13 Ways To End Lousy PC Ports in 2023 - Improved Settings, Smoother Gameplay, Essential Features

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  • Опубликовано: 10 июл 2024
  • 2022 was a dire year for the quality of PC ports, from awful scalability to missing features to the inevitable #StutterStruggle. We're looking to kick off 2023 by trying to make a difference! In this video, Alex Battaglia puts together a list of 13 best practise points, cherry-picking the best in PC gaming to deliver the best options, stutter-free gameplay, improved tweakability and much more.
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    00:00:00 - Introduction
    00:01:00 - No shader compilation stutter
    00:02:57 - Include visually responsive graphical options
    00:04:52 - Include convention driven menu navigation
    00:05:44 - Do not overly nest graphical menus
    00:06:58 - Include refresh rate and resolution as separate options
    00:08:10 - Include a field of view option
    00:08:42 - Include a variable aspect ratio and variable framerate
    00:09:43 - Include 1/2, 1/3 and 1/4 v-sync options
    00:10:47 - Include multiple quality levels for heavy effects like ray tracing
    00:12:26 - Include dynamic resolution if it is also used on console
    00:13:15 - Include HDR and surround sound if consoles have it
    00:13:38 - Include console settings
    00:14:30 - Include all vendor variants of image reconstruction (DLSS, FSR, XESS)
    00:15:15 - Conclusion
  • ИгрыИгры

Комментарии • 2,4 тыс.

  • @existentialselkath1264
    @existentialselkath1264 Год назад +500

    A dedicated video like this is exactly what we needed. We gotta bring attention to this because a lot of recent ports have been absolutely unacceptable.

    • @donvanvilet8466
      @donvanvilet8466 Год назад

      PC ports, generally speaking, are BETTER than they ever have been.
      Want to play a bad port? Play the PC version of Street Fighter 2. You have NO sense of history or what you're talking about.

    • @existentialselkath1264
      @existentialselkath1264 Год назад +6

      @@donvanvilet8466 it's both extremes. There are a lot of ports really pushing quality of life features. Surprisingly, a lot of them are from Sony.
      But at the same time there are tons of games that simply aren't playable, no matter the hardware, due to shader compilation stutter.
      Broadly speaking, the last few years have improved, but last year specifically was awful.

    • @j.d.4697
      @j.d.4697 Год назад

      Been needing these for years.

    • @SpecialEllio
      @SpecialEllio Год назад

      @@user-hx9no6mh1z lol ok, go look at csgo's 2012 version and say that again

    • @infera1
      @infera1 Год назад

      i hope this will be shared enough so more devs could get inspired

  • @revilo2099
    @revilo2099 Год назад +459

    For HDR I'd like to add: Don't hide your HDR settings if Windows isn't already in HDR mode. This makes it look like the game doesn't support it. Toggling HDR settings in game should trigger Windows/monitor to switch over.

    • @asparagustrevor
      @asparagustrevor Год назад +45

      Absolutely. There are far too many games where activating HDR is a more of a chore than it should be, whereas a handful of games (such as Doom Eternal) show it can be done with a simple in-menu toggle no problem, which should be the standard method for all supported games. HDR on PC at the moment is a mess and it doesn't have to be.

    • @helloguy8934
      @helloguy8934 Год назад

      @Ryan Harris This is because you'd need to use nvapi hdr for that. Which is worse.

    • @ledooni
      @ledooni Год назад +12

      Exactly this and the HDR ports also need to have the correct black level = no raised blacks. They often don‘t get that right on consoles, but it also has been messed up in ports to PC like in Metro Exodus.

    • @birthdaycereal
      @birthdaycereal Год назад +1

      @@ledooni COD Black Ops Cold War raises blacks for me and I'm not playing it in HDR because of this. The HDR settings are in the menus, but they still don't work years later despite constant huge micro-transaction updates. Greedy devs don't care.

    • @ledooni
      @ledooni Год назад +2

      @@birthdaycereal
      Haven‘t played it but I can very easily see that since it‘s in quite a few other titles as well. At least we‘re getting a great amount of Mini-LED and OLED PC monitors this year that all finally deliver actual HDR for PC gamers so the focus on and demand for this should get bigger.

  • @panchri
    @panchri Год назад +53

    Great points. One more to add: have a visual indicator to show the lowest or highest setting is reached. Some options go beyond "Ultra" with an "Extra" setting I wasn't even aware. Have a little progress bar below setting and turn the selection arrows grey. Then the limits are clear.

    • @cluckendip
      @cluckendip Год назад +3

      Yes! Way too often after selecting a maximum quality preset, I'd fiddle with the settings further to discover that they go beyond what the preset chooses - so I've had to get into the habit of going through every setting myself when I shouldn't have to.

  • @abiii2109
    @abiii2109 Год назад +18

    I find these also very important:
    1. Raw input mouse support, some games unfortunately emulate analog sticks and include deadzone, acceleration etc which sucks
    2. Make sprint, crouch and aim toggable, rarely I see games that include all three settings
    3. Make in-game cinematics pausable instead of skipping them with ESC key.

    • @aisliin
      @aisliin 5 месяцев назад

      😊

  • @Xyos212
    @Xyos212 Год назад +109

    One overlooked excellent addition was the search feature in Modern Warfare 2 for options. These days with so much settings and preferences its essential. Wish every game had that.

    • @erttttt
      @erttttt Год назад +12

      This is the first time I'm hearing that function being in any game. Respect to the team and the publisher.

    • @Chocapic_13
      @Chocapic_13 Год назад +7

      @@erttttt Yep, MW2/warzone would be an excellent PC port without the game crashing every hour or so

    • @ErenTheWarcriminal
      @ErenTheWarcriminal Год назад

      @@Chocapic_13 Is it really a port if it's created for pc?

    • @Your_Paramour
      @Your_Paramour Год назад +3

      @@erttttt CSGO has had it since the panoroma HUD update in like 2017. The search has saved me so much time over the years when settings randomly change.

    • @ACE112ACE112
      @ACE112ACE112 Год назад +1

      search option is nice, but the menus are still terrible.

