I think the simplicity of the actions makes this game approachable while the incredible depth of decision space is where the complexity arises. I’ve watched a couple of play through videos and it really makes sense which is very important for me to back a heavier game. The theme and iconography also help greatly. Thank you for sharing a clear perspective of how this game plays. I’m definitely backing it.
This is a lovely game. Thematically, it feels like Lacrimosa meets Shuffle and Swing. Artistically, it reminds me of Unconscious Mind. This game has real table presence. It has lovely game flow. You both Showcased it well. I'll be keeping an eye out for this one. Add to Cart. Thank you both.
Fell absolutely in love with Distilled the first time I played it online and in person reinforced how great it is, so it was a no brainer for me to back Luthier. Can't wait to try it out!
What a well orchestrated demonstration of this great euro game (pun intended) It looks like my cup of tea since the strategy and planning looks well designed I'll be backing after another great video. Keep doing what you do I'll always watch it ;)
Great game. I like this version of partially hidden worker placement. Strategically, I think the top priority in the early game is to advance up the repair track. There are very few ways to gain action efficiency, and doubling the efficiency of the bench actions is huge. Getting 1 assistant per round to use with the 3 worker is ideal for 2 track advancements per round.
Well, you guys cost me money again. LOL. Project backed. I had to. I was first chair clarinet at one time in my life and my dad was an opera singer in the chorus with the Metropolitan Opera. How could I not back it! Great playthrough. Thanks!
The game looks very beautiful. But given that it is already financed and how small the savings are for the retail and deluxe version pledges. And the fact that shipping and taxes will more than match that amount of saving..... I am gonna patiently wait for the retail version coming to a boardgameshop near me.
Excellent video for a very original take on euros. And the theme is fantastic. On a side note, does anyone know where Monique and Naveen got the little bowls where they keep the resources?
@2.2410 Navenn completed two instruments but didnt take the +2 prestige from the balcony ability...assuming i understand it correctly. a more interesting game than i expected. Nice play through.
Worried about what happens when those beautiful wooden tokens get scuffed and marked? That would really impact the game. Plus I really don’t think the guitar to check who will go first is needed. It’s so much more convenient to simply slide the tokens to the side and check quickly what the order is
I played the game on tts and must say, the numbered tokens are not that great. A lot of moving pieces around just to mark which action you will take, in which order and at what strenght.
@@BeforeYouPlay I'm the Dev for Luthier and can confirm that each inspiration spent only reduces the price of an individual resource cube, not multiple purchases of that same resource. There is no minimum too, so you are free to buy things using only inspiration if you want to. I'll feed this back to the designer and rules editor to make that section clearer. Great play through by the way. 🙂
@@richardwoods4995 doesn't that make inspiration kinda redundant though? since it's basically just one money. and it seems it applies in other places as well. so basically inspiration = money.
@@Darkhan9 In the Market and when you pay to access tier II/III cards it is effectively one money, yes. But inspiration can also be used to boost your performance result and discount repairs, something money can't do.
Best teaching skills in the industry. Game itself looks nice but I don’t see anything innovative here sadly. Just a combination of things we have seen countless times
@@BeforeYouPlay ahh yeah I see that now. He forgot to say it during his calculations so I got confused XD. He said the wrong math but was at the right cash so all is right in the world.
I was excited fo 19 minutes there during the teach. Then I see you have to roll dice for performing. Over and out. FFS, I wish they would stop using this mechanic in eurogames.
Thematically, the dice are there to emulate the things that could differ from performance to performance like in real life. I might myself not use the dice since I don't like luck either, but I won't write off the whole game just for that one thing. Depends on personal tolerance for house rules and preference though.
We purposely designed Luthier so that Performances were an *optional* strategy. I've seen many playtested games where some players don't do a performance (i.e. roll dice) the entire game, and win just as often as others who do! Just wanted to make sure that was clear, that you could ignore it (or 100% mitigate it!)!
I think the simplicity of the actions makes this game approachable while the incredible depth of decision space is where the complexity arises.
I’ve watched a couple of play through videos and it really makes sense which is very important for me to back a heavier game. The theme and iconography also help greatly.
Thank you for sharing a clear perspective of how this game plays. I’m definitely backing it.
Thank you for checking out our video!
This is a lovely game. Thematically, it feels like Lacrimosa meets Shuffle and Swing. Artistically, it reminds me of Unconscious Mind. This game has real table presence. It has lovely game flow. You both Showcased it well. I'll be keeping an eye out for this one. Add to Cart. Thank you both.
YAAAAAAAY I LOVE WHEN YOU GUYS PLAY GAMES IN INTERESTED IN BUYING OFF KICKSTARTER!!
:-)
Can't wait for this game. Looks like a lot of fun.
1:47:53, “Monique always finds a way” 😃
She does!!
Fell absolutely in love with Distilled the first time I played it online and in person reinforced how great it is, so it was a no brainer for me to back Luthier. Can't wait to try it out!
What a well orchestrated demonstration of this great euro game (pun intended)
It looks like my cup of tea since the strategy and planning looks well designed
I'll be backing after another great video. Keep doing what you do I'll always watch it ;)
Haha, puns in comments are almost always allowed!
