Cyber demon on the SNES really shows how buffed rockets were, I mean it normally took 75 to take the beast down; but, on the SNES it took about 15 to 25 to take it down.
Actually I found the files on a doomworld forum and I took the liberty of downloading them and uploading to here since all the SNES versions of the track on here have emulator echo effects. Since the echo effect is removed, the tracks are deemed "clean".
Say what you will about the this being a bad port…the music on this one has always been the best to me (this, Dis, and Waltz of the Demons are amazing)
It's not even that bad of a port, all things considered. It runs at a playable framerate without having to shrink the entire screen to nothing, and it also has a more PC-accurate map layout than all of its contemporaries because they didn't use the Jaguar's console maps. People don't give this port enough credit for what it got right.
Cyber demon on the SNES really shows how buffed rockets were, I mean it normally took 75 to take the beast down; but, on the SNES it took about 15 to 25 to take it down.
Yes, they really jacked up the damage on rockets. It only takes one to kill you most of the time, by the way.
It happened to me multiple occasions when I played an SNES emulator, I actually had a lot of fun playing it
it takes like, 42 rockets to kill a cyberdemon normally. not 75
Actually I found the files on a doomworld forum and I took the liberty of downloading them and uploading to here since all the SNES versions of the track on here have emulator echo effects. Since the echo effect is removed, the tracks are deemed "clean".
Pro tip: To defeat a cyberdemon, shoot it until it dies.
Say what you will about the this being a bad port…the music on this one has always been the best to me (this, Dis, and Waltz of the Demons are amazing)
It's not even that bad of a port, all things considered. It runs at a playable framerate without having to shrink the entire screen to nothing, and it also has a more PC-accurate map layout than all of its contemporaries because they didn't use the Jaguar's console maps. People don't give this port enough credit for what it got right.
MAP32: Have @ It (Plutonia Revisited)
MAP32: Go 4 It (The Plutonia Experiment, Plutonia 2)
was this the cyberdemon's boss music?
i love that boss!
FinnishGuy47 Yes!
Anybody here from Rouge.exe?
From the level where Shadow gets killed and the title screen starts playing this!
CrashFan 642 me
also in the secret level of Sally.exe
Sounds dumb.
Go 2 It!
Still he kill you just by shooting 2 rockets at once.
Have @ It
Yeah (Y) :D
Yeah, too bad he's too easy in SNES Doom. Only takes a few rockets to take him down...
i'm here of plutonia revisited community project