  • @Kynus89
    @Kynus89 Год назад +600

    Timestamps:
    0:00 - Intro
    1:00 - No shader compilation stutter
    2:57 - Include visually responsive graphical options
    4:52 - Include convention driven menu navigation
    5:44 - Do not overly nest graphical menus
    6:58 - Include refresh rate and resolution as separate options
    8:10 - Include a field of view option
    8:42 - Include a variable aspect ratio and variable framerate
    9:43 - Include 1/2, 1/3 and 1/4 vsync options
    10:47 - Include multiple quality levels for heavy effects like ray tracing
    12:26 - Include dynamic resolution if it is also used on console
    13:15 - Include HDR and surround sound if consoles have it
    13:38 - Include console settings
    14:30 - Include all vendor variants of image reconstruction (DLSS, FSR, XESS)
    15:15 - Outro

    • @SimplexPL
      @SimplexPL Год назад +5

      Legend

    • @EggBastion
      @EggBastion Год назад +1

      sincere thanks

    • @JAYCEEDOUBLE
      @JAYCEEDOUBLE Год назад +13

      Doing what DF couldn't be arsed to do. Thanks

    • @SimplexPL
      @SimplexPL Год назад +8

      @@JAYCEEDOUBLE I did some timestamps for the PSTriple 1080p videos, got zero recognition from DF, got discouraged.
      EDIT: and by recognition I do not mean anything more than just putting my timestamps in the video description so that they are integrated in the video. And hearting my comment would be a nice bonus ;)

    • @kwedl
      @kwedl Год назад +18

      @@JAYCEEDOUBLE It's a 15 minute video. If you didn't care enough to watch the video then why even click it?
      People need to stop acting like you need timestamps for every short video or like comments who post them are heroes or some shit.

  • @Crozz22
    @Crozz22 Год назад +62

    I think one important one is to make sure to add a toggle for controversial settings such as chromatic aberration, motion blur, depth of field, and vignette.

    • @SpionCTFT
      @SpionCTFT Год назад +13

      Don'tt forget film grain....

    • @eduonkhl
      @eduonkhl Год назад +1

      How come this doesn't have more likes? People mostly only talk about not liking motion blur but those other settings are just as bad if not worse if you know what to look for and it makes playing the game unbearable if you hate these effects.

    • @HickoryDickory86
      @HickoryDickory86 Год назад +3

      Chromatic aberration is the worst. 🤕

    • @DudeSkinnyTall
      @DudeSkinnyTall Год назад

      Yes! I can second this one!!

    • @StreetPreacherr
      @StreetPreacherr Год назад

      @@HickoryDickory86 That's the ONE that I just don't understand? Do gamers really want to simulate the experience of playing on a bad CRT monitor, or poorly calibrated projection TV from the early 2000s?
      Chromatic Aberration is what I used to get on my first HDTV when the RGB colour 'guns' weren't correctly aligned!
      I also hate 'film grain' (at least during gameplay), and I'm from an age when 'motion blur' was often just a CRUTCH to make games with low FPS appear less 'choppy'.

  • @shotglass6334
    @shotglass6334 Год назад +124

    One thing that I find really important: do not make the settings loop, when the user has the setting at its highest another click should not loop around to the lowest possible settings, you should be able to just go through the menu and mash right cursor and press down every now and then to max out (or min) the settings

    • @Sk8erBoiALX
      @Sk8erBoiALX Год назад +20

      My favourite way of avoiding this is to have drop-down menus. This way you can also quickly see if for a certain setting "High" is the highest option or if it goes up to "Ultra".

    • @Lishtenbird
      @Lishtenbird Год назад +10

      @@Sk8erBoiALX A greyed-out side arrow works for that too.

    • @IronMan-jj2fd
      @IronMan-jj2fd Год назад +3

      All eyes on HOGWARTS LEGACY !
      It's an UE4 game, very prone to have shader compilation stutters & issues!
      Let's wait & see if they listened...
      Chances r they didn't!

    • @LordShrub
      @LordShrub Год назад +5

      At least in some games like Cyberpunk they add hints on the bottom of these controls to show the number of options and highlight the one you're on. But I do wish more games used drop downs, or segmented controls if the number of options is small like 2-3, that show all the options at the same time. If I have a mouse, I just want to jump straight to the option that I want, not cycle through 10s of them until I find the right resolution.

    • @StreetPreacherr
      @StreetPreacherr Год назад

      @@IronMan-jj2fd And does it completely eliminate stutters if the games performs those 'lengthy' shader compilation processes the first time you play, or change certain settings?
      I know people expect things to load INSTANTLY these days, but do developers think customers PREFER frequent in-game stutters, rather than waiting 15 minutes for everything to configure before being allowed to start the game?

  • @lord_bozo
    @lord_bozo Год назад +438

    14. *PLEASE* allow the user to change *controller button prompts* with a setting. Not everyone uses the ABXY glyphs from the Xbox controller, many use XO□∆ from the PlayStation controller. Bonus points for supporting BAYX from the Nintendo's Controllers, and/or supporting auto-controller detection with the steam input api (while keeping in tact the ability to manually select the controller glyph type). Examples: Persona 5 Royal, and Days Gone.

    • @CarlosBunn
      @CarlosBunn Год назад +32

      This annoys me so much. Some games detect the PS5 controller and then default to the xbox buttons because they only have ps4 button prompts encoded, and the xbox are the "default if no match found" So yeah. Just use steaminput and it's prompts, why reinvent the wheel every time

    • @kevboard
      @kevboard Год назад +11

      I mean, that's really only an issue for very casual players. who doesn't know the controller layout of the current consoles?

    • @ArzePoetic
      @ArzePoetic Год назад +13

      Yes! It especially kills me when there is a PlayStation version of a game that exists, and they don't bother to load those prompts as an option in the PC version. At this point we're lucky if someone even makes a mod for some games to address this discrepancy, since developers usually don't bother.

    • @marcgtsr
      @marcgtsr Год назад +27

      @@kevboard no, its annoying as shttt

    • @lord_bozo
      @lord_bozo Год назад +16

      @@kevboard Imagine if a game on a PS5 showed the Xbox button prompts. Accessibility is a great thing because the more barriers you remove, the better - for both sales and players. Plus, it's just weird when a game doesn't support this.

  • @radu_c
    @radu_c Год назад +220

    I hope this video goes viral and reaches as many developers as possible.

    • @vasilije94
      @vasilije94 Год назад +23

      Its not like developers don't know what needs to be done, its just they don't care and neither do gamers. Only 5% of gamers really care about experience and quality of games, other 95% dont give a fuck and developers know it. That is why we have bad ports, or bad games in general.

    • @GreggyAck
      @GreggyAck Год назад +4

      @@vasilije94It’s a shame, but very true.

    • @caseygoddard
      @caseygoddard Год назад +9

      @@vasilije94 I get what your saying, but I have a hard time believing that 95 percent of gamers wouldn't notice compilation stutter. Especially in games like Calisto Protocol.

    • @Keyecomposer
      @Keyecomposer Год назад +5

      @@vasilije94 I really wish people would also stop saying that developers don't give a fuck or are lazy when developers are the hard working people its the publishers who don't give the art time to be properly created, Say publishers, not devs.

    • @coomer1359
      @coomer1359 Год назад +4

      @@caseygoddard Its actually even worse than that because you also have elitists who will say any problems you have must be your personal issue with the classic "works on my machine" line.

  • @lookn2find
    @lookn2find Год назад +88

    This was much needed. I wish every developer would watch this.

    • @zeus1117
      @zeus1117 Год назад +9

      You really think they don't know this? There is no budget to do all these things! Money comes in from the console versions...

