What Was Firewatch Actually About Anyways?

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  • Опубликовано: 29 сен 2024
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    Firewatch is a tricky game to talk about. It may seem like nothing happens over the course of the story, but that sense of being frozen in time is exactly what the game was going for.
    The music in this video is from the Firewatch OST by Chris Remo

Комментарии • 1,3 тыс.

  • @Leadhead
    @Leadhead  3 года назад +192

    Hey guys! If you wanna join in on some games, and get involved with this cool community, you can join my discord at discord.gg/PVvXESU7WU
    As long as I'm throwing out links, I've got new merch that you can pick up at leadheadshop.com/ plus you can support me over on Patreon if you wanna show some more love. www.patreon.com/leadhead

    • @javiermario7072
      @javiermario7072 3 года назад +1

      Great video btw

    • @Cringe_Anarchy
      @Cringe_Anarchy 3 года назад

      wow... I put this game off because of a few bad reviews I had read and watched...
      But this video really opened my eyes to how brilliant this game actually was. Should've given it a chance.
      Definitely earned a sub

    • @DWSP101
      @DWSP101 3 года назад

      I think you should have stayed by his wife even if she had onset dementia

    • @Charok1
      @Charok1 3 года назад

      Firewatch was the best adventure I've played since Curse of monkey island 3.

  • @falcomaksim3320
    @falcomaksim3320 4 года назад +9969

    T E E N S
    They are drunk

    • @impazie
      @impazie 4 года назад +109

      always

    • @UnitSe7en
      @UnitSe7en 4 года назад +162

      40 Y E A R S O L D
      I am drunk.
      (But the reason is much different to when I was a T E E N)

    • @isaacsrandomvideos667
      @isaacsrandomvideos667 4 года назад +9

      Soup dog lol

    • @hurfmurf3288
      @hurfmurf3288 4 года назад +3

      Agreed.

    • @maximilianmander2471
      @maximilianmander2471 4 года назад +5

      @@UnitSe7en Good, that it is to expensive to me to get drunk, smoking, or any of those things..

  • @KalleVilenius
    @KalleVilenius 4 года назад +493

    I really wish this game was longer. There's so much more that could happen over the course of the summer.

    • @LORDdrPepper
      @LORDdrPepper 4 года назад +72

      Short and sweet, my man, short and sweet

    • @db5094
      @db5094 4 года назад +50

      yeah we skip like 40 days but this game is really more of a point of something to think about rather than a bunch of content

    • @MrPF
      @MrPF 3 года назад +10

      @@LORDdrPepper Its not really about being short and sweet, its more about the huge gaps between parts that feel really weird

    • @Kyle17206
      @Kyle17206 3 года назад +32

      @@MrPF something tells me 40 days of standing in a tower doesn't make good gameplay

    • @lukeprescott8471
      @lukeprescott8471 2 года назад +1

      I wish they added Dlc, because if the main story was really Long, it probably would’ve gotten really repetitive

  • @PopeRecords
    @PopeRecords 4 года назад +692

    Chris Remo the guy who did the soundtrack just helps the story with his music, change my mind.

    • @aoitomato1638
      @aoitomato1638 4 года назад +2

      The story is really relaxing too.

    • @Morbpious
      @Morbpious 4 года назад +6

      Had to look behind me everytime the music changes

    • @jburgos961
      @jburgos961 4 года назад +11

      Never forget how important an OST is to these kinds of games.

    • @Yetipfote
      @Yetipfote 4 года назад +2

      what if I DON'T wanna change your mind?

    • @benr5742
      @benr5742 4 года назад +2

      I dont think I will.

  • @indigokid123
    @indigokid123 4 года назад +324

    I don’t know you tell me

  • @alsage9992
    @alsage9992 4 года назад +3

    This game is phenomenal in the sense that the only thing you can do is walk. Yet still the experience it gives you... There were times were i was too afraid to move so i just basically moved by crouching the whole time. Such an unforgettable time playing this game. Especially when you start reading about aliens and stuff when in reality the plot is so grounded.

  • @cybr69lol
    @cybr69lol 4 года назад +25

    Legit one of the most underrated youtuber ive ever seen.

  • @goofygoober2382
    @goofygoober2382 4 года назад +16

    did you really had to hit me with reality at the beginning

  • @TheDuckumz
    @TheDuckumz 3 года назад +2

    Excellent look into the games depth, this game will always have a special spot in my heart just from the impact it had...

  • @omnisel
    @omnisel 4 года назад +1

    I played this game probably 5 years ago. I don't really remember all that much, but I feel like any true deeper meaning sort of flew over my head. I was more focused on solving the mystery and finding out what really happened than thinking about what metaphorical or bigger picture meaning the game as a whole had. Makes me wonder if that's normal, and if that was the intention.

  • @pathologicallydead7210
    @pathologicallydead7210 4 года назад +1

    I loved the game when it came out and I always wondered what it’s really about, I read some stuff online but I think you pretty much nailed it. Great video

  • @LilSmoky92
    @LilSmoky92 4 года назад

    If you want you can not get on the chopper in the end and the game fades to black. You don't really see Henry die, who knows, maybe he survives by hiding in the caves, becoming the next crazy man hiding in the woods. So in a way, you can make the choice to embrace the madness instead.

  • @elias8931
    @elias8931 3 года назад +1

    this game was disturbing as hell not really scary but really fucking disturbing, i loved it

  • @Demigodish4o3
    @Demigodish4o3 4 года назад +1

    beautiful analysis, man. I actually got choked up by rewatching these scenes. I'll sub

  • @swapertxking
    @swapertxking 4 года назад

    Its that whole grind and squeal of the city that drives us crazy. When you’re alone with the silence and yourself out in the woods, all that suppressed humanity finally gets heard. The regrets scream at you, and there isn’t much to drown it out.

  • @EduardoSevero
    @EduardoSevero Год назад

    those things did not cross my mind the entire time I played the game

  • @wiegraf-FNC
    @wiegraf-FNC 3 года назад +1

    I was in a bad place when I played this game. Experiencing depression and the loss of a friend to suicide. The story made me so immersed I felt genuinely sad as if Julia was my wife. And this was my life derailing. When I saw the kid's trailcrumbs I assumed the worst. and I was sad to be right. Delila leaving me behind felt like the nail in the coffin. I was left thinking about my life and decided to get closure and move on. In a way this game was exactly what I needed at the time. Amazing story-writing. I'll carry its story with me forever.

