Kriegsrats the best range units if you want a ranged unit worth going for.Purple halbs id pass.Imp archers pass because kriegsrats are the goat and too good full mastery. Rattans markasman good choice too for ranged.If you want a strong melee from honor store get imperial pyke guards. Not really needed mastery. From seasons WUWEI are always good to go for.
@@DuckyNobu I like how kriegsrats look but... the fact that they need full mastery... I already need 250 scrolls to finish master MAA (already started...), so getting them when I am almost 600 scrolls away of being able to use them...
MAA are good,im new player lvl 120 something, i play paladin with cover comander with MAA and they are lvl 21 i think with only last from mastery not unlocked yet (3% HEAL) still with their heal, and my heal they are very strong.Maybe they just fit my playstile but i like them more than any other unit so far unlocked.ofc is just a newbie opinion :D
Full doctrined myrms are very hard to kill unless a blob of enemies fully commits on them if they gather in formation, even after a charge, their survivability skyrocket if you don't overcharge with your aim, I have them maxed on a split vet line, with docs they have around 600 armor and more hp than my full tank reapers, the only times I lose them is if the team is already dead/away. Imp arquebusiers, in the right position, they can stop any push that doesn't have shields and kill any hero that wants to peek around a corner. The new muskets are great, they are considered bad because most people use muskets too far from the front the front line, since this unit that has less range, it is heavy penlized by players who play too safe, heck you can get them close start shooting and then plant the pikes to run away, most cavs will die against the spikes and they are even faster than regular t4 melee units. T4 halberds should be B at max for the sole reason that the t3 version hit as hard if not harder with just a little less resistances and more leadership effective. I find it heretical that the imperial shields to be in the same tier as the spear sergeants and stalwarts, they should be either at A or the others at C
I actually find Stalwarts A tier at least, they are hard to play sure, but if you have the stand fast doctrine, they defeat almost every cav in the game and most importantly for me, they beat mansion guards and omna-musha and men-at-arms in 1v1. They are actually my main counter to mansion guards, assuming I have the stand fast off cooldown.
I did.In comparison with other purple cav they don't do much. So it's a slap in the face if i put em higher.Companion, sipahis, kriegsbruders are wayyy better.
Myrmillo actually an S imo every t4 unit can’t win once they charge even if the other unit charge first. They also can use in attack really great when their team have spear wall in the way. They can tank t4 calvary really great too.
Halbert Sergent actual have enough dmg to trade with Wuwei. I did manage to win again Wuwei before with my Halber Sergent, given I lost most of my units tho. They need to give Imp Spear/Shield brace skill. They can tank but got knocked down too easily. They are really OP with team support. Pike and shield boys, Pike and shield combo beat everything.
some people including me still picking MAA because we have a charge+1 doctrine. Without that MAA is B tier as u said, however if you have that doctrine MAA can be S. In the end I agree with ur tierlist
MAA in B is criminal. Doctrined and vetted right they are the best purple unit in the game no question. But most dont know the combo. The nerf did sweet FA.
They don't win vs myrms,wuwei or palace guards. Even vs javelins they lose bcs shield throw. It's just that MAA are easy so players don't wanna learn to play something else that counters them. Imperial pyke guards too. I think they just extremly overrated.
@@DuckyNobu Dude.. Just no. Played well I can beat any of those combos. They are a hit and run unit. You bait out the charge or the wuwei initial combo then go in with the double hit cover commander charge hit along with polaxe cc. I'm getting an average off 100 unit kills per game with them rn.
@@DuckyNobu hmm,thats weird,i never lose to any of the units you mentioned above,maybe because i have the right sets of doctrines,i use charge dmg 250+block break while charging,reduce dmg while charge 36%,lds,charge count +1 target,dmg convert to bleed doctrines. It can literally destroy wuwei without losing any unit
Sorry, but greyhairs are A in my book. Been carried too many games by them to have them on B side. :) 100+ kills every game. These guys are pretty demented after all these seasons.
The way i build my longbows mastery unit bot line im hitting heavy armor heroes for 2k at base and 4k crit, and IR for 1.5k after DR. Since most people don't use shields for siege im hitting wuwies, musha, basically any none shield unit that isn't heavy piercing defense for 2.5k at base and up to 5k when crit before mastery effect. can kill cav but it depends if the enemy cav doing something else.
Long Bowl is good, but their impact is not much in attacking team tho. SO many games we lack infantry to push final point when our team all dead and only a few long bowl or range units around. Defending map, however, you can just put them on base and they are spamming point nonstop.
@@mr.q337 when you are not good in long bow doesn't mean other player same as you, if you are master map counter and you can read all move of them, 2 long bow chase them all, bait treb + gun easily, bait hero for sure, just call 1 guy to protect, once they die, their army will retreat automatic
Thank you for mentioning the difference when full mastered and when at base
Kriegsrats the best range units if you want a ranged unit worth going for.Purple halbs id pass.Imp archers pass because kriegsrats are the goat and too good full mastery.
Rattans markasman good choice too for ranged.If you want a strong melee from honor store get imperial pyke guards. Not really needed mastery.
From seasons WUWEI are always good to go for.
@@DuckyNobu I like how kriegsrats look but... the fact that they need full mastery... I already need 250 scrolls to finish master MAA (already started...), so getting them when I am almost 600 scrolls away of being able to use them...
@@silverfire222well you can reset MAA with a scroll from seasonal store 500 blades. MAA especially in gold era are struuggling a lot
MAA are good,im new player lvl 120 something, i play paladin with cover comander with MAA and they are lvl 21 i think with only last from mastery not unlocked yet (3% HEAL) still with their heal, and my heal they are very strong.Maybe they just fit my playstile but i like them more than any other unit so far unlocked.ofc is just a newbie opinion :D
Holy cow nobu almost has a 1000 subscribers. this is a proof how great his videos are. Great video!