    • @GloriousStone
      @GloriousStone Год назад +3

      @@zeus1117 no budget to precompile shaders or make the menus bearable? Don't make me laugh.

    • @ExZ1te
      @ExZ1te Год назад +1

      @@zeus1117 delusional

    • @jackscalibur
      @jackscalibur Год назад +1

      @@zeus1117 Most, if not all of these things don't require money! I can't believe what I'm hearing from you.

    • @EJD339
      @EJD339 Год назад +2

      @@zeus1117 for real. Everyone knows this but it’s all about $. If people are still going it buy it, what’s the incentive to spend more man hours on fixing these issues? Lol

  • @nextnomura
    @nextnomura Год назад +138

    Thank you! I hope this will reach to many developers, Japanese studios should really listen to this carefully

    • @ryeb
      @ryeb Год назад +23

      they can listen, but 98% of those guys don't speak english.

    • @malithaw
      @malithaw Год назад +9

      This video should be made mandatory to learn for every japanesese develop because boy are they bad at respecting conventions and porting games. Honestly it's pathetic the way they don't care about porting.

    • @WolverineBatman
      @WolverineBatman Год назад +19

      A Japanese dev like Fromsoft sold millions of copies of Elden Ring and won GOTY. This is despite the game's technical issues, like shader compilation on PC and the settings menu being barebones. Even Digital Foundry's own John Linneman gave Elden Ring GOTY. Other Japanese devs will see that and realize there's no incentive to change their ways. You can say they should listen, but when it comes to sales and review scores (the two metrics companies care about most), why should they?

    • @malithaw
      @malithaw Год назад +5

      @@WolverineBatman and that's why videos like this should exist and more people need to highlight these issues so they realize they won't keep getting away everytime.

    • @ryeb
      @ryeb Год назад +4

      @@malithaw that’s a disingenuous assumption. part of it is the pc gaming market doesn’t really exist in japan the way it does in the west. they are less experienced. also a lot of the advanced technical info is not available in japanese. why do gamer’s always assume devs are “lazy” with sinister intent? lazy people do not work in this industry. fromsoft employees work a ton of overtime. don’t always assume the worst of people.

  • @slyfox8900
    @slyfox8900 Год назад +288

    #2 is big for me, i would love if all games had this implemented. Being able to see what each setting is changing is also educational for people who are new to graphics as well.

    • @Hunter_RQ
      @Hunter_RQ Год назад +11

      Recently Bought Days Gone and yes being able to see how the game looks as I change options and having a custom graphics setting I feel is acceptable is a huge win.

    • @bradhaines3142
      @bradhaines3142 Год назад +2

      borderlands 3 had a good way of doing that

    • @chimeron260
      @chimeron260 Год назад +17

      Been learning UE5 for about half a year. I made this a priority when making my first playable project. It really was as simple as just not adding a backdrop image to occlude the game running underneath. It is probably the easiest thing on this list to accomplish.

    • @fensoxx
      @fensoxx Год назад +2

      My number 1 on his list.

    • @retropulse03
      @retropulse03 Год назад +1

      Also tells me what component I need to upgrade when my singular goal is to get game X at Ultra settings.

  • @eruannster
    @eruannster Год назад +1220

    This should be a required training video that all developers making a PC game should watch.

    • @Scorpwind
      @Scorpwind Год назад +83

      I would add 1 more crucial point to that list:
      14. Do not force TAA and other post-processing.

    • @CrabJuice83
      @CrabJuice83 Год назад +78

      @@Scorpwind I'd rather go with "don't force anything".

    • @Scorpwind
      @Scorpwind Год назад +25

      @@CrabJuice83 Yes. That's actually even better.

    • @ooiiooiiooii
      @ooiiooiiooii Год назад +43

      Respectfully, this is all info most devs know. In fact they probably know a lot more than Alex here. It’s almost always a time/resource thing.

    • @KL-tn1xc
      @KL-tn1xc Год назад +5

      @@CrabJuice83 exactly, i don't want to have to see any textures or lighting for that matter, just give me untextured grey polygons with vertex lighting only.

  • @Beaut_Beau
    @Beaut_Beau Год назад +11

    This was a such a fantastic video Alex, Bravo for starting the year off on an optimistic note and offering something tangible that developers can aim to improve!

  • @markvvelsen
    @markvvelsen Год назад

    Wow... Those are the right things Alex. I have the idea that devs take more and more notes of what you guys put out even though you had a year full of these problems. I don't think it's the Devs that don't want to do this but the 'higher-ups' just don't allow them to do the things you mention.
    I hope the Devs will step up and can convince those that it's great marketing when a game is released in a state with most of these features.
    At first I thought DF was a bit too gamefocussed and a bit nerdy but the more I watch the more I appreciate the work you guys do and believe me... That's a huge compliment.
    Keep it up and hopefully they will answer our prayers (even if it's 50 % of the points you mention).
    Happy 2023 to you guys and I'm now going to click the subscribe button as you totally deserved it.

  • @stevetriple8
    @stevetriple8 Год назад +109

    Another thing to note with FOV is that for consoles, players are typically sitting several meters away from a television so it would be very hard to make out certain elements on screen with a high FOV so a low one is used instead. It's essentially the opposite on PC where players are sitting right up against their screen and can afford to "pixel peep" if you will so the FOV can be increased to an acceptable level.

    • @notsyzagts7967
      @notsyzagts7967 Год назад +3

      The distance reason comes down to monitor size in most cases. Traditional PC monitors are generally smaller than regular TVs so naturally, one requires a shorter/longer viewing distance than the other. These days, it's easier than ever to plug your PC into a large TV monitor to mitigate such issues. Other than that, I agree.

    • @ACE112ACE112
      @ACE112ACE112 Год назад

      @@notsyzagts7967 tv's usually have low refresh rates at 60 hz, long input delay and bad response times.

    • @HalfpennyTerwilliger
      @HalfpennyTerwilliger Год назад +7

      It could also just be simple geometry. If you're far away from your TV then the natural viewing angle (formed by the player and both screen borders) is narrower than when you're close to a PC monitor. Setting the FOV lower could help with motion sickness.
      Also low FOV means less rendering iirc which would help in console optimization.
      Ironically, I've seen quite a few console gamer complain about text font being too small in games, attributing it to devs most likely looking at the game on a close by PC monitor during developpement.

    • @konga382
      @konga382 Год назад +8

      @@HalfpennyTerwilliger It's this. Higher FOVs are needed on PC because desktop monitors take up a wider portion of your vision.

    • @VariantAEC
      @VariantAEC Год назад

      I don't think it's any of these options. The default FoV setting in the overwhelming majority of games no matter the platform is fine as is whether you're playing up close on a tiny monitor or very far away on a TV screen. I don't know anyone gave a s••• about this at all to be honest.