  • @ivantheawesome409
    @ivantheawesome409 4 года назад

    i liked the moment We Don’t Speak Anymore came on at 0:06 love Vague003

  • @robertforster8984
    @robertforster8984 4 года назад +1

    Corrections: At 4:17. 6/31/1989 is not a date. I think they must mean 7/1/1989. Also, Henry is in his mid 40’s and not his late 30’s. Sorry if this is overly pedantic. I can’t help but split hairs.

  • @courtflakes9242
    @courtflakes9242 3 года назад

    When fire watch first released on steam, I was burned out from games and decided to randomly play it without knowing anything about it. I throughly enjoyed it, especially playing the commentary narration version from the developers. Learned about how much effort goes into the smallest details.

  • @RainbowDark
    @RainbowDark 4 года назад +1

    Big props to that breadcrumb guy tho

  • @nomercy2306
    @nomercy2306 3 года назад

    I never knew this game was so deep. I really have to check it out now.

  • @eschedefilmcrew
    @eschedefilmcrew 3 года назад +1

    9:11
    I can see your point, yet i disagree.
    From solely Henry's view i think you're right. Spending more time with Julia is probably going to be painful at times and "moving on" with life is most likely the easier path. I also think that running away from the stress by taking that job as a fire lookout is not anything we should fault Henry for. After all it is human.
    However we should also see Julia's point of things. Having your husband turning his back on you because you begin to suffer from a terrible disease that you are going to immensely struggle with anyway is... harsh.
    "Devoting more time to Julia would only add to the damage the disease caused" or would it mitigate the caused damage, because you lessen the mental pain, Julia has to go trough and manage to accept her illness and live with it as long as they still have time to?
    I also don't think Firewatch ever gave any clear answer to Henry's decision. It rather depicts the dilemma and makes the player think about it and come up with his/her own conclusion.

  • @Amirrorofmirrors
    @Amirrorofmirrors 4 года назад

    0:10 undertale nostalgia hurts so bad

  • @pandaxcacrx2444
    @pandaxcacrx2444 4 года назад +1

    See people say video games have no meaning there all about killing and bad things but 95% of games have a meaning morals and teach us stuff like this

  • @savon1710
    @savon1710 3 года назад

    oh god you can't play that song this early in the video essay

  • @sectokia1909
    @sectokia1909 4 года назад

    When I played this I knew nothing about the game. I didn't realise all the pointless chit chat going on *was* the game. I ignored most of it and then played a mini walking sim that just ended... lol.

  • @gt581
    @gt581 4 года назад +4

    0:05 undertale music

  • @thc_freebaser
    @thc_freebaser 3 года назад

    "He'll never truly forget what happened to Julia"
    I r o n i c

  • @chrisdutson9894
    @chrisdutson9894 4 года назад

    Also Delilah was in cahoots with that dad. She's a nut job that played with Henry

  • @tomcollett24
    @tomcollett24 3 года назад

    firewatch is one of my favourite ever games

  • @matsfranz7978
    @matsfranz7978 4 года назад

    Music: Undertale by Toby Fox

  • @seahorsemafia
    @seahorsemafia 4 года назад

    Great video! It’s ALZheimers..just so you know!

  • @Duckman2319
    @Duckman2319 3 года назад

    Okay. This video was amazing

  • @--jefree--
    @--jefree-- 4 года назад

    Now you mention it, I don’t remember.

  • @datastorm75
    @datastorm75 3 года назад

    It was about the power of hype and marketing.

  • @montynelson5033
    @montynelson5033 4 года назад

    budge over IGP, this is the new style of youtube gaming. Its interesting and gives a good overview of the game. Love it :)

  • @AfroMyrdal
    @AfroMyrdal 3 года назад

    but IT'S a wALKing SiMULatOR
    So many people say this... It's a brilliant story and we'll worth the original price. One of the most intriguing stories.

  • @amalayperson7208
    @amalayperson7208 4 года назад

    Firewatch is watching fire.

  • @volkano6991
    @volkano6991 10 месяцев назад

    The undertale music is amazing

  • @rayquetzalcoatl9672
    @rayquetzalcoatl9672 4 года назад +1

    Amazing video dude! Keep it up!

  • @spyrex3988
    @spyrex3988 4 года назад

    I remember playing this when i was in 10th grade it was beautiful

  • @70MIFICATION
    @70MIFICATION 4 года назад

    This game hurts.

  • @Moeturr
    @Moeturr 4 года назад +8403

    Fun fact: the Firewatch team were hired to work on Half-Life: Alyx

    • @toperjo7222
      @toperjo7222 4 года назад +429

      They were developing another game but valve took them :(

    • @mikev5900
      @mikev5900 4 года назад +120

      Now I'll have to buy a VR headset to play Half-life: Alyx because if that game is as good or better then Firewatch then Oh my God

    • @Wolta
      @Wolta 4 года назад +166

      @@mikev5900 Much like Half-Life games innovated on the physics engine in video games, Alyx innovates on VR features. That alone is worth enough to play it, although I haven't experienced the story fully yet. :)

    • @_kev_
      @_kev_ 4 года назад +220

      You can clearly recognize their form of dialogue in HL:A. Alyx is on the radio with Russel all the time and the way they make conversation while educatoing the player on the world and characters without feeling unnatural was something that immediately reminded me of firewatch.

    • @ColonelAftershock
      @ColonelAftershock 4 года назад +127

      Less fun fact, their acquisition by Valve put their second game (In The Valley of The Gods) on indefinite hiatus

  • @TaishaunHimself
    @TaishaunHimself 4 года назад +5333

    I was obsessed with this game when it came out and dug myself deep into the community and the different theories that cropped up after its release. I was surprised to see this video from this channel after subscribing when I watched the TF2 video. This was a great deep dive into a game that I know left me and a lot of other people asking more questions than the amount of answers that we got. Great Analysis and I didn't lose interest at all during this video. Absolutely great.

    • @buddyguy4723
      @buddyguy4723 4 года назад +30

      i just played it and forgot about it because im a basic bitch

    • @zaidyousef4308
      @zaidyousef4308 4 года назад +9

      @@buddyguy4723lmao

    • @flaccidpete7701
      @flaccidpete7701 4 года назад +11

      i never really asked too many questions about it. i kinda just enjoyed it and payed attention to the story the best i could and kept the good vibes from it. the more i thought into it the more it made me realize its just a game, when the writing is better that 98% of the movies ive seen recently.

    • @JBF086
      @JBF086 4 года назад +4

      Its true that the game builds up for some big revelation and then it's not that big. That might be frustrating. But when you think about it. It's more about the protagonist moving on and his relationship with the other firewatch. Or at least thats what I enjoyed. Their relationship and the walks in the forest.

