sounds Very Ghostly When Listening To When Not In Not In Battle !
😉😉😉😉😉😉😉😉😉😉😉😉😉😉😉
Hey! That's a great way of looking at it, my friend! :D
Also, 18:00 as is usual with switches in Doom, you don't have to ride the platforms up to press the switch, switches and doors activate regardless the height difference from you (just like in the industrial zone, the red door can be activated while you're riding the lift up, although that's not advisable since there's probably some imps waiting behind)/
Bro your walkthroughs are so interesting that I could watch them all night thanks for them brooo you fire
Thanks! These Walkthroughs were a lot of fun to make. :)
Thanks so much for this vid because I was hopelessly lost in this map!
I think this map is good practice in saving your game and saving it often. The narrow ledges w/o teleporters come up after you get the blue key, so if you weren't saving up to that point you're SOL and gotta start over.
This map is just like a giant middle finger! I really don't understand some of the rooms here, and that invulnerability in the middle of that platform in the poison is just plain pointless! I also hate narrow ledge walking, and if you don't do it right, you will die!
Thank goodness it's all over!
I'm glad it's over. I had a fear of redoing this map over and over again.
I love your DooM videos! I also like your American accent to learn because I'm a Russian studying English and that's really useful for me
I am a bit against the majority here - I love the design of this level and the hellish feel with all the ledges and lost souls and damaging floor, green slimefalls etc. so much, that I frankly believe this to be one of the best maps in all of Doom II.
I'm trying to go for Superior Fire Power which is completing Doom 2 Hell On Earth On Ultra Violence difficulty! I love what you have taught me thus far!
Ah, the chasm. I just like this map. Its really nice looking especially considering its a Sandy's map. I understand some parts of it are tedious, but I just cant help it, I love this map. Anyway I'm a sucker for doom 1, 2 and Final Doom, I like all the maps, hehe.
the end where the platform goes up is made for people who don't think they need a red keycard so they go back and find out you need and then they can go back instantly
About the "futile" secret.
You can jump onto the platform but not take the invincibility sphere. Only touch the trigger.
You can even drop to the poisonous floor after you have collided with the trigger. The floor raises (it's safe after the collision) and you can grab the sphere.
You know the map was terrible when such a wholesome and sweet guy like BigMacDavis goes on a rant to talk about how much he hates it.
I don't usually go on rants, but my oh my, this called for it. Lol.
@@BigMacDavis
Your videos feel like therapy because of how calm and soothing you are, so when I hear you literally swearing and going on a rant (which you said you hate) then you know this is a terrible level.
Making it to the near end of the level just to fall into the green acid, one of the worst feelings ever.
The rooms with those narrow ledges I just take them one area at a time and I save the game on each ledge so that if something happens I don’t have to go back very far and it’s manageable. I don’t like the level much myself but I like the challenge of it.
Thanks so much, i'm new to gaming and I downloaded doom for the laptop and your walkthroughs are my failsafe when I get stuck xD
I should have added this walkthrough video to my BEST OF 2014, it's just too hilarious and too true.
I'm planning to remake this map to make more sense, more reasonable and less mind-numbing.
- The control room is no longer a secret, it will be an objective.
- The red steps will be stairs that lead to a security room.
- The Underground terrain will be more realistic (as the rest of the map will be).
- The Blue area will be a generator room.
- Secrets will not be pointless.
- The stupid narrow catwalks/ledges will be replaced with thick bridges, some broken, some will require jumping.
- No teleporters and no unneeded platforms.
- Hell development in a few places.
It's like a KDiZD idea.
11:25 i don't know if my version of the game is weird but what i do is the following: i jump on the edge of the little platform where the invulnerability sphere is and i don't grab it. then i can press the use key with a little delay in between the seperate "pressings" of the use key so they little platform rises up. you will need to do this multiple times. when the platform is high enough i strafe run to the area where radiation suit and the rockets are, after i grabbed the sphere. then i head in the direction of the megasphere and when the first split comes up, i head to the right. at this point my invulnerability is still active and i can easily kill a few of the tougher enemies in that area (i usually play on hurt me plenty so for me there are two hell knights and two mancubi i can kill before the sphere runs out).
18:40 The Gameboy version has teleporters in the poison and the ledges are wider. I don't know if it's different on the hardest difficulty
This is so funny, especially when you say, "Don't be an ass soul" and "Stupid-ass souls!" as punny names. Also, you couldn't understand the plot of the blue room, let alone the narrow ledge walking, especially with your voice trembling and quivering as you go along. And the part when you get all jumbled trying to explain what's going on, it made me literally LOL! Anyway, this Chasm map is evil, end-of-story. Nice vid on how you survived all this with all the bravery you have. :)
Playing on an iPhone, those narrow ledges were Hell.