  • @TheFawz
    @TheFawz Год назад +547

    I really wish DF would finally start using Time Stamps for all their videos, it makes navigation so much better and gives a more accurate insight into the video's content.
    Still this is great content and a really good topic to bring up. Here's hoping things improve, especially considering how much growing income comes from the PC platform.

    • @baddunwell2306
      @baddunwell2306 Год назад +80

      You should make a RUclips manifesto they can refer to.

    • @GuyFromJupiter
      @GuyFromJupiter Год назад +55

      What an ironic video to make this point on lol

    • @aleassimarro
      @aleassimarro Год назад +13

      this comment should get more likes

    • @abdmo7575
      @abdmo7575 Год назад +8

      most ppl watch their video only for resolution and fps comparisons
      i get why they dont put timestamps

    • @JebesNikove
      @JebesNikove Год назад +9

      I have been posting this on most of their content, some videos have great timestamps, but most don't have them which is a pain, timestamps are the best feature youtube introduced in last 10 years :D

  • @Kaillyn98
    @Kaillyn98 Год назад +2

    Covered everything I believe is essential, great video Alex doing astounding work as always hope this year of PC ports is a lot better making your work in covering said ports easier as well.

  • @cosmonautikal536
    @cosmonautikal536 Год назад +13

    These are all excellent and I hope this video becomes popular enough to be seen by executives and producers who will allow developers to implement these things.

  • @watcheem
    @watcheem Год назад +1092

    That moment when Playstation exclusive games have the best settings menu and suffer least from shader compilation.

    • @theoneb22000
      @theoneb22000 Год назад +65

      "The games do the talking" Jim Ryan 🤣🤣🤣

    • @RegularDudeInTraffic
      @RegularDudeInTraffic Год назад +71

      I mean what about the Sack Boy game... Literally garbage on launch and still isn't great (Other commenters are stating the game was "fixed" a week after launch, like they didn't have enough time to address the issues before it came out, the usual make a deadline or hope nobody notices crap with console ports . The as per usual console port treatment.)

    • @r.daneel.90
      @r.daneel.90 Год назад +100

      @@RegularDudeInTraffic sackboy what? Dude, we're talking about real games

    • @lordmaster2562
      @lordmaster2562 Год назад +12

      Good you say exclusive games because crossgames 98 percent of time run better on Series X

    • @erttttt
      @erttttt Год назад +4

      @@r.daneel.90 LOL

  • @DavidAlfredoGuisado
    @DavidAlfredoGuisado Год назад +134

    The 1/2 V-Sync option with perfect frame pacing should be absolutely mandatory. Brilliant video DF.

    • @helloguy8934
      @helloguy8934 Год назад

      Half rate v sync would add a lot of latency

    • @crocodilegamer93
      @crocodilegamer93 Год назад +1

      an option to lock to 24fps

    • @ExZ1te
      @ExZ1te Год назад +4

      @@helloguy8934 yeah but works for single player games

    • @helloguy8934
      @helloguy8934 Год назад

      @FitGirl I still find it distracting. Even in single player games.

    • @bpcgos
      @bpcgos Год назад +2

      Im half V-Synced all my games at 72 FPS (half of my monitor maxed 144Hz) basically using RTSS to avoid higher unnecesssary CPU and GPU usage

  • @clausius5120
    @clausius5120 Год назад +1

    Incredible video Alex. I hope you can make more of this similar format, they're very interesting and useful.

  • @xpgx1
    @xpgx1 Год назад +1

    What a godsend! Really *nice, compact video* for reference or, like you said, as a manifesto of sorts. Danke schön Alex, we can all just hope this gets the traction it deserves! 💚

  • @smithjohn9622
    @smithjohn9622 Год назад +72

    this video basically showed me that nixxes is a amazing pc porting dev and that we all should give those guys at nixxes props

    • @dr.sivavignesh664
      @dr.sivavignesh664 Год назад +4

      I had a bad time with their Spider-Man ports for the simple fact that they did not include a fps limiter option. My laptop ( 3060 mobile) has a 144hz refresh rate but ran the game buttery smooth at 60 but for some reason windows 11 switches the refresh rate back to 144 no matter which setting i used. Nvidia control panel frame rate limiter causes drops in Spider-Man. An inGame fps limiter hugely improves the experience and should be present in pc ports.

    • @wasimahmed2099
      @wasimahmed2099 Год назад +8

      Nixxess is overrated..spider man and miles morales to this date has constant stuttering issues after playing for 40-50mins....the time is even shortened if you trigger cut scenes.....only solution is to restart the game when stutter appears....and miles morales when swinging through 10-11th floor level....there will massive fps drops (average fps is unchanged in fps counter, these fps drops are frametime issues and can be only felt although turning on monitor display refresh rate counter we can see) even if the gpu and cpu is largely free...even at locked fps target.....

    • @dr.sivavignesh664
      @dr.sivavignesh664 Год назад

      @@wasimahmed2099 I also had the same issue. And restarting my Pc every 30 mins made the drops disappear. I think switching from exclusive full screen to borderless full screen made the game run better for me during the second playthrough.

    • @usm2247
      @usm2247 Год назад

      @@dr.sivavignesh664 even days gone has the same issue, it stutters even with good fps in full screen but running it in Borderless windowed mode solves the issue. Almost all games i have tested which use dx12, borderless gives much more smoother & responsive experience in Dx 12 games

    • @LordShrub
      @LordShrub Год назад +1

      @@wasimahmed2099 The games have good settings menus at least, even if the technical performance is dodgy.

  • @N0N0111
    @N0N0111 Год назад +132

    PRO TIP: The PC community should post this video on the social platforms of their favorite game in development to bring these to their attention.

    • @karma_decay
      @karma_decay Год назад +1

      Awesome idea

    • @Geass_Knightmare
      @Geass_Knightmare Год назад

      Which will change absolutely nothing because people will continue to pirate X game. Devs don't give a flying fuck because the game will be cracked in the same day, so why bother?

  • @gothchild0069
    @gothchild0069 Год назад +8

    Digital foundry, thank you for this! I really hope the game devs see this, because all of this is important for a good PC port.

  • @Ltdcloud
    @Ltdcloud Год назад +5

    What a great video Alex! Thank you for your contribution in the PC world!

  • @penumbrum3135
    @penumbrum3135 Год назад +23

    Another one is adding resolution sliders with high scaling. Like a 5%-400%+ scale.
    It will give games a CG look and added sharpness when you might want to replay these games 10-20 years from now.

    • @Loundsify
      @Loundsify Год назад

      Like GTA V

    • @dennisjungbauer4467
      @dennisjungbauer4467 Год назад +1

      Neat to have, but then again there's DSR/VSR via the driver, as long as the game reads the resolutions available from Windows. Dunno what the state on Linux is though.

