These videos have convinced me to start necromunda as my first warhammer game. You guys often mention how common house rules are and how you balance the numbers. Could we get a video detailing the areas that you end up balancing and house ruling?
A corpse grinder butcher with paired butcher chain cleavers could really do a number on vehicles. 6 attacks on the charge with ws 2+ at strength 5 (or 6 with bull charge) ap -2 (or -4 with shred) 2 damage will probably do serious damage on a vehicle. Also throw in a stimm slug stash to get into melee faster.
Shoutout to Chain-Glaives on Outcast Gangers/Champions. 60 Creds, only Rarity 7 +2 Str, -2 AP, 2 Damage and Versatile 2” with -1 to hit in Engagement range. You can have your guys stack up in a transport bed, roll up next to an enemy vehicle, then charge with a group activation. You’ll have 2 attacks per guy hitting on 3s and wounding most vehicle side armor on 5s, light vehicles though they just delete.
Try this baby on light/medium custom YU’VATH PUZZLE BOX )))))) move +move and shoot +6" range. Have got rapidfire 3 + scattershot )))))))) with stats 2 -1 1 ammocheck is 3+ no scarce. My math say around 2 hits with d6 dmg average.
@miniaturesrundown the joys of dealing with filming, scripts, edits and uploads 😂 Quick question, Delaque Nachtgul with claws, phase trait. A. What does it actually do and B. Think it will wreck vehicles?
@@BrokenKrayon The claws give +1S on top of the Nachtgul's 4, so it hits that magic 5 threshold. Phase just ignores armor saves, works the same on vehicles. With the Paired trait and a charge the Nachtgul would be getting 4 total attacks with those claws, Shock means they auto-wound on a 6 to hit. Overall I'd say they're pretty decent, not amazing since you're still fishing for those 5s but definitely a good option for a house list weapon!
Making your opponent fail a control/handling test has been a go to tactic for vehicle based skirmish games since Car Wars in the 70's.
These videos have convinced me to start necromunda as my first warhammer game. You guys often mention how common house rules are and how you balance the numbers. Could we get a video detailing the areas that you end up balancing and house ruling?
It's a video in the works - funny enough, it's been delayed because the most recent full rulebook integrated some of the more common house rulings!
A corpse grinder butcher with paired butcher chain cleavers could really do a number on vehicles. 6 attacks on the charge with ws 2+ at strength 5 (or 6 with bull charge) ap -2 (or -4 with shred) 2 damage will probably do serious damage on a vehicle. Also throw in a stimm slug stash to get into melee faster.
Stimm slugs are the bomb for pumping up melee, and super accessible. One of these days we'll do a video on consumables like that!
Your video on Necromunda rule!
Hail all
HAI
oi! it needz da proppa vehicle rulez frum gorka morka!
When you started the "punching it" part of the episode, the commercial cut to magic mushrooms. RUclips clearly has thoughts about your strategy.
Shoutout to Chain-Glaives on Outcast Gangers/Champions.
60 Creds, only Rarity 7
+2 Str, -2 AP, 2 Damage and Versatile 2” with -1 to hit in Engagement range.
You can have your guys stack up in a transport bed, roll up next to an enemy vehicle, then charge with a group activation. You’ll have 2 attacks per guy hitting on 3s and wounding most vehicle side armor on 5s, light vehicles though they just delete.
You missed the squat exo driller with it's seismic concussion template weapon
Ooh, that's a good one - our local Squats player does use one, can't believe we forgot about it!
Try this baby on light/medium custom YU’VATH PUZZLE BOX )))))) move +move and shoot +6" range. Have got rapidfire 3 + scattershot )))))))) with stats 2 -1 1 ammocheck is 3+ no scarce. My math say around 2 hits with d6 dmg average.
"Puzzle Box Delivery Service - You Solve 'Em, We Slay 'Em!" That is an amazing idea.
Where did GW clerify the out of ammo on close combat weapons ?
And what if the weapon have the rapid fire to ?
One Punch Man has entered the chat...
Ah, why did I not think of that when making the thumbnail!?!?
@miniaturesrundown the joys of dealing with filming, scripts, edits and uploads 😂
Quick question, Delaque Nachtgul with claws, phase trait. A. What does it actually do and B. Think it will wreck vehicles?
@@BrokenKrayon The claws give +1S on top of the Nachtgul's 4, so it hits that magic 5 threshold. Phase just ignores armor saves, works the same on vehicles. With the Paired trait and a charge the Nachtgul would be getting 4 total attacks with those claws, Shock means they auto-wound on a 6 to hit. Overall I'd say they're pretty decent, not amazing since you're still fishing for those 5s but definitely a good option for a house list weapon!