Thought I'd outsmart creator by saving along the way, but reload had me falling into the poison. Then going back to the blue door save for ***sighs*** another do-over...
Thanks for the walk-thru
Yup, that also happens on PC, where if you save on a very narrow ledge and then reload, you will fall down. Glad the walkthrough helped. :)
Restarted the map and and I'm about 3/4 of the way done with no damage. Running over lava or sludge sometimes does damage but I save before crossing if I take damage. This map is a pain in the ass!
i guess whenever theres a room with a water ceiling in vanilla doom, its supposed to be "under water".
and since there is only a red (blood as in bloodfalls) and green (slime as in this map) "water texture" with the pouring down animation, they for some reason resorted to that "tech" type blue texture on the walls for "under water".
i too always wondered why there wasn't a blue water texture for the side walls when i was doing maps.
Just did this level again and really enjoyed it, certainly a lot more than maps 21, 22 and 23…
You know what this map needs? a few CyberDemons and SpiderMasterMinds shooting at you on the narrow ledge zones.
Ohhh, you're so evil! :)
Some Of The Very Top Exciting Doom 2 Levels To Me That I’ve always Strongly Enjoy And Still Do Are Actually Refueling Base, Industrial Zone, The “O” Of Destruction, The Suburbs, And The Courtyard And What Great Times I’ve Had With All Four Of Those Maps With Nonstop Endless Battles Constantly Happening Nonstop Everywhere You Look !
😊😊😊😊😊😊😊😊😊😊😊😊😊
Oh yes. I agree. Those are excellent maps.
You can know when BigMac is annoyed by a level when he starts to complain about the room designs and purposes.
3:30 I didn't know fist fighting pinkies was a viable way to kill them.
As long as it isn’t nightmare or ultra violence plus then i guess it works
Good way to save ammo too.
I didnt even know there was a blue key until looking this up out of curiousity. If you fall off the ledge at 1:23 you can run to the teleporter and skip needing the blue card. This walkthrough is that of completing the level the long way. Its only worth doing if you care about getting 100% secrets.
There are 2 ways to complete this map. Of course skipping the blue card saves a lot of time, so speedrunners dont complete the map this way. You can finish this map in 34 seconds if you go the short way
Yup, you can complete this map in a matter of just a few seconds, which is fantastic news for a map like this. But for people who want 100% like I do, it's such a tease.
Actually there's a way to raise up the platform without grabbing the invulnerablity, but you have to be really careful not to fall down or pick the invulnerablity up. But with some practice, it's possible.
+Teion M83 I think the idea is starting here 14:36. Grab the radiation suit, jump into the lava, raise both platforms to the same level, grab the invincibility, then continue to the area 15:25 quickly and kill the S-Souls.
Brilliant review. When I first did this map and purposely dropped of the ledges to explore everything I was so frustrated. I can fully understand your dislike to this ridiculous level.
Isnt this level supposed to take place in Hell? What is with all the human technology?
Yet another reason why this map is bad...
Why does it matter? It’s Doom, it’s not gonna be super ‘realistic’. Not to mention that hell doesn’t even exist.
11:13 Actually, on the narrow ledges with the poison pin, The floor starts raising once you grab the Plasma Rifle, not after you cross back. So, theoretically, You can cross over, grab the PR, fall into the pit with the Cacodemons and ride it up to the top. The poison dissipates once the floor starts raising also. Not recommended obviously, but I have done it before.
Ah, thank you. Until someone pointed it out, I didn't know about that. :D
What I like to do with the thin walkways is get to them before I have the red key and save my game. Then I'll walk along them to the red door where I will save again. Now I have a solid platform from the teleporters to the red door.
11:20 Not sure if it's intended, but at the right angle if you press several times the border of the pointless invulnerability you can raise the floor before getting the invulnerability it takes less time to set you free from this square and you can use the invulnerability to fight the barons later. Interesting, but not very useful anyways.
Hell knights, not barons.
That blood splatter around 4:22 was so awesome
Thanks David I appreciate that you helped me with doom
I'm working on trying to find all the secrets in all levels
Another thing about this map, which you didn't mention is that narrow ledges and the four secrets aside this map is completely unmemorable. I keep forgetting half the areas in it, and I can't say that about any other map in this game.
Btw I have found the map with 100 items, it is Refuelling Base.
You speak the truth. I spent two recordings on this map. And that's because I missed the area in the poison with the enemies. It was unmemorable to me.
I don't blame you, BigMacDavis. This really is one treacherous stage-- the narrow paths with no barriers, those deadly toxic pits with no escape-- ooooh! Still, I think it's the most beautiful most tranquil stage in the game-- a dark cave with a few signs of light and with water (or in this case green acid) down below.