  • @asdfjklo124
    @asdfjklo124 Год назад +275

    14. Give access to the full menu options before launching any part of the campaign
    15. Make all post-processing effects optional and singled out (not Post-Processing Low, Mid, High)
    16. Scale Ultra-Wide content horizontally without black bars
    Nerd territory, not mainstream:
    17. Retain the developer console
    18. Include Insane settings aimed at future PC generations

    • @philipford6183
      @philipford6183 Год назад +29

      14 - yes. It is simply obnoxious when a game launches, for the first time, straight into some protracted set-piece that the user is forced to endure at some predetermined graphical setting (usually resulting in terrible performance). Developers - stop doing this. Have at least the patience (and good manners) to offer the user access to the full menu options before they start playing your game for the first time.

    • @Draggobuttboi
      @Draggobuttboi Год назад +16

      19: let us turn off TAA

    • @Carlos-kv7wi
      @Carlos-kv7wi Год назад +17

      19. Allow full remapping all the controls to any key or mouse button. Typical errors include hardcoding mouse buttons, or some special action or quicktime event to a specific key, making it really hard to customise the layout, especially if you use a weird setup for ergonomics or disabilities.

    • @birb_person
      @birb_person Год назад +3

      He says 15, 16, and 18 in the video

    • @Anjula321
      @Anjula321 Год назад +8

      people would just cry unoptimized game when devs do 18. (example , RDR2)

  • @mahdiabdulkarim
    @mahdiabdulkarim Год назад

    Informative, Alex. Hope 2023 gets better

  • @evanschwab3261
    @evanschwab3261 Год назад

    Thank you so much. These are all specific points that I have been silently lamenting/applauding with you over the years, and I'm glad to know I'm not the only one who is this flabbergasted by the collective inability to make these sensible decisions.

  • @BinaryAudio
    @BinaryAudio Год назад +32

    Excellent list. I would like to have seen full key re-binding mentioned here as well. Having certain functions locked to specific keys on PC is unforgivable in the modern age. We have a keyboard full of keys, we all play in our own way, so let us customize controls based on our own preferences, rather than having things arbitrarily locked to fixed key binds.

  • @NotMoreZombies
    @NotMoreZombies Год назад +37

    Would be great to see the criteria you've listed featured as a checklist in reviews, kind of like the checklist used in the Hardware Unboxed/Monitors Unboxed monitor reviews.

    • @jesseomollo9405
      @jesseomollo9405 Год назад +1

      I am all for that

    • @DanielMartinez-uy5zk
      @DanielMartinez-uy5zk Год назад

      Agreed!

    • @crispybottom
      @crispybottom Год назад

      Absolutely, have a slide at the end\start of the video with yes
      o next to these criteria with timestamps for detailed analysis

  • @hussaaooo1997
    @hussaaooo1997 Год назад +1

    Thank you for the video! it's good that you pay attention to this so that companies and developers see this, playing on a pc does not bring proper pleasure when it experiences stuttering and other problems. I really hope that on the PC games will be well optimized

  • @PistolPoet
    @PistolPoet Год назад

    I appreciate this type of insight Alex. much love & continued support.

  • @transtechgirl8786
    @transtechgirl8786 Год назад +96

    Alex this is honestly a brilliant video, you covered the most annoying issues with PC ports in a honest, fair and balanced manner without picking on any specific developer. I just hope the people who need to see this video most get to see it and are empowered to act upon it.

    • @jinx20001
      @jinx20001 Год назад +3

      hey i just wanna say hi, they pick your questions so often now that you are officially famous, congrats ;)

    • @transtechgirl8786
      @transtechgirl8786 Год назад +1

      @@jinx20001 ha thank you, hi back at ya.

    • @seizonsha
      @seizonsha Год назад +4

      So you think the devs of these badly optimized games never played a perfectly optimized pc game and or bad one? You think it's a decision to make the pc version bad? Or let me guess you hope they look at this video because if not for Alex and his brilliant wisdom that those dev's who dedicated their lives to their craft just don't have a clue....the steam reviews for poor performance and reddit posts mean nothing they would never read it ...but Alex's video is a god send if they watch it.

    • @oo--7714
      @oo--7714 Год назад

      @@seizonsha steam reviews are 10 word answers and reddit?

    • @transtechgirl8786
      @transtechgirl8786 Год назад +5

      @@seizonsha the issue is a lot of feedback isn't constructive or well formed so it is hard for developers to act upon. People writing barely comprehensible rage rants doesn't really help make things better; this video says the things that need to be done better with well formed arguments and examples.

  • @Zveebo
    @Zveebo Год назад +13

    This is great list, but honestly it’s shocking that 90% aren’t already dealt with in PC ports as a matter of course. Hopefully this gains a bit of traction and makes a difference!

    • @Lishtenbird
      @Lishtenbird Год назад

      Yeah, I think it's not about not knowing how to do these right, most of these are outright obvious for any gamer or developer. Most of the time it's just about spending the least amount of money (so, less time and less effort), which means giving it to barely experienced staff who either do not care or are not allowed to care. No amounts of "education" will fix such management issues.

  • @nuruddinpeters9491
    @nuruddinpeters9491 Год назад

    This video, thank you alex, spoke to my soul frustrations with PC ports in the last 4 years, and with special attention to 2022 end year games.
    Wonder ports like God Of War, Spiderman, and Days Gone, deserved the major talking points for how well they expanded on PC options.
    I really hope publishers watch your vid, and take this to heart. I imagine all developers would love to do this, if said project management and publisher provided the funds and time... heres to hoping

  • @maverickyoutube3660
    @maverickyoutube3660 Год назад

    Great stuff DF! Thank you very much :)

  • @GordonGordon
    @GordonGordon Год назад +12

    Yes please. The PC port manifest... I mean... Best practices.

  • @walter_the_wobot2349
    @walter_the_wobot2349 Год назад +20

    I wish I could upvote this video twice! I hope devs are listening.

  • @Mega3iD
    @Mega3iD Год назад

    incredible prelection about pc ports, finally someone try to standarize pc options menu, geat work! Alex GO! GO! GO! :)

  • @Christian-fj9qj
    @Christian-fj9qj Год назад

    THANK YOU ALEX! This this....a thousand times this!

  • @shenalon
    @shenalon Год назад +44

    This video should be included in all training sessions for new game developers.

  • @ThePortugeezer
    @ThePortugeezer Год назад +21

    This is brilliant Alex, i honestly hope developers would view this, great work as usual.

  • @BitterBlack
    @BitterBlack Год назад

    Probably the most important video you guys have uploaded in a while!

  • @EvilMammal
    @EvilMammal 6 месяцев назад

    Cannot wait for part two of this series next month!

  • @ThomasTrala
    @ThomasTrala Год назад +25

    Excellent video, Alex! I hope developers see this and learn how to fix this in the future.

  • @theyoungjawn
    @theyoungjawn Год назад +28

    This video should be shown in every studio and on the first day of each project with a PC port.

    • @CaptToilet
      @CaptToilet Год назад

      And it would be ignored. Alex isn't big enough to enforce something like this.

