Nice I definitely learned something with that Depth Fade node, until now I was painting in transparency into mesh-borders with the Mesh Paint tool xD I love to see those original Rayman SFX and Flipbooks being used as Particle Systems. Thanks for making the series, learned a LOT of valuable stuff in terms of stylization.
This video was actually amazing, I appreciate how you go into the most relevant details, while skipping over the others. This was actually so entertaining to watch, thank you so much for the amazing work!
really good stuff, really interesting!!! really good looking model and the fact that the original animations still work really well here is also really cool. i think it also just helps everything feeling more faithful, its like "oh yeah thats the thing this guy does in exactly this manner : )" if that makes sense admittedly i do wish there werent significant design changes to the characters, especially given that everything else is done as faithfully as possible. i liked the ninja crab's weird flaps, maybe its meant to look like a ? headband thing ? like on stereotypical ninjas sometimes ? idk i never thought about what those were. but its a fun little design trait. adds a nice splash of color too i think all that is also to say that i dont get what the splotch on globoxs back is supposed to add. if its meant to fill in the empty space i think the original scaly kinda texture already did that pretty well? idk im just not a fan of this change. it feels weird to me to have white both in the front and back like that these are like. pretty minor gripes though. the models still look really good and the sorta realistic artstyle actually meshes really well with everything else, it looks really nice especially the environments side note. its funny that bubble texture wasnt so much a bubble texture it was charact/ref_lum .gf , im pretty sure it was something from reflux's staff? it does work pretty well here though. for convenience you can easily extract all textures with the archive explorer in rayman control panel, and theyd actually have filenames and be sorted nicely
this is a teeny, tiny nitpick about the 'realism' of a video-game enemy, but the stripes on the shell should be horizontal, not vertical. IRl, those stripes are made as the snail layers calcium carbonate along the edge of their shell to grow.
i wont repeat my last comment but rn im binge watching all of your videos and i know a little bit of 3d modeling but man i wish i was good like you substance painter looks really hard but i want to get good at it
I like how you are not afraid of adding changes to the model and also make it clean at the same time
Nice I definitely learned something with that Depth Fade node, until now I was painting in transparency into mesh-borders with the Mesh Paint tool xD
I love to see those original Rayman SFX and Flipbooks being used as Particle Systems.
Thanks for making the series, learned a LOT of valuable stuff in terms of stylization.
Oh crab
Keep up the good work
This video was actually amazing, I appreciate how you go into the most relevant details, while skipping over the others.
This was actually so entertaining to watch, thank you so much for the amazing work!
"Kraby w grach, kraby, kraby w grach"
this is really well creative realistic work on crab ninja. my favorite enemy since nostalgia days of PC 2016
Fachowa robota
really good stuff, really interesting!!! really good looking model and the fact that the original animations still work really well here is also really cool. i think it also just helps everything feeling more faithful, its like "oh yeah thats the thing this guy does in exactly this manner : )" if that makes sense
admittedly i do wish there werent significant design changes to the characters, especially given that everything else is done as faithfully as possible. i liked the ninja crab's weird flaps, maybe its meant to look like a ? headband thing ? like on stereotypical ninjas sometimes ? idk i never thought about what those were. but its a fun little design trait. adds a nice splash of color too i think
all that is also to say that i dont get what the splotch on globoxs back is supposed to add. if its meant to fill in the empty space i think the original scaly kinda texture already did that pretty well? idk im just not a fan of this change. it feels weird to me to have white both in the front and back like that
these are like. pretty minor gripes though. the models still look really good and the sorta realistic artstyle actually meshes really well with everything else, it looks really nice especially the environments
side note. its funny that bubble texture wasnt so much a bubble texture it was charact/ref_lum .gf , im pretty sure it was something from reflux's staff? it does work pretty well here though. for convenience you can easily extract all textures with the archive explorer in rayman control panel, and theyd actually have filenames and be sorted nicely
❤❤❤❤
OH man. I would pay for that game soo much.
Love ur work! Keep it up ♥
cool stuff as always! although the white texture on the back of globox gets me unreasonably bothered
At this point I might just leave it out of spite 😂
I know it's been almost 20 years since I last played Rayman 3, but I have absolutely no recollection of this enemy.
😂 to be honest I don't know if he is in any other level except for this one
this is a teeny, tiny nitpick about the 'realism' of a video-game enemy, but the stripes on the shell should be horizontal, not vertical. IRl, those stripes are made as the snail layers calcium carbonate along the edge of their shell to grow.
Trzymaj tak dalej i niedlugo CD projekt bedzie dzwonil =D
🤩🤯😎😉😏👍🏽
❤️🙏🔥🤩🥹
bardzo kurwa dobrze
i wont repeat my last comment but rn im binge watching all of your videos and i know a little bit of 3d modeling but man i wish i was good like you
substance painter looks really hard but i want to get good at it
@@rooler602 just keep practicing and one day I will be the one wishing I was as good as you
♥♥♥