    • @ero7381
      @ero7381 4 года назад +4

      Juan Basagoiti just finished the game.....I’m disappointed, but not in like a bad writing I didn’t like the game you know? I loved the ending, it felt too real

  • @drchopstick9539
    @drchopstick9539 4 года назад +5155

    “What I know about Henry”
    “White”
    Shorts”
    Yeah that bout sums it up right there

    • @BreachingCharge
      @BreachingCharge 4 года назад +175

      "Meaty hands"

    • @SirCheeseEater
      @SirCheeseEater 4 года назад +43

      Beard

    • @jackrutledgegoembel5896
      @jackrutledgegoembel5896 4 года назад +24

      I always thought Delilah was black. Not sure why, but this might be it

    • @drabnail777
      @drabnail777 4 года назад +16

      @@jackrutledgegoembel5896 hell, if the sjws want it, then she will be

    • @LittleLion93
      @LittleLion93 4 года назад +117

      @@drabnail777 It's not like every black character is becouse of SJW....

  • @sakeytoes
    @sakeytoes 4 года назад +7565

    This guy’s gonna go big

  • @Gluzzer
    @Gluzzer 3 года назад +1015

    "She's sick, and I shouldn't be here but I am." "I'm sorry Henry what is is?" *"L U M B A G O"*

    • @jd7634
      @jd7634 3 года назад +50

      It's very serious.

    • @payne267
      @payne267 3 года назад +55

      i-im real sick john i-it's the lumbago

    • @teo.1483
      @teo.1483 3 года назад +21

      Uncle is that you?

    • @kgkbuugj
      @kgkbuugj 3 года назад +24

      "It's a slow and painful death my brother"

    • @tomtinley3262
      @tomtinley3262 3 года назад +7

      Your my second favourite parasite

  • @ohokcool
    @ohokcool 4 года назад +1334

    I had a powerful experience playing this game, the discovery of the old man's cave was at first to me confusing, but the more time I spent there picking up objects, I slowly pieced it together; then Delilah rejecting the main character at the end really tied it all together - the stories our minds tell us are sometimes far from reality, but the underlying truth which prompts us to think of those stories is always close to home in the end. It's so easy to get wrapped up in an exciting fantasy, and ironically, that's usually what you do in games; but not this one, you learn all too quickly how plain and sad the real story always is. A story like this could really teach people to be more grounded and mature, as it did for me. Loved your analysis; really lined up with how I interpreted the events despite my eyes rolling at seeing the title - glad I gave it a watch. Thanks for rekindling my love for this story!

    • @xmasinpacific
      @xmasinpacific 4 года назад +44

      You nailed it - if you play firewatch like a summer job - its a video game so you anticipate this super crazy event - but really your just manning a fire tower. The game literally toys with you as the player. If you play it twice be sure to take beautiful pictures with the camera

    • @ohokcool
      @ohokcool 4 года назад +23

      @@xmasinpacific YESSS, that's what shocked me so much about it, I was sad almost because I felt like I was robbed of all this excitement for a boring truth but then I realized, that's the point! Sometimes, hell most times, life isn't going to bring what you expect.

    • @leeroymlg4692
      @leeroymlg4692 4 года назад

      i didn't play the game but that makes sense. good lesson to learn

    • @ohokcool
      @ohokcool 4 года назад +9

      @AnTiDotE X Yeah, the ending had a similar effect on me, but it made me think about why we feel that way when something normal happens. Why do we want our lives to be like a movie when we know movies aren't real? Humans are pretty strange, I think this game captured that really well; but could definitely see it being disappointing if you didn't have the same realization experience I did.

    • @do0mzday23-_-8
      @do0mzday23-_-8 Год назад +6

      This game has stuck with me in a far longer and more personal way than most games. It tell such a powerful story in such a short time that most triple A title's can't do with hours of a campaign. And I completely agree, I've thought alot about all the different possible meanings, or lack there of. I remember a lot of people hated the ending because they said it was underwhelming and anticlimactic. But that's the entire point. I remember watching some different theory videos, but I don't believe in any of them. This game teaches you that the fantasy isn't always real, and sometimes face value is the only value that makes sense. This game manipulates you. It makes you question everything, and make this crazy story in your head. it manipulates you to be one with Henry, he becomes an extension of you. And at least for me, it makes your connection and confusion with Delilah so much more powerful. I remember feeling shattered at the end that I couldn't see Delilah, I felt most likely what Henry felt. And at the end of the game, his escape ends. And so does yours. Truly, a bloody masterpiece.
      I wish more of my friends played this game, I would talk about it for HOURS!

  • @stewtm
    @stewtm 4 года назад +1864

    What I loved about Firewatch (aside from the great dialogues & voice actors and the stunning atmosphere in those woods) is how it messes with the player and the expactations everyone has in video games. There's all of this mysterious stuff happening, and you are like "There HAS to be some sort of conspiracy, a nerve-wrecking plot twist, it's a video game after all!". And even the game itself contributes to that by the comments Henry and Delilah make.
    But in the end, the great plot twist is - that there is none. It's just a normal, not-supernatural story about a normal guy to whom something bad happened. He was trying to make up this conspiracies in order to get answers to questions that will in fact remain unanswered for the rest of his life. To give a bigger meaning to everything, even though there wasn't one. To run away from the truth, which will eventually get back to a person, every damned time someone tries. And I could totally relate to this.
    Great video essay!

    • @momockeryy
      @momockeryy 4 года назад +2

      well said.

    • @kyletucker6508
      @kyletucker6508 3 года назад +29

      sort of depressing if you ask me. searching for finality in your own story but eventually concluding that there was never one. more so than the search for the finality is the acceptance of the mystery. the mystery to why bad things happen to you in your story. the mystery to everything. in this case the main character runs in search of finding that finality. yet in the end, comes to the realization that he must accept never knowing why things happen the way they do. in the mystery we find our finality

    • @pliubumas
      @pliubumas 3 года назад +26

      In my opinion, that's not really a good ending or reveal. It's boring and it's an easy way out of writing yourself into a corner with your mysteries and plots. Life Is Strange (the original) did that too, all these clues about what happened to Rachel Amber and then a brutal, emotional, but ultimately just boring and completely unimaginative resolution. Let's take an analogy from TV shows. Compare, say, Lost with Twin Peaks (the full three seasons). Both have a huge lore and loads of mysteries, but in Lost no one ever bothers explaining many of the mysteries. In Twin Peaks, there is actually an answer to everything, you can decipher them, and people have definitely done this.

