Never will understand players who quit on last hook You are losing out on what bloodpoints you could have received. Now you have to deal with a DC penalty.
Something that I'm just like "Ok Lol" I just won't be able to comprehend that part cause maybe I don't take this game too serious when I'm playing as a Survivor
I literally had a twitch streamer complain I was tunneling while they kept flashlight saving ect. I avoided tunneling at first to, but they of course didn't mention that
It wasn't just the flashlight save, this map is about as busted as Eyrie of Crows and I'm surprised you don't talk about that more. Too big with too many pallets. The only saving grace is that 3-gen being decently manageable.
@@immortal_SO There's a main building optimal for balanced landing plays with a low accessibility generator, 1 strong pallet, 2 weak pallets, and a guaranteed strong pallet and medium strength pallet to the side of it. The edges of the whole map are saturated with medium strength pallets, there can be multiple jungle gym setups depending on map RNG, with one connecting smoothly into killer shack, and the middle is littered with weak, medium, and doubled pallets. The exit gates are guaranteed to spawn on opposite sides of the map to top it off. The sheer quantity of pallets rivals The Game.
@@Rigel______ The map has a lot of pallets but 90% of them are garbage. It's also pathetically easy to 3 gen on the side of map opposite to theater. I saw a game where SM held a 3 gen vs the WR surv streak team for 30+ minutes. It's genuinly a killer sided map.
@@choppy467 There is no killer sided map in Dead by Daylight. This map isn't broken and that's all. A normal map with no overpowered elements for survivors, but the jungle gyms are strong enough, main building is okay, the back part of the map is okay if you know how to waste time on bushes, double pallets just drop both and ultra safe, you can hug the rock loops with your tiny survivor hitbox and waste time, and shack which is obviously strong. You can hold a 3-gen setup on nearly every map, especially with pre-nerf Skull Merchant-it’s not rocket science. Forcing survivors to drop pallets = creates dead zones, which makes it easy to win against solo queue players, and potentially against teams on comms. BTW the survivors won that match, so I still don’t understand why it was used as an example. Even if they had lost, it wouldn’t prove much.
@@SheepEnlightener They were on a 100+ winstreak obviously they won. They still struggled more that match than any other match regardless even with perfect teamwork. Its a bad map. Saying there's no killer sided maps in dbd is delusional. There are many maps that are objectively killer sided especially when factoring in killer choice. A top tier nurse on the game is literally unbeatable. On the map in this video in particular it spawns an easily defendable 3 gen on the same side of the map EVERY game, no rng needed. You can literally ignore the theater side of the map entirely and only chase on the other. All the gens are super close to each other and killer can pressure 5 gens at once with little effort. If you're playing a B tier killer on this map with decent perks and you lose its on you.
nemmys weak earlygame makes him especially vulnerable to early mishaps too its a huge buff for him that he can get tier 2 in 1 chase now and even with that chase being quicker with the hindered buff
the meta for nemesis is making his early game good: licker tongue to get the second whip earlier, marvins blood to T2 on the second whip, corrupt to slow down early game, lethal to get on a chase asap... I think that's it? maybe i'm missing more stuff for early game?
Showing MMR and Hiding it both cause issues. And in a game like this where they want a 60% kill rate, most of these morons aren't going to understand the math. If you are at your proper MMR you are only getting gout 2/5 times on average according to the 60% kill rate target, lol. We know there are 3 killer brackets from the hackers. Another guy did a vid on it.
No shit the way you play is subjective the problem is there’s people that play dirty the whole time and don’t realize the position they’re in. The game is not competitive, and it’s not meant to be the people that play it, and the people that develop it don’t realize that and it’s mind blowing
Of course the Background Player/Flashlight survivor is the one who cries about slugging after she literally made it so you can't pick them up
Never will understand players who quit on last hook You are losing out on what bloodpoints you could have received. Now you have to deal with a DC penalty.
big ego cant handle losing
100% ego
Something that I'm just like "Ok Lol" I just won't be able to comprehend that part cause maybe I don't take this game too serious when I'm playing as a Survivor
I literally had a twitch streamer complain I was tunneling while they kept flashlight saving ect.