    • @LiraeNoir
      @LiraeNoir Год назад

      I disagree. This is a mindset for pre-production of any game. PC port cost money in big part because they are viewed as PC port. Design your production as multiplatform from the get-go, and the vast majority of it will be painless, and cost less budget overall.
      Plus the mentality of "console first, PC port later" is very wrong. PC is the biggest and most profitable market after mobile, significantly above any console. Sure all consoles in aggregate sell more than PC, but each console has its own very costly platform certification, so that's a moot point.

  • @WailingSprings
    @WailingSprings Год назад

    The music is incredible during the shader compilation stutter moment lmao Bravo Alex

  • @midnitepostman
    @midnitepostman Год назад

    Great vid! You said you were cooking something up and you did not disappoint.

  • @Nnamz
    @Nnamz Год назад +4

    This is such a wonderful video. I truly hope a lot of devs with upcoming PC ports take notes of the great examples here.

  • @samdenler7982
    @samdenler7982 Год назад +185

    This is SO good that I wish it wasn't patreon exclusive! We need as many eyes on this as possible!

    • @samdenler7982
      @samdenler7982 Год назад +58

      And my wish came true ❤️

    • @djprior82
      @djprior82 Год назад +22

      So Digital Foundry hides certain videos from regular youtubers?

    • @bramv7174
      @bramv7174 Год назад +21

      @@djprior82 A lot of channels do things like this, making exclusive videos for patrons or channel members.

    • @Melsharpe95
      @Melsharpe95 Год назад +20

      @@djprior82 They are bonus videos for people willing to pay to support them.

    • @philth7587
      @philth7587 Год назад +37

      ​@@djprior82 They give early access to some videos and have a small number of exclusive videos which are really just supplementary info, and are not of high production quality. Things like extra benchmarks or something. I don't usually watch them. I support them just because I consume a lot of their content and would like them to keep doing what they do, not because of the extras.

  • @TheElfishGene
    @TheElfishGene Год назад +2

    As a pc gamer since 1988 why all of these things are not the norm in 2023 is just staggering. It's been a long and rocky road, and there is still a ways to go.

  • @muddypigeon9885
    @muddypigeon9885 Год назад

    The video we all know we needed, but didn't know was coming! YES!!!

  • @KageMaru10g
    @KageMaru10g Год назад +12

    Great video Alex! I also hope devs start supporting HDR properly on PC when they add it. There have been plenty of times HDR does not work right on my rig when it looks great on console.

  • @bowi1332
    @bowi1332 Год назад +8

    Thanks, Alex! I agree with everything, especially the 1/2 V-Sync. I have an old NVIDIA GTX 970 and this feature is VERY useful. 😅

  • @cheese_crab
    @cheese_crab Год назад

    Fantastic idea for a video and good job reining it in to the key points to hopefully improve adoption (despite, I'm sure, wanting to list a myriad of other things).

  • @davebrown5344
    @davebrown5344 Год назад +5

    Great video! I hope the powers-that-be at ALL of the major publishers and developers are able to see this and internalize these points.

  • @RealJeffTidwell
    @RealJeffTidwell Год назад +7

    Fantastic video, Alex. I look forward to an eventual Part 2!

  • @luminous2585
    @luminous2585 Год назад

    Being able to see what changes and how it affects performance when you switch graphical settings is such a blessing. I would really love to see this in more games. That's maybe the most needed settings window feature for those people who interact with that window the most.

  • @VincentVanBro
    @VincentVanBro Год назад

    Alex you are a treasure and this message could not have been better timed with the looming influx of console ports on the horizon.

  • @daface24
    @daface24 Год назад +3

    I hope all game developers make a todo list with the points made in this video. I rolled my eyes at the beginning of this video like "not another listicle" but this list was tight with nothing padded. Hats off Alex.

  • @Horeteppe
    @Horeteppe Год назад +3

    I hope this video make it’s rounds, and then some! Great stuff Alex!

  • @hassosigbjoernson5738
    @hassosigbjoernson5738 Год назад

    Gesundes Neues, Alex!

  • @perter1
    @perter1 Год назад +6

    I love this list, especially #7! I have an ultrawide monitor and it genuinely enhances the experience for me. having to use a third party software for some games like elden ring is an extra step that shouldn't be in the way anymore

  • @BlindBison
    @BlindBison Год назад +14

    Great list, I would also add “Fix Asset Streaming/Traversal Stutter” to the list.
    A lot of UE games for example do not only exhibit shader stutter, they also have genuine repeatable asset streaming stutter. Jedi Fallen Order for example, but a lot of games struggle with this as a problem these days.
    To me not having shader stutter or streaming hitches are basically priority number one for any good PC game.

    • @xxxmrhankixxx
      @xxxmrhankixxx Год назад +3

      word

    • @Champ-
      @Champ- Год назад +2

      @@xxxmrhankixxx yep, that is the biggest problem. i can kinda deal with other half-baked features, but stutters.. plz no.

    • @reNINTENDO
      @reNINTENDO Год назад

      Completely agree, but holy shit is fixing streaming related stutter hard. Like stupid hard. I'm honestly surprised the problem isn't more pervasive given how complex a lot of what's streamed into games these days is doing. Getting something from CPU onto the GPU without stalling either is a multi layered problem.

    • @LordShrub
      @LordShrub Год назад +1

      Spider-Man stutters and freezes like crazy for me if I swing too fast. A few times I got stuck in buildings that hadn't loaded yet. It relies too much on CPU.

    • @BlindBison
      @BlindBison Год назад

      @@LordShrub Same experience here and I have a 5800X + 3070 + 3600 MHz DDR4 + NVMe + G-Sync.
      I enjoy Digital Foundry’s work but I find it very strange that they seem to consistently leave out or underplay when a game has traversal/streaming stutter in their technical reviews (in fairness, perhaps thats too harsh - I do recall a few times they have mentioned it though in my opinion it deserves as much focus as shader stutter and any game that has it should be dinged harshly in terms of technical review).
      For example, this list/the video we’re commenting on absolutely should’ve had “fixing traversal/streaming stutter” on it yet it just doesn’t for some inexplicable reason. Or Spider-Man as you mention - that game’s PC version was broadly praised as a terrific porting effort and, yes it does do a lot right such as shader compilation and modern features like image reconstruction/RT, but it also has very noticeable traversal/streaming stutter in my experience when you’re flying through the city at speed and dive towards the ground for example.
      Compare this with games like Red Dead 2 or post patch Cyberpunk which are extremely high detail yet do not exhibit traversal/streaming stutter in my tests. I just think DF has laser focused on shader stutter while under focusing on other kinds of common stutter like we’re taking about here. Asset streaming stutter sucks and I hate it.
      Maybe it’s because DF does their testing with extremely fast memory and a 12900K so perhaps these hitches are reduced in their severity. Or perhaps they notice the streaming stutter but think it’s a shader being compiled, etc.