    • @user-pn3mw7rx1s
      @user-pn3mw7rx1s 3 года назад +1

      wtf why dont I have to click read more to see the full comment

    • @Christopher-md7tf
      @Christopher-md7tf 2 года назад +6

      Yes, truly riveting to be let down like that and be smacked over the head with pseudo-deep meta-points like "escapism is inherently futile" by a VIDEO GAME. Yes, what an idiot I was for suspending my disbelief while engaged in a fictional piece of entertainment and thinking something exciting might actually happen in this boring-ass game, I shall never make that mistake again!

  • @TycoonTitian01
    @TycoonTitian01 3 года назад +435

    I like at the end of the game: its not “escape the fire” or “get rescued” its “go home” and that’s perfect

  • @Ser_Locke
    @Ser_Locke 4 года назад +578

    Throughout this game, you never see anyone, at all, you only talk to Delilah on your radio, with a charismatic personality which leads you to develop a sort of relationship, and once it finally leads up to seeing her at the end, she is gone. That was a hard punch

    • @badbeardbill9956
      @badbeardbill9956 4 года назад +38

      You do see the silhouette of Ned

    • @jasonshaneyfelt1039
      @jasonshaneyfelt1039 3 года назад +60

      @@badbeardbill9956 And the guy in the helicopter at the end lol

    • @hotpockethayes
      @hotpockethayes 2 года назад +31

      @@jasonshaneyfelt1039 also Brian’s corpse

    • @zhonglikun2924
      @zhonglikun2924 Год назад +37

      @@hotpockethayes Also the two naked girls

    • @JewTube001
      @JewTube001 Год назад +24

      you never get to see the bear either. that was the most disappointing part for me.

  • @agnel47
    @agnel47 4 года назад +810

    It was about having huge hands.
    Edit: i always thought the game was about the truth that you cannot ignore or shove aside your problems(he comes to firewatch to escape from his problematic and sad life) like an ignored fire in the wild, it'll always catch up with you, and by that time it'll be way more than what you can handle.

    • @nathansuachang9614
      @nathansuachang9614 4 года назад +27

      Thats a really good idea about the thematic use of fire itself!

    • @agnel47
      @agnel47 4 года назад +6

      @@nathansuachang9614 thanks, credits goes to original guy who cane up with it.

    • @MSpencer1998
      @MSpencer1998 4 года назад +20

      That's definitely a better interpretation than his, where, "Julia was a lost cause."

    • @bugjams
      @bugjams 4 года назад +9

      @Slinger Tildor
      It makes sense for Firewatch, at least, which is a pretty cynical game when you think about it. Or maybe cynical isn't the right word... It's just, kinda depressing? And it's hard to put an optimistic spin on it. Henry is a guy who genuinely got dealt a shitty hand at life. And then he tries to run away from whatever responsibilities he had left, which only compounded his problems. Then finally, the last refuge he had, a steady job in a beautiful forest with a potential new love interest, are all lost in a fire.
      And that isn't even the end of it. The only remaining evidence of the case of a missing child, his fate, and what happened to his now mentally destabilized father, are all destroyed. The only remaining traces being Hank and Delilah's memories, which aren't good enough to be considered solid evidence. Everyone involved in the game's story ended up losing. There was no happy ending. Except maybe for Delilah, but she still lost her job, probably. The whole ordeal is just depressing.

    • @keyman245
      @keyman245 4 года назад +1

      Well, you can get out of the forest, so the fire will never reach you

  • @rifkyachong1375
    @rifkyachong1375 4 года назад +616

    Dementia is really depressing. Almost feels like you losing a person you love, losing your own being.
    Stay healty guys, prevent it. Sleep well, eat well, exercise, learn. I hope when you getting older, we smile to our beautiful memories back in our early days, perfectly.

    • @drowned309
      @drowned309 3 года назад +7

      Everywhere at the end of time?

    • @leadpiper
      @leadpiper 3 года назад +4

      @@drowned309 iS ThiS An EATEOT RefeRENce??2!#!!€!€?€?_?_?

    • @CausticSpace
      @CausticSpace 3 года назад +12

      @@leadpiper Bro they made Dementia from everywhere at the end of time into a real thing wtf!

    • @leadpiper
      @leadpiper 3 года назад +1

      @@CausticSpaceomg really????1?2?2??2???1?2?_(((€(3(__( yoyooyoOo

    • @snarkycommenthere9027
      @snarkycommenthere9027 3 года назад

      lmao healty

  • @DavidADII
    @DavidADII 4 года назад +535

    This analysis more than any of the others I've watched have actually made me want to play this game.

    • @Jk-we2hv
      @Jk-we2hv 4 года назад +8

      I actually downloaded it and just finished it, it’s really unnerving dude

    • @terpdx
      @terpdx 4 года назад +2

      It's what I'd call "beautifully depressing". Sad but very much worth a playthrough.

    • @UKEDNHAT7
      @UKEDNHAT7 4 года назад

      @@terpdx yeah I felt a sense of dread and paranoia once I saw the hut with all the documents of Delilah and henry. Even before that it's kind of depressing

  • @johnrosim
    @johnrosim 4 года назад +309

    american version of ahoy

    • @Carcosahead
      @Carcosahead 4 года назад +6

      what is ahoy?

    • @finmueller7827
      @finmueller7827 4 года назад +13

      @@Carcosahead bruh

    • @FrostBitttn
      @FrostBitttn 4 года назад +17

      @@Carcosahead A guy who makes amazing documentary-style videos
      ruclips.net/user/XboxAhoy
      One of my favorites from him is "A Brief History of Graphics"

    • @sergarcarr
      @sergarcarr 4 года назад +2

      @@finmueller7827 asshole

    • @benarchyuk837
      @benarchyuk837 4 года назад +1

      Omg I've not heard of anyone talk about xboxahoy in years

  • @simonemancuso3576
    @simonemancuso3576 4 года назад +192

    I think Night in the woods would be perfect for the type of content you produce. I'd be more than happy seeing it being analized on your channel!