_Minecraft Parkour Skills: Activate!_
For real, though, I may enjoy running, hopping and parkouring around in first-person games, but that narrow ledge parkour section was ass. It's a good thing I spent a lot of my playthrough running around at top speed, cause by the time I got there, I was used to the accel/decel enough to easily parkour that section. Still doesn't make it okay, but what I did for the penultimate room was make a bee-line (running, of course) to the teleporter with the pinkies. Then, after fighting off all the pinkies and getting the red key, I got the BFG ready, came back out, blasted a lost soul with the BFG, then switched to the super shotgun to systematically pick off the stragglers one by one, letting them come to me for a point blank double-barreled injection of hot metal love to the face. Worked out pretty well.
On the bright side, after this level, there's nowhere to go but up ~
Haha, hey, nice. Whatever method you use to finish this bullshit map is all the more good to me.
“Enter by the narrow gate; for wide is the gate and broad is the way that leads to destruction, and there are many who go in by it. Because narrow is the gate and difficult is the way which leads to life, and there are few who find it.
15:27 Lost Souls last resort: teleporting to the beginning of the level(maybe that ASS SOUL knows you hate narrow ledges). Anyway this was fun to watch. School starts tomorrow(luckily it starts in the afternoon) so yeah, not looking forward to it. But your awesome videos make my day awesome. Keep it up :)
P.S. Sorry for the long comment.
Those Ass Souls know the predicament I'm in and they exploit that. Good luck in school tomorrow. ;)
Thanks dude :)
at 11:49 iirc you CAN trigger the line that will cause the floor to raise without falling down (for example at one of the edges of the small paths by "jumping" from one side to the other in a small step just a bit over the border) so it should be possible to actually benefit from the invul by first waiting for the floor to be up and then jumping to the item.
"The slime is coming out a steel ceiling" - they might want to have a word with the builders about a major dampness issue there.
Dang. Im late af, but i don't care. I have watched almost all of these doom 2 walkthroughs. Helped me with weapons, and overall health sustaining. Even though this is like, 3 or more years ago, keep this up! I love your walkthroughs, (especially go 2 it, that made me laugh hard). Anyways, keep this up!
Thank you! Glad you are enjoying! :D
@@BigMacDavis you are certainly welcome, by all means.
My favorite Doom video was Mount Pain. I guess you could say that I am sadistic like that
I like the mini slime maze personally, it reminds me of that Windows 95 maze screensaver for some reason.
You can rise the platform with the green sphere (god mode) without grabbing it.
Nicely done walkthrough :) ... I'm one of those who like this map, but just slightly above average maps. What I especially like is that the map name perfectly fits to the design of environment and really looks like a big chasm of hell, on the other hand I don't like maps that don't respect this rule, like map 22:The Catacombs, which REALLY doesn't look like some sort of catacombs.
And btw I think that invulnerability can be used for future, because if you're precise with your movement, you can land on that platform without grabbing it and wait for the platform around to raise up.
That's exactly what I do, just land there and not grab it until the platform raises up.
Yeah, I found out you can land next to the Invulnerability and use it. But the question is: what do you use it on? The Lost Souls? Maybe. :)
On the Lost Souls and if you're quick enough, then also on the Hell Knights and Mancubi :-)
Love your comments on this map so much :D
I swear this map has a map’s worth of optional content
I quite like this map and agree it is well designed. I believe they made the narrow ledges for them to be challenging indeed and let speedrunners down LOL. The only annoying thing about this map is when you are at the top of the red steps and have to jump through them to get to the teleporter down on the right... I lost the number of times I'd fallen into the poison trying it, you must get the right speed and direction to get to each step. I always save my game when I'm there because after dozens of times playing it I still fall, I'm impressed how BigMacDavis did it so well, LOL again.
Even this map didn't stop speedrunners. Checkout zeromaster I believe he has current WR for this map.
After all my following with this walkthrough I am finally beginning to understand the fist!
I'm sure someone has mentioned this already, but the invulnerability can be properly picked up after bringing up the sectors around it. Don't remember the details, but you gotta just fall down there instead of going for the green orb.
Yes. A couple other people have mentioned this before. Thanks. :)
This shouldve been called The Pit instead of Map 09 and map9's starting elevator room. Map 09 start is more like a construction or sewer or elevator shaft
Yeah, I'd agree to that. Except this map should be called The Dumb Pits.
13:28 the wall with the demons and specters opens up anyway if you simply get close to the computer panel, also there is ammo in the slime in the room with the invulnerability
12:00 Actually, there is a way to use the invincibility orb effectively. What you do is fall onto the platform without grabbing it and wait for the floor to raise, then raise the platform to the top, THEN grab the invincibility. Then you can use it for the room with the Mancubus and the Hell Knights.
That makes a lot more sense. I wish I would have known that. But oh well.
For whatever reasons this map was brutal to me. My running skills were not sharp when I played it and I remember falling down into the poison a lot. And those pesky ass-souls.