Awesome playthrough! Thanks for the video showcasing this one!
Glad you enjoyed it!
this one was popping up in my ad feeds and i wasn't so sure if i was gonna grab it, but halfway through this video, i ended up backing lol
Thank you for the gameplay!
Great game. I like this version of partially hidden worker placement. Strategically, I think the top priority in the early game is to advance up the repair track. There are very few ways to gain action efficiency, and doubling the efficiency of the bench actions is huge. Getting 1 assistant per round to use with the 3 worker is ideal for 2 track advancements per round.
I have never backed a kickstarter but this might just be my first one. Love the theme and mechanics look really fun as well
1:47:00 Doesn't Monique get a reduction at the market on wood?
Yeah you are right, she forgot to take advantage of that benefit!
Good Euros making a come back, love it!
🙂
another great game from PAVERSON...on the heels of the instant classic DISTILLED
Well, you guys cost me money again. LOL. Project backed. I had to. I was first chair clarinet at one time in my life and my dad was an opera singer in the chorus with the Metropolitan Opera. How could I not back it! Great playthrough. Thanks!
Naveeeen! All those retcons you agreed to cost you the win!
I didn’t back this game but I’m looking forward to buying it when it comes to retail
The game looks very beautiful. But given that it is already financed and how small the savings are for the retail and deluxe version pledges. And the fact that shipping and taxes will more than match that amount of saving.....
I am gonna patiently wait for the retail version coming to a boardgameshop near me.
Sensible take
@2:06:35 Naveen forgot about his 2 extra music note bonus from his patron, Francesca. He spent an inspiration that he didn't need to use.
Good catch!!
Beautiful game, not worth the cost in the campaign as far as I am concerned. Will just wait for retail.
Great video, thank you!
Excellent video for a very original take on euros. And the theme is fantastic.
On a side note, does anyone know where Monique and Naveen got the little bowls where they keep the resources?
Thank you! They are from Dollar Tree!!!!! hahaha
@4:30. We will do our best to avoid upsetting our patrons”. I think you meant Patreons.
I would like play this one with you two ☝🏽and accept my complete destruction 🤣🤣🤣
HAHAHA!!
@2.2410 Navenn completed two instruments but didnt take the +2 prestige from the balcony ability...assuming i understand it correctly.
a more interesting game than i expected. Nice play through.
You are absolutely right! Naveen should have scored an additional +4 prestige points to his final score since each instrument built netted +2 pts!
Worried about what happens when those beautiful wooden tokens get scuffed and marked? That would really impact the game. Plus I really don’t think the guitar to check who will go first is needed. It’s so much more convenient to simply slide the tokens to the side and check quickly what the order is
I played the game on tts and must say, the numbered tokens are not that great. A lot of moving pieces around just to mark which action you will take, in which order and at what strenght.
i think the discounts at the market are for 1 item, not for multiple items -> otherwise you'd be able to buy stacks for free with enough inspiration
@@jamestriplett5854 According to the designer, we were told it’s for multiple items. You can only discount to a minimum of 1
@@BeforeYouPlay I'm sure they'll make it clearer in the instructions as they develop the rule book.
@@BeforeYouPlay I'm the Dev for Luthier and can confirm that each inspiration spent only reduces the price of an individual resource cube, not multiple purchases of that same resource. There is no minimum too, so you are free to buy things using only inspiration if you want to. I'll feed this back to the designer and rules editor to make that section clearer. Great play through by the way. 🙂
@@richardwoods4995 doesn't that make inspiration kinda redundant though? since it's basically just one money. and it seems it applies in other places as well. so basically inspiration = money.
@@Darkhan9 In the Market and when you pay to access tier II/III cards it is effectively one money, yes. But inspiration can also be used to boost your performance result and discount repairs, something money can't do.
Best teaching skills in the industry. Game itself looks nice but I don’t see anything innovative here sadly. Just a combination of things we have seen countless times
At first glance, this looks like Rococo
🙂👍
Hello!
This sounds complicated 😅
There’s a lot going on in this one ☝️.
4+4+4=12 starting money not 14 shame
+2 for the "5" value performance itself = 14
@@BeforeYouPlay ahh yeah I see that now. He forgot to say it during his calculations so I got confused XD. He said the wrong math but was at the right cash so all is right in the world.
I was excited fo 19 minutes there during the teach. Then I see you have to roll dice for performing. Over and out. FFS, I wish they would stop using this mechanic in eurogames.
Thematically, the dice are there to emulate the things that could differ from performance to performance like in real life. I might myself not use the dice since I don't like luck either, but I won't write off the whole game just for that one thing. Depends on personal tolerance for house rules and preference though.
@@CG_Hali i don't touch eurogames that are supposes to be strategic but have dice. they are opposing concepts that don't work together.
We purposely designed Luthier so that Performances were an *optional* strategy. I've seen many playtested games where some players don't do a performance (i.e. roll dice) the entire game, and win just as often as others who do! Just wanted to make sure that was clear, that you could ignore it (or 100% mitigate it!)!
Yup, same here. Came so close to backing at the Magnum Opus level. Then I saw dice, and was instantly turned off.