  • @Firex64
    @Firex64 4 года назад +488

    I remember how everybody was mad about the ending because they expected to get something supernatural, or conspiracy or something that wouldn't usually happen in real life which will shock the player. But that wasn't the point of the game. It was, as you already pointed out, paranoia. The game even makes you paranoiac which leads you to think there's just something abnormal is going on, while actually almost everything we encounter can be explained in a simpler way. At the end of the game, i was actually shocked in a way i almost never experienced before in an entertainment medium. I was shocked because i realized i was paraoinac. Everything suddenly made sense because, simply, there wasn't a conspiracy behind them. And that's something you usually don't get as an ending message in a video game or movie. Movies and games aim to pull you off from real life to drift you into a world of fantasy, where everything is exaggarated and beyond-real. Firewatch shocked me because while i was expecting (and lowcase wanted) an interesting conspiracy, it slapped me in the face that life is not full of interesting conspiracies. It was hard to swallow that seeing the bittersweet reality of life was more dissapointing than my worst conspiracy theory. That also, in a way, made me understand how people fall into weirdest conspiracy theories in real life.
    I just remembered how much i loved this game. The "realness" of everything, every dialogue, every choice etc. just gives me chills even after all these years. In my opinion, Firewatch is one of the few games to achieve arthouse movie level story-telling, maybe even surpassing it.

    • @JesusChrist-rv4hs
      @JesusChrist-rv4hs 3 года назад +4

      Well said👏👏

    • @lukeprescott8471
      @lukeprescott8471 2 года назад +1

      I heard people were disappointed But I didn’t know it was that bad. I just read the meta critic reviews and Godamn. People really didn’t understand

    • @Lucax97
      @Lucax97 Год назад +8

      I was mad because it just doesn't come together. It's so beyond hilarious to suggest this is "art house" level, whatever that means. Is it slice of life? Or is it a game where you're bashed over the head and have your conversations eavesdropping on for days on days. The story just doesn't reconcile between the mystery and personal drama, neither are given the time to be explored properly.

    • @JewTube001
      @JewTube001 Год назад

      It's not really paranoia. The other park ranger is real and he fux with you a many times. You just get a little over excited mid game about it but it's not all that unfounded. The guy literally assaults you in the woods for gods sake! Anyway I would actually write the game differently if I wanted to match your conclusion, probably by making the events more mundane and actually having the protag or supervisor actually be suffering from mental illness.

    • @Sir_Crow
      @Sir_Crow Год назад +1

      ​@@Lucax97 Except it does come together. The reconciliation is that there is no grand conspiracy, but a hope for one. You aren't playing as some special person who can blame some shadow government for all his problems. You're just playing a regular guy in a regular forest in a regular world. Sure, the events are irregular, but they are grounded.
      There is no mystery man trying to control you. You're being spied on by a sad, broken man who refuses to let go of the past and move on who is blaming everyone else for something that was nobody's fault. This is the man who Henry can become if he chooses to keep focusing on how Julia go Alzheimer's and what he could've done differently.

  • @goldenfloof5469
    @goldenfloof5469 4 года назад +643

    When I looked up the plot and read the brief summary, I was like: "Okay?... There's this guy who may or may not have killed his son living in the woods messing with them.... Why's there so much internet commotion around this?"

    • @TheRedKing247
      @TheRedKing247 4 года назад +205

      It's about the experience of it. The game really makes you feel paranoid and invested in the fake narrative the guy created about Henry and Delilah being watched, and then hit's you a cold hard dose of Truth at the end. It's a wonderful game that really hits at the core of how games can be art, because the definition of art is anything made to give an experience, and Firewatch certainly does that.
      Sadly because you know the plot already it's going to be ruined for you.

    • @SKyrim190
      @SKyrim190 4 года назад +71

      IMO it is a totally overrated walking simulator. Yes, the plot may be interesting if you pay enough attention, but there is no core gameplay that ties it together with the narrative. You just walk around and talk to radio-lady.

    • @SKyrim190
      @SKyrim190 4 года назад +21

      @Toxic Potato if you are into this sort of game, great, but it is not really my style. It's like Stanley's Parable. Yes, sometimes it is funny, it certainly is original, but I would never feel like playing it a second time and I would be pissed if it was full retail price.

    • @illicitlegacy3783
      @illicitlegacy3783 4 года назад +8

      Shouldve just played it. The game is amazing

    • @XepptizZ
      @XepptizZ 4 года назад +28

      It is the smallness of it all that actually made it gripping for me. Through games, I have uncovered dozens of secret conspiracies that had me saving the world countless of times.
      This was a story about a guy without an arsenal of guns that was alone in the woods getting creeped on. It's one of the most real feeling games I have ever played becasue of this. It played into the real fear of being in a forrest and having the feeling you're not alone. It also played right into my past as a gamer where I was expecting some big giant conspiracy, only to be subverted into a small emotional story.
      Games are generally made on the simple premise of rewarding us in a consistent way. Beating a puzzle/combat situation, getting more gear/loot/buildingblocks. Becoming powerful.
      This game doesn't od any of that. It's laser focused at being a story driven game. There aren't even moral choices with future implications. They change the story a little, but you're not gonna get better loot wether you say the one or the other, so you might aswell just choose what comes to mind.
      It's the closest thing to an interactive book to me. I'm just there for the ride, but I. Am. There. I wish I could smell and feel that forrest more than I have any other game envirenment.

  • @btd5311
    @btd5311 4 года назад +91

    you forgot to answer the most important question in this game: why does the sun rise in the west and set in the east. I have some art from this game as wallpaper and it drives me mad.

    • @NarsBars
      @NarsBars 4 года назад

      can't you just mirror it?

    • @momockeryy
      @momockeryy 4 года назад +1

      wallpaper engine?

    • @btd5311
      @btd5311 4 года назад +1

      Jacklyn: yes
      Chooxch: yes but if you mirror any art it just doesn't have the same vibe.

    • @sarasthoughts
      @sarasthoughts 3 года назад +6

      umh. you know that you can just...face the other way, right? left = west is only true if you're facing north.

  • @mr.platypus280
    @mr.platypus280 4 года назад +323

    0:33 i get what you were saying about change being good for kids but the way you phrased it made it sound as though you were saying that becoming a drug addict was good for the kid lmao

    • @mikuhatsunegoshujin
      @mikuhatsunegoshujin 4 года назад +3

      A reason not to listen to him.

    • @warhammertrash1626
      @warhammertrash1626 4 года назад +37

      @@mikuhatsunegoshujin Wow, that's certainly a strong statement.

    • @gorgiablessins3522sdf
      @gorgiablessins3522sdf 4 года назад +3

      @@warhammertrash1626 its a dumb statement lets be real. No need to hold back on idioticy.

    • @MaskofPoesy
      @MaskofPoesy 4 года назад +11

      >"idioticy."

    • @berto4493
      @berto4493 4 года назад +1

      @@gorgiablessins3522sdf i think warhammer was being sarcastic

  • @althenix5643
    @althenix5643 4 года назад +63

    I was so confused when I saw you only had around 3k subscribers. You never see this kind of effort and quality with a small channel. Nice.