Full doctrined myrms are very hard to kill unless a blob of enemies fully commits on them if they gather in formation, even after a charge, their survivability skyrocket if you don't overcharge with your aim, I have them maxed on a split vet line, with docs they have around 600 armor and more hp than my full tank reapers, the only times I lose them is if the team is already dead/away.
Imp arquebusiers, in the right position, they can stop any push that doesn't have shields and kill any hero that wants to peek around a corner.
The new muskets are great, they are considered bad because most people use muskets too far from the front the front line, since this unit that has less range, it is heavy penlized by players who play too safe, heck you can get them close start shooting and then plant the pikes to run away, most cavs will die against the spikes and they are even faster than regular t4 melee units.
T4 halberds should be B at max for the sole reason that the t3 version hit as hard if not harder with just a little less resistances and more leadership effective.
I find it heretical that the imperial shields to be in the same tier as the spear sergeants and stalwarts, they should be either at A or the others at C
I actually find Stalwarts A tier at least, they are hard to play sure, but if you have the stand fast doctrine, they defeat almost every cav in the game and most importantly for me, they beat mansion guards and omna-musha and men-at-arms in 1v1. They are actually my main counter to mansion guards, assuming I have the stand fast off cooldown.
Agree i always use stalwars to counter wuwei and they fun to use😂
I would recommend giving armigers a shot. I find them S tier. But ofc every player isnt the same, so they might not suit you...
I did.In comparison with other purple cav they don't do much. So it's a slap in the face if i put em higher.Companion, sipahis, kriegsbruders are wayyy better.
@@DuckyNobu It might be caused that i play them from day one, so have a soft spot for them :)
Myrmillo actually an S imo every t4 unit can’t win once they charge even if the other unit charge first. They also can use in attack really great when their team have spear wall in the way.
They can tank t4 calvary really great too.
So happy to finally see the Siphahis finally getting love from devs. They've been terrible for years lol.
Man at Arms in T4 lock is really really Damn Strong simmilar to the prefecture guards in Blue lock 😊 BTW nice Content ❤
Very best information to new players on internet👍👍
Halbert Sergent actual have enough dmg to trade with Wuwei. I did manage to win again Wuwei before with my Halber Sergent, given I lost most of my units tho.
They need to give Imp Spear/Shield brace skill. They can tank but got knocked down too easily. They are really OP with team support. Pike and shield boys, Pike and shield combo beat everything.
some people including me still picking MAA because we have a charge+1 doctrine. Without that MAA is B tier as u said, however if you have that doctrine MAA can be S. In the end I agree with ur tierlist
i have this doc also, what it does?
@@BobInGreek Makes each of your MAA can hit multiple targets when in cover commander. The more dense the fight the better for your MAA
thanks man will try it
MAA in B is criminal. Doctrined and vetted right they are the best purple unit in the game no question. But most dont know the combo. The nerf did sweet FA.
They don't win vs myrms,wuwei or palace guards. Even vs javelins they lose bcs shield throw. It's just that MAA are easy so players don't wanna learn to play something else that counters them. Imperial pyke guards too.
I think they just extremly overrated.
@@DuckyNobu Dude.. Just no. Played well I can beat any of those combos. They are a hit and run unit. You bait out the charge or the wuwei initial combo then go in with the double hit cover commander charge hit along with polaxe cc. I'm getting an average off 100 unit kills per game with them rn.
i would say MAA is S in any circumstance,can 1v1 pretty much any t4 infantry,wuwei included,anw nice video,keep it up :)
Nah they lose vs wuwei vs onna musha,vs pyke gaurds, vs myrmillons, vs palace guards.They still nice because of cover commanders.
and let's not talk about it when T5s come back
@@DuckyNobu hmm,thats weird,i never lose to any of the units you mentioned above,maybe because i have the right sets of doctrines,i use charge dmg 250+block break while charging,reduce dmg while charge 36%,lds,charge count +1 target,dmg convert to bleed doctrines. It can literally destroy wuwei without losing any unit
btw,the reason i use those doctrines because 1st veterancy give MAA a rush attack every 9s,and that attack is counted as a charge attack
@@DuckyNobuMAAs can slaughter onna musha with ease in cover commander. Definately are above imho
Sorry, but greyhairs are A in my book. Been carried too many games by them to have them on B side. :) 100+ kills every game. These guys are pretty demented after all these seasons.
The way i build my longbows mastery unit bot line im hitting heavy armor heroes for 2k at base and 4k crit, and IR for 1.5k after DR. Since most people don't use shields for siege im hitting wuwies, musha, basically any none shield unit that isn't heavy piercing defense for 2.5k at base and up to 5k when crit before mastery effect. can kill cav but it depends if the enemy cav doing something else.
People still take men-at-arms because they've fulled their mastery and used every doctrine :D my friend swears to them every day :D
Great job ! Thanks a lot 😊
good list, i must be playing companion cav wrong cause i dont get kills worth chit. lol
what docs and vet line for wuwei
Vet topline.Doctines mostly dmg.
Long bow S tier bro :) i got easy 100 kills in every single game just long bow and Marshal long bow, mid game late game easy to counter all
Long Bowl is good, but their impact is not much in attacking team tho. SO many games we lack infantry to push final point when our team all dead and only a few long bowl or range units around.
Defending map, however, you can just put them on base and they are spamming point nonstop.
@@mr.q337 when you are not good in long bow doesn't mean other player same as you, if you are master map counter and you can read all move of them, 2 long bow chase them all, bait treb + gun easily, bait hero for sure, just call 1 guy to protect, once they die, their army will retreat automatic
o7