I avoided tunneling at first to, but they of course didn't mention that
to an allegedly "party game" this game requires alot of skill to play as killer
It wasn't just the flashlight save, this map is about as busted as Eyrie of Crows and I'm surprised you don't talk about that more. Too big with too many pallets. The only saving grace is that 3-gen being decently manageable.
This is actually one of the worst surv maps stop smoking.
@@immortal_SO There's a main building optimal for balanced landing plays with a low accessibility generator, 1 strong pallet, 2 weak pallets, and a guaranteed strong pallet and medium strength pallet to the side of it. The edges of the whole map are saturated with medium strength pallets, there can be multiple jungle gym setups depending on map RNG, with one connecting smoothly into killer shack, and the middle is littered with weak, medium, and doubled pallets. The exit gates are guaranteed to spawn on opposite sides of the map to top it off. The sheer quantity of pallets rivals The Game.
@@Rigel______ The map has a lot of pallets but 90% of them are garbage. It's also pathetically easy to 3 gen on the side of map opposite to theater. I saw a game where SM held a 3 gen vs the WR surv streak team for 30+ minutes. It's genuinly a killer sided map.
@@choppy467 There is no killer sided map in Dead by Daylight. This map isn't broken and that's all. A normal map with no overpowered elements for survivors, but the jungle gyms are strong enough, main building is okay, the back part of the map is okay if you know how to waste time on bushes, double pallets just drop both and ultra safe, you can hug the rock loops with your tiny survivor hitbox and waste time, and shack which is obviously strong.
You can hold a 3-gen setup on nearly every map, especially with pre-nerf Skull Merchant-it’s not rocket science. Forcing survivors to drop pallets = creates dead zones, which makes it easy to win against solo queue players, and potentially against teams on comms. BTW the survivors won that match, so I still don’t understand why it was used as an example. Even if they had lost, it wouldn’t prove much.
@@SheepEnlightener They were on a 100+ winstreak obviously they won. They still struggled more that match than any other match regardless even with perfect teamwork. Its a bad map. Saying there's no killer sided maps in dbd is delusional. There are many maps that are objectively killer sided especially when factoring in killer choice. A top tier nurse on the game is literally unbeatable.
On the map in this video in particular it spawns an easily defendable 3 gen on the same side of the map EVERY game, no rng needed. You can literally ignore the theater side of the map entirely and only chase on the other. All the gens are super close to each other and killer can pressure 5 gens at once with little effort. If you're playing a B tier killer on this map with decent perks and you lose its on you.
nemmys weak earlygame makes him especially vulnerable to early mishaps too
its a huge buff for him that he can get tier 2 in 1 chase now
and even with that chase being quicker with the hindered buff
the meta for nemesis is making his early game good: licker tongue to get the second whip earlier, marvins blood to T2 on the second whip, corrupt to slow down early game, lethal to get on a chase asap...
I think that's it? maybe i'm missing more stuff for early game?
@@Asymetrical1911i could be stupid but i feel like corrupt and lethal isn’t a good combo, they kinda defeat each other’s purpose no?
He is still a 3 hit killer though and that is his biggest weakness.
@@CaptToilet yep and thats why tunnelling is even more beneficial to him too and you might see many nemmys doing it
Showing MMR and Hiding it both cause issues. And in a game like this where they want a 60% kill rate, most of these morons aren't going to understand the math. If you are at your proper MMR you are only getting gout 2/5 times on average according to the 60% kill rate target, lol. We know there are 3 killer brackets from the hackers. Another guy did a vid on it.
No shit the way you play is subjective the problem is there’s people that play dirty the whole time and don’t realize the position they’re in. The game is not competitive, and it’s not meant to be the people that play it, and the people that develop it don’t realize that and it’s mind blowing
But it is competitive. Your subjective view on it not meaning to be competitive doesn't change that it is.
We get it youre a gaming god bro