  • @cryogeneric
    @cryogeneric 4 года назад +51

    The game's strength is in it's interaction with Dalilah and the choices you make to build that relationship. It's definitely worth playing but, unfortunately, there are a lot of different opinions on the ending. To be fair, it would have been tough to come up with an ending that pleased everyone and adequately wrapped up the story.

  • @robertforster8984
    @robertforster8984 4 года назад +330

    Alzheimers is a terminal disease. I would have stayed with my wife until she died. From her symptoms it sounded like her end was near.

    • @shadowninja958
      @shadowninja958 3 года назад +46

      @RoThotic Clearly he's not someone strong enough or self confident enough to have any idea what to do and just wanted to run away. The idea of grabbing the only life line you see in your time of greatest desperation and confusion is a pretty logical conclusion for someone who is clearly slipping toward the edge because of the stress of what's happening to him.

    • @brwnipoints
      @brwnipoints 3 года назад +41

      The common symptoms of Alzheimers can develop quickly, and still take decades for the patient to succumb to the disease. I know this from experience and have seen many people cling to the hope that somehow the person is getting better, or at least not getting worse. If Henry had dedicated all his time to her, there is no guarantee that his wife would pass soon. She could live well into her 70s with the disease. It's a sad situation and I can't pretend to have any proper answers for what the best thing to do is. What I can say is that usually the most recent memories fade away first, and the childhood one'sare the last to go. I think it was mentioned in the game that his wife doesn't even remember Henry, so tragically the woman he fell in love with does not exist anymore.
      It's an awful disease that not only consumes one's mind, but the lives of people around them. I hope through more research we can eradicate it in our lifetime

    • @starrychan33
      @starrychan33 3 года назад +13

      I thought the take away is that he shouldn't run from his responsibility to his wife like forest dude was running from the responsibility of his son's death, so yes, Henry should have taken care of his wife, or at least fucking pitch in to help his poor in-laws who he just casually dropped full-time caregiving on and bounced

    • @sarasthoughts
      @sarasthoughts 3 года назад +8

      @RoThotic honestly... I wouldn't want this. My BIGGEST fear is to become a burden to the ones I love. If I stop being me, I stop having enough of a memory to even be functional or have an identity, then I want to either just die or be forgotten by others too. I'd want my loved ones to move on with their lives, especially my partner.

    • @dashiellgillingham4579
      @dashiellgillingham4579 3 года назад +22

      As a man who lost a grandparent to alzheimers, there's no point. They don't know who you are, they don't know where they are, they don't know that things are happening around them, and there's nothing at all to do about it. They died for all intents and purposes years before you finally put in a call to a care center, and they can persist like that for decades afterword.
      There is no 'doing something meaningful for them.' That's the mistake people make. Past a point in the disease's progression, you're only hurting yourself doing nothing for them, because no matter how much you contribute, they can't recognize it. 'Holding her hand as she died' means nothing to them, and just hurts you more, because you are quite literally chucking your support into a cancerous black hole named 'alzhiemers,' and you can't pretend otherwise.
      You just have to move on. You're a stranger to them, completely, and utterly. The doctor could be there, a nurse could be there, a random sympathetic bus driver could be there, and it would be exactly the same for them as if it was you. There's nothing there, anymore. No connection except in your own head. If your past relationship had been imaginary, or a dream, it would be exactly the same situation.
      You just have to move on.

  • @RtB68
    @RtB68 4 года назад +218

    “Moving on” and leaving Julia before she dies is not what “for better or worse” really means though. To do so is to sell out the promise we make to our marriage partner. For me, Henry taking the job was Henry running away from the pain. I totally understand why he did it of course, but that doesn’t change his betrayal of Julia into anything other than what it really was. A betrayal. Many a man has sat beside a dying partner, however long and painful the journey. THAT is why Delilah said he needed to see her again. Epic game.

    • @oneringtorulethemagicarp7199
      @oneringtorulethemagicarp7199 3 года назад +33

      again though, depending on her stage there is no julia. what vows can matter if she can't recognize you as someone she ever knew. the only thing seeing her would do is prove to him that she's gone. just because someone is breathing doesn't mean they are still... there

    • @starrychan33
      @starrychan33 3 года назад +43

      @@oneringtorulethemagicarp7199 it doesn't matter if she doesn't fucking recognize you anymore you can't just dump the Complete Care of the person that you legally married on to her parents and then bounce. You're supposed to take care of your spouse even if they don't recognize you anymore plenty of women do it for their husbands with Alzheimer's and I imagine you would prefer your partner to do so to rather than dumping you on someone else or in a nursing home

    • @oneringtorulethemagicarp7199
      @oneringtorulethemagicarp7199 3 года назад +18

      @@starrychan33 frankly I wouldn't have a preference if I litterally couldn't remember what my face looked like as I looked at it. my preference would probably be death in all honesty.

    • @annamidkiff2460
      @annamidkiff2460 3 года назад +53

      "Running away from the pain" is, to me, the actual theme of the story. All three characters face an awful, unavoidable tragedy, and they have to choose whether they're going to step up and deal with the ugly, soul-sucking, nitty-gritty results, or if they're going to peace out. Delilah's boyfriend's brother dies, and Delilah chooses not to help him with the funeral arrangements. Ned's son dies, and Ned explicitly says that he doesn't see the "point" of getting him buried and answering the police's questions. And Henry's wife is dying (and in some ways, already dead) and when her care proves too much for him, he goes to Yellowstone rather than being with her.
      The difference between Henry and Ned and Delilah is that Henry can still make a difference in Julia's final days.

    • @CausticSpace
      @CausticSpace 3 года назад +2

      You think that's a betrayal? Try Silent Hill 2!

  • @jd7634
    @jd7634 3 года назад +4

    Alzheimer's is probably life's cruelest joke. Because a loved one dying is at least very final, and it at least gives you the chance to grieve.
    But with Alzheimer's it gives you this sick and depressing false hope that at least your loved one is alive and MAYBE they can get better, even though the person that you knew and spend time with is gone, that person is already dead, all it's left is just a stranger with a mental illness, nothing more.

  • @Shaxuul
    @Shaxuul 4 года назад +47

    This game was a fun experience when I played it a few years ago. I love how worked up the story would get with conspiracies, but turned out normal (for the most part) in the end.

  • @aniki6873
    @aniki6873 4 года назад +65

    honestly man, you deserve so many more views and followers.