  • @lilgohan
    @lilgohan Год назад +66

    This was such an excellent watch. I hope every game dev, big and small sees this and does their part. I would also like to see a follow up in a year or so, identifying who has done a good job since this video came out, either by updating their games, or by releasing new games that wow us with their polish.

    • @sneikiusas
      @sneikiusas Год назад +2

      Yeah, because DF knows better how to develop games, then devs themselves. They have such long list of completed developed games :)

    • @jercodesthings
      @jercodesthings Год назад +2

      @@sneikiusas It's nice to know your customers desires in a product before creating and/or releasing it: Steam Achievements, Shader comp, steam trading cards, customizable video settings for different hardware, etc. etc. A wise person will take these videos as a lesson opportunity, rather than role their eyes at it.

    • @sneikiusas
      @sneikiusas Год назад +3

      @@jercodesthings because somehow developera dont know customers dont want shader stutters or bad performance? :D really?

    • @juststatedtheobvious9633
      @juststatedtheobvious9633 Год назад +10

      @@sneikiusas
      Clearly some publishers have difficulty making these obvious connections.

    • @jercodesthings
      @jercodesthings Год назад +4

      @@sneikiusas This video goes deeper than just shader stutter and bad performance. There are new developers out there, (some are new and solo... such as myself) that take value in learning these things. Obviously I want to make the best game I can make and want others to be happy with it too. I'm still learning how. This helps some.

  • @MikkoHiiri
    @MikkoHiiri Год назад +7

    Great points put out in a constructive manner, great work Alex! 💯

  • @StreetPreacherr
    @StreetPreacherr Год назад

    I also LOVE the depth of 'difficulty' options available on the PC Spiderman Remaster! I'm now an old 44 year old 'gamer', and am mostly just interested in getting through the story and enjoying the pretty graphics. I could care less about 'points', and no longer have the time/patience to retry a mission dozens of times until I figure out how to beat it. So I LOVED the options to make specific tasks like 'chases' easier, or turn off the repetitive 'mini-games' of 'complete the circuit.
    Like, I might have given up on Spiderman at the FIRST 'Shocker' chase mission without the option to make the enemy easier to catch!

  • @deinnachname6374
    @deinnachname6374 Год назад +5

    I do think that not having any hardcoded controls/keys is essential too but other than that thank you so much for this list. Itd be very nice if every port followed this.

  • @RageQuittersUKOfficial
    @RageQuittersUKOfficial Год назад +14

    Fantastic video! Totally agree on point 11. Some HDR enabled games don't detect a HDR capable monitor unless it's enabled in Windows, which feels sloppy. I'd also add that the game's entire UI should be able to be controlled with the mouse. I've lost count of how many games allow certain areas to be clicked, but not others. There's no excuse for it these days.

  • @marklamutt
    @marklamutt Год назад

    This right here! So much this! It's why I love Digital Foundry so much.

  • @shanilsam
    @shanilsam Год назад +1

    Fantastic work , Alex. Here's hoping developers take this advice to heart.

  • @lindvi0r
    @lindvi0r Год назад +54

    You guys should do a bad PC ports awards, put them on blast!!

    • @romxxii
      @romxxii Год назад +5

      That's not really what DF does? There are plenty of negative nancies on the Internet if you need catharsis.

    • @kevboard
      @kevboard Год назад +14

      @@romxxii toxic positivity is one major reason why games launch in the state they do.
      everyone being against stringent criticism of bad practices enables bad game releases.

    • @EggBastion
      @EggBastion Год назад

      @@romxxii or just shout out innovaters and exemplars
      personally tho, why not both

    • @romxxii
      @romxxii Год назад +2

      @@EggBastion Which is what Alex did: he called out really good examples, like the ones in Spider-Man and Days Gone. And he didn't completely ignore the bad, as he also cited some clear examples of bad implementations. He just didn't wallow in it nor hyper-focus on the drama.

  • @N0N0111
    @N0N0111 Год назад +7

    Let me say before starting this video shader compilation stutter will be #1
    They should make you do your settings and run a demo for like 5 minutes to make all those shaders before you really play the game.

  • @graphiteink
    @graphiteink Год назад

    Went with that creepy outro and then you saved it at the last second I'm so so happy to see that thank you for not creeping me out the last second I appreciate it

  • @markvpa
    @markvpa Год назад +1

    Great video! Absolutely necessary information for all PC devs to take advantage of.

  • @devonmarr9872
    @devonmarr9872 Год назад +14

    14.
    Include AMD image sharpening in the game menu. This implementation is free and extremely easy.
    15.
    No mouse smoothing
    16.
    PS and Xbox controller support

    • @Scorpwind
      @Scorpwind Год назад +4

      17. Do not force TAA and other post-processing.

    • @devonmarr9872
      @devonmarr9872 Год назад

      @@Scorpwind Or at least give other options. TAA is great if the devs know what they are doing. If they don't it can be the worst part of the game.
      Looking at you Elden Ring and Cyberpunk

    • @dorsmap
      @dorsmap Год назад

      That's funny I commented on here that I wish every game had a mouse smoothing option. Not on by default just the option to turn it on if I want to

    • @Scorpwind
      @Scorpwind Год назад

      @@devonmarr9872 I'd be looking at far more games than just Cyberpunk and Elden Ring. Like, almost all of them.

  • @ledooni
    @ledooni Год назад +9

    Thank you so much for this very important and complete compilation, Alex!
    Addition to HDR:
    it needs to be ported correctly with no raised blacks and it should be independent of the Windows HDR toggle, so that the HDR option in the menu is also available if you don‘t turn on the Windows HDR toggle beforehand because Windows itself in HDR makes no sense and SDR content should also stay in the SDR mode of displays.

    • @NameName-ll2yx
      @NameName-ll2yx Год назад

      Windows in HDR doesn’t affect how it looks because it’s just still SDR represented in HDR unless you have HDR content running, which gets fucked if windows isn’t in HDR as swapping the dynamic range does the black screen thingy. Games overriding the setting fucks shit up, like RDR2 for example.

    • @ledooni
      @ledooni Год назад +1

      @@NameName-ll2yx
      That is not correct. HDR forces 2.2 gamma while the calibration reference in SDR is 2.4 gamma and many displays (especially OLED) also react very differently to brightness in HDR. My OLED has around 140 nits fullscreen white in HDR but 200 nits in SDR, so I don‘t want to nerf my display by limiting SDR content to my TV‘s HDR fullscreen capabilities -> keeping HDR toggle on all the time is no valid option.

    • @OniMirage
      @OniMirage Год назад

      @Name Name Windows hdr does affect it, especially if you use any sdr to hdr setting above 0 in the slider.

    • @NameName-ll2yx
      @NameName-ll2yx Год назад

      @@ledooni:D me having oled and HDR on always because it looks just fine and immensely helps with HDR issues. Haven’t noticed difference between using it in SDR vs HDR after got the settings set right.

