Becoming a Unity VFX Artist -09- Polar Coordinates & Hyperspace

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  • Опубликовано: 12 ноя 2024

Комментарии • 20

  • @GabrielAguiarProd
    @GabrielAguiarProd Год назад +2

    Neat VFX trick! Polar coordinates are super useful. Keep it up ✌️

  • @Vinkelnn
    @Vinkelnn Год назад

    THE LEGEND HIMSELF IS BACKK!!!

  • @Algrymm
    @Algrymm Год назад +2

    welcome back my man! hope everything's going alright for you and thank you for the informative stuff !

  • @gustavoalexandregustavotim936
    @gustavoalexandregustavotim936 Год назад

    I love this channel! I feel like I've found paradise. I will comment this on all your videos right now to help engage with your content!

  • @usercontent2112
    @usercontent2112 Год назад +2

    Thank you so much! I'm going to learn it RIGHT NOOOOOOOOW!!

  • @СергейМилованов-э8ь

    Hey, thanks for the video, looking forward to the next one!

  • @KalponicGames
    @KalponicGames 10 месяцев назад

    Hi, i was wondering can you cover some of the vfx done in Happy Harvest in the Unity 2D showcase using shader graph? Also things like a 2D waterfall or some other cool 2D stuff in shader graph, please? Many tutorials cover about lot of 3D but not much in 2D.

  • @luminewr5469
    @luminewr5469 Год назад

    Yoo finally, im waiting for you😢

  • @FeastTheSenses
    @FeastTheSenses 7 месяцев назад

    I really like this content!

  • @freelifemusic01
    @freelifemusic01 Год назад

    @brandongarman PLS next time maximize the shader window , thank you for tutorial

  • @max_nielsen
    @max_nielsen Год назад

    Would love to see proper stylized blood vfx with some volume to it. Could be used for acid, water as well with simple color change ❤

  • @jogisunny117
    @jogisunny117 Год назад

    Good video 😀!!
    Can you make tutorial of water attack fx (like water gun or water blast attacks in naruto and pokemon games similar to it)..

  • @JosephSuarez-yb3xg
    @JosephSuarez-yb3xg 11 месяцев назад

    Hey Brandon thanj you so much for theses series they truly do help a lot ! Btw I ran into an issue.. Unity wont let me give speed to a rounded rectangle.. I was wondering if you ever encountered this ? 🤔

    • @B_GarmanVFX
      @B_GarmanVFX  11 месяцев назад

      Are you plugging your tiling and offset node into the UV slot of the texture?

    • @JosephSuarez-yb3xg
      @JosephSuarez-yb3xg 11 месяцев назад

      Yes I have a "Vector 2'' x "Time" into the "Offset" ( of the tiling and offset ) and then the T & Offset into the "UV" of my rounded rectangle.. ( for some reason it works without the time.. so I'm able to offset it but not animate it 🤔 )@@B_GarmanVFX

    • @B_GarmanVFX
      @B_GarmanVFX  11 месяцев назад

      @@JosephSuarez-yb3xg so shape nodes like rounded rectangle don’t repeat as they scroll, so if you offset it over time it will just move out of the texture space and be gone. You’d have to use a sample texture 2D instead of a rounded rectangle and just slot in an appropriate texture. Then set the sampler state on the texture to repeat instead of clamp

    • @JosephSuarez-yb3xg
      @JosephSuarez-yb3xg 11 месяцев назад

      Okayyy I see, that's too bad I really liked the shapes I got with the Rounded Rectangle but thank you very much for you're reply !🙏 @@B_GarmanVFX

    • @JosephSuarez-yb3xg
      @JosephSuarez-yb3xg 11 месяцев назад

      Btw any chance we could get a water splash vfx tutorial one day ? Unfortunately there aren't many for unity out there :)