    • @TrentonDoesStuff.
      @TrentonDoesStuff. 3 года назад

      It's subscribers you backwards-ass cabbage brain dunce bucket

  • @oceandamage
    @oceandamage 4 года назад +26

    I wish I could experience this game for the first time again. I had chills playing this game from to start to finish. I will never forget the feeling, the ending gave me, it was something I never experienced in a Video Game before, and I have been playing games since I was 6.
    Alot of people said to me, that this was just a 20 dollar walking sim. I'm glad I didn't listen to them.

  • @pointybits6496
    @pointybits6496 4 года назад +90

    Funny how the older I get, the more I relate to these kind of stories.

  • @caleblucio800
    @caleblucio800 4 года назад +64

    *hears undertale music”
    Oh god, not again.
    *vietnam flashbacks*

    • @tyteen4a03
      @tyteen4a03 3 года назад +1

      The description: Music from Firewatch OST
      *visible confusion*

    • @niggacockball7995
      @niggacockball7995 3 года назад

      AAAAAAAAAAAAAAA STORY OF UDNERTALE

  • @vaporeonjet1763
    @vaporeonjet1763 4 года назад +22

    After I watched your TF2 video, I saw you have potential.
    This was a good video you made, and I can’t wait to see you do in the future.

  • @oninworldstar
    @oninworldstar 4 года назад +25

    "every bad thing we ever bear witness to sticks with us forever however big or small it is"

  • @TheMightyPika
    @TheMightyPika 4 года назад +60

    Wow, that's not where my playthrough went at all. I avoided all intimacy with Delilah, keeping her at a firm distance, and the whole thing wasn't anywhere near as paranoid/emotional and much more plot focused.

    • @JewTube001
      @JewTube001 Год назад +2

      If you don't panic too much then you're not paranoid. Especially since some of the stuff actually happens, so the game doesn't make you crazy unless you pick the most dramatic options.

  • @kilroy987
    @kilroy987 4 года назад +132

    I was intrigued about what Firewatch was building up to - and I was disappointed that it just ended up being the machinations of one man compensating for a personal tragedy. But it certainly had my attention for a little while. Being isolated in the wilderness with some conspiracy happening was kind of freaky. As for my parents, I HIGHLY doubt they put any real thought into how they raised me. I was third and youngest, and I was left with a greater sense of what my parents needed than how they were raising me in the least.

    • @khosrow
      @khosrow 4 года назад +16

      It clearly looks like they had intended it to be a game you can play several times. Each time getting a different story. One where there was a government conspiracy, a crime mystery, a romance, one where it was all a delusion etc. But at the end they lumped it all together causing the ending to be non coherent and lackluster.

    • @khosrow
      @khosrow 3 года назад +1

      @Mikhail G the core is ofc. But it comes with so many plot holes. Either they suck at writing or they intended different endings.

    • @atransarcticfox
      @atransarcticfox 3 года назад

      @@khosrow Elaborate?

    • @khosrow
      @khosrow 3 года назад +4

      @@atransarcticfox like how did the antagonist get hold on all the high tech gear and named to build a huge fence around it if he was a mad man living in a hole in the forest???
      There clearly used to be a story line with a government conspiracy behind everything and one about a crazy mad man terrorizing the player. Which were badly merged together.

    • @atransarcticfox
      @atransarcticfox 3 года назад +12

      @@khosrow All of that is explained in the game - I've just finished it so I remember it very well.
      The antagonist, Ned, didn't get a hold of all the high tech nor did he build the fence - he just trespassed on what was built by a university.
      There are quite a few notes, even one when entering it, that indicate it is university property and that the staff was just not there for the time being, furthermore, the high tech equipment there was just geological and meteorological survey equipment (Henry even recognizes one of them as some atmospheric survey device, which you wouldn't need to spy on people!), you don't need any fancy stuff to tap into the conversations that Henry and Delilah had, Ned did it with a simple HAM radio which we can see in his hideout.
      The papers that you find inside, the files on Henry and Delilah - all made up by Ned and put inside, again, in his hideout we can see the drafts.
      Furthermore, Ned wrote the timeline and what he did, that being, cutting the power line, and making Delilah and Henry think that there is a conspiracy that surrounds them, furthermore an attempt to pit them against one another.
      So yeah, the gated off area is a university research outpost, probably for geological and meteorological purposes, which was unstaffed at the time of the game and made to look staffed by Ned, I even know how.
      In his hideout we see stolen propane tanks, off of which the generators are powered - so here is why the place is powered.
      The bedrolls and various thingies for sleep - stolen from the camp the two girls abandoned, we *know* he ransacked it because in his hideout are the two magazines the girls left behind.
      The provisions were stolen from supply caches, in his hideout there is plenty.
      Ned had the time and the resources to do so, we know he is smart, and we know he absolutely freaked out when he knew that Henry discovered his little hobby.
      A bigger question would be as to how Delilah doesn't know, but that can also be explained by her simply being absent at the time of the construction, I doubt the fire watchers stay in those towers for more than a year, and once she returned the fire service neglected to mention it because they believed it was of no importance to her task at hand, which I'd put down to incompetence, but we have plenty of that IRL.

  • @ayana9490
    @ayana9490 Год назад +3

    calling the woman he chose to be with through sickness and through health a "lost cause" that makes flirting with delilah while Julia's dumped at her parents okay is a bit much lmao

  • @DWSP101
    @DWSP101 3 года назад +2

    I'm sorry but I disagree I think he should have been there for his wife no matter what even if she had onset dementia and she couldn't remember things and she constantly go back and forth between remembering and not being able to remember if my wife ever had some type of illness like that I would try to make her fall in love with me every single day over and over and I would try to make every single day as good as possible and I wouldn't care how sad it made me I would stay by her side till the end of time

  • @DreamOf944
    @DreamOf944 4 года назад +12

    My own paranoia held me back from playing this, or from even watching more than a couple minutes of gameplay. I'm too scared by the come-up of so many indie horror games in the last couple of years that I'm unwilling to try and play something that has the onset of nothing or something Creepy happening. And I think firewatch's story would have scared me away at some point if I had played it. Nevertheless, thank you for giving us this insight. I think it's one of the best videos about a video game.