    • @ledooni
      @ledooni Год назад

      @@NameName-ll2yx
      It‘s only off if you compare it to 2.4 gamma for SDR (which I greatly prefer especially in a dark room) or when you turn up the SDR brightness to a level where fullscreen whites exceed the HDR capabilities. It can work, but for the reasons described a clear separation between SDR and HDR still has its benefits depending on the use case.

  • @MehlstaubtheCat
    @MehlstaubtheCat Год назад

    Best vid for over 2 years here on DF! So good!

  • @loci5327
    @loci5327 Год назад

    Very, very good video Alex! Thanks!

  • @ryanfisher7885
    @ryanfisher7885 Год назад +97

    the most annoying part of owning an ultrawide monitor is having to go to PCGW to get an ultrawide fix for 90% of games

    • @dan_loeb
      @dan_loeb Год назад +32

      these days pc gaming wiki is my first stop before i even launch a game just to check if i need to get fov fixes, fps uncap fixes, etc.

    • @Scorpwind
      @Scorpwind Год назад +3

      @@dan_loeb I do the same thing but regarding forced TAA and post-process effects.

    • @MattiaMonticelli
      @MattiaMonticelli Год назад +1

      They have some of the most talented developers in the industry it makes sense.

    • @infasis
      @infasis Год назад +10

      And then you have games like Elden Ring where the community can give you better options like ultrawide support within like 24 hours of launch, but then you're locked out of core features because of anticheat.
      I love playing games in ultrawide but some developers make it way more painful than it has to be.
      (Also a big shout-out to random patches breaking your ultrawide fix so you have to hope community patches keep coming. Fun.)

    • @EggBastion
      @EggBastion Год назад +1

      @@dan_loeb 100%

  • @lolroflmaoization
    @lolroflmaoization Год назад +3

    Nice shirt, brings back memories.

  • @hobobenchgames
    @hobobenchgames Год назад

    Bless you for making this video. So many games I wanted to play on PC last year but the stutter and other features just made it too much of a sacrifice. Hoping this year is better...

  • @wiegraf9009
    @wiegraf9009 Год назад

    Excellent video Alex, thank you!

  • @Hybred
    @Hybred Год назад +3

    Also allow TAA & all post-processing effects to be disabled! Don't force them on and at most only give us quality options for it

  • @CrabJuice83
    @CrabJuice83 Год назад +38

    Seems you forgot to mention multi-threaded CPU optimisation, which is a huge thing still.
    I'd also add mouse smoothing/acceleration, as well as a monitor selection menu.

    • @superwhizz114
      @superwhizz114 Год назад +1

      Are there any advantages to using acceleration/smoothing over raw input?

    • @yass4545
      @yass4545 Год назад +3

      @@superwhizz114 some pro FPS players actually play with accel. It's more user preference than absolute superiority.

    • @CrabJuice83
      @CrabJuice83 Год назад +4

      @@superwhizz114 None that I can think of in a gaming sense.

    • @bleachedwhale
      @bleachedwhale Год назад +1

      Would multi-threaded CPU optimization speed up shader comp in Vulkan and DX12?

    • @agentsmith6161
      @agentsmith6161 Год назад

      @@superwhizz114 Yes. Very much in fact. It smooth's out the camera movements. It gaves you better more fluid movements and precision when you rotate or aim.

  • @TomLehockySVK
    @TomLehockySVK Год назад +2

    FoV sliders for EVERY game, ultrawide support too. Options to change camera position for third person and racing games helps a lot as well.

  • @G0ldi___
    @G0ldi___ Год назад

    Wiedermal ein super Video Alex!!! Für mich ist Punkt 1 der wichtigste aber auch bei allen Anderen muss ich dir zustimmen!

  • @Deckard571
    @Deckard571 Год назад +4

    Great list. Stuttering is a deal breaker for me and completely unacceptable for games to release with shadder stutter. There have also been a number of recent releases with terrible CPU utilisation, which have either been poorly optimised or single threaded, resulting in stuttering or noticeable frame drops.

    • @kotztotz3530
      @kotztotz3530 Год назад +1

      UE4 games are unplayable for me. Just tried playing Borderlands 3, and uninstalled it because of the shader comp stutter.

  • @Floatharr
    @Floatharr Год назад +3

    Very important: Automatic key remapping based on keyboard layout. Not everyone uses qwerty. In about half the games I play I have to remap half of the keyboard before I can play. Also the option to reduce screen shake and a color blindness mode are critical to my enjoyment of a game.
    Amazing video, this should be sent to every PC developer by default.

  • @Advent_Wulf
    @Advent_Wulf Год назад

    I haven't resonated with a video in a long long time. I hope devs take this to heart and use this list as a QC list or adapt it to their own QC lists.

  • @philipc05
    @philipc05 Год назад

    Speak the truth brother! So glad to hear this and I really hope this helps. For far too long have PC users had to deal with such sub par PC ports while paying the same price as console owners for most games.

  • @mandrews6282
    @mandrews6282 6 месяцев назад +4

    This is pretty funny showing up in my recommended after the sheer disaster that was PC ports this year.

  • @BENergizer1
    @BENergizer1 Год назад +3

    Great list, Alex. I remember TotalBiscuit banging the table about FOV sliders years ago, so it always boggles me when I load up a PC port of a game and there's no FOV change options, or the FOV is so limited that it's still worse than the console experience. Sea of Thieves is a primary example of that, it's entirely unplayable for me on PC because the FOV is locked to match what the X-Box version is for "competitive balance", but is unacceptably shallow for the PC experience. I don't get nauseous or motion sick typically from playing games, but Sea of Thieves makes me dizzy and nauseous every time I boot it up, even if all I'm doing is running around on the islands and never set foot on a ship.

    • @whodatninja439
      @whodatninja439 Год назад

      No fov options in a fps game???? Some people just don't deserve to make games.

    • @BENergizer1
      @BENergizer1 Год назад

      @@whodatninja439 Thing is, there WAS one when the game launched, and Rare patched it out. Then people modded it back in, and they patched out the exploit that allowed the mod to work. All in the name of "competitive balance" with the console version.

  • @HowlinWolfPL
    @HowlinWolfPL Год назад +2

    great ideas Alex, hope the developers will take it into account, especially from such a renowned experts and content creators

  • @Archer_Legend
    @Archer_Legend Год назад

    Great video, we needed it.

  • @parpator
    @parpator Год назад +5

    Great video, thank you! I had a further question: could you please make a list of the current games satisfying the mentioned requirements, if possible? It would be very kind and helpful.

    • @TheGreatTave
      @TheGreatTave Год назад

      Yes please. If not a video just a document online we can look at to see if a game got updated and earned an approval from DF. Or even giving games a rating like bronze, silver, gold, and platinum. It'd make it easier on us to decide on buying a game without the need to do a whole video for each new update.