Teritory war cannons are gonna be OP AF!!!! put pikes for cav and cannons behind for infantry. the only thing to look out for is ranged which you can put a block of sheilds around. nasty combo.
They need to have a traverse limit so you have to set them up facing a certain direction. No 180 spins to shoot at enemies or shooting through the other cannons. They should probably also have less reload speed and manual fire command so taking out the commander will be the same as negating them as well as having some form of trigger discipline to not just shoot at anything and give enemy some time to attack between rounds. This might be a great strategic unit, but easily punished if the commander gets reckless.
The funny thing is that this units come from the 30 years war period, think about the advantage in technologie or so against all other units, they cant be implemented in full strength because it would be pretty boring 🤣🤣 And btw the cannons are using Cannister shots, thats why they are effective in close combat
thoughts abot the 3 units t3: they need the capability to shoot while running with the ability or u lose the opportunity to flank t4: bad very bad about the spears u need always to go on supply. t5: the guys who shots with the pistols need more dmg and less cooldwon, atleast they have some good guardians
for the swinefeather single shot the damage is the highest of all musket..... the fire rate is not mastery musket level but it's far from bad... stat wise ranking between musket units : 1st in dmg in front of shenji 1st in penetration in front of tercio 3rd in max range behind shenji and sea stag dealers (so technicaly 2nd because sea stag can't hit anything even at 6 meters) accuracy to be tested it's not kriegstat or imperial arquebusier cause it shoots slower but it hits harder. all that with the ability to put a physical wall that can One shot most cavalry unit is crazy
@@thedawg12345 I can do that but what's the point? They don't even have doctrines. I gave them like random health. Because on ptr they give you the units at lvl 30 with random vet. It's just to test em out.
Я так понимаю это игра с ботами в любом нормальном бою ониб умерли мгновенно от любого мимо проезжающего героя. Серьезно некто не будет пинатся с кучей героев когда рядом стоит мясо в виде стрелков которые уничтожаются с одно1 абилки почти любого класса.
Teritory war cannons are gonna be OP AF!!!! put pikes for cav and cannons behind for infantry. the only thing to look out for is ranged which you can put a block of sheilds around. nasty combo.
Or buffed longbowmen to deal with enemy Ranged and cannons in equal measure
Nah, I rather take falconeti
I feel like they should add 2 different types of rounds, a round shot for long range and then the grape shot that they already have
These guys are gonna go crazy on defense
Treb
Cannons are just another flamethrower. Especially on maps where trebuchet is not available. Looks super cool though.
They need to have a traverse limit so you have to set them up facing a certain direction. No 180 spins to shoot at enemies or shooting through the other cannons. They should probably also have less reload speed and manual fire command so taking out the commander will be the same as negating them as well as having some form of trigger discipline to not just shoot at anything and give enemy some time to attack between rounds. This might be a great strategic unit, but easily punished if the commander gets reckless.
This will op in Twars when holding a city
The funny thing is that this units come from the 30 years war period, think about the advantage in technologie or so against all other units, they cant be implemented in full strength because it would be pretty boring 🤣🤣
And btw the cannons are using Cannister shots, thats why they are effective in close combat
tier 4 unit's aim is greatly good. than any other musketeer
the cannoneers are built for defense in Territory wars. These with phalanx and some siphos are going to be so hard to deal with
thoughts abot the 3 units
t3: they need the capability to shoot while running with the ability or u lose the opportunity to flank
t4: bad very bad about the spears u need always to go on supply.
t5: the guys who shots with the pistols need more dmg and less cooldwon, atleast they have some good guardians
How no one used trebuchet when your unit hanging around the C supply. In a regular game that field gots min 5 trebs..
i think they should mainly shoot culverins but have an ability to shoot grapeshot
canon unit is great especially on parts where treb cant hit it but anywhere else idk seems kinda useless but will def get them
If 15 v 14 have cannons and only one have Hashashins. It'd be fun to see how many will hasashins kill before they die
3:30 i can hear you thinking, the most fun OP enemy unit blender in close quarters oooor the cav in close quarter XD
the cannon can be shot over range, only need a good position and the cannon ball will reach the end of the map.
for the swinefeather
single shot the damage is the highest of all musket..... the fire rate is not mastery musket level but it's far from bad...
stat wise ranking between musket units :
1st in dmg in front of shenji
1st in penetration in front of tercio
3rd in max range behind shenji and sea stag dealers (so technicaly 2nd because sea stag can't hit anything even at 6 meters)
accuracy to be tested
it's not kriegstat or imperial arquebusier cause it shoots slower but it hits harder.
all that with the ability to put a physical wall that can One shot most cavalry unit is crazy
Yo gotta learn they’re tech
gold tier units are quite hard to get, also really late in the season. i doubt we will see something like blue support spam.
But the annoying unit still Xuanjia and wuwei anyway hot to change camera to wide pov?
Mouse wheel.To get closer or further away.
Good part i see they not so squisht (t5), short sword ult and they lose 20% hp?
not much.
can they damage siege engines like falcos?
The cannons yeah.
Damn man, i watched your all lionfire unit videos but you never show us their veterancy and attributes in any video...
It's the TEST SERVER. They put something random on it.When they will come in the official i will make a video about each one of them like i always do.
@@DuckyNobu You cant check their attiributes like piercing damage or penetration in test server ?
@@thedawg12345 I can do that but what's the point? They don't even have doctrines. I gave them like random health. Because on ptr they give you the units at lvl 30 with random vet.
It's just to test em out.
8 : 55
Я так понимаю это игра с ботами в любом нормальном бою ониб умерли мгновенно от любого мимо проезжающего героя. Серьезно некто не будет пинатся с кучей героев когда рядом стоит мясо в виде стрелков которые уничтожаются с одно1 абилки почти любого класса.
Yeah i feel that too. They can be punished easily. But we will see when they will bring it to official server.