  • @cardinal8200
    @cardinal8200 3 года назад +9

    One thing interesting I have found from watching a few videos on firewatch is that your choices really do matter, as far as dialogue goes, one video I watched hinged on the fact how disappointing it was that D didn't wait for Henry at the ending were in my playthrough I told her to leave, and now in this video you talk about how paranoid Henry is of everything and while it was true to some degree in my play-through I didn't pick those options that led to Henry thinking it was all in his head, but rather trying to comfort D, telling her she would make it through everything. And another point, Whenever the option for Henry to say he should or shouldn't be out here I picked the option where he was glad he was out here, away from it all compared to you picking the choice about being with Julia. Choices that don't change the story but change the player's relationship with all the characters in Firewatch, honestly something incredible for the writers to pull off

  • @beeza
    @beeza 4 года назад +3

    Who else was terrified of forrest burns the first time they saw him

  • @CamPopplestone
    @CamPopplestone 3 года назад +9

    I love this game. It made me so sad we didn't get to actually meet Delilah at the end, but it makes sense given her character and the story. Her voice acting was wonderful

  • @teodorvulcu1381
    @teodorvulcu1381 4 года назад +8

    Hello! I come from the Dishonoured video. I really liked it but I have to say that, at least on my computer, the colours didn't really pop like they did in your footage. It is for that reason that I have to ask you what monitor do you use? I know this might not be the reason why but it couldn't hurt to try.

    • @Leadhead
      @Leadhead  4 года назад +5

      Thanks! I have an HP 25x @ 144hz. I doubt that has anything to do with my footage though. I feel like I should point out that the two Daud DLCs for Dishonored have much more vibrant colors than the base game. Good luck!

    • @teodorvulcu1381
      @teodorvulcu1381 4 года назад +2

      @@Leadhead thank you!

  • @rhyboy1
    @rhyboy1 4 года назад +9

    This game was so amazing. still one of my all time favorites.
    I actually got into a conversation with Delilah... or, her voice actor, about the game and was pointed into playing drift, where she also voice acts.
    It didnt have the same charm, but still a decent game.

  • @zaxbit
    @zaxbit 4 года назад +6

    I really didn't agree with your thoughts on the ending, that something was inherently right about Henry's character detaching, running away from someone he loved even if she was sick. But I super appreciate this deep dive and the points you took away from the game. I think that's what makes this game astounding as a work of fiction, it a game that cuts to the core of your beliefs, you loves, your hates. Thanks for the reminder!

  • @bonfa54
    @bonfa54 8 месяцев назад +2

    Don’t agree at all. “When you’re supposed to look after someone not knowing what to do is not ok.” Says Delilah talking about Ned, may as well be talking directly to Henry: instead of facing the consequences of having the love of his life taken from him he runs away in the forest because he cannot cope with reality. He was right at the start of the game, he should not be here, he should be with his wife. He has an avoidant personality (no kids, no moving from boulder, avoiding the street where he was attacked, escaping from his wife), he needs to get his shit together and start living life without running away from responsibilities.

    • @GAshoneybear
      @GAshoneybear 3 месяца назад +1

      Henry's propensity for running away from problems and change ultimately validated Julia's parents' fears of Henry. Julia was being held back by Henry, and when she needed him, he wasn't there for her.

  • @Killtrobal
    @Killtrobal 4 года назад +28

    When i played this game, I had a real deep connection with the story of the dead kid. It´s really "meta" about the idea of playing a vidogame....about playing going to the woods, instead of going to the woods. I remember the father was forcing the kid to be more active and outdoors, but the kid was more of a nerd, wandering in his imagination . At the end, the boy dies because of his fathers expectations wanting him to be more sporty. (Am I remembering it well?)
    At many points of the game, I had that feeling that running through a fake natural enviroment made no sense if i have the chance to going to a national park, the mountains or the woods. ¿Why I am sitting here playing instead of taking my backpack and doing it for real?
    The kid´s story made me feel better about this idea. That some people just don´t enjoy walking in the cold, sleeping in tents and climbing mountains. It was a big surprise to me, almost an epiphany...
    It´s like the developers made this beautyful game to make us feel and enjoy the outdoors as much as possible in case we are computer nerds...

  • @InvidYT
    @InvidYT 4 года назад +8

    The main character remind me of jerry from Rick and Morty in a less "jerry" kind of way.

    • @InvidYT
      @InvidYT 4 года назад

      Adam Zahavi yeah that’s what I meant lol

  • @TheHippyProductions
    @TheHippyProductions Год назад +6

    throughout the game I made sure to make every photo count towards something suspicious, and then during the ending I completely forgot about it while it engaged me in the true meaning of the story, only for the credits to roll and I instantly see brian's body and his missing shoe and all these paranoid photos with the upbeat music and laughed harder than I should have in the early morning. absolutely brilliant

  • @warbearin
    @warbearin 4 года назад +9

    This game is crazy good, brings forth so many emotions. Makes me wish for a happy seaquel with Dalilah. Very well done characters and convoursations etc.

  • @averagejoey2000
    @averagejoey2000 3 года назад +2

    I swear I've seen this video before, this isn't an Alzheimer's joke. This video came out in March 2020 but I know that I played firewatch before the quarantine and I only picked it up because of the leadhead video recommending it

  • @joejane8963
    @joejane8963 4 года назад +14

    Absolutely crazy how underrated you are! Great work!

  • @MonotoniTV
    @MonotoniTV 3 года назад +5

    "the older you get [...] the more paranoid you are"
    What?! It gets worse? I thought it would get better

  • @DLBBALL
    @DLBBALL 4 года назад +7

    Haven't watched the video, but is it about all those backgrounds everyone seems to have on their PC? Haha
    Edit: Watched the whole video. Very good analysis.

  • @josephmatimba620
    @josephmatimba620 11 месяцев назад +2

    Reminds me of Fears to Fathom: Ironbark Lookout

  • @themonkinizer7236
    @themonkinizer7236 4 года назад +43

    This game came out when my life was still stable.

  • @theo_aetc
    @theo_aetc 4 года назад +7

    i first watched a play through of firewatch on markiplier’s channel when it first came out. i remember being really into the game. present day, i didn’t really have a good memory of the game - just bits and pieces - but the storyline of julia and her dementia hit me in the face when i bought the game and played through it myself. my grandma had alzheimer’s, and the dread of going through their life as she got worse was real.

  • @boabuin1151
    @boabuin1151 3 года назад +5

    I used to love this game but now everytime I hear about it I remember how "Bucket" was translated as "Pipo" on the Spanish version, and that became a huge meme because of one Spanish streamer.

  • @IHDHI
    @IHDHI 4 года назад +5

    oh fuck, that undertale music at the beginning caught me off-guard.

  • @sethleoric2598
    @sethleoric2598 4 года назад +9

    Damn the last time i was here you only had 400 subscribers

  • @tassel4713
    @tassel4713 4 года назад +6

    My friend said i bought a walking simulator game when i got this game.